@Jack - what would you think about teensy-tinsily editing your last post to make it 16 kg of TNT? Power is square roots of no. of kg x base power. 16 kg is not unmanageable and lends itself to four x2 multipliers or one x4....
@Aria - okay, so just to clarify - all the fancy gear notwithstanding, are we doing the standard attribute conversion for the astral?
And if so, but adept powers are still active, but basic astral initiative has 3d6, how do we handle adepts' improved reflexes.
For my gear, then, based on your answer and Jack's actions:
Weapons:
Shotgun, survival knife, demo bag (Isaint's TNT plus my usual batch of detonators, which I'll be replenishing when I go home).
Gear:
Jacket, commlink, tool kit
For the intervening week, Al will mostly be home working on cars.
Will PM you with details - so few moments of downtime I have to take advantage of this - but will need time with the rules, and have spent way too long on Anarchy tonight!
For now will IC, fast-forwarding over the car stuff and with a reference to a mid-week base-touch back below so as not to contradict Jack's post.