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Street level sr5 Mystic adept, eventual hacker

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Shrazkil

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« on: <10-23-14/2031:33> »
Fleshing out the final build for a street level game, needed a hacker, but couldn't make it work with A priority to buy the cheapest deck, and still have a character i would want to play. So will have to work towards one after creation.

Priorities:
Skills A
Attributes B
Magic C (mysad)
Meta D (human)
Resources E

B 3
A 2
R 4 (6)
S 1
W 5
L 6
I 5
C 2

Edge 2
Magic 6

INIT:
11 + 3d6

Limits:
P 4
M 8
S 5

Qualities and expendatures:
Power points 25K
1 K for 2000 nuyen
Biased, ganger +3K
Moderate Allergy, Gold +10K

Powers:
Improved Reflexes 2
Improved Cybercombat 3
Combat sense 1
Missle parry 1
Attribute boost : Agility 1

Spells:
Physical Barrier
Improve Logic
Heal
Lightning Bolt
Mana Static

Skills:
Cracking group 6
Stealth group 4

First Aid 4 (gunshot)
Counterspelling 6 (combat)
Spellcasting 6 (manipulation)
Con 5 (fast talk)
Perception 5 (hearing)

Computers 6 (matrix perception)
Software 1
Hardware 1

Gear (or lack there of):
rating 3 Medkit
Med supplies
Rating 2 fake sin and license for mysad
armor jacket
helmet with trodes
meta-link commlink
3 standard credsticks
Cramped Squatter lifestyle (will upgrade asap)

Knowledge skills TBD

Contacts:
4/2 Matrix Guru
(free fixer contact from group)

Thoughts or suggestions to optimize?

Imveros

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« Reply #1 on: <10-23-14/2045:26> »
since we are in Chicago you may want to look into getting some rad protection for that armor.

Man only having 26 karma to play with stinks for MA there is no way to get that last Power Point :( Maybe poindexter will allow you to buy it post gen with some kind of houserule? You should ask, the worst  he can say is no

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Shrazkil

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« Reply #2 on: <10-23-14/2129:41> »
since we are in Chicago you may want to look into getting some rad protection for that armor.

Man only having 26 karma to play with stinks for MA there is no way to get that last Power Point :( Maybe poindexter will allow you to buy it post gen with some kind of houserule? You should ask, the worst  he can say is no
Yeah, i thought about it, either way, its OK.

Tarislar

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« Reply #3 on: <10-24-14/2228:39> »
EDIT:  Just say you are doing "Street" level, so this wont work but I'll leave it here anyway as an idea.


Magic using character,  in Chicago,  to create a Decker ?
That seems very......... odd ......... to me.

What about something like this to be more ....  traditional

A-Cash-$450K
B-Skills-36/5
C-Attributes-16
D-Human-3
E-Mag/Res

Body-3         Agility-2      Reaction-5 (8 )      Strength-1

   Willpower-3      Logic-6 (7)      Intuition-4      Charisma-1

Edge-5         Ess-??         Initiative-9(12)+1d(2d)


Group-Hacking-5
Automatics-6
Computer-6
Perception-6
Sneaking-6
Software-6
Unarmed Combat-6   (Possibly changed to Blades)

Karma Spent-50
10-Agility-2
10-Skills-L1 *5  (Hardware, Piloting-Groundcraft, Medicine, Armorer, Running)
10-Cash
20 Remaining to spend

Cash-$450K + 20K
Wired Reflexes-1
Reaction Enhancers-2
CyberArm-Rt-Used   (Agility-9, Commlink-Transys Avalon   +      Armor/Strength/Cyber = 3/8/Shockhand, or 3/7/Holster, or 1/9/Holster)
Cerebral Booster-1
Damage Compensators-3-Alpha
Cybereyes-2  (Lowlight, Smartlink, Thermographic, Flare Compensation)
Datajack-Alpha
Damper
Hermes Chariot Cyberdeck
Remington Supressor w/ External Smartlink & Vision Magnification
AK-97 w/ GasVent-3, Shock Pad, Custom Grip, Fore Grip, External Smartlink, & Vision Magnification


I didn't spreadsheet the math there but at a glance it should all fit in there w/ some programs & lifestyle.
« Last Edit: <10-24-14/2230:43> by Tarislar »

Imveros

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« Reply #4 on: <10-24-14/2327:53> »
yeah he wanted a decker, but street level A only gives 75,000 and with 5 karma to cash 85,000. Hardly seems worth wasting an A for that poor a deck. Besides it will be an interesting concept and that's what PbP are for, interesting not optomized!
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Shrazkil

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« Reply #5 on: <10-25-14/0009:06> »
EDIT:  Just say you are doing "Street" level, so this wont work but I'll leave it here anyway as an idea.


Magic using character,  in Chicago,  to create a Decker ?
That seems very......... odd ......... to me.

What about something like this to be more ....  traditional

A-Cash-$450K
B-Skills-36/5
C-Attributes-16
D-Human-3
E-Mag/Res

Body-3         Agility-2      Reaction-5 (8 )      Strength-1

   Willpower-3      Logic-6 (7)      Intuition-4      Charisma-1

Edge-5         Ess-??         Initiative-9(12)+1d(2d)


Group-Hacking-5
Automatics-6
Computer-6
Perception-6
Sneaking-6
Software-6
Unarmed Combat-6   (Possibly changed to Blades)

Karma Spent-50
10-Agility-2
10-Skills-L1 *5  (Hardware, Piloting-Groundcraft, Medicine, Armorer, Running)
10-Cash
20 Remaining to spend

Cash-$450K + 20K
Wired Reflexes-1
Reaction Enhancers-2
CyberArm-Rt-Used   (Agility-9, Commlink-Transys Avalon   +      Armor/Strength/Cyber = 3/8/Shockhand, or 3/7/Holster, or 1/9/Holster)
Cerebral Booster-1
Damage Compensators-3-Alpha
Cybereyes-2  (Lowlight, Smartlink, Thermographic, Flare Compensation)
Datajack-Alpha
Damper
Hermes Chariot Cyberdeck
Remington Supressor w/ External Smartlink & Vision Magnification
AK-97 w/ GasVent-3, Shock Pad, Custom Grip, Fore Grip, External Smartlink, & Vision Magnification


I didn't spreadsheet the math there but at a glance it should all fit in there w/ some programs & lifestyle.
Yeah i have a few adept based decker concepts too, but at street level, its just not worth it.

The interesting thing about the Mysad version, is the ability to have 10 Logic pretty early in, and eventually 9 intuition and willpower, should be a very hard to hit/damage cybercombatent, once a deck is gotten.

Imveros

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« Reply #6 on: <10-25-14/0013:36> »
Magic using character,  in Chicago,  to create a Decker ?
That seems very......... odd ......... to me.

you do still need to take Tarislars words to heart though Shrazkil. If you are using magic to improve decking activities you will be hit with both noise and background count penalties on the same roll. Look into signal scrub when the time comes to deck. Sadly not a lot can be done about those background counts :(
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Shrazkil

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« Reply #7 on: <10-25-14/0019:43> »
Magic using character,  in Chicago,  to create a Decker ?
That seems very......... odd ......... to me.

you do still need to take Tarislars words to heart though Shrazkil. If you are using magic to improve decking activities you will be hit with both noise and background count penalties on the same roll. Look into signal scrub when the time comes to deck. Sadly not a lot can be done about those background counts :(
That would be if i am hacking amidst an area with background count right? Or is there something i am not getting?

8-bit

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« Reply #8 on: <10-25-14/0027:21> »
Background counts as a negative dice pool modifier to anything magic related. Since your Cybercombat skill is being magically augmented, you take a penalty to that skill = to the background count. Noise is also a negative dice pool modifier. They will both stack. That's what they are trying to get at. Especially in Chicago, where the background count is usually at least 2, and the noise penalties can range from none to enormous.

Shrazkil

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« Reply #9 on: <10-25-14/0032:40> »
Background counts as a negative dice pool modifier to anything magic related. Since your Cybercombat skill is being magically augmented, you take a penalty to that skill = to the background count. Noise is also a negative dice pool modifier. They will both stack. That's what they are trying to get at. Especially in Chicago, where the background count is usually at least 2, and the noise penalties can range from none to enormous.
Oh, i figured background counts were very limited in space, so we will be facing them almost always?

Hacking will be fine, since it is unmodified, and at a 2 background count, logic 10 would be logic 8 correct?

So i am obviously not going to be cracking a corp anytime soon :) , but should suffice for street level activities i am assuming?
« Last Edit: <10-25-14/0034:49> by Shrazkil »

8-bit

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« Reply #10 on: <10-25-14/0041:22> »
They are limited; except Chicago was kind of the place where a Nuclear Bomb exploded. That kind of thing creates a huge background count.

Background counts are stirred up by Emotions, Death, and other things (usually traumatic) that happen to metahumans. Chicagoans have been living in fear of their lives from Insect Spirits, Gang Wars, Toxic Mages, etc. for a good 20 years. Usually the count is pretty low, like 2 or so. Some areas it gets a lot higher.

Here is an excerpt from the Season 5 Missions Files, which is currently set in Chicago.

Quote
Chicago, The CZ, Noise, and Background Counts

While for many the Chicago and the Bug City Containment Zone are synonymous, the CZ comprises less than 1/3 of  the total landmass of the city of Chicago proper, not counting suburban areas and farmlands connected to the city. But the CZ is  still big, and it is the rotted, gutted, feral heart of the Windy City. It starts at 115th Street to the south and runs nearly 30 km North way to Belmont Avenue to the north, and reaches from the Lake Michigan an average of 15 km to Harlem Avenue to the west. A mass of torn down buildings and hastily-erected barricades were added to and reinforced over the three-year period that the Containment Zone was in effect, and even now nearly 20 years later this barrier stands as an imposing divide between the Zone and the outside world. Anyone can supposedly freely travel between the zone and Chicago proper, but Lone Star watches those coming out and the gangs and warlords watch those going in very closely.

Between the Cermak Blast, the bugs, the debilitating effects of FAB III, and years of death and metahuman misery, astral space in and around the Zone is horrible. Unless otherwise noted in the scene, assume a default background count of 2  anytime characters are within the Containment Zone. The count will fluxuate wildly at times, so players should expect to encounter everything from high background counts and mana voids to various aspected backgrounds and mana warps. (See Background Count sidebar for full rules. Future Shadowrun, Fifth Edition rulebooks may supersede these rules). Areas of Chicago outside the CZ may also suffer background count bleed from the Zone.

Besides the background count, the CZ is a virtual nightmare for deckers and technomancers. The persistent low-level background radiation coupled with a distinct lack of modern matrix broadcasting equipment through the area results in a high level of constant background Noise that makes even basic matrix communication difficult. Noise levels will vary from area to area, but unless otherwise specified in the scene, assume a default Noise level of 2 anytime the characters are within the Containment Zone.

Shrazkil

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« Reply #11 on: <10-25-14/0057:26> »
They are limited; except Chicago was kind of the place where a Nuclear Bomb exploded. That kind of thing creates a huge background count.

Background counts are stirred up by Emotions, Death, and other things (usually traumatic) that happen to metahumans. Chicagoans have been living in fear of their lives from Insect Spirits, Gang Wars, Toxic Mages, etc. for a good 20 years. Usually the count is pretty low, like 2 or so. Some areas it gets a lot higher.

Here is an excerpt from the Season 5 Missions Files, which is currently set in Chicago.

Quote
Chicago, The CZ, Noise, and Background Counts

While for many the Chicago and the Bug City Containment Zone are synonymous, the CZ comprises less than 1/3 of  the total landmass of the city of Chicago proper, not counting suburban areas and farmlands connected to the city. But the CZ is  still big, and it is the rotted, gutted, feral heart of the Windy City. It starts at 115th Street to the south and runs nearly 30 km North way to Belmont Avenue to the north, and reaches from the Lake Michigan an average of 15 km to Harlem Avenue to the west. A mass of torn down buildings and hastily-erected barricades were added to and reinforced over the three-year period that the Containment Zone was in effect, and even now nearly 20 years later this barrier stands as an imposing divide between the Zone and the outside world. Anyone can supposedly freely travel between the zone and Chicago proper, but Lone Star watches those coming out and the gangs and warlords watch those going in very closely.

Between the Cermak Blast, the bugs, the debilitating effects of FAB III, and years of death and metahuman misery, astral space in and around the Zone is horrible. Unless otherwise noted in the scene, assume a default background count of 2  anytime characters are within the Containment Zone. The count will fluxuate wildly at times, so players should expect to encounter everything from high background counts and mana voids to various aspected backgrounds and mana warps. (See Background Count sidebar for full rules. Future Shadowrun, Fifth Edition rulebooks may supersede these rules). Areas of Chicago outside the CZ may also suffer background count bleed from the Zone.

Besides the background count, the CZ is a virtual nightmare for deckers and technomancers. The persistent low-level background radiation coupled with a distinct lack of modern matrix broadcasting equipment through the area results in a high level of constant background Noise that makes even basic matrix communication difficult. Noise levels will vary from area to area, but unless otherwise specified in the scene, assume a default Noise level of 2 anytime the characters are within the Containment Zone.
Wow, that is big pile of Ughh. Not much i can do about that though. Technomancers would get the same double whammy right?

8-bit

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« Reply #12 on: <10-25-14/0105:59> »
No, but Adepts would.

Shrazkil

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« Reply #13 on: <10-25-14/0106:48> »
No, but Adepts would.
Background counts don't affect resonance?

8-bit

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« Reply #14 on: <10-25-14/0115:06> »
Just noise. Background Count is solely an Astral thing that affects Magic users.