Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Aryeonos on <02-21-13/0319:23>

Title: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-21-13/0319:23>
We will discuss any questions about the game, any questions you have about setting or in character knowledge or otherwise will be conducted here.

Put any rolls or actions in spoiler tags at the bottom of your in character posts, remember we're using invisible castle, if you need any help with that just ask.

Yes, it would be best if everyone's first post was also their character sheet, in this thread.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-21-13/0408:53>
Reserved for easy access Char-sheet and notes on currnet stats

Work in progress

[spoiler]{Health: 0 / 11P and 0 / 11S damage, NO Wound penalty, NO Stun penalty} | {Edge: 5/ 5} {Defense: 5; Initiative: 15; IP's: 3}
{Ballistic Armor: 12; Impact Armor: 11 ; Mods : Thermal Dampening (3); Nonconductivity (6); Skinlink; Fire resist R2, biomonitor; Ruthenium Polymer Coating; Shock Frills } |

Concept:
Infiltrator/Demolition expert  Can handle a pistol or two :)

Description:
Former Corp [Shiawase] spec. Op.

(http://i1117.photobucket.com/albums/k596/kouryuuLV/cygoth.jpg)

Name: Robert Red
Alias: Red Race: Elf
Sex: Male   Age: 31
Nationality: UCAS
Lifestyle:
PMC Barracks
Karma Spent/Total Karma: 0/0
Nuyen: On Hand 500¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Street cred:
 Factions relations (this will give you a bonus dices to any social roll with members of that faction):

Personality/background

To Be done.

Attributes

BodyAgilityReactionStrength
56(10)4(10)2(4)
CharismaIntuitionLogicWillpower
352(5)5
EdgeResonance/MagicEssenceInitiative
500.439/15 IP 1/3

Positive Qualities
Exceptional Attribute (BOD)
Genetic Heritage
Low-Light Vision


Negative Qualities
Prejudiced (Common, Active) (Environmentalists)
Records on File (TriSeq)
SINner (Standard) (Alex Red)

Active Skills
Stealth skill Group2
Cracking Skill Group1
Electronics skill Group1
Ddodge6
Pistols [spec. in SA]4
Demolitions 1
Preception1
Knowledge Skills
Corp - Shiawase 4
Security Tactics 4
Combat Tactics4
Military4
Gangs2

Language Skills
EnglishN
Sperethiel 3

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Nanohive R10.7210,000¥supports and coordinats nanoware
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (3)0.630,000¥+3 logic
Genetic Optimization (REA)0.2Free¥permanently increases (Rea) potential
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (4)0.832,000¥ +4 agility
Form-Fitting Full-Body Suit6/2
6/9

Equipment
ArmourB/IMods
Form-Fitting Body Armor Full-Body Suit6/2 Biomonitor; Nonconductivity 6; Thermal Damping 3
Riot Control Armor6/9 Fire Resistance R2; Ruthenium Polymer Coating; Shock Frills, Skinlink
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Black Star5/5/5/5Black LightOptimization (IC); Trodes; Sim Module (Cold); Nonstandard Wireless Link Rating 6
Commlink Soft-, hardwarepriceNotes
Analyze R4600(bundle)Pro User
Browse R4600(bundle)Pro User
Command R2600(bundle)Pro User
Edit R4600(bundle)Pro User

Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN (Alex Black)                 (4)  4000¥Fake System Identification Number - Alex Black
2x Fake License  R41200¥(concealed and carry; Restricted Weapon) – Alex Black
WeaponTypeMods
VertigoColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
30x EX-Explosive Ammunition 10¥/bulletammo
25x Gel Ammunition 3¥/bulletammo
2x Spare Clips 25¥accesory
Siliencer25¥accesory
SilentColt ManHunterAdditional Clip, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Laser Sight
Concealable Holster75¥accesory
20x Stick'N'Shock Ammunition 8¥/bulletammo
25x Gel Ammunition 3¥/bulletammo
2x Spare Clips 25¥accesory
Siliencer25¥accesory
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups

Contacts

Major George Jefferson  , ZDF Major, Possibly Awaken.
Connection Rating: 4 Loyalty: 2
Uses: information ZDF database, ZDF connected dealings, occasional job.
Places to Meet: the HUB
Contact: Commlink
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 3
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink

Quote from: Edge Log
5 start
5 left in Total
[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-21-13/0409:02>
Richard Fisher

[SPOILER]Name: Richard Fisher
Alias: Shark
Race: Human
Sex: Male
Nationality: South African
Lifestyle:
Karma Spent: 0
Physical Description: Stands at 5'11" with dark skin from a lifelong exposure to the sun. Dirty blond hair, dark brown eyes.
Personality/background Born and raised in South Africa, he grew up an orphan in the slums of Cape Town. He's very familiar with the concept of "fighting for your life". He developed a magical aptitude very young, which helped him fend for himself. When he was old enough to be taught, he was taken in by a shaman where he was given a basic education, both academically and mystically. What the shaman told Richard about magic didn't make much sense to him, so he would take the gist of the lessons and figure it out by himself through experimentation.

This mentor-pupil relationship didn't last long, as more abstract notions became very confusing for Richard. He decided to leave and find someone who shared his beliefs about magic. After searching, some of it soul-searching, he met a member of the Cape Magicians' Circle and was quickly convinced to join the order. He spent the next 4 years learning magical theory with a group of like-minded individuals.

After his training, Richard, feeling the tug of ambition, left for greener pastures. He decided to leave the country altogether, ending in Paris where he found shadow work. Somewhat liking this field of work, he eventually found himself at the doorsteps of PMC TriSeq.

Attributes

BodyAgilityReactionStrength
4433
CharismaIntuitionLogicWillpower
3455
EdgeMagicEssenceInitiative
3567

Positive Qualities
Focused Concentration (2)
Perceptive (1)
Sense of Direction

Negative Qualities
Incompetent (Ground Crafts)
Media Junkie (Mild)
Nano Intolerance
Records on File (TriSeq)
Scorched
SINner (Standard)

Active Skills
Conjuring Skill Group4
Outdoor Skill Group2
Sorcery Skill Group4
Automatics (Assault Rifles +2)2
Assensing3
Astral Combat4
Gymnastics (Parkour +2)1
Longarms (Shotguns +2)2
Knowledge Skills
Astral Research3
Corp (Security Companies)2
Design (Firearms)3
Design (Spells)3
Gambling4
Magic Theory3
Navigation (Smuggling)2
Procedure (Border Patrol)3
Security Design3
Security Procedures3
Urban Brawl 4

Language Skills
EnglishN
Afrikaans4
French2
Japanese2
Or’zet2
Russian2


Cyber/Bioware
CyberwareEssenceCostNotes
XXXXXXXXXXXXXXX¥XXXXX

Spells
NameTypeRangeDamageDurationDV
ArmourPLOSNAS (F/2)+3
Detect Life, ExtendedMTNAS (F/2)+3
FlamethrowerPLOSPI (F/2)+3
LevitatePLOSNAS (F/2)+1
Mob MindMLOSNAS (F/2)+4
Personal WarmthPLOSNAS (F/2)
Physical BarrierPLOS (A)NAS (F/2)+3
StunballMLOS (A)SI(F/2)+1

Initiation
Centering (Grade 1)

Gear (0¥)
Sustaining Health Focus (force 4) (Bonded)
Power Focus (force 4) (Bonded)
Ares Armoured Coldsuit (Fire resistance 5, Insulation 4, Internal Air Tank, Thermal Damping 4, YNT Softweave)
Franchi SPAS-22 (Shock Pad, Stock, Additional Clip, Camouflage Ghillie Shroud, Extreme Environment 1, Melee Hardening, Reduced Weight, Smartgun System)
Full Body Armour Helmet (Insulation 2, Responsive Interface Gear, Camera 6 [Flare Compensation, Hyperspectrum, Image Link, Vision Enhancement 2])
Headphones 3 (Microphone 1 [Select Sound Filter 1], Audio Enhancement 3, Select Sound Filter 2, Spatial Recognizer)
MOSLTOV (Gecko Tape Gloves, GPS, MCT Gun Pit, Smart Pouch System [Ammo], Smart Pouch System [Ammo], Smart Pouch System [Ammo], Butt Pack, Micro Flare Launcher, Micro Flares X6, Microwire [100m], Grapple Gun, Rappelling Gloves)
Medkit 2 (Betel X 20)
Singularity Battle Buddy Basic (5,5,5,5) (Biometric Lock, Hardening 5, Armour case 5, AR Gloves, Custom Commlink OS [Encrypt 5, Firewall 5, IC 3, System 5], Sim Module, Satellite Link, Printer)
Sernopal vz/88v (Gas-Vent 3, Imaging Scope, Stock, Camouflage Ghillie Shroud, Electronic Firing, Extreme Environment 1, Safe Target System, Smartgun System, Thermal Supressor)


Contacts
ContactL/C
Cape Magicians’ Circle3/11
[/SPOILER]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-21-13/0417:12>
Code: [Select]
Name: Viktor Ceron Call Sign: Departed
Age: 28
Height: 6'0” Weight: 180 lbs.
Hair: Blue Eyes:  Dirty Blonde

Attributes
Body 3 Charisma 4
Agility 3 (5) Intuition 5
Reaction 4 Logic 4
Strength 3 (5) Willpower 5
Edge 3
Essence 2.375

Qualities Value
Low Pain Tolerance -20 Karma
Poor Self Control (Vindictive) -20 Karma
Records on File (UCAS Govt.) -20 Karma
SINner (Viktor Ceron – UCAS) -10 Karma

Skills Attribute Rating
Aeronautics Mechanic Logic 3
Armorer Logic 4
Automatics Agility 3 (4)
Automotive Mechanic Logic 3
Blades Agility 1
Climbing Strength 2
Clubs Agility 1
Computer Logic 3
Cybertechnology Logic 3
Data Search Logic 3
Electronic Warfare (Encryption +2) Logic 6
Etiquette (Military +2) Charisma 3
First Aid Logic 3
Gunnery Agility 4
Gymnastics Agility 2
Hardware Logic 3
Industrial Mechanic Logic 3
Infiltration Agility 2
Intimidation Charisma 2
Leadership (Strategy +2) Charisma 4
Longarms Agility 3 (4)
Medicine Logic 3
Nautical Mechanic Logic 3
Navigation Intuition 3
Negotiation (Bargaining +2) Charisma 3
Parachuting Body 2
Perception Intuition 3
Pilot Aircraft Reaction 4
Pilot Groundcraft Reaction 4
Pilot Watercraft Reaction 4
Pistols Agility 3 (4)
Running Strength 2
Software Logic 3
Survival Willpower 3
Swimming Strength 2
Tracking Intuition 3
Unarmed Combat Agility 1

Knowledge Skills Attribute Rating
Combat Tactics Logic 4
English ------- N
History Logic 3
Engineering (Mechanical +2) Logic 4
Japanese Intuition 5
Military (Air Force +2) Logic 4
Russian Intuition 5

Cyber-Ware Rating Essence
Attention Coprocessor 3 0.9
Control Rig - 0.5
Datajack - 0.1
Reaction Enhancers 3 0.9
Simsense Booster - 0.5
Total - 2.9

Bio-Ware Rating Essence
Pain Editor - 0.3
Muscle Toner 2 0.4
Muscle Augmentation 2 0.4
Sleep Regulator - 0.15
Reflex Recorder (Firearms) - 0.2
Total - 1.45 (0.725)

Armor Ballistic Impact
Form-Fitting Body Armor 6 2
Nonconductivity 5
Fire Resistance 2
Responsive Interface Gear
YNT SoftWeave
Evo HEL Suit 4 6
Chemical Protection 2
Fire Resistance 2
Radiation Shielding 3
Nonconductivity 4
Internal Air Tank
Insulation 4
Thermal Damping 4
YNT SoftWeave
Biomonitor
Full Body Armor Helmet 2 2
Insulation 2
Responsive Interface Gear (Helmet, Hot Sim)
Camera Rating 6
Flare Compensation
HyperSpectrum
Image Link
Vision Enhancement Rating 2
Total Armor 12 10

Comm-link
Singularity Battle Buddy Basic
Response 5   Signal 5
System 5  Firewall 5
Comm Accessories Rating
Biometric Lock -
Hardening 5
Armor Case 5
Simsense Accelerator -
AR Gloves -
Sim Module – Hot Sim -
Subvocal Microphone -
Satellite Link -
Customized Interface -
Printer -
Biometric Reader -

Programs Rating Options
Encrypt 6 Optimization 1, Ergonomic
Command 6 Optimization 1, Ergonomic
Biofeedback Filter 5 Ergonomic
Data Bomb 6 Ergonomic, Pavlov
Tac-Soft 3

Weapons DV AP Mode RC Ammo
Colt Government 2066 5P -1 SA 1 14(c)
Personalized Grip
Internal Smartgun System
AVC-7.62 7P -1 SA/BF 6 30(c)
Gas Vent – Rating 3
Foregrip
Personalized Grip
Imaging Scope
Safe Target System
Extreme Environment Mod – Rating 1
Smartgun System

Gear Rating
Spare Clips x5 (Colt Government) -
Stick-n-Shock Ammo
Spare Clips x5 (AVC 7.62)
Regular Ammo
Cougar Fineblade, Short Blade -
Survival Knife -
Dry Lubricant x10 -
Goggles 4
  Flare Compensation -
  Image Link -
  Smartlink -
  Low Light Vision -
Headphones 2
  Microphone 1
Select Sound Filter 1
  Select Sound Filter 3
  Audio Enhancement 3
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <02-21-13/0429:02>
My guy
[spoiler]== Info ==
Street Name:
Name: Nico Cochrane
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 30
Height 6'0" Weight 250
Composure: 8
Judge Intentions: 8
Lift/Carry: 8 (60 kg/40 kg)
Memory: 8
Nuyen: 100

== Attributes ==
BOD: 4
AGI: 4 (6)
REA: 4 (6)
STR: 3 (4)
CHA: 4
INT: 4
LOG: 4
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   4.08
Initiative:                8 (10)
IP:                        1
Matrix Initiative:         7
Matrix IP:                 5
Physical Damage Track:     10
Stun Damage Track:         10[/spoiler]



 
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-21-13/0611:21>
Butcher

Butcher.html (https://drive.google.com/uc?confirm=no_antivirus&id=0B7Dou47s_kv2YlI1dlhna0FhMVE)
Butcher.chum (https://drive.google.com/uc?confirm=no_antivirus&id=0B7Dou47s_kv2eW1UN1RBWF81dXM)

Karl Metzger, the "Butcher" (translation of his surname Metzger)
was a german Mercenary who had an accident with explosives.
He was saved but they needed to replace most of his body and went with a package deal.
All of his Body is chrome now and they did even more then that.
They didn't just make his Body new, they made him into an all new person.
With a mixture of magic and hypnosis they erased and supressed his previous life.
As a side effect he tends to react aggressively every now and then.

Since he has no memory of his past, the only real contact he has is the Chief Physician who patched him up.

Pictures to get imagination going:
[spoiler]
(http://onlyhdwallpapers.com/wallpaper/robot_movies_mecha_terminator_salvation_movie_desktop_1920x1200_hd-wallpaper-948252.jpg)
(http://whatculture.com/wp-content/uploads/2009/11/terminator-salvation-box-office.jpg)
(http://www.zehnachtzig.de/wp-content/uploads/bd-news/terminator-4-02.jpg)
[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-21-13/0730:46>
Ellena 'Bitch-Doctor' Aldaeme

[spoiler]

== Info ==
Street Name: Bitch Doctor
Name: Ellena Aldaeme
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Female Age 52 (looks mid-20s)
Height 6'3" Weight 9st6
Composure: 6
Judge Intentions: 6
Lift/Carry: 11 (90 kg/60 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 6 (8)
REA: 4
STR: 5 (6)
CHA: 3
INT: 3
LOG: 5 (7)
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   3.85
Initiative:                7
IP:                        1
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Automatics                 : 4                  Pool: 13
Clubs                      : 3                      Pool: 11
Cybertechnology            : 2             Pool: 9
Etiquette                  : 4 [Military]      Pool: 7 (9)
First Aid                  : 6                      Pool: 13
Gunnery                    : 3                   Pool: 11
Gymnastics                 : 3                Pool: 11
Infiltration               : 3                      Pool: 11
Longarms                   : 4                Pool: 13
Medicine                   : 4                   Pool: 11
Navigation                 : 4                  Pool: 8
Parachuting                : 3                Pool: 8
Perception                 : 4                  Pool: 10
Pilot Ground Craft         : 2             Pool: 6
Pistols                    : 4                      Pool: 13
Running                    : 4                   Pool: 10
Survival                   : 3                      Pool: 7
Swimming                   : 3                Pool: 9
Unarmed Combat             : 3         Pool: 11

== Knowledge Skills ==
Biology                    : 3 [Anatomy]            Pool: 10 (12)
Combat Tactics             : 3                      Pool: 10
Drugs                      : 3                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 4                      Pool: 7
German                     : 3                      Pool: 6
Helicopters                : 2                      Pool: 9
Military                   : 1                      Pool: 8
Russian                    : 3 [Speak]              Pool: 6 (8)
Sperethiel                 : 2                      Pool: 5

== Qualities ==
Big Regret
Guts
Low-Light Vision
Outdoorsman
Poor Self Control (Thrill Seeker)
Quick Healer
Records on File (CrashCart)
Sense of Direction
SINner (Standard) (Evo)

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 3
Cerebral Booster Rating 2
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Vision Magnification
   +Vision Enhancement Rating 3
   +Microscopic Vision
   +Eye Light System
   +Thermographic Vision
Datajack
MPC Bridge
Muscle Augmentation Rating 1
Muscle Toner Rating 2
Orthoskin Rating 1
Orthoskin Upgrade: Smart Insulation
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Fire Resistance 5
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +Vision Enhancement Rating 2
      +Image Link

== Weapons ==
Ares Predator CW
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Smartgun System
   Pool: 15   DV: 5P   AP: -1   RC: 0
Sernopal vz/88V
   +Imaging Scope
   +Safe Target System
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Gas Vent 3
   +Smartgun System
   +Thermal Suppressor
   Pool: 15   DV: 6P   AP: -1   RC: 4
Unarmed Attack
   Pool: 11   DV: 3S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Custom Commlink OS [AR Gloves, Firewall 5, Printer, Satellite Link, Sim Module (Cold), System 5]

== Gear ==
Grapple Gun
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
   +Microphone Rating 1
Medkit Rating 6
   +Disposable Syringe [Slab]
   +Slap Patch [Long Haul]
   +Betel
   +Emergency Field Dressing
MOSLTOV
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen
   +Butt Pack
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Micro Flare Launcher [Micro Flares]
   +Microwire (100 m)
   +Rappelling Gloves

[Spoiler]

Appearance and manner: Tall, slender and a head of flame red hair, Ellena looks typically elven, however she clearly does not follow some of her race's tendancy toward arrogance. She's attractive but holds herself in a professional manner that implies she's not to be messed with. She speaks with a clear stereotypical 'British Accent'tm, and doesn't dumb things down if they are of a technical nature. She seems very proud of her smarts.
[/spoiler]
[/spoiler]



Can I respectfully request that everyone posts their character's name outside the spoiler tag like Hydroraven did so I can begin to asscociate the names with users?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-21-13/0941:27>
Omeed Banai, noobmage extraordinaire

[spoiler]== Info ==
Street Name: Omeed
Name: Omeed Banai
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 4
STR: 3
CHA: 3
INT: 3
LOG: 5
WIL: 5
EDG: 3
MAG: 4

== Derived Attributes ==
Essence:                   5.12
Initiative:                7
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 2
Assensing                  : 4                      Pool: 7
Automatics                 : 0                      Pool: 5
Binding                    : 4                      Pool: 12
Blades                     : 0                      Pool: 5
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 8
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1 [Military]           Pool: 4 (6)
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 3 [Parkour]            Pool: 9 (11)
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 2                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Locksmith                  : 0                      Pool: 5
Longarms                   : 3 [Shotguns]           Pool: 10 (12)
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 6
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1 [Semi-Automatics]    Pool: 7 (9)
Riding                     : 0                      Pool: 3
Ritual Spellcasting        : 1                      Pool: 9
Running                    : 1                      Pool: 4
Shadowing                  : 0                      Pool: 2
Spellcasting               : 6 [Combat]             Pool: 14 (16)
Summoning                  : 4                      Pool: 12
Survival                   : 2 [Polar]              Pool: 7 (9)
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Arabic                     : N                      Pool: 0
Chemistry                  : 4                      Pool: 9
Combat Tactics             : 4                      Pool: 9
English                    : 5                      Pool: 8
Magical Theory             : 4                      Pool: 9
Magical Threats            : 2                      Pool: 7
Russian                    : 5                      Pool: 8

== Qualities ==
In Debt (15,000¥)
Incompetent (Leadership)
Magician
SINner (Standard)
Spirit Bane (Earth)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Antidote                   DV: (Toxin DV)-2
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Mind Probe                 DV: (F÷2)+2
Physical Barrier           DV: (F÷2)+3
Stunbolt                   DV: (F÷2)-1
Toxic Wave                 DV: (F÷2)+5

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 2
MPC Bridge
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Fire Resistance 4
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 2
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22
   +Shock Pad
   +Stock
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   +Smartgun System
   Pool: 12 (14)   DV: 7P   AP: -1   RC: 1
Grenade: High Explosive
   Pool: 5   DV: 10P (-2/m)   AP: -2   RC: 0
Grenade: Smoke
   Pool: 5   DV: (10m Radius)   AP: -   RC: 0
Sernopal vz/88V
   +Imaging Scope
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Gas Vent 2
   +Gas Vent 3
   +Laser Sight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 8   DV: 6P   AP: -1   RC: 4
Shiawase Arms Heavy Tactical
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 9 (11)   DV: 7P   AP: -2   RC: 0
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 0, 0, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Grenade: High Explosive x2
Grenade: Smoke x2
Headphones Rating 3
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
Micro Flare Launcher
   +Micro Flares
MOSLTOV
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
Power Focus (Bonded Foci) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 2

== Description ==
Omeed has a slightly scruffy beard but is otherwise clean-cut. He has dark jade eyes, coal black hair and olive skin. He is of medium height and weight, and more wiry than muscular.

== Background ==
Omeed is a hermetic mage of Persian descent who learned his skills at a prestigious European university... until he ran out of funds, that is. He longs to be an alchemist and magician who can heal the world through his magic, but right now, he needs money to fund his education and help pay off the massive debts he has already incurred. He signed on with the company as a magic specialist, and while he's seen a bit of combat experience, he is not terribly combat-hardened. His plan is to earn money fightning and killing while he's young enough to do it, and return to a life of peace and study when he's older.

He has tried to continue his alchemical and magical studies in his down-time but with little success. A particularly disastrous experiment that attempted to synthesize a form of the metaphysical "philosopher's stone" backfired, leaving Omeed with an irritating allergy to gold and the eternal ire of the earth spirits he tried to use to fuel the experiments. He has grown much more cautious since then, and prides himself on his ability to protect his squadmates from magical threats. Both Omeed and his superiors believe he is not leadership material, tending to freeze up when asked to make tactical decisions, but he follows orders well and is thoroughly loyal to the company.

== Concept ==
Support combat mage. He can heal in a pinch, blast enemies with Stun Bolt and Toxic Wave, and watch your back with Physical Barrier. By no means a heavy hitter, but should be useful to counter any magical threats the squad encounters.

His contacts are Professor Chang, a professor at his former university who was very sad to see such a talented student go, and Yvgeny the Stout, a troll and talismonger who sneaks virgin telesma out of Siberia. His Power Focus is a hammered disc of iron inscribed with text from the Emerald Tablet, while his Sustaining Health Focus is a hand-carved stone statuette of Hermes Trismegistus.

He refers to/interprets spirits as various types of djinn, with the exception of spirits of man, which he refers to as "homunculus."[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-21-13/1242:33>
Antal "Hammer" Horwath

Highly analytical, cold and calculating. A bit of a "beautiful mind", but he puts it to good use killing people. Hungarian by birth, however has worked in and around most of Eastern Europe and Russia for many years as he is now in his mid-forties.

[spoiler]
== Info ==
Street Name: Antal "Hammer" Horwath
Name: Antal
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 46
Height 5'10" Weight 155
Composure: 4
Judge Intentions: 4
Lift/Carry: 6 (45 kg/30 kg)
Memory: 14
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 1
REA: 4 (7)
STR: 3
CHA: 1
INT: 3
LOG: 8 (11)
WIL: 3
EDG: 7
MAG: 5

== Derived Attributes ==
Essence:                   5.04
Initiative:                7 (10)
IP:                        1 (4)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 1                      Pool: 12
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 10
Armorer                    : 1                      Pool: 12
Artisan                    : 0                      Pool: 2
Automatics                 : 1                      Pool: 12
Automotive Mechanic        : 1                      Pool: 12
Blades                     : 0                      Pool: 10
Chemistry                  : 1                      Pool: 12
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 10
Computer                   : 1                      Pool: 12
Cybercombat                : 0                      Pool: 10
Data Search                : 1                      Pool: 12
Demolitions                : 1                      Pool: 12
Disguise                   : 4                      Pool: 7
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 10
Exotic Melee Weapon        : 3 [Monofilament Whip] Pool: 14
First Aid                  : 1                      Pool: 12
Flight                     : 1                      Pool: 4
Forgery                    : 0                      Pool: 10
Gunnery                    : 4                      Pool: 15
Gymnastics                 : 1                      Pool: 12
Hacking                    : 0                      Pool: 10
Hardware                   : 1                      Pool: 12
Heavy Weapons              : 0                      Pool: 10
Industrial Mechanic        : 1                      Pool: 12
Infiltration               : 4                      Pool: 15
Locksmith                  : 1                      Pool: 12
Longarms                   : 6 [Sniper Rifles]      Pool: 18 (20)
Medicine                   : 1                      Pool: 12
Nautical Mechanic          : 1                      Pool: 12
Navigation                 : 4                      Pool: 7
Palming                    : 4                      Pool: 15
Parachuting                : 0                      Pool: 2
Perception                 : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 3 [Semi-Automatics]    Pool: 14 (16)
Riding                     : 0                      Pool: 6
Running                    : 1                      Pool: 4
Shadowing                  : 4                      Pool: 7
Software                   : 1                      Pool: 12
Survival                   : 4                      Pool: 7
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 10
Tracking                   : 4                      Pool: 7
Unarmed Combat             : 0                      Pool: 10

== Knowledge Skills ==
Biology                    : 1                      Pool: 12
Bulgarian                  : 3                      Pool: 6
Chemistry                  : 1                      Pool: 12
Combat Tactics             : 4                      Pool: 15
Economics                  : 1                      Pool: 12
Engineering                : 2                      Pool: 13
English                    : 3                      Pool: 6
Firearms                   : 4                      Pool: 15
German                     : 3                      Pool: 6
Parazoology                : 1                      Pool: 12
Russian                    : 3                      Pool: 6
Security Tactics           : 4                      Pool: 15
Turkish                    : 3                      Pool: 6

== Qualities ==
Adept
Changeling (Class II SURGE)
Impaired Attribute (CHA)
Impaired Attribute (AGI)
Metagenetic Improvement (LOG)
Simsense Vertigo
SINner (Standard) (Hungary)
The Warrior's Way
Uncouth

== Powers ==
Improved Reflexes 3
Improved Sense (Scent)
Maintain Warmth
Mind Over Matter (AGI)

== Cyberware/Bioware ==
Cerebral Booster Rating 3
Cybereyes Basic System Rating 2
   +Eye Recording Unit
   +Image Link
   +Retinal Duplication Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Vision Magnification
Genetic Optimization (LOG)
MPC Bridge
Reflex Recorder (Skill) (Longarms)

== Armor ==
Ares Polar Sneak Suit     2/4
   +Fire Resistance 3
   +Gel Packs
   +Insulation 5
   +Internal Air Tank
   +Thermal Damping 3
   +YNT SoftWeave
   +Jammer, Area Rating 4
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Image Link
      +HyperSpectrum
      +Flare Compensation
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short
   +Personalized Grip, Melee
   Pool: 11   DV: 3P   AP: -1   RC: 0
Monofilament Whip
   +Personalized Grip, Melee
   Pool: 15   DV: 8P   AP: -4   RC: 0
Shiawase Arms Heavy Tactical
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 16 (18)   DV: 7P   AP: -2   RC: 0
Terracotta Arms AM-47
   +Imaging Scope
   +Microwave Designator Rating 5
   +Radar Designator Rating 5
   +Tripod
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 20 (22)   DV: 9P   AP: -3   RC: 7
Unarmed Attack
   Pool: 10   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 0, 0, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Headphones Rating 1
   +Microphone Rating 1
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
MOSLTOV
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Micro Flare Launcher
   +Micro Flares
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
 [/spoiler]

Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-21-13/1350:03>
he can't

his 5th point of Reaction costs 25 Karma and his 6th(!) point of magic costs 30 Karma

he could probably switch out muscle toner for reaction enhancer, go down on reaction again getting 45 karma back buy magic 6 with it and spend 15 karma on spellcasting maybe with shuffling longarms too

btw why longarms as a mage?

but this ain't my character...

BewildereBeast if you want criticism, advice or anything else for that Character you can certainly ask.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-21-13/1434:14>

BewildereBeast if you want criticism, advice or anything else for that Character you can certainly ask.
???

I did ask, several times... just haven't gotten any until now!

I went longarms instead of automatics because I figured longarms would be easier with a low strength character, since he wouldn't have to worry about recoil compensation (as much). I got the sense that we would basically be required to shoot straight in order to fit into the whole mercenary thing, so I had to strike a balance between spell-slinging and shooting (which was admittedly tough). I also took Muscle Toners instead of Reaction Enhancers because, well, that was what was issued according to the character creation/house rules.

If the GM is comfortable with any sort of changes beyond this point, I'd be happy to make them.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-21-13/1445:33>
The Emergency shift in Redmond is, as always half boring and half hectic.
Boring is that part that there is only a few types of injuries to heal...shot wounds, cuts, broken bones, burns, metahuman of every age, shape and colour shattered in car accidents, caught in crossfire, gang skirmish...and drug and BTL addicts...
Hectic is the fact that there is 200 cases per hour...
This day for difference, after finishing her job in the hospital, Nina is not waiting for the company bus, taking another shift of workers to Carnation, to take her home. Instead she take the shower, pack all her things to prepared backpack, dress up the casual Urban Jumpsuit with the Helmet.
This time she takes the tour to the other side...to the Metroplex. She was sending her message two days ago, to all her contacts in the city, that she is lookong for work. Nobody anwers yet, so she decided to visit the Orkish underground for the beginning, looking for the women she met before. once in the reach of the signal, she sends her proposal one more tim, and hopes that the response would appear now. Inside she is cursing about her equipement, on the oposite to Redmond, she is even able to receive music from some local radio, but the commlink quickly began freezing and crashing, as too many messages from every corner attacked her PAN. She quickly realizes, that cold reset makes things easier sometimes, and she shut that thing down, and power it up only on the regular ocasions to check for the response.

Quote from: Nina
Good evening monsieur Operator. So Ive heard the call and Im currious about the rest of it. As My friend here told before, Im experienced field medic...well I have extensive Salish millitary training and history, so Im capable also of some different tasks. Good with the long shots, capable in the hand to  hand combat. Ive paid my price for those capabilities...well it doesnt affected my physical or mental balance, just my relationship to the nature..in the spiritual meaning. There are some weaknesses you should be aware also...Im better with moleculas then with electrons...possibly every teenager would be able to hack my comlink...which is now offline because I got spammed too much on my way here.
In the urban terrain situations I prefere to use my close combat abilities, but yes, Im capable of using smal firearsm, and also I`m equiped for this. About the urban social situations...well, Im working in Redmond Hollywood hospital most of my time, so Im acknowledged with many results of this kind of "Social situations". Im not a skilled negotiator, well Im able to find my way around, even get some more informations using contacts i have in the city.
Now, the most difficult question...
As Im trained Salish warrior, it is a question of my personal honour not to take action against civilian population. Corporate targets are the option, only in the case there is strong lead that they are abusing their power to commit the crime. Criminal syndicates, gangs, mercs...those are possible targets of oportunity, if assigned, I prefere to use clear, precise hit, minimizing possibility of collateral damage.
Generally, you could say that I have no problem with hurting people who hurt people.

Good.Now, If you are done questioning, let me ask something about you, the team, and the work we are up to.
First, you seem to be surprisingly liberal about metas. Not too much Japanese would have a drink at one table with two orkish women. Understand me. I dont want to be an expendable asset on some supremacist`s list of resources.

Im glad to hear that.I know Seattle just across the borders, being in the civilized parts of the city only for a few times only. Part of the team that was provided by the council to provide field hospital when Renraku incident occurs for example. Strange, most time Ive been here Ive spent with hands painted red by human blood. I hope that our job would not be the case...
So, Id better return to Redmont and get my shift done. Enjoy your ale, Ill see you tomorrow. I suppose I should came fully equiped, we will go for the job right after the meeting, right?


Quote from: Nina
Calm down, chère amie. I am a field chirurg. Working with my hands in someones viscera with lead flying around my head. It takes more than a few biggots to make me mad.

Quote from: Nina
Operator>> Well, I cant say I miss the old days that much. We have been brothers and sisters in arms, that is the fact, well on the other side that meant Ive seen the worst shit metahuman is able to do...and Ive almost lost my soul when fighting this...now there is so much hardware in myself that sometimes I feel completely disconnected from happiness of living. It`s an insane feeling, Op. I only hope my wise elder would stay alive long enought for me to gain enought money to remove that trash from my body and heal my soul once again...

Quote from: Shotozumi, Shotozomi-gumi Oyabun

A man was walking in the jungle when he heard a sound behind him, he turned and there sat a tiger. Fearing for his life he ran and the tiger chased him. Ahead of him he saw the edge of the trees and when he crossed out of the jungle he found himself on the edge of a cliff. Frantically he climbed down the side and as he looked up he saw the tiger staring down at him. He continued to climb but as he glanced to the ground below he saw another tiger emerge from the jungle. A tiger above and a tiger below, the man rested on a branch jutting out from the side of the cliff. The branch was sagging and starting to creak with a noise he knew ment he was not long for this world. As he sat there waiting he saw two mice, one black and one white scurry into a hole, looking from wince they came he saw a single strawberry hanging from the branch. He reached out and took the berry. As the tigers waited he took a bite and realized how sweet it was.
You may leave now, but before you go, know that you already knew the answer to your question. It is unfortunate that there are no strawberries for you.

Quote from: Shotozumi`s lieutenant

A sign of your intention? What the dreck do you think is going on here? Shotozumi-san gets a call that some lowlifes are in his daughters home, after she disappears and one of his favored men, who was in line to marry her and take over the family, is dead. He comes here wondering what you are doing here and you tell him to basically slot it because you don't think he is who he says he is, when he asks you politely to explain yourself. Shotozumi-san does not need to prove his identity, you need to prove your intentions so he doesn't kill you. That's how it works not the other way around. You tell him that your loyalty lies with that shark Kanaga, well subtlety and patience nothing, your boss will be taken care of soon enough and like I said you would be dead right now if it wasn't for that man in there staying our hands. You better find her and find her soon because we've got a date in the future you and I, and I am going to take great personal pride to make that appointment.

...Two years later:

Far away are those days in Seattle. When they left for Denver, continuing the search for Kiko Shotozumi, nobody had an idea what awaits them ahead. Nina dont like to recall those events. Only death, pain, constant fear...and first steps into madness. Not that she wasnt able to take those wires out. She get stucked with her implants and get even some more, pushing her metahumanity on the very edge of void. From this moment, she stares down there...and the void stares back. She knows it.
She tried to spend some time with her old friend, Salish hound trainer, who was using his trained wolves as a therapeutic tool for retired soldiers who had seen just too much.
The fact is, she founds the pack calming, even more than human society. On the other side, her desire to fight the madness back wasnt sattisfied. She developed quite good ability to understand those noble hunters, and even make the fulfill her wishes. But the void is still there.
Then her father died.
As she leaves the burial ground, where she left his corpse with ancestors. Something almost audible cracked in her. The only human she loved, the only thing she really cares to stay human, now gone.
Next augmentation brought her even closer to wolves. She became their bitch queen. Alpha female. It doesnt really matter to her any more. Human opinions are just for human.
Far away from civilization, from those cities that once attrated her eyes, she become soldier once more. Dog soldier. Her new pack was called TriSec. They gave her beautifull hound to work with. And freedom to roam around their territory to hunt with her fourlegged partner. Fourleaves dances with fenrir wolves now.
...
And the void waits. Patiently stares at her on the edge of visual fild, engulfing her in her dreamless sleep.
...
Movement: 10/25, Swim: 5
Karma: 25/1
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Ork F Age 29
Height 187 Weight 140 Kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 11 (75 kg/50 kg)
Memory: 10
Nuyen: 10

== Attributes ==
BOD: 6
AGI: 4 (6)
REA: 4 (6)
STR: 5
CHA: 2
INT: 4
LOG: 4 (6)
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   0,075
Initiative:                8 (10)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 2                      Pool: 8
Animal Training            : 2                      Pool: 8
Climbing                   : 2                      Pool: 7
Computer                   : 1                      Pool: 7
Cybertechnology            : 3                      Pool: 9
Data Search                : 2                      Pool: 8
Demolitions                : 1                      Pool: 7
Diving                     : 2                      Pool: 8
Dodge                      : 3 [Ranged Combat]      Pool: 9 (11)
Electronic Warfare         : 1                      Pool: 7
Etiquette                  : 2 [Mercenary]          Pool: 2 (4)
First Aid                  : 3                      Pool: 9
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 8
Chemistry                  : 3 [Toxins]             Pool: 9 (11)
Infiltration               : 5                      Pool: 11
Longarms                   : 5 [Sporting Rifles]    Pool: 11 (13)
Medicine                   : 3                      Pool: 9
Navigation                 : 3                      Pool: 7
Parachuting                : 3                      Pool: 9
Perception                 : 4                      Pool: 11
Pistols                    : 3 [Semi-Automatics]    Pool: 9 (11)
Riding                     : 2                      Pool: 10
Running                    : 2                      Pool: 7
Shadowing                  : 1                      Pool: 5
Survival                   : 3                      Pool: 7
Swimming                   : 2                      Pool: 7
Throwing Weapons           : 2                      Pool: 8
Tracking                   : 3                      Pool: 7
Unarmed Combat             : 4 [Martial Arts]       Pool: 10 (12)
VetTech                    : 2                      Pool: 10

== Knowledge Skills ==
Combat Tactics             : 3 [Guerilla]           Pool: 9 (11)
English                    : 4                      Pool: 8
French                     : 2                      Pool: 6
Military                   : 4 [Tribal warfare]               Pool: 8 (10)
Parazoology                : 2                      Pool: 8
Politics                   : 2 [Salish-Shidhe Council] Pool: 8 (10)
Security Tactics           : 4 [Search&Rescue operations]      Pool: 10 (12)
NAN                      : N                      Pool: 0

== Qualities ==
Animal Empathy
Cyberpsychosis
Lost Loved One (Grandfather)
Low-Light Vision
Quick Healer
Sensei
SINner (Standard) (Nina Fourleaves, NAN)
Wanted (Kanaga-gumi, Shotozomi-gumi; Seattle)

== Lifestyles ==
Street  1 months

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 3
Bone Density Augmentation Rating 2
Cerebral Booster Rating 2
Cyberears Rating 3
   +Ear Recording Unit
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 4
   +Spatial Recognizer
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Vision Enhancement Rating 3
   +Microscopic Vision
   +Low-Light Vision
   +Thermographic Vision
   +Protective Covers
Muscle Toner Rating 2
Olfactory Booster Rating 3
Radar Sensor Rating 4
Sleep Regulator
Tailored Critter Pheromones Rating 2 (Fenrir Wolf)
Taste Booster Rating 3
Wired Reflexes Rating 2

== Armor ==
Camouflage Suit           8/6
   +Insulation 3
   +Thermal Damping 3

Ares Armored Coldsuit ("Standard Issue")      6/4
   +Fire Resistance 5
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask ("Standard Issue")             2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit (""Standard Issue"") 6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet ("Standard Issue")     2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +HyperSpectrum
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==

Cougar Fineblade Knife, Short ("Standard Issue")
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5) ("Standard Issue")
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS [Encrypt 6, Firewall 5, IC 3, System 5]
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Goggles Rating 6 ("Optional Ballistic Mask Replacement")
   +Vision Magnification
   +Vision Enhancement Rating 2
   +Thermographic
   +Mark 74 Smartlink
   +Image Link
   +Flare Compensation
Headphones Rating 3 ("Standard Issue")
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer

Medkit Rating 6 ("Special Issue Only, Medic")
   +Emergency Field Dressing x 5
   +Disposable Syringe [Slab] x 6
   +Slap Patch [Long Haul] x 10
   +Betel x 20

MOSLTOV ("Standard Issue")
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Micro Flare Launcher
   +Micro Flares x 6
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves

== Weapons ==
Ares Predator IV
   +Quick-Draw Holster
   +Shock Pad
   +Gecko Grip
   +Personalized Grip
   +Silencer
   +Smartgun System
   +Thermal Suppressor
   Pool: 9 (11)   DV: 5P   AP: -1   RC: 2

Remington 950
   +Imaging Scope
   +Shock Pad
   +Smartgun System, Internal
   +Sound Suppressor
   +Additional Clip
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (SA)
   +Improved Range Finder
   +Personalized Grip
   Pool: 15   DV: 8P   AP: -1   RC: 2

Unarmed Attack
   Pool: 10   DV: 5P   AP: -   RC: 0

== Martial Arts ==
Wildcat
   ++1 die on Called Shots to increase damage
   ++1 die on Called Shots to target an unprotected area
   ++1 DV on Unarmed Combat attacks
Disarm
Finishing Move
Kick Attack
Riposte
Set-Up
Throw

Fenrir Wolf Warform

Movement: 15/60
Fenrir Wolf
Composure: 7
Judge Intentions: 7
Lift/Carry: 15 (120 kg/80 kg)
Memory: 7

== Attributes ==
BOD: 7(11)
AGI: 5(8)
REA: 4 (5)
STR: 8
CHA: 2
INT: 5
LOG: 2
WIL: 5
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   2,85
Initiative:                9 (10)
IP:                        1 (2)
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     12
Stun Damage Track:         11

== Active Skills ==
Counterspelling            : 3                      Pool: 7
Infiltration               : 2                      Pool: 9
Intimidation               : 2                      Pool: 4
Perception                 : 3                      Pool: 10
Shadowing                  : 3                      Pool: 10
Tracking                   : 3                      Pool: 10
Unarmed Combat             : 4                      Pool: 9

== Critter Powers ==
Attribute Enhancement (AGI)
Attribute Enhancement (BOD)
Enhanced Senses (Hearing, Low-Light Vision, Smell)
Fear
Magical Guard
Natural Weapon (Claws/Bite: DV 6P, AP +1)
Pheromone Coding
Skill Enhancement (Tracking+2)
Skill Enhancement (Shadowing+2)
Skill Enhancement (Perception+2)

== Cyberware/Bioware ==
Adrenal Regulator
Digestive Expansion
Orthoskin Rating 3
Orthoskin Upgrade: Dragon's Hide
Orthoskin Upgrade: Smart Insulation
Synaptic Booster Rating 1
Thermosense Organs
Tracheal Filter Rating 4

== Weapons ==
Unarmed Attack
   Pool: 9   DV: 4S   AP: -   RC: 1

==Training Level==
Basic

Price:
Basic:14000
Warform: 14000
Genetic modifications: 6x14000x0,3
Training: X10
Bioware: 293.000
Total: 825000
msg180217#msg180217
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-21-13/1448:04>
I got the impression that they were required. We were told to expect to lose a point of Essence.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-21-13/1450:01>
I got the impression that they were required. We were told to expect to lose a point of Essence.

Dont ask A4BG for advice on this. He is purist and will give you nothing but purists advice :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-21-13/1512:22>
May I ask...does anyone of you added the gear into chummer file after character creation? Or you are just adding this to your post here, keeping the chummer Attrib/skills/soecials only?

I added all of that before creation and checked the ignore character creation rules. (Or actually I will be I generally move to finished character at the first occurence of spending karma and keeping track of what happens to the character in a textfile so far)
But you can add them afterwards without problem too.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-21-13/1613:44>
I did ask, several times... just haven't gotten any until now!

I'm sorry must've missed it.

It won't destroy your character to be at 5 Essence.
You can push magic to 6 since we are karma based this will be no problem.

Longarms is no problem, but either pistols or automatics are probably fine too.
You can take your pick, but automatics is probably the most versatile skill out of those.
Recoil can be handle with through gear and you would be able to handle anything from machine pistols over smgs and rifle up to battle rifles.

If you take Longarms you could request a shotgun pistol ingame, cause pistols are the only ranged weapons that are usable in melee combat.

You'll probably just be better of casting anyway but you never know.

Also replace Climbing 3 which costs you 12 karma(?) with the levitate spell which costs you less and does more.

Since you got gymnastics with which you can dodge ranged attacks, you could switch out Dodge for Unnarmed with which you can "dodge" melee attacks.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-21-13/1707:47>
I'd recommend putting your dodge points into gymnastics and specializing in Parkour, which can be used for climbing, though TriSeq would still expect you to be able to do basic climbing anyway, if only to have the hand strength to hold onto a rock face and shoot at the same time or be able to secure your teamate's harnesses. Shotguns can be pretty devastating, and you could cast while holding one, but I think TriSeq would be more willing to issue you a compact SMG as a sidearm or replacement for the shotgun.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-21-13/1713:23>
Areyonos: I've been getting some really good feedback on my character from some of the other players in the game. When I get off work tonight, I'd like to talk to you about making some more tweaks to him... the core character concept will be virtually unchanged, though. I'll get in touch with you over PM and we can hash it out there (so as to avoid cluttering up the thread).

I really appreciate all the advice and support for the newbie, though. You guys are awesome, and I'm looking forward to playing with you.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-21-13/1844:28>
Same here guys, if you have any advice on my character, I'm all ears.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <02-21-13/2136:09>
what are our living accommodations like on the base?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-21-13/2206:41>
You guys are inside a somewhat upscale barracks, it's something like a series of studio apartments or a dorm. There are about a half dozen other rooms beside your rooms, each of you have your own room with a desktop wired Com node and sim-deck setup. A comfortable air cooled memory foam mattress, the bed can be changed into a couch by touch or wireless command. There is a communal kitchen with soy processor and a ceiling mounted trideo projector in a larger room in the south east corner of the barrack, which is flanked to the north and west by your rooms, their doors open up into a corridor that wraps around the parameter of the building opening up into the communal room. The exit is a in the southeast corner of the building utilizing an airlock style double set of doors and a warm air blower on the interior threshold.

The carpets walls and ceiling are all quite simple in plain colours, the floors are carpeted but only thinly cushioned. All of the exteriors in the complex are thick translucent concrete, each of your rooms, and most of the bases interior rooms all have light tubes for daytime lighting. The larger field command and airport uses large stepped clerestory windows with large shallow planters filled with thick mosses, just inside the windows

All of the windows and architecture of the base was made to minimize the effects of the environment on the base staff, both physically and psychologically, to reduce power consumption and maximize overall energy efficiency.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-22-13/0110:03>
Okay, updated Omeed based on advice from the GM and some fellow players. Please refer to my first post in this thread for the current sheet. Most significantly I dropped some skills in other areas, re-focused from Dodge to Gymnastics, and netted him an extra point of Magic and Spellcasting. I grabbed Levitate for general utility and Mind Probe just because it seemed useful and like something our group was generally lacking. Please let me know if I've done anything drastically ridiculously terrible, but otherwise I think Omeed should be ready for play.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/0141:06>
Drop dodge and put those points into karma for Foci, remember, you can (free of nuyen charge) take up to your magic rating in foci. You can drop the datajack, that was there for riggers.

While on base everyone should have a Victory Winterized Jumpsuit, and various clothes of your choosing.

Oh, but it's looking really good Bewilderbeast.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-22-13/0154:04>
Made some modifications to Richard Fisher. ANY suggestions are welcome.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/0306:39>
You kinda made a winner first go, if you can in any way take a better version of the power foci that'd be beneficial to  you. The knowledge skills you took are going to be first rate for you though, look up Amderma on google maps, there's a reason I picked that location.

You took sensitive neural structure which means no ware for you, so that really bars you from taking any of the program's core enhancements. I understand your guy wants to remain pure, but having a sensitive structure like that would borderline bar him from employment at TriSeq, so you would have to have tried doubly hard as a mage to prove you don't need that ware to get through the program.

If you need karma from negative qualities, everyone should have (or if they don't have it will be awarded)  "Records on file: TriSeq", another quality, that triseq would easily soon find out about but would not bar you from the program would be Nano Intolerance. Nano machines are used in most surgeries so the surgeons would note that your body quickly flushed the nanites whilst you were recovering from surgery.

Something else, being the upperish class person that you are, you might have Media Junky, Mild. You wanna keep up with your friends from school, peruse through wikis constantly to sate your interests, or just zone out on trids. Being so isolated this habit could easily have developed in just the last six months.

Something else, if either of you can afford the karma you could take a level of initiation, I'm sure TriSeq could have flown in a combat mage instructor to really show you how magic works in the battle field, which could justify combat spells you have. You could also take a mentor spirit, but be warned, any of the head strong mentor spirits that do not take advice or orders well would most definitely land you on wage mage guard duty until your ware and training are payed off. (IE at those wages, years) as well, TriSeq isn't a major dirty deads organization, though neither are they valiant knights, they're the PMC Version of the Spetsnaz that pays better, and they take allot of red army money to help them (The Red Army) look good or even trip up the military political competition, so honour isn't above secrecy and getting the job done.

Thinking about it, spells like slow could be beneficial to the whole team, they may not stop bullets or missiles, but they just might save you guys from a major crash, or even environmental hazards and pursuing threats if you can react in time. Improved reflexes the spell is a force multiplier, you're effectively creating a second person to output fire with that spell.

Another thing are spirits and watchers, conjure yourself some sneaky watchers to act as advance scouts or to keep an eye out for outflanking enemies. Or summon a couple spirits to help you out in combat, or act as a tail chaser for the enemy.

Stealth spells, you guys may have armour that can evade all manner of detection, but a mage with the right suspicions could blow that, investing in the ability to shield the party's astral signatures as well as physical signatures would be greatly beneficial.

Healing spells would be supplementary, as you have two highly skilled, well equipped medics (More than quadruple normal medic allocation per soldier.) but the ability to quell the effects of toxic effects could save some lives, since magic is more general utility than the specific antivenin and antidotes needed by medics.

Astral combat isn't terribly necessary as spirits could handle the defense portion of it for you. The only time you'd engage is if you astrally projected into an enemy camp, and actually  breached their facilities which are usually designed to prevent you from even getting there in astral form in the first place. (Wards, being built underground, having astral barriers grown over the building or general area.)

note, I'm pretty new to magic so could be making this all up.

Another thing, please don't abuse levitate for shenanigans and munchkinry,

Edit: You could even take the ordeal discount to initiation, because hell if TriSeq would make it easy for you.

Edit Edit: I'm truly sorry if I skipped over you, or you feel left out in any way.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-22-13/0338:11>
What's everyone think of my Knowledge Skills?

Main reason I took the Leadership skill is that since we have two of us riggers, that skill (coupled with one of my Knowledge skills and the Tacnet) could enable me to be able to come up with deployments and whatnot. Kind of like a "central command" type deal.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-22-13/0349:01>
Leadership sounds good in the military ;) At least one of us should have it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/0511:00>
Yeah, I would think that the riggers would operate as forward command, and the medics probably as field command and moral support.

But your knowledge skills are more general in field support, where as Hydroravens will be more legwork oriented, so it's good you guys got a broad set of fields covered.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/0547:56>
you usually apply first aid first and then applay a heal spell, because this way it "stacks"" and the other way around it dosn't

so yes the heal spell is still good to go for
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/0601:36>
good thing you guys have two skilled medics.

Here's an example TriSeq Mage. Functionally a soldier with magic artillery, and backup antimagic.

[spoiler]
== Info ==
Street Name: TriSeq Mage
Name: Rigei Zinskopol
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human M Age 30
Height 1.7m Weight 165
Composure: 7
Judge Intentions: 7
Lift/Carry: 7 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 3 (5)
REA: 4
STR: 3
CHA: 3
INT: 4
LOG: 4 (6)
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   5.04
Initiative:                8
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         9
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 2 [Ally Spirit Formula] Pool: 8 (10)
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 5
Artisan                    : 0                      Pool: 3
Assensing                  : 2                      Pool: 6
Automatics                 : 2 [Submachine Guns]    Pool: 8 (10)
Banishing                  : 4                      Pool: 13
Binding                    : 4                      Pool: 13
Blades                     : 1 [Knives]             Pool: 6 (8)
Climbing                   : 1 [Assisted]           Pool: 4 (6)
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 5
Con                        : 0                      Pool: 2
Counterspelling            : 3 [Combat]             Pool: 8 (10)
Cybercombat                : 0                      Pool: 5
Data Search                : 0                      Pool: 5
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 3 [Ranged Combat]      Pool: 8 (10)
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 5
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 0                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 3 [Wilderness]         Pool: 8 (10)
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 1 [Morale]             Pool: 4 (6)
Leadership, Command        : 1 [Morale]             Pool: 7 (9)
Leadership, Direct Fire    : 1 [Morale]             Pool: 5 (7)
Locksmith                  : 0                      Pool: 4
Longarms                   : 2 [Shotguns]           Pool: 8 (10)
Navigation                 : 1                      Pool: 5
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 4
Parachuting                : 1                      Pool: 5
Perception                 : 2 [Visual]             Pool: 6 (8)
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 2 [Semi-Automatics]    Pool: 8 (10)
Riding                     : 0                      Pool: 3
Ritual Spellcasting        : 2 [Detection]          Pool: 11 (13)
Running                    : 1 [Long Distance]      Pool: 4 (6)
Shadowing                  : 0                      Pool: 3
Spellcasting               : 5 [Combat]             Pool: 14 (16)
Summoning                  : 4                      Pool: 13
Survival                   : 1 [Polar]              Pool: 5 (7)
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 1                      Pool: 6
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==

== Qualities ==
Magician
Prejudiced (Common, Biased) (Chechens)
Records on File (TriSeq)
SINner (Standard) (Russia)

== Spells ==
(Tradition: Wuxing, Resist Drain with WIL + LOG (10))
[Element] Grenade (Sound)  DV: (F÷2)+4
Blast                      DV: (F÷2)+2
Boom                       DV: (F÷2)+3
Deflection                 DV: (F÷2)+1
Designate                  DV: (F÷2)-1
Flak                       DV: (F÷2)+2
Increase Reflexes          DV: (F÷2)+2
Mana Static                DV: (F÷2)+4
Manascape                  DV: (F÷2)+1
Slow                       DV: (F÷2)+3

== Cyberware/Bioware ==
Cerebral Booster Rating 2
MPC Bridge
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)
Reflex Recorder (Skill) (Dodge)

== Armor ==
Ares Armored Coldsuit ("Standard Issue")      6/4
   +Fire Resistance 5
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask ("Standard Issue")             2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit (""Standard Issue"") 6/2
   +Fire Resistance 2
   +Nonconductivity 5
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet ("Standard Issue")     2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +HyperSpectrum
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short ("Standard Issue")
   +Personalized Grip, Melee
   Pool: 7 (9)   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22 ("Standard Issue")
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   Pool: 8 (10)   DV: 7P   AP: -1   RC: 1
HK 247-Arctic ("Optional Weapon Replacement")
   +Flashlight, Infrared
   +Imaging Scope
   +Sling
   +Additional Clip
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extended Clip
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Gas Vent 2
   +Smartgun System
   +Sound Suppressor
   Pool: 8 (10)   DV: 5P   AP: -   RC: 5
Shiawase Arms Heavy Tactical ("Standard Issue")
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 8 (10)   DV: 7P   AP: -2   RC: 0
Unarmed Attack
   Pool: 4   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS [Encrypt 6, Firewall 5, IC 3, System 5]
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Binding Focus (Bonded Foci) (Spirits of Beasts) Rating 4
Headphones Rating 3
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
MOSLTOV
   +Gecko Tape Gloves
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Micro Flare Launcher
   +Micro Flares
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
Power Focus (Bonded Foci) Rating 4
Summoning Focus (Bonded Foci) (Spirits of Beasts) Rating 4
[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/0615:07>
Since we shall make a post a day and my "24 hours" are up I'll shall I assume it is safe to arrive now? (as the first because I'm the only one immediately running)
Or shall I wait untill at least everyone made a post?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-22-13/0643:02>
For some reason I thought the Power focus was capped at 2, but after seeing the example mage decided to move some stuff around to make space for a force 4 Power focus. This should make my character story-ready.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-22-13/0707:45>
I would say HydroRaven your spell selection has a lot of high drain spells, and drain can't be healed as far as I'm aware...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/0711:17>
I think drain can be healed with first aid?
or was that only the technomancer drain equivalent?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-22-13/0739:58>
I did take one initiation grade for centering and have the focused concentration 2 positive quality which should give me 13 dice to resist drain. If the GM allows it, I can automatically shrug off 3 hits of drain with that.

And yeah, drain can't be healed by magical means only (178 SR4)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-22-13/0907:05>
Whoops, I thought I already nixed the Dodge... was very tired when tweaking him last night. Tweaked again, added a Centering Initiation and bumped up his focus. He now has a Sustaining Focus 2 and a Power Focus 4. Let me know if this is all kosher.

I also have that highly annoying 1 point of karma left over. If there's anything out there that costs exactly 1 karma (everything seems to cost at least 2) let me know and I'll gladly blow it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/0945:25>
I think you are allowed to keep up to 5 karma with karmagen, not sure though.
(that is you have them available ingame when you keep them)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-22-13/1317:34>
good thing you guys have two skilled medics.

And don't forget my 3 in the Biotech skill group either.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1323:33>
I got a 4 in first aid too
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <02-22-13/1338:00>
Since we shall make a post a day and my "24 hours" are up I'll shall I assume it is safe to arrive now? (as the first because I'm the only one immediately running)
Or shall I wait untill at least everyone made a post?

isnt post a day just a minimum?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-22-13/1349:54>
2 medics, 1 guy with biotech skill group, my heal spell...

Can our unit name be "The Meatshields?"
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/1402:58>
I was just waiting on SIchr to make his post, I'll move it forward in just a bit if he cant or doesn't
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1419:35>
I adapted the colors from your signature but find that pink hard to read, maybe I'll move to something else for thought.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/1440:36>
I'm writing the next IC post right now. Yeah I keep forgetting to use the thought one, I seem to use 3rd person narrative to describe characters thoughts instead of writing them out.

Maybe purple would be a good colour.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1537:22>
Yes purple is better.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-22-13/1553:32>
Yes purple is better.

do we all are required to use your color pattern, or can we use ours if the signature is given.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1611:42>
Visual Perception (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3938727/)
rolling again forgot the -4
Visual Perception with -4 dice (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3938728/)
and
Audio Perception (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3938729/)

I'm not noticing Red
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-22-13/1627:42>
Visual Perception (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3938727/)
rolling again forgot the -4
Visual Perception with -4 dice (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3938728/)
and
Audio Perception (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3938729/)

I'm not noticing Red
I got lucky on that roll :)
but that's how a sneaker will do , would have loved to have chemical seal in my FF-FBS so my odor is not all over the room. maybe a thing for the future.

this is just a fun thing, so everybody can roll when entering the room. :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1711:31>
Ah finally the game is on! :D

I gave credit to that lucky roll IC ;)

And although he has 14 dice, he's not specialized to counter sneakers.

I got a question to the campaign and maybe I should've asked already at chargen:
When and how often will Edge refresh?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-22-13/1737:11>
okay be sure to put your rolls in IC in spoiler tags so I have a timeframe reference of exactly when and what the roll pertains to.

Edge will be refreshed during story lows or calms, because we don't have set sessions. So it could be 3 or more times a run.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-22-13/1755:23>
Ok, nice (edge)
Yes I'll keep rolls in the IC thread and will add these notice rolls over there too.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-23-13/1119:17>
Hey GM, would you have a problem with me changing my character to a mystic adept?

Its not a necessity or anything, I just thought it could give me a bit more utility in the long run. I will not be primarily a mage, however having the ability to cast a few spells could be invaluable at times.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-23-13/1220:35>
Hey GM, would you have a problem with me changing my character to a mystic adept?

Its not a necessity or anything, I just thought it could give me a bit more utility in the long run. I will not be primarily a mage, however having the ability to cast a few spells could be invaluable at times.
We do have two mages on the team already, just FYI.

How will contacts work in this game, in general? The few times I've played Shadowrun in the past, the "briefing" section of the game usually involved everybody sending out a flurry of messages to their contacts to track down leads and stuff. And it occurred to me that one of Omeed's contacts could possibly potentially notice an influx of stolen magic stuff flooding the market. But on the other hand, it's a military operation and something we'd likely want to keep secret, right?

Just wondering how/if contacts will come in to play.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-23-13/1250:26>
Oh yeah, I realize we already have mages. I was just thinking that it ends up being a better use of my magic attribute. I promise not to step on any toes, it simply makes my character a good deal more flexible in the future.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-23-13/1350:56>
Oh yeah, I realize we already have mages. I was just thinking that it ends up being a better use of my magic attribute. I promise not to step on any toes, it simply makes my character a good deal more flexible in the future.
you would lose 1 magic point in adept skills, and anything above force 1 would do phisica/ damage.

Mystic adept splits It's magic atribute two ways. The adept part does not count toward spellcasting. And the mage part dors not give adepts powers. Basicaly you can have M(magic)6 adept or adept M3/mage M3 Or mage M6. Total Magic attribute still 6.

I do not see why you would like to do so?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-23-13/1414:01>
Advantages:
- You can have rank 4 counterspelling + a specialization worth 2 dice in combat spells which gives you 6 more dice to resist combat spells and 4 for manipulation/illusion spells.
- With a shapechange Human spell you can change your form and get 1 point to all physical stats even when casting at force 1, you can push by 2 points if going for force 2 (and a force 2 sustaining focus is provided as gear but costs karma ofcourse)
- With karma you can cast force 1 spells and achieve more then 1 hit.
- You can cast utility spells like levitate (1 hit per 200 kg means a force 1 spell can probably lift yourself depending on metatype and modifiers) which means you basically need not climb ever and stuff like that.
- You can take metamagic that is only allowed for mages and mystic adepts
- You can summon watchers and low force spirits to do simple tasks like search, deliver message, distract, whatever.

There is quite a list of what can be done with 1 magic, also since the anniversary edition he can use his full magic attribute to determine maximum spell/spirit force, not wanting to start a discussion, in case anyone thinks otherwise Aryeonos should read the rule(s) and decide this once it comes up.

I've got latent awakening myself and I'm quite curious which type it'll be.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-23-13/1509:15>
My advice would be to stick with character you created and rules youve learned. If sometimes in the future the need or desire shall arise to upgrade or broade your power, there is always an option to upgrade your awakened quality with karma and use initiation and magic attribute increase to develop mystic talent. If you find an agreement with gm, that is. IMO it is not explicitly forbiden by RAW.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-23-13/1547:36>
It's not explicitly forbidden to do this, but neither is there any reference to do so anywhere.

I'ld too advise to stick to the character, but in the end it's not mine.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-23-13/1820:22>
Same here
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-24-13/0317:25>
Unless you're absolutely certain you don't like your character and want a do over, and I mean, you suddenly had an epiphany of what your true RP character would look like I'd like for everyone to stay within the character they already have. If you wanna tweak your guy a little here and there before the briefing is over...right now, then that's fine. But, well yeah.

Oh , I wanna give everyone heads up, I'm not so sure on my inter-webs consistency over the next week or so, so if you only see a post from me at around an odd hour every day then that's why. I would encourage you all to talk amongst yourself in character during conversation times as well.

Okay, I know this is shadowrun, but you've all been training together for the last 6 months, it's a very small base off less than 100 people. Just keep that in mind,
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-24-13/0548:56>
Just scrolled through the char sheets again, and I was right, nobody took the paranoia quality so can we turn that down a bit and pretend were even slightly professional.

Secondly don't know how much you guys know about the phrase foip (find out in play), but I resent giving up information to ROLLplayers. You want to know what the doc is thinking? ask her! what did she mean by that? ask her! why she doesn't seem to care you're full of bullets? well they dont call her bitchdoctor for nothing...

From your dealings with her over the past 6 months you all know Ellena likes having all the facts, is easy to talk to, eager to help people and is not a big fan of secrets and subterfuge. Please continue on that assumption until proven otherwise.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-24-13/0633:37>
Sounds like Im missing all the fun :) but even when i dont know what/who made you that angry, i support your arguments. We are not a bunch of CoD ragekids here, and i hope we will be able not just to act mature as players, but also work together as a team, each ones survival depending on cooperation with others. As professionals our characters are well aware of this, and are able to work together without even being forced by chain of command. Keep in mind, that 'solo players' are usualy folowing independent expat career and are trying to avoid the ranks of army at all costs. Such people wont be where our characters are, since non-team elements are usualy supressed or forced to leave during training/probezeit. imo. I hope we will have great time working together since this is game we all love :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-24-13/0714:43>
The way I see it, as soldiers in a merc army our characters should prioritize objective completion and teamwork/team safety above their personal feelings.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-24-13/0930:11>
Not so much angry (although on reflection the wording is a little OTT) more irritated by the complete lack of trust show by a couple of team members after 6 months intensive teambuilding and training. The very first thing my character says was said to be either arrogant or a self-esteem issue when it was no where near either of those...

Plus using social skills against other PCs in most contexts irritates the hell outta me.

Anywho back to professional business as usual! :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-24-13/0937:17>
Oh it wouldn't be a big change to my character. I understand the rules quite well. It would simply mean exchanging Adept for Mystic Adept, dropping Improved Reflexes and picking up some spells (one of which being improved reflexes). Overall it wouldn't be a substantiative change to my character, but would allow greater flexibility for him in the future.

I will make up a new version (because its fun for me :) ) and let you make the call.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-24-13/1112:57>
Your build is very strange to me already. You're a changeling though your expression is purely internal, and you're a social nightmare, and you power your abilities with your extreme logic...You have no etiquette even though uncouth would impair that. How exactly do you function in a formal setting?

Yeah, y'know, go ahead and take mystic adept, but drop uncouth, that one just makes my brain fizzle for this setting. They are a PMC, but they still use a formal hierarchy and command structure, which requires respect towards your superior officers, and your peers.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-24-13/1236:38>
@Ernie, the big thing is we have 6 month spent "together" but this happened in a vacuum, so I don't know what happened, all the little storys.
And the character of your question, tone, mood, gestures, which makes up over 60% of character interaction is only guessable when only reading what you are saying.

Your description given here helps me alot to better visualize your character.

I won't change the IC text retroactively, because continuity will break, but I now understand the intent of your question better (which was the idea of that judge intentions roll) and also your character.

Since this is the warm up phase of character interaction I won't act on my classification of your perceived characters yet.

And I will ofcourse start to ask questions in game once the situation arises, but in my characters opinion, beeing in the briefing room with a superior in the chain of command (military setting) is, or at least hasn't been the right time to start chitchat about characters.
Once the situation get's less formal and more relaxed, I'm thinking more character interaction will occur.

Nevertheless, I think you handled the situation well with your ingame question/request of sharing.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-24-13/1357:51>
Aryeonos, could we get a brief run down on the titles and chain of command in TriSeq? Titles like Stárshiy and Starshinas are utterly foreign to me.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-24-13/1415:21>
I looked up starshina, ended up on wikipedia and was like...
err uhm eh ... what?... ah... uh...
apparently we are something like noncomissioned officers?

Which means, none of us has authority over anything.
Also it seems we have the highest non authority rank there is.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-24-13/1446:14>
Thats cool, I can drop Uncouth. I was mainly thinking that someone with his stats would probably have a hard time relating to people. He probably still will, but without Uncouth he might be quite a bit easier to work with. I may pick up some other negative quality that makes more sense for him, maybe something like Sensory Overload which would explain why he wanted to come to the middle of nowhere.

I will send a new sheet soon.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-24-13/1601:07>
uncouth the word is allot less extreme than the quality. The quality revolves around complete and total social ineptitude, in the area of an actual disorder. Low charisma means you don't possessive much of a personality, not just that you're a bad speaker, though it's really on how you play it. Charisma is still necessary, but being a social face level person won't do much. Being aware of your social situation to a functioning degree is all that it takes to be a grunt, but to move up in ranks you have to have leadership.

The ranks TriSeq uses are similar to the russian federations, though there aren't any non commissioned personal because it's a Private Military company.
Here is basically what I'm going off of. (http://en.wikipedia.org/wiki/Army_ranks_and_insignia_of_the_Russian_Federation)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-24-13/1636:44>
Can we get some idea of what's in the physical report we were handed? I don't want to ask redundant questions only to have the big scary lieutenant bark at me that it's in the report.

He's interested in:
-Who exactly the 4 crew members were. Civilian pilots? Armed soldiers or security team members? Illegal smugglers? Some combination of both?
-What time of day (roughly) we'll be landing? This will affect whether we want to summon spirits before or after...
-If the attack isn't politically motivated, does the TriSeq or the client have any guesses as to who might do this? I'd guess not, but worth asking...

Any of this information that isn't in the report, Omeed will ask. But otherwise he won't waste time asking redundant questions.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-24-13/1640:08>
yes, for any details regarding what you read here would be a good area to ask them, it'd be easier to go over your collective findings here.

The report reads that the pilots were private shipping pilots, there aren't any specific details on them though. The plane was (Crunch wise) an Ares Dakota. General information wise, or common practice, is using 4 pilots that swap shifts for long haul multiple layover cargo runs, this aircraft is capable of short takeoffs and landings on the most basic of runways so it can operate and take off from very remote locations.

Your arrival time is up to the pilots, though at top speed the flight would take a little over 6 hours, in good weather, while there aren't any major storms along the flight path it is very windy, but the flight path should take you under most radars and disguise the approach.  The aircraft signature profile is extremely low, so even if you do end up within range of any sensors it would be difficult for them to pick up on your vehicles.

Because it is winter it is only light for about 4-6 hours every day between 8PM to 4 AM, with mostly only twilight levels of visibility. That is without the cloud cover which is currently quite extensive. So your approach will very likely be under cover of darkness.

The client claims to be commercial entity though their actual personal details are unknown to you and by extension TriSeq, all information was relayed to them by a representative. The fact that it took them 2 days to ask for help indicates that they may have already attempted to resolve the situation its own, or more likely, they spent those 2 days weighing their cost options and have decided to hire someone to deal with he situation.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <02-24-13/1745:20>
Looking at the maps, how far is it to the nearest base or town?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-24-13/1837:49>
I looked up starshina, ended up on wikipedia and was like...
err uhm eh ... what?... ah... uh...
apparently we are something like noncomissioned officers?

Which means, none of us has authority over anything.
Also it seems we have the highest non authority rank there is.

in fact, stašina means something like "an elder" when transcripted into english. Used to be the title cossacks used in history...close to sergeaent IMO...nad adopted by spetznas ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-24-13/2003:44>
There are scattered weather stations, and research outposts all throughout the area, Megas don't really have any projected influence considering the complete and total lack of infrastructure. On average most outposts are more than 100 kilometers from each other. The area off the cost is frequented by arctic research vessels, and in the summer there are those that vacation and sight see in the area. Though this is rather rare.

Okay , I have to remind everyone my internet will be rather shoddy to non existent over the next week, so just make your rolls and interact as usual until I can check in to answer all the questions and whatnots in one swoop.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-25-13/0449:29>
As transport spec is available by the material this one should be answered by them I think:
How many planes will, we be using and how tight is our cargo space, can we easily pack extra gear, that we might need or are we limited to basic gear?
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-25-13/0502:35>
Just the remark for GM and daylight: if we are to operate beyond arctic circle, there will possibly be polar day/night.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-25-13/0513:40>
We should not dump our questions so much n IC, only the ones our characters would care the most. Red is a tactician, or at least i hope to play him that way, se he is interested in making the mission a success, he believes that TriSeq will know what planes to send to get all cargo and to ensure it is possible to do, there are people that get payed to do it, but we are payed to secure the locations and find it and any survivors or Enemies.

@GM
Will TriSeq provide a parachuting skill-soft for Red, and the other infiltrator( Antal if i am not mistaken) to let them down on first recon on a fly by, then when they have secured the landing spot , the VTOL's can land :) this way we could even go on a recon while the others hide the planes we came in and secure the base of operation.

others are welcome to join, but this is running a bit before the time needed

@Sichr
if i am not mistaken its not the Polar circle yet but close enough. The Daylight is scarce in there during winter. the sun rises only a bit over the horizon giving twilight insted of a bright day.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-25-13/0521:41>
In fact oscar peninsula is far beyond arctic circle. Do your homework first, then post ;)
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Kouryuu on <02-25-13/0553:08>
In fact oscar peninsula is far beyond arctic circle. Do your homework first, then post ;)
what i meant this is not the place, the line to have 6 month day and 6 month night.

But you are right that it is beyond the Polar Circle (http://en.wikipedia.org/wiki/Polar_circle) still  it is not midsummer or Christmas gametime :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-25-13/0601:02>
@Kouryuu
I'm not especially listed as infiltrator but I'ld be up to the challenge,
I pack a parachuting of 10, infiltration of 13.
But I won't force myself into the scout team.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-25-13/0610:38>
@Kouryuu
I'm not especially listed as infiltrator but I'ld be up to the challenge,
I pack a parachuting of 10, infiltration of 13.
But I won't force myself into the scout team.
the more the merrier. :) Red will defiantly like some more help on scouting. :)
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-25-13/0630:25>
Be that almost on the same latitude as Svalbard, night would be from november to february. Imo we will have 1-2 hours of daylight. Good if we are to stay hidden. Bad if we are searching for something :p Nina and her dog are in for recon.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-25-13/0638:55>
Once we handled our ingame disagreement and handled all the questions we need to ask to Sidi Kovskina
(I'm still having trouble telling first name, surname rank, rank translation (lieutenant?) and role name apart, btw).

We can move on to the planning phase.

Also those are indeed the questions I'm thinking my characters would think of, I as a player have more but those are not inside the area of knowledge or interest of my character.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-25-13/0650:18>
Also those are indeed the questions I'm thinking my characters would think of, I as a player have more but those are not inside the area of knowledge or interest of my character.

Red firmly believes that cluttering the mind with unnecessary information will endanger the mission, you will think of unneeded things and it will way longer to get ready. Red believes that the Pilots are responsible for getting the cargo back, they should know what their birds can carry and what not. if by any means we lose all the pilots, the weight of the cargo will be the smallest thing to worry about.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-25-13/0705:11>
I get what Kouryuu is trying to say, and it's that most of the answers are probably written in the documents that were handed to the characters or has been covered in basic training, ie the protocol to get in touch over an unsecured line, the timeframe, how to identify the pilots, etc.

Most probably a lot of questions could be answered in OOC rather than having the GM answer "as was covered in basic training" or "as the documents say". Let's not forget the GM is still human, so most probably a lot of your (valid) questions were answered in our characters' past and/or in events unfolding, but the GM didn't bother posting it in the IC thread.

And please don't take this the wrong way. I'm not trying to be condescending in any way. I'm saying this with the friendliest of intentions.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-25-13/0742:09>
Well afaik Red so far is just barking at others and repeating what was said before. As soon as i get to the comp and post the character, i would love to pose a few questions myself and i would rather have them answered, then criticized by others.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-25-13/0756:41>
Kouryuu would you mind not adding in quotes in all your posts in the ic thread, breaks up me reading the flow?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-25-13/0815:23>
I just took the lieutenant by his word and started to ask questions.

Well, better have that trouble and be able to sort it out now and be able to focus later then having a dispute in the worst of situations later.
.oO(
A: "Ok x and y circle clockwise and I circle counter-clockwise ony my signal we do xy"
B: "What? No! who put you in charge, I'll do xz and you do whatever you think is best"
)

Butcher has no problems to subordinate once things are sorted out, he is after all a merc in his soul.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Kouryuu on <02-25-13/1010:07>
sorry for the quotes, but that is just my way :P

for any details regarding what you read here would be a good area to ask them, it'd be easier to go over your collective findings here.
Well afaik Red so far is just barking at others and repeating what was said before. As soon as i get to the comp and post the character, i would love to pose a few questions myself and i would rather have them answered, then criticized by others.
I do not criticize, my character does :P

and i feel he would do so, the thing is we have had extensive training for 6 months, and if Search and rescue is a standard mission plan for us we have all the knowledge about black boxes and protocols, so these questions would be rather asked in OOC, as it's quite dumb to say that my char is a military guy with 7 year experience, but IC he asks from witch end the bullets come out flying out of his new pistol.

for any standard situation we have been trained, the only questions IC we should be making is about the downed planes their cargo, possible opposing parties and the territory we are going in. i doubt we need to ask that many beginner questions in IC, they are PMC and most have other Military or Merc backgrounds, and should have extensive knowledge about this situation, larger then we ourselves do.

My char has 10 year experience in the UCAS military and for him it's - One of those - I am ready, let's start.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-25-13/1031:32>
Well, your character have nice oportunity to STFU and leave others pose their questions. If you are not interested in answers, maybe others do. And since i have to surf throught all those quotes on my phone i would like to ask you politely for the same thing as the person before. Please. Make the IC/ooc comfortable even for other players, unless realy necessary to do otherwise. Thank you
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-25-13/1038:54>
I hardly think a team where literally millions of Nuyen were spent on is assigned to any standard situation.

But I see your point and understand Reds POV.

Since it's affecting primarily both of us/our characters and we seem to be able to cope with the situation, we should be fine.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-25-13/1059:09>
i think that if you invest in a team millions you want to invest not only in ware and strength, but also in their knowledge base, so they can be more useful on different tasks - my example Navy SEALs (http://en.wikipedia.org/wiki/United_States_Navy_SEALs) in the USA

Also from now on all the quotes will be in spoilers if i make some.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-25-13/1950:06>
Posting here just to satisfy the post-a-day requirement, but IC, Omeed is just reading the report and listening.

We'd had posts from Fisher, the "bitch doc", Red, Butcher, Sichr is apparently busy swordfighting in the mountains and have a generally cooler life than mine... are we missing/still waiting on anybody?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-25-13/2015:55>
Wasn't someone converting their characters to a mystic adept or something?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-26-13/0306:53>
Players
  • Bewilderbeast, Mage
  • Ernie55, Medic, Trauma Surgeon Have Sheet
  • HydroRaven, Mage
  • All4BigGuns, Rigger
  • Nathen, Rigger Have Sheet
  • Thrass, Heavy Support  Have Sheet
  • Kouryuu, Covert OpsHave Sheet
  • MagnetBox, Covert ops, (Designated Marksman and Infiltrator) Have Sheet
  • Sichr, Combat Medic

As we see we have 9 players, when your count is correct only 5 players posted, are known to be afk.
Since we have a ~ 1 post a day rule, after about 1 day you should be safe to assume everyone who wants to post something did so,
and move on. (maybe wait 2 days if it's an important issue)
At least that's how I do it.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-26-13/0320:25>
Also gm is afk imo this week. Im waiting for PM response, and subsequently working on introduction and briefing post.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-26-13/0441:40>
Not necessarily afk, but somewhere with low internet coverage if I understood correctly.

Let's see if he can make sporadic updates, or none at all.

I'm sitting on the train, too right now.
Will be ~500 km from home for 3 weeks.

But I think I'll be able to post at least once a day.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-27-13/0823:41>
I know we're supposed to post everyday, but since the GM is currently not posting, I don't see what else I can add to the story at the moment.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-27-13/0944:43>
Im the same, need more input before carrying on.  Happy to wait though :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-27-13/1114:09>
The GM explicitly called for character on character conversation.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-27-13/1154:08>
Well anyone can argue/dispute with nina. While there are some questions, she skipped to the planning phase. Even with that fact you can argue.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-27-13/1323:19>
I'm happy just chatting until our GM gets his Internet situation sorted out. I think you'll be forgiven if you don't post, but I just hope nobody disappears before we actually get started!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-27-13/1331:02>
I've got to say that I was hoping to be the guy setting up the main vehicle used to get to engagement zones as a 'base of operations' and using the satellite uplinks to maintain the team's tactical networks and communications (not to mention keeping a safe 'fallback' location).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-27-13/1348:08>
I've got to say that I was hoping to be the guy setting up the main vehicle used to get to engagement zones as a 'base of operations' and using the satellite uplinks to maintain the team's tactical networks and communications (not to mention keeping a safe 'fallback' location).

Speak your mind in IC :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-27-13/1353:22>
I've got to say that I was hoping to be the guy setting up the main vehicle used to get to engagement zones as a 'base of operations' and using the satellite uplinks to maintain the team's tactical networks and communications (not to mention keeping a safe 'fallback' location).

Speak your mind in IC :)

Been trying to come up with a way to express such without looking like an ass who "just wants the position of Alpha-Male".
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-27-13/1439:45>
Theres a big difference between alpha-male positioning (ala you must do what I say/you are wrong etc etc) and I'd like to pimp our ride and run the comms hub (esp if we're possibly splitting up...)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <02-27-13/1447:23>
Okay, point's been made. Also needed a good opening for such a thing...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-27-13/1501:29>
geeez
anyone had better luck finding that place on google earth?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <02-27-13/1528:57>
geeez
anyone had better luck finding that place on google earth?

i did find it, :)
nothing much to look at, a lot of rocky montains, i thing in Game it will change or we all would need climbing equipment most of the time
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-27-13/1531:11>
Well we're based at Amderma airport... there's a couple of similar land masses to the target zone east-northeast of it that could be it?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-28-13/0320:08>
Okay guys, I'm back up ish for the night, if you want to look over the sattelite maps, the two locations are Amderma, and then the first point of interest is on the Oskar Peninsula, if you wanna enter that into your search field.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-28-13/0337:40>
It was dificult to find exact location on penisula :) imo GE has different season map. GPS?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <02-28-13/0421:04>
I'm using google earth, though any information that's not from the US is sparse because gewgle is dilods.

sorry I'm not able to provide much initially my husband became ill in just the last few hours and I'm rather worried about him, he'll probably be fine once he breaks a sweat though so I'll get more done tomorrow day.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <02-28-13/0550:43>
Am I the only one pleasantly surprised our GM is a woman?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-28-13/0656:39>
Huh?
I didn't notice yet.
The mentioning of a husband must've slipped my mind.

It could still be 2 guys but will probably be a hetero couple.

I am surprised, yes but it's no difference to me.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-28-13/0703:31>
You both failed your perception tests is all :D

Not a surprise to me :D
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-28-13/0705:18>
In my case i fail to see why we even talk about it :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sentinemodo on <02-28-13/0713:50>
I'm using google earth, though any information that's not from the US is sparse because gewgle is dilods.

sorry I'm not able to provide much initially my husband became ill in just the last few hours and I'm rather worried about him, he'll probably be fine once he breaks a sweat though so I'll get more done tomorrow day.

I sure hope she isn't my wife (I got ill, she was worried and that would explain, what she was doing with her laptop lately. But the ability to keep it secret from me that she's GMing shadowrun? that would be fearsome)
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <02-28-13/0716:18>
Xcpt for: good luck with your man and hope he will be ok soon. Lots of people are sick these days. Even GM in another pbp I play is ill, no matter he is half a world away from you imo (now THAT would be surprise :))
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sentinemodo on <02-28-13/0725:18>
ninja'd you to that :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <02-28-13/0730:16>
Since Omeed want's to be on Reds team we have so far:
When did Omeed say this?
Not that I particularly care, IC or OOC... just pointing out I don't believe he ever said/indicated this.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <02-28-13/0731:53>
Since Omeed want's to be on Reds team we have so far:
When did Omeed say this?
Not that I particularly care, IC or OOC... just pointing out I don't believe he ever said/indicated this.

Think Thrass has got it the wrong way round, Fisher thought Red should run a team.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-28-13/0803:09>
Yes sorry I was switching tabs back and forth to determine who had which role and apparently switched names by accident.

Since you did mention it here and not IC I'll edit it instead of appologizing and correcting myself IC.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <02-28-13/1546:26>
got a google maps link here:
https://maps.google.com/maps?q=76.439756,99.717407&hl=de&sll=37.0625,-95.677068&sspn=58.988897,135.263672&t=h&z=7
(and gps coordinates)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <02-28-13/1553:45>
got a google maps link here:
https://maps.google.com/maps?q=76.439756,99.717407&hl=de&sll=37.0625,-95.677068&sspn=58.988897,135.263672&t=h&z=7
(and gps coordinates)

Ah, seems like a slightly different angle (North) but nice catch :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-01-13/1358:21>
I'm kind of running out of steam at this point. Omeed doesn't have any opinion on a land versus sea approach; sea would be better, if doable with the time alotted, but for the most part he's leaving it to the tech-inclined people. He wants to get boots on the ground and start assensing random squirrels.

I'll chime in IC if he has something useful to add to the discussion, though.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-02-13/2301:11>
Out of curiosity, do the planes have a big enough tank for a round trip or will they have to stop somewhere to refuel?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-03-13/0513:34>
I'm kind of running out of steam at this point. Omeed doesn't have any opinion on a land versus sea approach; sea would be better, if doable with the time alotted, but for the most part he's leaving it to the tech-inclined people. He wants to get boots on the ground and start assensing random squirrels.

I'll chime in IC if he has something useful to add to the discussion, though.

QFT :D I agree!

Also HydroRaven, I'm not entirely sure we'll find a petrol station out on the tundra, so I hope the planes carry enough fuel! ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-03-13/0516:12>
Out of curiosity, do the planes have a big enough tank for a round trip or will they have to stop somewhere to refuel?

In arsenal it is said 6 hours is standard operational time for standard fuel capacity of the vehicle. Look for distances, vehicle speed and do the math :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-03-13/0520:48>
Ok I've done the math and I think I can drop like 20 meters without taking falling damage. (without a parachute)
(19 meters when bying hit's more then 20 when averaging)

That's where the flight level question came from.

I think the riggers still need to decide which one joins which team and then, I forgot who's got that chimera warform pet he/she could maybe mention it, so everypne is reminded, how large our group will actually be (not 9 but 9+).
Also maybe it'ld be a good idea to get talk about the drone count and their abilities.


Also I think extra tanks get you another 6 hours, don't they?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-03-13/0548:11>
Warform would be mentioned at the moment I have clear green from GM. Which, sadly, didnt happen yet :(
Also...I tend to understand the fenrir more like the drone, so we also need to ad those hussars to our calculations. IDN how many would be and what would be their equipement.
You know, Im pretty sure we are able to get this mission done with no complications, if we stay allert and currious and use our skills wise. IMO in this manpower we are able to take down even well fortified small military base. Even half of the team would be enought for some serrious operations, as Ive seen yesterday in our tabletop session Faceninja taking down 6 men squad with command voice + ninjutsu combo.
We just had to be patient for our GM.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-03-13/0704:46>
if this would be a no complications mission they wouldn't send us imho
also never forget the reverse/inverse ninja law:

[spoiler]Reverse Ninja Law: It states that ninjas are weaker when they fight in groups, and are tougher when lone fighting against many other ninjas.[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-03-13/0859:00>
True. What I said is, that we are capable of dealing with whatever we meet.

/gutcheck off

or at least we wont be able to tell the story so we dont demotivate folowing group :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-03-13/0950:09>
I'm kind of running out of steam at this point. Omeed doesn't have any opinion on a land versus sea approach; sea would be better, if doable with the time alotted, but for the most part he's leaving it to the tech-inclined people. He wants to get boots on the ground and start assensing random squirrels.

I'll chime in IC if he has something useful to add to the discussion, though.

QFT :D I agree!

Also HydroRaven, I'm not entirely sure we'll find a petrol station out on the tundra, so I hope the planes carry enough fuel! ;)

Obviously no petrol stations out in the tundra, but if we have to carry extra fuel on board and stop for manual refueling, it could potentially compromise a speedy getaway/chase.

In any case, I'm probably overthinking this  :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-03-13/0958:31>
Sorry guys but i can not get my head around why we need teams?
we have a crash side to investigate - more precise find a black-box and see if the cargo is there, if not then looking if there are tracks that we can follow.

What is it exactly that you want to comb the forest/mountains for? why the whole discussion? any military unit would know that they are stronger in a group then in small groups, if we need to comb the forest then many individuals would make more sense, if we expect enemies, then spiting up is a very bad idea. the exception would be scouts, who are sneakier and might get more benefits on their own as in a group - as Thrass so beautifully explained.

Sorry if i make my Char a D**k in IC, but he has the same mindset as me, and i hope i explained his views correctly.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-03-13/1023:01>
well we dont have exact GPS of crashsite.
we have, As far as I understand and I may be wrong, coordinates of last transmission. Descend trajectory from this point may be kilometers long, so two teams would have better chance if we follow this trajectory from both sides, looking for actual crash site. Like searching in "extended order".
Also. being able to locate both mission goals at once, in case one team searches for crash site and other for SAM batery, may descrease our exposure to extreme environment and hazard of detection, since we can halve the time. Also allows us to disable SAM before our aircrafts came for pickup...
One more reason I can see is that we are 7 man/women + drones, warforms etc. That is far more than just shadowrun team on average, and with redundant specializations we are to be able to work if split with no risk, since 4 people in the SO team is more than enought IMO.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-03-13/1034:30>
Sorry guys but i can not get my head around why we need teams?
we have a crash side to investigate - more precise find a black-box and see if the cargo is there, if not then looking if there are tracks that we can follow.

What is it exactly that you want to comb the forest/mountains for? why the whole discussion? any military unit would know that they are stronger in a group then in small groups, if we need to comb the forest then many individuals would make more sense, if we expect enemies, then spiting up is a very bad idea. the exception would be scouts, who are sneakier and might get more benefits on their own as in a group - as Thrass so beautifully explained.

Sorry if i make my Char a D**k in IC, but he has the same mindset as me, and i hope i explained his views correctly.

If we ever need to split up quickly it's only good to know who is on which team and not discuss while all hell breaks loose.
I and my character too are against splitting up, but if necessary better not discuss it when you need to do it.
It should be a yes or no decision once on the battlefield, not a let's discuss who goes in which team.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-03-13/2029:57>
okay, you're all wrong my gender/sex is clearly stated in my tagline, more or less.

The operation time of the Tilt rotors is 27 hours, that's with their improved economy, 2 spare fuel tanks, and sun cel. So, they could in theory they could idol indefinitely, but the daylight hours are much much shorter and dimmer where you are, so the opperation time is probably closer to 18 hours.

The tail vehicle with the smaller sensor package and smaller weapon payload carries 4 Hussars.

I would recommend that your teams opperate close to eachother, as I don't believe the riggers should have any reason to leave their vehicles. With signature masking 6 and chameleon coating the vehicles should be able to sneak by just about any remote sensors, and even most people. You should be able to locate the crash from the comfort of your vehicles well enough and use them for insertions initially.


I have not put in their sensor packages as of yet, they got deleted by mistake.

and again I'm sorry I haven't been too available, some real life plans have kinda fallen through so I've been away from wifi among other things, good news is, my husband is finally feeling better.
I appreciate you all discussing your plans while I'm away though.
[spoiler]
Evo Orderly (Medium)
   +Electromagnetic Shielding Rating 6
   +Gecko Tips
   +Mechanical Arm
   +Mechanical Arm
   +SunCell
   +Walker Mode
   +Medium Drone Sensor
      +Camera, Trideo Rating 6 [T-Ray, Ultrasound, Vision Enhancement 3, Vision Magnification]
      +Ultrawideband Radar Rating 2
      +Radiation Rating 4
      +Radio Signal Scanner Rating 6
      +Directional Microphone
   +Medkit Rating 6
   +Tag Eraser
TR-73 (Transport Plane)
   +Additional Fuel Tank
   +Additional Fuel Tank
   +Amenities, Middle
   +Ammo Bins
   +Armor, Normal Rating 20
   +Chameleon Coating
   +ECM Rating 7
   +Extra Entry/Exit Points
   +Extreme Environment Mod
   +Improved Economy
   +Improved Sensor Array
   +Improved Takeoff and Landing Level 2
   +Interior Cameras
   +Lock-On Countermeasures
   +Manual Control Override, Drive-by-Wire
   +Passenger Protection Rating 5
   +Rigger Adaptation
   +Signature Masking Rating 6
   +Valkyrie Module
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, Internal, Flexible, Remote)
   +Weapon Mount (Reinforced, Concealed, Heavy Turret, Remote)
   +Extra-Large Vehicle Sensor
   +Rocket: Dagger Anti-Tank x20
   +Vehicle Missile: Saab-Saaker AIM-27 Sparrow Hawk Rating 4 x6
TR-73 (Transport Plane)
   +Additional Fuel Tank
   +Additional Fuel Tank
   +Armor, Normal Rating 20
   +Chameleon Coating
   +Drone Rack, Large
   +Drone Rack, Large
   +Drone Rack, Large
   +Drone Rack, Large
   +ECM Rating 7
   +Extra Entry/Exit Points
   +Extreme Environment Mod
   +Improved Economy
   +Improved Takeoff and Landing Level 2
   +Interior Cameras
   +Lock-On Countermeasures
   +Manual Control Override, Drive-by-Wire
   +Rigger Adaptation
   +Signature Masking Rating 6
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, External, Fixed, Remote)
   +Weapon Mount (Normal, Internal, Flexible, Remote)
   +Vehicle Sensor
Wuxing Hussar (Large)
   +Chameleon Coating
   +Extreme Environment Mod
   +Hovercraft Upgrade, Add-on
   +Retrans Unit
   +Signature Masking Rating 1
   +Weapon Mount (Reinforced, External, Turret, Remote)
   +Clearsight Rating 2
      +Copy Protection Rating 2
      +Registration
   +Covert Ops Rating 4
      +Copy Protection Rating 4
      +Registration
   +Defense Rating 4
      +Copy Protection Rating 4
      +Registration
   +Large Drone Sensor
   +Maneuver (Wuxing Hussar) Rating 4
      +Copy Protection Rating 4
      +Registration
   +Targeting (ITS Gonryu) Rating 4
      +Copy Protection Rating 4
      +Registration
[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-04-13/0354:02>
@Aryeonos

You said that the small things we do not have to worry about like ammo and that sort of things.

What will be the game-play version of acquiring spec equipment for a certain mission? for example parachutes or some skill-soft? some weapon mods that are not included in the standard gear?

Also do we have some fly-spies, dragonfly drones for the mission?
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-04-13/0506:25>
I understand that imaging this verbal exchange as an hour long meeting is supposed to make participants look like idiots, isnt it? It takes you three minutes to read the whole thread. Now translate it to tempo of the speech and dni messages. In this manner, you are not insulting characters, but players, who are just trying to keep thread alive. On the other note: I know our characters are much better trained and capable of dealing with situation. I dont understand why you use this argument to eliminate roleplay. Since we can as well say this for every situation that happens ingame. In fact, you are right. Just tell me when roll is needed and what are dp modifications. And later, send me some karma. Since everything else we do here is far beyond my RL expertise, and as such I would just let Nina act as she considers appropriate.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Kouryuu on <03-04-13/0631:34>
I understand that imaging this verbal exchange as an hour long meeting is supposed to make participants look like idiots, isnt it? It takes you three minutes to read the whole thread. Now translate it to tempo of the speech and dni messages. In this manner, you are not insulting characters, but players, who are just trying to keep thread alive.

On the other note: I know our characters are much better trained and capable of dealing with situation. I dont understand why you use this argument to eliminate roleplay. Since we can as well say this for every situation that happens ingame. In fact, you are right. Just tell me when roll is needed and what are dp modifications. And later, send me some karma. Since everything else we do here is far beyond my RL expertise, and as such I would just let Nina act as she considers appropriate.

1)
We were handed briefing materials, that include maps, descriptions and other aims of the mission, flight plans ect
To have look at it takes time to discus it as well, and 1 houris a approximate time i feel like they had spent there, not speaking but there. of course it might be shorter or longer depending on who spoke and how much how thick the Briefing documentation was.
It is my assumption of the situation, and you have yours,sorry that my assumption lets you feel insulted.
will try not to RP my chars boredom so much in the future.
2)
Yes a Former UCAS officer, a loner, a silent type who dislikes chit-chat, see how much you have learned about my char in a few sentences.
I play my char and you play yours, part of this thread is held alive because we are disagreeing. Might i remind you that we will have our first real mission together and we might have lived trough training together, but that does not mean we work like a well oiled engine. and this put's it to the test and states it in the beginning. We do not have so much information on the crash, but we can use what we have to make RP.

My char is just pointing out the obvious, a plane crash is not something you have to look for in a forest, like a rabbit hole or tracks of wild animals,we are looking for a plane crash.
You like youtube,right? use it!
http://www.youtube.com/watch?v=jRd6X7Nv98o - Smolensk crash, the plane we are looking for is 2 or even 3 times bigger and armored for firefights, it will definitively leave a bigger crash site. more easy to locate.

I do a lot o research to make my chars believable and to see what they would have seen. I am not limiting Roleplay, I am adding my voice to it,whatever it might be telling that this is a thing we do not need to spend time on and we could concentrate on different more pressing matters, like our equipment layout, what are we taking with us shotguns, automatics, snipers, what roles we will take on the group. this is a part of the discussion i thing we can move on, not fighting over were we land an how the 2 groups do things - CO decides that, in our case the GM

And, by the way, the briefing has eneded:
[spoiler]
This mission is going to test your ability to investigate your situation and act on an informed decision in a timely manner, so let's get to work."
[/spoiler]
We are free to RP the whole 6 hours before the planes depart, we can go to the recreation area and keep talking in a more comfortable setting, we can get our gear ready and still contact Vissei or our CO to put a question forward. we can keep on speaking in the briefing room as well.

@Sichr
Lately I feel hostilities coming from you toward me. I play Red, just as you play Omar, they both have a lot in common, but i never felt that this dragged the role-play down, in all truth i enjoyed the Disagreements as it gave space for a lot more emotions and story to be had in IC. even though Sam would have liked to taser Omar a few times to improve his manners.

If you want me to drop out of this game, just say so directly and i will do so, because i am tired of these attacks on me. and maybe then you will not push for two groups.

Kouryuu out for the day.
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-04-13/0733:09>
Now you are wrong. Im just having fun discusing possible approaches while we had to wait. You know that im pro-active player and this helps me keep warm, even when it is a bit outside character (that cyberpsychosis dont make nina ideal for social roles :) ) and as I understat it may look as chitchat it alowed us to put on our characters skin and keep thread on the front page. About those RP comments, I just got the feeling: such questions are waste since it is on briefing materials or our characters know bettes so there is no need to ask :p one of my favourite Murphys law aplied: better asking stupid questions during briefing, than solving stupid mistakes/problems during execution.
As for hostility, ok. Imo if we can find gentlemen's agreement that past should remain in the past, it would be better. I do offer handshake and peace-pipe.
Imo Ive "samed" you enought with this planning :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-04-13/0913:01>
@Aryeonos: Glad to hear your husband's feeling better. Thanks for posting and letting us know what is up. Just out of curiousity, do you have a preferred pronoun we should be using?

@Kouryuu: Regarding the whole "plane crashes are easy to spot" thing, that's true... from the sky. But I have been assuming we wouldn't be flying over the probable crash site because of... you know. What happened to the last plane to do so. Spotting the actual crash site from the ground (or a low enough elevation where we're practically at the ground) might be harder. But I dunno. I will admit to not knowing a whole lot about plane crashes.

Regarding just scouring the pennisula with micro-drones... that's a real good idea. I think Red should bring it up IC (if he hasn't already). Something like that wouldn't occur to Omeed because he's magically-inclined, so tends to forget about technological solutions to problems*. Just like I'm sure magical solutions to problems wouldn't occur to non-magical characters often.

Still though, I suspect if we say, "Why don't we just use drones?" our CO's response might be something like, "Because I have a highly-trained squad of mercs in front of me that cost enough nuyen already." But I'd say it's at least worth discussion.

*That, and he is very much the FNG in this operation (or at least that's how I'd like to play it, as it meshes so well with my OOC newbishness).
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-04-13/0920:49>
I wonder about weather conditions in those two days. Since tha crash site is posibly only another snowhill around :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-04-13/0940:23>
Guess we had the same idea, Sichr
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-04-13/1350:05>
I was reading this threads from my phone and I had to run up to the cafe up the street just to make sure you didn't tear each other apart! IC hostility is fine, but just understand it's role play, don't take it personally.

@Bewilderbeast
I'm touched you would ask, I've tried using hir or shi, though the words irritate me they are the only literary examples I've come across in english thus far. I suppose if I use them enough or find better ones it'll stop phasing me. But if it's easier or more comfortable for any of you, you can just use him, his, he, so on.

@Everyone
I've got some contacts for everyone I'll jot down here in a second that you can contact while on base or over satcom when the situation warrants.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-04-13/1358:54>
Those pronouns... I played on a MUD at one point where one of the coders was always going off on people for not referring to them using those. It got annoying...fast.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-04-13/1409:12>
like I said, whatever is easier or more comfortable for you.

You guys did fine in the briefing, you all touched over allot of important points that are worth considering, just remember them when you get to the crash site.

Feel free to wander around the base or ask me where there is to go in OOC if you like, you'll never know what you can do till you ask!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-04-13/1803:57>
@Bewilderbeast Pardon my ignorance, but why a mirror and flexible wire?

@Aryeonos Glad your husband is feeling better and even more glad you're back with us ;) I must be dense today because I don't get the he/she thing. I am still confused about your gender :S, not that it matters in the least :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-04-13/1844:54>
@Bewilderbeast Pardon my ignorance, but why a mirror and flexible wire?
Line of sight is required for basically all magic, ever. I forget the exact wording in the rule book, but basically technologically-aided sight (scopes with vision magnification, night vision goggles, etc.) do not count for LOS as per magic rules; you need to see the target with your real flesh-and-blood meaty eyeballs, otherwise magic is a no-go.

The except to this is reflections, so mirrors can be used to establish LOS around corners and stuff for magic. There are also items available like endoscopes and magesight goggles that can be used for this purpose, but plain ol' mirrors are A) cheaper and B) make me feel clever  :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-04-13/1927:00>
Oh, alright, I get it now. I was kind of wondering why we needed mirrors for a frozen wasteland :D
Title: Re: [Recruiting] TriSeq runners, Private Military Company Adventures[Full]
Post by: Sichr on <03-05-13/0133:55>
It would make you also feel nicer :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-05-13/0953:05>
Optical vision magnification as found in (special optical) binoculars do work for LOS.
I think you can read about the vision enhancement vision magnification where both variants (digital and analog) are described.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-05-13/1019:04>
Yeah I would like to require some heavy weaponry, how do I go about that Aryeonos?

Walking to the armory geeting a piece of paper per item required fill it out give it back wait half an hour and be told what goes and what dosn't?
Sounds german enough for my character to handle.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-05-13/1107:03>
http://www.youtube.com/watch?v=OvV0SG4THJg

Just dont forget the rope :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-05-13/1118:32>
Or you meant
http://www.youtube.com/watch?v=hQvMWD-_Nfo

bigger ones?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-05-13/1356:18>
@GM

Just playing my mental unstable nut case of officer, that lost his whole squad to a unfortunate mistake in the planing, that lead to a massacre and only Red survived it, but still until now he feels guilty to have survived as part of it was his plan, part the CO at that time and part the team execution.

@ everyone else. :)
Now there should more meta-game reasoning for the way my char acted, but remember you do not know that yet in game :P
or you have heard some rumors. but i doubt that.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-05-13/1821:04>
Almost reminds me of Darman, but without the stability.

Kaziv Kovichai, Armoury Master, Loyalty 3, Connection 3 - You'll check out your gear with him, he has to go through Alera to order new gear however, but his expertise is often consulted upon when ordering new materiel.
Alera Lyapina, Senior Logistics Officer, Loyalty 2, Connection 5 + 13 Membership Connection - In charge of ordering all the base supplies, if you want to special order something, you have to go through her and she's not too keen on using extra company resources.
Valey Yakov, Senior Medical Officer, Loyalty 3, Connection 3 - In charge of keeping track of everyone's medical records and oversees all major surgeries on base.
Alel Dova, Medical Logistics Officer, Loyalty 3, Connection 4 - Keeps track of and issues medical supplies to the authorized persons
Allan Starchan, Motorpool Officer, Loyalty 4, Connection 3 - Oversees the maintenance, and modification of the bases vehicles and mission vehicles.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-05-13/1848:06>
Omeed doesn't have much of a personality at the moment, sort of playing it by ear. "Bumbling newbie" and "humorless Boy Scout" are pretty much what I'm starting at, though.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-05-13/1906:34>
@GM

Just playing my mental unstable nut case of officer, that lost his whole squad to a unfortunate mistake in the planing, that lead to a massacre and only Red survived it, but still until now he feels guilty to have survived as part of it was his plan, part the CO at that time and part the team execution.

Any negative qualities linkked to this?  Or jus a fluff?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-05-13/1913:30>
Sichr I haven't gotten the sheets for your fenrir, I'd like to look those over just so I have them as reference.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <03-05-13/2016:50>
sorry i havent been here, my family got kicked outta our house, work has been heavy and then i get sick for like 5 days, i still shoulda been able to check in though
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-05-13/2137:22>
Kouryuu, if you want to have caught what Viktor said to the guy, feel free. :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-05-13/2145:42>
Kouryuu, if you want to have caught what Viktor said to the guy, feel free. :)

I am working on different things at the same time.
you caught me on the shoulder tap, so i will not react.
Red has spoken enough for one evening. or better said he has said enough. :)

Title: Re:
Post by: Sichr on <03-06-13/0553:57>
@GM: fenrir posted in recruitement thread a while ago...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-07-13/0736:19>
I can't think of anything I want other than the stuff we all discussed at chargen (and is on my sheet). Can anyone think of any med supplies I or Sichr have not got that people might want/need if the brown solid meets the rotary cooling device?

Also Sichr, following 6 months of interaction, what happens if one were to pat your fenrir on the head or scratch his/her ears?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-07-13/1131:23>
ehh
1) It still wasnt approved
2) It is just on basic training level...maybe it would try to pat your head to scratch yours? Srsly. Its warform, not pet. If you try, IMO good that I can surgery :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-07-13/1204:49>
Oh ok, I'll leave the pooch alone :(

Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-07-13/1210:54>
Didn't someone say it's more of a done then a pet?
What would a done do if you post it's head?

Aryeonos, I'ld like to requisition a Gauss canon with the usual stuff you applied to every gun (electronic firing, camouflage,...)
And ideally an underbarrel grenade launcher
As well as grenades of various types I think I can get a list by Sunday evening European time.

Can we try to requisition special armor too?

And do we get parachutes as basic gear or do we need to make a special requisition for them?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-07-13/1229:04>
I will put down most basic gear in a list that i have requested long ago :P to be arriving any time, so the gm can decide what TriSeq will give us and what not :)

still have to clean up my sheet in OCC first post, add knowledge skills and gear :( much to do ....
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-07-13/1231:30>
Gauss cannon???? With a grenade launcher too? Crikey, You dont go for small fry! I was expecting you to ask for a LAW or two and big machine gun...

Can anyone say boom-shaka-laka? :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-07-13/1245:07>
Didn't someone say it's more of a done then a pet?
What would a done do if you post it's head?

Depends on your TacNet staus and threat level, IMO. But srsly...who would pat the drone? :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-07-13/1257:26>
Didn't someone say it's more of a done then a pet?
What would a done do if you post it's head?

Depends on your TacNet staus and threat level, IMO. But srsly...who would pat the drone? :D
Hey! My auto-puppy loves me! How dare you insinuate otherwise!

EDIT: In all seriousness, I'm pretty clueless when it comes to gear. I'm hoping Omeed will just be assigned a standard package of gear, and then I can spend my OOC time reading them up and trying to fully understand what they do. Page or at least book citations would be extremely helpful in this endeavor.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-07-13/1322:22>
Nina will go with standard as defined by TriSec. Only change will be some compounds/drugs in adition to Medical equipement. She got her own weapons, so to armory she goes just for ammunition.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-07-13/1328:02>
[spoiler]
She got her own weapons, so to armory she goes just for ammunition.
[/spoiler]
hope it will not freeze in the arctic :)
environmental mod and such. ::D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-07-13/1406:31>
[spoiler]
She got her own weapons, so to armory she goes just for ammunition.
[/spoiler]
hope it will not freeze in the arctic :)
environmental mod and such. ::D

applied :)

Ah...I see, only main weapon,...on sidearm I forgot :p

good that I had one slot left there. Done :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-07-13/2259:23>
Okay, I`m posting on my phone now to keep every one from getting ahead of themselves. I am not going to retype the whole gear list. But if there was any confusion you are supposed to take all the weapons listed unless it was special gear. Or an optional item that takes the place of another item. The equipment issued also includes 4 Ribble launchers, not per person, they`ll be loaded onto the TR_73so`s by base personel.

Thrass I made a special man portable HMG just for your character, I will post it up when I can get my regular computer online. Magnetbox was going to be the teams designated marksman if I recall correctly, I have a modified AM-47 for you. All the gear issued comes by way of packages doled out by automated devices, you can`t argue with them you`ll have to go through the armoury master for that. Every one can requisition 4 magazines of ammunition of their choosing for each of their guns.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-08-13/1118:28>
Tribble launchers? Sounds like fun!

On a more serious note, were we expected to take both an assault rifle and a shotgun and a pistol two? Or just one and the pistol? Think on Ellena's char sheet I only put down the sernzopol AR plus a pistol.

Who was taking the DMR and who was the sniper?

Also Thrass to help out Ary, your gun was the RPK listed page one of the recruiting thread
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-08-13/1156:07>
@Thrass: That post about biomonitor was merely RL/OOC joke. I just have problems sometimes to undesŕstand your posts (not being english native). BTW: Biomonitor data, as a part of tacnet, would be available online, I dont think I need to examine you somehow close

@All: I finaly got fever also. Sorry if Im not able to make more comprehensible posts but this day is a hell. I hope Ill be more OK tomorrow.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-08-13/1925:06>
I'm just starting to get over being sick, which for me this is the second time I've been sick this year and the second time in the last 5 years. Okay, the HMG is as follows.


RPK HMG ("Special Issue, Heavy Weapons")
   +Device Mount
   +Flashlight, Infrared
   +Gas-Vent 3 System
   +Gyro Stabilization
   +Laser Designator Rating 6
   +Microwave Designator Rating 4
   +Radar Designator Rating 4
   +Safe Target System
   +Sling
   +Weapon Commlink
   +Weapon Personality
   +Additional Clip
   +Barrel Reduction
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extended Clip, 100 Drum
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (BF)
   +Firing Selection Change, Small Mod (SA)
   +Pilot Upgrade Rating 5
   +Reduced Weight
   +Thermal Suppressor
   Pool: 5   DV: 7P   AP: -3   RC: 10


Because it is a true smart gun you can use its and your suit's active sensors to lock onto targets to give yourself positive dice pools to hit, have fun!

Everyone should have the Sernopal, the Franchi SPAS, Heavy Tactical Pistol, and Fineblade knife. Optionally you may replace the Sernopal with the HK 247 Arctic.

I can't remember specifically everyone's character specializations off hand but I thought at least one of you specialized in long arms, if you're more speced for range you should replace your sernopal with the AVC-7.62. an AM-47 will be loaded onto the lead TR with ammunition along with the Ribbles.

I'll repost the fire arms section, bits have been changed or added so be sure to look it over. Treat all the accessories/modifications as Part of base Weapon, they do not count against its slot totals.

[spoiler]
==Weapons==

AVC-7.62 ("Special Issue, Designated Marksman")
   +Imaging Scope
   +Microwave Designator Rating 3
   +Radar Designator Rating 3
   +Smartgun System, Internal
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Internal Bipod
   Pool: 7   DV: 7P   AP: -1   RC: 5
Cavalier Deputy
   +Advanced Safety System
   +Smartgun System, External
   +Electronic Firing
   +Revolver Silencer
   +Trigger Removal
   Pool: 7   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short ("Standard Issue")
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22 ("Standard Issue")
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   Pool: 7   DV: 7P   AP: -1   RC: 1
HK 247-Arctic ("Optional Weapon Replacement")
   +Flashlight, Infrared
   +Imaging Scope
   +Sling
   +Additional Clip
   +Extended Clip
   +Folding Stock, Powered
   +Foregrip
   +Gas Vent 2
   +Smartgun System
   +Sound Suppressor
   Pool: 7   DV: 5P   AP: -   RC: 4
RPK HMG ("Special Issue, Heavy Weapons")
   +Device Mount
   +Flashlight, Infrared
   +Gas-Vent 3 System
   +Gyro Stabilization
   +Laser Designator Rating 6
   +Microwave Designator Rating 4
   +Radar Designator Rating 4
   +Safe Target System
   +Sling
   +Weapon Commlink
   +Weapon Personality
   +Additional Clip
   +Barrel Reduction
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extended Clip, 100 Drum
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (BF)
   +Firing Selection Change, Small Mod (SA)
   +Pilot Upgrade Rating 5
   +Reduced Weight
   +Thermal Suppressor
   Pool: 5   DV: 7P   AP: -3   RC: 10

Sernopal vz/88V ("Standard Issue")
   +Gas-Vent 3 System
   +Imaging Scope
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 7   DV: 6P   AP: -1   RC: 4
Shiawase Arms Heavy Tactical ("Standard Issue")
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 7   DV: 7P   AP: -2   RC: 0
Terracotta Arms AM-47 ("Special Issue, Sniper")
   +Imaging Scope
   +Microwave Designator Rating 5
   +Radar Designator Rating 5
   +Tripod
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 7   DV: 9P   AP: -3   RC: 7
[/spoiler]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-09-13/0542:12>
@Thrass: That post about biomonitor was merely RL/OOC joke. I just have problems sometimes to undesŕstand your posts (not being english native). BTW: Biomonitor data, as a part of tacnet, would be available online, I dont think I need to examine you somehow close

Neither me nor my Character are native English speakers, and when typing with my smartphone those auto corrections can be very tricky.
I can't find your post with that bio monitor reference right now, but that's ok.
My character might be a bit humorless, I'm not.

I'll be going home today, so my posts will be longer and more extensive again and with less autocorrection (and maybe more spelling mistakes).
If something I write is not easily understandable you can ofcourse ask, too.

I'll take that HMG and note it down as gauss cannon will not be approved but will hand in the requisition form IC anyway.

I'll update my character with the appropriate weapons and upload the modified char sheet.
I'll also add in the records on file quality which might lead to minor modifications, but probably nothing more then a quality shuffle.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-09-13/0632:03>
In that case, Fisher requested:
4 clips EX-Explosive Rounds
2 clip Stick-n-Shock ammo
2 clip Regular ammo
2 mags EX-Explosive Rounds
1 mag Regular ammo
1 mag Shock Lock Rounds
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-09-13/0723:05>
Ellena requests

Pistol
Sernopal
Spas-22
Grenades
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-09-13/1719:51>
OK.
I klnow that GM has possibly hard times, but with PM messages unanswered I have no option but to ask here:

Is Battleriffles specialization allowed for Longarms? Since it is not by Chummer, I still go with my modified Remington 990

Is that bloody dog approved or Should I make modifications to lower its prize? It costs more than 800K in this version. Not a plane and a few drones, but I NEED APPROVAL.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-09-13/1727:15>
Butcher requests:

For the HMG:
3 Drums of Anti-Tank Rounds,
1 Drum of Suppression rounds

HK 247-Arctic
1 clip/magazine of APDS
1 clip/magazine of SnS
1 clip/magazine of AV
1 clip/magazine of Subsonic

Heavy Tactical Pistol:
1 clip/magazine of APDS
1 clip/magazine of SnS
1 clip/magazine of AV
1 clip/magazine of ExEx

For the Franchi SPAS:
2 clip/magazine of Armor Piercing Flechettes
1 clip/magazine of Flare Rounds
1 clip/magazine of Shock Lock Rounds

For the Fineblade knife:
no ammo needed

I'ld like to have a survival kit, climbing gear, Rappeling gloves, And a couple of grenades

Since there are no grenade launchers available to us all of the following are supposed to be hand thrown grenades:
I'll be requesting a cluster grenade and if available white phosphorous grenades.otherwise a couple of frag and high-explosive grenades subejct to availability.
Also I'ld like to reuest a Petite Brume grenade (arsenal 64).


If possible I want to ask someone who is capable of doing so to fit an underbarrel grenade launcher to the HMG, if I am allowed to do so.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-09-13/1756:41>
Will try to get a post up later tonight, but currently at work for about another 5 hours (ugh!) and will need some time to wade through the gear list.

For now, just assume Omeed takes the bog-standard gear.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-09-13/2245:54>
Requests for plastic explosives and detinators is approved, ammo requests approved, I`ll authorize 4 grenades of everyones choosing, but chemical splash or gas grenades would have to be requisitioned in advance for consideration in advance, so for the next mission most likely but for this one no.

The actual sniping rifle is aboard the VTOL but otherwise take the battle rifle.

I'll have to do a little reserarch on how much space summoning materiels take up and if watchers need them real quick, but I'll assume you would be able to collect the supplies and conjure one or two spirits on the flight over.

The autosofts are approved, the VTOLs are also equipped with auto rapells as well.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Magnetbox on <03-09-13/2320:58>
Sorry, didn't post my ammo on here. I have been a bit busy over here defending my PhD dissertation and a whole slew of other things. Nothing too special here:

Pistol:
2 clips gelrounds
2 clips subsonic

AVC:
4 clips regular

Sniper:
3 clips regular
3 clips hollow point
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-10-13/0405:18>
Ammo-wise, I just want a couple clips of SnS for the pistol I'm issued and a couple clips of APDS for the battle rifle (I'd imagine that the drones will probably end up going to the other rigger).

As an aside, what would everyone think of just handling the tactical network by running it on my comm (since I believe we have Signal 5) and just slaving everyone's to mine since I have 6 Electronic Warfare with a specialty in Encryption?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-10-13/0418:34>
There are binding not summoning materials. You can summon a spirit in one IP,but for binding you need materials and 1h pre force of the spirit. At any given time there can be only 1 unbound spirit and 5 unbound watcher. Spirits vanish at sundown and sunrise if they are not bound.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-10-13/0434:19>
And if you ask me, bound spirits are excelent advantage.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-10-13/0454:49>
And if you ask me, bound spirits are excelent advantage.
yest hey are but it costs a lot to bind a powerful spirit.

if you can manage to bind one you definitely should, but you have only one attempt so be careful.

if i am not mistaken charisma is the limiting attribute of how many bound spirits you can have at one given time.

Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-10-13/0524:23>
indeed. It may be a bit difficult for HP spirits but to have two force 4 spirits anytime at your disposal, in adition to one that you can summon on site...hmmm...rewarding...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-10-13/0616:45>
I was thinking about it, but I don't think we have enough time for my character to recover from it all afterwards.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-10-13/1226:15>
On the Tacnet case, I think I don't even have the Software, so I was thinking alogn the lines of the riggers or hackers will provide one.

I'm all for a centralized tacnet provided by the one who can do it best.

for the grenades, if 4 are provided I take:
1 HE
1 White Phosphorous
1 Petite Brume
1 Cluster Grenade


And can I get that HMG without Safe Target system and the Gyrostabilizer Harness?
The Safe target system prevents me from shooting at anything if pointing anywhere near a teammate, but does nothing usefull. (although we have a mark74- smartlink which would be made obsolete by this)
The Harness is for mere humans who are not able to achieve physical stats to carry a heavy weapon and makes it a matter of minutes to pick up the weapon.
It does provide RC, but I got an inbuilt Gyro, whith which it doesn't stack.

Basically both of these mods make it way less usable and since this is the only Heavy weapon I get, which is my primary field of operation and you kinda told us it was specifically worked out for me,
I'm asking to get rid of these 2 mods which complicate things but don't do any good for my character,but seriously hinder him.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-10-13/1305:06>
IMO Safe targetting system is under shooters controll, can be turned off. While I understands duplicity. About  the harness...does it mean that if you got hit, someone else would be able to use that weapon?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-10-13/1317:15>
Actually you might just try requisition one on your own, or ask if you can hold it if the situationa rises, that I want to use my shotgun.

The harness takes 5 minutes(iirc) to strap on and then you can use it.
If you have body and strength 8 you can just ditch the harness and use it without, just pick it up, point and pull the electronic trigger.

Provided you dont have the heavy weapons skill you use Agility -1.

If that safe target system can be disabled it's fine by me.
If that gyro harness is foldable and must not be used it'ld be fine by me too.

Since the weapon has SA and BF capabilities, you can probably just brace it anywhere you like and shot it in burst mode, should there be no Harness available, or no time.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-10-13/1347:57>
Hey, I dont want it for myself, Im packing the less weight possible, even sweating in this environment can kill a man. I was talking about anyone else being able to use the weapon (IMO at least one other team member is "Heavy weapons able") but those 5 minutes sucks for such case...:P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-10-13/1353:56>
My intent is to remain with the plane that I fly out there (probably the passenger one) and maintain it as base of ops to provide both a fall-back point and a centralized command post in case any sort of splitting up is necessary.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-10-13/1422:39>
I couldnt recall off hand if you had the gun arm mount or not. But the gyro harness is detachable so you can leave it off or put it on the chopper, If A4BG gets bored he can suit up with the gyro mount and yank the tail vindicator to help out :). Otherwise the safe target system works with your Mk. 74s otherwise the mk 74 would just be a useless visual mod.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-10-13/1436:05>
If it comes down to needing to get the others out of the fire quick, I'll just swoop in with the plane. Speaking of which, if it's at all possible for it to be switched out quickly enough, having a couple of Vanquisher auto-cannons (Arsenal page 124) instead of two of the missile launchers on the plane could help matters (though it'd make more sense as well than having all the weapons be missiles).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-10-13/1439:18>
the mark 74 is a special mod that makes suppressing fire not hitfriends with a special something that works within centimeters.
the safe target system locks the trigger whenever pointing inside of a 3meter distance to a teammate.

Thus the safe weapon system disables suppressive fire in the general area of teammates and the mark 74 will not activate.

If the safe weapons system can be  disabled, everything works fine, if not the mark 74 only works with weapons that do not have a safe target system.

(You can not shoot into a melee fight with a safe weapon and you can't shoot from the 2nd row, I think you can shoot if standing back to back although raw your line of fire would be inside a 3m radius from your teammate.)

The cyber gyro mount was one of the cyberitems that were changed between the different versions, so yes I do have it.

Also I updated my character  with the new weapon and the switched negative quality.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-10-13/2158:51>
The safe target system is a physical mechinism to bar the trigger mechanism, the mk 74 works on that mechinism but is much more precise and would overwrite the normal safe target system`s protocols. I dont know how other gms handle the mk 74 but I cant see it working without it having some channel of manipulation to work through, so that is how it works in my game.

The Lead TR has a concealed auto cannon, I considered arming them with additional cannons but went for more traditional gunship armaments. Air to ground rockets and air intercept missiles.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-11-13/0801:20>
So you are saying the mark 74 is an upgrade to the safe target system making it work within centimeters instead of within 3 meters?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-11-13/0857:27>
IMO Mar 74 allow military sniper to shoot the vilain who is taking hostage as a shield, but wont allow to shoot at team member. The weapon IMO mastered by Smartgun modification, and even more when we talk about Electronic firing system. Not that this is really important discussion... Since rules are abstract and says enought to just follow with description...IMO
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-11-13/1330:39>
Remington 950:
2XAPDS
2xExEx

APIV:
1xAPDS
1xExEx
2x SnS
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-11-13/1344:41>
quick question:
Do I sweat? I'm full cyborg/metal so without chemical glands I shouldn't.
Also I know it will still be really necessary to hydrate, but Do I need to lubricate my nonexistent skin and similiar stuff?

I'm going over this ingame, with my TriSeq Doc Contact, so my Character should know.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-11-13/1349:36>
I'm still sort of floundering when it comes to gear, going to continue reading up on that. But I'll try and be ready and understand what everything is/does by the time we hit actual action.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-11-13/1720:04>
basically at this point you should pick between having the vehicle compact Assault rifle or the submachine gun, everyone will have a pistol, and a shotgun, the marksmen have battle rifles with ranges even longer than the ARs. After you pick between the AR or the SMG pick 4 magazines of ammo for your shotgun, pistol, and primary (SMG or AR) take note that the SMG has 2 magazines, so you should actually take pick 5 mags worth of ammo for it.

after you select those, pick 4 grenades (all grenades will automatically have gecko tips, because I said so.)

The riggers will have most their gear stowed in lockers if they need it, and the VTOLs have survival gear aboard them, and a Nexi that you can copy programs over from, including the tacnet. I might recommend that you run your tacnet from that Nexus as it has higher stats than your commlinks, but that's up to your discretion.

I wouldn't think butcher would sweat, but hydration is still important. I've played a full cyborg character before and metabolic needs were still important, but things like sweating or contact vector drugs didn't come up, so I'd rule the same for you.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <03-11-13/1723:28>
Ill take the SMG and two clips of subsonic and 3 of regular.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-11-13/1735:20>
it's going to be approximately 10 hours before you reach the search point, so assuming you recover a minimum of one box of stun per hour I assume you would be able to recover from any summoning drain. I figure most of you will be resting on the flight anyway. The lead VTOL has a kitchenette and accommodations as well, also a medical robot on standby.

If everyone is ready to move on to the boarding and takeoff scene I'd like everyone to move to the concourse IC and take an audio perception test, at -3 (Your headphones should help though).

if you have any extended tests or actions  you'd like to complete before then go ahead though.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-11-13/1748:09>
Omeed's pretty much ready to roll. For gear, he'll be defaulting in automatics... I remember you saying earlier in the planning stages that longarms could be used for firing an AR in SA mode? If so, he'll take the AR. If not... he'll still take the AR and look dashing holding it as he tries to blow stuff up using Toxic Wave.

And yeah, I'll try and summon a spirit once the flight starts, mostly just to get used to the spirit summoning rules. Keep in mind I'm a noob so... yeah. Omeed is green in more ways than one.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-11-13/1839:45>
take an audio perception test, at -3 (Your headphones should help though).

Does it mean that everyone has -3 or some special equipement reduces this penalty?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-11-13/1948:42>
we make a sound based notice check with -3 and gear works as usual (so select sound filter works against this penalty for example)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-11-13/2352:21>
Going to the concourse signifies you`re ready to beging the mission. The -3 is a situational modifier.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/0001:06>
Just a quick question: if we have enough time to summon a spirit and bind it on board the plane, can we edit out posts and ask for some binding material?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/0010:24>
I put it in spoilers in the IC, but I'll put it here as well (unsure which is preferred).

8d6.hits(5)=3]Perception Roll called for (http://invisiblecastle.com/roller/view/3968263/) 3 Hits

14d6.hits(5)=9]Electronic Warfare 6 + Specialization in Encryption (2) + Encrypt 6 (http://invisiblecastle.com/roller/view/3968269/) 9 Hits
Second roll is to set his comm-link up on Strong Encryption with 4 hour interval.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-12-13/0115:00>
Assume you are issued the proper binding materiels you require, from the armoury, and yes I prefer you put your rolls in spoilers in the IC thread.

Dont forget everyone, your personal medkits contain 20 sticks of "Clever red fox brand sharp eye gum" (russian brand of betel)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/0123:50>
Dont forget everyone, your personal medkits contain 20 sticks of "Clever red fox brand sharp eye gum" (russian brand of betel)

Consider those to be left behind for mine. The occasional drink and nicotine are the closest thing to drugs that any character I play will touch.

Is that Electronic Warfare roll good enough for the level of encryption I was going for?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/0147:16>
You can always bring the betel with you and use them as bargaining chips.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/0834:20>
we make a sound based notice check with -3 and gear works as usual (so select sound filter works against this penalty for example)

Select sound filter doesnt help in such situation. It would help you to notice predefeined groups of sounds. So You need to say:
 Im seting my select sound filter for this groups of sounds (more or less specific): Gunshots, steps, vehicle engine human speech IDN what else. You may concentrate on one such group at a time, again saying which one. everything else would be filtered. It doesnt add any dices to roll...
Also spatial recognizer...helps you pinpoint the source of sound, but first you have to be able to perceive that sound to focus on it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/0842:11>
Select sound filter doesnt help in such situation. It would help you to notice predefeined groups of sounds. So You need to say:
 Im seting my select sound filter for this groups of sounds (more or less specific): Gunshots, steps, vehicle engine human speech IDN what else. You may concentrate on one such group at a time, again saying which one. everything else would be filtered. It doesnt add any dices to roll...
Also spatial recognizer...helps you pinpoint the source of sound, but first you have to be able to perceive that sound to focus on it.

So if I understand you correctly, we would need to first notice the sound before being able to pinpoint it? So basically 2 different perception tests for the same sound? If that's the case, I'll edit my post to reflect that.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/0845:04>
Jup, IMO thats how Spatial recognizer works. Like when you hear  ticking, and you are trying to locate the bomb using your ears...

One more ting for that Select sound filter: You are able to have that number of predefined groups, what is rating of your filter.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/0850:12>
That just sounds extremely inefficient to me. Would the threshold be the same for both tests?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/0852:18>
That just sounds extremely inefficient to me. Would the threshold be the same for both tests?

RAW: The user receives a bonus of +2 dice pool modifier on all Perception Tests to find the source of a specific sound.

You dont receive bonus to notice the sound. You receive bonus when attempting "to find the source".
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/0903:57>
let's assume we have some random but known situational modifier like wind, the rotors of a rotorcraft...
then the sound filters should work

Aryeonos didn't say where the -3 come from, could be from a sneaking someone who has a silence spell or adept power,
or it could be something like wind.

Since Aryeonos specifically said, the earpices help I assume, that the select sound filters apply to the situation, otherwise there would hardlybe any need to mention them specifically.

sHe could have meant, don't forget the +3 from your enhanced sound earpiece mod, but unless otherwise noted I will continue to assume the select sound filter was referenced and thus use them in my roll.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/0907:52>
So basically it would be for sounds that are so obvious (for example a big explosion) we don't need to roll perception, but we would roll to locate where that came from. Makes sense. I'll edit my post consequently.

And yeah, the way I understand it Select Sound Filter would have to be set before picking up on the sound. It shouldn't help pick up on a sound per say, just filter out the other junk so it's easier to concentrate on one particular sound. I think it can also be set to warn you if a certain trigger is activated.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/0913:46>
Spatial recognizer is for example for sniper shots.

You may hear it the first time and maybe know the general direction of the source.
A spatial recognizer could pinpoint the source in such an accurate way, that you can shoot back.
Also if you don't find it at first a spatial recognizer gives you cumulative boni on subsequent sniper shots from the same source,to find it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/0927:36>
let's assume we have some random but known situational modifier like wind, the rotors of a rotorcraft...
then the sound filters should work

Aryeonos didn't say where the -3 come from, could be from a sneaking someone who has a silence spell or adept power,
or it could be something like wind.

Since Aryeonos specifically said, the earpices help I assume, that the select sound filters apply to the situation, otherwise there would hardlybe any need to mention them specifically.

sHe could have meant, don't forget the +3 from your enhanced sound earpiece mod, but unless otherwise noted I will continue to assume the select sound filter was referenced and thus use them in my roll.

IMO Ayeronos meant that +3 Improved audio fom headphones should be available, but -3 for situational modifiers do apply.
One more time what Select sound filter do: You are able to highlight ONE SINGLE CHOSEN channel at a time, and have trigered monitoring for others, which would allowing him to playback the sequence.
And it doesnt give any bonus dices
Rules are more than clear on what this equipement does.

So basically it would be for sounds that are so obvious (for example a big explosion) we don't need to roll perception, but we would roll to locate where that came from. Makes sense. I'll edit my post consequently.

And yeah, the way I understand it Select Sound Filter would have to be set before picking up on the sound. It shouldn't help pick up on a sound per say, just filter out the other junk so it's easier to concentrate on one particular sound. I think it can also be set to warn you if a certain trigger is activated.

You can locate things you know that exist.
You are not able to locate anything you dont even know that exists.
= You can try to locate anything that exists and you have succeeded in perception roll for it :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/0934:57>
Yes they don't give bonus dice,but negate penalties...
Also I interpreted the sound filters, that you can filter out a single channel too (like partychatter, wind,...),
This should technically be easily handable for that kind of technology.
If I played this wrong for all those years I will reroll, without further ado,
but I think Aryeonos should decide if they do work or if they don't, so I'll wait for his call.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-12-13/1009:28>
You can locate things you know that exist.
You are not able to locate anything you dont even know that exists.
= You can try to locate anything that exists and you have succeeded in perception roll for it :)

Can you give me an example of something the character knows exists but doesn't know where it is? Every example I can think of the character should be able to pinpoint where it is coming from with a certain number of net hits on the first perception test. Needing a second perception test just to pinpoint where the sound is coming from sounds time consuming for no good reason. Would the threshold be the same as the first test? Would the modifiers be the same as well? If not, what different modifiers could there be? I'm really confused by this.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1020:33>
As mentioned before:

You hear a snipershot, and maybe know the general direction (behind you) but due to the long distance and echo provided by the mountainview,
you can't tell wether he sits inside the shed that's 800meters away and more to the right or maybe uses those rocks as cover and camouflage that are sitting more to the left and are maybe 900meters away.

You know the sound exists, but you don't know where it comes from.

Another example:
You are in the basement of a building complex and 2 floors above there is a detonation, you do know the sound exists because you hear all the rumble and feel the ground shaking,
but discerning the exact location of the detonation/sound source (2 floors up down the hall 4th room to the left) is quite dificult.


If for any reason you don't get the needed hits to pinpoint the sniper in example 1 (long range maybe a sound suppressor and the echo are quite a lot of negative dice pool modifiers) then you can subsequently try to improve the location on the 2nd / 3rd shoot wile taking cover or running away or evening running towards him.


A third example, you are searching that stupid cockroach that just crawled under your kitchen sink an it does those cockroach sounds,
You know they exist and can barely hear them if turning up your enhanced sound perception, but you need to specifically know
wether it sits in the left corner waiting or running alogn the right side beneath your kitchen furniture.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1033:09>
IMO this is up to GM to say the final word. I had hard time learning this during PbP two years ago...
Darkened floor in the building, targets somewhere around. My adept had Select sound filter set to human steps, doors, metal parts scratching(weapons etc), and breathing. We knew there is another one in corridors, well we didnt see each other, Ive managed to hear his steps and used Spatial recognizer to be able to locate the man and outmaneuver the man into the field of fire. He solved that with grenade launcher, catching me in chunky salsa area, costed me point of Edge for Hand of god and new liver :P well I never forget those combat turns :D

IMO when you use select sound filter the way you just did...to supress the background noise, you would supress even some important sounds that would be good to hear. It works the way it analyzes this background, and when specific pattern appears, it highliths it over others...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1035:00>
I.E. in our situation: If GM wants us to roll for perception to make an impression about how stealth those airplanes are, you would filter out the sound of engines ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-12-13/1119:38>
With only six hours of sunlight, summoning spirits might be difficult, since they disappear at sunrise and sunset. I assume (since this is touchy-feely astral stuff we're talking about), this refers to literal sunrise and sunset. Can we get some idea from our GM when sunrise will be happening? Mid-flight, about when we land? It will help me and Fisher determine whether or not non-bound spirits will be a sound investment.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1123:21>
I was assuming select sound filters would be more advanced then a lowpass/highpass filter by 2073.

And the book talks about ignoring penalties up to x/y when trying to make out a specific noise,
it does not say anything about setting it to specific sounds etc. I still am under the impression,
that this is not only an intelligent program, but also hardware specifically designed, with state
of the art 270 technology.
So wind should be a different noise then engines imho.

I really do need to re read the rules before discussing it though, it might just be lenient ruling in my groups.
And this might be worth a rules thread instead of having it here in OOC.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1128:01>
I think while in the process of binding sunset/sunrise shouldn't disturb you, does it?

When you have 10 hours time you summon a spirit which takes... 3 seconds?
Then bind it a couple of hours, lets say a force 5 spirit, you need 5 hours and then have 5 hours left to get rid of drain.
I think medkits work on drain, so the docs should be able to help you with that too.

With 4 hours of time beforehand you might be able to summon/bind a spirit of force 4 and another spirit of force 5 on the flight.

I didn't check your drain pool though... that might be too much to handle. (though I think you got those pain editors that let you ignore the accumulated stun damage from the first binding on the second one)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1129:20>
Quote from: SRA, p.333
Select Sound Filter:
This filter allows the user to block out back-ground noise and focus on
specific sounds or patterns of sounds (in-cluding sound, word, or speech
pattern recognition). Each rating point allows the user to select a single
sound group (such as a conversation or the breathing of a guard dog )
and focus on it. The user can only actively listen to one group at a time,
but she may choose to record the others for later playback or set them
to triggered monitoring (such as sounding an alert if there is a variation
in the breathing pattern of the dog, or if the conversation brings up a
certain topic).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-12-13/1215:25>
I'm not assuming we have binding materials handy, is all. I'm trying to find out if using an unbound spirit is feasible.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-12-13/1315:32>
I'm not assuming we have binding materials handy, is all. I'm trying to find out if using an unbound spirit is feasible.
Bineimg materials are standart issue, you have all you need.

And bond spirits are your private army. Definatly bind them if you can.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-12-13/1402:33>
Well if I recall correctly it takes karma to bind them, but I might bring up that it`s night 18 hours a day, so binding might be all together forgoable, but do keep track of your over moission expendatures, it comes out of your paycheck.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/1407:09>
Well if I recall correctly it takes karma to bind them, but I might bring up that it`s night 18 hours a day, so binding might be all together forgoable, but do keep track of your over moission expendatures, it comes out of your paycheck.

Nah, binding spirits doesn't cost karma. You're probably thinking of Focus Bonding.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-12-13/1415:55>
I could have sworn perminately binding a spirit cost karma, well good news for you guys, just a slight pay deduction. I Would assume that you`ve had the correct materiels for your tradition flown in on order already, so dont worry about how you got odd scented candles, wood chips and feathers to the arctic or whatrver.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/1419:14>
If it were actually permanent, then I could see a small karma cost (like Force or 2 x Force), but as is you have to keep track of services to make sure you don't run out--and rebind to get more services, which means another Test and Drain Resist.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1507:00>
Quote from: SRA, p.333
Select Sound Filter:
This filter allows the user to block out back-ground noise and focus on
specific sounds or patterns of sounds (in-cluding sound, word, or speech
pattern recognition). Each rating point allows the user to select a single
sound group (such as a conversation or the breathing of a guard dog )
and focus on it. The user can only actively listen to one group at a time,
but she may choose to record the others for later playback or set them
to triggered monitoring (such as sounding an alert if there is a variation
in the breathing pattern of the dog, or if the conversation brings up a
certain topic).

Yes, it looks like you are indeed right.
Since Aryeonos kinda waived this one, I will do it right the next time it comes up.

So can I set my one slot of soundfilter to notice me whenever gunfire get's noticed and not filter my other slot which I'm actively listening too?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1534:00>
now we are on the right track. It would be nice to have this noted somewhere so if such event happens, someone an say: Hey: I have sound filter set for such conditions. in 8 people we are possibly able to monitor wide specter of sound patterns ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1539:20>
I should really start to go over all of your characters,just to know who to ask if I want need to know something specific.
Like "which (para) critter makes clicking noises".
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1629:54>
And here comes Tacnet to the play. We can discuss this things, or, since Select sound filter is one of sensory inputs for the tacnet, we can just accept the fact that we all have Tacnet bons even for Perception and forget about that :)

Really...it does matter in 3 man team when you have your specialization and no tacnet exists. In this 8 wo/men squad I dont think it would be manageable...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1656:22>
I used to compile lists just for myself who knows/can do what when I wasn't used to the team yet,maybe I'll make one for this too.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1706:36>
Hey. Did I just hear first thing that really belongs to Leadership? Fenrir silently applauds :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/1715:37>
I used to compile lists just for myself who knows/can do what when I wasn't used to the team yet,maybe I'll make one for this too.

Well, I'm pretty well the best at encryption, and likely to be the one flying the main plane. My character probably has one of the better skills for tactical deployment (Leadership 4 with specialty in Strategy), and I make a good Doc especially with the Valkyrie module seeing as I've got all of the medical skills at 3.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1749:09>
I can say Nina is pretty good at medicine, thanks to increased mental capacity, intensive training and natural talent, and also specializes on toxins.
She is also highly perceptive with four senses and in combination with K9 she is very good at tracking. She is capable of infiltration and pretty good with long arms/carrying modified hunting riffle. Standard athletic training, including diving and parachute. Also experienced in HtH combat, specilized in Wildcat MA.
Fenrir is hunter&killer. Also able to detect magical threat. Also...able to hunt its prey, scarred as hell, all the day, .
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/1750:45>
I can say Nina is pretty good at medicine, thanks to increased mental capacity, intensive training and natural talent, and also specializes on toxins.
She is also highly perceptive with four senses and in combination with K9 she is very good at tracking. She is capable of infiltration and pretty good with long arms/carrying modified hunting riffle. Standard athletic training, including diving and parachute. Also experienced in HtH combat, specilized in Wildcat MA.
Fenrir is hunter&killer. Also able to detect magical threat. Also...able to hunt its prey, scarred as hell, all the day, .

Yeah, between the two of us, we've got a lot of medical ability :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1754:11>
like I said before...MASH 4077. Someone should take that Hawkeye  ;) someone with real eyes :D
Paradox...
I hope that this ability wont be needed :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-12-13/1856:06>
https://docs.google.com/spreadsheet/ccc?key=0ArDou47s_kv2dDhxeGk4c2xUWEM1UWdxMjhUdjlkakE&usp=sharing

Everyone can edit, and yes that means everyone should correct his dataset instead of blaming me

I just put in the general descriptin Areyonos gave at the recruitment thread, I'll add in details for each team member in the next couple of days...
It's just after midnight right now so I'll go get some sleep.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-12-13/1928:05>
Completed. Good oportunity to fix choices that were forcedby chummer.
You has to be in the same time zone  ??? where are you from?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-12-13/1935:04>
https://docs.google.com/spreadsheet/ccc?key=0ArDou47s_kv2dDhxeGk4c2xUWEM1UWdxMjhUdjlkakE&usp=sharing

Everyone can edit, and yes that means everyone should correct his dataset instead of blaming me

I just put in the general descriptin Areyonos gave at the recruitment thread, I'll add in details for each team member in the next couple of days...
It's just after midnight right now so I'll go get some sleep.

Data input.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/0621:07>
Completed. Good oportunity to fix choices that were forcedby chummer.
You has to be in the same time zone  ??? where are you from?

That's the CET timezone, I'm from Germany.
(Yes my character too, no that's the first time I ever play a german character in a Shadowrun game in 10 years, it just fit the character.)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/0631:22>
Completed. Good oportunity to fix choices that were forcedby chummer.
You has to be in the same time zone  ??? where are you from?

That's the CET timezone, I'm from Germany.
(Yes my character too, no that's the first time I ever play a german character in a Shadowrun game in 10 years, it just fit the character.)

Where exactly? Im visiting our company HQ in Guttersloh each month...amidst  Hanover and Dortmund
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/0734:31>
I just recently moved to Berlin. (~400km from Gütersloh)
I actually come from a small town near Frankfurt (FFM).

I know Gütersloh by name but haven't been there yet.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/0811:54>
Ah Berlin, Berlin :)
Enjoy the city, been there a few times...at the Hauptbahnhof :D just passing throught. I still hope Ill get enought time to pay the city itself a visit. One of Shadowrun icons :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-13-13/0832:56>
I quite like Berlin, met my wife whilst travelling there (she's also a brit). Shame it's covered in english graffiti, but other than that tis a lovely place.

I have edited my ammo post to show my grenades.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-13-13/0840:39>
I'm going to be rather busy with work today, and away from books/chummer, so I'll update the Google doc with Omeed's specialities later (though I imagine there will be some overlap with Fisher). I have tomorrow off, though, so I will spend that nailing down niggling rules stuff and gear and generally catching up.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/0909:49>
overlap/redundancy in our group size is not only unpreventable but can be quite important
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-13-13/0919:39>
I'll roll my summoning/binding here and once all the posts have been made about entering the aircraft I'll slip it into the IC.

[SPOILER]Summoning a force 5 fire spirit: Summoning 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3970582/)

Spirit opposed summoning: Spirit force 5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3970580/)

So that leaves me with 2 services and 2 drain to resist. My drain resist pool is 13, so I'll buy the 2 hits (unless the GM wants me to roll it, in which case I'll edit this)

Now on to the binding.

Fisher Binding test: Binding 4 + Magic 5 + Power Focus 4 (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3970603/)

Spirit opposed test: Force X 2 (10d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3970589/)

Wow, my lucky day! Spirit got absolutely no hits. My 3 hits then add to my services pool, for a grand total of 5 services owed after all is said and done.

2 DV to resist so I'll buy them once more unless the GM wants a roll on that.

Altogether, that's ¥2,500 out of Fisher's pay for the materials and a bound force 5 fire spirit :)[/SPOILER]
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1027:41>
Im not going to change my posts nor I want to dispute it. IMO there is more than single entry/exit point. Fenrir is placed in the cargo ramp, if there is such a thing.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/1221:54>
Which is the exit you usually use when jumping out, isn't it?

I have no problem taking Fenrir with us if we drop a scout team.
(If I do go with that team)
Also there is probably enough room to walk around the cage.

I was just thinking if we might drop I should be first because I am kinda the tank if I'm not mistaken.
If someone else wants to go first (including Fenrir) they are welcome.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1239:37>
now this is exactly the part when Im starting to have fun and why nina fells asleep. Because when we had a chance to think about this things, everyone said: Fuck it, it doesnt matte. So now we are going to do the planning in the aircraft.
And another funny part: You think that you will jump out from the aircraft and Nina will still be sleeping? No. That place I call LZ. IMO good time to get things/people into right order for exiting the plane.
LOL.
Nina had the idea that riggers will land with us and there we will be deployed. Also, nice that we filled that chart yesterday. It is nice to see who is going for recon. Tank first, CovertOps and Recon Specialists second. :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/1334:22>
I said when dropping hot (in the IC thread) whith which I meant in a combat situation.

Also I was on the side of planning while we should have not on the dosn't matter team.

I do have no idea how these plains look from the inside and in general I as a player have no idea how much room you need to get past another person in a plane with an open cargo ramp.
In normal circumstances 1 meter is more then enough to get past one another for normal humans, armor or not.

Since this is a cargo ramp there should be enough space to handle cargo.
I do not have any real life experience with droping out of a plane though.

Also I do not want to be the first one doing recon. I am able to do so but I was not assigned the appropriate gear.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-13-13/1340:53>
If it's possible, I'm thinking it may be a good idea to use that nexus as the main control system for the vehicle. I think it would just take slaving the vehicle's own systems to it, but I'm not entirely certain.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1346:43>
Sorry my state does not improve the way I would want to so Im in a bad mood...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1349:23>
If it's possible, I'm thinking it may be a good idea to use that nexus as the main control system for the vehicle. I think it would just take slaving the vehicle's own systems to it, but I'm not entirely certain.

You know...from the point of view of my other character I really envy you two pilots :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-13-13/1350:01>
If it's possible, I'm thinking it may be a good idea to use that nexus as the main control system for the vehicle. I think it would just take slaving the vehicle's own systems to it, but I'm not entirely certain.

You know...from the point of view of my other character I really envy you two pilots :)

Oh? Why's that?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1354:10>
So far he had only SUV, motorcycle and a few security level drones under control. This nice military stuff...ahh...Omar would love it :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-13-13/1406:41>
So far he had only SUV, motorcycle and a few security level drones under control. This nice military stuff...ahh...Omar would love it :D

Oh, that. Yeah, I wish I could get stuff this nice in games with my RL group. Though just being able to get decent aircraft (the Wasp auto-gyro is just too small) within a starting character's availability and resource limit would be good enough for me.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1426:41>
my players acquired Banshee...well we are talking about 120 karma characters. And they had to stole it...beat the air pirates during Artifacts Midnight :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-13-13/1504:19>
Am I right when I remember Aryeonos saying we generally have enough space in our aircraft?

How big is this thing and how much space do we have?
Enough to hang a hamock and get some "comfortable" sleep?
Enough to work out?

Also we have amenities in the plane and it features extra entry/exit points per default (and they are still there Aryeonos didn't remove them), so the drop matter should be fine.
So we can have soy coffee and soy sandwiches, yay!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-13-13/1535:04>
hehehe just dont feed animals :D
About the plane:
Quote from: p.14, MilSpecTech2
The TR-73 is Ares’ latest update to the venerable TR-55 Security
model. The TR-73 is capable of greater speeds, improved damage
resistance, and better target suppression than the earlier models. The
keys to the model’s success are General Dynamics’ avionics and the new
General Motors turbines. Improvements in materials technology have
improved the tilt-rotor’s resistance to damage without a large increase
in weight. Now produced with virtual-reality integrated controls, the
TR-73 is capable of amazing feats of agility.
Std. Upgrades/Accessories: Extra Entry/Exit Points, Improved
Takeoff and Landing 2, Lock On Countermeasure, Rigger Adaptation,
2 Weapon Mounts (external, fixed, remote), Weapon Mount (internal,
flexible, remote)
TR-73 (TRanSPoRT PlanE)
hanDl    aCCEl      SPD  PIloT  BoDy  aRm   SEnS a  vaIl        CoST
+1       30/120    360     3         30      10       3         24r     1,550,000¥

> There is a different variant out with a retractable belly turret instead of the
flexible mount. It was quite a surprise when it started shooting at us while we
were chasing it.
> Kane

> I’m sure you did something suitably drastic.
> Snopes

> No, not really. The air-to-air missile was pretty tame. I only fired one, and it
wasn’t painted red.
> Kane

> Mercury Express has purchased nearly a hundred of these to handle priority
shipments. They use them at the regional hubs for the local portion of the trip.
> Clockwork


Extra exit and entry points are standard :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-13-13/2122:33>
Additionally, each craf has been upgraded with a pilot rating 6, as well as rating 6 signal, firewall, response, and system. The lead vehicle has a quite a bit of sensors as well, a radar R6, barometric, atmosphere R3, UWB Radar R4, radiation sensor R4, Olfactory sensor R6, 4 directional microphones,
2 Rating 6 cameras with flare comp, hyper spectrum, mk74 smartlink, vision enhancement 3, vision magnification
Mounted on the nose and ventral surface of the plane
2 cameras with Ultrasound, Mk74 smartlink, vision enhancement R3, vision magnification
mounted on the lead surface of either wing
2 cameras with thermographic, flare comp, mk 74, and vision magnification
mounted on the ventral and dorsal surface of the short tail boom

Though they are stealth aircraft and their airframes have been extensively reshaped, their interiors are quite spacious, the loading ramps are easily wide enough to accomidate 4 people side by side, overhead of the ramp are winches for rappeling or ascending to the aircraft.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-14-13/0832:50>
Nice.

Thank you for clarification.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-14-13/0944:09>
Trying to update Omeed's Chummer file. Cannot for the life of me find the book that the "Ares Armored Coldsuit" comes from. Can somebody point me in the right direction?
EDIT: Thanks!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-14-13/0950:17>
Hazard Pay
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-14-13/1034:56>
Okay, updated the Google Doc (could the link be added to the OP of this thread by our GM so it can be easily found?). Also updated Omeed's sheet on the first page of this thread.

Forgot to mention it earlier, Omeed took 2 regular smoke and 2 high explosive grenades. All his other gear is standard-issue.

Just for the record, Chummer is currently showing Omeed over budget by 68 karma. I'm pretty sure I did everything right, and this is due to things like the GM giving us free foci and Initiation and so on, but if Areyonos just wants to double check the sheet to make sure Omeed isn't hilariously over-budget, that'd be helpful.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-14-13/1931:11>
I`m going to have to ask someone else to troubleshoot that one for you, I have  to do everything with my phone right now. But you would have had to pay the foci`s karma cost that wasn`t free, maybe you adjusted your essence and it lowered your magic. I have had to readjust everything before because one of those attributes readjusted the calculations.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-14-13/1934:01>
I`m going to have to ask someone else to troubleshoot that one for you, I have  to do everything with my phone right now. But you would have had to pay the foci`s karma cost that wasn`t free, maybe you adjusted your essence and it lowered your magic. I have had to readjust everything before because one of those attributes readjusted the calculations.
Pretty sure this might've happened when I slapped the 'ware on. I'll take another look.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-14-13/2025:27>
I`m going to have to ask someone else to troubleshoot that one for you, I have  to do everything with my phone right now. But you would have had to pay the foci`s karma cost that wasn`t free, maybe you adjusted your essence and it lowered your magic. I have had to readjust everything before because one of those attributes readjusted the calculations.
Pretty sure this might've happened when I slapped the 'ware on. I'll take another look.

That's pretty much why I just used the program to do that math for the skills and stuff, copied everything to an Open Office document and then put the implants and other stuff I thought I'd be using most often into the document.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-14-13/2253:49>
Just to be clear, which characters are we waiting on to get in the planes?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-14-13/2259:21>
Far as I know, I'm in the pilot's seat of the main plane, the other rigger is in the second one, and I don't think anyone else has boarded...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-15-13/0033:41>
It must be me then, seemed there were a few characters that were MIA at the airfield.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-15-13/0034:58>
It must be me then, seemed there were a few characters that were MIA at the airfield.

We may have had a few people kind of disappear. I've seen it happen a couple times.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-15-13/0051:21>
I've PMed our GM. Suffice to say, I think Omeed is very well and truly over-budget. I fear this type of game might be a little "advanced" for me. I fear I might have to bow out. And, yeah, with play-by-post this type of thing is very much the nature of the beast. But I figured I might as well be straightforward with all of you and tell you that I'm seriously considering quitting, mostly due to feeling like I lack the level of rule-mastery necessary for this particular game.

So I apologize for the lack of IC posts. Feel free to ignore Omeed's presence for the time being.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-15-13/0057:24>
I've PMed our GM. Suffice to say, I think Omeed is very well and truly over-budget. I fear this type of game might be a little "advanced" for me. I fear I might have to bow out. And, yeah, with play-by-post this type of thing is very much the nature of the beast. But I figured I might as well be straightforward with all of you and tell you that I'm seriously considering quitting, mostly due to feeling like I lack the level of rule-mastery necessary for this particular game.

So I apologize for the lack of IC posts. Feel free to ignore Omeed's presence for the time being.

In the post where you gave numbers for an overage, it wasn't a whole lot, and I know that I personally actually prefer when characters have some variance in that regard.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-15-13/0235:18>
Sad to see you go mate, it'd be better if you stayed on board but I understand if this is not your kind of game. I too feel like there's a lot of rules I don't know but so far nothing has affected my character or my gameplay.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-15-13/0237:50>
Sad to see you go mate, it'd be better if you stayed on board but I understand if this is not your kind of game. I too feel like there's a lot of rules I don't know but so far nothing has affected my character or my gameplay.

Heck, this is the first time I've actually gotten into game-play with a Rigger, and as such I'm not 100% on that aspect of rules.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-15-13/0330:15>
Seriously,
Take it as a Chance to learn the rules and just ask if necessary.
Or even if not necessary and you just want to check or ask.

It would be sad to see you go because of this.

If you however feel like you really don't fit the group, or have problems with a once a day schedule, we can't force you too stay.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-15-13/0816:05>
Beast, theres no need to go! Best way to learn the rules is to just dive in and FOIP (find out in play). It's only then that you'll find out the stuff you need, and you've got 7 or so other people who are happy to help on this thread alone. Your character seems really cool as well :D

Regardin the overspend, you could probably shave quite a few points by dropping a level or two here or there from secondary skills or removing utility things entirely (esp given our redundancies). Was he built in Chummer?

Regarding Active/not:

A4BG - Viktor - Plugged into the passenger VTOL
Nathen - Nico - Plugged into the drone VTOL
Thrass - Butcher - Checking out the passenger VTOL's gunnery system
Sichr - Nina + Fenrir - Asleep/ Locked in a box on the Passenger VTOL
Kouryuu - Red - Outside the passenger VTOL looking a bit nervous
Ernie55 - Ellena - Outside the passenger VTOL surprised at how sweet our rides are ;) - Will make next IC post this eve when home
HydroRaven - Fisher - Getting on to the passenger VTOL and about to begin rituals
Bewilderbeast - Banai - With those outside the passenger VTOL - But explained general quietness above

Magnetbox - Antal (sniper) - not posted IC or OOC since the 10th

Seem to be doing alright for a big group imho


Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-15-13/0911:50>
It's not a matter of not having time to post, or even due to the fact that Omeed is over-budget. I'm sure I could fix him, but I'm not sure I can find the three or four hours I need to sit down and familiarize myself with unfamiliar books and house rules to get him where he needs to be. Not without holding up the entire game, at least.

I'm still thinking about it. I'd like to play, but I'm not sure I can get this character table-ready in a timely manner.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-15-13/0916:58>
Over budget before or after you add the equipement?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-15-13/0931:50>
Not sure, because I just noticed it the other day. I don't believe equipment caused it, though. Haven't put a single point of karma into nuyen. As a result, he's just under -250,000 in nuyen, but I'm pretty sure he's supposed to be that way. I was under the impression 'ware and equipment was provided by TriSeq (if not, Omar is well and truly FUBAR). It's probably a combination of:
-Buying up Magic, then slapping on 'ware, and Chummer freaking out
-Not paying the karma cost for the bonded foci.
I'm not familiar with karmagen, so I don't think that accounts for anywhere near -68 karma Omeed has. Other than those two things, I'm pretty clueless as to what could've caused this, but I can always pare down his skills. I'm starting to think I might have an easier time building him again from scratch.
EDIT: I remember at one point our GM said; "You guys can take/would've had time to Initiate." This is another thing I probably just sort of threw on without really thinking about it, probably forgot to pay karma for this as well.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-15-13/0954:16>
Maybe it would be easier to re-create the character from scratch. It doesn`t take that long with chummer...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-15-13/1141:48>
Yeah probably the best...
make sure you check the free option for every item you choose
also I try to get my essence down first and buy magic up later, because buying magic 5 and putting in ware makes chummer auto buy another point of magic to stay at 5


If I were to check it, I would just to that... rebuild it side to side
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-15-13/1424:54>
make sure you check the free option for every item you choose
Sorry, what free option are you referring to? I'm not seeing it in Chummer.

Anyway, I managed to get Omeed karma-neutral by fixing the Magic/Essence issue and reducing some skills. The Conjuring skill group was entirely lost, and with it, all of Banishing, but otherwise everything else was just a point or two.
[spoiler]== Info ==
Street Name: Omeed
Name: Omeed Banai
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4 (6)
REA: 4
STR: 3
CHA: 3
INT: 3
LOG: 5
WIL: 5
EDG: 3
MAG: 4

== Derived Attributes ==
Essence:                   5.12
Initiative:                7
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 2
Assensing                  : 4                      Pool: 7
Automatics                 : 0                      Pool: 5
Binding                    : 4                      Pool: 12
Blades                     : 0                      Pool: 5
Climbing                   : 1                      Pool: 4
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 4
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 8
Cybercombat                : 0                      Pool: 4
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1 [Military]           Pool: 4 (6)
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 3 [Parkour]            Pool: 9 (11)
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 1                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Locksmith                  : 0                      Pool: 5
Longarms                   : 3 [Shotguns]           Pool: 10 (12)
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 2
Perception                 : 2                      Pool: 7
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1 [Semi-Automatics]    Pool: 7 (9)
Riding                     : 0                      Pool: 3
Ritual Spellcasting        : 1                      Pool: 9
Running                    : 1                      Pool: 4
Shadowing                  : 0                      Pool: 2
Spellcasting               : 6 [Combat]             Pool: 14 (16)
Summoning                  : 4                      Pool: 12
Survival                   : 2                      Pool: 7
Swimming                   : 1                      Pool: 4
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Arabic                     : N                      Pool: 0
Chemistry                  : 4                      Pool: 9
Combat Tactics             : 4                      Pool: 9
English                    : 5                      Pool: 8
Magical Theory             : 4                      Pool: 9
Magical Threats            : 2                      Pool: 7
Russian                    : 5                      Pool: 8

== Qualities ==
In Debt (15,000¥)
Incompetent (Leadership)
Magician
SINner (Standard)
Spirit Bane (Earth)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (10))
Antidote                   DV: (Toxin DV)-2
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Mind Probe                 DV: (F÷2)+2
Physical Barrier           DV: (F÷2)+3
Stunbolt                   DV: (F÷2)-1
Toxic Wave                 DV: (F÷2)+5

== Cyberware/Bioware ==
Adrenal Regulator
Attention Coprocessor Rating 2
MPC Bridge
Muscle Toner Rating 2
Reflex Recorder (Skill Group) (Firearms)

== Armor ==
Ares Armored Coldsuit     6/4
   +Fire Resistance 4
   +Insulation 4
   +Internal Air Tank
   +Thermal Damping 4
   +YNT SoftWeave
Ballistic Mask            2/1
   +Flare Compensation
   +Mark 74 Smartlink
   +Thermographic
   +Vision Enhancement Rating 2
   +Vision Magnification
Form-Fitting Full-Body Suit6/2
   +Fire Resistance 2
   +Nonconductivity 2
   +Responsive Interface Gear (Armor)
   +YNT SoftWeave
Full Body Armor Helmet    2/2
   +Insulation 2
   +Responsive Interface Gear (Helmet, Cold Sim)
   +Camera Rating 6
      +Flare Compensation
      +Image Link
      +Vision Enhancement Rating 2

== Weapons ==
Cougar Fineblade Knife, Short
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22
   +Shock Pad
   +Stock
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   +Smartgun System
   Pool: 12 (14)   DV: 7P   AP: -1   RC: 1
Grenade: High Explosive
   Pool: 5   DV: 10P (-2/m)   AP: -2   RC: 0
Grenade: Smoke
   Pool: 5   DV: (10m Radius)   AP: -   RC: 0
Sernopal vz/88V
   +Imaging Scope
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Gas Vent 2
   +Gas Vent 3
   +Laser Sight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 8   DV: 6P   AP: -1   RC: 4
Shiawase Arms Heavy Tactical
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 9 (11)   DV: 7P   AP: -2   RC: 0
Unarmed Attack
   Pool: 5   DV: 2S   AP: -   RC: 0

== Commlink ==
Singularity Battle Buddy Basic (5, 0, 0, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +AR Gloves
   +Custom Commlink OS
   +Sim Module (Cold)
   +Satellite Link
   +Printer

== Gear ==
Grenade: High Explosive x2
Grenade: Smoke x2
Headphones Rating 3
   +Microphone Rating 1 [Select Sound Filter 1]
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 2
   +Spatial Recognizer
Medkit Rating 2
   +Betel
Micro Flare Launcher
   +Micro Flares
MOSLTOV
   +Gecko Tape Gloves
   +GPS
   +MCT Gun Pit
   +Smart Pouch System, Ammunition Pouch
   +Butt Pack
   +Microwire (100 m)
   +Grapple Gun
   +Rappelling Gloves
Power Focus (Bonded Foci) Rating 4
Sustaining Focus (Health) (Bonded Foci) Rating 2[/spoiler]
Only thing I'm not sure about is whether or not he was expected to pay the nuyen cost of his foci, or just the karma cost.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-15-13/1443:59>
Just the karma I think.

When you add items there is an option to make it free.
There isn't once you added it I think.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-15-13/1449:54>
Just the karma I think.

When you add items there is an option to make it free.
There isn't once you added it I think.

I looked when I was building, and I didn't see one for weapons, armor and other gear at all--another reason I just added it to the document afterward. Now, there IS such a check box for Qualities.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-15-13/1453:08>
Okay, sorry for the freak-out, but I'm thinking Omeed is legal now. Like I said, I'm still interested in the game, just had a crisis of confidence when I noticed he was very over-budget. I will try to get an IC post up later today.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-17-13/0404:19>
Not much to watch since I'm pretty much slumped over being jumped in and all :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-17-13/0626:29>
Can riggers see/hear the conversation whilst they're jumped in? Never played with a guy who does full VR...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-17-13/0700:46>
You use commlinks as normal, but need to actively listen to either the data feed of a microphone or your ears.
You can not speak with your mouth, but could use any intercom for example to do so.

Everything device you use needs a subscription though.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-19-13/0058:32>
So... I'm an idiot. And I saved over my fixed Omeed sheet with the old over-budget Omeed sheet. Anyway, I fixed it and it should be all set now and I updated my first post in the thread with the real sheet. I'll try to get an IC post up soon.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-19-13/0135:32>
A Decrypt program could get through the encryption, yeah, but so long as Aryeonos is all right with me having it (with the roll I put before), I was trying for Strong Encryption - 4 hour interval to decrypt.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-19-13/0614:52>
If that is directed at me... I just wanted to decrypt my personal files myself to keep then safe from you my IC post was not about your encryption...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-20-13/0146:17>
As I keep reading in the base rules, you dont need to make a roll for an encryption, but there is an interval that can be spent on the encryption. Othereise the threshold is the program rating x2.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-20-13/0212:57>
As I keep reading in the base rules, you dont need to make a roll for an encryption, but there is an interval that can be spent on the encryption. Othereise the threshold is the program rating x2.

I was more requiring it of myself since setting the kind of interval between decryption rolls that I was wanting (either 4 or 6 hours) would be a little cheesy without having a roll (I was glad to see the 5 hits pop up on it).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-20-13/1254:56>
Magic time! Going for a Force 5 Spirit of Man
Summoning (4) + Magic (4) + Focus (4) = (12d6.hits(5) =4) (http://invisiblecastle.com/roller/view/3981133/)
Spirit's Opposed Roll = (5d6.hits(5) =1) (http://invisiblecastle.com/roller/view/3981135/)
That's 3 net hits, meaning 3 services to start, right?
I forget the Drain formula... is it really just number of services gained? I thought the spirit's Force had something to do with it. I'll hold off for now until I get back to the books. Also holding off on Binding rolls, since that will take 5 hours of ritual and the flight just started.

You need to resist drain in hight of hits from the spirit (not net hits!) minimum 1, which means in this case it's 1.
When binding I think it is hits * 2 drain miminum 2 but I'm not exactly sure atm.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-20-13/1349:34>
Yup, you got it right, thanks Thrass. Updated my post with the Drain roll. Omeed's next post will be the binding.

Entirely too excited to be getting down to some actual magic hijinks.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-20-13/2242:48>
The drain for both summoning and binding should be 2X hits (not net hits) by the spirit.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-21-13/0637:06>
How long before the landing? I dont mean to be pushy or something, but we are just boarding the transport for more than week :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-21-13/0841:20>
Unless others want to add something else or do something concrete, I'm fine with cutting to the chase, my rolls are posted.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-21-13/0900:52>
Also fine with cutting to the chase, going to get my binding rolls up in a moment.

EDIT: It appears Omeed is having a little trouble.  :-[
Can somebody look over the rolls and make sure I'm doing it right? Also, Omeed does have 3 points of Edge... could I use that to re-roll the Binding failures and hopefully beat out the spirit? Or is that something I'd have to declare before making the spirit's opposed roll?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-21-13/0919:30>
If you spend some time resting, you may heal some atun damage during flight. Also first aid can be applied.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-21-13/0944:22>
I know that, but I'm more concerned about missing my chance to bind the spirit. And I'm assuming the binding materials are spent even on a failure?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-21-13/0947:01>
right.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-21-13/1550:38>
Anybody know if spending a point of Edge to re-roll failures is an option in a binding test like this? Or do you have to declare that before the Spirit's opposed roll? If so, I will do that.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-22-13/0319:47>
I have a bit of good news for you: your spirit doesn't have a 12 dice pool to resist your binding. The spirit's binding resist should only be twice its force, so in your case a 10 dice pool. So you can re-roll those 10 dice or drop the last 2 (whichever the GM is more comfortable with). Also, with Edge you should be able to spend a point to re-roll your misses (in your case it would be 7).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-22-13/0528:28>
Not sure what to do MagnetBox has not responded to my post yet and i cant really post anything muchonthe flight.

Ready to land :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <03-22-13/0628:17>
What is Fishers status after drain?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-22-13/0722:33>
2 boxes of stun, that's it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Ernie55 on <03-22-13/0817:17>
Magnetbox seems to have dropped off the world, not posted anything on the forum for nearly 2 weeks...

Not that I can criticise, I'm not posting masses whilst waiting for Ary to sort out hir's internet issues
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-22-13/0955:28>
I have a bit of good news for you: your spirit doesn't have a 12 dice pool to resist your binding. The spirit's binding resist should only be twice its force, so in your case a 10 dice pool. So you can re-roll those 10 dice or drop the last 2 (whichever the GM is more comfortable with). Also, with Edge you should be able to spend a point to re-roll your misses (in your case it would be 7).
This was a typo. Accidentally linked Omeed's rolls twice instead of the spirit's opposed roll. I actually did make the spirit's opposed roll with 10 dice, and yes, it actually did get 5 hits. The post is updated with the correct link to Invisible Castle. I really want to spend a point of Edge to re-roll the failures, will do that momentarily.

RE: Magnetbox, I'm playing with him on another forum. He said he'd be on spring break this week with limited computer access. But still, the fact that he did not make mention of that in this thread is probably a bad sign.

EDIT: Edge spent for one extra measly success, but it's cool. It's the principle of the thing! Man, the dice seem to really hate this guy...
DOUBLE EDIT: For the record, the spirit of man's optional power is Fear.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-23-13/2012:11>
Real sorry I havent been giving you guys consistent upDates, have been allot busier than I expected, and typeing on phone without tabs makes it hard to research and post simultaniosly. I`ll try to be more consistent 3:~
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-23-13/2205:56>
Don't worry about it, life has been keeping me busy as well.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-26-13/1653:00>
Real sorry I havent been giving you guys consistent upDates, have been allot busier than I expected, and typeing on phone without tabs makes it hard to research and post simultaniosly. I`ll try to be more consistent 3:~

Depending on the phone you have, you could just get a browser with tabs.

How's your health?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <03-26-13/2239:04>
It's a dumb phone, which is what I wanted it's just inconvenient at the moment. I'm actually doing quite well now, I shouldn't have to deal with the likes of an irritating 2 week long cold for another five years again at the very least I think.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-27-13/0005:32>
For future reference, I can't remember if the Response ratings on the planes were improved or not, so I used the base-line when I did that piloting check. Was it improved?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <03-27-13/0015:31>
aryeonos asked me to post this for you

Vehicle Tests
Characters don’t need to make a vehicle test every time they operate a
vehicle. For normal everyday tasks, like driving to the Stuffer Shack, it’s
assumed the character performs this automatically. A vehicle test is called
for only when there’s a chance of bad consequences (like crashing), or if
time is a crucial factor (like jumpstarting a car while under fire).
To make a vehicle test, the character rolls Reaction + the appropriate
vehicle skill +/– the vehicle’s Handling. The threshold depends
on the difficulty of the task being performed—see the Vehicle Test
Threshold Table. A simple task (avoiding a large boulder in the middle
of open terrain) may only have a threshold of 1 hit, while a more difficult
task (making a hairpin turn to dive into a narrow opening) may
require as many as 3 or 4 hits.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-27-13/0031:02>
Didn't notice the Handling of it, but I made the roll because I figured it'd be a tricky maneuver to increase altitude like that while trying to keep the chance of detection down.

On the portion with what the dice pool is, mine is different than that at present (that is for manual driving). Since I am Jumped In, it is Response + Skill--like I said I didn't notice what the Handling of the plane is because I tend to forget about that vehicle stat.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <03-27-13/0040:07>
ok yeah vehicle response is 6
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-27-13/0133:47>
ok yeah vehicle response is 6

All right then. I'll just need to remember that I have 3 more dice to fly this puppy next time :)

Well...assuming Handling even applies when jumped in. Still not too clear on that since it could be possible that Handling only affects manual driving/piloting. (First Rigger I've actually played, though I've built a couple)
Title: Re:
Post by: Sichr on <03-27-13/0201:35>
Same here.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <03-27-13/0214:55>
Handling would effect you because it mechanically how its built and represents if its easy or difficult to maneuver whether your jumped in or not.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <03-27-13/0251:51>
I was thinking so, but like I said, I just wasn't clear on that (noticed that the planes have a bonus on that, so that's why it'd be 3 more).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <03-28-13/0453:18>
I don't want to write meaningless stuff in the IC thread since Fisher doesn't see the radioactive warning, so I'm just checking in here and awaiting further development.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <03-28-13/0605:22>
He doesn't see them but he surely hears the com.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <03-28-13/0627:47>
Still waiting on Magnetbox,

2 weeks already :)

not complaining just saying why i am absent in the IC

A good excuse isn't it?  :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <03-28-13/0643:01>
I'm being a little quiet because I'm not sure how injured Omeed is after the first aid attempt/how injured he will be after several more hours of flight. Still lurking and watching the thread, though, I assure you.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-03-13/0440:50>
I can't seem to find the post where it mentions which characters are riding with whom. Anybody care to help me out?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <04-03-13/0512:01>
I can't seem to find the post where it mentions which characters are riding with whom. Anybody care to help me out?
as far as i know, we are with Victor
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-03-13/0654:06>
I thought everyone into one plane (the crew plane)
and all the drones into the other plane (the drone plane)
except for the pilots of course...

might be mistaken ofcourse

edit:
that means all of us are on viktors plane, which didn't "crash"
Nico and the drones are in the damaged one
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-03-13/0920:47>
Sorry I haven't posted in a while. I've had an incredibly hectic time at work lately. I will try to catch up and get an IC post up tonight.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-03-13/1339:30>
@Hydroraven: Well played :) +1 to you sir
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-03-13/1340:46>
Just trying to make the game sound more "human". I was thinking stuck in a military barrack for months, mostly surrounded by males, almost any female giving him some form of attention will awaken something in the poor sap.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-03-13/1343:18>
Just trying to make the game sound more "human".

Just trying to make the game sound more "cyberpsychotic" :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-03-13/2246:01>
I'm not sure at all that I did the healing test right, but I think Omeed recovers 3 stun boxes?
Title: Re:
Post by: Sichr on <04-04-13/0343:13>
Ive also started teamwork test on healing, which was meant to be finished by Elis...but imo Ive never seen it happen
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-04-13/0902:54>
I have a first aid skill too if I should support but would leave it to the medics unless asked for teamwork...
It's kinda hard to figure what more then 2 people can actually do to first aid drain treating.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-04-13/0915:59>
I have a first aid skill too if I should support but would leave it to the medics unless asked for teamwork...
It's kinda hard to figure what more then 2 people can actually do to first aid drain treating.

Incense, ocean sounds CD, neck massage, etc?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-04-13/0917:18>
I have a first aid skill too if I should support but would leave it to the medics unless asked for teamwork...
It's kinda hard to figure what more then 2 people can actually do to first aid drain treating.

Incense, ocean sounds CD, neck massage, etc?
Oh man, that would be the most awkward scene ever.
"RELAX, MEATSACK. MY MIGHTY ROBO-HANDS WERE CALIBRATED FOR YOUR PLEASURE."
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-04-13/0926:24>
Ah the pleasures of playing an AI:

"Latest research has shown a direct relationship between accustic input, brainwaves and relaxation which therefore influences your wellbeing.
Please listen to these specifically designed sound patterns calculated for your very individual biophysics."
*plays something that sounds like random white noise*

Nah... my character is just not the type for intermale relationships with neck/foot -massages or meditative trance music.
Also the medical staff at hand certainly knows of my abilities and should be able to decide if help is necessary.

I can ofcourse provide the reassuring sound of automatic weapons fire ;)
Title: Re:
Post by: Sichr on <04-04-13/0956:35>
Hehe, I was also thiking about that. Well except for breathing support, massage, mixing drinks, preparing comfortable seating and that music playing and talking softly, to calm down the patient I really dont know. Imo as Healer, nina resorts to akupressure and leaves the rest upon elis.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-05-13/1928:32>
Just a heads up: going on a bit of a daytrip. I won't be able to post until Sunday, but I'll try to get an IC post up then.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-07-13/2154:02>
Not sure at all that I did the Increase Reflexes spell right. I'm pretty sure I screwed up only taking a Force 2 sustaining focus; I remember Force 3 sustaining focus is the standard, but I can't remember why. I cast the spell at Force 2 so I can tie it to the focus, get 7 hits on the spellcasting test... so what exactly is the result of the spell?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-08-13/0209:54>
You get your force 2 spell, that's all. The rest of the hits are "discarded".
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-08-13/0313:23>
And you only get one extra pass. If I were you, I'd spend an Edge to add the Edge dice after the fact and un-cap the hits--you have enough to push yourself up to the full 4 passes with that.
Title: Re:
Post by: Sichr on <04-08-13/0611:55>
But this still doesnt solve the problem with foci.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-08-13/0732:08>
No, it doesn't. It's a somewhat weak foci, but at least it can sustain a force 2 spell for you.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-08-13/0939:04>
Yeah, not taking the Force 3 focus with Omeed with a noob-tastic mistake, but I'm just going to have to live with it for now. Thanks, guys.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-08-13/1226:53>
shapechange(human) is a spell that work's fine even at force 2 if you need advice on what to do with it once you have a force 4+ focus for your improved initiative spell
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <04-09-13/0525:17>
 :o I see that the 1 post pre day has stoped.

Still here wanting to have some RPing to be done, and i would rather not do the Crazy man goes berserk killing his teammates :)
any ideas what we could do without the upper example?

Title: Re:
Post by: Sichr on <04-09-13/0605:12>
Not much :) besides...is there anyone else or you meant "woman" not that gender matters. We are the borg! You will be assimilated! :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <04-09-13/0640:46>
Hello fellow cyborgs!

I come to you with an initiative to Form a great new country where we all could live in peace and no Human would tell us what to do! To do that we only have to subscribe to a node here in this plane and Form the Skynet.

For a better future, SkyNet!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-09-13/0701:01>
I tried to carry this plane ride as far as I could, even sowing the seeds of romance. I don't think there's much more I can do until the characters arrive to the site.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-10-13/1521:34>
yeah... Aryeonos... would you be so kind to bring life into this and push it on, or officially cancel it... this is moving from a post a day to less then a post a week
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-10-13/1532:57>
well s/he wasnt online here for over a week...not sure if anything happened to him, well I admit that this game without gamemaster is getting a bit cold...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-10-13/1534:58>
Seems like this sort of thing happens to a lot of games...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-10-13/1557:49>
Oh well, it was fun while it lasted...

I'm still going to keep an eye on things and hope it moves forward, but I don't see the point in carying this any further if the GM isn't present.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-11-13/1518:35>
Sorry guys, starting this nextish week I`ll have real internets and will be able to deliver the in depth game you guys signed up for.

For right now, start making scanner checks from the planes, with the sun down for many hours to come you`ll need the full gambit to find those crashes.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-11-13/1524:42>
What was the plane's Sensor rating after any modifications made?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-11-13/1531:12>
It depends on which sensor, but I am pretty sure I posted it up here on the OOC, I will try to find it again.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-11-13/1533:17>
It depends on which sensor, but I am pretty sure I posted it up here on the OOC, I will try to find it again.

I know the total Sensor rating of the vehicle is the average of the ratings of all the devices in the sensor suite, I just can't remember all the sensors and I've looked for and failed to find the vehicle several times in the thread...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-11-13/1543:36>
Page 57 of this thread, but thats on my phone... I would use the individual cameras, which for the observation cameras is 6s, the planes overall sensor rating should also be 6 by that count.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-11-13/1707:04>
http://forums.shadowrun4.com/index.php?topic=10066.msg185746#msg185746 (http://forums.shadowrun4.com/index.php?topic=10066.msg185746#msg185746)

looks like you have your phone set to 5 post per page ;)

it's page 19 for my 15 posts/page notebook settings

can all of us assist the search as a teamwork test, or is it restricted to the pilots (or the pilots+1 or whatever) ?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-11-13/2031:23>
Only way I can roll right now is "honor system" (actually prefer it, but that seems to be a 'deal breaker' for some), site is down.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-13-13/0210:37>
Yeah there is a mini AWAKS room that Sidi and whoever else is in, so grab a seat and a monitor and that will add your assisting dice to A4BG`S search roll.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-13-13/0228:02>
Yeah there is a mini AWAKS room that Sidi and whoever else is in, so grab a seat and a monitor and that will add your assisting dice to A4BG`S search roll.

Still waiting on your decision for how to deal with this roll. "Honor system" or wait until the site is back up?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-13-13/0327:32>
Oh is invis down? I wouldnt know with the phone and all, just use chummers dice roller and post the results, both the hits and the numbers I suppose.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-13-13/0446:05>
Yeah, it's been down for a few days now.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <04-13-13/0515:14>
Leaving for Germany will be back on the 16th

cant promise to post much.

Regards,
Kouryuu
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-13-13/1219:11>
Enjoy your trip!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-13-13/1308:03>
Huh, okay, have a safe trip, tell me how customs were when you get back!

If invis is down, I trust that you all will post your rolls honestly.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-13-13/1429:25>
Sensor 6 + Perception 3 = 9 Dice Pool (Attention Coprocessor did not say it would add to this particular use of Perception, so I assume that it does not)

Roll 1: 5, 3, 3, 1, 5, 2, 4, 5, 5 = 4 Hits

Roll 2: 4, 1, 3, 4, 1, 5, 6, 4, 4 = 2 Hits
(Edge Spent to Reroll Misses Changes to: 5, 6, 2, 4, 6, 6, 5, 6, 4, 4 = 6 Hits)

Roll 3: 6, 6, 2, 5, 1, 1, 3, 6, 4 = 4 Hits

Roll 4: 4, 5, 4, 1, 4, 3, 2, 1, 1 = 1 Hit

Roll 5: 6, 1, 5, 4, 3, 3, 1, 5, 6 = 4 Hits

Roll 6: 6, 4, 6, 6, 6, 5, 1, 1, 3 = 5 Hits

Total Hits: 24
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-14-13/1126:13>
I would love for Fisher to have a look astrally, but without invisible castle I don't know how to go about it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-14-13/1316:19>
I would love for Fisher to have a look astrally, but without invisible castle I don't know how to go about it.

Do it the normal way. Go over, grab your dice, roll them and type in the results manually.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-14-13/1918:15>
If it would make you feel better you can tell me your dice pool and I could post up your result, but in al honesty I trust you guys. Also feel free to ask about the area, you have a high end military grade sensor suite at your disposal, there is plenty of info at your disposal to cross analyse.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-14-13/2028:32>
Are there any sort of metal detectors?

And Fisher has a dice pool of 5 for active astral perception.
Title: Re:
Post by: Sichr on <04-15-13/0406:11>
I was afk a bit, I'll post afternoon. Having large percetion pool and also search and rescue experiences, i will try to figure something.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-17-13/1350:54>
Possible solution:
http://rolz.org/

Edit: I`ve created room: TriSeq

you have to click on the symbol at the beginning of the roll line to get links. took me a while to find out :p
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <04-17-13/1702:49>
Sensors 6 + Perception 3 = 9d6

Roll 1: 4 1 1 5 2 4 2 4 6 = 2Hits
Roll 2: 3 5 6 3 4 3 2 6 2 = 3Hits
Roll 3: 6 2 5 2 6 6 5 6 3 = 6Hits
Roll 4: 5 2 5 6 3 2 5 2 3 = 4Hits
Roll 5: 3 4 4 3 4 1 2 1 5 = 1Hits
Roll 6: 4 2 3 2 3 3 6 1 2 = 1Hits

Total: 17Hits.... ugh
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Bewilderbeast on <04-17-13/2214:10>
Sorry I'm sparse, guys, but some RL stuff has come up (found myself unexpectedly unemployed, hooray!) I will post when I'm able, but I'm afraid writing cover letters will take precedence over writing play-by-post responses for the time being.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-17-13/2316:06>
Damn, that sucks. Hope you can dig yourself out of this hole soon.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-19-13/0522:16>
I forgot the tacnet modifiers... nooooo
I'll keep it in mind next time...

apart from that I'm waiting for the rest of the team and results
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-21-13/1822:50>
tacnet modifiers... TACNET MODIFIERS, I didn't realise you guys would all try and search together, so at first the tacnet wouldn't have aided you all.

But here is some gewd news, I finally, finally have legitimate internetterwebs. Also I'm married nao. So you'll all get more consistent responses. I'll be pretty busy working on my animation portfolio work but I'll make time in the afternoon ere'day.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-21-13/1848:51>
Congratulations on getting married! I'm sure that's a load off your shoulders, right?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-21-13/2005:59>
something like that. I still have to go out and do a bunch of paperwork and all that, something tells me they won't accept a manda verbal contract as good enough.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-21-13/2136:38>
Wherever you are, there's no escaping bureaucracy.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-22-13/1408:08>
congrats to you and your partner
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-24-13/0001:35>
Where the hell are our pilots?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-24-13/0145:47>
Piloting the craft I hope :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-24-13/0150:02>
Piloting the craft I hope :P

Wait, so he wasn't supposed to be surfing Matrix Porn? :P
Title: Re:
Post by: Sichr on <04-24-13/0307:10>
Thats not what rig is for :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-24-13/0432:11>
Matrix connections are blocked anyways.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-24-13/2035:37>
yeah, you all can surf for ultraporn when you're in Syria and have better signals.

FYI, the flight plan for the mission exfil is set for Iceland, you're not at the point to leave yet, just giving you some perspective of the mission's estimated fuel consumption.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-24-13/2045:49>
Fisher's perception sucks, so can I just have him assist someone else?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <04-25-13/0415:37>
how many checks?,
Title: Re:
Post by: Sichr on <04-25-13/0427:58>
If we are to make teamwork multiple rolls would make this pretty chaotic, unless we decide who will roll final and who will contribute. Nina has quite high unaugmented DP, to make this short and quick, I offer Ill roll finals, everyone other roll contribution.
Title: Re:
Post by: All4BigGuns on <04-25-13/0447:57>
If we are to make teamwork multiple rolls would make this pretty chaotic, unless we decide who will roll final and who will contribute. Nina has quite high unaugmented DP, to make this short and quick, I offer Ill roll finals, everyone other roll contribution.

I'll make the final roll since Viktor is plugged directly into the sensors to the point where they are his own senses. I just need to know the hits (and a confirmation on the limit of what can be gained from the teamwork) to add to the pool.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <04-25-13/0512:15>
how many checks?,

Yeah how many?
for perception and for chemistry please?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <04-25-13/2041:04>
Ok, so here is Fisher assisting perception for anybody doing the final roll.

Helping perception (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4026050/) So an extra 2 dice.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <04-26-13/0312:11>
I'm just setting a small threshold for this one instead of an extended, there are like 3 search cameras on the tilt rotor and you call can extrapolate data from each of the feeds, each of you just make one perceptions + sensor test, I forget who has chemistry off hand, so I'd recommend they make their chemistry roll instead of a perception first then tell everyone else their findings.
Title: Re:
Post by: Sichr on <04-26-13/0329:50>
Will roll chemistry when home.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-26-13/2048:10>
Okay, there's 5 to add to my Sensor test. I'll give it a bit longer to see if anyone else is doing so.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-27-13/0206:21>
There is maximum number of dices you can add for teamwork...and that is 5 IMO.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <04-27-13/0207:21>
There is maximum number of dices you can add for teamwork...and that is 5 IMO.

Well then. I'll get that roll made then. Gonna be better than the last one at least.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <04-27-13/0215:22>
Ah...sorry Iv IC skipped this roll and results. Consider nina to talk when we got the A4BG readings.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-01-13/1333:34>
Consider Viktor to have landed (some things, I feel, are perfectly capable of being assumed without stating).
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-01-13/1338:43>
Nico had to drop cargo, and this area is not an airfield it's a rocky uneven beach and you're being hit with 30 knot winds, make a simple roll for it.

The threshold for this sort of thing is rather small, I don't recall your dicepool off hand but you could probably just buy the hits needed.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-01-13/1344:20>
Nico had to drop cargo, and this area is not an airfield it's a rocky uneven beach and you're being hit with 30 knot winds, make a simple roll for it.

The threshold for this sort of thing is rather small, I don't recall your dicepool off hand but you could probably just buy the hits needed.

I believe that since I was jumped in, the pool was like 14, which would be 2 short of buying Hard difficulty outright, so I may as well just do that.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-01-13/1350:07>
k no problem, the threshold shouldn't be higher than 4 in this scenario anyway.

You're all on the ground now, yay.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-01-13/1428:15>
One rigger have to roll, another don`t. Asking for special treatment is bad enought, but allowing it is even worse.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-01-13/1430:56>
One rigger have to roll, another don`t. Asking for special treatment is bad enought, but allowing it is even worse.

I didn't ask, it was said that it could be possible to buy the hits and confirmed as possible once I gave the pool. Is it my fault that the other one just rolled without checking into that? No.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-01-13/1434:14>
One rigger is simply landing, the other rigger I asked to roll for deploying 8 tonnes of cargo and keep his craft stable in 40 knots of wind, slightly different circumstances here.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-01-13/1457:13>
Whatever
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-01-13/1622:39>
You know that automatic sucess rule are mostly used for really big dicepools. And that avoiding roll in such situation also means avoviding the possibility of glitch. But it`s your call.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-01-13/1631:31>
I'm just trying to move the story forward and I don't feel like giving the aircraft carrying all the PCs a chance to flip after riding for about 2 months.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-01-13/1707:32>
 ;D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-03-13/0129:11>
Just waiting for everyone to get out of the plane, if they don't by 00 hundred hours I'll move forward, they only have to run 100 feet to catch up anyway.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-03-13/0132:04>
Just waiting for everyone to get out of the plane, if they don't by 00 hundred hours I'll move forward, they only have to run 100 feet to catch up anyway.

Like I said, my place is keeping the plane ready for evac and maintaining the network.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-03-13/0142:03>
No that's cool, I'm just waiting on... Magnetbox has been AFK for a while... Sichr is out of the plane, so's HydroRaven and ... crap I can't remember everyone's name.

Kouryuu was Red, he's still in the plane, and So's Bewilderbeast.

Butcher is out of the plane, Viktor and Nico are flying/rigging.

that's 8 right?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-03-13/0147:28>
Yeah, that's 8.

And 'a while' is an understatement. Magnetbox hasn't been active on the forums since March 13th. Bewilderbeast hasn't been around since April 25th.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-03-13/0326:35>
Hrm... I won't recruit new guys till this mission is finished, so, until they show up, they're just sitting around on the plane.
Title: Re:
Post by: Sichr on <05-03-13/0521:06>
Bewielder posted his good bye somewhere around, rl issues.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-03-13/1102:02>
Good thing we had some redundancies then :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-03-13/1420:51>
That's right... unexpected unemployment. Yeah, that's a valid one...

Okay, moving on... There's a plane, and ice, and wind, and you're cold. What do you do?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-03-13/1433:55>
I'll just wait for the others to chime in before posting some more.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-04-13/1601:35>
I like how you can say Machine Gun and be correct.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-05-13/0703:05>
so we got plane sensors, drones inside the wreck and Nina with an UWB directly on the spot all hooked up into a tacnet...

which means we should kinda be able to very much of what's waiting inside... right?

since we kinda are moving in now, maybe a description of what we se / the sensors pick up would be in place?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-05-13/1656:32>
if Magentbox is out, may Red take the sniper?  :D

also sorry for being late.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-05-13/1713:47>
I don't see why not, it's crated up in the cargo section of the TR-55.

Welcome Back
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-05-13/1759:31>
if Magentbox is out, may Red take the sniper?  :D

also sorry for being late.

Can Red take the other entry?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-05-13/1802:17>
if Magentbox is out, may Red take the sniper?  :D

also sorry for being late.

Can Red take the other entry?
Sure can :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-06-13/1643:22>
updated the post with roll for searching the spot marked by fenrir
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-06-13/1806:06>
updated my post to your post
Title: Re:
Post by: Sichr on <05-06-13/1818:01>
Microscopic vision, olfactory booster and Chemics. Ill roll at the morning, falling asleep now. Midnight :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-06-13/1838:05>
ah, well, good dreams. Or none at all, whichever is easier.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-07-13/0329:40>
Is there any more info Fisher got from that assessing?
Title: Re:
Post by: Sichr on <05-07-13/0426:05>
One more hit to know it all. But limited info comes even when beating thr.3. I wonder if it is not some kind of astral isolation or ward.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-07-13/0458:36>
The substance is of magical nature, it feels like soot, it pulses with magic energy, though it does not feel oppressive or resistant in any way.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-07-13/0855:34>
Did you kinda tell me there's no coming through the access hatch or that there are obstacles that need to be handled?

If I can force my way through there I'll try otherwise I'll get back and look for another way.
Title: Re:
Post by: Sichr on <05-07-13/0857:48>
GM, would it be possible to get some drawing of the scene? Even handmade schematics would be ok. Thanx :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-07-13/1328:47>
Also i have an idea what Red would do,what he learned in UCAS  ::) - as a Kid playing Hockey and taking part in snowball fights

when you press snow together it changes the density of the snow, sometimes even makes it to ice.

So anything that made some footprints even if under a new snow would be traceable with the UWB, as it is able to differentiate  between density, even more so if they had to transport some cargo away.  Only way to avoid it in my book would be not to touch the snow - levitate it all. But when fighters approach a plane they would never want to be at a mercy of a levitate spell so i guess there should be at least some tracks to follow.

So my Question to GM. Could red Get those differences on his UWB? what test would that be? and if by any means they have hidden their tracks, i will tell you why that would not work. :D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-07-13/1347:30>
Red climbed the hull to cockpit yet?
As he agrreed he will?  ;D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-07-13/1403:24>
no he hang around the snow thinking, until the gm gives me what Red sees there. :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-07-13/1418:45>
Team searches the wreck:

Q: Can you get to the cockpit?
A: Yes
Q: What do you see?
A: Nothing, Im just hanging around trying to do some tracing....

(http://pinkie.ponychan.net/chan/files/src/136519285032.gif)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-07-13/1427:58>
@Sichr ;D

If GM decides to Make Red Blind midway in the search i can not do much :) ican just assume that there is a reason for it, maybe Red is just that slow, or maybe already dead being the only one ontheoutside ...  :'(

Fact is, i will not just make up stuff and then get the GM correct me on it :P

Because if he could, Red would find a tropical beach at the head of the plane with some hot women sunbathing and drinks for free in the Bar.  ;)


Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-07-13/1435:11>
This do not connect  :o

i.e. Ive rolled perception with UWB on the way to wreckage, achieving 10 hits. IMO it is oportunity for GM to tell me whatever he want to tell me.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-07-13/1719:01>
If you want a picture for reference, of the general landscape (http://www.panoramio.com/photo_explorer#view=photo&position=63&with_photo_id=68800253&order=date_desc&user=6780642)

I included your actual location, up on the map is north, through some muttling and having to rely on memory some of my previous descriptions might have changed the cardinal directions. So, North was actually west, but this map is correct now.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-07-13/1725:54>
uhhhh in which direction was the plane flying?

and the chem trails we found were north to south?
did they came from the sea, or are they starting at the plane and then going south?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-07-13/1730:54>
The trails should be southeast to northwest, leading towards the plane from the south, they were picked up on the upswing of the search spiral, the plane was going on a wide south west to north direction going over towards canada and greenland.

Here for you, is a picture of the outside of the cargo hauler.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-07-13/1921:53>
If you can picture, there is a vestibule that runs up the inside of the empennage where Butcher is, the rest of you are standing around the inside of the hauler.

It will require some digging around, but Butcher will be able to move farther into the empennage.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-08-13/0129:41>
If you can picture, there is a vestibule that runs up the inside of the empennage where Butcher is, the rest of you are standing around the inside of the hauler.

Red Is outside going around the plane to see if you can get inside the cockpit that way.

Anything on that?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/0501:07>
only if you can break through a 1 foot tall pane of aluminium oxinitride. The nose of the plane is quite tall, and upheaved into the air making it very difficult to even see the cockpit unless you were to back up a ways.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-08-13/0509:25>
And climbing at the top of the hull? to reach cockpit windows?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/0513:33>
It's not that that isn't possible with climbing gear or a little tenacity, it's just not very practical, as vessels of this size don't usually have extra exterior hatches that aren't bolted on.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-08-13/0527:00>
:P
That for multiple angles approach
:P

As for that radio beacon...AFAIK every black box is equiped with underwater beacon in case of submerged crash site. Is it possible that at least RFID tag is attached to standard orange black box :) to improve chances of finding it via AR. Would Scan fo hidden nodes, Telematics Infrastructure mapping etc help to find the exact location
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-08-13/0544:50>
If red can'T do it I can try, I probably have the best jump and climb skills and equipment...
But unless there's an ork sized breach somewhere the best I could do is get a visual into the cockpit...
any flying drone can do that.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-08-13/0558:40>
We have some. Do we? At least fly spy.... :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-08-13/0814:16>
Is it possible to move forward towards the nose/cockpit inside the plane (IMO to the point where the drone found the cockpit hatch)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/1552:51>
yeah, the doors for the cockpit are there and in tact, just a flight of stairs up.

also, sichr, what are you rolling for?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-08-13/1601:07>
I'm squeezing through here while there is a perfectly fine door?

What am I doing wrong?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/1605:50>
Empennage is at the opposite end of the aircraft from the cockpit.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-08-13/1628:23>
Ah OK then everything's fine...

How is it going though am I stuck or am I still going on?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-08-13/1629:49>
yeah, the doors for the cockpit are there and in tact, just a flight of stairs up.

also, sichr, what are you rolling for?

That substance Fenrir found
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-08-13/1749:49>
I'm under the impression that I'm searching for something neon orange.... Right?

So scratching everything that looks remotely like a box until the soot comes of and reveals some color should work?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/1803:22>
Just make a perception test with an AR bonus of 2, no tacnet bonus though. For cetain issues when it comes to technical things, feel free to ask if you can call up info on it, there's a Nexi sitting in A4BGs flyer that everyone is hooked into.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-08-13/1834:04>
28 impact armor body 9 and non conductivity 5 makes
42 dice.... Can I buy hits?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-08-13/1910:08>
remember, it's electric so it halves armour. though the 5 from non conductivity obviously is not halved. I don't think it'll be an issue.

Has anyone gone through either of those doors yet?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-09-13/0322:08>
I didnt jumped too far forward, so Nina just reached the recon drone near the hatch. Perception before she continues, and then Ill climb up, if everythins OK and there is nothing else to distract me from the task

@Kouryuu: You can use those 2 hits from Fenrir as teamwork bonus, if you do Tracking...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-09-13/0740:46>
Im just trying to speed up a bit, but Ill hold the horses anytime you say me to...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-09-13/1243:05>
we don't have any hackers nor technomancers I just noticed

are our riggers capable of matrix stuff?

Butchers waiting for someone to step forward handle the box stuff.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: All4BigGuns on <05-09-13/1245:23>
we don't have any hackers nor technomancers I just noticed

are our riggers capable of matrix stuff?

Not unless the other one is. I specifically and intentionally avoided Hacking.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-09-13/1315:15>
Didn't red specialize in hacking? The nexi has a full compliment of programs for the job, the list is in the TriSeq Standard Issue Gear chummer file which I thought I disseminated a while ago, but I can put it up again if you don't have it.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-09-13/1441:10>
so I'll just run over to the plane and hook the boxes up to the nexus?

why is my character not paranoid enough to avoid this scenario?
ah yes... he forgot his previous experiences with such situations ^^
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-09-13/2011:16>
It's a practical enough route, no wifi? Hook it up to a LAN cable, works with home appliances can't see why a device that's supposed to be found wouldn't work the same way.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-10-13/0406:39>
AFAIK BlackBoxes today have the interface accessible from standard PC, so I dont thing it would be necessary to do some complicated hacking things. Besides of it...do we really need to know whats in those boxes? We are here for cargo. If we fing cargo, we find enought clues to discover what happens and who did it. Then, we exterminate those suckers and GTFO :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-10-13/0651:08>
Making a screeching synthetic "exterminate" noise resembling that of a dalek.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-10-13/1102:58>
Didn't red specialize in hacking? The nexi has a full compliment of programs for the job, the list is in the TriSeq Standard Issue Gear chummer file which I thought I disseminated a while ago, but I can put it up again if you don't have it.
Red is Spec Op - so he has some knowlage in hacking, but not higher then a gang-hacker.

Can't be i will be the best hacker on the team, riggers?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-10-13/1123:25>
Maybe I should switch latent awakening to latent technomancer ( forgot the game if the quality)

;D
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-13-13/1301:42>
I'll be putting up an IC post latter today, sorry I haven't responded over the weekend, I was out with my husband.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-13-13/1834:39>
Hope you had a good time :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-13-13/1844:40>
It was too short, but still nice.
Title: Re:
Post by: Sichr on <05-14-13/0534:33>
That is "Petr" imo
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <05-14-13/1418:47>
what does the sensor data sent to me contain?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-14-13/1523:36>
sensor data about the rocket hopefully
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-14-13/1638:21>
the FDR has data from the plane, its sensors, and heading up until its connection was lost.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-14-13/2117:19>
A few rolls for Fisher. First, trying to see if a spell could have hit the plane instead of artillery. Basically, want to know if there are any spells that could hit a target and take a full 2 seconds before affecting the target. Logic 5 + Design (Spell) 3 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4049678/) no glitches

Next, trying to figure out what that "magic goo" might have been. Logic 5 + Magic Theory 3 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4049684/) no glitches
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-14-13/2348:21>
That you know of, there could be several indirect combat spells, fireballs or those like them most likely. I'm not sure what you mean by magic goo though.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-15-13/0017:36>
The cargo, going on what Fisher saw astrally and what he knows.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-15-13/0201:48>
It would appear to be an alchemical component of some sort, though considering it's burnt to cinders you can't gather much else.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-16-13/1224:37>
GM: It would be nice from you if you tell me at least: NO, THERE AE NO BioMonitior readings amongst those data. Or should I ask again?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-16-13/1338:03>
The crew was not wearing biomonitors. Or the flight data recorder did not have access to them. Otherwise the co-pilot would be able to check on his crew remotely, you can surmise that at least the 2 of the captain and co-captain owned the aircraft themselves, with the lack of certain safety protocols.
Title: Re:
Post by: Sichr on <05-16-13/1348:16>
Thank yot. Now all i have left is uncertainity.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-16-13/1649:24>
You have yet to check the birth under the command deck.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-16-13/1848:51>
Just a check to see if that route would make sense from a smuggler's point of view.
Logic 5 + Navigation (smuggling) 2 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4052165/) no glitches
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-16-13/1856:00>
It flew pretty low, over a relatively disorganized, demilitarized nation. If they were trying to hide something, or get to north america fast, or both; this isn't a terrible route to do it from
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-16-13/1952:12>
I'm on my phone at work now, but do we know where they were going?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-16-13/1955:11>
You'd have to recover that information from the aircraft logs, though it's safe to assume it's either greenland or one of the arctic islands. the FDR and CVR don't contain information regarding that.
Title: Re:
Post by: Sichr on <05-17-13/0043:44>
What is it birth? Google didnt help with that :P
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-17-13/0046:22>
I think the term actually would apply to a boat, but I was referring to the room that makes up the bottom portion of the nose, under the cockpit, the cockpit is on the second level of the plane.
Title: Re:
Post by: Sichr on <05-17-13/0101:54>
Entry point is from cockpit?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-17-13/0357:27>
bellow the cockpit, under the mezzanine. it's a door vertically parallel to the cockpit door.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-17-13/0424:20>
Alright, I'll bite.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-17-13/2249:31>
Seeing as Fisher is oblivious to his environment, I'm not going to bother having a perception check and risk a glitch.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-18-13/0101:14>
Glitch on perception? The worst that could happen is your eyes pop out :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-18-13/0154:27>
Wouldn't that be something!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-18-13/0219:56>
Happened to a wizard (of all people) that I was sneaking up on in my first GURPS game.

"Who's there?"
*pop pop*
"Hrrrmmm... must be my imagination"
*eyes dangling, turns around*

You aren't going to find anything though if you don't push, ask questions, and make perception checks though, I'll tell all of you that right now. I don't mean that in a mean way, I'm just saying you actually can't (as far as I know) ask me too many questions about the scenario, or your surroundings.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Kouryuu on <05-18-13/0250:54>
So the tracks lead to a old salt mine: what is the distance?  Has Red it in LOS?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <05-18-13/0317:59>
I understand what you say about our curriosity. I hope when the Perception rolls part is over, we may be able to ask some questions ahving all data from the search together. Also...you may have noticed that I use only minimum od descriptions of my actions, and when Searching, I just hope that perception roll is enought to cover this, and it is not necessary to describe everything I do and everywhere I look. It has something to do with my english...being targetted for that in the past, Im not sure if I am comprehensible enought and I try to avoid misunderstandings based on my bad spelling...
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-18-13/1458:13>
I'ld say use english as much as possible if it isn't your primary language, that's the best way to learn it.
Every time you start a discussion you know you've learned something about the language.

Shall I roll perception or anything when I get to Fisher?
And what exactly do I see there?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-18-13/2012:35>
Mire, it's the area where the oceanic salts mix with the fresh water coming from the river, there are estuaries through out the area. Just rolling perception to search for something is fine, but asking me questions in OOC about the area, or what you know helps flush out the area and the options you have to look for.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-18-13/2040:14>
I understand we need to roll perception in order to uncover stuff, but my point is that Fisher is more support than front lines. I'll roll perception nonetheless.

Intuition 4 - Defaulting (1) + Perceptive 1 + Actively Looking 3 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4055233/) no glitches
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-19-13/0510:34>
all the rolls go into the IC thread
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-24-13/0002:20>
I need a roll call, you should all be putting up your IC posts wrapping up your business on the ground and getting back to the VTOL. Nathen, who has had the time to post in other IC threads... Should be moving his drones, and righting the one he tipped over.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-24-13/0426:21>
Present and waiting.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-24-13/0502:17>
Right, if you're here, just narrate your IC of getting into the TR, if you're A4BG wait for Sidi to give you the go ahead to get back up in the air. If you're Nathen, you should be mobilizing those drones, and getting up into the air.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-24-13/0509:53>
Alright well, I did that already, so I'll patiently wait for further developments :)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-24-13/1527:15>
ah... very well then.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-26-13/0952:34>
I'm waiting on the result, so that I can return to the ship plane... alternatively just assume I'll return to ship plane if the drone is righted.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <05-28-13/0229:45>
I think we're just waiting on nathen at this point. My internet is going to be intermittent for the next week, I'll keep track and post on my phone, just don't expect poetry or helpful pictures of maps. I'll do my best to make sure the cardinal directions I give you are consistent.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-28-13/0421:51>
Nathen Did already post?!
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <05-28-13/0642:32>
I think I can live without the poetry for a while, but just a short while ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Nathen on <05-28-13/1350:26>
yeh i posted a while ago
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <05-30-13/1221:58>
I'm missing the poetry already :(
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <06-05-13/0628:40>
Did we abandon this temporarily or permanently?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <06-05-13/0748:09>
Temporarily. Last I heard Aryeonos was in the thick of it, school-wise.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Thrass on <06-05-13/0847:54>
Crossbow?
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: HydroRaven on <06-05-13/1247:25>
My bad, wrong GM ;)
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Aryeonos on <06-05-13/1802:38>
Really sorry guys, the guys that were supposed to be installing the interwebs on monday ran into ... I Dont know, complications, the guy sat out front on his phone for like 3 hours. Anyway, my cell signal isnt great either or I would do more, just giving everyone a heads up.
Title: Re: [OOC] TriSeq Runners, Private Military Campaign Adventure
Post by: Sichr on <06-05-13/1814:13>
mayflowers....