Species | UCAS | CAS |
Bandersnatchii | ¥7,500 | ¥5,000 |
Banshees | ¥5,000 | ¥5,000 |
Dzoo-noo-qua | ¥2,500 | ¥3,000 |
Fomôraig | ¥1,500 | ¥1,500 |
Ghouls | ¥1,500 | ¥1,500 |
Goblins | ¥4,000 | ¥4,000 |
Loup-garou | ¥2,500 | ¥3,500 |
Nosferatu | ¥15,000 | ¥15,000 |
Vampires | ¥7,500 | ¥6,000 |
Wendigos | ¥15,000 | ¥15,000 |
Body | Agility | Reaction | Strength |
3 | 5 | 5 (7) | 5 |
Logic | Intuition | Willpower | Charisma |
2 | 6 | 3 | 4 |
Edge | Magic | Essence | Initiative |
3 of 3 | 6 | 6 | 3d6 + 13 |
Physical l. | Mental l. | Social l. | Astral l. |
7 | 5 | 6 | 6 |
Physical box | Stun box | Overflow | |
0/10 | 0/10 | 0 |
Name | Notes |
Agile Defender | use Agility for Full Defense |
Catlike | +2 Sneaking |
Guts | +2 resist fear and intimidation |
Mentor Spirit (Dog) | +2 tracking, improved senses, loyalty |
Sharpshooter | +2 called shots, -1 all other shots |
Name | Notes |
Addiction (Mild) (Stimulants) | Woooo! |
Allergy (Common) (Mild) | Chocolate (real and fake) |
Dependent (Nuisance) (Mild) | Holy Trinity Lutheran Church |
Loss of Confidence (Leadership) | -2 to Leadership tests |
Prejudice (Specific, Biased) (Trolls) | -2 to social interactions |
SINner (National) | Salish-Shidhe |
Name | Cost | Notes |
Adrenaline Boost I | 0.25 | +2 to Initiative, Free Action, soak 1 drain |
Attribute Boost I (AGI) | 0.25 | Simple Action, soak 1 drain |
Cloak | 0.00 | Qi Focus, +1 to oppose Detection spells |
Combat Sense II | 1.00 | +2 defense, can always roll for surprise |
Critical Strike (Clubs) | 0.50 | +1 DV clubs |
Danger Sense | 0.25 | +1 surprise checks |
Enhanced Accuracy (Clubs) | 0.25 | +1 Accuracy |
Improved Reflexes 2 | 2.50 | +2 Reaction, +2d6 Initiative |
Improved Sense (Bloodhound Scent) | 0.00 | from mentor spirit |
Improved Sense (High-Frequency Hearing) | 0.00 | from mentor spirit |
Linguistics | 0.00 | Qi Focus, Intuition+Logic vs. Threshold (6 hours) |
Magic Sense | 0.50 | Detect Magic, range = 60 meters |
Motion Sense | 0.50 | Perception + Magic [Mental] vs. threshold, range = 6 meters |
Sustenance | 0.00 | Qi Focus, one meal per day |
Traceless Walk | 1.00 | -4 Perception checks to detect with hearing |
Name | Rating | Notes |
Influence skill group | 5 | |
...Etiquette | 5 | |
...Leadership | 5 | -2 Loss of Confidence |
...Negotiation | 5 | |
Athletics skill group | 1 | |
...Gymnastics | 1 | |
...Running | 1 | |
...Swimming | 1 | |
Outdoors skill group | 1 | |
...Navigation | 1 | |
...Survival | 1 | |
...Tracking | 1 | +2 Mentor Spirit |
Name | Rating | Notes |
Automatics (Assault Rifles) | 6 (8 ) | smartlink, Sharpshooter |
Clubs (Gunstock War club) | 6 (8 ) | +3 weapon focus |
Locksmith (Maglock) | 6 (8 ) | |
Perception (Hearing) | 6 (8 ) | improved adept senses (scent, high-frequency hearing) |
Sneaking (Urban) | 6 (8 ) | +2 Catlike |
Armorer (Melee Weapons) | 2 (4) | |
Heavy Weapons (Grenade Launchers) | 1 (3) | smartlink |
Arcana | 1 | |
Artisan | 1 | |
Computer | 1 | |
Disguise | 1 | |
Escape Artist | 1 | |
Free-Fall | 1 | |
Intimidation | 1 | |
Palming | 1 | |
Pilot Ground Craft | 1 |
Name | Rating | Category |
Security Design (Homes) | 4 (6) | Professional |
Area Knowledge: NAN (Salish-Shidhe) | 2 (4) | Street |
Area Knowledge: Seattle (Puyallup) | 2 (4) | Street |
Music (Classical/Baroque) | 2 (4) | Interest |
Christianity (Protestantism) | 2 (4) | Academic |
Street Drugs (Stimulants) | 2 (4) | Interest |
Business | 2 | Professional |
Firearms | 2 | Interest |
Infected | 2 | Interest |
Seattle/SSC Smuggling Routes | 2 | Interest |
Fragrances | 1 | Interest |
Native American Traditional Weapons | 1 | Interest |
Name | Rating |
English | N |
Or'zet (Speak) | 3 (5) |
Spanish (Speak) | 1 (3) |
Name | Location | Profession | C/L | Description |
Duncan Abbey (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Queen Anne, Seattle | Fence | 6/1 | A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques. |
Lola Lustytush (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845) | Loveland, Seattle | Stripper | 2/3 | Lola is a human-looking ork who dances at Kadie's, a gentleman's club near Ft. Lewis. |
Megedagik (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612) | Cascade Ork, Salish-Shidhe | Entreprenuer | 3/2 | Megedagik is an ork shaman. He's a smuggler, a coyote, and a seller of suspicious goods. |
Pastor Paul (http://forums.shadowruntabletop.com/index.php?topic=18928.msg340845#msg340845) | Los Angeles, PCC | Pastor | 4/3 | Pastor Paul converted Achak. He asks Achak to look after the church he left behind when he moved to L.A. |
Rusty (http://forums.shadowruntabletop.com/index.php?topic=18928.msg339612#msg339612) | Puyallup, Seattle | Gang Leader | 4/3 | Rusty is the troll leader of the BlackJacks, a Puyallup gang that Achak ran with for a while. |
Body | 4 | Agility | 1 (3/11) | Reaction | 2 (5) | Strength | 1 (3/5) |
Logic | 5 | Intuition | 5 | Willpower | 5 (6) | Charisma | 6 |
Edge | 3 | Essence | 0.55 | Initiative | 4d6 + 10 | Limits (P/M/S) | 3 (5)/7 ( 8) /6 (7) |
Physical box | 0/8 | Stun box | 0/12 | Overflow | 0/4 | Modifier | 0 |
Name | Notes |
Ambidextrous | No penalty for offhand |
College Education | Academic skills cost half in chargen, -1 karma postgen for rank 3+ |
Cyber Singularity Seeker | +1 WIL per 2 cyberlimbs |
Redliner | +1 AGI/STR and -3 Physical Condition boxes (net -1) per 2 cyberlimbs |
Sharpshooter | +2 called shots, -1 all other shots |
Name | Notes |
Addiction (Mild) (Longhaul) | Monthly Withdrawal test. Failure = partake 1 dose or suffer -2 to mental tests |
Bad Luck | When using Edge, roll 1d6. On 1, opposite result |
In Debt VIII | Owe 60,000¥, must pay 6,000¥/mo or suffer 3P unresisted/unhealable |
SINner (National) | CAS |
Prejudiced (Outspoken, Infected w/Essence Drain) | -4 to social skills when dealing with target, and they get +4 |
Name | Location | Profession | C/L | Description |
Duncan Abbey (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Queen Anne, Seattle | Fence | 6/3 | A finely chiseled elf of African ancestry and British upbringing, Mr. Abbey is a dealer in art and fine antiques. |
Rose Delayne (Raven) (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | Grotto1 | Fixer | 3/3 | A paranormal investigator turned Ghoul, Raven is a go-to source for information about the Infected, their habits, their weaknesses, and certain goings on in some of the more unsavory corners of Seattle. |
Nori Koizumi (http://forums.shadowruntabletop.com/index.php?topic=18928.msg338483#msg338483) | ? | Blogger/Reporter | 4/3 | In her early 20s, Ms. Koizumi is plump, gracious, and only slightly over a meter-and-a-half tall, but when she gets a hold of a story, she is tenacious. Ms. Koizumi is a human of Japanese ancestry. |
Ratchet | Denver | Armorer | 2/3 | Ratchet is an armorer with a very specific clientèle - Hunters of the Infected. |
Alice Silver | Denver | Spider | 3/3 | Alice is an information broker, of sorts. She uses her Matrix skills to find the information, then brokers its sale to you. |
Dallas Patterson | Dallas, Texas | Lone Star Detective | 3/3 | Dallas from Dallas - he loves it when someone points that out. He's sympathetic to Hunters. |
Jacob Mbabwe | Lubbock, Texas | Hermetic Paranedic | 2/2 | Jacob is equally adept with both magical and modern medicine. A good number to have on your speed dial whether you want a Spirit of man with a heal spell on scene in seconds or a doctor to work your Medkit in a pinch. He also has a clinic. |
Augment | Grade | Note |
Cyberarm (Left) | Standard | Custom Agi 6, Str 3, Enhanced Agi 3 |
Cyberarm (Right) | Standard | Custom Agi 6, Str 3, Enhanced Agi 3 |
Cyberleg (Left) | Alpha | Agi 3, Str 3 |
Cyberleg (Right) | Alpha | Agi 3, Str 3 |
Datajack | Standard | |
Mnemonic Enhancer | Standard | R3, +3 to Knowledge, Language , and Memory tests, as well as Mental Limit |
Smartlink | Standard | |
Synaptic Booster | Omega | R3, +3 Reaction, +3d6 Initiative |
Date | Karma/Nuyen | Note |
20150713 | 2 karma | GM dipped out on us |
20150831 | 1,667¥ | credstick in trunk |
20160106 | 1 karma | Meaty posts |
20160513 | 15 karma/8 knowledge karma | Chapter 1 |
20160518 | -14 karma/-8 knowledge karma | Reaction 1->2 (10), Armorer 0->1 (2), Pilot Ground Craft 0->1 (2), Infected Behavior 2->3 (3), Magical Threats 2->3 (2 due to College Education), Security Tactics 2->3 (3) |
Mercer is able to find a commlink, which Achak will recognize as Stake's, an Ares Lightfire 70 with silencer, including one magazine loaded with APDS, a few spare changes of clothes -- running from barrens wear to Vashon Island, another commlink that is not Stakes and is turned off -- a Renraku Sensei -- and a credstick with ¥5,000 on it in a small hidden compartment in the trunk.I don't know if the lightfire is worth getting the ownership transferred. If Achak or Rebecca don't want it, we'd probably have left it there, but taken the ammo (18 count APDS pistol ammo). We'll take both commlinks. Mercer will let the others in on the find, including the credstick, so that they can take anything they feel might be useful enough to pay for an ownership transfer. Anything in the clothing stand out? The more expensive clothing might be worth taking, but it would need to be tailored and have its ownership changed before it could be used, so unless one of the pieces is a Sleeping Tiger (or something else with a street value of 10k or more), it's probably not. I'll add ¥1667 to Mercer's sheet.
He wracks his brains, trying to remember what those names mean. He presumes drones, because that's just the type of person Spitfire is. Hopefully Patsy isn't some sort of sexbot, he thinks, then adds, Hopefully Punch isn't either.fucking kills.
Are you saying that you want that you want the introduction with Flickr to happen (via comm) to set up the Kadie's meet? Then they will meet in person at Kadie's? Sounds good to me.
Oh, were we being literally with the use of "mum"? I thought it was code for Seamus, Flickr's handler/contact.
Flickr's background - and possible next IC post, all subject to GM revision - has him being met by Seamus once he arrives in Seattle. I figured the commcode (supplied by Nevermore, passed along by Seamus) could be available along with the dossier once Flickr reaches his apartment. Flickr would then be reaching out to Achak and Mercer, who could then arrange the meet at Kadie's.
I certainly don't know everything going on in the background - what Nevermore knows, what Seamus knows, what their motivations are, etc. - but that's how I was envisioning things with my limited understanding.
The subject can detect the presence of all foci, spells,
wards, magical lodges, alchemical preparations, active
rituals, and spirits within range of the sense. It does not
detect Awakened characters or critters, astral signatures,
alchemical preparations that that have expired or already
triggered, or the effects of permanent spells once they
have become permanent.
Well there wouldn't be any reason for anyone to know if I hit him with a F7 or 8 Blast or Lightning Bolt. . .
*EDIT* I looked over the spells again to ensure I hadn't missed anything, and it turns out I did. Blast is 1 higher drain then ball lightning, which is NOT what I'm after. It seems meta-gamey to change it as I enter a 1v1 fight, but I'd love to swap my spells back to Ball Lightning and Clout, but I can wait until after this scene is over. I had listed the wrong drain, assuming Blast was the same as Ball Lightning. Anyway, let me know, and I'll let that inform my decision. In the mean-time...
Also, since it hasn't affected anything, I'm thinking I would like to switch my metamagic into Shielding. I'm just thinking I'm likely better off focusing on my magical security role and going shielding - absorption - centering, and by that point I'll have VASTLY more things to spend karma on anyway, but absorption makes me fully capable of decimating any magician that stands before us, through applying 3 bonus counterspelling die and sucking up spell force then spitting them back out as bonus force.
Combat Sense Roll (http://orokos.com/roll/407109): 15d6t5 7 This is relevant to my next post
Achak's mentor spirit will give him drek if anything happens to the others, but I've been wanting to play PCs with more flaws (i.e. PCs that behave sub-optimally from a professional standpoint, especially when confronted with personal conflicts) for a while now.
If it's Lola, then that's equally interesting, although it doesn't need to be described ICly.
Seems like ¥500 should be plenty for 30-45 minutes. The Champagne Room, where corks pop.)
My advice on role playing a cavalier attitude on money for women and parties would be to simply not set limits OoC. Pick your brand of drink, your brand of drug, and roll a die and see how wild he goes.
There's another underlying theme here that I'm toying with of "live fast and die young". Achak knows from personal experience that this is a deadly business, so there are two approaches:
1) spend all that you make, since you won't be around long to enjoy it anyway; or,
2) save everything and try to get out of the game intact.
Now with his Combat Sense and Danger Sense and all the other senses, Achak thinks that he can survive, but if they could get a long-term professional like Stake then they can get anyone. So maybe #1 starts to creep back in, especially if it's spending money on Lola who he wants to marry and have lots of babies with. (He hasn't fully figured out how he would support Lola or said babies if he gets out of the game, but he does have a SIN so there is at least the possibility of legitimate work if he has the proper motivations.)
It also occurs to me that he would be behaving differently if Sister Rebecca were still involved, but she's not, so he isn't.
I'm guessing Mercer and SF can see what Flickr is doing? That said, SF doesn't know these blokes since Achak left, and pickin' fights in strip clubs ain't exactly good for business. It's possible he just sits this one out. It's not unlikely that he's got tertiary or related contacts in the room (not char sheet type, but remote business general rep type) given how often he's sneaking shit past the guys... or for them.
I'm guessing Mercer and SF can see what Flickr is doing? That said, SF doesn't know these blokes since Achak left, and pickin' fights in strip clubs ain't exactly good for business. It's possible he just sits this one out. It's not unlikely that he's got tertiary or related contacts in the room (not char sheet type, but remote business general rep type) given how often he's sneaking shit past the guys... or for them.
You forgot my mentor spirit, who grants another 2 dice to combat spells. So without penalties I pull 19 dice, less one sustaining penalty. I'm on my phone so my dice will have to wait for a short bit.
@Zwei, so what are you looking for with the EW roll? Just seeing what kinds of matrix traffic you're looking at? There's plenty of that around Loveland, much more than in the majority of Puyallup. Anything specific I can give you?
Thought I needed to use EW to do perception through sensors? Mostly want to see what Shur is doing.
Do I know who Q1-2-3 are? Just to inform my next actions. Regardless I'm going to attempt diplomacy. Negotiation?
Rules oddity. The adept power Magic Sense works the same way as the spell Detect Magic. The spell Detect Magic is resisted by Force * 2 for non-living things, like spells and foci. Doesn't it seem strange/backwards that the more power a spell/focus is, the harder it is to detect? That means that these F8 spells are harder to detect than F1 spells, which seems silly and contradictory to the "6 minus Force" rule for regular Perception. But, per a strict reading of the rules, perhaps Achak does not detect Flickr's spells... Odd.Play-testing FTW!
How high is the ceiling with the windows, and could I easily fit through them?
@Mal, I didn't address this earlier, but I'm not sure that I'd run off the DR of the Datajack. I'm inclined to run off the DR of the link, and apply the -1 Noise Reduction if it's running Wireless On. Seems more RAI that way, but I could be missing something.Are you counting the DR of the commlink for all devices in the PAN, or does he still need to plug directly in to his armor if he wants to use it wireless on (which he does)?
I'm really glad we are getting the first combat situation out of the way early on, because I'm apparently struggling to keep track of the passes and turns properly. Sorry for the massive confusion and missteps guys, and thanks for the patience.
@rednblack
Ok, so if the Amerind is issuing a challenge to step out with Flickr, then no, I will not be simply bolting. I would happily engage in a fight with him. So rather than the running, I would hope Shur is more amenable to the fight moving outside. I can put up an IC post about it within the next hour or so.
@Zwei, Mercer's drone has a pretty good bead on the alley, but doubling, tripling, etc. up will allow you to cover more territory. I'm not sure exactly what you want me to rule on? The conversation on the mage's duel will probably take a couple minutes, so you should be able to get all drones out no problem.
Spitfire pilots a Noizquito around the entrance to the VIP area only to find the door closed. If you're actively Piloting it, you can check out around the AC vents to see if any of them would allow the Noizquito to pass through. I think I'll run this as a 6 Threshold Perception test, considering that there a number of vents, and the Noizquito would need to get close to each one to see if it could get in. If you'd like to invest the time and attention into it, make a series of tests, dropping a die each time until you hit 6.
BOD + Counterspelling (http://orokos.com/roll/416072): 9d6t5 0
Ruh roh. Avoided a glitch though. Body means physical though, so that's good? I guess on a direct spell that'll be physical, and without WMH I'm expecting along the lines of 4-5... Bah. This is going to hurt, and it's going to suck.
Ah well. Now, its my turn!
Spirit Initiative (http://orokos.com/roll/417171): 2d6+15 19
Would a free action of speaking "Kill Him" have been acceptable in my last IP, after the complex of summoning? If so, the spirit acts before me at your control. I'll still put up a little post regarding my summoning, getting hit by drain, and having my organs microwaved.
The pitstop on the way back to base is simply to lose tails and look for trackers. Paranoia type stuff, so we don't need to RP that part, though we can make rolls if you like. Likewise, the last look around is just to make sure no one is paying undue attention, etc.
In other news, happy 2-year anniversary on the forums to Zweiblumen, who reached that milestone yesterday. Mal reaches his 2-year mark in a week and a half. Rednblack reached his 2-year milestone last month. All these players all joining the site within a month of each other.
I hit 5 years at the end of the month. Evidently July is a popular month to join, judging by this group.
Did we PM bangbang? I'm just curious how final we want to make Flickr's demise. A corn-induced stroke would make for interesting RP.
I asked him about that after his last absence. I'll forward you his response.
<<So, my question: who benefits? 9 times out of 10 you work your way to motive, and you find the rest. Why would the Kanaga-gumi be working with Zekes?>>
Mercer's game for some in-person surveillance over the next hour or so as Tec suggested - we'll drive to somewhere a few blocks away and send in drones and astral mage to get a lay of the land and then if it looks clear (or urgent) follow up with the fleshy folk. About what time is it now in game?
Seth Ridge sounds like a dead end. What about an S. Ethridge?
And I think we'll start with Ms. Pachis's aliases, in the order listed: Stacie Pachis (2036), Stacey Collias (2048). She's used the last name Pachis twice, so that might be her natural family name, so some info on the Pachis clan could also be useful. In particular, the manner of the alias' demise and if possible dispensation of their estate might give us some idea of what to look for when attempting to identify other potential immortal Infected.
2. Results for Achak's, Spitfire's, and Flickr's various Perception tests. @Zwei, we'll call the Limit 4 until I think further on this point. @Tec, Achak's effective Limit for Perception is boosted to 8 for Visual and Auditory, correct? So, he doesn't lose any hits there?4 works for me
4. General lay of the land.REA + Sneak
@Zwei, can I get another REA + Sneaking roll for your approach, and a traditional Sneaking test for finding a suitable place to park? The latter test can be Teamworked, as everyone could probably chime in here.
Also, Zwei, Spitfire doesn't recognize the name, but when they get to the scene he remembers that he's delivered something to this location before, maybe 6 months to a year back. What was it, and why would he be hesitant to tell the rest of the group?
Zwei, good IC post. That said, Spitfire is an ork, not a dwarf.
Oo, Spanish! "¡Yo hablo escargot!" I'm bilateral.
Achak translating: Intuition 6 + Spanish 1 + Spec 2 (http://orokos.com/roll/423041): 9d6t5 4 hits, happy with that
Is SpitFire's threshold 4 before or after applying his Control Rig? Either way, Achak will encourage him to do it. If SpitFire complains about sensors ICly, Achak would not be opposed to dipping into the team's operational funds to finance an upgrade.
Looking forward to seeing Herr's sheet.
Rigger 5 was supposed to have a table of new speed calculations, but it seems it was left out. So you're correct in your calculation, Zweiblumen; just keep in mind that a Control Rig only adds to Speed and Handling for the purposes of limits, and doesn't actually make your vehicle go faster per se.
If I want them to go faster, that's an upgrade, though 100kph for a mosquito sized drone is f'in fast.I laughed. :D
rednblack, you don't have to answer, but are you intending to NPC Flickr for a bit? I didn't know if we wanted to discuss his exit or if that would resolve itself ICly.
Swapping rituals is fine. Speaking of which, @All, there were some other char sheet changes being mentioned while we were still in the bar. If you've made those, please let me know, and if not and you still want to, please make them and let me know.
[...]
@Zwei, ahh, vehicle speed. Yes, I had also heard that Rigger 5 was going to have a table, but what they did do was explicitly say that the Speed ratings on vehicles are abstractions and not to be taken as indicative of a vehicle's speed. Lovely. Tec's run some of the numbers, and it looks to me like we can approximate just fine for ground vehicles. 60 mph for a small drone seems pretty fast but future and all that. Sounds fine.
@Herr, you can get a Spirit bound before we start.Cool. Assuming this all has happened with enough time for me to sleep of the almost certain unconsciousness that's about to happen, I'll summon a Force 6 Spirit, which due to the Spirit Whisperer quality will appear as a Force 7, which will be a bitch to bind :D
@Herr, re: casting. Using Edge to cast spells changes the Limit which effectively changes the Force. Reagents are the only way to raise the Limit without increasing Drain. So, for Detect Life the Drain value is 7P. I think you're working off of a different interpretation here, so you would have handled that spell differently let me know and we'll work it out.Huh? Using Edge to Push The Limit simply changes the limit, it does not alter the Force of the Spell in any way, shape, or form. Unless that's a houserule, in which case; how do you determine the Force of the spell when using Edge? This is important for any Spells that rely on Force for other properties, such as most Detection spells or AOE Combat spells where the Area of Effect is either straight up Force meters, or Magic x Force x 10 meters, for example.
The limit on the test, which tells you the maximum amount of hits you can apply to the test
Push the Limit: Add your Edge rating to your test, either before or after the roll. This can allow you to take tests that might otherwise have a dice pool of zero or less thanks to various modifiers in play. Using Edge in this way makes the Rule of Six come into play: for every 6 you roll, count it as a hit and then re-roll that die, adding any additional hits from the re-roll to your total. If you decide to use this function after your initial roll, only your Edge dice use the Rule of Six. This use of Edge also allows you to ignore any limit on your test.Note the use of "ignore", not change.
You must declare the Force at which to cast the spell. The Force acts as a limit on the spell. Higher Force spells are more powerful, but cause more Drain. You can cast a spell at a Force up to twice your Magic rating. If the number of hits (not net hits) you get after applying the limit exceeds your Magic rating, the spell’s Drain is Physical instead of Stun damage.I can't find anywhere in the spellcasting section that says using Edge alters the Force of the spell, and I've never heard of anyone playing it that way; as per the above, Force is still important for a number of reasons (for example, Drain Value, Damage Value, Armor Penetration, and Area of Effect are among the many factors affected by Force), and you still need to specify a Force to be able to calculate these variables, even if spending Edge lets you ignore the limit on the number of hits you can apply to the test as per page 46.
Also, please list the Force and spell in your Orokos description.Sure thing, will do.
Swapping rituals is fine. Speaking of which, @All, there were some other char sheet changes being mentioned while we were still in the bar. If you've made those, please let me know, and if not and you still want to, please make them and let me know.Coolio, thanks. Once I realized how hard it was to get even a barely decent use out of a Watcher it just didn't make sense, and Astral Doppleganger seems quite fitting especially when paired with Astral Clairvoyance.
Let me get back to you on Shattershield. I'll have to read the thread.I just started it this morning, so I don't think there are any replies yet. It was an observation made by Tecumseh, and I agree with him that it's beyond weird that Shattershield is identical to Death Touch except for description and Drain Value. As mana spells, they should both be able to affect a mana barrier on both the astral and physical planes.
I will be doing the Single Dad thing with my 11-month old until then.
OR it's a lot of detail for a GM to include in a post that's already long. It's difficult to write 5+ hits' worth of information for a dozen different people.
What would your alternate ruling on Shattershield be?
Counting "Assense target X" as a service would be utterly crippling in my opinion; that would be similar to counting every use of a power during combat as a single service, which the book specifically calls out as not applicable unless you specifically tell the spirit which power it should use instead of telling it to "assist me with this combat". In the latter case it can freely use it's powers as it sees fit (and most likely would to increase it's own chances of not being disrupted and to finish it's services more quickly), which could theoretically last for hours if you get into a run-and-gun battle.
Then there's Spirit Index; if you feel like a task is particularly onerous for any given spirit the character could be considered as starting to gain a bad reputation with spirits, assuming such an action was being abused.
I personally don't think Assensing a single target is all that powerful, as it is information a projecting mage would gain in the same way. In my case a Spirit is doing it for me, though, and if I hadn't bought the Assensing skill at all and planned to just summon spirits to do it for me all the time, then I could see your point.
As you say, however, it's a skill, not a power; to my mind, this is similar to asking the spirit to watch something for an extended period of time using the Perception skill instead of Assensing, something the Guardian Spirit is capable of as it also has the Perception skill. For example, I ask a spirit to stand outside the door of a busy night-club entrance and use it's Perception skill to "look for hidden weapons" all night long, and it would be doing exactly the same as using it's Assensing skill.
In this case I've specifically asked the spirit to look out for itself by not getting spotted as opposed to just having it charge in and do it's thing, putting its wellbeing ahead of the mission.
And finally; ok, so the barrier is physical, not magical. Got'cha, I'll edit my post. As the player I'm not sure what that means, though; does the player character have any idea of what it might be? Is it a wall, or some form of barricade, or something else entirely? You're spot on about mana barriers, though these would only leave blank spaces if they completely enclosed an area similar to those created by a lodge, which fills an area instead of a wall like object like that generated by a Ward or Mana Barrier spell.
You're also more than welcome to tell me to stop metagaming :)
Specific questions: What grid are the cameras on. What grid are the two primaries inside on (Kreutz and Ponytail)? Any hidden icons on/around the door with the mana barrier on/near it? (looking for cameras/locks)
To purchase an item off the books, make an Availability Test. This is an Opposed Test of your Negotiation + Charisma [Social] versus the item’s Availability Rating. If you win the Opposed Test, you find the gear at the listed price, and it is delivered in the amount of time given on the Delivery Times table divided by your net hits. If you tie in the test, you find the gear, but the delivery time is twice that listed on the table. If you fail the test, you can try again after twice the amount of time on the table.
1) The 30 min still works for me as I said before.
2) I had a long post about how I felt this impacted other rules but whenever I read it, it came across as whiney and rules-lawyer-y. HB does a much better job of describing these things without sounding like a whiney little bitch :P
3) I really want to find a way to describe my thoughts on the massive impact I feel this ruling has on the way Rigging works without sounding like a whiney little bitch, but I'm not doing a good job of it. :(
@Tec, updated IC to reflect a message from Elijah.And there's the "We're working on it" that they were talking about when Kreutz asked if they had a location on us...
I'm trying to decide whether Achak would think that it is strange that Duncan is reaching out to both Achak and Mercer about the Manet, as Mercer technically has no financial interest in the painting.
Heh, just saw a trending video on Youtube entitled "Genetic Engineering Will Change Everything Forever – CRISPR" by a user named "Kurzgesagt – In a Nutshell".
1) If they trash this batch, will the corpses be intact?Unlikely; if I was a semi-professional researcher conducting likely illegal and highly unethical experiments on creatures that are actively hunted by several organizations, I'd destroy any evidence I couldn't bring with me. So I'd say probably not to 1.a and 1.a.1, and definitely to 1.b. I'd say we'd be better off attacking 30-60 minutes after the wendigo have been put to bed and the guard change has occurred; I'd rather face 4 SMG wielding security guards and a doctor (here's hoping he's not a powerful blood or toxic mage!) than three cybered-up unknowns (that troll in particular is a huge variable factor).
1a) If so, can we steal the corpses to claim bounties?
1ai) If so, do we play into their hands by having the bounty information passed on by the K-E mole?
1b) If not, do we try to time a strike when the wendigi are exhausted? or do we skip the bounties to minimize our risk? Presumably we're going after the Sunrise operations either way.
2) It sounds like we know when Kreutz will be at work if we wanted to do a sneak-and-peek at his home. Uncertain risk, uncertain reward.As both a player and a player character, I don't know what there is to be gained from scoping out Kreutz. Who is he? I'll post an IC asking just that, as Jaeger really has no idea about most of this stuff.
3) Do we want to set up a meet/counterambush with Elijah to see who/what shows up? Again, uncertain amount of risk and an uncertain reward.Again, same as above. If there's a good reason for it, Jaeger is in.
As for the Orks/Wendigos all looking "similar", but not clones, I suspect it is a reference that they were probably all infected from the same strain, likely the same "sire", to borrow vamp parlance. Probably the one that isn't participating in the sparring sessions.
Interesting questions indeed. Although, how do you "destroy" a lodge? Also, from what I can gather from rednblack's last IC post it seems like these things are dependent upon the lodge to stay "healthy", for lack of a better term. Kreutz' comment that the lodge seems "fragile" is good, hopefully that means it's a low-force lodge.
rednblack
Can I roll Jaeger's Magical Theory and/or Magical Threats (Infected) to check if he knows more about this whole lodge business? As a player I honestly also have no idea if it's even possible to just destroy a lodge, nor what kind of infected these might be, but Jaeger the character might. Especially the part about how the wendigo are "outside their manasphere" when not inside the lodge, and how "the requirements for their lodge don't travel well"; that first part sounds especially eerie, as it could have potentially frightening implications...
@Herr I think a Divination test sounds like a lot of fun. However, it might also need a lot of GM interpretation as to how the rules work. (As with many things in Street Grimoire, the wording makes my head hurt.) A ritual takes [Force] hours to complete, but nowhere is Force listed as a Limit. In fact, I see no mechanical difference between a Force 1 ritual vs. a Force 6 ritual. The test is Arcana + Logic and the limit is "based on the net successes of the ritual," whatever that means. This has not been errata'd. It would be reasonable to scrap that sentence fragment and replace it with the ritual's Force, but that's not how it is currently written.Fortunately, in this case it's not too bad.
Re: Smuggling compartment. Ironically the smuggler doesn't have a smuggling compartment in his Van due to the fact that *SO* much of his stuff is F, that if they start digging through his stuff he's pretty f'd. This is his *personal* van. When smuggling for his previous group, they had specific equipment to run things through places in. His defense is that he can change the van to look like (and be "registered" as) various official vehicles with his spoof chips and chameleon coating. So, he usually uses the electronic version of carrying a clipboard into an official building while wearing a hard hat and an bright orange vest with a name-tag splatted with some vendors logo prominently. Keeps his mouth shut and looks like he's doing important, yet very dirty and undesirable, work.In that case, why don't we just have Jaeger's vehicle trail after SpitFire's van some distance behind? He actually does have a smuggling compartment in his car, though two sets of full body armor and some misc gear might be getting close to capacity. I always figured that even in a compact car a smuggling compartment would be enough to hide a human or ork body, but full body armor is probably less flexible than most other armor so adding more might be pushing it.
That said, stash away, he's got lots of cubbys and will do everything he can to keep the Star/KE outta his van.
Achak is interested in option #2. I'll get an IC up today with his thoughts on the matter.
What are the potential tax implications, if any?
"Associates?" Plural? Duncan should only be aware of the spirit that accompanied us. If this isn't an oversight on rnb's part, then either Duncan is aware of Spitfire and/or Flickr. Or has been made aware of others that might be waiting in ambush. Mercer will certainly ask him what he means. by associates.
While the spell is sustained, Perception Tests using this sense have a limit equal to the net successes from casting of the spell instead of the subject’s Mental limit.That is much clearer, and explains why you would ever need any more than a single hit on the spell. So any Assensing I'm doing is done with 4 as a limit instead of my Astral limit (presumably, since Mental limit doesn't apply to assensing). And no, it is not like Projecting at all; think of it as moving your point of "view" from one place to another, like if you were looking through a camera instead of your real eyes. In this case, it's Astral Perception, however, so the normal caveats about "sight" remains, and any ward stops me dead in the water as I have no means around them. I also don't get any other benefits of Projection such as being able to move halfway across the world in an instant, but no drawbacks like losing track of my body and having an aura at the point of perception that can be targeted with Mana spells either.
Actually, one other idea I had asked about was whether Mercer could use Armorer to replace the sawdust in a mini-grenade with iron shavings instead for the wendigos. Is something like that possible?