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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Triskavanski

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« Reply #1695 on: <06-18-15/0240:31> »
Did I get anything spotted with my perc checks on drones?

Concepts are great, but implementation sucks. Why not improve it?

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Crossbow

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« Reply #1696 on: <06-18-15/0732:23> »
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)
There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P

The aoe spell fills the back part of alley and includes the spirit! Not winning any favours there!

Finding the Mage: 9d6t5 3

That should have found him if he is spellcasting, but if not, I will hit the spirit.  Spellcaster is the priority target over the spirit though.

Stunball resist: 2d6t5 2

kewl   8) 8)

Aria

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« Reply #1697 on: <06-18-15/0839:36> »
List by Location relative to ‘family’
[spoiler]
Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc bum] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)], L Sec Armour (no helmet) [15]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>> behind open door of car

Alley [Van] GMC Bulldog [H3/3, Sp3, Ac1, B16, A12, Pi1, Sn2, St6]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>>
Player: Gilga <<Solo>>
Family [Richard, Rachel, Natasha, William]

Solo’s 3 err 1 drone

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Alley [Foe behind the runners]
Foe#6 Fc 8 Earth Elemental
Solo’s Fc 8 Spirit

Foe#7 Mage [not one of the 3no. bystanders!]
[/spoiler]

Combat Rnds
Rnd1/1
Foe 1-3 target drones (drone 1 & 2 dead in first round – ouch, sorry, will talk later about recouping the loss of your newest purchases!)
Foe 4 shoots van (edge pushing limit – 15 boxes of damage!!!)
Foe 5 shoots at Snow in cover (winged but no damage!)
Foe 6 (Elemental) shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)  Crossbow takes 1 stun!
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drone shoot foe 4
Solo’s spirit engages elemental
Smiley looks for mage but charges elemental when it is clear they are somewhere out of sight – elemental doesn’t last long!
Al secures the van

Inside team…?

So...leaving you on a cliff hanger...so that you can all keep posting (if you want to) I propose to step outside combat time briefly... you can post IC about shots fired, spells slung etc, except they will have no material game effect (so all shots either just miss or wing but do no damage etc...), you can hunker down, jockey for position, as long as it makes for a good read that's cool!

The helo technically doesn't turn up in 1/1 either but it's added in to give you something to think about  8)
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Aria

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« Reply #1698 on: <06-18-15/0848:02> »
Did I get anything spotted with my perc checks on drones?
Sorry, wasn't sure which drones you were referring to?  Only Solo's drone(s) here at the moment!

Note on wifi - the ground team are all running non-silent commlinks to 'blend in' there may be some useful info there?!?  No smartguns though

The chopper is wifi dark, as are the descending troopers...easier than Isaint's trick with the hundreds of silent signals :P

Their hacker is somewhere nearby, he's beginning to sift through all those signals, we'll see if he gets lucky  :o
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Triskavanski

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« Reply #1699 on: <06-18-15/0900:39> »
Oh I thought there was an enemy drone throwing out gun fire.

And Bleh. Wifi dark. At least we know their driver is in the heli then, cause if it wasn't turned off on wifi, I had a surprise for them a technomancer with two machine sprites running gremlins, boosted with my edge.

I've got to come up with something.. And hope that the others can do what they do.

And Isaint's trick of silent signals?
« Last Edit: <06-18-15/0904:03> by Triskavanski »
Concepts are great, but implementation sucks. Why not improve it?

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Aria

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« Reply #1700 on: <06-18-15/0954:18> »
Go back a couple of pages, just after where I asked for clarification on who is running wifi silent...
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Triskavanski

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« Reply #1701 on: <06-18-15/1016:59> »
Well, thats why the Decker has to play twenty questions to narrow it down.
Concepts are great, but implementation sucks. Why not improve it?

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Jack_Spade

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« Reply #1702 on: <06-18-15/1027:30> »
My next purchase will be a program carrier with a wrapper program  ;D
His equipment is currently pre-data trails  ;D

Just in case he finds my auto-injector: That one is loaded with Kamikaze, Stim 6 and Antidote 6.
I won't be happy when he hits me there...
talk think matrix

To strive, to seek, to find and not to yield
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Triskavanski

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« Reply #1703 on: <06-18-15/1033:27> »
Is thier decker running silent?
Concepts are great, but implementation sucks. Why not improve it?

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Aria

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« Reply #1704 on: <06-18-15/1149:08> »
Yes, but he's some distance from the action (although within the magical 100m)
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Triskavanski

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« Reply #1705 on: <06-18-15/1154:09> »
100M i think was just an example, cause it would be silly if a drone could float around at 101m and be unhackable

Anycase if the drones were ours, then my matrix perceptions would be two questions, silent icons in 100m and of those icons ones belonging to decks
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adamu

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« Reply #1706 on: <06-18-15/1208:58> »
@gilga - dude, what happened to the levitate?
At a ton, that's only five hits to levitate the wrecked car out of our way, and the spirit is down.

Then if Tobbis just reverses, the van can take off.

That takes the family out of the kill zone and out from under the fast-roping HRT.

Yeah, the chopper can chase us, but we leave most of their assets behind.

I just don't see marching the whole family back out of the van, all the while under heavy fire and outnumbered, with our only hope taking a bunch of civilians into a sewer system that may or may not exist, and into which the bad guys in armor can still chase us.

Clearly they want the van to stay here, which is why we need to put all our effort into moving it.

Anything else is just pawn-picking while you king is trapped in a corner.

gilga

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« Reply #1707 on: <06-18-15/1329:48> »
Yes I am editing - I do the levitate. The helicopter with armored dudes got me scared. 
I had to drop his protective magic to have 15 dice for 5 hits... rolled 6 so that car is lifted.  Solo is very fast so I think we'll be okay, he had 35 initiative. So he may even levitate it out before Al's turn.
« Last Edit: <06-18-15/1336:36> by gilga »

adamu

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« Reply #1708 on: <06-18-15/1402:01> »
gilga - you're the man!

lifting that car straight up - that ROCKs.

Triskavanski - if you just hit reverse then we'll move the family out of the kill zone.

Everyone else, I don't think they'll risk shooting into the van, but don't need any more called shots at the engine (though I can probably keep her limping along past the end of her condition monitor…but let's not count on it).

So target anyone shooting at the van.

Once the family/van are out of the alleyway, we change the nature of the battle to something much much better for us!

gilga

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« Reply #1709 on: <06-18-15/1425:59> »
It will take some time - but I'll have the spirit use concealment and movement on the van. It will make out running the helicopter something imaginable.
« Last Edit: <06-18-15/1649:19> by gilga »