After 4 days of summoning and binding spirits (If you want me to post the data here, let me know, but I already did the rolls with Kontact in a message. I'll just put the results below), Ingmar wakes up at sunrise on the 5th day (the day of the Job). After consulting with his mentor spirit, he summons an aspect of Fenris, the wolf that bit Tyr's hand off. Ingmar believes the gods have blessed him with the service of this wolf that has been under the bondage of gods through the centuries.
Summoning Fenris:
Magic4 + Summoning3 = 7 dice,
7d6.hits(5) → [3,5,1,5,4,2,1] = (2)vs.
Spirits Force4 = 4 dice,
4d6.hits(5) → [2,5,3,2] = (1)1 net hit
Drain DV = Spirits Hits x 2 = 2DV
vs.
Charisma4 + Will5 = 9 dice,
9d6.hits(5) → [2,2,4,4,5,4,5,2,6] = (3)Drain Soaked
Ingmar puts Fenris on standby.
Before leaving for the job, Ingmar casts 1 spell through each of his 2 sustaining foci:
Casting Increased Reflexes Force 2, Spellcasting4 + Magic4 = 8 dice,
8d6.hits(5) → [6,2,6,1,4,6,5,4] = (4), only 2 hits are used since spell was cast at force 2.
Drain for Increase Reflexes Force 2 (F/2+2= 3DV)
vs.
Charisma4 + Will5 = 9 dice,
9d6.hits(5) → [3,5,1,2,5,6,5,3,4] = (4)Drain Soaked.
Casting Combat Sense Force 2, Spellcasting4 + Magic4 = 8 dice,
8d6.hits(5) → [6,3,6,4,1,2,3,2] = (2)Drain for Combat Sense Force 2 (F/2+2= 3DV)
vs.
Charisma4 + Will5 = 9 dice,
9d6.hits(5) → [6,2,3,5,2,1,6,3,4] = (3)Drain Soaked
Final Results:
Force 4 Guardian Spirit(optional power elemental attack(electrical)) Bound with 5 Services, on standby
Force 4 Water Spirit(optional power elemental attack(negative)) Bound with 4 Services, on standby
Force 4 Fire Spirit(optional power fear) Bound with 2 Services, on standby
Force 4 Air Spirit(optional power elemental attack(cold)) Bound with 6 services, on standby
Force 4 Beast Spirit(optional power natural weapon)Summoned with 1 service, on standby
Force 2 sustaining foci holding Force 2 Improved Reflexes (+1 init, +1 IP, for a total of 5 init and 2 IP)
Force 2 sustaining foci holding Force 2 Combat Sense (+2 to reaction on surprise and ranged defense)
Ingmar is wearing his comlink, armored vest, hazmat suit, his gas mask, his thermographic glasses, his fetishes(under the hazmat suit), his foci(under the hazmat suit), his hidden gun-arm slide with manhunter fully loaded (16 rounds) with explosive ammo(on his left arm), and medkit with slap patches inside strapped to his leg. His backpack contains his survival kit, his climbing gear, his ultrasound glasses, and his respirator.
He left 14 rounds of explosive ammo back at his apartment, along with his lodge materials.
Ingmar Also has a couple strips of glomoss attatched to the right arm of his hazmat suit. (the arm with the missing hand)
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Ingmar would have relied on Mechete and Ruckus's decision making when it came to trans to the location.
Ingmar Casts Levitate on himself at Force 4:
Spellcasting(Manipulation)6+ Magic4 = 10 dice
10d6.hits(5) → [1,3,2,2,2,2,2,3,3,2] = (0)Drain DV = 3 (F/2+1)
vs
Charisma4 + Will5 + Manipulation Fetish 2 = 11 dice
11d6.hits(5) → [3,3,1,1,1,5,5,6,6,6,5] = (6)Drain Soaked, and spell failed.
Ingmar Tries again Levitate at Force 4:
Spellcasting(Manipulation)6 + Magic4 = 10 dice
10d6.hits(5) → [6,2,5,5,2,2,6,6,1,4] = (5), only 4 hits matter since the spell was cast at Force 4.
Drain DV = 3 (F/2+1)
vs
Charisma4 + Will5 + Manipulation Fetish 2 = 11 dice
11d6.hits(5) → [4,2,4,3,5,6,3,5,5,6,1] = (5)Drain Soaked
As long as Ingmar can keep this spell up, and BC doesn't reduce the force of the spell, Ingmar can move at Force4 x Spellcastinghits4 = 16 meters per turn by means of levitation. (which is pretty fast)
Ingmar is sustaining this spell himself, so he is -2 to everything now.