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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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gilga

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« Reply #1170 on: <03-19-15/0239:23> »
I think that dogmeat will keep his drones and spirits with the mechanical for a couple of extra hours, but he'll stick his body in some cart that goes with the circus.  He is a somewhat capable combatant on his own, and a good Decker so I think it will be okay.
I just need to get him into a full body armor ;)


Aria

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« Reply #1171 on: <03-19-15/0512:16> »
I think that dogmeat will keep his drones and spirits with the mechanical for a couple of extra hours, but he'll stick his body in some cart that goes with the circus.  He is a somewhat capable combatant on his own, and a good Decker so I think it will be okay.
I just need to get him into a full body armor ;)
Don't forget that noise will make communicating with your drones a pain when you get too far off, spirits can go 100m away from you before it counts as a remote service (note you can only summon one spirit - the rest have to be bound spirits, but I think you've only got 1 spirit at the moment?!?)
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Aria

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« Reply #1172 on: <03-19-15/0513:01> »
@Aria - hope I didn't read your last IC post wrong.

So, basically, the bulk of the ghouls are still missing?

If I read that right, Al will continue to track.

Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
Fog of pbp - will try and get an explanation up OOC at lunchtime...
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gilga

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« Reply #1173 on: <03-19-15/0853:21> »
Spirit is smart. Leave with in order to protect until sunset. Drones when they become useless. Will seems them back with car. RCC will stay in car... to prevent noise effect on autopilot. Jump in wont happen.

Aria

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« Reply #1174 on: <03-19-15/0856:46> »
@Aria - hope I didn't read your last IC post wrong.

So, basically, the bulk of the ghouls are still missing?

If I read that right, Al will continue to track.

Do I get a new roll at this point, or shall the last one continue to stand?
Also, is the trail (of a herd of bloody ghouls) clear enough to follow in a vehicle?
As noted this morning, the joys of foggy pbp :P

Here’s where I see things to be…
  • About 40 ghouls turned up in the two trucks
  • The ghouls formed into rough packs of 6-7 with a couple of larger groups and began munching through the locals (well, slash and run, the ones that stopped to snack got dead!)
  • There are around 12-13 ghoul corpses staggered around the ‘party square’ from your combined fire and the Mechanical’s sec force (well more of a civilian militia really but you get the idea…) so that leaves the bulk of them ‘missing’
  • There are three obvious places where the ghouls have gone into buildings around the square (so no tracking them via vehicle I suspect!)
  • That’s not to say there aren’t other locations some may be hiding…
  • Al will be vaguely aware that the Mechanicals have linked up a large number of the buildings both underground and via aerial walkways so once into one building they could potentially be anywhere…
That help?
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adamu

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« Reply #1175 on: <03-19-15/0911:46> »
Okay - got it.

So more like they disappeared deeper INTO the compound, rather than OUT of it.

Which would be far less suggestive of captives.

Al's been living here for months by now, and has definitely been shown around the basement areas by Frizzen and Clack, the shooting range in particular.

So he'll focus his pursuit in that direction unless he hears otherwise from Oyl or Bit.

Will tweak last IC, and get a new one up.

gilga

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« Reply #1176 on: <03-19-15/1346:54> »
The ghoul mission gets: 1. car with RCC. 2 rotodrones and a spirit of man level 5 with ball lighting spell.
The circus gets: Dogmeat body + 1 roto drone for self defense (the good one). that roto drone is slaved to dogmeats deck.

When we have downtime I'll buy more drones I seem to enjoy being a chess player. ;)

Drones orders: shadow Ichro and Al - go where they go shoot what they shot.
Car orders: Flee if anything hostile approaches the car, or anything shoot at the car. (Al can override the order)

PS: Can I RP the spirit 'Bad Dog' ?


« Last Edit: <03-19-15/1403:43> by gilga »

adamu

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« Reply #1177 on: <03-19-15/1658:25> »
This sounds great, gilga, thanks!

One question - looks like we are headed down into the tunnel system under the compound. Provided we open doors for them, etc., are the rotodrones small enough to stay with us in there?

Other question for anyone that knows the answer - in such close quarters, what happens if a drone's rotors make contact with a ghoul????

Aria

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« Reply #1178 on: <03-23-15/0852:34> »
Apologies for my slow post rate recently, will try and get things moving again as soon as I can but work is eating up my free time this week :P

Pitiful excuse I know...must do better!
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adamu

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« Reply #1179 on: <03-23-15/1042:14> »
Hey, you gotta work you gotta work.

It's all good.

Just apprecaite the great GMing!

Aria

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« Reply #1180 on: <03-31-15/1232:31> »
Ok folks, IC up, apologies once again that it has taken so long to get this moving again…and it will probably be after Easter before I can significantly pick up speed.

So, for those foolish enough to venture underground, please can I have a series of surprise rolls, perception rolls (assume low light conditions down here, not actual stygian darkness!), and some defence and damage resistance rolls.  That way I can let you roll specific attacks on a case by case basis but have a stash of rolls for when something lunges out of the gloom!

If you are doing anything ‘special’ now is the time to let me know too!  Sneaking isn’t really an option with the drones with you (ghouls may be blind but they have bloody good hearing!)

Everyone else staying above ground please feel free to let me know what you are doing, what you want to do, or just for more explanation of what you can see...
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gilga

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« Reply #1181 on: <03-31-15/1400:02> »
@Aria - do I have to make a new character?
or do you plan to keep the story in two parallel timelines?


Aria

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« Reply #1182 on: <03-31-15/1623:36> »
Well I confess I hadn't anticipated the party splitting in quite the way it did  - should have known better, players never do what you expect them to :P.  At the moment I hadn't intended to pursue the circus 's onward travels in great depth, particularly as I think you are the only PC still active and with them...that said if you want me to then I can!

If you want to make a new character you are more than welcome to, or Oblique could see how torn Dogmeat is and send you back to help... or you could just 'play' your drones and spirit if you like.

We may be drawing CT to a close in the next month or so (or more, it is pbp after all) and I have ideas for the next run which might involve Prime Runners so don't exhaust your player concepts just yet :D
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adamu

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« Reply #1183 on: <04-01-15/1406:23> »
@gilga - do your drones have running lights or something?

OR

@grad - are you carrying a light or anything?

Right now we've got low-light conditions, but I want to make sure we will still have them if someone puts out the lights down here….

adamu

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« Reply #1184 on: <04-01-15/1506:13> »
Okay the rolls requested - (I have a terrible time trying to properly paste/link Invis Castle onto this site, but will give it a shot)

Perception - note that with Combat Sense, the adept gets to kind of layer this onto Surprise tests - always gets a Perception test, and if that is successful he is alerted prior to the Surprise situation…

Inutuition + Skill = 7 dice (no penalties due to low-light mods)
http://invisiblecastle.com/roller/view/4811815/
7d6.hits(5) → [3,4,2,3,2,1,2] = (0)
7d6.hits(5) → [2,1,6,3,5,6,1] = (3)
7d6.hits(5) → [1,1,1,1,3,2,6] = (1)
If, heaven forbid, we get down to needing that third roll (a glitch), will use an Edge to make it just a fail.

Surprise
Reaction + Intuition + 11 dice
http://invisiblecastle.com/roller/view/4811818/
11d6.hits(5) → [1,3,6,1,1,6,5,5,1,1,6] = (5)
11d6.hits(5) → [5,4,6,2,4,2,2,1,6,3,4] = (3)
11d6.hits(5) → [2,6,1,3,1,4,5,3,3,1,5] = (3)
Not as horrible.
Being surprised is bad - if still surprised, will use point of Edge to re-roll fails.

Defense
Reaction + Intuition + Combat Sense = 15 dice
http://invisiblecastle.com/roller/view/4811819/
15d6.hits(5) → [4,6,1,3,1,2,5,5,6,6,5,1,5,1,6] = (8)
15d6.hits(5) → [2,6,6,6,6,1,6,3,2,6,2,4,3,2,1] = (6)
15d6.hits(5) → [5,4,5,5,4,5,5,6,3,6,5,3,3,4,6] = (9)
15d6.hits(5) → [1,1,2,6,1,4,2,2,5,2,4,1,5,6,6] = (5)
15d6.hits(5) → [4,6,3,4,3,4,3,4,3,2,6,6,5,5,5] = (6)
Sweet!
But getting bit by ghouls is bad for humans - if any manages to still score a hit, will reroll failed dice with a point of Edge (as long as Edge lasts, of course - currently three left).

Damage resist
Armor + Body = 15 dice
http://invisiblecastle.com/roller/view/4811820/
15d6.hits(5) → [4,1,3,3,6,4,6,2,2,3,1,3,2,1,1] = (2)
15d6.hits(5) → [6,2,1,3,6,5,6,6,3,5,3,5,2,3,5] = (8)
15d6.hits(5) → [1,3,3,6,1,6,5,4,6,2,5,5,1,6,2] = (7)
15d6.hits(5) → [4,3,5,3,6,1,1,5,5,4,5,1,6,5,6] = (8)
15d6.hits(5) → [6,4,5,6,4,1,6,3,1,4,1,3,2,6,4] = (5)
And, if I actually still get damaged AND have any Edge left, will use a point to reroll fails.

Now on to Spike: Spike will also reroll failed dice if surprised or hit or damaged (he has three Edge)
Perception (smell-based)
Attt + Skill + Specialization+ Critter Power = 13 dice
http://invisiblecastle.com/roller/view/4811830/
13d6.hits(5) → [2,3,4,3,1,4,1,4,2,2,6,1,5] = (2)
13d6.hits(5) → [1,3,6,6,6,3,3,5,4,2,3,3,5] = (5)
13d6.hits(5) → [4,5,2,5,1,4,6,3,3,6,2,3,3] = (4)

Surprise
React + Intuition + Critter Power = 12 dice
http://invisiblecastle.com/roller/view/4811836/
12d6.hits(5) → [6,6,6,3,1,5,5,5,4,3,5,4] = (7)
12d6.hits(5) → [2,3,4,1,5,2,6,4,3,2,6,5] = (4)
12d6.hits(5) → [1,4,5,1,5,6,2,2,4,1,5,2] = (4)

Defense
React + Intuition = 9 dice
http://invisiblecastle.com/roller/view/4811837/
9d6.hits(5) → [4,4,1,5,6,3,2,3,4] = (2)
9d6.hits(5) → [3,1,3,5,6,2,3,3,4] = (2)
9d6.hits(5) → [2,2,3,6,1,3,6,3,5] = (3)
9d6.hits(5) → [3,2,2,2,2,5,3,2,3] = (1)
9d6.hits(5) → [6,4,1,1,1,3,2,2,5] = (2)

Damage soak
Body = 6
http://invisiblecastle.com/roller/view/4811838/
6d6.hits(5) → [1,1,3,4,6,3] = (1)
6d6.hits(5) → [3,1,6,6,3,2] = (2)
6d6.hits(5) → [3,1,1,6,5,5] = (3)
6d6.hits(5) → [6,3,5,6,2,2] = (3)
6d6.hits(5) → [1,4,5,1,5,5] = (3)
Hmmm - fortunately, Krieger's HMHVV doesn't affect dogs!

Other points - you said we shot some ghouls outside, but we weren't specific on how many…shall we assume Al shot three (for purposes of monitoring the ammo left in my clip)?

Tracking - Spike is now the lead tracker, Al will assist per Teamwork rules…
Al's roll
http://invisiblecastle.com/roller/view/4811840/
9d6.hits(5) → [2,4,5,6,1,4,4,5,4] = (3)

Spike
Skill + Att + Critter Power + Al's successes = 15 dice
http://invisiblecastle.com/roller/view/4811841/
15d6.hits(5) → [6,2,2,5,5,1,6,4,2,4,1,2,5,6,4] = (6)

Need anything else - just let me know!

EDIT - stupid smiley faces - how can I make them go away???
« Last Edit: <04-01-15/1508:09> by adamu »