Ok after going over the 5th rules and looking at the limit, single attack action per phase, the ability to use initiative to dodge. I had a probably not original concept.
The idea a physical adept, two gun, no other attack combat skills, no or low armor, crazy attack skills. I don't really know how practicable this is in 5th (vs attack rolls) but the idea is run into the open, then use almost every point of initiative then act absolute last go crazy (multi attack trying to even out dice pool and limit). I realize that this is severely limiting potential damage output (actions lost by using defenses) by the idea of stepping out of cover and taking all the fire and dancing out of the way of all the incoming attacks seems like such a nice concept that it's worth it.
So here are all my questions and concerns- this character has a narrow focus- dodge monkey-can you actually dodge that much if you put every point into it? Do you think this concept would bring enough to a party? In MMO terms, if I understand them correctly, I would play the role of the tank and draw aggro, but my goal would be to not take the damage while still drawing the attacks. I'm pretty clear on the stat layout but still very worried that one good GM roll would toast the character. So I guess I can't be too flimsy.
Anyway I'm sure some one can give me great breakdowns on why that tactic is terrible. I'm a little tied to it. I'm willing to sacrifice specifics to keep to the concept (bullet dodging, two guns) without death.
Now on to the more pressing issue- is there a way to put that narrow of a focus into a character concept? I know I can play a compelling character but I need a hook setting wise. It's been a long time since I played SR. So I want a real character- it seems like this character by definition was made as a tool by some one.. I like the idea that he's a piece of the dark side of some one not "as evil" as the AAA's. but does anyone really think Tir doesn't have wet work teams?
So here can this character be useful in combat, not die, and be fun to roleplay?
As you can see I over think almost everything.. So can my number crunching fellows give me a shelf life on a dodge monkey? and can every one give me some RP comments on a trained from birth assassin who decided they didn't want to be a murder tool anymore? My main thoughts on concept are elf ripped away from family when he showed adept skills, indoctrinated to be a murder machine, rebelled, etc. So you have the youth elf yeah life, then the training and abuse, then the threats on the family to ensure compliance, an execution in front of my eyes to prove the point, an escape, rescue of the remaining family, putting them into hiding, now I run the shadows always looking for revenge, always looking for a way to guarantee the safety of my family. To do that I need allies, contacts, nuyen, power, and the most valuable asset in the world trust. I think I found it it the most unlikely of places, this rag tag group of lost undesirables, at first I was as sure that they would have as soon as fragged me as said hi, but these guys after a few runs they might take a bullet for me, I think, I hope. They know they could just turn me in, it would be what they could get from a single run. so one again tips?