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[OOC] TriSeq Runners, Private Military Campaign Adventure

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Sichr

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« Reply #180 on: <03-08-13/1156:07> »
@Thrass: That post about biomonitor was merely RL/OOC joke. I just have problems sometimes to undesŕstand your posts (not being english native). BTW: Biomonitor data, as a part of tacnet, would be available online, I dont think I need to examine you somehow close

@All: I finaly got fever also. Sorry if Im not able to make more comprehensible posts but this day is a hell. I hope Ill be more OK tomorrow.

Aryeonos

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« Reply #181 on: <03-08-13/1925:06> »
I'm just starting to get over being sick, which for me this is the second time I've been sick this year and the second time in the last 5 years. Okay, the HMG is as follows.


RPK HMG ("Special Issue, Heavy Weapons")
   +Device Mount
   +Flashlight, Infrared
   +Gas-Vent 3 System
   +Gyro Stabilization
   +Laser Designator Rating 6
   +Microwave Designator Rating 4
   +Radar Designator Rating 4
   +Safe Target System
   +Sling
   +Weapon Commlink
   +Weapon Personality
   +Additional Clip
   +Barrel Reduction
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extended Clip, 100 Drum
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (BF)
   +Firing Selection Change, Small Mod (SA)
   +Pilot Upgrade Rating 5
   +Reduced Weight
   +Thermal Suppressor
   Pool: 5   DV: 7P   AP: -3   RC: 10


Because it is a true smart gun you can use its and your suit's active sensors to lock onto targets to give yourself positive dice pools to hit, have fun!

Everyone should have the Sernopal, the Franchi SPAS, Heavy Tactical Pistol, and Fineblade knife. Optionally you may replace the Sernopal with the HK 247 Arctic.

I can't remember specifically everyone's character specializations off hand but I thought at least one of you specialized in long arms, if you're more speced for range you should replace your sernopal with the AVC-7.62. an AM-47 will be loaded onto the lead TR with ammunition along with the Ribbles.

I'll repost the fire arms section, bits have been changed or added so be sure to look it over. Treat all the accessories/modifications as Part of base Weapon, they do not count against its slot totals.

[spoiler]
==Weapons==

AVC-7.62 ("Special Issue, Designated Marksman")
   +Imaging Scope
   +Microwave Designator Rating 3
   +Radar Designator Rating 3
   +Smartgun System, Internal
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Internal Bipod
   Pool: 7   DV: 7P   AP: -1   RC: 5
Cavalier Deputy
   +Advanced Safety System
   +Smartgun System, External
   +Electronic Firing
   +Revolver Silencer
   +Trigger Removal
   Pool: 7   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short ("Standard Issue")
   +Personalized Grip, Melee
   Pool: 6   DV: 3P   AP: -1   RC: 0
Franchi SPAS-22 ("Standard Issue")
   +Additional Clip
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Extreme Environment Mod Rating 1
   +Folding Stock, Powered
   +Foregrip
   +Smartgun System
   Pool: 7   DV: 7P   AP: -1   RC: 1
HK 247-Arctic ("Optional Weapon Replacement")
   +Flashlight, Infrared
   +Imaging Scope
   +Sling
   +Additional Clip
   +Extended Clip
   +Folding Stock, Powered
   +Foregrip
   +Gas Vent 2
   +Smartgun System
   +Sound Suppressor
   Pool: 7   DV: 5P   AP: -   RC: 4
RPK HMG ("Special Issue, Heavy Weapons")
   +Device Mount
   +Flashlight, Infrared
   +Gas-Vent 3 System
   +Gyro Stabilization
   +Laser Designator Rating 6
   +Microwave Designator Rating 4
   +Radar Designator Rating 4
   +Safe Target System
   +Sling
   +Weapon Commlink
   +Weapon Personality
   +Additional Clip
   +Barrel Reduction
   +Camera Upgrade, Flare Compensation
   +Camera Upgrade, Thermographic
   +Camera Upgrade, Ultrasound
   +Camera Upgrade, Vision Magnification
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extended Clip, 100 Drum
   +Extreme Environment Mod Rating 1
   +Firing Selection Change, Small Mod (BF)
   +Firing Selection Change, Small Mod (SA)
   +Pilot Upgrade Rating 5
   +Reduced Weight
   +Thermal Suppressor
   Pool: 5   DV: 7P   AP: -3   RC: 10

Sernopal vz/88V ("Standard Issue")
   +Gas-Vent 3 System
   +Imaging Scope
   +Stock
   +Camouflage Ghillie Shroud
   +Electronic Firing
   +Extreme Environment Mod Rating 1
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 7   DV: 6P   AP: -1   RC: 4
Shiawase Arms Heavy Tactical ("Standard Issue")
   +Advanced Safety, Basic System
   +Extended Clip
   +High-Power Chambering Rating 1
   +Powered Slide Mount
   +Reduced Weight
   +Safe Target System
   +Smartgun System
   +Thermal Suppressor
   Pool: 7   DV: 7P   AP: -2   RC: 0
Terracotta Arms AM-47 ("Special Issue, Sniper")
   +Imaging Scope
   +Microwave Designator Rating 5
   +Radar Designator Rating 5
   +Tripod
   +Barrel Extension
   +Camouflage Ghillie Shroud
   +High-Power Chambering
   +Safe Target System
   +Smartgun System
   +Underbarrel Weight
   Pool: 7   DV: 9P   AP: -3   RC: 7
[/spoiler]
« Last Edit: <03-08-13/1930:22> by Aryeonos »
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Thrass

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« Reply #182 on: <03-09-13/0542:12> »
@Thrass: That post about biomonitor was merely RL/OOC joke. I just have problems sometimes to undesŕstand your posts (not being english native). BTW: Biomonitor data, as a part of tacnet, would be available online, I dont think I need to examine you somehow close

Neither me nor my Character are native English speakers, and when typing with my smartphone those auto corrections can be very tricky.
I can't find your post with that bio monitor reference right now, but that's ok.
My character might be a bit humorless, I'm not.

I'll be going home today, so my posts will be longer and more extensive again and with less autocorrection (and maybe more spelling mistakes).
If something I write is not easily understandable you can ofcourse ask, too.

I'll take that HMG and note it down as gauss cannon will not be approved but will hand in the requisition form IC anyway.

I'll update my character with the appropriate weapons and upload the modified char sheet.
I'll also add in the records on file quality which might lead to minor modifications, but probably nothing more then a quality shuffle.
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HydroRaven

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« Reply #183 on: <03-09-13/0632:03> »
In that case, Fisher requested:
4 clips EX-Explosive Rounds
2 clip Stick-n-Shock ammo
2 clip Regular ammo
2 mags EX-Explosive Rounds
1 mag Regular ammo
1 mag Shock Lock Rounds
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Ernie55

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« Reply #184 on: <03-09-13/0723:05> »
Ellena requests

Pistol
  • 2 Clips Gel Rounds
  • 2 Clips Subsonic Rounds
Sernopal
  • 2 Mags APDS Rounds
  • 2 Mags Regular Rounds
Spas-22
  • 1 Load Flare Rounds
  • Remaining Load Regular
Grenades
  • 2 Flashbangs
  • 1 Regular Smoke
  • 1 Red Smoke
« Last Edit: <03-13-13/0834:17> by Ernie55 »
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Sichr

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« Reply #185 on: <03-09-13/1719:51> »
OK.
I klnow that GM has possibly hard times, but with PM messages unanswered I have no option but to ask here:

Is Battleriffles specialization allowed for Longarms? Since it is not by Chummer, I still go with my modified Remington 990

Is that bloody dog approved or Should I make modifications to lower its prize? It costs more than 800K in this version. Not a plane and a few drones, but I NEED APPROVAL.

Thrass

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« Reply #186 on: <03-09-13/1727:15> »
Butcher requests:

For the HMG:
3 Drums of Anti-Tank Rounds,
1 Drum of Suppression rounds

HK 247-Arctic
1 clip/magazine of APDS
1 clip/magazine of SnS
1 clip/magazine of AV
1 clip/magazine of Subsonic

Heavy Tactical Pistol:
1 clip/magazine of APDS
1 clip/magazine of SnS
1 clip/magazine of AV
1 clip/magazine of ExEx

For the Franchi SPAS:
2 clip/magazine of Armor Piercing Flechettes
1 clip/magazine of Flare Rounds
1 clip/magazine of Shock Lock Rounds

For the Fineblade knife:
no ammo needed

I'ld like to have a survival kit, climbing gear, Rappeling gloves, And a couple of grenades

Since there are no grenade launchers available to us all of the following are supposed to be hand thrown grenades:
I'll be requesting a cluster grenade and if available white phosphorous grenades.otherwise a couple of frag and high-explosive grenades subejct to availability.
Also I'ld like to reuest a Petite Brume grenade (arsenal 64).


If possible I want to ask someone who is capable of doing so to fit an underbarrel grenade launcher to the HMG, if I am allowed to do so.
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Bewilderbeast

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« Reply #187 on: <03-09-13/1756:41> »
Will try to get a post up later tonight, but currently at work for about another 5 hours (ugh!) and will need some time to wade through the gear list.

For now, just assume Omeed takes the bog-standard gear.
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Aryeonos

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« Reply #188 on: <03-09-13/2245:54> »
Requests for plastic explosives and detinators is approved, ammo requests approved, I`ll authorize 4 grenades of everyones choosing, but chemical splash or gas grenades would have to be requisitioned in advance for consideration in advance, so for the next mission most likely but for this one no.

The actual sniping rifle is aboard the VTOL but otherwise take the battle rifle.

I'll have to do a little reserarch on how much space summoning materiels take up and if watchers need them real quick, but I'll assume you would be able to collect the supplies and conjure one or two spirits on the flight over.

The autosofts are approved, the VTOLs are also equipped with auto rapells as well.
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Magnetbox

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« Reply #189 on: <03-09-13/2320:58> »
Sorry, didn't post my ammo on here. I have been a bit busy over here defending my PhD dissertation and a whole slew of other things. Nothing too special here:

Pistol:
2 clips gelrounds
2 clips subsonic

AVC:
4 clips regular

Sniper:
3 clips regular
3 clips hollow point

All4BigGuns

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« Reply #190 on: <03-10-13/0405:18> »
Ammo-wise, I just want a couple clips of SnS for the pistol I'm issued and a couple clips of APDS for the battle rifle (I'd imagine that the drones will probably end up going to the other rigger).

As an aside, what would everyone think of just handling the tactical network by running it on my comm (since I believe we have Signal 5) and just slaving everyone's to mine since I have 6 Electronic Warfare with a specialty in Encryption?
« Last Edit: <03-10-13/0453:07> by All4BigGuns »
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Kouryuu

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« Reply #191 on: <03-10-13/0418:34> »
There are binding not summoning materials. You can summon a spirit in one IP,but for binding you need materials and 1h pre force of the spirit. At any given time there can be only 1 unbound spirit and 5 unbound watcher. Spirits vanish at sundown and sunrise if they are not bound.
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #192 on: <03-10-13/0434:19> »
And if you ask me, bound spirits are excelent advantage.

Kouryuu

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« Reply #193 on: <03-10-13/0454:49> »
And if you ask me, bound spirits are excelent advantage.
yest hey are but it costs a lot to bind a powerful spirit.

if you can manage to bind one you definitely should, but you have only one attempt so be careful.

if i am not mistaken charisma is the limiting attribute of how many bound spirits you can have at one given time.

Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #194 on: <03-10-13/0524:23> »
indeed. It may be a bit difficult for HP spirits but to have two force 4 spirits anytime at your disposal, in adition to one that you can summon on site...hmmm...rewarding...

 

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