Ok, so just to cover some posting issues since we got a new guy....so some of this is review, some of it new:
1. Try not to jump the gun too much...make sure your strategy when you post makes room for a few different outcomes. For example: "I'm gonna walk down the hallway and turn the corner and then try the room to the right and here's my lockpicking roll"....this is fine if you're totally ready for me to completely interrupt this action at any point. Step by step is probably a little bit better....that's why we zero in on the action scenes in UB. Don't jump the gun on initiative either.
2. When you post your rolls, I want this format:
Joe's perception test: Percep 3 + Int 4 + low visibility -2 + vision enhance 2= (7d6.hits(5)=1). If you're not sure how to do this, then ask me.
3.
House rules....let's see....some of these are just RAW, but i noticed some people do it differently so I just emphasize doing it a certain way:
--When you roll defense for grenades, you just move your character X meters away from the blast point depending on the number of hits you got on your defense test (which is at -2) and in the direction you can choose.
--The only way to sneak up on someone and attack them without them getting a defense roll is to win a surprise test. If you win an infiltration test, or they fail a perception test, that just gives you a +3 to surprise roll...not an automatic sneak attack. If it's truly an ambush where you are lying in wait, then it's a +6. I'll say you can also delay your 1st IP action until 2nd IP and then be able to act, but you do lose your 2nd IP action if you had one. This means you don't have to go a whole combat turn without a good solid action before you can act again.
-- If friend is in melee range (2m) of a target or I deem that based on peoples relative locations you can hit a teamate with friendly fire when you take a shot, then the friend has to roll a:
SS, SA or NSB: Edge+Reaction(1) if attacker fails on attack roll.
WSB: Edge+Reaction(1) even if attacker hits target.
NLB: Edge + Reaction(2) if attacker fails on attack roll.
WLB and NFA: Edge+Reaction(2) even if attacker hits target.
WFA: Edge+Reaction (3) even if attacker hits target.
Glitch on this test would mean a heavy injury as in Augmentation. These tests are only for FRIENDLY FIRE meaning you can't use them to try and do a multiple target attack indirectly without getting the penalties for trying to hit multiple targets.
With SS, SA, you can avoid hitting a friend with friendly fire by using a Simple action to do a Take Aim and you still get the +1 bonus.
--To change your state of Cover...be, none, partial, good or full, you have to spend a free action to go in between any of these options. If you are under partial, or good you get the standard -2 to ranged attack. If you are under full then it can only be done with an indirect attack or total blind fire with an additional -2. So this would mean if i'm behind a corner under full cover and without a smartgun, if I poke my gun around the corner and shoot, then that's a -8 total on a Agility + Intuition test.
That's all the house rules i can think of for now....but if I think of more or if I see we need another one, then i'll post it.
Have fun guys!