Ok, here is my first thought: make it al a zero sum game. i've looked at the races, and assigned values to all of their benefits, and noted their mechanics based disadvantages. roleplaying social issues are not quanitfiable, so don't figure into it. any prejudice a Ork or Troll might face in a corporate world is more is easily made up by the fact runners dont spend much time in those circles, and a straight human or elf visting the underground is now at a disadvantage.
Metatype BP Tota lBonus Net Points
Human 0 +1 Edge (10 BP) 10 10
Ork 20 +3 Body +2 STR (+50) - 1 to CHA, LOG MAX (-10) 45 25
Low Light Vision (5 BP)
Dwarf 25 +1 BOD, + 2 STR + 1 WIL,(+40) -1 INI Max (-5) 40 15
Thermographic Vision (+5) +2 Body Dice vs Disease,(+3)
Reduced Move (-3)
Elf 30 +1 AGL, +2 CHA, Low Light Vision (+5) 35 5
Troll 40 +4 BOD +4 STR,(+80) 70 30
-1 to AGL, INT, INI, LOG Max, -2 CHA Max Bonus (-30)
Reach (+5), Dermal Armor (+5), Thermographic Vision (+5)
Move (+5)
ok, looking at the largest difference between what you pay for the race, and what you get, the Troll whens with 30 Net points in his favor. Elves come in last, only 5 points to the good.
Balancing Factor--the difference between each races total net points, and that of the most advantaged race (trolls) is made up in free positive quality points that exist outside of the normal BP limit rules)
Humans receive a Bonus 20 BP for positive Qualities. Orks: 5 Dwarfs: 15 Elves 25 Trolls : 0
Now, there are still advantages to the meta race: these positive quality points can't be diverted to skills, or attributes, directly, though he may save on positive qualities he meant to buy anyway and use them for that purpose.) Or the humans just take fewer negative qualities. Still if you want to eat bullets and wrestle critters, Ork and Troll is still your best bet. But now that weeenie human can take advantage of his priveleged social position, maybe with extra gear availability, a better education, or a trust fund. That Elf makea a great first impression, and is darn chatty.
thoughts?