Note that his listed Praetor Attack Ratings are too high, Laser sight and Smartgun system does not stack (he also don't seem to have a smartlink).
My mistake, I missed both those things. He has leftover money and essence to get the smartgun link.
You should also note that this is not really a fully functional character. It is mostly a one-trick-pony character created just to prove the point that anticipation might be useful when the situation is right.
When is the situation
not right to bust out 4x attacks in a turn?
For example Alan don't have any fake SIN (which mean he can't use public transportation). Adding on top of that he don't even have a single point in piloting and he don't own any transportation. So I guess he plan on walking to his destination. With two shotguns and two SMGs. While wearing a bike helmet?? Police are bound to stop him a few times before he reach his destination. But then he also don't have any social skills at all and charisma of 1 (which mean he can't even default when telling a lie). Alan also don't have any fake licences for his weapon arsenal. Alan also don't have any less than lethal options, no points at all in close combat, no silent ways of neutralizing opponents (no silencers and only explosive ammo) and no attack options at all at distances beyond medium range (only shotguns and SMGs).
Alan has 35,000 nuyen and 20 karma left to finish chargen with, which is enough to fix these issues; I didn't think I needed to create a laundry list of normal runner gear on his char sheet and account for every nuyen to evaluate his combat effectiveness. And I thought most people would take it as read that he'd buy that stuff if he was a real character. Obviously he should have fake SINs and licences, some different weapons, some S'n'S ammo, a lifestyle, etc etc. He also needs some of SR6's amazingly powerful grenades of course -- no 2080 street sam is fully dressed without them!
And sure, his skill list is a bit focused. But thanks to SR6's much wider skills, he's not as terrible as he looks at first glance. Let's convert his skills back to SR5 for a moment; he has the equivalent of
Longarms, Pistols, Rifles, Shotguns - all at dice pool 18
Automatics at dice pool 20
Archery, Gymnastics, Running, Swimming, Throwing Weapons - all at dice pool 15
Disguise, Palming - all at dice pool 17
Sneaking at dice pool 19
Perception at 10 (visual at 12)
That's not bad!
If you really feel he needs some social skills (and I don't disagree), it wouldn't hurt to drop a rank off Perception and a few off Sneaking, drop the Impaired Attribute (Cha) to 2 levels, drop a few ranks in Built Tough to balance the quality karma, drop Wil and Int a point each, put Cha up to 3, and take a few ranks in Con. He'd still have a tiny dice pool and have to Edge any important Con rolls but he could do it. Hell, if you end up losing a few ranks off the gun skills to put Con up some more, it still wouldn't matter much I don't think. "Oh no I only put 80 dice down instead of 100 when using Anticipate," said no combat monster ever.
A key ingredient in this build is the ambidextrous quality. Without it he would have to split the dice pool when making attacks with off-hand (even if using anticipation).
Indeed. At 4 karma points, I think it's a steal that every character should have, because any character that can point a gun can get some utility out of Anticipate.