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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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ScytheKnight

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« Reply #1410 on: <05-20-15/0749:01> »
All good mate, the dreck hit the rotary air circulation device in a big way, I wasn't planning on being VR during the run, but was already there when events caught up... if i can manage to take out the opposing team's jammer can cause a bit of havoc.

Quite happy to get moved wherever via autopilot.. sounds like at least one of them may need a lift later anyway.
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Aria

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« Reply #1411 on: <05-20-15/0846:03> »
@Aria assuming that's not for me as I would auto-fail all being out cold in VR? On a similar vein is there anything you want me to roll in bulk in the Matrix?
Depends on how long you plan to stay in VR I guess...?  Matrix perception is more active than passive, in fact most things are.  You might want to get the rolls ready for when you are in the meat though...?
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Aria

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« Reply #1412 on: <05-20-15/0847:17> »
@Aria - Need a description of what I am looking at.
Check out street view from the Google maps link...should give you a fairly good idea about the surroundings :)

I'll answer more specific questions when you've got 'em ;D
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Aria

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« Reply #1413 on: <05-20-15/0850:59> »
Actually Tobbis didn't say that either kid was in there.

Quote
If the two kids are in there

As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...

Presumably the items listed will be controlled by the house mini host (and only seen from inside there???) rather than being seen from the grid...but I could be completely wrong about that, if that's the case then please, assume you can see them all easily enough!
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pistolgrip

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« Reply #1414 on: <05-20-15/1154:11> »
@Aria - my OP handle is thaumaturge.

@Main team - aren't you planning extraction on the southeast side? Exactly where we can't see from here?

Crossbow

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« Reply #1415 on: <05-20-15/1235:29> »
Actually Tobbis didn't say that either kid was in there.

Quote
If the two kids are in there

As far as opening doors and the like, I don't think he sees any locks/cameras/doors to open via the wireless matrix. Maybe they're all throwbacks, or they're running silent and he's missed them.
A quick check reveals the girl's link is gone/off... the one heading south belongs to a Patrick Fraser (broadcasting SIN freely)...it was within the grounds of the house briefly...

Presumably the items listed will be controlled by the house mini host (and only seen from inside there???) rather than being seen from the grid...but I could be completely wrong about that, if that's the case then please, assume you can see them all easily enough!

Okay so he can turn off security and open doors for us?  Oh yeah, we will have the boy in no time and then we can go after Little Miss Hotpants and her boyfriend.  ;)

Aria

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« Reply #1416 on: <05-20-15/1242:08> »
@Main team: there is imminently going to be fire raining down on you all from the 3rd (4th) floor balcony from multiple directions - sadly I haven't had a chance to get the IC put together yet but I wanted to forestall any 'I get the doc and we escape scott free' IC posts - can't give you players too much free reign  :o ...that said, loving the IC so far  ;D

So I'm not holding you up feel free to describe incoming sound suppressed fire, stick and shock rounds, narrow bursts...

And of course you can get your pre-genned rolls done  ::)
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adamu

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« Reply #1417 on: <05-20-15/1251:22> »
@Aria - so I know Al is on level 2, and the fire is coming down from level 4, does that mean Isaint and Daddy have not yet reached level 4?

Crossbow

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« Reply #1418 on: <05-20-15/1305:08> »
CON skill- 13d6  (Social limit 8)

skill roll: 13d6t5 3

pistolgrip

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« Reply #1419 on: <05-20-15/1343:12> »
Perception (for Shadowrunners I suppose):
perception [9d6t5=3, 1, 5, 4, 6, 4, 5, 4, 6] 4

Jack_Spade

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« Reply #1420 on: <05-20-15/1419:45> »
Edit: Maybe relevant: Initiative: 15+4d6 33

I'm not a fan of pre-rolls. That's cutting short a bit on the possible actions and environmental modifiers (cover etc.).

Nevertheless, here they are:

Perception (Low Light, Thermo, Flash, Hawkeye)
Perception (visual w/ enhancement) 1: 18d6t5 4 [18d6t5=6, 5, 2, 5, 1, 3, 3, 4, 2, 6, 2, 3, 4, 1, 1, 1, 3, 1] (Forgot the Hawkeye bonus, corrected for the following rolls)
Perception (visual w/ enhancement) 2: 19d6t5 7 [19d6t5=3, 5, 5, 1, 2, 1, 2, 2, 4, 3, 2, 4, 6, 4, 5, 3, 5, 5, 6]
Perception (visual w/ enhancement) 3: 19d6t5 5 [19d6t5=3, 6, 2, 6, 5, 1, 4, 1, 1, 1, 2, 2, 1, 4, 6, 2, 6, 2, 4]
Perception (visual w/ enhancement) 4: 19d6t5 4 [19d6t5=1, 2, 3, 4, 2, 3, 3, 2, 6, 5, 2, 4, 4, 4, 6, 5, 3, 2, 4]
Perception (visual w/ enhancement) 5: 19d6t5 7 [19d6t5=2, 6, 2, 5, 2, 2, 6, 3, 3, 1, 1, 5, 6, 6, 4, 2, 1, 1, 5]

Surprise test:
Surprise test w/ danger sense 1 & +3 (1): 19d6t5 4 [19d6t5=1, 1, 2, 4, 6, 1, 6, 4, 2, 2, 2, 4, 3, 6, 6, 4, 2, 3, 1]
Surprise test w/ danger sense 1 & +3 (2): 19d6t5 2 [19d6t5=2, 4, 1, 6, 2, 2, 3, 3, 2, 1, 3, 3, 4, 1, 2, 6, 2, 4, 2]
Surprise test w/ danger sense 1 & +3 (3): 19d6t5 8 [19d6t5=6, 4, 5, 3, 3, 4, 1, 1, 6, 5, 3, 5, 4, 5, 6, 4, 6, 4, 2]
Surprise test w/ danger sense 1 & +3 (4): 19d6t5 7 [19d6t5=6, 2, 4, 6, 1, 4, 5, 1, 1, 6, 6, 3, 3, 1, 1, 6, 1, 4, 5]
Surprise test w/ danger sense 1 & +3 (5): 19d6t5 4 [19d6t5=1, 1, 4, 4, 2, 5, 3, 5, 1, 5, 3, 5, 1, 3, 3, 4, 1, 3, 4]

Defense:
Defense 1: 16d6t5 7 [16d6t5=6, 1, 5, 6, 1, 1, 5, 3, 3, 2, 4, 6, 2, 6, 5, 2]
Defense 2: 16d6t5 6 [16d6t5=6, 2, 1, 2, 3, 6, 3, 4, 1, 1, 5, 3, 5, 4, 6, 5]
Defense 3: 16d6t5 3 [16d6t5=5, 2, 1, 4, 2, 2, 5, 5, 2, 1, 2, 2, 1, 2, 1, 1]
Defense 4: 16d6t5 5 [16d6t5=1, 6, 1, 6, 6, 2, 5, 1, 4, 1, 1, 1, 1, 4, 5, 4]
Defense 5: 16d6t5 5 [16d6t5=1, 4, 2, 6, 6, 3, 1, 3, 1, 4, 2, 3, 5, 5, 3, 5]

Full Defense:
Full Defense 1: 21d6t5 7 [21d6t5=5, 4, 1, 4, 3, 3, 2, 5, 3, 1, 2, 1, 1, 6, 1, 5, 5, 3, 5, 6, 1]
Full Defense 2: 21d6t5 6 [21d6t5=2, 6, 6, 6, 2, 1, 6, 6, 1, 3, 1, 2, 1, 5, 2, 1, 4, 1, 4, 1, 4]
Full Defense 3: 21d6t5 5 [21d6t5=2, 6, 2, 5, 3, 2, 3, 6, 1, 4, 1, 1, 1, 1, 4, 5, 2, 6, 4, 4, 4]
Full Defense 4: 21d6t5 10 [21d6t5=4, 3, 6, 2, 1, 3, 5, 6, 5, 3, 5, 1, 2, 5, 5, 4, 6, 5, 5, 3, 2]
Full Defense 5: 21d6t5 10 [21d6t5=5, 4, 6, 6, 2, 3, 6, 6, 1, 2, 5, 4, 2, 1, 6, 2, 1, 5, 2, 6, 5]

Soak:
Soak 1 w/ nonconductivity: 32d6t5 6 [32d6t5=1, 2, 4, 4, 3, 1, 6, 3, 5, 1, 6, 3, 2, 4, 4, 3, 3, 1, 3, 6, 3, 4, 4, 4, 3, 3, 2, 6, 3, 6, 3, 1]
Soak 2 w/ nonconductivity: 32d6t5 10 [32d6t5=5, 3, 5, 6, 3, 4, 2, 6, 1, 1, 4, 4, 4, 5, 1, 1, 5, 5, 4, 1, 2, 4, 1, 1, 5, 4, 3, 1, 1, 5, 2, 5]
Soak 3 w/ nonconductivity: 32d6t5 17 [32d6t5=6, 2, 2, 1, 4, 5, 6, 6, 5, 2, 3, 6, 6, 6, 5, 5, 1, 3, 5, 3, 4, 2, 6, 5, 4, 3, 5, 5, 5, 1, 6, 3]
Soak 4 w/ nonconductivity: 32d6t5 8 [32d6t5=2, 2, 2, 4, 6, 1, 3, 5, 4, 2, 1, 3, 4, 5, 1, 2, 6, 5, 3, 6, 3, 4, 6, 1, 3, 6, 4, 1, 2, 4, 1, 4]
Soak 5 w/ nonconductivity: 32d6t5 13 [32d6t5=2, 5, 5, 2, 6, 2, 2, 6, 5, 3, 2, 2, 3, 5, 1, 5, 5, 5, 5, 4, 3, 3, 2, 1, 5, 4, 6, 1, 5, 1, 3, 2]

Soak with active body-boost
Body-Boost: 7d6t5 2

Soak with Body-Boost&nonconductivity 1: 34d6t5 11 [34d6t5=5, 6, 1, 3, 2, 5, 3, 6, 6, 1, 6, 1, 3, 4, 2, 5, 3, 5, 4, 1, 2, 2, 4, 1, 2, 3, 1, 5, 2, 3, 5, 3, 1, 6]
Soak with Body-Boost&nonconductivity 2: 34d6t5 12 [34d6t5=3, 5, 6, 6, 4, 1, 1, 3, 3, 4, 3, 4, 1, 6, 1, 6, 6, 5, 4, 1, 1, 4, 3, 5, 3, 4, 6, 3, 5, 3, 4, 2, 6, 5]
Soak with Body-Boost&nonconductivity 3: 34d6t5 7 [34d6t5=3, 5, 2, 4, 5, 2, 4, 6, 3, 2, 5, 6, 6, 5, 1, 2, 1, 1, 1, 3, 4, 1, 1, 4, 2, 3, 4, 1, 2, 3, 2, 4, 1, 4]
Soak with Body-Boost&nonconductivity 4: 34d6t5 10 [34d6t5=4, 6, 2, 5, 4, 6, 4, 6, 6, 1, 4, 3, 4, 6, 2, 4, 4, 3, 6, 6, 3, 4, 3, 3, 6, 3, 3, 3, 2, 2, 5, 3, 2, 4]
Soak with Body-Boost&nonconductivity 5: 34d6t5 9 [34d6t5=3, 2, 2, 3, 3, 5, 2, 3, 6, 1, 5, 1, 3, 1, 5, 2, 5, 4, 2, 2, 3, 1, 5, 2, 4, 6, 3, 6, 6, 3, 3, 3, 2, 3]

Well, now at least I know for sure that Orokos has a tendency towards low results...
« Last Edit: <05-20-15/1454:58> by Jack_Spade »
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pistolgrip

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« Reply #1421 on: <05-20-15/1456:08> »
Correct me if I'm wrong here Isaint, but it looks like your for damage resistance you're counting two kinds of armor (ares victory and lined coat), where I thought you could only count one (the highest, so ares victory at 14).
Also, I see a number of mods that I didn't know were available as armor mods. Electrochromic on armor, for instance? Is that really a thing? I thought that was only for clothing.
I'm pretty new to 5e though, so I could be wrong about anything. Just making sure I know what's going on.
« Last Edit: <05-20-15/1501:14> by pistolgrip »

Jack_Spade

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« Reply #1422 on: <05-20-15/1549:55> »
Nope, the long coat is not in play for this.
The armor is composed of:

Wild Hunt Jacket (12)
Gel Packs (2)
Helmet (2)
Balistic Mask (2)
Vitals Kit (1)
Leg Kit (1)
Forearm Guards (1)
Nonconductivity Upgrade (6)

Total=27
+5 Body
=32

Why should Electrochromic not be available? It's a slotless upgrade that raises the availability. It's the little brother of ruthenium polymers without the stealth aspect.
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pistolgrip

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« Reply #1423 on: <05-20-15/1605:10> »
That's just how it looks in the core rulebook. I figured that, synth leather, and feedback clothing were all clothing-only.
Ah, I see now that you were doing non-conductivity and so were assuming stick-n-shock, but didn't factor in the AP for such apparently.
Alright, I'm up to speed. Thanks for the breakdown.

Jack_Spade

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« Reply #1424 on: <05-20-15/1643:49> »
AP calculation is not my business, but the shooter's. ;)
talk think matrix

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Revenant Kynos Isaint Rex