Yep I saw that.
Curiously how do you have your players "Check the J's Story" <.< do they do a google search? If anyone can explain in more detail it would be greatly appreciated.
Well, as of yet they haven't done anything to check up. Haven't looked up the names supplied on the matrix unless asked to. They don't talk to contacts that would have reason to know about the situation unless it's for the express purpose of getting the job DONE, never to find any background info. The face never uses his (usually) 2x dice pool to convince the J, the Fixer, or anyone else for that matter, to part with any info that isn't strictly necessary. And there has been no shortage of betrayals, dicking over, or lying on the Johnson's part.
At first I thought they just hated doing legwork of any sort so only did what was necessary, but they all have fairly significant legwork skills and just last session there was this exchange:
Player 1: "Man, I love doing legwork. Cause I ROCK at it."
Player 2: "I know right?"
I just tried not to facepalm thinking of all the opportunities they've passed up to get valuable intel. You can lead a horse to water....
So, I figure it's one of two things: 1) They just aren't thinking to do it, 2) They have a self imposed code of conduct that treats all jobs as on a "need to know basis". The first is easy to deal with, I just remind them with hints in game. The second, well... As a GM I'm not sure I should try to change that. If that is a value they have as a team, or a rep they are trying to build in the shadows as people who can be trusted not to expose a J, then I should let them have it. Won't mean that they might not have negative consequences from it, but I won't outright try to change their minds.
So, anyhow, my idea is to make the setup a bit obvious and see if they still don't check the run out to see if it scans. If they check it out, then they might just not be thinking to. If they talk about it but don't check it out then I've found the one set of values my team actually has.
Anyhow, as far as checking up on a J, there are lots of things you can do.
1) Matrix search. You'll need something to go on, name, photo, employer, etc and the more you start with the better. Assuming the person isn't important enough that they can afford to remain hidden, but not so important that they can't remain hidden (like a CEO, gang leader, major shareholder, Police Captain, etc).
2) Buy off the Fixer who set up the meet. Fixers are in it to make a buck and even if they don't know everything about the J, they should know enough to get started. Some or all of that info might be for sale. That said, they need to balance their reputation with making that buck, otherwise they're out of a job, six feet under, or worse. Depending on how important to the Fixer that rep is, it could be a pretty penny, 20 nuyen, tickets to the Seahawks game, a favor that turns into another run, or out of the question entirely. Also, keep in mind, if the fixer is willing to sell out another client to you, they'll likely sell YOU out to another client. This is why it's good to get a high loyalty score with fixers, but sometimes even that's not enough. Way of the world chummer.
Anyhow, knowing who the J is can be a huge help. A little covert surveillance can usually tell you if he's setting up a cleaning crew to take your team out when it's over, overhear a conversation that has clues to the REAL reason for the run, etc.
3) Contacts. Everyone should have some, faces should have an army. Make friends in all sorts of places. They're helpful with more then favors, they can provide info, rumors, confirm things you've heard elsewhere that didn't sound like chip truth.
4) Just hit the streets. Talk to groups that have reason to have some info on things. They might know about some detail that doesn't add up to something the J may have told you.
And of course, a little dishonesty is practically expected. If a few of the details don't mesh up it doesn't necessarily mean "Don't do the run". But it's smart to check it out in the chance the team might be being set up to take the fall.