Good luck getting your gm to run it.
The base prinicple of this charecter is the genetic heratage/genecrafted feats, using the animal features rule of trangenics to buy all bioware at 40% discount, and taking synaptic boosters as you free genetic augmentation.
Advantages: lots of bioware very cheap
Disadvantages: cant get alphagrade or higher, can't upgrade it.
Clearly on a highpowered game where charecters get access to delta clinics and so forth it will inevitably fall behind other build. However from a one shot perspective, other than the Mind over matter logic adept build this is probably the most points efficient build to a charecter.
Note: I've flavoured the build to be what i call a quintisential shadowruner. i've given the charecter skills i think he should have if he were born and raised in to the running buisness. Thus lots of skills groups at rank 1 which would be half as expensive to buy with karma, but likewise a charecter desinged without karma in mind. For similar reasons i've not given him negative qualities like distinctive style, or anything that would make him stand out.
He's a brutal fighter, unarmed and ranged, Athletic, hard to kill, resistant to spells, very stealthy, not a total social retard, and with decent logic and intuition has lots of knowlege skills.
Without further adu, meet John Smith
Agility 7(10-12)
Body 4(5)
Reactions 3(7-9)
Stremgth 2(5-7)
Charisma 4
Intuition 5
Logic 3
Willpower 3(5)
Edge 1
essence 0.06
Positive qualities.
Surge III (Biocompatibility, Spellresistance 4)
Genecrafted
Genetic heritage
Restricted gear
Negative
Surge III(sensitive system or cool stuff if you rather)
In debt 30
Weakened Immune system
Skill groups
Electronics 1
Influence 1
Outdoors 1
Athletics 1
Stealth 4
Skills
unarmed 5
pistols 5
perception 1
first aid 1
Bioware + geneware (note most of these need new names, dolphin neo cortex, catlike muscleture, insect nervous system and so on)
Adrenaline pump 2
Cerebral boosters
enhanced articulation
Muscle augmentation
Muscle toner
platlet factories
superthyroid
synaptic boosters 3, if you think three Ip's is overkill, reduce the synaptic boosters to 2, take adrenaline pump 3 Instead, freeing up 30-40 Bp, I just love that extra Ip for when I have to full dodge every round and then want to smack the boss in the face.
Also genetic heratige makes no mention on limits by availability. If you disagree fair enough it frees up 0.45 essence hapily spent on other geneware, like Pushed and qualia - or lose one rank in surge(spell resist 4 -> 2 obviously) for restricted gear works too.
synthocardium (restricted gear)
Reakt
Synch
Genetic optimisation agility.
Total 215k
I wont detail further items there's another 65k to spend, I'm sure most of you know what kind of things it would be spent on.
2bp contact
Her'es some dicepools for you,
Normal dodge 11(12)
Full defense 16(17)
melee block 18(19)
Full defense block 25(26) Not can't be done at same time to range full defense due to gymnastics over dodge.
Any smartgun pistol 20
Hardliner gloves 19 (5P damage)
Infiltrate, gymnastics, palming 15
First aid 12
Perception Climbing swiming running 10
diguise shadowing 9
Social skills 5
Electronics 6
And don't forget drugs for when this just doesn't cut it.
Anyway comments much apreciated, Obviously if I wasn't giving him his theme, i'd drop his charisma electronics influence and outdoors and put his edge to 5. But i'm sure you get the gist, It's not about the specifics of the build more a demonstration of what transgenetics can do RaW.