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Please Review my armor

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JmOz01

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« on: <09-01-12/1430:46> »
So I just bought a fairly realised version of my armor, let me know if there are anythings I should change.  My character is a Tir Ghost Trainee on the run and convicted of a crime he did not commit.  If you are in trouble, and if you can find him, maybe you can hire Gremlin.  He is Primarily a B&E guy, he does have some Cyber/Bioware that factors in (Stat increases, Perception increases, etc...).  He also carries an Ares Alpha and predator IV 

First Layer:

FFFBA:
* Nonconductivity 6
* Message LIners
* Skinlink
* Gel Packs

Second Layer

SecureTech
*Forearm Guards,
*Leg & Arm casings,
*Shin Guards,
*Vitals Protectors

Third Layer

Urban Explorer Jumpsuit
*Ruthenium Polymer Coating
*Thermal Dampening (6)
*YNT Softweave
*Skinlink

DeathMask
*Camera Neutrilizrer
*Radio Signal Scanner
*Flare Compensation

_Pax_

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« Reply #1 on: <09-01-12/1830:42> »
Looks fine.  Like you, I prefer to put the nonconduction mod on my FFBA, as then it "transfers" from outfit to outfit with no fuss.

FuelDrop

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  • Popping stims, it's time to go to work.
« Reply #2 on: <09-01-12/2002:42> »
Chem protection/chem seal is generally a good investment as well, though the death mask takes care of inhaled toxins quite nicely i suppose.
For bang-buck, Colour changing clothing from attitude is several magnitudes cheaper than Ruthenium Polymer Coating, and lacks the restricted quality to boot. it's only half as effective, of course, but it's worth having on your day-to-day wear in case you ever find yourself in an unexpected run.
"When in doubt, C4" - Mythbusters. As true in 2070 as when it was first spoken.

"You're wearing WHAT?" - Group reaction when our street sam walked into a meet wearing light military armour.

TheNarrator

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« Reply #3 on: <09-01-12/2222:23> »
Looks good to me, although like the previous poster I am kind of like, "No Chemical Protection?" since that's something I usually put on my armor underlayer. But it seems like you've made maximum use of your mod slots, so I don't know where you'd put it anyway. Other than that, very good armor. Well done.

JmOz01

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« Reply #4 on: <09-01-12/2304:35> »
I can squeeze chem 3 onto my FFBA...more if I take from the nonconductivity...I also would love to boost my Impact by +1

TheNarrator

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« Reply #5 on: <09-01-12/2339:57> »
I think you've exhausted every possible source of Impact armor except a helmet.

JmOz01

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« Reply #6 on: <09-01-12/2353:01> »
and I can't have deathmask with a helmet, I really want the inhalent protection (I use lots of gas)

TheNarrator

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« Reply #7 on: <09-02-12/0231:12> »
Well, if that's the main issue, then I don't think there's anything keeping you from wearing a helmet with a regular gas mask. It won't look as cool as a death mask, but it'll make you immune to inhalation vectors with one more point of Impact armor. And it'll fit with the plan you mentioned in the other thread of impersonating a bike messenger; it's illegal to ride a bike without a helmet.

Inconnu

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« Reply #8 on: <09-14-12/1723:48> »
Just like to point out,
RAW, you can modify armor values.
No RAW states that you can not modify FBA.
See where this is going?
Plus 2 impact armor if your GM buys it.

 

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