== Info ==
Street Name: Arc
Name: Tessa Preishan
Movement: 10/20
Karma: 2
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 21
Height 5'1" Weight 147 lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 7 (45 kg/30 kg)
Memory: 9
Nuyen: 260 +
Starting nuyen:
3d6*60 720 =
980 nuyen. Current total (2/6/15): 810 nuyen.
==Physical Description==
(pic in progress)
The first, most easily notable part about Arc (besides her short height) is her fairly tomboyish way she carries herself. Her dark auburn hair extends just past her shoulders, usually kept in a ponytail or loose, the thick single-pane goggles she always wears keeping it out of her face. Her eyes were a dark violet, the white sclera dotted heavily with apparent circuitry. Combine that with the bits of metal plating around her eye sockets, and it's all to obvious her eyes aren't naturally her own. Her naturally amiable, round face was only marred by a few scars, stories hinting at some rough past.
Although short, Arc is certainly stockier than most human girls her height, likely a result of an upbringing around Ork and Troll lifesyles. Put the height and weight together, and she has certainly been referred to as a "tall dwarfette" on more than one occasion. It is a rare occurence for her to be clean, scuffs of dirt, oil, or even scrapes dotting her exposed skin. When at home, she is usually in a set of her mechanic clothes: thick shirt, coveralls, belts, and work boots. Whenever else, she usually dresses comfortably: tanks, jeans, vests, and hoodies with sneakers. She owns one plated vest from her gang days, the emblem of a wolf howling with a moon backdrop printed on the backplate, but has little reason to wear it unless she knows something will require it.
== Background ==
"They tell me there's a whole grand world out there, all sorts of different peoples and cultures, cities, countries, the like. I wouldn't know anything about that; Seattle's been my home all my life. Born to a couple corp parents that survived Crash 2.0? Not many could be so lucky, though it would seem I wasn't meant for that life either. I can't remember when it happened--I think I was 7 or 8 at the time--but the complex we lived in got wrapped up into some drek-all turf war. Fires started, bullets flew, building collapsed. I watched my dad choked to death, buried under rubble, my mother dragged away by a couple thuggy-looking orks. Last thing I ever legitimately saw, actually, was a pair of hands reaching to pull me out...big meaty ones too, that smelled bad, and then I must have blacked out.
When I awoke, the first thing I noticed was the blackness. And then the hurt. A click, and then I saw things again, though it was..different, like watching a trid. Focusing made me hurt, but I realized I was in some kind of room. There was blood, I think it was mine. Painful waiting passed, and then there was someone. A troll, big one at that. Introduced himself as Lupo, and that he ran some gang called Night Howlers. Fed me some sob story about his regret my family got pulled into this drek, and that my eyes got burnt up in the fire. I don't believe one bit of that, but as it were, he put in new eyes for me, and that meant I owed him. And so, I became a Howler slave, doing all the menial drek no one else cared for. It was not fun. Street living, feeding off of gang scraps, the beatings the legit members gave me. I learned young how to fight, how to shoot a gun, younger than most should be. I dunno if it was fate that turned me around, but a few years after my true talent was discovered.
I was good with machines: Weapons, cars, other drek. Lupo learned of it when I was playing with a bricked Honda and somehow got the engine working. Since I became useful, I got upgraded from "slave" to "member quality, but still a slave", seeing as I still had a "debt" to pay. I was still drek to them, but I served a purpose, and Lupo made sure to apprentice me under their mechanics, honing my talent. Once i hit 14, they actually brought me out for jobs, driving the getaway cars and working my magic with field fixes. Several jobs turned hairy, so it was lucky I knew how to work a wheel...if our opposition didn't geek me, the Howlers would have for my screw up. I even picked up a few ordinance tricks...gangs like explosions, so my favor went up in their books. Lucky me. Finally, when I hit 19, after a fairly succesful and profitable raid, Lupo gave me my freedom...though I feel like he wouldn't hesitate to put me in his debt again with a needed favor.
On my own, with what little cut I was given from the last job, I made my own life in the sprawl. You'd be surprised how easy it is to find work making discount repairs for the lower class. Before I knew it, I had my own flat, and a shop to do my work in. Did some digging, learned my past, discovered that my real birth SIN registered me a dead. Score one for investigative thoroughness, eh slitches? I knew a buddy from the Howlers that didn't hate my guts, and he hooked me up with a SIN to do work in. Then the work was coming to me, legit mostly, though I did become a bit of a hit with the local runners. If I didn't know any better, I'd say that I've integrated with the locals almost, but I know better. I was raised a Howler, though I do my best to keep that instinct down. I make sure to work and talk with a smile on my face. After the drek I've been through, what else can you do but be positive?"
== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 50,000¥
== Attributes ==
BOD: 4
AGI: 5
REA: 5
STR: 3
CHA: 3
INT: 3
LOG: 6
WIL: 3
EDG: 5
== Derived Attributes ==
Essence: 5.8
Initiative: 8 + 1d6
Rigger Initiative: 8 + 1d6
Astral Initiative:
Matrix AR Initiative: 8 + 1d6
Matrix Cold Initiative: 3 + DP + 3d6
Matrix Hot Initiative: 3 + DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10
== Limits ==
Physical: 5
Mental: 6
Social: 5
Astral: 6
== Active Skills ==
Athletics Group: 2
-Gymnastics : 2 Pool: 7
-Running : 2 Pool: 5
-Swimming : 2 Pool: 5
Aeronautics Mechanic : 1 Pool: 7
Animal Handling : 0 Pool: 2
Archery : 0 Pool: 4
Armorer : 2 Pool: 8
Automatics : 2 Pool: 7
Automotive Mechanic : 3 Pool: 9
Blades : 0 Pool: 4
Clubs : 0 Pool: 4
Computer : 0 Pool: 5
Con : 0 Pool: 2
Cybercombat : 0 Pool: 5
Demolitions : 2 Pool: 8
Disguise : 0 Pool: 2
Diving : 0 Pool: 3
Escape Artist : 0 Pool: 4
Etiquette : 1 Pool: 4
<--Bought with 2 KarmaFirst Aid : 0 Pool: 5
Forgery : 0 Pool: 5
Free-Fall : 0 Pool: 3
Gunnery : 0 Pool: 4
Hacking : 0 Pool: 5
Heavy Weapons : 0 Pool: 4
Impersonation : 0 Pool: 2
Industrial Mechanic : 1 Pool: 7
Instruction : 0 Pool: 2
Intimidation : 0 Pool: 2
Leadership : 0 Pool: 2
Longarms : 0 Pool: 4
Navigation : 1 Pool: 4
Negotiation : 1 Pool: 4
<--Bought with 2 KarmaPerception : 1 Pool: 4
Performance : 0 Pool: 2
Pilot Ground Craft : 5 Pool: 10
Pilot Watercraft : 0 Pool: 4
Pistols : 3 Pool: 8
Sneaking : 1 Pool: 6
Survival : 0 Pool: 2
Throwing Weapons : 3 Pool: 8
Tracking : 0 Pool: 2
Unarmed Combat : 3 Pool: 8
== Knowledge Skills ==
Architecture : 1 Pool: 7
Area Knowledge: Seattle : 2 Pool: 5
Engineering : 4 Pool: 10
English : N Pool: 0
Firearms : 2 [Design] Pool: 8 (10)
Gangs : 2 [Seattle] Pool: 5 (7)
Or'zet : 3 Pool: 6
Sprawl Life : 2 Pool: 5
== Contacts ==
Lupo (2 Connections/1 Loyalty)
A hulk of a troll by every means of the term. Chromed and quick, I've seen this guy take punches, bullets, and even a couple cars without an issue. He runs the Night Howlers with a merciless fist and a severely twisted sense of a justice. Being on his bad side is only slightly worse than being on his good side, and never let him do favors for ya, or you'll end up paying back much more in the end. I have him to thank for my life, my eyes, and my gifts, and I'm in no rush for more of his 'generosity'.
Hrock (3 Connections/2 Loyalty)
While not a true Howler, this grinning drekhead ork smuggler does enough business with them to earn their respect. He took a shining to me, and it's because of him I got less beatings than I was supposed to. He's a slitch, but a good friend, and I owe my SIN and livelihood to him. Whenever I'm in need of some exotic parts for a tough job, he's usually good on his word of getting something thrown my way.
Ralphie Mastch (3 connections/1 loyalty)
The epitome of sprawl sleezeballs, this guy seems to have fingers all over the place. Runners find business with him, and occasionally jobs for me, when I rarely get the itch to stick my neck out. Nah, his business needs runners, runners need working drek, and I make drek work. It's what those corp-kids might call a "mutually symbiotic" relationship...or was it "marketing platform"?
== Qualities ==
Addiction (Mild) (Smoking): Sprawl life gets everyone hooked on something eventually, and Arc is no different, enjoying a cigarette on occasion.
Juryrigger: Arc's natural gift with machinery, seeing as how she has managed to make working stuff out of drek on more than one occasion.
Quick Healer: The regular beatings Arc received with the Howlers trained her body to recover quickly. She had little other option.
Social Stress: Burying the memory of losing her family and home, Arc will likely trigger flashbacks upon witnessing similar situations happen to others.
== Lifestyles ==
Ground-level Shop 2 months (Low w/ special work space)
== Cyberware/Bioware ==
Cybereyes Basic System Rating 1
+Image Link
+Smartlink
== Armor ==
Armor Vest 9
Clothing (work clothes) 0
Clothing(street clothes) 0
== Weapons ==
Ares Predator V
+Concealed Quick-Draw Holster
+Smartgun System, Internal
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 8 Accuracy: 7 DV: 8P AP: -1 RC: 1
Grenade: Fragmentation
Pool: 8 Accuracy: 5 DV: 18P(f) (-1/m) AP: +5 RC: 1
Grenade: High Explosive
Pool: 8 Accuracy: 5 DV: 16P (-2/m) AP: -2 RC: 1
Ingram Smartgun X
+Smartgun System, Internal
+Sound Suppressor
+Spare Clip
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 7 Accuracy: 6 DV: 8P AP: - RC: 3
Shock Gloves
Pool: 8 Accuracy: 5 DV: 8S(e) AP: -5 RC: 1
Unarmed Attack
Pool: 8 Accuracy: 5 DV: 3S AP: - RC: 1
Yamaha Pulsar
+Smartgun System, Internal
Pool: 8 Accuracy: 7 DV: 7S(e) AP: -5 RC: 1
== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
+Sim Module
== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x90
Ammo: Regular Ammo (Submachine Guns) x320
Ammo: Taser Dart (Tasers) x40
AR Gloves
Certified Credstick, Gold x2
Certified Credstick, Silver x3
Certified Credstick, Standard x5
Cigarettes (400 nuyen worth)
Chisel
Commercial Explosive Rating 5 x16
Crowbar
Datachip x10
Detonator, Blasting Cap x4
Fake License (Concealed Carry Permit) Rating 2
Fake License (Driver's License) Rating 2
Fake License (Explosives License) Rating 2
Fake License (Firearms License) Rating 2
Fake License (Restricted Cyberware License) Rating 2
Fake SIN (Lauren Summers) Rating 3
Flashlight, Infrared
Gas Mask
Goggles Rating 3
+Thermographic Vision
+Vision Enhancement Rating 2
Grenade: Fragmentation x3
Grenade: High Explosive x7
Headphones Rating 2
+Audio Enhancement Rating 2
Micro-Transceiver
Restraint, Plastic x20
Security Tags x30
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x2
Survival Kit
Tool Kit (Armorer)
Tool Kit (Demolition)
Tool Shop (Mechanic)
Trodes
== Vehicles ==
Ford Americar (Sedan)
+Sensor Array Rating 2