@rednblackCorrect, glitches are >50%.
HOWEVER, Chino gets +1 to defend since a bite is Reach -1. Let's see if that extra dice makes him glitch!
Reach bonus:
1d6t5 0 hits, it's a 4, how disappointing.
It's up to you how seriously Chino takes this. He can either laugh it off and make fun of the situation or he can go bonkers.
It hasn't come up in play yet because I didn't want to rob anyone of their PC's agency, but the nanites have a strong interest in the survival of their host. If a carrier is knocked unconcious, the nanites can hotwire the brain (so to speak) and pilot the body to safety. Similarly, the nanites can be used to provide a form of attribute boost. Here's the crunch:
Attribute BoostSimple Action. Roll nanite volume (see below). Hits can be used to boost Physical attributes (+1 per hit, user's choice which attribute) for a number of CTs equal to the hits. After that, the user takes Stun damage equal to the boost, no soak.
Toxin ResistanceUsers add their Nanite Volume to any Toxin Resistance Test or Damage Resistance versus a sickness or toxin.
Adrenal ControlIf Physical Condition Monitor is full: Make a Willpower + Nanite Volume (2) test every Combat Turn to stay conscious.
If Stun Condition Monitor is full: Make a simple Nanite Volume test. Reduce your current Stun monitor by the number of hits on the roll. Effect lasts for minutes = hits. When the time expires, you get the damage back plus 1 additional box for each time you've made this test.
Nanite VolumeDoc - 10
Chino - 6
Ohanzee - 3
Ace - 0 (technically 0.1 or something but not enough to enjoy the benefits)
Sam - 0
Katsina - 0
Doc is far enough along in his research that he could identify these patterns, so we don't have to stress ourselves too hard to maintain strict IC/OOC separation of the above.
CT1 IP1Sam: 22Chino: 21
Ace: 15
Katsina: 15
Doc: 10
Ohanzee: 10
Action is to Chino.