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[OOC] Missions 2 - Trash the Body Electric

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Sichr

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« Reply #1350 on: <06-21-11/0809:00> »
Lol...Ive spend 3/4 hour looking for that post, now I see that Sent made it first :)

But Ive been reading throught many posts we have done...and LOL, it wasnt misused time :)
:D
« Last Edit: <06-25-11/0952:06> by Sichr »

Sentinemodo

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« Reply #1351 on: <06-21-11/0814:20> »
http://forums.shadowrun4.com/index.php?action=profile;u=13515

Lol...Ive spend 3/4 hour looking for that post, now I see that Sent made it first :)

But Ive been reading throught many posts we have done...and LOL, it wasnt misused time :)
:D

I used search button :)
And I almost LMAO when I've read that by the 20th of May I thought we are past the planning stage. I couldn't have been more wrong :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1352 on: <06-21-11/0826:15> »
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

Getting a 1st perception skill and a close combat group 1st level. that is 4 and 10 Karma keeping the 2 for later.

p.s. how much explosives would be on package? 500g or what weight.



Search is good on this page! :D
« Last Edit: <06-21-11/0829:11> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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Sentinemodo

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« Reply #1353 on: <06-21-11/0836:23> »
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

p.s. how much explosives would be on package? 500g or what weight.

cool,
I was almost spot on with my guess, you can use that to update the cards instead of the 3000 costs split I proposed if you wish.
I don't know how much a charge weight - 500g seems reasonable. I only hope this isn't enough to get rid of the southern half of Denver. a charge is a rough equivalent of HE grenade in terms of damage dealt.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #1354 on: <06-21-11/0842:07> »
cool,
I was almost spot on with my guess, you can use that to update the cards instead of the 3000 costs split I proposed if you wish.
I don't know how much a charge weight - 500g seems reasonable. I only hope this isn't enough to get rid of the southern half of Denver. a charge is a rough equivalent of HE grenade in terms of damage dealt.
Looks like I used less then 500g judging from RL at least this article
Quote
A small amount of C-4 packs a pretty big punch. Less than a pound of C-4 could potentially kill several people, and several military issue M112 blocks of C-4, weighing about 1.25 pounds (half a kilogram) each, could potentially demolish a truck. Demolition experts typically use a good amount of C-4 in order to do a job properly. To take out one 8-inch (20.3-centimeter) square steel beam, for example, they would probably use 8 to 10 pounds (3.6 to 4.5 kilograms) of C-4.
C-4 description
So what's the final word?
Prepare for the worst, hope for the best and expect nothing!
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Netzgeist

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« Reply #1355 on: <06-21-11/1244:41> »
Okay, here's my advancement plan, as far as I understood:


Cash:
I had 5500 nuyen of starting Cash, and during the run Fractal spent 1905 nuyen (for the gear bought + delivery). There was the first 2000 ¥ payment also.  I will pay alone for all the gear I bought (Unused Microtapper Bug included).
Legwork and small expenses summed up to 2000¥; split between the six of us, it's ~335¥ each. So that's another cost I'm assuming.
5500 ¥ + 2000 ¥ - 1905 ¥ - 335 ¥ = 5260 ¥
Then comes the real profit:
We acchieved the following sum, just in cash: 35000 ¥ (Payment for the run) + 10000 ¥ (equipment sold) + 10000 ¥ (paydata) = 55000¥, divided among us six = ~9165 ¥ per capita. That's without talking about the drones and engines, which I haven't followed how are planned to be used (and Fractal won't whine about them, either. He thinks the pay is already good.
So, Fractal got, just in Cash, after this run: 5260 ¥ + 9165 ¥ = 14425 ¥
His total "material gains" are as follow:
Cash = 14425 ¥
1 gas mask
1 microtapper bug
2 doses of trance (assuming I used the other two in Eric as to keep the man immobile);
Erik's commlink (which I will keep - I don't remember which model it was, but it had a suite of browse, edit, command, analyze and encrypt at rating 5)

I also shoot twice, and will subtract these darts from the sheet.

As for the "personal advancement" gain: I already posted my intent some posts ago.

If this is alright, I can sent an updated Character Sheet.

PS: If we assume the drugs we used on Erik were the Trance I had bought, then we can forget that 3000 ny cost that Sent said (drugs, laes and microtapper, since I paid for the drugs and microtapper and Sam for the laes).

Kouryuu

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« Reply #1356 on: <06-21-11/1254:38> »
PS: If we assume the drugs we used on Erik were the Trance I had bought, then we can forget that 3000 ny cost that Sent said (drugs, laes and microtapper, since I paid for the drugs and microtapper and Sam for the laes).

second that one, as we used the drugs our personal property, there where no group property, just loot that we have to split.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #1357 on: <06-21-11/1546:14> »
At the end of the week Ill have two days off, so Ill make my book keeping.

Sichr

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« Reply #1358 on: <06-25-11/0951:37> »
OK I will not count those 2K from beginning Ive used for buing Morphing plate and two Spoof chips.
Drones I will keep, as I said before, anybody of us could use them later.
Iwill reinstal new engines, means 1000Y+ for old engines
To make things easier, Ill cut that to 250 for Sam/Riker/Fractal and myself
I will count with those 9165Y netz counted.

Karma and money expenses follows...

Sentinemodo

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« Reply #1359 on: <06-25-11/1745:45> »
PS.: Just for we all to updated things easily, the things we had bought through Fractal contacts were:
a Micro-Tapper Bug (1000 ¥); a gas mask (250 ¥), 4 doses of trances (480 ¥) - Fractal's new belonging costs 1730 ¥;
a spoof chip (500 ¥) and a morphing plate (1000) ¥ for Omar, so he must deduct 1500 ¥ from his credit.
Did we pay more than the table cost for the items, or payed an additional for the delivery? If so, how much is that?

And I have 10-2 laes on my sheet for double the book price (50$)

Getting a 1st perception skill and a close combat group 1st level. that is 4 and 10 Karma keeping the 2 for later.

p.s. how much explosives would be on package? 500g or what weight.



Search is good on this page! :D

Kour, you done with the upgrades?
Send me an updated card

I got JDA's already and new players have already submitted theirs. Waiting for you and Sichr.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1360 on: <06-26-11/0833:04> »
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
Trace 3 - 1500Y (EDIT: Sorry, my mistake...ECCM I already have, found that when updating excel sheet)
Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval
« Last Edit: <06-28-11/0256:36> by Sichr »

Kouryuu

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« Reply #1361 on: <06-26-11/1754:02> »
{Health: 0 / 10P and 0 / 10S damage, NO Wound penalty, No Stun penalty} | {Edge: 0/ 4} {Defense: 4; Initiative: 11; IP's: 3} |
{Ballistic Armor: 10; Impact Armor: 8 ; Mods : Thermal Dampening (4); Nonconductivity (4); Skinlink} |

Concept:   
Infiltrator/Demolition expert + face features                 
                     
Description:   
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel


                         
Name: Sam Mule
Alias: Serious Sam - SS. Race: Human
Sex: Male   Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(1 month paid)
Karma Spent/Total Karma: 14/16
Nuyen: (Left after chargen= 0¥ Starting Nuyen= 400¥ - 22,500¥ In Debt+10935(1st mission) = - 10,000¥ in total; On Hand 1235¥
Motto: Prepare for the worst, hope for the best and expect nothing!

Personality/background

Sam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.

As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.

The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.

Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.

After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.

Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the Lunar Nocturne as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment

Attributes

BodyAgilityReactionStrength
45(7)1(7)3(5)
CharismaIntuitionLogicWillpower
443(5)4
EdgeResonance/MagicEssenceInitiative
401.3255/11 IP 1/3


Positive Qualities
Restricted Gear                     
Restricted Gear                     
Linguist                   
First Impression

Negative Qualities
In Debt (15000)                     
Hung Out to Dry                     
Day Job (2500¥/20hrs) ["Lunar Nocturne"]

Active Skills
Influence skill Group3
Athletics Skill Group1
Close combat skill Group1
Disguise [spec. in cosmetic]6
Infiltration [spec. in urban]4
Demolitions [spec. in plastic]4
Pistols [spec. in Tasers]4
Shadowing3
Palming2
Preception1
Dodge [from skillsoft]4
Knowledge Skills
Corp - The Draco Foundation4
Criminal - Denver Gangs3
Criminal - Yakuza2
Criminal - Triads2

Language Skills
EnglishN
Cantonese2(4)
Japanese2(4)
German2(4)
French2(4)
Italian2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
[R]Move-by-Wire System Rating 2[R]385,000¥+2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4
Reaction Enhancer (2)0.620,000¥+2 reaction
Muscle Augmentation (2)0.414,000¥+2 strength
Cerebral Booster (2)0.420,000¥+2 logic
Radar Sensor (4)0.312,000¥Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons
Sleep Regulator0.1510,000¥ sleep 3 hr/day or 48 hr awake with no modifiers
Skillwire Expert System0.13,000¥Can use edge for re-rolls on skillwire tests
Muscle Toner (2)0.416,000¥ +2 agility
   

Equipment
ArmourB/IMods
Form-Fitting Body Armor Half-Body Suit4/1none
Chameleon Suit 6/4Thermal Dampening(4), Nonconductivity(4), Skinlink
Forearm Guards0/1none
SecureTech Helmet0/2none
Street Clothes0/0none
CommlinkRe/Si/Fi/SyOperation SystemMods
Renraku Sensei2/4/6/4Iris OrbBiometric Lock, Armor Case 5
Commlink Soft-, hardwarepriceNotes
Activesofts R440000¥Dodge level 4
Subvocal Microphone           50¥–4 dice pool modifier to be heared in an audio Perception Tests     
Fake SIN                  (4)  4000¥Fake System Identification Number
3x Fake License  R41200¥concealed and carry; restricted weaponry;armour and accesory)
WeaponTypeMods
ZapdosYamaha PulsarShock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating
Concealable Holster      accesory75¥
49x Taser Dart           255¥ammo
5x Spare Clips           accesory25¥
Sensory enchanmentspriceNotes
Goggles                     300¥
   -Vision Enhancement      R3  300¥adds 3 dice to visual Perception Tests
   -Vision Magnification           100¥zoom magnifies vision by up to 50 times(optical or electronic enhancement)
   -Thermographic           100¥Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints.
   -Flare Compensation           50¥No modifers from blinding flashes, glare and heat flashes.
   -Image Link           25¥displays visual information in the field of vision or user’s retina
   -Smartlink           500¥interacts with a smartgun system for visual aid
Headphones             50¥300¥
   -Audio Enhancements       (3)300¥adds 3 dice to Listening Perception Tests
   -Select Sound Filter      (3)600¥allows the to block out background noise and focus on specific sounds, 3 groups
   -Spatial Recognizer           100¥receives +2 dice pool modifier Perception Tests to find the source sound.
B&E GearpriceNotes
Gecko Tape Gloves           250¥Climbing help
Autopicker R              (6) 1200¥open locks/td]
Maglock Passkey           (4)8000¥open maglocks
2x Microwire  100m           100¥
2x Standard Rope 100m          100¥
Combat Load Vest           300¥holds your stuff
White Noise Generator     (6) 300¥helps hide sounds
Gas Mask           100¥immune to airborne toxins, diseases
ExplosivespriceNotes
[R]18x Plastic explosives[R]  1800¥
16x Radio Detonator           800¥
20x Timer Detonator           700¥
20x Neuro-Stun           1200¥
20x Gas Grenade           400¥
10x Flash-Bang Grenade     300¥
8x Laes cigarette     450¥

Contacts
ContactC/L
"Lunar Nocturne" Club Owner3/1
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female3/1
Quote
$
+9415 from mission
+2000 from jonson
-500 for laes

10100 paying debt
$

stuff
-2kg expolosives
-4 radio detonators
-6 taser dart
+8 laes [assumption we did not want to leave a trace of any memory of us in eric so twice laes him]
stuff

skill
Close combat group 1 - 10 karma
Preception 1 - 4 karma
2 karma left
skill

connections
"Lunar Nocturne" Club Owner Jeffry - 1 Loyalty lost
________
Gained connection to
Tabitha “Tabby” Morgan, Denver fixer, Changeling Female
Connection Rating: 3 Loyalty: 1
Uses: Corporate Procedures, Run offers and information, Identifying affiliations.
Places to Meet: CAS Sector Clubs
Contact: Commlink
« Last Edit: <06-27-11/0419:53> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #1362 on: <06-27-11/1850:11> »
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
ECCM 3 - 1500Y

Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval

about optimization - this gives you +1 dice to exploit, correct? if true, that's ok.
Exploit at 5 is an availability 10R. To get it in time - you'd need to throw in additional 1000 nuyen if you do the soft is yours.
 
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #1363 on: <06-27-11/1851:54> »
If this is alright, I can sent an updated Character Sheet.

It is. Make an update, before you forget things.
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sichr

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« Reply #1364 on: <06-27-11/1853:37> »
OK  so upgrades:

New skill:
Shadowing 2      Karma 4+8=12

New specializations:
Hacking - Stealth +2         Karma: 2
Computer - Analyze +2    Karma: 2

New gear:
Exploit 5 - 5000Y
Defuse 3 - 1500Y
ECCM 3 - 1500Y

Commlink optimization: Exploit        500Y


Total: 16 Karma points / 8500 Y

For shopping I`ll ask Fractal for help, I dont have a skill or contact to do it myself soon enough...

I will update my sheet after GM approval

about optimization - this gives you +1 dice to exploit, correct? if true, that's ok.
Exploit at 5 is an availability 10R. To get it in time - you'd need to throw in additional 1000 nuyen if you do the soft is yours.

OK
OK
total cost 9500Y