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( IC ) Neverland

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ismilealot

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« Reply #330 on: <06-11-14/0723:27> »
@ Shade The sensor packet on the drone records a pulse of energy as you cross the threshold with a bodyguard. (Further rolls will be at a dice pool modifier of -1.)
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Csjarrat

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« Reply #331 on: <06-11-14/0744:55> »
//Sounds great, I'll give you a shout when we're on our way up then, catch you soon//

Right then gents, I've got us a border crossing sorted. Get onto the Johnson and let them know we'll need 6k wiring through to cover the cost.
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Ericen

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« Reply #332 on: <06-11-14/1107:15> »
Staying as close to the ceiling as possible I will follow the body guard back to the recital. Once there I will take a high vantage point looking for Mrs J. Also looking to see if Mr J is with her.
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Triskavanski

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« Reply #333 on: <06-11-14/1411:59> »
The Professor begins looking for cars on the matrix, while running on silent within the local area of the school.

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Matrix Perception, hot-sim VR: 12d6t5 5
Concepts are great, but implementation sucks. Why not improve it?

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ismilealot

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« Reply #334 on: <06-11-14/1433:21> »
@ The Professor You find all the cars on the matrix.
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Ericen

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« Reply #335 on: <06-13-14/1054:53> »
Doo's Perception
Intution 5. Perception 1
-1 Die
Doo's Perception: 5d6t5 4
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ismilealot

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« Reply #336 on: <06-13-14/1215:49> »
@ Shade The auditorium is darkened and large. But the crowd isn't to large for you to carefully evaluate the people sitting  in the audience. You spot her, your Mrs Johnsom, she's alone.
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Ericen

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« Reply #337 on: <06-13-14/1228:22> »
Team, I've spotted Mrs Johnson and she appears to be sitting alone. Doo is in a high spot watching the festivities.
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Csjarrat

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« Reply #338 on: <06-13-14/1236:46> »
Ok, let us know when they're ready to leave
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ismilealot

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« Reply #339 on: <06-14-14/1212:07> »
The recital is filled with the slow pieces and occasional mistakes of beginners with private lessons. But eventually the recital is done and children and their bodyguards meet with their parents and chatter amongst each other and slowly trickle out to their vehicles. Your Johnson chats with one of the other mothers for several minutes.
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ismilealot

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« Reply #340 on: <06-16-14/0947:59> »
Your Johnson, her son Juan and both their bodyguards walk out of the building to their cars, they're in the last 1/3 of the people leaving the building, 21 people all together in that general group filing out of the building to leave.
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Ericen

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« Reply #341 on: <06-16-14/1032:34> »
Woman and son heading out in the last 1/3 of the group 2 bodyguards traveling with them.
Matrix Command:
Doo follow out the Johnson's
Take over watch position.
Zippy & Dah take over watch positions
Sonic move into tactical strike range.
Load Stun Grenades & Gel Rounds
Target Lead Body Guard
Matrix Commands Complete

 
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Csjarrat

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« Reply #342 on: <06-17-14/0443:49> »
Derren clips his respirator in place, zips his armoured coat up tight and grabs his weapon, signalling to James to move.
Bursting out of the back of the van, Derren clicks his airburst mode to active, dials in the range and looses a cannister of the gas at the centre of the johnson-bodyguard group.
The cannister arcs beautifully from the underbarrel launcher with a metallic *thunk* followed by a second *thunk* as the cannister fragments over the target group, dispersing its payload of neurostun onto them.
« Last Edit: <06-18-14/0717:30> by Csjarrat »
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Agonar

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« Reply #343 on: <06-17-14/1856:39> »
(Okay, jumping in for assistance, temprarily, name is still James to help blur the switching.  Can assume stuff is slaved to this deck)

Nods his acknowledgement and begins to move.  Alright, let's do this  he thinks to himself as he makes sure his respirator is also in place.  Drawing his Predator, loaded with Gel Rounds, he begins looking for icons nearby to be aware of what might become a nuisance.


« Last Edit: <06-17-14/1858:12> by Agonar »
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Ericen

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« Reply #344 on: <06-17-14/2007:01> »
Matrix Command:
Deploy Fido (Doberman)
Load gel rounds & stun grenades
Target Ms J's son
Enter short combat range
Matrix Commands Complete:

Team ,Fido deployed and in combat range, if child technomancer resist gas will subdue

 
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