Q: Do cyberlimbs affect movement rate?
Specifically, if a character with AGI X has cyberlegs with AGI Y, and/or cyberams with AGI Y or Z, how would the player calculate movement rate?
As I see it, you can either:
1. Ignore the cyberlimb values entirely, and use the unaugmented values
2. Factor in the limbs used and average them (legs only, legs and arms, legs and arms and torso, legs and arms and torso and skull, depending on GM interpretation)
3. If considering running to require "careful coordination of all limbs", use the lowest value