What is it with the rules lawyers lately?
Iunno. Vague rules maybe?
Maybe if people would use some common and stop looking for every BS loophole they can find the rules might become a little clearer.
Seriously 1/2 the "Waaagh the rules are badly written" stuff I see is because people are trying to find excuses to pull of shenanigans.
Common sense isn't very applicable in technical writing. It's not a BS loophole if the rules don't seem to cover the situation at hand. Which, they don't explicitly say. Hence this thread.
I don't think anyone here is complaining in order for PCs to have a greater advantage. We're complaining because the rules set up situations which are unclear, and then don't resolve them, except for Missions, which not everyone plays. I dunno about you, when I buy game books, I expect them to anticipate common situations, like "can I reckless cast a debuff and then shoot the guy I just debuffed," and be pretty clear about that in the text. It's clear you couldn't use a Lightning Bolt and a gun, so they took the first step there, and I'd even say you can't shoot someone then reckless cast something like Control Thoughts (a single target). And it's even clear you can't split your dice pool to double-Lightning Bolt the same guy.
The grenade thing from the mission FAQ surprises me, because it's not like dropping two grenades in an area, and them hitting some different enemies but the AoEs overlapping, is a weird or unexpected notion, and it's also weird how it plays out, but that ruling is pretty far on the "playability" side of the "playability vs verisimilitude" divide, and I pretty much live in PlayabilityTown exclusively, but it still feels weird to me.
Books are expensive. Argumentive players' heads are hard....
I use a 2x4. No chance of damaging a good book.
Yeah, books are expensive, shocker we want them to actually cover relevant topics like this!
"IF U PROTEST TOO MUCH I HIT U" aka "if you have a dispute and it keeps going, solve it with violence, which is also funny!" is also just about the pinnacle of immaturity when it comes to resolving rules disputes, up there with "kill the offending character instead of talking to the player," and even if that kind of stuff elicits a snicker or two on a forum, especially in the context of "man, players can sure be shitheads, right?" it's not remotely helpful in an official document like the FAQ.
Actually I'm trying to simply things a little because people here are trying to poke and prod away at what may or may not be an offensive spell so they can get away with screwing someone over then ramming a lightning bolt up their ass in the same action phase.
This is one of the threads where I'm wearing my GM hat rather than Player hat.
Here's a legit suggestion, tell me what you think.. Go with a D&D method: "does it seem like the spell should warrant Spell Resistance?" Now, there are certainly some spells in D&D where you'd think "that should implicate spell resistance, if I grok what the point of spell resistance is supposed to be," but most spells aren't exceptions like Orb of Acid - it's clear if they do or not, or if they should or not.
Creating a slicked floor for a trap doesn't. Creating an iron wall in the middle of an enemy formation that bisects a group of enemies into two smaller groups doesn't. Throwing a fireball does. Cursing an area as a debuff, probably would allow for an SR roll when they enter it (I'm a little rusty on my D&D but I think this is the case, for spells that work this way?) This isn't common sense so much as applying another rule by analogy.