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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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zeththeadeptork

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« Reply #1680 on: <06-16-15/1750:03> »
not sure what to roll...but i know i will do a called shot to first target (unarmored area) with my predator V  i half called shot cost and take off another 2 dice penalty due to qualities with Smartlink i think thats 14 dice before modifiers i also have vision enhancement  and mag in my eyes  every thing on me is running silent.
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adamu

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« Reply #1681 on: <06-16-15/1811:17> »


Perception
Skill + Intuition = 7 dice
5  3  6  1  3  3  5  = 3 hits used at start of current ambush scene
6  1  1  5  5  4  2  = 3 hits  used at start of Turn 3 to spot enemies, esp. Foe 1
5  5  3  1  3  2  5  = 3 hits used in Turn 2/1 of alley ambush scene
2  6  4  5  3  2  2  = 2 hits
4  1  1  4  5  2  2  = 1 hit

Surprise
Intuition + Reaction + 3 for awareness = 14 dice
2  3  2  3  6  3  5  2  3  4  2  4  1  5  = 3 hits used at start of current math institute ambush scene
2  6  5  4  4  3  1  1  1  2  6  3  2  5  =  4 hits
4  2  5  2  2  5  3  4  4  3  3  4  6  5  =  4 hits
6  4  6  5  2  1  1  4  4  4  6  2  1  1  =  4 hits
1  6  2  2  4  5  1  1  1  2  1  4  1  4  =  2 hits
If any roll leaves me surprised, I'll use a point of Edge - please reroll failed dice.

Ranged defense

Intuition + Reaction + Combat sense (+ Willpower) = 15 (19)
1  5  6  5  6  3  5  2  4  1  4  6  6  5  2  (1  3  4  3 ) =  8 (8) hits used to dodge Foe 3 in 1/1
4  5  5  5  6  3  5  4  3  5  3  1  6  4  1  (3  4  6  5 ) =  7 (9) hits
3  6  4  5  3  4  1  6  3  4  6  3  4  3  1  (2  6  3  3)  =  4 (5) hits
6  3  5  6  3  4  1  6  2  1  1  6  3  1  2  (1  5  5  5)  =  5 (8) hits
4  6  4  1  5  3  5  2  3  2  1  6  5  6  6  (2  5  5  1)  =  7 (9) hits
If any roll leaves me soaking damage, I'll use a point of Edge - please re-roll failed dice.

Soak
I'll factor for both my non-conductivity and the Stick'n'Shock's AP value (less dice to roll!!!)
Armor + Body + Non-conduct - S'n'S AP = 16 dice
6  5  4  3  5  2  1  2  3  6  3  2  3  6  6  3  =  6 hits Used to soak flashbang in 2/1 (?). Stripping out SnS AP and non-conduct, adding flashbang AP, but also sound damper and flare comp (per your 3 Nov 2014 ruling to 8-bit) leaves me with 15 dice, so still 6 hits, then re-roll fails with a point of edge:2  5  1  4  5  3  6  6  2  = 10 hits total, no damage.
3  6  5  2  5  1  5  4  6  2  6  6  1  5  1  3  =  8 hits
4  1  6  5  6  5  3  1 1  4  6  4  5  2  6  3  =  7 hits
1  4  4  2  6  6  2  4  5  6  6  2  4  1  1  2  =  5 hits
4  5  1  6  3  3  3  2  5  5  2  3  2  1  5  5  =  6 hits
If any roll leaves me taking damage, will use a point of Edge - please reroll failed dice.

And though not requested, here are some initiative rolls:
11 + 2d6
2  4  =  17 Rnd 1
3  3  =  17 Rnd 2
4  1  =  16 Rnd 1 of alley fight
5  4  =  20 Rnd 2 of alley fight
2  3  =  16



Bulldog damage soaks
Body + Armor - 2 dice (total AP of shotgun and EX) = 26 dice

Soak for Bulldog: 4#26d6t5 8 10 8 7

4#26d6t5: 4 #
8 [26d6t5=3, 6, 2, 1, 1, 3, 4, 2, 3, 6, 2, 2, 4, 5, 1, 5, 4, 6, 6, 6, 5, 1, 2, 4, 3, 4] Soak against EX shot to grill
10 [26d6t5=1, 2, 6, 6, 4, 1, 5, 2, 6, 4, 1, 2, 3, 5, 6, 1, 6, 3, 5, 2, 4, 6, 4, 2, 5, 4]
8 [26d6t5=3, 6, 4, 1, 1, 4, 3, 2, 1, 3, 3, 1, 5, 3, 1, 4, 6, 5, 1, 5, 2, 5, 1, 3, 6, 5]
7 [26d6t5=6, 5, 3, 1, 2, 1, 6, 1, 4, 5, 6, 3, 1, 4, 3, 4, 5, 4, 1, 2, 2, 3, 4, 1, 5, 3]

Modified armor value is 10, so modified damage has to top that to do any damage at all.
Bulldog's condition monitor is 20 boxes.
Down 15 to 5 remaining.

Ranged defense for van:
Driver's Reaction + Intuition = 11 dice
Ranged defense for van: 5#11d6t5 4 6 3 3 4
5#11d6t5: 5 # 4 [11d6t5=5, 3, 3, 5, 4, 1, 4, 5, 6, 1, 4]
6 [11d6t5=5, 1, 6, 4, 6, 5, 2, 4, 1, 6, 6]
3 [11d6t5=3, 5, 2, 2, 1, 4, 1, 4, 2, 6, 6]
3 [11d6t5=2, 4, 2, 5, 2, 4, 2, 4, 6, 1, 6]
4 [11d6t5=2, 6, 4, 3, 5, 3, 3, 5, 2, 4, 6]

Driving out of alley:
Alley escape: 20d6h5 6
20d6h5: 6 [20d6h5=2, 1, 5, 4, 5, 2, 3, [6, 3], 5, 3, 3, 2, 1, 1, 3, 2, [6, 4], 1, 5, 1]
« Last Edit: <06-29-15/1811:51> by adamu »

Crossbow

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« Reply #1682 on: <06-16-15/1906:09> »
I am going to use Edge to Seize the Initiative, and my intention is to close with the Uzi Ork either on foot or, if I am facing the right way, by running her down with my Harley.  Can I get an answer as to whether I am rolling for running or for bike?

gilga

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« Reply #1683 on: <06-16-15/2358:28> »
The only online thing I imagine Solo will keep is RCC. He is not the kind to run wireless. When the bullets are flying he shoots. When not needing deck it is offline. He is a jack of all trades but decking always seems to me as a player to be more useful out of combat sequence.
 
« Last Edit: <06-17-15/0101:11> by gilga »

Triskavanski

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« Reply #1684 on: <06-17-15/0129:02> »
Oh I hope we've got a rigger running hot sim above us and I can find him soon.


But seriously.. Why is Matrix so slow? By the time you even hack anything, at least 3 IPs have gone and blown by.
Concepts are great, but implementation sucks. Why not improve it?

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ScytheKnight

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« Reply #1685 on: <06-17-15/0217:38> »
Oh I hope we've got a rigger running hot sim above us and I can find him soon.


But seriously.. Why is Matrix so slow? By the time you even hack anything, at least 3 IPs have gone and blown by.

Yeah that's why I'm looking at picking up Go Big or Go Home... with good dicepools the -6 for 3 marks becomes doable.
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gilga

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« Reply #1686 on: <06-17-15/0723:15> »
I think it is a great one to take. With the kind of karma you make in this specific game you could also reach a high skill that will offset some of the negatives and if you decide to use edge you spend just one edge to get the 3 marks. Instead of doing it in different roles and may have bad luck.

Also when you fail hotf you get a mark on your deck and there is a lot of fuss slowing you down reseting or erasing that mark.
So go big or go home + has a lot of potential imo.


Aria

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« Reply #1687 on: <06-17-15/1231:12> »
Ok, work internet imploded at lunch so haven’t had much time to sort through everyone’s rolls yet (at least I’ve got this offline!)…tomorrow!

List by Location relative to ‘family’

Apartment Recon [Hyundai Shin-Hyung in parking courtyard]
Player: Pistolgrip <<Jackhammer>>
Player: Obidancer <<The Frenchman>>
Player: HydroRaven <<Mel>>
Player: Saithor <<Hallucination>>

Alley [Foe in front of the runners]
Foe#1-3 [Snipers – from buildings above] w. FN HAR [A5(6), 10P, -2AP, SA/BF/FA, R2, 35(c)]

Foe#4 [Bum] w. Enfield AS-7 [A4(5), 13P(15P), -1AP (-2AP), SA/BF, 10(c)/24(d)], L Milspec Armour (no helmet) [15]

Foe#5 [Orc] w. Uzi IV [A4(5), 7P, 0AP, BF, R(1), 24(c)]

Alley [Car, in front of van]
Player: ScytheKnight <<Snow Crash>> behind open door of car

Alley [Van]
Player: Jack_Spade <<Isaint>> in doorway of van
Player: Adamu <<Al>>
Player: DrZombol <<Daddy>>
Player: Gilga <<Solo>>
Family [Richard, Rachel, Natasha, William]

Alley [Car, behind the van]
Player: Triskavanski <<Tobis>>

Alley [Outriders, behind the van & Tobis’ Jackrabbit]
Player: zeththeadeptork <<Duke>>
Player: Crossbow <<Smiley>>

Alley [Foe behind the runners]
Foe#6 Fc 8 Earth Elemental

Solo’s Fc 8 Spirit

Foe#7 Mage


Combat Rnds
Rnd1/1
Foe 1-3 target drones
Foe 4 shoots van
Foe 5 shoots at Snow in cover
Foe 6 shoves car across alley
Foe 7 stun balls Crossbow and Duke (resist rolls please!)
Isaint shoots foe 4
Snow shoots foe 1 with flashbang
Drones suppressive fire
Solo’s spirit engages foe 6
Inside team…?

I know more of you have declared actions so please add to this list!!! I’ll pick it all up properly tomorrow!
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Triskavanski

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« Reply #1688 on: <06-17-15/1242:02> »
I did a piss poor matrix perception there. I think i should use edge to reroll failures maybe, but dun wanna blow that. By the way did one hour pass again after we left?
Concepts are great, but implementation sucks. Why not improve it?

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gilga

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« Reply #1689 on: <06-17-15/1320:40> »
Aria Drones target the BUM - foe #7

adamu

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« Reply #1690 on: <06-17-15/1411:29> »

I know more of you have declared actions so please add to this list!!! I’ll pick it all up properly tomorrow!

Al was just getting self and family back into the van, move to driver's seat, and lock all the doors.
If I can achieve that in my first pass this turn, will be happy.

Solo - in or out?
Daddy - in or out?

gilga

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« Reply #1691 on: <06-17-15/1525:07> »
Lets do it outside - Daddy is on Vacation.

Crossbow

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« Reply #1692 on: <06-17-15/1704:14> »
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)

saithor

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« Reply #1693 on: <06-17-15/2324:43> »
I have to apologize again, I've got a very rough patch of school going on, won't be able to post for another two days. After that there shouldn't be anymore problems.
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Aria

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« Reply #1694 on: <06-18-15/0229:31> »
Okay I am going to assume I can't get to the ork with the uzi then, I will go for the mage instead, and I will assume that since he is behind me, with an earth elemental in the way, the bike is not an option.

Still going to use edge to Seize the Initiative and charge him down, (would I still be in the AOE of the Stunball?)

Charging down the mage (MA 8 + Ag 5 + Charging 2): 15d6t5 8

Damage is 4P + net hits with -2 AP  (Killing Hands + Penetrating Strike)
There are 3 'passers by' looking on in dum amazement! An elemental and a car wreck between you and them... Want to charge spirit instead? Or make a good perception test to determine which of the metas is the likely Mage (no Gandalf looking types here!)? Assuming he's not in a sniper position from one of the buildings!?! :P

The aoe spell fills the back part of alley and includes the spirit! Not winning any favours there!
« Last Edit: <06-18-15/0232:22> by Aria »
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