Just so it's perfectly clear to everyone. I'm saying it here. our combat turns are now 20 seconds as stated for vehicle combat. Also Stryker, Brick is planning that pretty much from the get go you're hooked up to a rating 4 med kit and it's at your feet, so Brick can heal you (or try) as necessary. Brick's got the panther's case already unzipped, so he just has to pull it out of the bag to have it on hand to return fire and he's got the Rocket launcher on his lap ready to go as well. His Smart Jammer is online only allowing wagner, Stryker, Zach, and Himself to transmit. (he would have advised Dustin to bring his as well.)
Listing of what Brick is carrying:
Panther XXL (carried in a quick draw holster, that looks like a large duffel bag)
Aztechnology Striker with single loaded inferno rocket. (soft launch capable)
Ingram smartgun (slung on his body out of sight, but in reach)
monofilament sword (concealed under his coat)
both knives (kept in his pants pockets)
shock glove (kept in his coat pocket)
what's in the pack
medkit rating 6
stimpatch rating 4
flashbangs
smoke grenades
smartjammer (sync'd to his pan for quick activation as necessary)
rope 100m
ammo
4x 20 round mags of assault cannon ammo. 80 rnds
1 clip of 40 rounds stick and shock 40 rnds
1 clip of 40 rounds apds 40 rnds
1 clip of 40 rounds ex explosive 40 rnds
2 clips of 40 regular ammo 80 rnds
{Status: No damage No Stun damage, no Wound penalty, }
Panther ammo:19 in clip, 1 in the chamber on safe
Launcher: loaded and on safe.
Ingram X ammo: apds 40 clip loaded on safe