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Unarmed Combat/Martial Arts

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FastJack

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« Reply #90 on: <09-14-10/0911:08> »
Hmm... Scrawny Elf Phys Adept carrying a big honkin' Panther XXL. Nahhhhh... ;)

Usda Beph

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« Reply #91 on: <09-14-10/1036:07> »
See now thats what I'm talking about! I can just picture that skinny Elf firing that Panther and flying away from recoil! ::)
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FastJack

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« Reply #92 on: <09-14-10/1102:36> »
Yeah, but if he's a Phys Adept, he might NOT fly away from recoil with the right powers... Which should scare the drek out of the SecGuards. ;)

Critias

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« Reply #93 on: <09-15-10/0014:04> »
shuoldn't that be "up close?" after all a punch doesn't quite have the range of a panther.
(but that was allready mentioned )

Not so close anymore if he initiates a few times, raised magic and learns distance strike...
I think it's gonna take more than that to make him match the range of a Panther.  ;)

True, but I'd prefer an undetectable Panther cannon substitude with less range over a large weapon which gets me hunted down by SWAT teams anytime :)
What you'd prefer isn't the same as "deadlier than," is it?   ;D

Doc Chaos

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« Reply #94 on: <09-15-10/0121:37> »
shuoldn't that be "up close?" after all a punch doesn't quite have the range of a panther.
(but that was allready mentioned )

Not so close anymore if he initiates a few times, raised magic and learns distance strike...
I think it's gonna take more than that to make him match the range of a Panther.  ;)

True, but I'd prefer an undetectable Panther cannon substitude with less range over a large weapon which gets me hunted down by SWAT teams anytime :)
What you'd prefer isn't the same as "deadlier than," is it?   ;D

Ah, but we weren't talking about "more deadly", but about range! ;)
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Medicineman

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« Reply #95 on: <09-15-10/0238:06> »
....ooO( it all startet with a joke and now it reminds me of the "endless motivational Pictures")
Can we come to something completely different now
http://barrykade.files.wordpress.com/2010/02/completely.jpg

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« Reply #96 on: <09-15-10/0241:04> »
Ah, but we weren't talking about "more deadly", but about range! ;)

Quote
A Troll Ki-Ad Melee Fighter can be deadlier than a Panther Sturmkanone !
Deadlier by far
(but that was allready mentioned )
You and I might not have been, but "we" -- the thread -- were.   ;D

Doc Chaos

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« Reply #97 on: <09-15-10/0257:41> »
Damn you, thread collective!
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voydangel

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« Reply #98 on: <09-15-10/1512:03> »
Yeah, but if he's a Phys Adept, he might NOT fly away from recoil with the right powers... Which should scare the drek out of the SecGuards. ;)

That is so win... I want to make that character now. Just on principal. Do I get a free intimidation roll to break the guards morale at the end of any combat round where they saw me firing the gun and reacting to the recoil like it was a red rider BB gun? ;)
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Usda Beph

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« Reply #99 on: <09-30-10/0847:06> »
Hey its a resurrection I know but, Did we discuss wether Mauvers ARE Qualities?

The Excel spread I have been using (Nice but missing some character options) Draws the Manuvers from Quality points, but I don't see anything that says they ARE qualities. If we covered this, I'm Old so I forget. ::)
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Medicineman

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« Reply #100 on: <09-30-10/0900:21> »
Draws the Manuvers from Quality points, but I don't see anything that says they ARE qualities
They aren't.
I consider them specialties like Binding Costs for Foci or   Complex Forms or Spells

with a special Dance
Medicineman
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Usda Beph

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« Reply #101 on: <09-30-10/1013:27> »
Quote from: Arsenal p158
Learning Martial Arts Maneuvers: Maneuvers can be used
only by characters who learn them—a process that takes time, practice,
and training. Any character who possesses the Martial Arts
quality may learn/purchase maneuvers. Only two maneuvers may
be learned/purchased per level (5 BP) of the quality.

Maneuvers are purchased at a cost of 2 BP at character creation
or 4 Karma during gameplay. Characters cannot learn maneuvers
in gameplay without being taught by an instructor or tutorsoft .
Learning a maneuver requires an Intuition + Agility (5, 1 week)
Test and costs half the amount of learning a martial arts style.
Maneuvers are not available on skillsofts.
Where did you find that quote from Medicineman? It's kinda booge, but I sorta see why it's done that way.
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Medicineman

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« Reply #102 on: <09-30-10/1027:46> »
What quote ?
Maneuvers being specialties like the cost for Binding foci ,or Spells,etc ?
thats my Opinion from what I know of the Rules,not a quote
Martial Arts (the 4 Level), shure they're qualities ,but not the Maneuvers

HokaHey
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Usda Beph

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« Reply #103 on: <09-30-10/1031:01> »
What quote ?
Maneuvers being specialties like the cost for Binding foci ,or Spells,etc ?
thats my Opinion from what I know of the Rules,not a quote
Martial Arts (the 4 Level), shure they're qualities ,but not the Maneuvers

HokaHey
Medicineman
Oh Ok. I thought you pulled that from a book. Thanks. ;) Would be nice if they just cam outs build points instead. :-\
Yeah, I'm A Minotaur! You Gotta Beef with that?
I'm a Minotaur not a bully!
I studied at the Rocky Mountain Culinary School.I specialized in Seafood.
My Dad worked out of el Toro In New Mexico.

Mach

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« Reply #104 on: <09-30-10/1512:25> »
ok, this seems to be the correct thread to put this on.

can anyone help me put together rules for a style not covered in the books.

 The style is Systema. It is a real world technique of russian origin, focusing on close quarters combat (book describes this as clinch except the use of strength is against systemas core principles). Since it is a soldiers technique training runs the gamut from one on one to multi-opponent, both standing and groundwork, with and without weapons (emphasis on knife due to utility), and all of this done at a range where you literally are breathing in the other persons bad breath.

at this point this shouldn't be too difficult to put together, just pick one or two things to focus on and the rest is fluff. My challenge comes in my attempt to remain true to the core principles of the style, so there is one caveat. No technique, attack, assault, evasion or defence may employ strength. Everything is done through movement. Everything.