You should also note that this is not really a fully functional character. It is mostly a one-trick-pony character created just to prove the point that anticipation might be useful when the situation is right.
I had the same thought, so I present:
Prescient Patty, Alan's sister. Unlike Alan, Patty stayed in school, and learned all about computers.
She has a deck and a cyberjack and ASDF of 7/6/9/8. She rolls 15 dice in Cybercombat and 13 in Computer, which covers most of the main Matrix stuff; she has -2 on those dice pools for other Matrix actions.
She rolls 11+2d6 for initiative and just like Alan has Edge of 5 and dual SMGs, so she can bust out Anticipation on her first move. When she does, she'll lay down 4x attacks, each with 12 dice, DV 5P, AR 10/13/10/-/-.
Unlike Alan, she has some options for quickly regaining Edge by carrying out 1 Data Spike. This is guaranteed to generate 1 Edge due to Analytical Mind, and as long as she picks the weakest device or commlink she can see, will be quite likely to generate a second Edge due to her deck's pretty reasonable Attack+Sleaze stats of 13. It doesn't matter one bit if the hack attempt succeeds or not.
This means if she can beg 1 point of Edge from a team-mate, she can hope to use Anticipate on the third combat round as well as the first.
She also has 1 Major and 3 Minor actions per turn, which means she can keep 1 Minor in reserve at all times for defence. This raises her Defence Test from 11 to 18 dice so is well worth the investment.
But there's a better trick that I just thought of. She pops by the Suffer Shack and buys a load of Rating 0 commlinks for a few nuyen. First round, she can use 1 Major + 1 Minor for Anticipate / Multiple Attacks. She can then use her remaining two Minor actions to turn the wireless functionality of two of the commlinks off again. Each of these is a Electronics + Logic (1) test, so each garners a point of Edge, as per Analytical Mind.
She now enters the second combat turn with 3 points of Edge. She uses her first Minor action to repeat this trick, giving her the 4 she needs for Anticipate, and then she can do 1 Major + 1 Minor to put another 48 attack dice down on the table.
(I've done this one in a bit of a rush so I may have made some small slips, although I don't think so. In any event I think the general principle holds.)