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[Recruitment] Artifacts Unbound: Deja Vu.

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Sincereagape

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« on: <03-19-12/1259:54> »
Hello.

This is a recruitment thread for a possible story/shadowrun loosely based off "Artifacts Unbound: Deja Vu."

The location of the run will take place in Washington DC and the beginning date of the run will be Thursday, July 24th, 2073.  Feel free to have the characters either begin in DC or have their fixer contact them about a possible job in DC with a 1,000 nuyen payment to simply hear about the job.

--Characters will be based off the core rule book (SR4A) 400 BP character creation process with restrictions limited to infected characters, War (unless the character is military based), Running Wild, and some Surge qualities/character creation rules (If you would like to play a Surged character, I would have to seriously consider and think about it first because of my unfamiliarity of those rules).  Other then that, the rest of the books are in play.

--I am looking for a conceptual characters with solid back stories and fleshed out histories.  20 questions is preferred.  I am not looking for fully optimized, superhero, and broken characters.  For example a character with a dice pool of 16+ on social skills would not be running the shadows, instead they would be running their own megacorporation, a world leader, a famous entertainment star, or a important religious teacher etc.  Dice pool caps are at 18 to 20 and if the character has a dice pool in any skill that high, there must be a reason included in the story or background (But if they have a dice pool that high, then expect the character to be asked to be revised).

-- I am willing to accept characters with some karma and nuyen earned from either previous home games or previous post by post games.  The karma earned would have to be a reasonable amount to stay within the level of the rest of the party.  These characters would have to be based off the 400 BP system.

--Characters who have played through any of the Dawn of the Artifacts stories (Specifically Dusk) -- I will have to touch base about what occurred during the events of that story.  A few things might have be be altered depending on the character history. 

--I can be pretty anal about approving characters, so bear with me on the character creation process.  I have had very bad experiences with power gamers' at my tables which has resulted in me feeling uncomfortable GMing for Uber powerful characters, I would rather be focusing on trying to make the game fun for everyone/majority, then have to pay special attention to one particular runner.

--Expect to encounter personalities from the Artifacts Unbound campaign book and possibly a important NPC or a jack pointer from either Street Legends, or some of the other recent SR material.

--Thank you for taking time to consider joining this PbP game.  If you have any questions feel free to respond to the thread.

--The number of runners for this mission will be capped at 5.


Edited:  Recruitment to submit characters will cut on this Sunday (3.25.12) --- at 6PM EST

--Will be taking two reserve characters in case people drop out of the game.


UPDATE:  Current Roster for the story... [3.19.12]

Main Roster:
1.)  SeriousOne -- Either a former Lone Star SWAT Team Member -- "Devil Jake" or possibly a Sniper
2.) Mirikon -- Former Renrauk Red Samurai Street Sam -- "Faust."
3.) farothel -- Adept B&E specialist -- "Sylvia"
4.) Sichr -- Hacker -- "Bypass"
5.) Open

Reserve List:
1.)  Xzylvador -- Hacker/Rigger -- "Wagner"
2.) Gunter - Combat Skill Specialist -- "Triggerman"
« Last Edit: <03-21-12/1316:43> by Sincereagape »
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SeriousOne338

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« Reply #1 on: <03-19-12/1305:08> »
I have two characters built, one's not that easy to hide being distinctive style (cowboy), another a High End runner with a suitcase.
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Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

Sincereagape

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« Reply #2 on: <03-19-12/1309:44> »
Both are more then welcome to join pending on approval.  I do like the sound of the cowboy with the distinct style. :)
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SeriousOne338

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« Reply #3 on: <03-19-12/1312:51> »
Here he is, I do have deep cover but if you don't want that it's easy to edit it out and have him with a real psychotic break.

Alias: Devil Jake
Name: Samuel Johnson
Race: Ork

Ex Lone Star SWAT Member
Attributes (180 BP), Race (20), Skills (142 BP), Knowledge (24 Free BP), Gear & Lifestyle (34 BP), Contacts (19 BP), Qualities (+25, -20)

Like a vid coming to life Jake stands a hair shy of 2 meters and leanly muscled. From head to toe he’s dressed for the old west, white button up shirt, jeans, a gunfighter belt complete with six shooters, boots with real spurs. Over all he wears an old beat up dark brown duster complete with mantel and a 10 gallon cowboy hat.

Price: Negotiable
Bad Habits:  Of course
Available to post M-F 7am to 3pm PST (standard U.S. holidays excluded)
Current Source Books: 4th edition Core, Augment, Arsenal,  Companion

Personality/background
[spoiler]
 
Samuel’s life wasn’t always this way, walking around like a cowboy working his way as a Runner but that’s this life of lone star agent. Hell usually the lines between Jake and Samuel blurs but he keeps on mission working for the law, lone star.

   Jakes story is an interesting one built up with several real life events in Samuel’s life, the better to make the lie work. Jake grew up in the Redmond Barrens son of a now deceased beat cop couple. His childhood was more normal than most others, a life spent in a prep school somehow paid for from his fathers pay check. Samuel’s parents kept him on the straight and narrow by who turned out to be crooked and on the take, to pay for his schooling. A fact he did not know until his second year in college when the investigation into corruption caught his parents, who died in a shoot out when they resisted arrest.
   With little money to his name and his parent’s funds being confiscated by the cops, he dropped out and couldn’t find a job. Soon penniless and looking at a rough life on the street an old family friend offered him a spot in the Lone Star academy. Leaping on the chance to avoid a place he’d not survive Jake in-rolled.
   2 years later Jake graduated middle of his class Jake spent two years on the beat before finally being accepted into a Lone Star SWAT team. After the first fire fight when he took a head shot, and suffered a psychotic break. AND Devil Jake was born the western gunslinger who's out to make money, drink and smoke.
[/spoiler]

Character Sheet
[spoiler]Attributes
B: 4(5) A:5 R:4(7) S:3 C:2 I:4 L:4 W:3 EDGE:3

Essence: 2.4
Initiative: 8(11)
Initiative pass: 1(2)
Physical Damage Track: 10(11)
Stun Damage Track: 10



Positive Qualities
Ambidextrous (5)
College Education (5)
Erased (5)
Deep Cover (10)
Negative Qualities
Distinctive Style- 10 Gallon Hat, Boots, Spurs (you get it) (-10) 
Signature- leaves playing cards behind (-10)

Active Skills
Athletics (Group):2 
  (Climbing Gymnastics, Running, Swimming)
Close Combat (Group):2
  (Blades, Clubs, unarmed Combat)
Stealth (Group):1
  (Disguise, Infiltration, Palming, Shadowing)
-
Pistols:4 (+2)
  Revolvers
Longarms:3 (+2)
  Western
Automatics:3
-
Dodge:2
Perception:2
Etiquette:2
Intimidation: 3
Pilot(Ground Craft):2 (+1)
  wheeled

Knowledge Skills ( 8x3 free points)
Black market Shops: 3
Criminal Networks: 3
Gang Identification: 3
Smuggling Routes: 2
Old Movies Westerns: 3
Gambling: 4
languages
English: na
Russian: 3
Japanese: 3
[/spoiler]

Gear:
[spoiler]Cyber/Bioware
Lone Star S.W.A.T. (Watchman Edition) 2.02 essence
-   TrumanTech Sunfire Flare Compensation, Thermographic Vision, & Smartlink eye modification.
-   biogene TacBone RP Plastic Bone Lacing
-   Transys Livewire Wired Reflexes (Rating 1)
Datajack (alphaware) .8 essence
Reaction Enhancers (alphaware).48 essence
Enhanced Articulation .3 Bio-Essence

Gear (200,000¥)
Weapons:
(2x) Cavalier Deputy  (2,380¥)
   (Smartgun, Personal Grip, Custom Look)
    Quick Drawl Holsters
   +140 Rounds normal
   +70 Explosive Rounds
   +10 Speed Loaders
Ruger Super Warhawk (2565¥)
   (Smartgun, Personal Grip, Custom Look)
    Concealable Holster
   +70 Rounds normal
   +70 Exposive rounds
   +50 Silver bullets
   +5 Speed Loaders
Boyd & Richard Desperado-Old West Shotgun(5950¥)
   (Smartgun, Personal Grip, Custom Look)
    Over the shoulder holster
   +100 Rounds Normal
   +50   Shock Lock Rounds
Knife (AKA Arkansas toothpick)(20¥)
Armor:
Lined Jacket (7/6) – worn  700¥
Armored Jacket (8/6) 900¥
Other Gear:
Novatech Airware Commlink (w/ Renraku Ichi OS, Printer, and Subvocal Mic)
Hand Cuffs
Survival Kit
Med Kit (rating 2)
Fake ID (rating 4)(Jake Smith)
Fake Licenses(Rating 3) (all weapons)

2 Months Moderate Lifestyle

Vehicles
GAZ P-179 (PickupTruck)

Starting Cash:
4d6x100
[/spoiler]

Contacts
[spoiler]
James Connor – Fixer (L:2 C:3)
A good fixer that owes Jake from a pervious bust when Jake let him go, sense then Jake has passed James some business.

Marcus Trent – Arms Dealer (L:1 C:3) 
Someone who knows someone who knows someone told Jake this guy might know a guy that would have the thing he needs.

Black Blood - Street Doc (L:1 C: 1)
A man that helped Jake get back on his feet after being shot.

Detective Victor Remeres – Lone star Detective (L:3 C:1)
Jakes only friend on the force, a good friend also Samuel’s Handler.
[/spoiler]
« Last Edit: <03-20-12/1024:22> by SeriousOne338 »
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

bangbangtequila

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« Reply #4 on: <03-19-12/1355:22> »
I'm interested in throwing around an Ork, give me a few days to come up with a cogent and compelling story and you won't be disappointed.

jonathanc

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« Reply #5 on: <03-19-12/1357:37> »
I would love to try out Pbp as a player, as my attempts to GM such a game have always failed. Hopefully I won't miss the boat on character approval, since I'll probably have to wait until I get home where my books are.

Mirikon

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« Reply #6 on: <03-19-12/1404:18> »
I have a Street Samurai named Faust I could bring to the party. There's a link in the sig, but I could rebuild him if you like. Faust is a former Red Samurai turned Blue Banded when he was in the SCIRE. His closest friends are a technomancer and a shaman he knew as a Banded.
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farothel

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« Reply #7 on: <03-19-12/1409:57> »
I have a human B&E adept I can adapt for this game.  Just a couple of tweaks are needed.
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
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Sincereagape

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« Reply #8 on: <03-19-12/1436:56> »
Hi.

I am really encouraged by the characters I have seen thus far, ala Devil Jake and Faust.  -- Serious and Mirkon -- Give me tonight or the next few days to review the characters -- but they look like a lot of fun so far.

Recruitment date and time will be cut off on this Sunday (3.25.12) -- around 6PM EST.  (Unless there is less then five PCs)

--I hope to get a OOC thread up by Wednesday or Thursday.

--I am also going to be taking two reserve spots in case RL occurs or people drop off etc. etc.

Cheers!
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Xzylvador

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« Reply #9 on: <03-19-12/1454:52> »
Would like to apply with Wagner, a dwarf Polish immigrant. Rigger/Hacker. (Below the spoiler)

SeriousOne338

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« Reply #10 on: <03-19-12/1518:00> »
If Jake does not work as a character I also have a high end sniper that might work.
Colors: Speech, Thought, Matrix
Character:
Dos.Boot http://forums.shadowrun4.com/index.php?topic=7368.15

farothel

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« Reply #11 on: <03-19-12/1709:30> »
Here's my character.  It might need a couple of tweaks left or right, but that's it.

Real Name: Sylvia Colindres
SIN1 (rating 3): Pascale Caragiorgio
SIN2 (rating 4): Angeline Lau
Nickname: Shadow

Date of birth: 10FEB2044
Place of birth: Havana, Caribbean League
Tradition: The invisible way
Hair colour: brown
Eye colour: brown
Length: 1m70
Weight: 55 kg
Measurements: 34B-28-33
Age: 28
Metatype: human
Sex: F

attributes:
[spoiler]
Body:    3
Agility:    4
Reaction:   3
Strength:    3
Charisma:4
Intuition:    4
Logic:    4
Willpower: 3
Edge:    3
Essence:    6
Initiative:    7
Magic:    5
[/spoiler]

active skills
[spoiler]
Stealth (group)   4
Con      2 (impersonating +2)
Assensing   2
Locksmith   2
Hardware      3
Perception   3
Pistols      1 (heavy pistols +2)
Unarmed combat   4
Negotiation   2
Gymnastics   2
[/spoiler]

knowledge skills
[spoiler]
Languages:
Spanish      N
English      2
Japanese      1
Sperethiel   1
Or’Zet      1

Professional:
Corporate security      3
Government security   3
Criminal syndicate security   2

Street:
Data brokerage      2

Interest:
Classical music      2
Gambling card games   3
DC High society      2
Wines         2
[/spoiler]

Qualities
[spoiler]
Adept         5
Linguist         5
First impression      5

Dependent (medium)   -10
Lost Loved One      -5
Scorched         -5
compulsive (moderate)   -10 (planning the runs)
[/spoiler]

gear
[spoiler]
Cost   Equipment Description
9000   Chameleon Suit (thermal damping r2)
1950   Executive Suite (Long Jacket, Plain Blouse, skirt)      
7500   Moonsilver Evening Gown
1500   Form-Fitting Body Armor Half-Body Suit (nonconductivity r3)
5000   Docwagon basic
520    ammo (90 Regular Ammo, 30 stick-n-shock, 20 taser darts)
150   Defiance EX shocker
950   Ares Predator IV (personalised grip, gecko grip, silencer)
800   Autopicker R4
600   Cellular Glove Molder R3
55   Chisel + Glasscutter + wire clippers
900   Keycard Copier R3
300   Lockpick Set
8000   Maglock Passkey R4
250   Miniwelder
800   Sequencer R4
950   5 doses Leal (in disposable syringes)
1500   3 nanopaste DisguiseSmall
430   earbuds R3 (Audio Enhancements R2, Select Sound Filter R1)
4000   Smart Jammer, Direcitonal R4
1425   Professional Camera with telephoto lens
400   Fingernail Data Storage
825   3x Contact Lenses R3 (Low Light, Image Link, different colours)
1075   Goggles R6 (Flare Compensation, Image Link, Smartlink, Thermographic,   Vision Magnification)
150   Tag Eraser
4000   Fake SIN R4
1200   Fake License R4
3000   Fake SIN R3
900   Fake License R3
1130   Grenades (1Esprit "Petite Brume", 2 Smoke Grenade, 2 Thermal Smoke Grenade)   
400   Medkit R4         
100   Camera (RFID sensor)
50   Direcional Microphone (RFID sensor)
100   Radio Singal Scanner R4 (RFID sensor)
400   Non-Linear Junction Detector    R4 (RFID sensor)
450   Climbing Gear    + Gecko Tape Gloves
400   Respirator R4
125   Survival Kit + Flashlight            
60   GloWand
5000   Disguise shop
600   Sensor Software, all types R3
600   Sensor Software, all types R3
1100   AR Gloves + Satellite Link + Subvocal Microphone + Nanopaste Trodes
75   5 doses C-Squared            
500   smartpack
30200   Mercury Comet (Run Flat Tires, Basic Termination system, Morphing licence plate, Smoke Projector, Spoof chip, Oil-Slick Sprayer, Chameleon Coating, Manual Control Override, Smuggling Compartment                        
114660   total gear cost
[/spoiler]

adept powers:
[spoiler]
Power         level   points   notes
Attribute boost (agility)   1   0.25   boosts agility by hits on (magic+level)
Improved reflexes      1   1.5   +1 reaction, +1IP
Eidetic sense memory   -   0.5   perfect recall of any sensory memory+photo read
Voice control      -   0.5   alter voice, fool voice recognition
Facial sculpt      2   0.5   +1die for disguise / level
Melanin control      -   0.5   shift skin and hair colour
Flexibility         1   0.25   +1 die for escape artist/level, fit in small places
Astral perception      -   1   can see the astral
[/spoiler]

lifestyle
[spoiler]
Comforts      low
Entertainment   low
Necessities   middle
Neighbourhood   low
Security      middle

Total LP: 12 (2 months bought, 1 roommate, 3520 nuyen/month)
[/spoiler]

history:
[spoiler]
Sylvia was born in Havana, Caribbean League, as daughter of a wage mage and an adept officer in the Caribbean army.  As both her parents were awakened, she and later her two younger brothers were tested as well.  As it turned out only she was awakened, which meant even more tests to see how exactly.  This was not exactly the kind of thing an inquisitive 6 year old wanted to do and it became an almost continuous battle between Sylvia and the mages of both her mother’s company and the army.  She was placed in a special school program for awakened in order to improve on their talents and she did very well there.  In fact, the teachers only needed to explain things once and she could retain them perfectly.  She was also very good with languages, mastering them with ease.

When she hit puberty, she started to think she was ugly and it was at this point she discovered she could change some of her facial features, hair and skin colour and even her voice.  With some of her girlfriends she started using these powers to play tricks on boys.  Halfway through an evening, she would switch with her friend and try to keep the conversation going, even though she didn’t know what was said before.  It was mostly harmless fun, but she got caught a couple of times and due to this a new player entered: the intelligence service of the Caribbean League.  People who could change their appearance and who could retain anything they had seen or heard were not all that common but very useful, so they wanted to recruit her.

At first she resisted as she wanted to go to the army like her father, but it became quickly clear that she wasn’t a soldier.  After an accident where she drove a tank against a bunker, wrecking the tank, they made it clear to her that she wouldn’t graduate and maybe to accept the intelligence offer.  This she did and she has never regretted it.  With the intelligence service she blossomed and started to develop her powers in a more structured way.  She also learned unarmed combat to be able to defend herself in a spot where she couldn’t take weapons.  It quickly became clear she was better unarmed than with guns.

In 2063, the now 19-year old Sylvia went on her first mission, getting into the offices of a smaller Japanese corporation to get a couple of chips.  After a stake-out of the corporation, she was able to impersonate one of the employees and get in that way.  It was during this operation that all of a sudden she was able to see people’s auras.  It was very confusing at first and while she managed to complete the mission she did almost get caught a couple of times.  When she told what happened during the debriefing the agency people immediately recognised that she was able to astrally perceive.  As this was quite useful, they arranged for some lessons from other adepts who could do the same thing.

One year later, in 2064, she was in the UCAS for her first operation on foreign soil, when the crash hit.  The Caribbean Information Agency (CIA) was hit hard and lost almost all personal data.  On top of that, she also lost her SIN data, like so many in the Caribbean League.  Having no other options at that moment, she struck out on her own (taking with her all the equipment they had given her for this mission), using her skills to operate in the shadows all over North America and from time to time abroad.  This was a tough time and at one point she was tempted to try a BTL (with trodes of course, as she never had a DNI implant).  She didn’t know how it was programmed or if there was something with her brain that reacted with the chip, but luckily she had her docwagen contract (under one of her fake names) as she spent the following two weeks in hospital.  When she got out, her first order of business was to track the gang that had sold her the thing and make them pay.  Also also made a pact with herself to never try drugs or BTLs anymore.

Near the end of 2065 she got news that her parents had been killed in a plane crash.  It was the first time since the crash that she was back in the Caribbean League and she was amazed on how much rebuilding there still was to do.  This left her with the care of her two younger brothers (12 and 15 at the time), who had also become SINless during the crash (as everybody in her family).  She smuggled them to the CAS and from there to the UCAS to live with her instead of going into an orphanage. 

There she continued running the shadows and in 2066 she did her first AA-corp job.  To get in using her impersonation trick, she needed good documents which could withstand any scrutiny.  One of the team members knew someone who could do document forgeries and indeed, the run went without a problem.  Since that time Sylvia always went to her for any document forgery she needed and while she always paid, they got to know each other a bit better.   And if she managed to get her hands on some types of documents (like ID badges and such) she provided her with the real ones or a copy so she could make her forgeries better.

A couple of months later Sylvia and her group needed to get into a building.  Since one of the electric companies was working in front of the building, she put on the charm on the work supervisor there and she managed to get the group in by a hole they had made.  As it turned out, she and this supervisor both liked classical music and they went together to some concerts a couple of times.  They even had a short relationship and while it has ended, they still remain friends.

In 2069, Christine Baynard brought her into contact with a mafia lieutenant who had lost some of the mob’s property to a Yakuza raid.  Not wanting to alert his superiors, he hired her to get the property back, a small but valuable case.  She managed to get the case and the only guard she had to take out she did with a blow on the head and a shot of Lael.  The lieutenant was glad he got the valuables back discreetly and hired her a couple of times, while she managed to get some hard to get items (like replacements for the gear she had taken from the CIA) and modifications to her car through him and his contacts.

Life was going good until early 2070 when her oldest brother, now 20 and a student at the university, went missing.  One night he didn’t come back home and all commcalls went unanswered.  As going to the Star was not an option for a SINless, she tried to find him herself, even hiring other runners to try to get him back, but to no avail.  From all the clues she had gathered, an incomplete picture started to form.  She now thinks he had become a technomancer and was taken by a corporation.  Now the only thing she needs to find is which one and then turn their research facilities upside down.  For now she keeps a close eye on her other brother who still lives with her.  He recently started out with the gang which controls their neighbourhood.  While they aren’t the nicest people around, as long as you pay them they do protect you.  She even helped them out a couple of times by infiltrating into other gang’s HQs and getting data to them.  While it is difficult living as a young woman with a younger brother, the fact that she was useful to the local gang and also had displayed a good grasp of unarmed combat made that they left her alone.  Also the fact that her brother was an initiate in the gang gave her some protection.
[/spoiler]

contacts:
[spoiler]
Vincent Willame (35, human male, L3,C1): technical supervisor for one of DC’s electric companies.  She met him on a job, but they discovered mutual interests (classical music) and became involved for a short while.  They are still friends.  He can get most building blueprints with all the power lines on it and even the lines of the old wired matrix which are still in a lot of buildings.

 Christine Baynard (27 human female, L3,C3): A good document and ID forger, part of a group of such people.  Sylvia always goes to her for forgeries and if she finds ID badges, tags or things like that during runs she sends them Christine’s way.  Christine (and her group) has contacts mostly in hacker circles, some criminal syndicates who use her group’s services and also with the people in charge of the databases she creates forgeries of (like SIN data).

Diego Nicolo (31 orc male, L1,C3): a mafia lieutenant working for a DC mafia family (one of the boss’ direct underlings).  She managed to get some stuff back from the Yaks for him and now she works for him from time to time and also gets most of her gear through mafia controlled smuggling operations.  He has contacts within the mafia, some gangs and the smugglers, as he oversees most of the mafia smuggling operations.
[/spoiler]
"Magic can turn a frog into a prince. Science can turn a frog into a Ph.D. and you still have the frog you started with." Terry Pratchett
"I will not yield to evil, unless she's cute"

Sichr

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« Reply #12 on: <03-19-12/1815:00> »
Id like to run this one character. Definitely not powerplayer or ubercharacter. Well IRL Im GMing Artifacts campaign for my friends, we are at Midnight currently:

http://forums.shadowrun4.com/index.php?topic=3466.msg40790#msg40790

Jackleg Rooster

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« Reply #13 on: <03-19-12/2116:59> »
got  two characters id like to join if you still have room. cybered up ninja looking to reclaim his honor (Infiltration/Sam) or crazy cab driver with some combat skill (wheelman/sam. still working up the sheet on this one.) Which would you prefer for the theme of your game?

i can get either sheet up by tomorrow night. thanks!

Sincereagape

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« Reply #14 on: <03-20-12/0028:58> »
@SeriousOne --  Feel free to submit your sniper if that is the character you want to play.  He or she should fit well in the mission.  Other then that, Devil Jake is good to go.  Final Stamp and approved.  I want you to play the character you would have the most fun as. That being said, I really like Devil Jake. :) Is he an ork or dwarf?

@Mirikon -- Faust is final stamped and approved.  Really like the former Renraku Red Samurai concept and he has an excellent back story. 

@farothel -- Sylvia is final stamped and approved as well.  The first magically active member of the group and a hand to hand specialist.  There will be some recon in this story so she will come in handy. 

@ Xzylvador -- I am going to select Sichr's hacker over Wagner.  Mainly because Sichr is Gming Artifacts at the moment and I would like to give them an opportunity to PC.  Also, it would give Sichr an opportunity to try out Bypass for the first time.  However, I would like to put Wagner will be number 1 on the reserve list if that is alright with you.

@Sichr -- Bypass is good to go. Final stamped and approved.

---To everyone else.  There is room for one more main runner and room for one more reserve runner.

---Looking at it from the Johnson's perspective -- a magician or wheel man would be the last preferred archtype/character to be hired for the job.  The last reserve spot would be open to any type of character.

--Planning to update the original post with the current roster.

:Cheers!:
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