CoF
So, key decisions needed: Jackhammer’s actions in 1.2, if we don’t hear anything in a bit let’s assume he took Al’s advice and lifted up Robyn…only to get fired on by the drone swarm
Arthur: Ok, looked up rules for shooting in to combat and narrow spread, you are quite right, as usual, dog gets -3 to defend, no risk to Isaint really…other than getting smeared in dog innards! It’ll take days to get that lot washed out!!! Which makes the point of the guy(s) shooting at you moot too as you aren’t in combat any longer by the time that happens…
Need def (+4D good cover) and resist roll for Arthur please
Need resist roll for Isaint
Deck resist roll from Robyn please!
[spoiler]
Pre CombatGangers turn up, start circling (not around the back, too many trees up against railway line)
Mana static followed by Pulse
Mortar fire thermal smoke around the building (not from the van, and after the Pulse as far as I recall)
Vans arrive
Isaint fires on van 1, van fires a flashbang back
Al blows the breech on the west side of the building facing the parking area and then jumps on the flashbang fired at Isaint
Deckard ‘wakes up’
Mortar fire RFID swarm around the area
Everyone pours out of the breech
Robyn and Al2 dispatch two gangers by the breech
Isaint kills a stationary bike
2 attackers from van 1 enter the building, firing more flashbangs (no game effect)
1 attacker proceeds along the south edge of the building
Animal handler and 2 barghests get out of van 2, paralyzing howls
Al2 paralyzed, Robyn goes to VR
1.132 Isaint shoots invader inside building
32 Al shoots but misses second invader (full def) who drags his buddy in to cover (no sonic attacks
)
30 Van 2 fires a flashbang at the group (To avoid multiple people retconning IC this one gets through, don’t think it did more than 3 stun to anyone?!?)
28 Arthur shoots at the handler and barghests (7 hits, -8 Def, DV12, +4AP) Handler Rea+Int+Combat Sense+4 Cover-8 spread = 10D = 4 hits (resist 4+18+2+4 = 28D = 9 hits, 6 damage, edge re-roll 8 hits, no damage), barghests Rea+Int+4 Cover-8 spread =7D = 3 hits & 4 hits (resist 8+14+4 = 26D = 11 hits & 9 hits, 5 damage & 6 damage)
25 Attacker to the south fires a neurostun grenade at the group – I’m assuming Deckard had a held action so he can fling it away, Isaint uses an interupt action to get closer to attacker -5 ini.
21 Robyn Matrix perception for hidden icons, yes, there are several!
18 Deckard – used the fling to grab the neurostun (as a previously held action?!?) 14 Jackhammer misses barghest
11 Yukika commands spirit: movement on the team
??Enemy decker scanning for hidden icons!
I’m glossing over handler and barghest’s actions for this round, they should probably begin their attack run but it all gets a bit fuzzy so they can wait for next phase. The attackers inside the building are also hunkering down for this round…one of them busily bleeding!
1.222 15 delayed for clear shot - Al shoots Jack’s barghest (5 hits, 12P, -5 AP) 8D def = 2 hits (resist 8+14 -5 = 17D = 6 hits), dog monster hits the ground!
20 Van 2 launches drone swarm 6xrota drones with narcojet rifles
18 Arthur fires at Jackhammer’s barghest (6 hits, -8 Def, DV12, +4AP) def 5D = 2 hits (resist 26D = 8 hits, edge re-roll +6hits = 2 damage, total 7)
15 Handler orders barghests to attack
15 Attacker by SW corner ‘waits’ for Isaint and shoots at him as he rounds the corner, Isaint Def
9 5 with -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D 8 hits limited to 7,
2 net hits Edged miss
15 Attacker inside building emergency patching his mate
12 Isaint charges towards SW corner of building going full def – fires at SW attacker 4 hits, miss!
11 Robyn hunting for RCC, finds it
8 Deckard Fling knife at barghest (knife swerves, it got counterspelled!!!)
8
Barghest attack Jackhammer (5Agi+8Att+2Charge-2damage = 13D = 5 hits) Jackhammer Def ?8 Barghest attack Isaint (5Agi+8Att+2Charge-2damage = 13D = 2 hits) Isaint Def 8 Miss!
4 Jackhammer?
1 Yukika Commanding Voice on Handler and ‘Rigger’: no apparent effect so far…
?? Enemy decker homing in on Robyn’s deck (using the same principals Jack mentioned) Log+Sleaze resist 4 – probably located the icon!
[/spoiler]
1.312 Al?
10 Drone swarm 6x MCT-Nissan Roto-Drone [H4, Sp4, Ac2, B4, A4, Pi3, Sn3] +5D +5 limit for swarm Rifle Targeting 6+Pi3+Smart2+5Swarm = 16D at Jackhammer = 5 hits Def roll please Parashield Dart Rifle [A6, Power 15, Injection, Immediate, pen 0, Stun damage] – I think you need 3 hits min to avoid penetration as you are wearing full armour?!?
8 Arthur greases barghest 2!
5 Handler short aimed burst Ares Alpha at Arthur w. APDS [A5(7), 11+1P, -6AP] 19D = 7 hits
5 SW attacker long burst vs Isaint -5D long burst Ares Alpha APDS [A5(7), 11P, -6AP] 20D = 6 hits Def 8 even with -5D
5 Van 1 attacker long burst vs Isaint HK MP75 SMG w. APDS [A6(
, 9P, -5AP] 18D = 6 hits
6 3 Def
2 Isaint shoots SW attacker 6 hits DV 14P AP-7 Def -3 (def 7+5-3 = 9D = 3 hits, resist 6+18+11* =35D = 11hits) 6 damage and I suspect he falls on his arse
1 Robyn Data spike on RCC 13 hits 9DV (resist INT+Firewall = 13D) …it goes offline, probably a sparking mess! Note to self: Wrapper and Smoke&Mirrors on all RCCs from now on!
??Decker: what goes around comes around! Dataspike on Robyn’s deck, configured for attack = 16D+2Prog = 6 hits DV8 vs. Int+Firewall
*Armour is 3 on each cyberlimb, 3 orthoskin, 2 alu bone lacing – I’m pretty sure that all stacks?!? If not we can deduct D from this roll: 2, 2, 6, 5, 5, 4, 4, 3, 3, 4, 3, 6, 1, 2, 1, 2, 6, 1, 4, 2, 6, 5, 5, 2, 3, 5, 2, 1, 1, 2, 4, 1, 6, 3, 6
11 hits on 35 dice
1.42 Al?
2.1Another mental note to self: I really need to find a way to simplify combat…this is taking ages
SHOOTING INTO MELEE
So the defender gets a penalty for not being able to pay attention to ranged attacks when he’s in a melee fight, but the attacker doesn’t take a penalty for the increased difficulty of shooting into a mass of bodies. Doesn’t seem fair, right? So here’s where we even the playing field a little. If the defender gets more successes on the Opposed Test for the gun shot, the attacker’s allies in melee need to make Defense Tests with all the
same penalties, including the Defender in Melee penalty, against the attacker’s initial hits. If everybody avoids the shot, yay for everybody. If somebody catches the projectile, move on to damage resistance and see how pissed she’ll need to be with her buddy. What if a bunch of combatants are all battling it out in one big battle royale? Well, this is when you assign numbers and roll a die to determine who’s the next one
likely to take a bullet. Alternately, the gamemaster can decide who’s most likely to be hit based on some factor of the fight. Or the gamemaster can say it’s a total miss and move on. The gamemaster has the power.