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[5e OOC] Hunters Chapter 2: Fontanelle

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Malevolence

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« Reply #360 on: <08-10-16/1729:45> »
@Tec, updated IC to reflect a message from Elijah.
And there's the "We're working on it" that they were talking about when Kreutz asked if they had a location on us...


As for the Orks/Wendigos all looking "similar", but not clones, I suspect it is a reference that they were probably all infected from the same strain, likely the same "sire", to borrow vamp parlance. Probably the one that isn't participating in the sparring sessions.


At this point, it is sounding like they might trash this batch and start over. If we can eliminate the source Wendi, then we can shut down this particular project permanently, or at least for the foreseeable future, making him the priority target in addition to (and probably ahead of) Kreutz.
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rednblack

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« Reply #361 on: <08-10-16/2150:39> »
I'm trying to decide whether Achak would think that it is strange that Duncan is reaching out to both Achak and Mercer about the Manet, as Mercer technically has no financial interest in the painting.

Mercer was present for the last meeting with Mr. Abbey.  I may have gotten my wires crossed there.

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Herr Brackhaus

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« Reply #362 on: <08-10-16/2339:02> »
Heh, just saw a trending video on Youtube entitled "Genetic Engineering Will Change Everything Forever – CRISPR" by a user named "Kurzgesagt – In a Nutshell".

rednblack

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« Reply #363 on: <08-11-16/1058:04> »
Heh, just saw a trending video on Youtube entitled "Genetic Engineering Will Change Everything Forever – CRISPR" by a user named "Kurzgesagt – In a Nutshell".

I'll have to give that a look. Thanks.
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Tecumseh

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« Reply #364 on: <08-11-16/1648:47> »
Some interesting questions:

1) If they trash this batch, will the corpses be intact?
1a) If so, can we steal the corpses to claim bounties?
1ai) If so, do we play into their hands by having the bounty information passed on by the K-E mole?

1b) If not, do we try to time a strike when the wendigi are exhausted? or do we skip the bounties to minimize our risk? Presumably we're going after the Sunrise operations either way.

2) It sounds like we know when Kreutz will be at work if we wanted to do a sneak-and-peek at his home. Uncertain risk, uncertain reward.

3) Do we want to set up a meet/counterambush with Elijah to see who/what shows up? Again, uncertain amount of risk and an uncertain reward.

Malevolence

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« Reply #365 on: <08-11-16/2100:23> »
1) Unlikely. They'll probably incinerate them as evidence of what they are attempting would be highly detrimental.
1b) Attack when exhausted. Not sure about the bounties. Is there maybe another precinct we can turn the bounties into where the mole does not work? Probably not, as jurisdiction likely matters. We'll have to address that at some point, but I'm not ready to just yet.
2) Good plan. Beware a Magical Lodge and maybe a thrall or two as neighbors/security.
3) Yes, I suggest for the exact same time as the run on the warehouse. We can then reschedule either just before we strike, during, or after. Point being, we might be able to pull some of the security off of the warehouse.
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Zweiblumen

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« Reply #366 on: <08-12-16/0441:36> »
1) I agree with Mal on this one.
1b) I think planning the attack right after a workout makes the most sense, and we should focus on destroying the lodge they "recharge" in.  As for the bounties, gotta say, I'd like the ¥¥ as SF has expensive hobbies if not tastes ;)   But he's a smuggler and knows to be smart about it.  Possibly look into using a middle-man to collect the bounties and giving them a cut to take the heat?  Though it would be interesting if we could find someway to maybe make it look like the Yaks are collecting the bounties that could make for some interesting in-fighting.  Food-for-thought.

2) Drone and astral recon?

3) Again, I like Mal's idea here.  Sucks that a Contact may be burned like this, but dems the breaks.  I think this would be a good way to start smoking out the possibility.


And I just noticed I never replied to RnB's post about the program intervals.
Thanks for being considerate of my hand-wringing :)  I'm glad it's not effecting your enjoyment.  I really hope it didn't come across as me throwing a temper-tantrum about things not going "my way."  I had *much* more hand-wringing about leaving that impression than about the situation to begin with, which makes this all the worse for me :(
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Herr Brackhaus

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« Reply #367 on: <08-12-16/0808:30> »
Interesting questions indeed. Although, how do you "destroy" a lodge? Also, from what I can gather from rednblack's last IC post it seems like these things are dependent upon the lodge to stay "healthy", for lack of a better term. Kreutz' comment that the lodge seems "fragile" is good, hopefully that means it's a low-force lodge.

rednblack
Can I roll Jaeger's Magical Theory and/or Magical Threats (Infected) to check if he knows more about this whole lodge business? As a player I honestly also have no idea if it's even possible to just destroy a lodge, nor what kind of infected these might be, but Jaeger the character might. Especially the part about how the wendigo are "outside their manasphere" when not inside the lodge, and how "the requirements for their lodge don't travel well"; that first part sounds especially eerie, as it could have potentially frightening implications...

1) If they trash this batch, will the corpses be intact?
1a) If so, can we steal the corpses to claim bounties?
1ai) If so, do we play into their hands by having the bounty information passed on by the K-E mole?

1b) If not, do we try to time a strike when the wendigi are exhausted? or do we skip the bounties to minimize our risk? Presumably we're going after the Sunrise operations either way.
Unlikely; if I was a semi-professional researcher conducting likely illegal and highly unethical experiments on creatures that are actively hunted by several organizations, I'd destroy any evidence I couldn't bring with me. So I'd say probably not to 1.a and 1.a.1, and definitely to 1.b. I'd say we'd be better off attacking 30-60 minutes after the wendigo have been put to bed and the guard change has occurred; I'd rather face 4 SMG wielding security guards and a doctor (here's hoping he's not a powerful blood or toxic mage!) than three cybered-up unknowns (that troll in particular is a huge variable factor).

2) It sounds like we know when Kreutz will be at work if we wanted to do a sneak-and-peek at his home. Uncertain risk, uncertain reward.
As both a player and a player character, I don't know what there is to be gained from scoping out Kreutz. Who is he? I'll post an IC asking just that, as Jaeger really has no idea about most of this stuff.

3) Do we want to set up a meet/counterambush with Elijah to see who/what shows up? Again, uncertain amount of risk and an uncertain reward.
Again, same as above. If there's a good reason for it, Jaeger is in.
« Last Edit: <08-12-16/0822:59> by Herr Brackhaus »

rednblack

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« Reply #368 on: <08-12-16/1447:17> »
As for the Orks/Wendigos all looking "similar", but not clones, I suspect it is a reference that they were probably all infected from the same strain, likely the same "sire", to borrow vamp parlance. Probably the one that isn't participating in the sparring sessions.

There are 7 infected orks and the 1 who Achak fought at Sunrise.

Re: the bounty question, the team could approach the Seattle municipal government as well.  Processing may take a few days, while KE will pay out immediately, but it sidesteps KE altogether.  You could also try for a different KE precinct.  Last, even if you claim your bounties directly where the mole will know, it'd be a pretty ballsy move on the Zeke's part to lay an ambush in broad daylight on crowded streets going after you.  Or, maybe they're that desperate at this point.

Interesting questions indeed. Although, how do you "destroy" a lodge? Also, from what I can gather from rednblack's last IC post it seems like these things are dependent upon the lodge to stay "healthy", for lack of a better term. Kreutz' comment that the lodge seems "fragile" is good, hopefully that means it's a low-force lodge.

You can destroy a Lodge by destroying its physical components.  Runes can be wiped, or scratched away, little tied up twigs can be untied, or broken, etc.  As for the Force, the only Lodge Jaeger's Spirit found was at least Force 7. 

rednblack
Can I roll Jaeger's Magical Theory and/or Magical Threats (Infected) to check if he knows more about this whole lodge business? As a player I honestly also have no idea if it's even possible to just destroy a lodge, nor what kind of infected these might be, but Jaeger the character might. Especially the part about how the wendigo are "outside their manasphere" when not inside the lodge, and how "the requirements for their lodge don't travel well"; that first part sounds especially eerie, as it could have potentially frightening implications...

Certainly.  Feel free to roll Knowledge Skills, and most others, anytime you'd like.
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Tecumseh

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« Reply #369 on: <08-15-16/0148:50> »
Flickr is not mentioned at the table. Achak would check on him to see if he decided to drop dead in the middle of the night.

I still need a receipt for whatever we spent on autosofts or programs or whatever Spitfire bought.

Edit: Oh, and I think the last wendigo is staying out of the training as a scientific control group for the blood samples.
« Last Edit: <08-15-16/0151:59> by Tecumseh »

Herr Brackhaus

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« Reply #370 on: <08-15-16/0654:35> »
Doh, should have know that about physically destroying and/or disturbing the lodge materials. Thanks! And bummer, for some reason I thought the lodge was of a lower force; that could be problematic :)

OK, rolling Magical Theory to try and figure out what this whole business with the lodge is:
Magical Theory: Infected Lodges: 10d6t5 2

And Magical Threats (Infected) to see if Jaeger knows anything about these kinds of experiments being run on Infected:
Magical Threats (Infected): Experimentation on Infected: 12d6t5 2

So probably not much, but maybe something?

rednblack

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« Reply #371 on: <08-16-16/1111:14> »
@Herr, re: Magical Theory, while not an expert on this, Jaeger has heard rumors of magicians in space being kitted out with living environments full of flora so they could still Astrally Perceive or cast spells without going crazy or dying in the emptiness of space.  Since wendigo are dual-natured, if the earth's manasphere is foreign to them for some reason, that might be the reason why a Lodge specifically aspected to them might be necessary. 

re: Magical Threats (Infected), not much to go on here.  This is really outside of his wheelhouse, and any experience that he's had with the Infected so far in his career. 
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Herr Brackhaus

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« Reply #372 on: <08-16-16/1119:58> »
Ugh, that's not disconcerting at all. Good job :)

Tecumseh

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« Reply #373 on: <08-16-16/1208:35> »
Let's see, what are our next steps:

- Mercer fills in Jaeger. Mercer asks Nori to run the story or sit on it.
- We have three hours until the proposed meet with Duncan and its an hour to drive there. The invitation only directly concerns Achak and Mercer but Achak will want everyone to go together given the buddy system and the need to keep a watchful eye (or eye socket) at all times. There's a remote possibility that this is an ambush but precautions should be made either way. (Note that Queen Anne is either AA or AAA depending on where you are on the hill.)
- Final decisions on what to do next regarding Eli's invitation, Kreutz's house, and the Dash Point warehouse. It's probably possible to tackle all of these, but we have to prioritize given the timing and the risk involved.

As an aside, 4E's Street Magic had a good fluff piece on the scenario that rednblack just described:

[spoiler]“Welcome to Eden, Corporal Warren.”

Corporal Carter Warren sprung over the threshold of the airlock, his step boosted by a mix of tense
excitement and Daedalus station’s 0.8 Earth gravity. He had been briefed on Eden already, but the
sight of it was nothing he could have been prepared for. Here at LaGrange Point 4, far from the Earth
in a pod on a rapidly-spinning orbital space station, stretched a greenhouse full of exotic plants genetically
tailored for this unique environment. Broad and flat leaves hung effortlessly in the lighter gravity,
casting a green canopy over the entire area and almost making one forget they were in space.

“This way, sir” The other soldier interrupted Carter’s gawking, as he probably had to do with
most new visitors to Eden. Despite the beauty and amazement of this place, it served an extremely
serious purpose. Every single plant here was carefully grown in order to maintain a weak, but stable,
mana field throughout Eden. It was anemic in comparison with the thriving Gaiasphere, but it was an
island of wonder in the vast, empty void beyond Earth.

Carter was escorted to a glade circled with ergonomic chairs that appeared to have been ordered
from an obscure Scandinavian designer. Each one was hooked up to a discreet suite of medical monitoring
equipment and in each one reclined an Ares Firewatch magician. One seat remained open for Carter.

“Sir, the focus is just past the circle, over there.” The soldier-escort pointed beyond the reclining
mages to a pedestal surrounded by ballistic glass. On the pedestal sat a bracelet in the shape of a
serpent, an odd bit of unintentional humor here in Eden. The focus itself was unimportant to the mission—
its value was in the astral link that tied it to its bonded magician. More importantly, the link
itself was key because it would lead the Firewatch astral team exactly where they needed to go: to the
queen insect spirit that Ares had marked for destruction on its home plane. “The astral link has been
rerouted four times,” the soldier explained. “The fourth and final metaplanar quest along the link will
take you right into the Hive.”

“Where we will take a slight detour.” Carter noted the two specially-trained adepts flanking the
focus and was grimly reminded that the link could be followed both ways. If the Firewatch team could
follow the link into the Hive, theoretically something from the Hive could follow it back. If that happened,
the adepts were here to slow down whatever came through long enough for Ares to jettison this
entire pod into the void. Carter also noted that the magician linked to the focus was nowhere nearby; he
or she was probably under heavy guard in some equally-secure Ares location somewhere. Given where
they were standing now, that could be just about anywhere.

Corporal Warren sunk into the chair left for him while a medic wired him for observation. Before
meditating in preparation for the metaplanar quest, he turned to the other soldier. “Oh, and soldier—”
he grinned “—make sure you water the plants while I’m gone.”[/spoiler]

Herr Brackhaus

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« Reply #374 on: <08-16-16/1344:24> »
Yep, the reference to something alien is exactly what I was thinking of, Tecumseh. I shudder to think at the possibilities of possessed Infected, especially when the possibility of Possessed Infected Wendigo exists.

This comes to mind:


As for the plan, let's take this IC shall we? Remember, Jaeger has little to no knowledge of events so far.