no.
Your maximum magic is Magic + initiation. Your maximum possible Initiation is equal to your magic. You raise your magic to 7. Spend some Essence, lets say 5,9.
Thus your magic is 1.
You get 1st initiation grade = your maximum magic is 2
you raise your magic atribute to 2
You may take even another initiation, your magic is 2 so your max initiation grade is 2
etc
etc
etc
etc
You have magic 8
Your initiation grade is 8
It would take some excel calculation to make suma Karma cost
A) This example as written won't work. If a PC with Magic Rating 6 ungoes essence loss of 5.9, their magic rating is now
Zero, and they are now a Mundane forever. (SR4A p.177)
B) So, modifying the example slightly, lets say the mage (with starting Magic @6) get 5.0 essence loss (leaving Magic at 1
This is an ugly option.... but here are the maths.
Anyways, assuming Initiation for the PC in question is done at minimim cost (Group Initiation plus Ordeals) the Cost to get to Grade 8 is :
121 karmaNote: For plain old Self initiation, no group or ordeals, this cost is actually:
225 karmaAssuming the PC began with a Magic rating of 6, but it's now 1, then we're using the standard costs to increase an attribute from 1 to 8 (cost for each improvement is new rating x 5), which totals out at:
175 karmaSo, the PC in question has spent between
296 and 400 karma to undergo this little scenario.
Note: since Initiation grade can never exceed magic rating and if the PC loses too much magic (and drops an initiate grade because of it) then that level of initiation is
lost permanently (along with all karma spent on that grade)
Therefore, so the initiate would have to do this in a particular order, namely:
A) Initiate to grade 1
B) Lose all their essence, reducing magic to 1
Note: A) and B) can occur in any order...
C) Raise Magic Attribute to 2
D) Raise Initiate Grade to 2
E) Raise Magic Attribute to 3
F) Raise Initiate Grade to 3
G) Raise Magic Attribute to 4
H) Raise Initiate Grade to 4
I) Raise Magic Attribute to 5
J) Raise Initiate Grade to 5
etc etc