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[5e] Running Hard

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ZeldaBravo

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« on: <06-15-14/1135:48> »
Hi, I was thinking about creating a cybered freerunner with hydraulic jacks in her cyberlegs.

This is a core idea about the character, so my priorities are:
A - Resources (because cyberlegs are expensive).
B - Skills (36|5)
C - Attributes (16)
D - Meta (Human 3)
E - Magic (Mundane)
While switching resources to C or even D priority to get attributes and skills higher allows me to create a better infiltrator, that was not the point. I'm making a runner who can jump 18 meters and fall down 10 meters without even breaking a sweat (or neck). For her, running is a natural way to deal with things.
Attributes
Bod-4
Agi-3(5)
Rea-4
Str-2(4) (1->2 10 karma)
Wil-3
Log-2 (1->2 10 karma)
Int-6
Cha-3

Edge-5
Ess. 2.1
Init. 10+1d6
Pl - 5(6)
Ml - 5
Sl - 4
Skills
Athletics Skill group 5 (gymnastics 15, running 16, swimming 11)
Con 3(+2 Fast Talking) - 8 dice
Unarmed Combat 2 (+2 Subduing combat) - 7(9)
Pistols 6 - 11
Disguise 4 - 10
Palming 3 (2->3 6 Karma) - 8
Sneaking 4(+2 Urban) - 11(13)
Escape Artist 3 - 11
Exotic Ranged Weapon (Grappling Gun) 1 (2 Karma), 6 dice
Locksmith 3 - 8
Perception 6 - 12 (16 scent-based)
Pilot Ground 1 (2 Karma), 5 dice.
Knowledge Skills:
Street - Security systems 2, Neo-Anarchist hangouts 4, Safehouses 3, Street gangs 1$ Interest - Freerunning 3.
Languages:
German N
English 3

Contacts:
Streed Doc L3 C1
Neo-Anarchist Leutenant L3 C2

+ve qualities:
Catlike -7 Karma
Double Jointed -6 Karma
Natural Athlete -7 Karma
-ve qualities:
Prejudiced (specific, radical) Racical supremasists +8 Karma
Incompetent (Engineering) +5 Karma
Distinctive Style (Neo-Anarchist tattoos - torso, left arm) +5 Karma
Bad Rep (Ex Neo-Anarchist hitman) +7 Karma

Karma leftover: 0

'Ware
Enhanced Articulation 0.3 Ess 24000 Y
Muscle Augmentation R2 0.4 Ess 62000 Y
Muscle Toner R2 0.4 Ess 64000 Y
Synthcardium R3 0.3 Ess 90000 Y
Full cyberleg, Left, Custom Str6 Agi 5; 1 Ess 40000 Y
Full cyberleg, Right, Custom Str6 Agi 5; 1 Ess 40000 Y
   - Armor Enhancement R3 x2 18000Y
   - Hydraulic Jacks R6 15000 Y
   - Implanted commlink (Left cyberleg) Hermes Ikon 2000+3000 Y
Cyberears R2 0.3 Ess 4500 Y (Total: 22750 Y)
   - Damper 2750 Y
   - Spatial Recognizer 4000 Y
   - Audio Enhancement R1 4000 Y
   - Balance Augmentation 8000 Y
Olfactory Booster R4 0.4 Ess 16000Y
'Ware total price - 396750 nuyen (wow), Essence loss 3.9.
Gear
Earbuds 150 (total 900)
   - S.S. Filter 750
Googles 200 (total 1950)
   - Vision enhancement R2 1000
   - Vision magnification 250
   - Lowlight Vision 500
Contacts 400 (Total 675)
   - Image link
   - Flare Compensation 250
Climbing Gear 200
Crowbar 20
Disguise Kit 500
Fake SIN R4 10000
Licences R4 (Gun, Driver's) 1600
Autopicker R6 3000
Maglock Passkey R4 8000
Sequencer R4 1000
Cellular Glove Molder 2000
Gas Mask 200
Plastic restriants x10 5
Grapple gun (w. 500m stealth rope, catalyst stick, 200m microwire) 1145
Rappeling Gloves 50
Microtransciever 100
Tag Eraser 450
Stim Patch R6 x5 750
Bug Scanner 600
Survival Knife 100
Credstick, Standart x 2 10
Gear Subtotal 33255 nuyen
Arms and armor
Various clothes 200
Chameleon Suit 1700 (total 2700)
   - Thermal damping 2 1000
Urban Explorer Jumpsuit 650 (total 3250)
   - Helmet 100
   - Electrochromatic mod 500
   - Nonconductivity 4 1000
   - Fire resistance 4 1000
Yamaha Pulsar 180 (total 390)
   - Concealable holster 150
   - Tazer Darts x10 50
   - Spare clip 5
Fichetti Security 600 350 (total 1110)
   - Concealable holster 150
   - Silencer 500
   - Ammo regular x50 100
   - Spare clips x2 10
Ruger Super Warhawk 400 (Total 920)
   - Quick Draw holster 175
   - Ammo APDS x10 120; Regular x 100 200
   - Speed Loader 25
Thermal Smoke grenade x2 120
Vehicle - Suzuki Mirage 8500
Lifestyle - Low, 1 month 2000
Total nuyen spent: 449060.
Nuyen left 840+(3D6 x 60).
Well, that is it I guess. ;D Critique welcome.
« Last Edit: <06-16-14/1724:17> by ZeldaBravo »
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Csjarrat

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« Reply #1 on: <06-15-14/1218:33> »
ehhh
I really think attributes C is stopping you from getting where you want to be with this char.
You've dumped a huge wad of cash into cyber to boost stats and its only really got you back to where you were if you'd taken attributes at a higher level of priority.
With some tweaks, you should be able to afford the cyberlegs at resources C (+10 karma for another 20k). taking attribs as priority A gets you 8 more attrib points so you could get something like:

BOD 5 (+4)
STR 5 (+4)           24/24
AGI 5 (+4)
REA 5 (+4)
CHA 3 (+2)
INT 3 (+2)
LOG 3 (+2)
WIL 3 (+2)


dropping your cyber ears and getting a decent set of heaphones with the mods in them for 2500 would save a stack of cash, you wouldn't need the muscle augs
olfactory booster can go too and you wont need a lot of the other stuff.
the karma you'd pumped into boosting stats can go into the parkour martial art and extra skills + contacts too.
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Medicineman

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« Reply #2 on: <06-15-14/1229:06> »
and one more Idea to ponder about :
Switch Magic to D (Adept) and E for Human.
You loose 2 Pts Edge, yes, but You have the Chance to Awaken later ingame. If You save enough Karma You can get MAG2 , Initiate twice and become a cybered Parkour Adept. It can turn out to become  quite an interesting story Arc if You awaken Ingame.....

with a latent Dance
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http://english.bouletcorp.com/2013/08/02/the-long-journey/
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ZeldaBravo

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« Reply #3 on: <06-15-14/1254:36> »
@Medicineman: Awakening in game is quite an interesting idea but I thought that dropping magic to zero means that you cannot use magic forever. Maybe I got this wrong.
@Csjarrat: Dropping resources means no more Synthcardium R3 and no Balance Augmentation, but maybe I can go for used 'ware to drop the price. I'll look into it, thanks for an advice.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Csjarrat

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« Reply #4 on: <06-15-14/1300:20> »
you can get the balance augmenter implanted into your normal ears for 0.1 ESS, so you don't need the full cyber ear package for that. Used grade saves a bit of cash and wont hurt the essence much at all
Balance Augmenter 0.1 [4] 8 8,000¥
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ZeldaBravo

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« Reply #5 on: <06-16-14/0313:41> »
Hmm, if I switch all of my bioware to USED grade, drop an olfactory booster and cyberears then I'll have enough cash to get my toner and muscle augmenter to R3 and install R2 reaction enhancers. This will let me to keep all of my toys and to get some extra stats, higher initiative and a physical limit of 7(8)! And if I shuffle attributes a bit I can get a better physical damage tracker too. Nice.
Bod-5
Agi-3(6)
Rea-3(5)
Str-2(5) (1->2 10 karma)
Wil-3
Log-2 (1->2 10 karma)
Int-6
Cha-3
What do you think?
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Csjarrat

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« Reply #6 on: <06-17-14/0503:21> »
looks better but if you swapped your priorites around you could have your starting point be 5/6 for those physical stats, with the cyber boosts taking them to maybe 7/8
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reyjinn

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« Reply #7 on: <06-17-14/0640:37> »
@Medicineman: Awakening in game is quite an interesting idea but I thought that dropping magic to zero means that you cannot use magic forever. Maybe I got this wrong.
IIRC you only burn out if your max magic drops to zero, could be wrong though.
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ZeldaBravo

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« Reply #8 on: <07-26-14/1113:02> »
I've finally decided to complete this character. Here's the chummer5-made PDF.
I went Attributes A, Resources B, Skills C, Human D, Mundane E; karma spent on all those 1s, Etiquette ->3 and martial arts.
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ZeldaBravo

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« Reply #9 on: <07-26-14/1359:23> »
Nah, I should not be too lazy to do some Ctrl+C Ctrl+V. Okay, here we go:
ATTRIBUTES
BODY: 3
AGILITY: 5 (7)
REACTION: 5
STRENGTH: 4 (6)
CHARISMA: 3
INTUITION: 6
LOGIC: 3
WILLPOWER: 3
EDGE: 5
ESSENCE: 1,66
Initiative 11+1d6
Limits:
P 8
M 5
S 4

QUALITIES
-ve (+23 karma)
Allergy (Uncommon, Mild) (Kamikaze) +5
Distinctive Style +5
Prejudiced (Specific, Radical) ((Meta)racical Supremasists) +8
SINnee (National) +5
+ve (-20 karma)
Catlike -7
Double Jointed -6
Natural Athlete -7

Martial art: Parkour. Maneuvers: Leaping Mantis, Monkey Climb. (-12 karma)

SKILLS
Stealth skill group 2 (Dice pools - Disguise 8, Sneaking 11, Palming 9)
Gymnastics 3(+2 Parkour) - 15(17)
Running 3(+2 Urban) - 14(16)
Pistols 6(+2 Semi-auto) - 13(15)
Unarmed Combat 4(+2 Parkour) - 11(13)
Perception 4 - 10
Con 2(+2 Fast talk) - 5(7)
Etiquette 3 - 6               1->3 10 karma
Escape Artist 1 - 11     2 karma
Locksmith 1 - 8             2 karma
Pilot ground craft 1 - 6 2 karma
Free-Fall 1 - 4               2 karma
Computer 1 - 4             2 karma

I have no idea how Chummer5 managed to count above mentioned skills' cost as '16 points'. I will probably drop Free fall and Computer when I'll get to play. Dropped.

AUGMENTATIONS
Balance Augmenter standard 0,1 ess, 8000
Bone Lacing (Plastic) Alphaware 0,4 ess, 9600
Cybereyes Basic System Rating 2 standard 0,3 ess, 14500
 -Image Link;
 -Smartlink;
 -Low-Light Vision;
 -Vision Magnification;
 -Flare Compensation
Damper standard 0,1 ess, 2250
Data Lock Rating 3 standart 0,1 ess, 3000
Datajack Alpha 0,08 ess, 1200
Enhanced Articulation used 0,38 ess, 18000
Muscle Replacement Rating 2 Alphaware 1,6 ess, 60000
Obvious Lower Leg (Left) 0,45 ess, 25000
 - Hydraulic Jack 6
Obvious Lower Leg (Right) 0,45 ess, 25000
 - Hydraulic Jack 6
Synthacardium Rating 3 used 0,38 ess, 67500
'Ware total expences: 234050 nuyen, 4,34 essence.

GEAR
Weapons:
Ares Predator V    1865
 - Concealed Quick-Draw Holster;
 - Gas-Vent 1 System;
 - Personalized Grip;
 - Silencer;
 - Smartgun System, Internal;
 - Spare Clip x3
Streetline Special    275
 - Concealable Holster;
  Spare Clip
Yamaha Pulsar    360
 - Quick-Draw Holster;
 - Spare Clip

Armor:
Chameleon Suit  1700
Urban Explorer Jumpsuit  3150
 - Chemical Protection 4;
 - Electrochromic Clothing;
 - Nonconductivity 4
 - Biomonitor
Urban Explorer Jumpsuit: Helmet  600
 - Electrochromic Clothing
Mortimer of London: Summit Suit  2650
 - Concealability; Custom Fit
 - Concealable Holster

Vehicle:
Suzuki Mirage  8500

Misc:

Ammo: APDS (Heavy Pistols) x30    360
Ammo: Gel Rounds (Heavy Pistols) x45    112
Ammo: Regular Ammo (Heavy Pistols) x150    300
Ammo: Stick-n-Shock (Heavy Pistols) x30    240
Ammo: Regular Ammo (Holdouts) x30    60
Ammo: Taser Dart (Tasers) x30    150
Grenade: Flash-Pak x2    250
Grenade: Thermal Smoke x5    300

Fake SIN R4 10000
Fake License (Restricted Cyberware License) R4 800
Fake License (Firearms) R4 800
Fake License (Driver's License) R4 800
Fake License (Concealed Carry Permit) R4 800
Fake License (Private Investigator License) R3 600
Certified Credstick, Silver x1 20
Certified Credstick, Standard x2 10

Renraku Sensei commlink 1160
 - Browse
 - Edit

Climbing Gear 200
Gecko Tape Gloves 250
Rapelling Gloves 50
Microwire (100m) 50
Standard Rope (100m) 50
Stealth Rope (100m) 85
Catalyst Stick 120

Micro-Transceiver 150
 - Subvocal Mic
Bug Scanner R6 600
Tag Eraser 450

Respirator R3 150
Restraint, Plastic x20 10
Stim Patch R4 x5 500
Crowbar 20
Lockpick set 250

Life style - Low, cramped, 1 month. 1800
Nuyen left: 353+3d6*60

Hope I didn't forget anything.
EDIT: Done!
« Last Edit: <08-08-14/0130:12> by ZeldaBravo »
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

ve4grm

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« Reply #10 on: <07-26-14/1856:07> »
SKILLS
Stealth skill group 2 (Dice pools - Disguise 8, Sneaking 11, Palming 9)
Gymnastics 3(+2 Parkour) - 15(17)
Running 3(+2 Urban) - 14(16)
Pistols 6(+2 Semi-auto) - 13(15)
Unarmed Combat 4(+2 Parkour) - 11(13)
Perception 4 - 10
Con 2(+2 Fast talk) - 5(7)
Etiquette 3 - 6               1->3 10 karma
Escape Artist 1 - 11     2 karma
Locksmith 1 - 8             2 karma
Pilot ground craft 1 - 6 2 karma
Free-Fall 1 - 4               2 karma
Computer 1 - 4             2 karma

I have no idea how Chummer5 managed to count above mentioned skills' cost as '16 points'. I will probably drop Free fall and Computer when I'll get to play.

Easy. Chummer5 is programmed to buy skills in the most efficient way. In this case, instead of spending skill points on Con 2 and Etiquette 1, then buying Etiquette up to 3 for 10 karma, it spend all 3 points on Etiquette, then bought Con 2 for 6 karma.
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ZeldaBravo

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« Reply #11 on: <07-26-14/1900:02> »
Thanks! I missed that one.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Marcus

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« Reply #12 on: <07-26-14/2342:03> »
Goodness ZB, a neo-nazi Leggie assassin?
Maybe Tae-kwan do for all the kick maneuvers?
I agree with Csjarrat, and I think that looks solid
Otherwise I like it.
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ZeldaBravo

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« Reply #13 on: <07-27-14/0028:31> »
Thanks!
I must say that neo-nazi are the ones she's prejudiced against, she's a neo-anarchist.  ;D
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Marcus

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« Reply #14 on: <07-27-14/0046:40> »
Thanks!
I must say that neo-nazi are the ones she's prejudiced against, she's a neo-anarchist.  ;D

Ahh that makes much more sense. I misunderstood sorry.
« Last Edit: <07-27-14/0049:21> by Marcus »
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