Looking through the rules, I'm not seeing anything that says Ace needs to spend a Free Action to ready a shock hand. Perhaps it's logical that you should, otherwise it would be armed all the time, but I certainly don't have any objection to readying the shock hand and saying something at the same time.
I'm actually going to call this a Leadership test. It's unclear whether this is simply an extension of the Free Action (speak a phrase) or requires some larger action, like a Simple or Complex. I don't see any reason why it would take more than a Free Action in this case, but's let make sure we set a good precedent. The action (Free, Simple Complex) required by Leadership will correspond to how much information/coaching/cheerleading would be required to achieve the desired effect. Command and Rally tests might be reasonably easy, while a Direct test might be more involved. But, for the future, this might be a fun use for unused Free Actions.
The modifiers are tricky. I'm going to say that Ace is at -1 because Sam is suspicious of him (corporate killbot), but that his desired result is advantageous to Sam (+1, which Sam probably unconsciously understands even if his current appetites suggest otherwise). I'm going to say Sam and Ace are of equal rank and that the differing social strata aren't meaningful. So, net result, a straight test.
@rednblackPlease roll Leadership + Charisma (4 dice).
@PoindexterSam's base pool is Leadership + Willpower. Sam doesn't have Leadership so he needs to default. His Willpower is also -1 due to being Berserk, so his dicepool is 5. If Ace wins then Sam will stand down for 1 Combat Turn.
Ace can hold the remainder of his action(s).
Katsina will try to cast Control Emotions @ Force 4 on Sam. She's intending to instill Sam with a sense of disgust/shame, although she has some strong headwinds due to her previous Drain and her sustaining penalties
Magic 6 + Spellcasting 6 + Mentor Spirit 2 - 2 Wounds - 2 Sustaining:
8d6t5 2 hits +
I can't count 2:
2d6t5 1 hit =
3 hitsSoaking 3 drain:
Willpower 6 + Intuition 6:
12d6t5 4 hits, no drain
@PoindexterIt's a Mana spell so Sam resists 3 hits with Willpower + Logic, both of which are inhibited due to Berserk. Sam can roll 8 dice + 2 counterspelling = 10 dice.
CT1 IP1Sam: 22
Chino: 21
Ace: 15
Katsina: 15Doc: 10
Ohanzee: 10
Action to Doc and Ohanzee!