Quote from: Danny Montanny on <03-04-15/1630:22>Quote from: ShadowcatX on <03-04-15/1508:12>Wouldn't the augmented value be what you are raising it to, thus generally a 9 or 10, depending how many successes you can get?The (augmented) value is what the Attribute would be if it was (augmented). Which is why (augmented) values are presented as such and why there is an (augmented) maximum.Which is what I'm saying. The force needs to equal or exceed the augmented value, thus casting it at force 6 still won't do anything, you'd want it at force 9 or 10.
Quote from: ShadowcatX on <03-04-15/1508:12>Wouldn't the augmented value be what you are raising it to, thus generally a 9 or 10, depending how many successes you can get?The (augmented) value is what the Attribute would be if it was (augmented). Which is why (augmented) values are presented as such and why there is an (augmented) maximum.
Wouldn't the augmented value be what you are raising it to, thus generally a 9 or 10, depending how many successes you can get?
Using Bound spirits is a bad idea.The "normal" sustaining option lasts for [Force] combat turns. That's for a service that costs somewhere around 500-1000 nuyen. Bad deal. There's another option that last some days - better option, but it hurts the force of the spirit and it makes spirit really really hate you. So, bad idea.You could, if your tradition has them, bind a Spirit of Man and have it cast it for you (and then sustain it as normal). That uses the usual spell sustaining rules. That would either last forever or a day, depending on how nice your GM is (hint: it shouldn't be forever). Then it's cast at the Spirit's skill level though, so probably 12 dice (at force 6).In all cases you need a force 6 spirit at the minimum. Summoning a F6 spirit is peanuts. Binding him is 3000k karma and an opposed roll vs 12 - so you need to max out binding, and/or use edge on the roll. If your GM allows it, (pre)edge the Summoning roll as well, since that's where the services will come from, and it's a flat cost depending on force per binding attempt - best to start with many services.
Quote from: Top Dog on <03-04-15/1722:02>Using Bound spirits is a bad idea.The "normal" sustaining option lasts for [Force] combat turns. That's for a service that costs somewhere around 500-1000 nuyen. Bad deal. There's another option that last some days - better option, but it hurts the force of the spirit and it makes spirit really really hate you. So, bad idea.You could, if your tradition has them, bind a Spirit of Man and have it cast it for you (and then sustain it as normal). That uses the usual spell sustaining rules. That would either last forever or a day, depending on how nice your GM is (hint: it shouldn't be forever). Then it's cast at the Spirit's skill level though, so probably 12 dice (at force 6).In all cases you need a force 6 spirit at the minimum. Summoning a F6 spirit is peanuts. Binding him is 3000k karma and an opposed roll vs 12 - so you need to max out binding, and/or use edge on the roll. If your GM allows it, (pre)edge the Summoning roll as well, since that's where the services will come from, and it's a flat cost depending on force per binding attempt - best to start with many services.I figured as much. Does the F6 Spirit of Man have to be bound for him cast and sustain it on me? Cause if that's the case, I could just Summon one and have him cast it during the run and call it good until I get my focus. If not, then I dunno... My skills are already tight with no Karma. I really don't want to have to give up the Way. Either way, I'd have to switch traditions and it looks like the only one is Chaos, but that's no matter as it fits the concept pretty well.
How do these spells sound? I'd of course take out the Detection specialization, because with my Adept powers I have a lot of stuff covered.Punch, Heal, Increase [Attribute] (INT), Improved Invisibility, Gecko Crawl, Mob Mind, and Sterilize.
Spirits of Man need not be bound, no. It's an optional power you give them (innate spellcasting). You do need to have the actual spell yourself, btw. So summoning works, but then the spirit has a -2 sustaining penalty so it'd be bad for anything else.Also Zelda's point: it needs to manifest to cast. Whether or not it needs to stay on the material plane for the full duration is up for debate. Even if so, you can just stick it in your van/leave it at home. It might bring up some problems, but it's not incurcumventable.
Quote from: Danny Montanny on <03-04-15/1853:39>How do these spells sound? I'd of course take out the Detection specialization, because with my Adept powers I have a lot of stuff covered.Punch, Heal, Increase [Attribute] (INT), Improved Invisibility, Gecko Crawl, Mob Mind, and Sterilize.Trid Phantasm should be here I think.
Quote from: Top Dog on <03-05-15/0208:18>Spirits of Man need not be bound, no. It's an optional power you give them (innate spellcasting). You do need to have the actual spell yourself, btw. So summoning works, but then the spirit has a -2 sustaining penalty so it'd be bad for anything else.Also Zelda's point: it needs to manifest to cast. Whether or not it needs to stay on the material plane for the full duration is up for debate. Even if so, you can just stick it in your van/leave it at home. It might bring up some problems, but it's not incurcumventable. It does say, "Innate Spell (any one spell known by the summoner; Force is limited by the spirit's Magic)" though. Unless that has been changed with errata. Either way I'll want it for when I can get the focus without having to spend an extra 5 karma to learn it.
Can a Mage sustain a spell cast before astral projecting? If so, shouldn't a spiritual being be able to do the same thing? If not, then I'll just stick him on the couch and hope he doesn't eat all my food. He sounds like a dude who would summon some spirits just to hang out and play poker with anyways.
Yes. Wait, I said you do needed the spell yourself, didn't I?