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[OOC] The Dragonslayer

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Aria

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« Reply #15 on: <04-28-12/1516:55> »
Indeed you will get those messages. On that note. TV makes guns look less painful as does Shadowrun. I hope you guys learn from this sentence.

"BULLETS HURT!"

Never get shot. On that note sorry for the delay.
Is that the voice of experience talking?!?  :o

So, we're aiming for a group meet at some point, as the consensus seems to be for 9 I'll aim for that too...

Any chance of a list of players and PCs in the first post of this thread?  Possibly with a 'samurai' or 'hacker' etc descriptor? Thanks
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

Nycidian Grey

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« Reply #16 on: <04-28-12/1620:23> »
As soon as I get a clarification on my question and the extended test question I'll be posting, but, I fully intend to take close to the full 2 days to show up as there's no way my character would walk into that kind of situation without some knowledge and a good deal of sprites already registered.

Oh and I second the request for a list of characters and archetypes :)

Jian

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« Reply #17 on: <04-28-12/2141:33> »
I'll try to post soon, but I have had a weary day.

Weebomancer

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« Reply #18 on: <04-29-12/0423:37> »
To the extended test question. Yes. I do have limits. In fact if I don't say you get to try again it means you don't get one but for those tests that are less one time deals you would use the accumulating penalty.

And yes I speak from the experience of being shot hence my delay.

I can't believe I missed it. But you should do rolls in the OOC thread here instead of the IC one.

Also to Lethe you find that the Inn used to be quite popular a long time ago. In fact it had a large number of establishments under it's name and became a corp in the late 20th century. Of course like all corporations back then no one had any idea that megacorps would rise and split the known world between them. A sad fate befell the Phoenix Inn after that. The dirty ways of the modern corporate world destroyed their business with rumors, sabotage, and even the earliest form of runners. What you know of the place now is that it's a subsidiary of Evo with a fairly good record and a spotless customer service record.
« Last Edit: <04-29-12/0439:31> by Weebomancer »

Lethe

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« Reply #19 on: <04-29-12/0651:40> »
To the extended test question. Yes. I do have limits. In fact if I don't say you get to try again it means you don't get one but for those tests that are less one time deals you would use the accumulating penalty.

And yes I speak from the experience of being shot hence my delay.

I can't believe I missed it. But you should do rolls in the OOC thread here instead of the IC one.
No, seriously, you got shot? Damn.

Ok, I removed my data search spoiler from IC, but it wasn't a roll anyway ;-).


Nycidian Grey

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« Reply #20 on: <04-29-12/1112:08> »
Rolls
Redid this to better address rules.

[spoiler]All Sprites are Rating 7

First Compile MS7(1)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune] Sprites Rating [7] Fading [CHR + RES] (20d6.hits(5)=7, 7d6.hits(5)=3, 12d6.hits(5)=3)
3 stun Damage; MS(1) 4/1 services

Resting 3 hours
Resting [BOD + WIL] (6d6.hits(5)=0)
Resting [BOD + WIL] (6d6.hits(5)=1)
Resting [BOD + WIL] (6d6.hits(5)=2)


Machine Diagnostics on Node MS(1)
Machine Diagnostics (14d6.hits(5)=5)
0 Stun Damage; MS(1) 2/1 services

Register Machine Sprite MS(1)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating x 2 [14] (25d6.hits(5)=7, 14d6.hits(5)=5)
Should be register not compile but the numbers are the same.
Resist Fading [CHR + RES] (12d6.hits(5)=2)
8 Stun Damage; MS(1) 3/2 services

Resting 4 hours(just rolled 8 times so I didn't have to input it multiple times)
Resting (6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=0, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=3)
0 Stun Damage; MS(1) 3/2 services

Compile Machine Sprite MS(2)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating [7] Fading [CHR + RES] (25d6.hits(5)=9, 7d6.hits(5)=1, 12d6.hits(5)=6)
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/1 services

Register Machine Sprite MS(2)
Register Machine Sprite [Register + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating x 2 [14] (25d6.hits(5)=5, 14d6.hits(5)=4)
9 Stun Damage; MS(1) 3/2 services; MS(2) 9/2 services

Resting 4 hours
Resting (6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=1)
0 Stun Damage; MS(1) 3/2 services; MS(2) 9/2 services

Compile Machine Sprite MS(3)
Compile Machine Sprite [Compile + 2 + RES + VR + Para + In-Tune + Diag] Sprites Rating [7] Fading [CHR + RES] (25d6.hits(5)=8, 7d6.hits(5)=4, 12d6.hits(5)=2)
6 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 4/1 services

Resting 2 hours
Resting (6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=5, 6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=1)

Rush Register MS(3)
[Register Machine Sprite [Compile + 2 + RES + VR + Para + In-Tune + Diag] Sprites Rating x 2 [14] Fading [CHR + RES] (25d6.hits(5)=7, 14d6.hits(5)=5, 12d6.hits(5)=6)
4 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services

Resting 2 hours
Resting (6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=0, 6d6.hits(5)=3, 6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=3, 6d6.hits(5)=3)

Compile Paladin Sprite PS(1)
Compile Paladin Sprite [Compile + RES + VR + Para + In-Tune + Diag] Sprites Rating [7] Fading [CHR + RES] (23d6.hits(5)=9, 7d6.hits(5)=3, 12d6.hits(5)=7)
0 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 6/1 services

Rush Register PS(1)
Register Paladin Sprite [Compile + RES + VR + Para + In-Tune + Diag] Sprites Rating x2 [14] Fading [CHR + RES] (23d6.hits(5)=6, 14d6.hits(5)=5, 12d6.hits(5)=3)
7 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services

Rest 5 hours
Rest (6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=1)

Compile Sleuth Sprite SS(1)
Compile Sleuth Sprite [Compile + 2 + RES + VR + Para + In-Tune] Sprites Rating [7] Fading [CHR + RES] (18d6.hits(5)=6, 7d6.hits(5)=3, 12d6.hits(5)=5)
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 3/1 services

Data Search on Phoenix Inn SS(1)
Data Search(7) + Browse(7) = 14
Extended Test Max = 4+4+3+3+3+3+2+2+2+2+1+1+1+1=32
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 2/1 services

Rest 1 hours
Rest [BOD + WIL] (6d6.hits(5)=1, 6d6.hits(5)=1)
0 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 2/1 services
[/spoiler]

Before I go any further I need to know a general description of the inn including what type of neighborhood its in and what class of clientele it usually has, see above data search.


Also I need to know how my services to the Sprites are going to work. Sorry I should have figured this out before but I didn't really think about it.

Considering that the service difficulty should scale with rating, as I wrote it up, then perhaps 10 minutes worth of  time for each rating of the sprite for each service would be appropriate?

This would mean a rating 6 sprite I had compiled and rush registered would get three hours of my time, an unregistered rating 6 sprite would get an hour.

I also think, after using the rule, that a single additional service for not taking the full registering time is not enough I think 2 or even 3 additional would be more appropriate. But I leave that judgement up to you.
« Last Edit: <04-30-12/1144:18> by Nycidian Grey »

Lethe

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« Reply #21 on: <04-29-12/1513:03> »
Wow, that's a busy schedule.
Below is how i would have handled that, but Weebo was very generous so far, you might be lucky ;-)

[spoiler]
Home ground: physical or matrix.
If its the shop like you wrote on your sheet, it can't aid you with matrix actions.
If it should be the shops central node, it can't help you with repair actions.

First aid: logic 4 + medkit 6 - emerged 2 - wounded 1 = 7, so you rolled one die less.
But only hits over the threshold of 2 will heal any damage. SR4A,p252
So with your test, you would have healed nothing. Same for the 2nd first aid test.

Registering causes fading: SR4A,p243
In your case 10S which might have knocked you out, considering the actually non-healed damage.
This goes for all the registerings.

Diagnostics only aids with maximum skill rating dice.
Specialisation doesn't add to skill rating, but a situational dice pool modifier.
So you can only benefit from up to 5 dice.
Since the power only refers to aided characters, it kinda implies that "use and repair" refers to physical actions only, not to matrix actions, also it wouldn't help sprites. See http://forums.shadowrun4.com/index.php?topic=4054.msg55165#msg55165

The In-Tune livestyle quality only gives a bonus to the technomancer, not for his sprites.

You can only rush extended tests. Registering is an opposed test, not an extended test, it doesn't have intervals, and can't be rushed.
If it could be rushed, your register ms(3) had 15 1s and 2s, which caused a glitch. Also you would have faded for 14S damage.
If it could be rushed, one rush register would still take 3.5 hours, per rating 7 sprite. Not half an hour as used in your timeline.[/spoiler]

[spoiler]
Edit: Ah, thanks, that explained the last lines, i didn't understood. Didn't know such a paragon exist. Though i fail to see, that replacing 6 hours of registering by a 3 hour service, comes out as a disadvantage to you, which it is described as. If you think the same and trying to adjust by owing more services, you simple don't see, how much of a disadvantage a single service should be. By devalueing a service and adjusting only the rush register, you make the normal compile and register a lot of easier, since they still only require one service. Again, this whole thing is listed as a disadvantage, while instead i see you getting an advantage from that.... so far.

Diagnostics:
Hint: Registered sprites can assist in operations (by increasing a complex form) for a few turns per service. Why should a mere compiled sprite(they can continuously use a power as well) be able to assist for 8 hours straight to any matrix action. Comparing those two, you might have misunderstood something.
Hint: Comparing to adept metamagic attunement, which gives the adept a big dicepool bonus for "using" that item, it is commonly agreed on, that an attuned commlink does not help with matrix actions. Else you would have seen me taking that. :P
Hint: Only the machine sprite, which is "most likely to actually interact with the physical world" has the power. Every other sprite would be more suitable for having a power that assists with matrix actions.

You buy hits for every four dice, not for every three.[/spoiler]

« Last Edit: <04-30-12/0250:31> by Lethe »

Nycidian Grey

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« Reply #22 on: <04-29-12/1657:25> »
I can redo it it to account  for all of that it just means I'll have to rest more and likely rush another sprite.


And the rushing isn't standard rules its specific to my Paragon which Web ok'ed.
[spoiler]
Paragon
Trickster

The modern incarnation of the mythological helper who, while benevolent, is capricious and often has poorly thought out behavior. Trickster causes trouble not only for others but himself. Another way of looking at Trickster is that he is the paramount benevolent Gremlin. This paragon will appear to the technomancer as a his cultures trickster archetype in mechanical form. Technomancers that feel a deep connection to the mechanical and know that the more complicated a machine is the more likely it is to be perverse are likely to follow Trickster. A common response from such technomancers, “and why shouldn't a living machine have it's own will?” Sprites compiled by these technomancers tend to love playing tricks on others and will even play harmless tricks on the compiling technomancer.

Advantage: +2 Dice when compiling or registering sprites.

Disadvantage: When dealing with sprites the technomancer treats every sprite as its own entity and will bargain agreeing to do services for the sprite. In the case of unregistered sprites the technomancer will owe one service, with registered sprites the technomancer will owe two services. A technomancer may register a sprite with a single complex action but doing so increases the services he owes to three. These services can be completed either before or after the service of the sprite and time used by the technomancer to complete services does not count towards the sprites services. Unregistered sprites will return to collect their service even if crashed or decompiled after 16 days minus their rating, minimum 32 hours. The services demanded of the technomancer are often quite strange from a human perspective and the complexity and difficulty are increased with the rating of the sprite compiled. Because of the technomancers belief, a follower of Trickster will never link with a sprite as such an act they believe is slavery. Any sprite compiled by a follower of Trickster receives 2 dice when determining if it becomes a free sprite, such sprites will very rarely be antagonistic to the compiling technomancer and are more likely to be friendly.[/spoiler]


As for the diagnostics it states"

Quote
diagNostiCs
The Diagnostics power allows the sprite to evaluate the inner workings
of an electronic device. The sprite must be present in the node of the
device in question. The sprite can then assist someone using or repair-
ing the device with a Teamwork Test
. Make a sprite rating x 2 test;
each hit adds 1 die to the character’s test to use or repair the item. The
maximum dice bonus the character can receive from the teamwork test
is equal to that character’s skill.

Since a node is a device and is definately electronic and you are using it there is no reason as long as the sprite is present in that node that it couldn't help anyone using that node(i.e. doing matrix actions in or from that node) in a teamwork test.

Sorry new to actually playing so I will make mistakes.

The rolls post is updated as well as the timeline, I didn't put in specific sleep times but I'm assuming with the amount of resting he doing that would include sleep.
« Last Edit: <04-29-12/1807:11> by Nycidian Grey »

Weebomancer

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« Reply #23 on: <04-30-12/0157:38> »
That's quite okay. Still I would assume that IF you were about to tap out you would sleep and wait until you had enough of your wits back to keep going anyways. I don't like assuming that you would compile sprites until you die from it. As that makes no sense. Well in this case it would be unconsciousness.

Though you may be late to the meeting at least no one can say you didn't go prepared...or prepared-ish.

On that note the time seems fair enough. Three hours is a lot of time to owe a sprite I mean considering most would want you to do matrix things with and/or for them that almost sounds like it would function as a day job just more dynamic and without payment. Also I would say 2 additional services is more in line.

Weebomancer

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« Reply #24 on: <04-30-12/0253:59> »
This was typed by Nycidian Grey, honest. At 03:57:25 PM April 29. Which is today for me. This has been a Weebomancer style quote.

"Before I go any further I need to know a general description of the inn including what type of neighborhood its in and what class of clientele it usually has, see above data search."

The inn is a 15 story building with an average room size one would see for a pair of people. The building is 100 feet by 80 feet stretching it's property down the road a bit to a seperate motel like area and fuel pumps for vehicles. The inn and it's motel like area are kept in good shape. The area is obviously meant for tourists or middle class people getting away from home for a while. It includes various reacreational areas around it on it's property including a virtual room for laser tag and various other games for those who prefer to play a game in the meat and sweat a little. It also has various other indoor areas meant to look like a beach setting for thing like beach volleyball. It's matrix is expansive and looking at the employee list the matrix is taken care of by a fat, cynical, white man. Ironically he has spent more time fixing the sports facilities then using them. Either way he sports an impressive matrix games record and it seems he lacks implants. He is also the chief of security in charge of two dozen other guys who actually do patrols and make sure guests are not causing trouble. You can find a video stream about the place and how it offers great deals for a nearby getaway. It also boasts owning an immaculate and realistic AR view overlay of the 1940 through 2040. If you like living in an illusion of better times it's yours for only 200 nuyen a night.

The client list seems to be middle class mostly. You also get some upper class spenders which speaks for the quality of the hotel itself. Some of the people that occasionally stay here are whales. Even has a mega whale that stays here every year at about this time each year.

Searching on "whale" and "mega whale" you find that whales are a term coined for wealthy people. The kind of big wig CEO's you see at AA and sometimes AAA corps. However mega whale is a term reserved for people with the amount of money who can bet 340 million on a single hand and when they lose not blink an eye.

Searching on the surrounding area you find it's across a street from a big store that sells a lot of things pertaining to home improvement (think of Lowes or Home Depot), an adult shop (porn), and a family style diner (think of Denny or Applebee) across the other street near a high traffic road.

Searching the stores you find they mostly have standard staff with little out of the ordinary and local residents actually don't use them too often as the area behind the home improvement store starts to become a residential zone. The diner is standard fare but boasts that it uses 'real' potatoes in one of the new upwards farm UCAS has developed. Most buildings around here are run by solar and wind power in the governments newest bid to make things cheaper on itself so it can justify pumping more money into it's military (obvious reasons here if you read the background). Upon searching on the adult shop you find the only staff there is one person who runs the place while there are private showrooms in the basement and a party room across the hall from it. The person running the place is a female troll with records showing that she has a penile implant and several "furry" cosmetic adjustments. This includes the knotting on the penile implant. She also sports M cup breast implants.

Nycidian Grey

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« Reply #25 on: <04-30-12/1204:42> »
Forgot to choose optional CF's, so here they are.

MS(1) 3/2 services [Badger]
Optional CF's: Covert Ops, Targeting(Ares MP-LMG)

MS(2) 8/2 services [Ferret]
Optional CF's: Covert Ops, Targeting(Fichetti Security 600)

MS(3) 6/4 services [Ferret]
Optional CF's: Covert Ops, Targeting(Fichetti Security 600)

PS(1) 7/4 services [Bear]
Optional CF's: Analyze, Attack

SS(1) 2/1 services [Snake]
Optional CF's:  Decrypt, Scan
« Last Edit: <04-30-12/1224:23> by Nycidian Grey »

Lethe

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« Reply #26 on: <04-30-12/1432:46> »
Masking as a mundane:
Masking: intuition 4 + magic 7 + grade 6 (17d6.hits(5)=9)

Palming for the opposed test, if somebody tries to find my Ingram:
Palming 1 + Agility 8 + Nimble Fingers 1 (10d6.hits(5)=2)


Weebomancer

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« Reply #27 on: <04-30-12/1450:30> »
As you check in you will find a note on your door. For each of you, telling you to sit at table number 6 in the dining room of the hotel. For any who check the area out it's a fairly public place if you get too loud. Stay quiet and keep a civil tone and no one would hear a thing going on inside the booth.

Lethe

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« Reply #28 on: <05-01-12/0400:50> »
In pbp its hard to find the balance between chronological progression and posting frequency. I dont want to steal any spotlights and can easily wait a few days until my part continues ;-) Most of you will arrive around the same time anyway, i suppose.

CTs radar sensor works two ways. First it is an overlay over his normal visual sight. Second it feeds to the orientation system creating maps of his surroundings. Then just as a notice, his magic sense has a range of 70m and is able to detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies.

One perception test for looking around. You can do further hidden tests as needed.
Perception 4 + Intuition 4 + Enhanced Perception 4 + Attention Coprocessor 3 + Perceptive 2 + Limbic 3 + Gear 3 (23d6.hits(5)=7) Non-visual perception has 3 less dies and only 6 hits in this case.

Nycidian Grey

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« Reply #29 on: <05-02-12/1002:21> »
Looking like everyone went to the inn the next day at 21:00 hours or so except for Iron Raven, who went the next day at at 18:00 + travel time?

Not sure what you want me to do, should I wait to post  or something else?