Spiritual way gives both? That's odd. Oh well.
Improved attribute... It's expensive, but at 0.5PP it's not that bad I think. Imp. Att. Agility is a bad choice, since Attribute Boost does so much of what it does, except better. But that doesn't work for STR or REA.
Although, even with discounts, Improved Reaction seems like a waste compared to an extra rank of Improved Reflexes. Though you can get both in the end, but still. Also, why do you even have Increased Strength? It's kind of a waste.
You have 'Did you just call me dumb?' with a Logic of 1? Yeah... don't do that.
Improved Attribute (INT) is nice if you have a way to sustain it. As is, you take a -2 penalty on everything for +4 drain dice and an effective +2 perception (after penalty). Not really worth it, unless you invest in a way to sustain soon.
As for other spells, that depends a lot on what you want to do. There's topics on "must have" spells. (Take Heal, though).
Trodes and Vision Enhancement etc in helmet means you only have them when the helmet is on, which isn't all the time (I hope). Better to just buy those seperate (trodes are seperate anyway, and vision/audio can be gotten on contacts/glasses). You don't need Image Link if you have trodes btw (except perhaps as backup). Speaking of helmet, with helmet and PPP option you're over the encumbrance limit (this is bad).
Consensus is you don't need seperate licenses for firearms, but ask your GM on how it's handled in your game. You also don't have licenses for spellcasting/summoning (not as needed as for items, as spellcasting is less likely to come up on routine stops, but still something to think about). Stunbolt might be nice - you can deal with most targets with guns, but it's a nice backup for high-defense, high-armor targets.
I'm assuming Lifestyle choices will be worked out later? It's weird you picked Obscure but didn't fill out the rest of the options.
Knowledge-wise: Pick a hobby. Pick some languages (where are you from? Do the Sioux have a language?). Magical Theory is nice for someone to have. Usually knowledges are a good way to flesh out a background, so that depends a lot on that.
The Magic/2 limit is per rank (and type). If you pick Improved Physical Attribute, that goes for one rank in one of the subtypes (but you can pick that multiple times).