Pure adept
First, you should check out the Martial Arts rules in Arsenal; they are optional (but so is Way of the Adept and gaesa), and give melee characters a much-needed boost. Also, you have 40 points of positive qualities - Ways are qualities, as is Adept.
To use this guy as a case study, a simple way to use 'ware for a strict upgrade (assuming you do indeed swap out Sensitive System for other stuff) would be:
Drop magic 6->5 (frees up 25 points)
Drop Perceptive (frees up 10 more points, makes him legal)
He's going to end up with 1 point of essence loss, so final magic 4.
Adjust adept powers to:
*Improved Reflexes 3 with Gaesa (2 pp)
*Mystic Armor 2 (.75 pp)
Attribute Boost (Strength) 1 (.25 pp)
Sustenance (.25)
Counterstrike (.5)
Linguistics (.25)
Spend 30 of the saved 35 bp buying 150000 worth of gear:
Reflex Recorder (Blades) 10000, .1 bioware essence
Reflex Recorder (Perception) 10000, .1 bioware essence
Alphaware Muscle Toner 2, 32000, .32 bioware essence
Alphaware Muscle Augmentation 1, 14000, .16 bioware essence
Alphaware Orthoskin 1, 60000, .2 bioware essence
Attention Coprocessor 3, Alphaware, 18000, .24 cyberware essence
4000 nuyen left and 5 bp left over, you can do whatever with those.
So, lost:
-3 Blades, -1 Armor, -4 perception, rolls 2 less dice to use Attribute Boost: Strength
gained:
+1 blades, +2 agility, +1 strength, +1 Armor, +4 Perception
Net results:
Same dice on Blades tests
same Armor
same Perception
+1 strength when Attribute Boost is not up, on average +.333 strength when Attribute Boost is up
+2 to Agility skills other than Blades, such as Pistols, Unarmed, and Infiltration.
Of course, you could probably do even better with a bit more fiddling and by dropping some of the less useful things, but this is a pretty clear upgrade and I did it this way to make sure it was an "apples to apples" comparison, in that the ware makes this character strictly better rather than making trades that I think are good (like exchanging a bit of overpriced armor for a lot of more useful things).