NEWS

So most things can be upgraded now...

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ScytheKnight

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« on: <09-30-15/0848:05> »
Just read through the new FAQ (great work by the way!)... was somewhat surprised to see the new 'ware upgrading rules come into play. However this does mean that both foci and 'ware can be upgraded making progression much easier for augmented or awakened characters.

I'm just wondering, has something similar been considered for Cyberdecks and RCCs? Decks especially are something almost impossible for a decker to upgrade once in-game.
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Teutonic Overlord

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« Reply #1 on: <09-30-15/0904:46> »
Thanks from the entire team!

Foci upgrade rules were already in previous versions, but we tweaked them a bit.

We heard from many, many, many GMs and players concerning cyberware upgrades, so we came up with something we hope will help.

We are discussing cyberdecks and RCCs and how we want to do it.  We know our deckers and riggers have a difficult (if not impossible) time upgrading.  Keep your eye out for the next version...we should have it addressed by then.
Ray Rigel
Former Shadowrun Missions Developer and Event Coordinator
Catalyst Demo Team

Lormyr

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« Reply #2 on: <09-30-15/0939:55> »
Love the new FAQ Ray and team. Favorite update = expanded downtime capability between runs. You bro's do good work!  :)
"TL:DR 6e's reduction of meaningful choices is akin to forcing everyone to wear training wheels. Now it's just becomes a bunch of toddlers riding around on tricycles they can't fall off of." - Adzling

firebug

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« Reply #3 on: <09-30-15/0947:20> »
There's a new FAQ?  Would one of you be kind enough to share a link to it?
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Teutonic Overlord

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« Reply #4 on: <09-30-15/0958:12> »
« Last Edit: <09-30-15/0959:48> by sinthalix »
Ray Rigel
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tequila

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« Reply #5 on: <09-30-15/1209:41> »
That's a great looking FAQ.  Also, I'm very happy to see that 'ware has an upgrade path and that Decks/RCCs might have an upgrade path in the figure!
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ScytheKnight

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« Reply #6 on: <09-30-15/1959:36> »
We are discussing cyberdecks and RCCs and how we want to do it.  We know our deckers and riggers have a difficult (if not impossible) time upgrading.  Keep your eye out for the next version...we should have it addressed by then.

Awesome to hear!
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SmilinIrish

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« Reply #7 on: <10-01-15/1116:27> »
So I see that possession traditions are disallowed.  Is it intended that the Channeling metamagic not be allowed also?
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Banshee

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« Reply #8 on: <10-01-15/1446:07> »
no we left channeling in since that only effects the summoner
Robert "Banshee" Volbrecht
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ScytheKnight

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« Reply #9 on: <10-03-15/2108:18> »
Hmmm, so this had lead me to two questions reguarding 'ware upgrades.

Firstly, does this extend to Cybersuits from Lockdown, if there's a clear upgrade from one Cybersuit to the other (EG. Transis-Erika: Mind Boost to Transis-Erika: Front Line Mind/Mental Gymnast) would that count as a upgrade?

Also, throwing money at the availability test. Do you add 25% per dice to the difference? The Difference + 20% fee? Or the actual item you're trying to get?
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SmilinIrish

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« Reply #10 on: <10-03-15/2116:43> »
Can you clarify  the benefit? 

If spirits physical stat is higher, add half force?

Channeler uses spirits initiative?

Any change to channelers mental stats?

Seems clear that channeller uses own skills, can use spirit powers for service, can leave body and have spirit pilot for service.
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Raven2049

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« Reply #11 on: <10-04-15/0940:50> »
Hmmm, so this had lead me to two questions reguarding 'ware upgrades.

Firstly, does this extend to Cybersuits from Lockdown, if there's a clear upgrade from one Cybersuit to the other (EG. Transis-Erika: Mind Boost to Transis-Erika: Front Line Mind/Mental Gymnast) would that count as a upgrade?

Also, throwing money at the availability test. Do you add 25% per dice to the difference? The Difference + 20% fee? Or the actual item you're trying to get?

asked this question as well:

http://forums.shadowruntabletop.com/index.php?topic=22210.msg404492#msg404492

hijacked Halflingmage's thread and added a few other questions.

Teutonic Overlord

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« Reply #12 on: <10-05-15/1037:13> »
Hmmm, so this had lead me to two questions reguarding 'ware upgrades.

Firstly, does this extend to Cybersuits from Lockdown, if there's a clear upgrade from one Cybersuit to the other (EG. Transis-Erika: Mind Boost to Transis-Erika: Front Line Mind/Mental Gymnast) would that count as a upgrade?

Also, throwing money at the availability test. Do you add 25% per dice to the difference? The Difference + 20% fee? Or the actual item you're trying to get?

We will discuss the first question.

When making Availability tests, it's against the full cost of the item as normal, then you add the 20% fee as in the example.
Ray Rigel
Former Shadowrun Missions Developer and Event Coordinator
Catalyst Demo Team

Teutonic Overlord

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« Reply #13 on: <10-05-15/1042:06> »
Hmmm, so this had lead me to two questions reguarding 'ware upgrades.

Firstly, does this extend to Cybersuits from Lockdown, if there's a clear upgrade from one Cybersuit to the other (EG. Transis-Erika: Mind Boost to Transis-Erika: Front Line Mind/Mental Gymnast) would that count as a upgrade?

Also, throwing money at the availability test. Do you add 25% per dice to the difference? The Difference + 20% fee? Or the actual item you're trying to get?

asked this question as well:

http://forums.shadowruntabletop.com/index.php?topic=22210.msg404492#msg404492

hijacked Halflingmage's thread and added a few other questions.

I responded on that one.
Ray Rigel
Former Shadowrun Missions Developer and Event Coordinator
Catalyst Demo Team

ScytheKnight

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« Reply #14 on: <10-05-15/1704:40> »
When making Availability tests, it's against the full cost of the item as normal, then you add the 20% fee as in the example.

Alright... think I understand this one, but just going to lay out an example for clarity.

A character has Muscle Replacement 2 installed and can muster 14 dice on an availability test. They wants to upgrade to rating 3 so to be able to buy enough hits they'll need to buy 2 extra dice at +50% cost. They spend 37,500 on the availability test, then 25,000 on the rating difference then, 5,000 on the +20% for the cybertech's time for a total cost of 67,500.

This is correct?
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