@CoF -
Al's action for IP3 of Turn 2 is mostly boring garbage, not all of which fits neatly into the action descriptions - let me know if there's a problem:
Free - chat w/ Jackhammer
Free - take my key off of him (picking his pocket would be a Complex, but since I'm not being sneaky, which is the complex part I think, it should just be Pick Up Object, which for me is a Free - anyway, even needing to do this is just the result of a role-playing-riff-become-inconvenient).
Complex - Operate vehicle - won't try to move yet, just the tedious getting in and starting it up, popping other doors open (but when I do start moving, this should count as the one-Complex-per-turn requirement not to risk a crash.
Al's action for IP4 in Turn 2 (yikes, never gotten one of these before!):
I can pick up one more person (or two if they don't mind playing clown car in the back), and if someone could lift the animal it could go in back...but everyone else out of actions for now...
So I'll be moving the car into the best position to provide people with cover/pick them up - none of the dismounted people are on the map, so I can trust your judgement on this, Aria.
The trick here is I don't want to leave Jackhammer and Robyn in the dust now they've just arrived.
Jackhammer has plenty of walk movement left after arriving at the car - can he just carry that through within this Combat Turn? If not, I'll do the other actions below but pass on moving the car yet.
Moving the car actually doesn't take an action so also Free Action to Use Simple Object (apply stim patch).
Simple Action to Observe in Detail (trying to keep track of known threats, spot hidden ones).
Then repeat the Observe in Detail.
Two Observe in Details for threats:
2#8d6t5 1 3