Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: inca1980 on <10-20-10/1933:06>

Title: OOC: Urban Brawl
Post by: inca1980 on <10-20-10/1933:06>
We've moved over to 5th edition!

(http://www.motifake.com/image/demotivational-poster/small/0801/shadow-run-demotivational-poster-1200294825.jpg)
Ok, so for those of you that wanted to test out how your new characters did in combat this thread was supposed to be a "battle arena" of sorts but it's now morphed into something else entirely.  It's basically like a one shot shadowrun where we cut straight to the action.  Emphasis is on getting through the run in few IRL weeks.  We've lost some great runners in the line of fire, but UB veterans now have several small runs under their belts and can tell some pretty great anecdotes at their local runner-hangout. 

Even though it's action intensive, all skills will come in handy because sometimes the best way to win is by not even firing off a shot.  This is for all archetypes and I really love when people use a variety of skill, strategy, and teamwork.  Just to warn you though, it can get dangerous, but if it's not dangerous, then it's not shadowrun.

Follow the story so far!
Urban Brawl 1 (http://forums.shadowrun4.com/index.php?topic=1796.0)
Urban Brawl 2 (http://forums.shadowrun4.com/index.php?topic=2575.0)
Urban Brawl 3 (http://forums.shadowrun4.com/index.php?topic=3112.0)
Urban Brawl 4 (http://forums.shadowrun4.com/index.php?topic=3478.0)
Urban Brawl 5 (http://forums.shadowrun4.com/index.php?topic=4048.0)
Urban Brawl 6 (http://forums.shadowrun4.com/index.php?topic=5136.0)
Urban Brawl 7 (http://forums.shadowrun4.com/index.php?topic=7446.0)
Urban Brawl 8 (http://forums.shadowruntabletop.com/index.php?topic=10783.0)
Urban Brawl 9 (http://forums.shadowruntabletop.com/index.php?topic=12168.0)
Urban Brawl 10 (http://forums.shadowruntabletop.com/index.php?topic=14184.msg259195#msg259195)

Character Creation
 
Create a character with the standard 5th edition rules i.e. 25 karma, normal Nuyen for each priority level, normal Charisma x 3 Karma for contacts.

No matter which scenario we're on, this will always be the OOC thread for UB.  Scenarios that have already finished can be seen on the forums and it says (finished) in their title.

HOUSE RULES: (This list will grow, i'll post updates.  I've scratched a lot of 4e house rules so we're pretty much starting fresh.)




PbP Guidelines and things to keep in mind: (this will grow too)

-- I want rolls to go in the IC thread, yep, that's right, the IC thread.  It should interrupt your In Character dialogue in this format:

Quote
[OOC: Hi guys i'm metagaming!]

You see that quote box?   If you're not describing what your character is doing or thinking, then you should use these or put it in the OOC thread.  For example, a question to the game-master would be something that would go in OOC brackets or the OOC thread.

--I want rolls in this format:

 Agility 6 + Pistols 6 [Accuracy 5 + Lasersight 1= 6] (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4170459/).

or

Agility 6 + Sneaking 5 [Physical 4] (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4170528/)

So put the limit  with all the limit modifiers inside the square brackets.  I know this is more tedious than 4e but limits are important in the SR5 rules so we gotta keep track of them and I can't be looking at your character sheet to calculate a limit for every die roll.

-- Please link your character to your profile signature.

-- Dialogue should be in quotation marks and color coded: "Hello World"

-- Try not to jump the gun too much...make sure your strategy when you post makes room for a few different outcomes.  For example:  "I'm gonna walk down the hallway and turn the corner and then try the room to the right and here's my lockpicking roll"....this is fine if you're totally ready for me to completely interrupt this action at any point.  Step by step is probably a little bit better....that's why we zero in on the action scenes in UB.  Don't jump the gun on initiative either.

--Interrupt actions are tricky in PbP so i'll say you can interrupt with an action if you declared in advance that you were waiting for something specific.  Once a post goes up though and you didn't declare what you were holding your action for, then we won't go back and change posts to reflect your interrupt.

--  If you don't specifically declare (IC or OOC) in a post that "something" is in a certain "state", then i'll usually just assume for it to be in a "normal" state, the last state it was in, or what i deem for it's state to be.  If you want something in a "special" state, then you have to make it explicit.

Pages where each UB scenario ends:
UB1 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg21343#msg21343)
UB2 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg29349#msg29349)
UB3 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg39081#msg39081)
UB4 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg43672#msg43672)
UB5 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg75939#msg75939)
UB6 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg128193#msg128193)
UB7 Karma rewards (http://forums.shadowrun4.com/index.php?topic=977.msg148900#msg148900)
UB8 Karma rewards (http://forums.shadowruntabletop.com/index.php?topic=977.msg213403#msg213403)
UB9 Karma rewards (http://forums.shadowruntabletop.com/index.php?topic=977.msg256614#msg256614)
UB 10 Karma rewards (http://forums.shadowruntabletop.com/index.php?topic=977.msg326845#msg326845)
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: FoxBoy on <10-26-10/1225:16>
I sooo want to throw a fox shapeshifter mage in there JUST for the hilarity it may cause. :)

Announcer: Interception! no... wait! the other team's runner just caught a -pumpkin-! What a mess... he's going to smell like pumpkin pie this thanksgiving Bob. But where did the ball go?! Ah, sneaky! It's already half way to the goal!
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <10-26-10/1758:26>
Go for it!
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: voydangel on <11-04-10/1848:47>
Would characters normally reserved for npc play be allowed? like a toxic shaman or insect spirit? Just curious, doubt I'll do it... maybe.  ;D
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: hazmat the monstar on <11-04-10/2103:05>
How's this game coming along? Is there still room? I can post 5 days a week, a couple times a day. I can make any character the team might need. I am new to pBp though. I'll Start on a Combat Hacker I think though.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <11-05-10/0311:43>
Well, this isn't really a team....it's a dualing arena.  So if you want to fight, just post your character.  For the time being i'll just allow the standard races (human,ork, troll, elf, dwarf) along with metavariants.  I'll also allow changlings and even shapeshifters, but anything else is pretty over-powered.  We also won't mess with insect spirits or blood shamans yet so that people don't get too intimidated and to keep it simple. 

So if you wanna battle, just post your character.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: hazmat the monstar on <11-05-10/1751:40>
I see. Awesome. I may just try it out.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: theKernel on <11-06-10/1356:41>
Hi, I would like to make a hacker who is fully immersed (or technomancer) which is better? Also how does this whole forum play thing work? Its my first day.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: theKernel on <11-06-10/1400:54>
I am also really looking to start a team because starting a real game is driving me insane with getting people together and a GM. I like plaaaaying not GMing so its hard, if anyine wants to GM let me know and we can start a game right here! I'd love to see if this works
Title: Re: OOC: Urban Brawl Battle Arena (Recruiting fighters)
Post by: inca1980 on <11-06-10/1457:19>
Pretty much like table top with a few differences in style to make it work on a forum.  It works well when people are committed to posting but it's no easy thing, especially for the GM....but it's worthit.  I actually enjoy some aspects of it more because imagery has a longer time to sink in, whereas it's harder to be super descriptive in table top because you have to think on the fly more.  Check out the thread "Road to Redmond IC" which is a game in progress if you want to observe an example of PbP. 

  This thread though is not for a game per say, it's for arena battles.  If you gotta a character, as soon as we get two characters we'll start a battle between them.  I'll make up the arena topography and I'll GM the fight.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: theKernel on <11-06-10/1502:21>
Do you think I could get in on a game sometime? I love shadowrun and want to play whenever I can!
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <11-06-10/1504:42>
Once Road to Redmond finishes up, then maybe we'll have room for another.  The players who are currently in Road to Redmond get first dibs, but after that you can definitely join up.  I would start another Shadowrun, but it's a lot of work so the only other thing i'll GM is the Urban Brawl Arena if people post characters and want to get that started. 
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: theKernel on <11-06-10/1511:14>
Oh yea I could totally see that. What is going on in that by the way?
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <11-06-10/1627:34>
Just read through it post by post.  It almost never jumps to the OOC thread so it should read a lot like a table-top shadowrun.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <12-05-10/2133:25>
Ok, i'm just gonna start this off for the first person that posts a character to run this quick battle.  You can create anything you want and use stealth, combat, whatever.  400 BP standard creation rules along with any sourcebook, and then i'll approve char.  You've been hired to retrieve a little 10 year old elven girl by the name of Tabby.  She's guarded by two hell hounds.  The crates in the warehouse are 4 m high and she's in the office.  Get her out alive and you get 10 Karma along with 10,000 nuyen to be used in future battles.  I'll GM the scene and you can ask any questions you want and be as clever as you want.  Just use a string and put it up to your monitor and compare to ruler to determine distances.

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1.jpg)
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Kot on <12-06-10/0329:40>
I'm in. Just let me finish that damn rewiev. :)
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Teyl_Iliar on <12-10-10/0300:48>
I'm in. submitting character sheet in my next post.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Teyl_Iliar on <12-10-10/0350:26>
Name: Edward
Alias: The Brick
Race: Troll
Sex: Male
Nationality: UCAS
Lifestyle: low
Karma Spent: N/A
Physical Description: 7'8" ft tall 5ft wide. Glowing red cybereyes and a voice like broken gravel. Edward is Physically imposing to say the least. His face has an expression that is a scowl of impassive distaste. He has horns that run straight back along his skull with black hair, worn Thick, and short with a goatee that formed down from his side burns. His hands are rough and scarred up from many knife fights. He wears a blacken armored jacket, with an armored vest underneath and green tactical pants and rugged boots. 
Personality/backgroundEdward has spent most of his life depending on himself. While he has a few friends, he prefers to spend his time with his adopted human daughter. Their favorite past time? cleaning the guns.  Edward grew up in the sprawl without a family, doing odd jobs for a fixer in the area. After being ambushed by some Humanis policlub members he discovered that he was very good at kicking ass. When the Fixer discovered this she took an interest in developing Edward's talent for distruction. By trading favors here and there Edward learned how to operate modern weapons, and fight. When Edward's training was complete, he paid the fixer back doing work as an independent contractor, doing personal protection, courier runs, extractions, and hooding. but his best work is done when called in for a street gang that needs to be put in their place, or when a mafia solder gets too greedy for their own good. Edward's work is his signature. charcterized by heavy structure damage, and when the job calls for it, no survivors.
Resources (160,000) spent (160,000) Remaining (0)

Attributes
Body 8/10
(8/15) modified
Agility 5/5
(5/7)
Reaction 4/6
(5/9)
Strength 8/10
(8/15)
Charisma 2/4
(2/6)
Intuition 3/5
(3/7)
Logic 2/5
(4/7){improved UB4}
Willpower3/6
(3/9)
Edge 3/6
(3/6)
Magic/ResonanceEssence 2.965Initiative 9

Positive Qualities
Common Sense 5
Guts (10 Karma)
Negative Qualities
Incompetent-gymnastics -5
Allergy(Uncommon Mild to Promethium) -5
Dependents 1 ("adopted" daughter) -5
Enemy 4 (stitch, mafia pimp) -4
Signature (a lot of destruction) -10

Active Skills
Close Combat Skill Group3/4
Outdoors Skill Group2/4
Dodge3/6
*Automatics3/6
HeavyWeapons (*Assualt cannons)5/6 (7/6)
Influtration3/6
Con2/6
Armorer2/6
Running2/6
*Etiquette1/6
*Perception2/6
*Thrown Weapons (grenades)1/6 (3/6)
*First Aid2/6
*Pilot Ground1/6
Knowledge Skills (12 free points)
Criminal organizations (organized crime/gangs) 4/6
Security Procedures2/6
Street Drugs2/6
Security Drones2/6
Language Skills
EnglishN
Or'zet4/6

Cyber/Bioware(82,000¥)
Commlink alphaware 0.164,000¥
Datajackalphaware0.081,000¥
Wired ReflexesStandard2.011,000¥
Spur (retractable)alphaware0.243,600¥
Sleep Regulator
Standard
0.1510,000¥
Cerebral Booster
Standard
0.420,000¥
Cyber eyes rating 3
Betaware
0.284,000¥
RadarStandard0.38,800¥

Notes
cyber eye accessories
smartlink 4,000¥
themographic vision 4,000¥
lowlight vision 4,000¥
vision enhancement x3 12,000¥
vision magnification 4,000¥
protective covers 400¥


Weapons(50,275¥)

Melee Weapons
Cermaic knife (Karambit) 125¥
knife (Karambit) 170¥
Mono Filament Sword1,000¥
Combat Axe750¥
Shock glove250¥
Notes
weapons have been modfied with:
metahuman customization(all)
personalized grips(sword, axe)
gecko grip(sword,axe)
Custom look(knife)


Ranged Weapons
PantherXXL8,205¥
Accessories: External smartgun, Shock pad, fore grip, Quick Draw holster, weapon commlink, weapon personality, spare clips.
Mods: Metahuman Customization, firing selection BF, personalized grip, extended clip standard, sling/lanyard, Melee hardening.
DV:10P RC:4 (+1 strength)=5 AP:-5 ranges:100/300/750/1500 ammo cap: 19(c)
Ingram Smartgun X3,550¥
Accessories: Gas Vent 2, External Smartgun, Stock, Shock pad, spare clips.
Mods: Intergral sound suppressor, Metahuman customization, Melee Hardening, custom look lvl 2, electronic firing, extended standard clip.
DV:5P RC:5 (+1 strength)=6 AP:0 ranges:10/40/80/150 ammo cap: 40(c)
HK XM 303,800¥
Accessories:External Smartgun, Shock pad, spare clips.
Mods: Under barrel grenade launcher, Foregrip, extended standard clip, Metahuman Customization, Gas Vent 3, Melee Hardening.
DV:6P RC:4 (+1 strength)=5 AP:-1 ranges:50/150/350/550 ammo cap: 38(c)
Enfield GL679,075¥
Accessories:Air burst link, Shock Pad, Weapon commlink, Weapon personality, sling, Laser sight, Smart firing platform safe target system.
Mods: Smartgun, foregrip, Melee Hardening, fire selection change (burst fire), Metahuman customization, Personalized Grip.
DV:grenade RC:3 (+1 strength)=4 AP:0 ranges:50/150/350/550 ammo cap: 20(drum)
Aztechnology Striker1,315¥
Accessories: imaging scope
DV: Missle RC:1 (+1 strength)=2 AP:as missle ranges:70/150/450/1500 ammo cap: 19(c)


Ammo
APDS x100700¥
Assault cannon x1104,950¥
EX-explosive rounds x1001,000¥
Stick-N-shock x100800¥
Inferno rocket x11,500¥

Vehicles
Klaudia, Toyota Coaster (Rover 2068, SUV)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/35140213102622500¥/51750¥
Modifications & Accessories
Amenities (High)
Off-Road Suspension
Passenger Protection 2
Anti-Theft System 2
Rigger Adaptation
Morphing License Plate
Spoof Chip
Run Flat Tires x 4
Rigger Cocoon, Enhanced
Wifi-Negating Smuggling Compartment
Extra Entry/Exit (Bottom Escape Hatch)
Concealed Heavy Turret, Remote
+ Ingram White Knight (6P, -1AP, BF/FA)
++ 270 rounds, 180 Ex-Ex (+1DV, -1AP) + 90 Tracer Rounds
+ Underbarrel Grenade Launcher
++ Airburst Link
++ 5 High-Explosive Grenades (10P, -2AP, -2DV/m)


Gear (27,725¥)

Lifestyles
Moderate lifestyle2,600¥
Armor
Armor jacket900¥
Fire resistance 6/6500¥
Nonconductivity 6/61,000¥
Chemical protection 6/61,250¥
Form Fitting Body Armor 6/21,600¥
Misc
Novatech Airware 1,250¥
Mangadyne Deva800¥
Subvocal Microphone50¥
Earbuds10¥
Audio Enhancement 3/3900¥
Sound Filter 3/3600¥
spatial recognizer100¥
Sim Module200¥
Sim Recordings (moderate)50¥
Fake Sin rating 6/66,000¥
Fake security license rating 6/6600¥
Backpack250¥
Trama patch500¥
stimpatch rating 6120¥
Medkit rating 6/6600¥
Flashbang x4120¥
Smoke Grenade x4120¥
Smart Jammer Area rating 6/66000¥
Industrious coverall 1800¥
combat load vest 350¥
Smart ammution pouch 50¥
Smart canteen 10¥
Standard Rope 100m 50¥
Sony Emperor1,250¥
Vector Xim800¥
certified cred stick300¥
Armorer tool kit500¥

Contacts
ContactC/L
Anita Black (Fixer)6/6
Ork underground organizer "Rush" (Skraacha member, hacker)2/2
Doc Watson (Street Doctor)4/2
Dustin Menugian2/2

Build Points
Stats195
Race40
Edge20
Magic0
Skills122
Pos qualities5
Neg qualities-29
Resources32
Contacts15
Total400


Quick Reference table
Condition: 12P/10S 
Perception 5 (8/13 if visual/hearing)
Passive Defense: 5 
Full defense: 8
Armor: 8/6 (Armor Jacket) + 6/2 (FFBA) 1 natural armor  =15/9 
Armor modifiers: -6 non conductivity, 6 Fire resist, 6 chem protection,
Base Combat Pool (Close combat 3 + agility  5 + Personalized grip 1 = 9)
(Heavy weapons: agility 5 + Hvyweapons 5 + smart link 2 + specialized 2 =14) 10P -5 AP
(Automatics: agility 5 + automatics 3 + smartlink 2 =10) 5P -0 AP
Initiative: 9 Passes 2

{Status: No damage No Stun damage, no Wound penalty, }
Edit: changed some of the weapon modifications to spec with the rules, and with the saved money got new gear and upgraded some old gear. Also to reflect Karma spent*

(earned 16 karma from UB3 karma spent, 10 total -6 for 3/6 automatics, -4 and 2/6 first aid)
(earned 9 karma from UB4 Karma spent, 10 total increased base logic to 2.)
(earned 7 karma from UB5 Karma spent, 4, rating 1 in Pilot ground. 6 more spent on knowledge skill security drones rating 2. total of 10 spent 10/18/11)
(earned 10 Karma from UB6 10 spent on Guts quality, 6 spent on infiltration 3, 5/21/12)

(lifestyle paid in full for this month 6/06/12 UB7)

Current Nuyen: 1,067 (+33,333 UB7 =34,400 total)          Current Karma: 7 (+13 UB7 =20 total)        Street Cred: 2        Notoriety: 3
(Notoriety: 1 point for razor girl, 1 point for the inferno rocket, 1 point for the failed run.)
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Kot on <12-10-10/0409:38>
Signature (alot of destruction) -10
We're talking Combat Brawl here. You're playing a troll. That's not a signature, that's a requrement. :P
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Teyl_Iliar on <12-10-10/0417:55>
Signature (alot of destruction) -10
We're talking Combat Brawl here. You're  ;Dplaying a troll. That's not a signature,  ;Dthat's a requrement. :P
Think of it as very specific teltale destruction  ;D
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <12-10-10/0452:50>
Sweet!  Ok we'll get started tomorrow....errr...I mean later today!
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Kot on <12-10-10/1209:35>
So, no places left? I can scramble one of my characters.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Teyl_Iliar on <12-10-10/1254:33>
it looks like we're the only ones omae. i don't see any other posted characters.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Kot on <12-10-10/1318:35>
No problem then. I'm still struggling to make a generic elven combat mage. :P

Finished. The effect is here (https://docs.google.com/leaf?id=0B02qlimwjkhBMzgyMzRhNjYtMmQyZS00N2ZhLWE1OTktZTY2MzQyYzZlNmI0&hl=en&authkey=COW0tlU). Made with Chargen, and in html for the moment. I gotta re-check it for consistency, but as for now...

Stryker is an escapee from a AA corporations combat mage training program. He was seriously wounded by a lucky shot during a 'hot training', where the kids were taught how to fight organized opponents on one of the Barrens lesser gangs. Furtunately (for both Stryker and them), the gang was just was assimilated by the Cutters, and the corps, who were unaware of the fact, were repelled. Some of the gangers noticed they were fighting kid-spellslingers and a small detachment of corporate security. That's probably why they spared him (along with the fact, that he was accidentaly shot in the back by someone on his side). He was slowly de-programmed by a Cutter-affiliated magician, who taught him his way - the Way of the Spellweaver, that folows instincts and inner voices. He managed to recover from both mental, and physical damage, and pleaded loyalty, but not membership to the gang in return for help.
Since he wasn't taught much besides basics of magic and combat, he does what he's best in, looking for an opportunity to expand his skillsets, and find his own path...
Stryker is 16 years old, auburn-haired, a bit too skinny, but surprisingly sharp and confident. He still has problems with existing among metahumans not as personell, but as a person, so he tends to be stubborn and harsh. It's his defense mechanism, because he really really hates to be used or manipulated, and his limited freedom is his biggest treasure.
Lately he managed to track down a small facility 'his' corp had on the outskirts of town, and make some mess (and get himself a few nice toys), but he was spoted identified, earning a criminal SIN and a 'armed, dangreous, magician' tag in the files.

P.S. I want to be friends with Brick. He has a Panther, gods damnit. And i'm originally from Bricktown (Malbork, Poland, where the biggest gothic brick castle is, capital of the Teutonic Order).
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: inca1980 on <12-10-10/1739:20>
Kot, just make sure you define what type of Sustaining focus you have.  Also define your magic tradition and all the spirits you can summon.  Also define what your mentor spirit is.
Title: Re: OOC: Urban Brawl (Recruiting)
Post by: Teyl_Iliar on <12-10-10/1938:56>
I want to be friends with Brick. He has a Panther, gods damnit. And i'm originally from Bricktown (Malbork, Poland, where the biggest gothic brick castle is, capital of the Teutonic Order).
... No BS, I'd wanna be his friend too! ;D
really though, Brick is a fair guy. while kind of closed off, he'll treat you how you treat him until he knows better. He's had to work with scum before, and while he doesn't enjoy it, as long as they don't endanger him, he can get along with people just fine.

for this instance to be clear, I'm posting what Brick will be bringing with him. The rest will be left at his safe house with his daughter and his fixer.

Weapons
Panther XXL (carried in a quick draw holster, that looks like a large duffel bag)
ingram smartgun (slung on his body out of sight, but in reach)
monofilament sword (concealed under his coat)
both knives (kept in his pants pockets)
shock glove (kept in his coat pocket)

what's in the pack
medkit rating 6
trama patch
stimpatch rating 4
flashbangs
smoke grenades
smartjammer (sync'd to his pan for quick activation as necessary)
rope 100m

ammo
2x 50 round drums of assault cannon ammo. 100 rnds
1 clip of 40 rounds stick and shock 40 rnds
1 clip of 40 rounds apds 40 rnds
1 clip of 40 rounds ex explosive 40 rnds
2 clips of 40 regular ammo 80 rnds

what's with him anyway
his commlink is implanted headware
and is broadcasting only when necessary if he's working
he's also got his fake sin (rating 5) and security license (rating 4)
attached.
Title: Character: Stryker, elf combat Spellweaver
Post by: Kot on <12-11-10/0938:46>
Name: unknown (he never bothered to find out)
Alias: Stryker
Race: Elf
Sex: Male
Affiliation: Divers of the Astral Sea (magical group)
Nationality: unknown, probably UCAS, mixed heritage, signs of Caucasian, Asian and Native American genes
Lifestyle: Low - a small RV, that was buried by a gang compound, with an entrance through a hidden manhole.
Karma Spent: *36*
Current Karma: 10
Current NuYen: 5500 +~200 (personal)

Physical Description: Stryker is 16 years old, auburn-haired, a bit too skinny, but looking surprisingly sharp and confident. He's usually well groomed, as hygiene and good appearance were basic rules he was taught at an early age. His looks are exotic, but in a way that's not even a bit unusual in Seattle.

Background: Stryker is an escapee from a AA corporations combat mage training program. He was seriously wounded by a lucky shot during a 'hot training', where the kids were taught how to fight organized opponents on one of the Barrens lesser gangs. Fortunately (for both Stryker and them), the gang was just was assimilated by the Cutters, and the corps, who were unaware of the fact, were repelled. Some of the gangers noticed they were fighting kid-spellslingers and a small detachment of corporate security. That's probably why they spared him (along with the fact, that he was accidentally shot in the back by someone on his side). He was slowly de-programmed by a Cutter-affiliated magician, who taught him his way - the Way of the Spellweaver, that follows instincts and inner voices. He managed to recover from both mental, and physical damage, and pleaded loyalty, but not membership to the gang in return for help.
Since he wasn't taught much besides basics of magic and combat, he does what he's best in, looking for an opportunity to expand his skill-sets, and find his own path...
Lately he managed to track down a small facility 'his' corp had on the outskirts of town, and make some mess (and get himself a few nice toys), but he was spotted and identified, earning a criminal SIN and a 'armed, dangerous, magician' tag in the files.

Personality: He still has problems with existing among metahumans not as personnel, but as a person, so he tends to be stubborn and harsh. It's his defense mechanism, because he really really hates to be used or manipulated, and his limited freedom is his biggest treasure. He still has the tendency to act in a military-like way when he thinks there can be trouble. On the inside he's a bit insecure, especially since he doesn't know much about anything beside spellcasting and basics of combat and infiltration.


Attributes:
Body: 3 +++
Agility: 3 +++
Reaction: 3 +++
Strength: 2 ++
Charisma: 3 ++
Intuition: 5 +++++
Logic: 4 ++++
Willpower: 5 ++++


Magic: 4 ++++
Initiate Grade: 1 +
Metamagic: Quickening

Edge: 3 +++
Initiative: 8 ++++++++
Essence: 6


Positive Qualities

Negative Qualities

Active Skills:

Knowledge Skills:

Armor:

Weapons:

Equipment:

In a backpack:

Spells:

Quickened Spells:
Increase Reflexes F4

Resources:

Ammo:


His Manipulation Sustaining Focus is for Manipulation Spells, a bracelet made of processed silver, which once was a sterile piece of corporate magical gear, but now it's a piece of art, covered with beads, wires, small rocks, and such, that from a certain agles look like a shifting stream of manalines. This was made by his master, along with his friend, a AmerInd street shaman.
His Weapon Focus is a Jian sword, but it was obviously made by a non-corporate artisan-enchanter. It's decorations are subtle, but visible, and on the Astral it is branded with flaming quote from The Art of War - the First Essential for Victory: "He will win who knows when to fight and when not to fight". Out of respect for his master's respects for the craftsman, the blade was left untouched.
As for the tradition, he's a member of a small, not so formal tradition, that aspires to work with the Magic as a self-driven force. It has some ties to eco-activists, nature-worshipers and similar minded groups. They see their magic as weaving the streams of mana together, and using them as a 'prayer' to the World-Soul. One of the unusual things in their tradition is the relationship with spirits. They consider them more than equals, as their astral nature and existence within the Manastream makes them closer to the World-Soul. Therefore they treat them a bit like minor gods, appeasing them with sacrifices, and bargaining for help (not services). The ever-changing nature of spirits if for them a proof of their connection and to their beliefs. They find Free Spirits as those, who managed to embrace both the Physical and Astral Path, and treat them with great reverence. As for the general type, the spirits they summon seem to be both Nature and Elemental spirits, and sometimes even a hybrid between the two (like the spirit of an Avalanche, or Mist).

Combat: Guardian, as those following the Spellweavers way tend to use force only when necessary for protection of their own, and others (especially others).
Detection: Guidance, as they believe there are spirits that favor humanity with it's advice and guidance.
Health: Plant, as they believe in the power of the green world, that heals every wound in time (many of them learn to use natural remedies).
Illusion: As, as it is the element of Smoke and Mirages.
Manipulation: Man, as the metahumanity has learned much from the spirits, that they believe to mimic them, or be created (Weavers abhor the idea, believing that 'Spirits of Man' were there long before any metahuman).
Banned: Task, as they believe those are twisted spirits, enslaved and suffering.
Drain: Willpower + Intuition, as they seem to have an innate sense of mana, that allows them to use the Streams in their favor.

His Mentor Spirit is The Dark Queen of Warriors (as Wise Warrior, but he gets -2 if he acts dishonorably when any Spirit is involved), which seems very similar to the war goddess Morrigan, from the Irish legends, and is accompanied by spectral wolves, and ravens, and always holds a sword in hand (puzzling is the fact, that it looks just like his Weapon Focus - Stryker seems to believe, that she uses his blade as a 'receiver'). They have a strong, but strange relationship - she always seems to abandon him, whenever he acts in an even slightly dishonorable way, and never gives any praises. Stryker has learned to read more from her silent presence, than from the rare words of advice (which seem more enigmatic, than Chinese proverbs). He probably subconsciously treats her as a mother he never had, and tends to be very emotional over any signs of her discontent.

After a particularly gruesome adventure, where his conviction was sorely tested Stryker learned how to control himself, and found that his Path and the Spirits he met on it were a huge help. Till this day he never spoke about that job, except that his partner and employer, a troll Samurai named Brick, saved his skin more than once. And that it was all Brick's doing.

Quote
Name: Divers of the Astral Sea
   (Also: Radiant Servants, 'Streamers', 'those kooks that pray to spirits')

Purpose: To provide a community for like-minded magicians, and pay the proper respects to the Beings living in the Manastreams. Either through deed, or by promoting proper 'Spirit' treatment. They also take any opportunity to promote any movement or idea that touches the Living Earth (gaiasphere) aspect, including eco-friendly, metahuman-friendly, health promotion and mysticism of any kind.

Members: Locally 16, 9 Shamans, 3 Spellweavers, 1 Quaballist, 1 Hermetic; they conserve a 50:50 gender ratio though.
Strictures:
   > Fraternity: "Friendship is a Boon, which needs to be repaid in full."
   > Limited Membership: 'Spirit-Worshipers' only - doesn't matter what path they take, only how they walk it, and how they treat both Magic and it's Firstborn.
   > Deed: The Divers follow their beliefs and purpose not by disputes and propaganda, but through their lives and deeds, and as such they need to prove more than just their allegiance to the group, but their very own conviction to the cause and the Path they took.

Resources/Dues: Middle, the Divers maintain a secret refuge somewhere in the Barrens, and only fully Initiated members are provided with a set of clues on how to find it. It has a set of Magical Lodges for both Shamanistic, and Spellweaver traditions, ritual space, a meeting hall, a small kitchen, and a communal herb garden. Most of the members are Enchanters, some of them are even Talismongers. All of them are trained - even if only basically - in the Art of Healing, both physical and spiritual. There are Dues involved, but the group divides them not evenly, but by resources available to members, so those who lack the nuyen can do their part by providing services, or holding Vigils for the Divers who wander the Manastreams.

Patron: 'Kadmos the Unchained' - a Free Great Form Spirit of Man, who often attends the meetings held by the Divers. He also provides both information, and assistance in Astral and Metaplanar voyages. He does that only for those who earned his respect though, and that takes time and effort. Rumors say that he lives in an Alchera of a golden magic age, and that he serves a Dragon...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-13-10/1520:06>
Sorry guys, was totally out of the house all weekend long....now i'm back and we'll get the action started!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-13-10/1741:24>
I'm going to wait on Kot's recon, before moving around. When I do move I'll be doing so under stealth using infiltration, unless we get engaged by hostiles first.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-13-10/1751:10>
Sorry for the wait. I've just finished my com, i'll get on it right away.

EDIT: Can i exchange Gremlins and Astral Beacon with a 10BP Enemy negative quality? It doesn't really fit otherwise, and i don't want this character to have any fodder-qualities. It would be the AA corp i mentioned in my character's history. Or actually their Magic Resources division, who considers his existence a threat to the facility. And they don't take loss of corporate property lightly. They didn't know he was alive, before hi hit that facility (which he got scolded for by his Mentor Spirit, sensei and gang honcho). Now they hunt him, maybe not as actively as they could, but still. It seems they don't want this to be very visible in their budget reports.
They would be an enemy with Incidence 3, Membership 2, Magical resources 2, Matrix resources 1, and  Sprawl wide (2) presence.

Besides that, i think the numbers are okay (at least the chargen says so). Except that there's no OS on my commlink (i forgot about it). Its after midnight here, and i'll stick around just to see what happens on this turn, and then go to bed.

EDIT2: Pre-casting those spells:
Armor: 9d6.hits(5) → [6,1,5,1,1,3,3,6,3] = (3) (http://"http://invisiblecastle.com/roller/view/2801859/")
Drain roll (3 hits/2, rounded down, +3 = 4) 10d6.hits(5) → [6,2,5,4,1,2,2,1,3,1] = (2) (http://"http://invisiblecastle.com/roller/view/2803757/")
Stryker takes 2 Stun damage from Drain fatigue.
And pops a vitaminized painkiller capsule to fight the growing headache.
First Aid roll to reduce Drain damage, at -3. 4d6.hits(5) → [6,3,2,2] = (1) (http://"http://invisiblecastle.com/roller/view/2803758/")
Reducing the drain damage to 1 box of Stun.
His Sustaining Focus is strong enough to handle the spell, so he pushes the center of it's aura into the bracelet, imagining it as a part of his form, connected by the threads ow Will and Magic. As he does that, some of the beads glimmer lightly, and the Focus begins to absorb ambient Mana to fuel the spell he placed in it.
 

Combat Sense: 9d6.hits(5) → [2,1,6,6,2,3,2,3,2] = (2) (http://"http://invisiblecastle.com/roller/view/2801863/")
Drain roll (2 hits/2, rounded down, +2 = 3) 10d6.hits(5) → [6,6,3,1,2,1,6,6,3,6] = (5) (http://"http://invisiblecastle.com/roller/view/2803760/")
This time he subconsciously finds one of the stronger currents in the Manastream, and pours it's energy into the spell, without even breaking a sweat.
He smiles lightly, savoring the feeling of Mana flowing through his mind and body to sustain the spell he just cast, even though he will suffer a slight vertigo from the sensation, affecting his actions significantly. In a moment like this he understands all those Mana junkies, bitter burnouts, and envious mundanes...

P.S. Sorry for the delay. I totally forgot about that. I think i was a bit too exhausted by my commision.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-14-10/0508:54>
Oh, and don't wait for me with your actions. I'm living in the +1 timezone, so that would mean i'm already asleep when you enjoy your evening. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-16-10/1542:43>
@Stryker
Did you not get the most recent addition to my last post?  There's a third one that's LOS with you, wanna redo your post?
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-16-10/1550:42>
Oh hell. I'm probably going blind, or something. And i'm stupid to cast Combat Sense instead of Increase Reflexes. Damn.
If that's the case, let's say i'll spend a point of Edge to act in the second pass. I'll still be last to act, but at least i can do something...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-16-10/1555:19>
Well are you keeping your actions from your last IC post?  If so please change the map so that our maps are consistent with each other.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-16-10/1557:37>
Look at the post, i've changed it a bit. I hope that goes well. And i'm changing the map now.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-16-10/1600:40>
Since you only have 1 IP, you can't use edge to be able to act during the 3rd IP. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-16-10/1606:19>
Then i won't. We'll see when next turn comes. I hope i can survive that long.
I'm starting to think i'm having a bad week.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-16-10/1648:24>
@Kot:
As for your edits, I would say Enemy doesn't really affect you adversely too much if you're mainly doing just combat scenarios.  I'm going to say that you just stick with the qualities you have and try to do the best you can with them.   Add an OS to your commlink, otherwise i'll say it comes with a built-in Sys:1 Fire:1 system by default. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-16-10/1650:54>
Let's say it's crap and has only that. Seems plausible, as he doesn't have any contacts or computer skills.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-17-10/0830:14>
Do i apply the -2 Sustaining penalty to Damage Resistance rolls? I'm sure i made some number errors in my rolls.
Damn it, i'm exhausted. I need some serious rest. This calls in for a vacation. My first free weekend in a while.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-20-10/1729:39>
Sorry I been gone the last two weekends....the whole holiday season is going to be pretty busy so don't think that the thread is losing steam if I don't post as often as I normally do!!

Make sure to fill out the "notes" section in Invisible castle for each roll you make so that it is very clear what the intention of the roll was before you made the roll and then it's always going to be linked to that roll.  If you roll correction rolls (like say you made your DP too small accidentally) then just roll the dice you want to add and make a note what the correction is for in the notes section.  Then i'll look back and see if it's a legit correction.  Of course if instead you made your DP too big, you can just strike out the last die on the list as if you never made it and just say that in your post.

Title: Re: OOC: Urban Brawl
Post by: Kot on <12-20-10/1751:56>
Well, i didn't apply the -2 penalty to Damage Resistance rolls, but there were no hits on the last two dice, fortunately.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-20-10/1832:22>
damage resistance rolls don't have modifiers on them.  Only defense rolls do.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-21-10/0424:43>
Okay. And it seems i'm running out of luck. And my character sucks at combat... He's screwed. Well, maimed actually.
Looks like at least 3 IP's are a Must-Have.

Edit: A noteworthy rule from War!, is that Composure test are called when the Fear power is used.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1145:02>
Yeah, it's a contradiction.  Since the rule of resisting with Willpower only is both in SR4A and Running Wild, i'll rule that we're using just Willpower.
Also another thing, Kot, you don't seem to be linking your roles correctly to Invisible Castle.  You just need to copy the BB code at the bottom of the page that displays the results of your roll.

Don't worry, you can still do well, just try to use more strategy.  The hellhound that attacked you was also only going for a submission.  He won't start to do damage until his next round and each complex action you have you can attempt to break the submission.  You can also cast spells at the hound though, but I'm gonna say that you need to succeed in a Reaction + Agility (2) to obtain line of sight in order to cast an LOS spell.  You can definitely cast touch spells though.

That's what one of the reason's why we're doing these types of scenarios, so that you learn how to tweak your character.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1328:33>
Inca: I'm not going to run the risk of a bad roll killing kot. so I'll be waiting for another opportunity to shoot. I'm assuming that I can from where I am, see the hound clearly(?) so I'll just hold my ground and wait for the moment to do an immediate interrupt as soon as that hound is off Styker. if that's possible.

kot: worry less Omae' the dice arent being kind to you today. but i've got your back and there will be other days.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1429:08>
Erm, Inca, so there was no damage? My Edge was wasted, or would you rule that it wasn't spent? As for the Levitate spell - it's not a combat spell, so i hope i don't have to roll to get LoS, but i'll do that just in case.

Edit: Told you the CITS virtual dice hate me. A DP of 12, and just three hits, damnit.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1450:02>
Ya, you can have that point of edge back since there was no damage resistance roll so it was never really spent.  You can definitely cast Levitate on yourself.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1453:03>
Erm, Inca, so there was no damage? My Edge was wasted, or would you rule that it wasn't spent? As for the Levitate spell - it's not a combat spell, so i hope i don't have to roll to get LoS, but i'll do that just in case.

Edit: Told you the CITS virtual dice hate me. A DP of 12, and just three hits, damnit.
hey man, thats how much you'd have gotten just buying the hits, it's not perfect but it's definately not the worst. chin up chummer, you're not dead yet, besides I've got your back, and i won't just let that happen.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1508:57>
Shoot, you're Feared so you can't do anything but try to get away.  You're fear does run out in the next IP though.  You need to make a composure test to act then.  So how about you make the composure test Willpower+Charisma (1) and then also do a damage resistance test against 4S, then delete the post you made earlier where you cast Levitate and then post it again and take into account any wound modifiers you might have taken. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1513:00>
Heh. No, i just don't get it. My luck with dice is usually good. Too good even, when I'm GM'ing. I'm not worrying that much now, that's probably a part of my frustration caused by the SR group I've tried to assemble - they didn't even finish their characters in time, and some of them have just the raw stats.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1513:46>
Okay. I forgot that was the second IP.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1517:47>
No, you did everything right, but just forgot that you were Feared and can't act.  It's my fault since I said you could cast.  We're just saying now that you delayed your actions from IP1 until IP2 which is when your Fear wears off.  Now you can act.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1519:25>
Okay, posted. Six hits this time.
I'm going to wait for Teyl's action, as i see him online ATM.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1521:03>
He's holding his action it's your turn to act.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1523:35>
Okay. Should i repost my previous actions, plus that Composure roll?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1526:04>
Ya just do it all over
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1527:57>
When i post Initiative updates, remember, the bold faced character is the one who's action phase it now is.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1532:01>
Okay, done.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1534:12>
what about drain?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1535:18>
and also the Force x 2 test to pull the hound off of you with levitate cuz he's gonna try and hold on.  Just edit it into your last post.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1542:05>
Also done. I hope that'll be enough. I'll probably won't have that much luck to soak a panther shot. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1542:50>
You're almost done dude, you need to roll drain from spell casting!
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1600:05>
Damn. Got distracted by the Alt.War! on DS. Done.
With F/2+1 Drain Value that's one stun box.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1603:50>
It's force 4, so drain is 3S.  You resisted it completely, pay attention man!  :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1605:11>
Since you live in Poland I'm trying to get as much action done here as possible since the timezones are almost opposite.  Sorry to be a little bit pushy.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1605:37>
Okay. My notebook is out. I'm starting to take notes on paper, and check with them every time i post something. And i'm planning to stay up late, so no worries. I'm a freelancer, and I don't have any work ATM.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1610:42>
So SR is a game that by it's very nature has a lot of rolls in it.  So just be aware of that and when I post and call for rolls, make sure you look carefully and make every roll i called for.  So for instance I called for a damage resist roll against 4S, but then at the bottom of the post I also said Roll Initiative.  So just watch out for stuff like that.  No sweat, it's just part of how SR is. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1615:19>
If you cast Increase Reflexes, then you don't get the IP's until the following Combat Turn.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1617:21>
Okay, i'll just focus on pushing the Hellhound away, so Brick can shoot him to where he came from...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-22-10/1630:22>
I'm gonna have to leave in 1/2 hour so let's keep going.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1635:22>
I've sent an invite.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1742:34>
so now that we've got a breather, i figure we regroup and tend to your wounds and then do this quickly. my cannon isn't exactly subtle and we might have more company soon.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-22-10/1756:23>
Yeah. I'll start with a First Aid test, hopefully i'll get rid of two stun boxes and that -1 penalty. Then i'll just cast a Heal spell to get rid of those pesky burns. If we manage to do that, i'll try to scout by Astral Projection. I'll see anyone inside, so we won't get surprised. And 3 IP's in Astral Projection means i can go in and out in a blink of an eye.

P.S. My Gmail login: <mackotek@gmail.com> Just drop me a line, if you want.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-23-10/0617:24>
Stryker is going to need some help with the First Aid test, with a -6 penalty(-2 for being Awakened, -1 for Indoors condition, -2 for Sustaining a spell, and -1 for the 4 Stun damage) he's left with just one die. Brick would be at -3 only, so with his Rating 6 Medkit he has a better chance to heal two boxes of Stun damage, and removing Stryker's wound penalty.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-23-10/1411:07>
Stryker is going to need some help with the First Aid test, with a -6 penalty(-2 for being Awakened, -1 for Indoors condition, -2 for Sustaining a spell, and -1 for the 4 Stun damage) he's left with just one die. Brick would be at -3 only, so with his Rating 6 Medkit he has a better chance to heal two boxes of Stun damage, and removing Stryker's wound penalty.
i've got a stim patch, rating four you can have that should negate your stun modifier for 40 minutes, plenty of time for us to get in and out of here. or i can roll to heal you, your choice.
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-29-10/0432:49>
Okay, I've posted my part, now let's wait for the GM. I'm going to be around in six to eight hours probably.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-29-10/0529:25>
alright by me. Your move Inca  ;D
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-29-10/0922:13>
Well, i decided that we can go for it. If anything, i'll scrap that post. :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <12-31-10/0724:41>
A few questions for now:
1. What kind of test will that be? Blades+Agility, or defaulting on Medicine with Logic?
2. Will you allow teamwork? For example, Brick doing the cutting, and Stryker assisting, and magically Healing her as soon as we're done?
3. Will that Street Doc accept payment in magical Healing aid from Stryker?
4. Can those two spirits assist in any other way than with Guard and Influence powers - with the Assensing skill to find the implant, Thermographic Vision for the same effect as Assensing, or Magical Guard for Healing glitches?

Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-06-11/1805:46>
Ok, so first of all if you want to find what Tabby's condition monitor currently is at and what her body attribute is, just do a Logic+Firstaid test, each hit giving you each piece of information and medkits can be used too.  Use the same conditions (indoors -1).  If you cut into Tabby, it's an automatic 7P damage she needs to resist.  If you have leadership or use Influence power, you can get her to use her edge in her resistance test, otherwise she won't use it.  You can reduce the damage of the cut with hits on an assensing test because you can see where the implant roughly is.  You can also reduce it with hits on an anatomy and medical related knowledge skill test, but i don't see anything in either of your knowledge skills which would apply.  You can default though to Logic-1.  Assensing can't be teamwork, but this roll can be teamwork where you take the highest DP and then the person with the smaller DP rolls and the hits just add to the larger dice pool.  If you're gonna do the cut, then also roll initiative because if she starts bleeding to death we need to keep track of order of combat turns.  She's also gonna need to roll an edge (1) test to see if she suffers heavy damage and starts bleeding right away even if she doesn't overflow.

Spirits can help in teamwork with a service used up for each roll they assist with.  If they don't have the skill they will default.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-06-11/1844:45>
Okay, as soon as i deal with my current comm, i'll get on it. Teyl, you'll have enough time to comment and plan too. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-06-11/2343:27>
I'm ready to plan when you are omae`  :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-07-11/0135:34>
So, we wake her up. And with the spirit's help explain to her, what needs to be done. She's very young, but under the Influence power she'd probably be calm enough, or at least won't panic. I couldn't help with the Assensing test, so that's on Inca rolling for the spirits.
As for the test main, i bet Brick still has Edge, and would get to use it. As for me, i'm going to try and help however i can.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-07-11/0202:23>
Well the spirits would be doing teamwork so that means we'll take your assensing roll to be part of the teamwork test, but you don't have the biggest dicepool, so one of the spirits will assense and then the other will also help with teamwork.

Guardian Spirit Assensing roll: (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2829401/) So this will add 3 dice to the spirit of Man's assensing roll, your roll didn't add anything.

Spirit of Man Assensing roll 8 +3 = (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2829402/). 

So that's 1 service each from your spirits.  How many do you have left from each?  Check it out.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-07-11/0219:14>
these will be the rolls if you indeed go through with the procedure.  At the present moment you're still preparing and/or debating.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-07-11/0932:25>
One service from the Spirit of Man(Four, minus one for Concealment, one for searching, one for Assensing), two from the Guidance spirit(also four, minus Divination and Assensing).
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-07-11/1603:34>
Kot, also roll your starting cash, it's 3d6x50 nuyen
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-07-11/1754:27>
That'll be (3d6=10) (http://invisiblecastle.com/roller/view/2830628/)x50= 500 NY.

[OOC: Tabby has a Body 1, and her physical condition monitor is 9 boxes with 8 of them already being filled.  Her stun is also 9 boxes and it's also filled with 8.]
So she can take only two more points of damage before she dies - one till she fills up her condition monitor, and one more in overflow. After that the damage exceeds her Body.
That will be very difficult. Very.

I can try assisting. Brick will be the main actor here, because he knows how to cut, and still has Edge.
Should i roll both Log+First-Aid and Spellcasting for the Healing spell?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-07-11/1831:07>
First aid and healing spell will be to try and heal her once she survives the damage or once she is stabilized from bleeding if she gets to 9 or 10 boxes.  Stabilization can be done with First Aid test which can be teamwork between doc and Stryker, through a Stabilize Spell, or through a trauma patch.  Street doc has first aid base DP 9 but then it's a -2 for working remotely and -1 for indoors so it would be 6.

 Let me summarize the rolls:
1. Assensing teamwork (2 spirits & Stryker) test which was already rolled ended up being a total of 3 hits reducing the DV by 3.

2. Anatomy related knowledge skill or Medicine active skill teamwork test.   The base dice pool can by the street docs which is 10 + Medkit 2 + -2 remote=10.  Next Stryker can roll logic 4 + firstaid 1=5, Brick can roll logic 3 + default -1 (+edge if desired) = 2, Both spirits can roll 4-1=3 for a service each.  Each hit on each of these tests adds to the street docs dice pool and then i'll roll for the street doc.  Each hit by the street doc removes 1 DV.

--Cut is made and you try to remove the implants.

3. Tabby's resistance roll is just 1 die but she can add 3 edge if an influence power is used successfully....or a leadership skill.


If you can keep her boxes below 11, she'll survive.  If it's 9 or 10, she needs to be stabilized.

As soon as you cut, i'll make an edge 3 (1) roll for Tabby and she might just start bleeding right away (takes 1 DV/ turn).  Each turn has 2 IP's since Brick and the spirits have 2 IP's.  The street doc has 1 IP.

Glitches will have consequences, critical glitches will have worse consequences....way worse.  Guard can be used for a service and covers 4 individuals and covers 1 glitch that any one of them make total in their rolls.  If you want to negate any additional glitches that's going to be another service.

Does this make sense?

Stitching her up will just be part of the stabilization roll.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-07-11/1915:52>
brick's starting neyen (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2830830/) (4,1,4) 450 neyen (i know i did the format wrong, but whatever.)
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-07-11/1927:41>
Yes. I'll just wait for Brick's response, and we can get to it.
I have enough services to cover both Influence and Guard, and one additional Medicine teamwork roll. That'll be all i can cover at the moment, if i want to be in top form for the FA and Spellcasting rolls - my next Summoning could get worse, than those two...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-08-11/0129:06>
I'll say that whoever does the cut can roll an Agility test and 1/2 (round down) the hits from this are added to the street docs ultimate roll if he guided you right.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-08-11/0619:22>
Brick and Styker consult each other the doctor and the spirits on how to best proceed
OOC:teamwork roll breakdown: brick 4 dice (with edge), styker 5 dice, both spirits adding 3 each for a total of 6 =to 15 dice.  (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831443/)

after they agree on what to do brick takes his karambit in hand and prepares to cut the child open. OOC: Brick's agility roll for the cut only 1/2 successes count.  (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831452/)
I think that it doesn't work like that, unfortunately.
It should be:
Bricks main roll with 4 dice+Medkit(6)+Edge (can he share the MedKit with Stryker, or will the mage have to use his own?)
+Stryker's hits from Log(4)+FirstAid(1)+Medkit(6 or 2)-1= 10 or 6, depends on the medkit
+Guidance Spirit's deafulting(3) hits
+ew. Stryker's Magic(4)+Spellcasting(5)=9 roll on the Heal spell.

I understand that if our hits count as bonus dice to Brick's pool, he gets exploding dice on those if he spends edge. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-08-11/1131:38>
Ya, i mean, i'm gonna have to rule on this anyways cuz it's not a standard thing one does.  The way we did it was that other people can contribute to the process of doing the procedure with knowledge in the field of anatomy.  Really it makes more sense if people can't default on this because it's very specialized knowledge but just to throw you guys a bone, i said everyone can contribute.  The doc issues instructions over AR, both audio and AR visual aids.  Maybe a really good rating 6 medkit has software in it that would even provide a pair of AR surgeon hands that show you in 3d what he wants you to do.  Then Stryker is actually onsite and his Firstaid skill will help Brick even more.  Then brick also needs to know something about human anatomy...at least the basic idea of "cutting with the grain of the muscle than against it" or what not that common people would know...if he didn't know that stuff he would have a higher chance of messing it up.  Then the spirits help with the assensing and also with any otherworldly knowledge they might have.  Then the cherry on the cake is that if Brick has a steady hand then it'll go better, so that's how the 1/2 hits on Agility comes in. 

When Teyl rolled it last night, he just added up all those and rolled it to see the bonus teamwork gave to the doc.  It was easier to roll it all together but i forgot about rule of six.  I'll say you can take 1 six out of the list of 15 dice and reroll it to see if it generates another hit.  I'll roll it right here: edge rule of six reroll for Brick: (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2831699/).  So it stays at a +4 to the doc's dicepool. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-08-11/1203:11>
Okay. Then what now? Are we waiting for a roll and your posting, or should i post?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-08-11/1235:54>
we are on standby for Inca to roll for the doctor and show us what happens next.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-09-11/0327:15>
Nice job guys!  You finished the scenario and got Tabby out alive!

Each of you get a base of 7 Karma.  2 Karma to Brick for pwning 3 hellhounds.  2 Karma to Stryker for playing a pivotal role in saving Tabby and then 1 Karma since you didn't know how to build a combat mage well but you made it through. 
That's also 1000 nuyen each. 

Now i'll start setting up the next scenario!
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-09-11/0650:38>
Yay! A few things i'd like to do.

Roleplaying:
1. Stryker is indebted to the spirits. That's the equivalent of four Services to return to each of them. I'd like to get your opinion on what they'd expect of him.
2. He's living in gang territory. Now he could pay a part (or all) of his fee by serving as a community healer. Especially if he gets to learn the Medicine skill.

Karma:
1. First, i'd like to pay up in person, and thank the doc also. And get her to teach Stryker Medicine (four Karma points) - in return he'd work for her, and use his magic to heal any minor cases. The kid wants to know how to do more than just kill people, especially since this run taught him that he can't even do that right.
2. After that (and while he learns) he's going to practice his magic focus, scaring the hell out of his neighbors with his nightly routines, to purchase the Combat specialty for Spellcasting (two Karma points). That's the part when he tries to get more useful in a fight.
3. Get someone to teach him Enchanting (also four Karma points). He needs to get self-sufficient, or at lest to find another source of income. Besides, that's the 'being a better mage' part of his training.

Nuyen:
1. Get an OS for his commlink. It doesn't have to be legal. For example, a pirated Redcap Nix (300 NY, -20% for being 'stolen', that's 240 NY)
2. Get some basic programs. Like the Basic User suite, also pirated. (300 NY, -20%, also 240 NY)
3. Get a Scan 3 program, cracked. 150 NY, doesn't have to be with a discount.
4. Get some gear: Medkit refill (50 NY), R2 Microphone (subvocal, 100 NY), Survival Kit (he lives in the Barrens, 100 NY), R4 StimPatch (returned to Brick, 100 NY). A total of 350 NY
5. If possible, upgrade his MedKit to R4 for 200 NY.
That would leave him with 50 NY only, or 250 if he can't upgrade the MedKit.

P.S. We need reinforcements. Badly. :P

I understand that it will need a few rolls at the least, so i'm waiting for comments.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-11-11/0137:57>
P.S. We need reinforcements. Badly. :P
Speaking of re-enforcements If any of the people reading want in.... NOW would be a great time! please feel free to post here if you're looking for work.
Title: Re: OOC: Urban Brawl
Post by: jayhawk1106 on <01-11-11/0940:53>
I just skimmed through this.  What exactly is this?  It didn't look like a standard shadowrun.

What do you guys need?  
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-11-11/1120:28>
A hacker. Or at least someone who can handle basic matrix operations. ;)
And.. this is Urban Brawl! It was made to test characters via challenges, but it seems we have drifted more towards a PBF game.
Title: Re: OOC: Urban Brawl
Post by: jayhawk1106 on <01-11-11/1124:46>
Well, my normal runner is a mage.  But I can try making a hacker it no one else wants to.  I'm pretty new so you'd have to bear with me.  lol   :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-11-11/1338:46>
Well, nobody really wanted to PvP, so Urban Brawl is just a scenario....it's not a full shadowrun....just a scenario which tests your combat/shadowrunning skills and since it's done faster you can test out a character for a few weeks.  If not for the holidays, the last one would have taken maybe 3 weeks.  It would be cool if you are able to post a lot because the idea is to go at a fast pace so make sure you are able to post at least everyday if not more.

  A hacker would round out the group the best, they wouldn't have had to perform abdominal surgery on a 7 year old little girl with a monofilament sword if they had had a hacker :)

I think it would be cool though to keep a continuous universe so each scenario might somehow be connected to a previous scenario.


Title: Re: OOC: Urban Brawl
Post by: jayhawk1106 on <01-11-11/1549:23>
Well, I'm at work right now, so I can't exactly make him now.  So if someone beats me to it, I'd understand.  But I'll try and make a Hacker and post him if I have time when I get home.   :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-11-11/1555:53>
We have enough space. As for now our team is just a duo. Any help would be welcome and appreciated. Especially Matrix-based.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-19-11/1753:15>
Ok, so let's start up the next installment of Urban Brawl.  It seems like it's just gonna be you two, but that should be fun since you guys know yourselves and each other a lot better now (performing invasive surgery together tends to do that to people).  The thread will be called [IC] Urban Brawl -- 2nd scenario, but we'll keep this thread as the OOC one.

Oh, and you can also add the Street Doc (Doc Watson) as a 1/3 contact to your characters if you haven't already.  

Title: Re: OOC: Urban Brawl
Post by: Kot on <01-19-11/1757:10>
So, can i consider my karma&nuyen purchases valid?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-19-11/1852:36>
posting to update brick before things kick off. he's specializing his heavy weapons skill in assault cannons, for two karma; and four more karma on Etiquette and another four on Perception. i'm leaving the last point for use later.

these changes are reflected on my sheet with a *.
Title: Re: OOC: Urban Brawl
Post by: Bewilderbeast on <01-19-11/1858:34>
Ok, so let's start up the next installment of Urban Brawl.  It seems like it's just gonna be you two, but that should be fun since you guys know yourselves and each other a lot better now (performing invasive surgery together tends to do that to people).

Hmm... am I reading this correctly? Are you saying you might have room for enough player? If so, I'd definitely be interested.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-19-11/1901:15>
Yes, we do have a spot. And it's not too late to join. :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-19-11/1935:46>
Some preparations on Stryker's side:

Summoning a Spirit of Man (Eternal One), Force 4, optional Fear power
Magic(4)+Summoning(2) (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2847525/)
Force(4) (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2847527/)
Willpower(5)+Intuition(5) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2847529/)
Logic(4)+First Aid(1)+Medkit(4)-1 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2847532/)
Damage: 1S; Services: 1

Summoning another Spirit of Man (Eternal One), Force 4, optional Movement power
Magic(4)+Summoning(2) (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2847533/)
Force(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2847534/)
Willpower(5)+Intuition(5) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2847535/)
Damage: none; Services: 2

Casting Combat Sense
Magic(4)+Spellcasting(5)+2 (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2847538/)
Willpower(5)+Intuition(5) (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2847546/)
Damage: None; Combat Sense at F4 and 4 hits (lowered).
Title: Re: OOC: Urban Brawl
Post by: Bewilderbeast on <01-19-11/1939:33>
I haven a crazed street-preacher mage I've been itching to play, but I understand the group's already got some mojo. I've also been working on an infililtration specialist/sniper. Which would you prefer?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-19-11/1953:02>
i don't mean to rain on anybody's parade, but you should get Inca's ok on this before going further.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-19-11/1954:36>
Hey man, we just got started, so roll up your character and you can climb on in the 3rd scenario.  This one shouldn't take too long.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-20-11/2008:07>
He dissolves the threads that fuel his defensive spell to gather all of his strength...
I've dropped the spell to gain more dice on the Powerbolt spell.
And the first spirit summoned was the one with Intimidation, so it's the scary-looking one. The 'female' was the one with Movement.
Also - can i use my movement to hide behind the couch, or does it take an action? If so, then my next (free) action would be dropping prone, and then casting Invisibility from behind the cover.

Did the guard open the door? I thought that would work like this:
1. The Spirit uses Influence to make the guard open the door, as Stryker was saying something about leaving. It should've been plausible.
2. Then Stryker casts Powerbolt on his mark.
Title: Re: OOC: Urban Brawl
Post by: Bewilderbeast on <01-20-11/2041:30>
Okay's here's my guy. Went with the sniper/infiltrator.
http://www.myth-weavers.com/sheetview.php?sheetid=269221
Meet Yujin Chang AKA Blink (and his lovely partner in crime, Wan Ting). Character breakdown is this:
20(Ork)+200(Attributes)+20(Special)+5(Qualities)+126(Skills)+19(Gear)+10(Contacts)=400 BP
If this is acceptable, just drop me a PM when you guys start the next run. I've read what you have so far of the first two; looks like a lot of fun.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-21-11/0801:38>
Oooh. I forgot about that site. Might come in handy. Thanks, Beast. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-21-11/1354:27>
that was my bad, i just got thrown off cuz you did all these things without rolling initiative.  I'm still trying to find when you summoned that 3rd spirit as well.  Now I see that the male one is spirit 2 cuz he's got fear.  We'll say that spirit 1 (girl) which used influence is still in the game, i'll go back and edit the detail that she evaporated.  We'll just say spirit 2 held his power and is going to use it now.  The guard will probably be fine cuz he's gonna use edge so you still would have taken a bullet in the chest.  Even if he does get feared we'll keep things how they are because it was really confusing for me knowing what spirits got summoned and which didn't.  Since Urban Brawl is mainly just action scenarios I want to keep all rolls in the IC thread otherwise it's confusing, and OOC is for just talking about the IC thread. 

With the whole LOS thing, since you got blasted, I had you make a roll which basically determined whether or not you could control well enough where you land and if you're spellcasting skill is good enough to cast while flying through the air.  So we'll also keep that as is.  I'll indicate your position on the map.
Title: Re: OOC: Urban Brawl
Post by: Kot on <01-23-11/1432:51>
Okay, sorry for that. I kinda jumped the gun here. And the problem is that i did so literally.
So are those rolls just wasted, or didn't happen? I hope for the latter, because i'm going to need that Edge now.
I still need to get away and kill the guy at the same time. Damn, this is going to be a lot harder than i anticipated. :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-23-11/1905:35>
You got the edge back from the powerbolt because you never cast it.  So that should be 2 points of edge.  If you want to use edge on your invisibility spell cast i'll let you do it since maybe you thought you only had 1 point of edge left so you didn't use it. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-26-11/2049:49>
my last post was my turn. just fyi.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-07-11/1325:31>
Sorry for the delay players and readers, was a pretty busy weekend, didn't get to my office even once and had visitors to watch the superbowl...i live in wisconsin!  GO PACK GO!
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-07-11/1327:04>
Quote from: SR4A page 62
If half or more of the dice pool rolled come up as 1s, then a glitch
results. A glitch is a mistake, error, fumble, or random fluke that causes
the action to go wrong in some way. It’s possible to both succeed in a
task and get a glitch at the same time. For example, a character who
rolls a glitch when jumping over something may knock the item over,
or land on a nail she didn’t see on the far side. The exact nature of
the glitch is up to the gamemaster, though we recommend you choose
a negative effect that is dramatic or entertaining, but not disastrous.
I don't find this particularly dramatic. And it isn't entertaining the slightest. I'm not sure if I want to play this way. Glitches aren't there to humiliate players, and their characters that way...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-07-11/1418:53>
Sorry dude, didn't mean to humiliate you!  I was just thinking that losing a very crucial simple action would be alittle bit harsh being that you already dropped your invis. so i thought of something that would be a little more periferal.  Crapping your pants out of fear is quite real and i'm not being cartoonish at all.  I guess I got Call of Cthulhu on the brain and that's why I chose that glitch.  But that being said, it's not like i'm really invested in the glitch I came up with, it's the first thing that came to my mind.  So as long as you understand that it's not cool if you're gonna be second guessing my rulings, especially over things which aren't life or death to the character, i'll rewrite something else.  Maybe it's american cultural humor which isn't translating well, so no hard feelings let's just focus on staying alive :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-07-11/1426:09>
No problem. You can choose something dramatic and entertaining enough instead, if you wish. It's just that i don't feel comfortable with effects of glitches i would never use on my players as a GM.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-09-11/1405:20>
ready and waiting gents...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-09-11/1603:38>
Just waiting for Kot to roll init.  I guess i'll just roll it in the meantime.
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-10-11/1025:15>
Damn. I can't open the Invisible Castle site. Can you roll for me? I'm at -3, so it would be 5 dice.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-10-11/1057:20>
Damn. I can't open the Invisible Castle site. Can you roll for me? I'm at -3, so it would be 5 dice.
I can roll it for you. i'll just do it under my account.
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-10-11/1057:55>
Okay. I still can't even open the website for some reason.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-10-11/1100:19>
try another browser? ???
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-10-11/1101:03>
I have only firefox, sorry. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-10-11/1104:07>
I say to you, CHROME.
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-10-11/1126:00>
Chrome was screwing with my FF for a long time. And I like FF. Has many stuff useful for translation, and can be easily script-configured. I don't like google beyond search engine, mail and docs.
Title: Re: OOC: Urban Brawl
Post by: FastJack on <02-10-11/1144:53>
Yeah... Invisible Castle is down, no matter what browser you're using. It's a site thing, not a browser thing.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-10-11/1159:38>
 :( crap. Thanks for the info fastjack!
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-13-11/0430:06>
Can I clean up from the Astral? If so, it would be a lot faster with 3 IP's.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-24-11/1337:09>
Ok, so that's the end of UB scenario 2, nice job guys! That totally didn't go how I thought it would and that's what I love about SR! 

Ok so that's a base Karma reward of 8 Karma for both of you for surviving.  Also 3 Karma each for killing Vicelli.  It would be more but the spirit kinda had to step in and actually do the deed.  Stryker is gonna get 1 extra karma for hanging in there and almost getting pwned but surviving.  Next time don't jump the gun on initiative which is what I think messed up your strategy.  I'd bind some spirits for next time.  Brick is gonna get 2 extra Karma for making some smart decisions and not even taking a scratch. 

So that's:
Stryker - 12 Karma, 2500 nuyen
The spirits bailed you out pretty good there but they lost a little confidence in your combat readiness.  Expect them to be a little bit hesitant to follow you into another harry situation...of course they gotta obey, but their morale is a little low.  Kind of like "oh boy here we go again"....so you'll want to really get some good pwnage in next time to give them confidence again. 

Brick - 13 Karma, 2500 nuyen

You also are each going to get 2 points of notoriety because a ton of people in the club saw you guys and you basically emptied out the place.  I want each of you to roll an Edge(2) test and if you fail it, then someone in the club recorded the scene with an image-link or cybereyes and your Fake SIN is burned and you'll have to get a new one. 


Alright, anyone who wants to climb on for UB 3 is welcome to post their character sheets. 



Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-24-11/1525:17>
Edge test from the club. (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2907261/) Saw that coming. :( guess it's gonna be time to stay away from Downtown till i can afford a new fake. *fingers crossed we don't need one next time out.* I'll get back to you on what i'm gonna do for karma and money spent.  8)
Title: Re: OOC: Urban Brawl
Post by: Kot on <02-24-11/1604:30>
Ok, so that's the end of UB scenario 2, nice job guys! That totally didn't go how I thought it would and that's what I love about SR!
The thing is, I'd never get into that kind of a situation. Flying solo never was my style, and leaving Brick behind was a stupid move. I'd rather go with confusing+disabling the guards, then taking out Vincelli.

As for the Spirits, if you think they'd be unhappy and dissapointed, they will. Stryker's tradition treats them as superior beings, and even if it goes by the rules, you can always decide they won't be so helpful...
I'm thinking about Karma, and I'll post later what Stryker would invest in.

Quote from: Edge (2) roll
Edge(3) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2907294/)
It's not like Stryker has any SIN besides the criminal one. :P

Also - would checking the troll and making sure he survives if he's not flattened yet be possible? If so Stryker would do that. Doesn't matter the troll wanted to kill him. That was his job, and he proved to be good at it...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-24-11/1704:04>
Please use  this code (http://forums.shadowrun4.com/index.php?topic=948.msg11814#msg11814) in your post to put up your character.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-24-11/2254:45>
@Kot:
Well just for the record, next time don't feel like you have to follow a rail....i mean you could have excused yourself from Vicelli's VIP room, gone back over to Brick and been like, let's hatch a new plan but let's stay together.  Sky's the limit dude.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-24-11/2303:42>
I'm gonna be using my 14 karma( I had one left over from last mission.) to make Brick's perception 2 (4) and then give him first aid(4), and thrown weapons with a specialization for grenades(4+2=6).  I'm going to edit my character sheet on page 2  to reflect this. Once i decide what i'm gonna do with my money, I will edit this post and include it.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-01-11/1543:07>
inca? where are these chums you told us of? ???
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-02-11/0033:11>
So we got Sichr who's putting up an adept....and then maybe one more guy Trence who's putting up a guy.  Sichr,Trence, post your characters to the Urban Brawl OOC. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-03-11/1131:29>
Ok, i need a quick show of hands of who's gonna be participating in the next Urban Brawl Scenario.  I know Teyl and Kot are on board and their characters are racking up the Karma so why stop now!  If not though let me know.  But I need to know if Sichr is still in and then one more person....we'll say the first to post a character that isn't too redundant with what we already got....Sichr is an adept and Teyl and Kot's characters are posted.

Let me know so we can start this thing tomorrow!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-03-11/1139:16>
Zachahrias
Metatype (20BP) : Ork
Adept (5BP)

Attributes (160 + 50 BP):
Body:       4
Agility:       4
Reaction:    5 (7)
Strength:    4
Charisma:    2
Intuition:      4
Logic:       3
Willpower:    3

Edge:       2
Magic:       5
Initiative:    11/ 3 IP
Essence:    6
 
Powers :
Attribute Boost (Level 1) - Agility
Attribute Boost (Level 1) - Strenght
Improved Ability : Other Skill (Level 2) - Infiltration
Improved Reflexes (level 2)
Counterstrike (Level 1)
Combat Sense (Level 2)

Knowledge Skills:
Russian :                             N
Cantonese :                          3
Or`zet:                          3
German :                            1
English :                          1
Security Procedures :       2
Security Design :                  2
Smuggling routes :               3
Vory :                             2
Parazoology :                  2
Safe Houses (ORCA):       2
       
Active Skills (160 BP):
Disguise :                          3
Inflitration :                          3
Palming :                          3
Shadowing :                          3
Navigation :                          2
Survival :                          2
Tracking :                           2
Blades (Knives) :                        4 (6)
Automatics (Submachine Guns) : 4 (6)
Gymnastics :                         3
Perception :                          4
Climbing :                          2
Hardware :                           2
Electronic Warfare :               2
Pilot Ground Craft (Bike) :    4 (6)
Etiquette (Smugglers)      2


Positive Qualities (15BP):
Guts
Ambidextrous
Mentor Spirit (Cat, +2 infil)
       
Negative Qualities (-35BP):
SINner Criminal
Hung Out to Dry
Enemy 3
 
GEAR  (14 BP +2 +4,938):

Weapons:
Ceramic Knife
Hidden Gun Arm Slide
Weapon Focus (Rating 2)
   Personalized grip
   Gecko grip
   Chameleon coating
Cougar Fineblade Knife Long Blade
          Quick-Draw Holster
          Personalized grip
          Gecko grip
2x HK-227X
        Stock
        Smartgun - external
        Sound suppressor
        Gas-Vent 3
    Shock pads
        Concealable holster
        Personalized grip
        Extended clip stdt   
       Skinlink
       Extreme environment mod. 1   
4x spareclips
70x Regular ammo
70x ExExplosive           

b]Armors:[/b]
Chameleon Suit
Nonconductivity (Rating 4)
Thermal Dampening (Rating 4)
Camouflage Suit
Fire Resistance (Rating 3)
Insulation (Rating 3)
Bike Racing Helmet
Lined Coat
 
Vehicles:
Harley Scorpion (Chopper)
   Off-road suspension
   Run-flat off-road tires
   Additional fuel tank
   Lock-On Countermeasures
   Chameleon coating
   Smuggling compartment (Shielded – microwave radar)
 
Commlinks:
Commlink : Novatech Airware
Response Upgrade (2)
Trodes
White Noise Generator (Rating 6)
Mapsoft (Rating 5)
Browse (Rating 5)
Edit (Rating 5)
Decrypt (Rating 2)
Firewall (Rating 5)
System (Rating 5)
Scan (Rating 6)
Sniffer (Rating 2)
Holo Projector
       
Equipments:
Autopicker (Rating 4)
Sequencer (Rating 3)
GPS
Wire clippers
3x Microwire (per 100 m)
Rappeling Gloves
Grapple Gun
Catalyst Stick
3x Stealth Rope (per 100 m)
Glasscutter
Miniwelder
Respirator (Rating 4)
Hamzat Suit
Handheld Sensor / Minidrone
+ Directional Microphone
+ Motion Sensor
+ MAD Scanner (Rating 3)
Handheld Sensor / Minidrone
+ Atmosphere Sensor (Rating 3)
+ Radio Signal Scanner (Rating 6)
+ Geiger Counter
Contact Lenses
+Image Link
+Smartlink
+Thermographic Vision
Goggles
+Flare Compensation
+Image Link
+Vision Enhancement (Rating 3)
+Vision Magnification
+Ultrasound Vision
Headphones
+ Audio Enhancement (Rating 3)
+ Spatial Recognizer
+ Select Sound Filter (Rating 3)
5x Plasteel Restraint
10x Light Stick
Micro Flare Launcher
4x Micro Flares
Sleeping Bag
Tool Kit
Survival Kit

Total nuyen spend:
94.675 Y

Total BP spend (without gear):
379+2(focus)=381BP


             My home was located at one of many Ural tribes. Our Elders were forced to accept EVO security contract to the ensure the safety  of our people. Price was our independence, knowledge of Awakened Taiga and our freedom and the ways of living.
             Something I shouldn`t live with.
             I became a smuggler and a Stalker in the wastes of awakened tundra. Lately, when working for Vory, I`ve discovered, that EVO paid those vile Vory bastards to step-up oppressive campaign against my people, that forced our leaders to accept EVO offer for security deployment.
             With this knowledge and proofs, I became the THORN IN THE ASS, diverting some of their operations before they found out it was me. From that moment until forever, I am on the run...and Vory never forget..or forgive...
             O.R.C.A. had helped me to leave Vory amd cross Berring to Alaska. Until then, I travel along the coast, until today, when I reached Seattle. I ve heard of some ork tribes near Cascade mountain so I hope to find some info or contact with them. But the first thing I need now...is a long shower and a fast hooker and a good mechanic to check my bike...so I need some money, because Im almost out of geld.
Yeah...and my english is at the beginner level, so I`m looking for china town...

Physical aprearance:
Tall sinewy man with permanent sarcastic grin on his face, his tusks made this apearance a bit...disturbing.... Nearly half of his face almost constantly hiden by googles, leaving the rest unprotected. Skin on his face is far from smooth, covered by dozen of scars, burned both by sun and by frost it is a skin of an ork who spent at least 10 years cruising Siberia and Gobi desert on his chopper. He also has a respirator hanging freely on shis neck...
He is dressed in camouflage suit, from his knees up his body is protected by heavy lined coat, scratched, but oiled and regularly cleaned. Big survival knife, almost machette, holstered on his left thigh and two weapon straps crosses on his chest, however weapons remain hidden under the coat.
His bike has a story of its own. Hardened piece of heavy metal that seems pretty unstopable, carying whole Zak`s life on a few luggage carriers. Big multi-purpose axe with much-handled handle is strapped to the chopper body. Paintings remotely resembles wild cat in a leap, but looking at it directly brings you only cofusion, seems like the surface is liquid. So don`t stare at my bike...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-03-11/1216:55>
Awesome thanks!  Now if no one else posts a character today we'll start it up tomorrow. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-04-11/1111:11>
Looks like the gang's all here. Shall we?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-04-11/1207:02>
+1
Lets roll!
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-04-11/1345:29>
I'm still thinking what to do with the money and Karma. Inca, what do I need to get that Focus?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-05-11/1145:21>
To bond a focus you need to spend 2xforce Karma.  The cost is forcex15,000 nuyen.  You can negotiate the price for 10% off for each net hit on a Negotiation + Charisma.  Contacts can add thier connection rating for that but they'll charge a  5%xConnection rating finders fee. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-05-11/1217:12>
In other words, you won't be seeing a focus soon. :( the karma you've got. the money, we are a far cry away from.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-05-11/1803:45>
Well as soon as you decide how you're gonna spend your karma and money we can start the next scenario.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-06-11/0752:54>
As for the focus, I was going to build it myself. How would you treat that? I'd have to first make a Formula for it, then Enchant the Focus. How would that work during downtime, if at all?
I'll buy the Binding skill (4 karma), and improve Summoning to 3 (6 karma), and that'll be all for now.
I'd also like to purchase R4 Binding Materials (2000 NY), and maybe bind a spirit, or two. But that would need a lot of luck on my part with rolls, and I never seem to have that when it matters.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-06-11/1025:25>
So if the binding would be part of the next run we should begin now, I suppose. Otherwise...its just a matter of four rolls, including drain...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-06-11/1140:30>
you can use edge on your binding rolls but it will come out of your edge for the shadowrun. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-06-11/1542:34>
Quote from: Binding rolls
Magic(4)+Binding(1)+Edge(3) (8d6.hitsopen(5,6)=2) (http://invisiblecastle.com/roller/view/2922188/)
Spirit's Forcex2 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2922190/)
Drain Resistance (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2922191/)
This means I start with 2 Edge, and 2 S damage. And generally irritated, because that's all luck-based. And you know my luck...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-06-11/1632:43>
Bad luck in the game, good luck in love ;)
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-06-11/1643:43>
I'm a widower. So not so much...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-06-11/1835:51>
Srry...
Kondolencja
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-06-11/1908:40>
That's old news. Well, my luck ran out long ago.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-07-11/0104:25>
Well, one good news is that you probably did the binding some time before the run, so you you have full stun health by the beginning of the adventure. 

Ya, i don't got much luck in the love department either.  This crazy heart of mine never pays much attention to me.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-07-11/0551:35>
Okay, let's cut that depressing chatter, and get to work. Those nuyen won't earn themselves. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-07-11/0957:32>
Okay, let's cut that depressing chatter, and get to work. Those nuyen won't earn themselves. :)
Agreed.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-07-11/1011:27>
+1
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-08-11/1220:48>
Sorry guys, busy day yesterday, today after work we'll start this up!
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-08-11/1528:55>
Ok, I'm letting you guys kind of choose your own scenario.  The first one would be to go to the chick's residence and smoke her.  If you don't want this run, there will be consequences but Amazing Larry might have more work for you.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-08-11/1538:41>
theres a chick that needs smoking? sounds good to me.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-08-11/1540:48>
Then just respond IC just for fun :)  Oh...and also subtract 1 month lifestyle costs.  We'll do 1 lifestyle costs per break between scenarios for everyone...except Sichr's character since it's his first UB. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-08-11/1735:28>
Damn. I'm left with 500 NY plus leftovers from the first UB. That's not enough to 'pay the rent'. I'd have to lower my standards. Maybe cut off the Matrix access, and such... Meh.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-08-11/1812:04>
Brick's got  3,950 nuyen so he's covered for this month.-2000 =1,950  :-\ he'd have also spent a few nuyen on fixing up his armor, figure 200? otherwise he's still good on ammo, for the panther and other things. 8)  He'll just leave it at that. Total left over is 1750.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-08-11/2315:22>
Ya, if you don't have enough to pay the rent man you might get some collectors comming after ya next month!  That would be a whole 'nother UB scenario lol!
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-08-11/2359:34>
Hey Sichr, one change i'm gonna have to make is that Or'zet can't be a native language.  There's no way you learned it from birth cuz it's only been around about 10 years.  It's taught through linguasofts and such so O.R.C.A. and other groups use it to create a sense of orc pride, but it can't be your mother tongue.  So choose Cantonese or Russian and then put Or'zet in the place of that language with the skill you bought that language at. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-09-11/0002:46>
At the very least I can still talk to you.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-09-11/0617:53>
Well, I can always pay up in magical services, or by patching up the gangers. I assume my 'landlord' is the gang, as the RV was buried on their territory some time ago, and I'm connected to the power grid, water and such from their compound...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-09-11/1457:32>
Ok, so just to cover some posting issues since we got a new guy....so some of this is review, some of it new:

1. Try not to jump the gun too much...make sure your strategy when you post makes room for a few different outcomes.  For example:  "I'm gonna walk down the hallway and turn the corner and then try the room to the right and here's my lockpicking roll"....this is fine if you're totally ready for me to completely interrupt this action at any point.  Step by step is probably a little bit better....that's why we zero in on the action scenes in UB.  Don't jump the gun on initiative either.

2.  When you post your rolls, I want this format:  Joe's perception test: Percep 3 + Int 4 + low visibility -2 + vision enhance 2= (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2926652/).  If you're not sure how to do this, then ask me.

3. House rules....let's see....some of these are just RAW, but i noticed some people do it differently so I just emphasize doing it a certain way:

--When you roll defense for grenades, you just move your character X meters away from the blast point depending on the number of hits you got on your defense test (which is at -2) and in the direction you can choose.

--The only way to sneak up on someone and attack them without them getting a defense roll is to win a surprise test.  If you win an infiltration test, or they fail a perception test, that just gives you a +3 to surprise roll...not an automatic sneak attack.  If it's truly an ambush where you are lying in wait, then it's a +6.  I'll say you can also delay your 1st IP action until 2nd IP and then be able to act, but you do lose your 2nd IP action if you had one.  This means you don't have to go a whole combat turn without a good solid action before you can act again. 

--  If friend is in melee range (2m) of a target or I deem that based on peoples relative locations you can hit a teamate with friendly fire when you take a shot, then the friend has to roll a:
    SS, SA or NSB: Edge+Reaction(1) if attacker fails on attack roll.
    WSB: Edge+Reaction(1) even if attacker hits target.
    NLB: Edge + Reaction(2) if attacker fails on attack roll.
    WLB and NFA: Edge+Reaction(2) even if attacker hits target.
    WFA: Edge+Reaction (3) even if attacker hits target.

Glitch on this test would mean a heavy injury as in Augmentation.  These tests are only for FRIENDLY FIRE meaning you can't use them to try and do a multiple target attack indirectly without getting the penalties for trying to hit multiple targets. 

With SS, SA, you can avoid hitting a friend with friendly fire by using a Simple action to do a Take Aim and you still get the +1 bonus.

--To change your state of Cover...be, none, partial, good or full, you have to spend a free action to go in between any of these options.  If you are under partial, or good you get the standard -2 to ranged attack.  If you are under full then it can only be done with an indirect attack or total blind fire with an additional -2.  So this would mean if i'm behind a corner under full cover and without a smartgun, if I poke my gun around the corner and shoot, then that's a -8 total on a Agility + Intuition test. 

That's all the house rules i can think of for now....but if I think of more or if I see we need another one, then i'll post it.

Have fun guys! 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1530:29>
EDIT:
Trying to do that again as Kot advices:

When I look at the corridor:
Zachs infiltration: AG(4)+Infil(3)+imp.skill(2)+cat(2)= (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2926731/)


To observe corridor in detail for possible sensors etc.(visual):
INT(4)+Perc(4)+Vissual Enhancement(3)= (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2926734/)
Oponent: -4 visual (chameleon), -4tg (thermal dampening)

MAD Scanner (3) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2926743/)

Listening to the doors: 501 503 519 int(4)+perc(4)+audio enhancement(3)= (11d6.hits(5)=3, 11d6.hits(5)=3, 11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2926747/)


OK it works nice, next time for the first try :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1531:54>
OK Looks like I need an advice on 2: how to make the link right...
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-09-11/1538:07>
Just paste the last part marked as BBCode, from bracket to bracket. That's usually enough.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1549:50>
One important:
This is normaly spokne language

This is PAN comunication, both subvocalized and text
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-09-11/1558:35>
awesome. what is that spoken language? (i'm gonna talk to you in Or'zet all the time anyway.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1607:42>
Or`zet would be OK. Ill try english for some less complicated sentences, but otherwise Ill depend on your translation for this time :) Id have to trust you on this :D
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-09-11/1611:49>
First, he's going to summon three Watchers. I have time, and there's not much stress. And Watchers are easy, so can I just buy hits? With a DP of 7 on Summoning and 10 on Drain Resistance I can get the three Watchers easily.

Second, he's going to memorize the picture, and tell his Watchers to look for the woman matching it in every room of the building, except for those that are occupied by Awakened entities - they're to be swift and unseen.

Third, he is going to try and analyze the layout for obvious security points and measures. He has some knowledge on those procedures.
Quote from: Logic(4)+Security Systems(3)
Security Systems roll (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2926809/)

The last thing Stryker is going to do is casting an Invisibility spell at Force 4. As they exit the elevator Stryker will be silent, besides that he's reporting his position to the team via subvoc, if needed. As they can't see him, bumping into the mage would be stressful and present a danger of breaking stealth.
Quote from: Magic(4)+Spellcasting(5), Invisibility at Force 4
Spellcasting: Invisibility at Force 4 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2926769/) Bah.
Edge re-roll for Spellcasting (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2926775/) Bah^2.
Drain Resistance test (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2926780/) At least that's enough.
The final spell will be at Force 4 with 3 hits. Good, but not good enough.
Infiltration roll (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2926814/) I thought so...

I think I should've taken Bad Luck. It would explain it all...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1616:43>
Im currious if there are electric cables and fuses for this level in the closet... but ill not move out from the elevator until we got the info about the corridor
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-09-11/1625:06>
Or`zet would be OK. Ill try english for some less complicated sentences, but otherwise Ill depend on your translation for this time :) Id have to trust you on this :D
You got it man. I'll try and bridge the language gap  :D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1626:43>
I hope not too much ends "Lost in the translation" :D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-09-11/1700:32>
EDIT: OK...looks like it needs extended test:

Setting an elevator to go down for (doors height -15cm)...then stop

Im trying to do some serious damage if I understand it right, so threshold is 12, like Im trying to repair it. Interval I dont know. I have superrior tools (Electronics Toolkit) and Im working from memory -(5-3=2)

Extended test for rewiring the elevator: Logic(3)+Hardware(2)+Superrior tools(1)-From memory(2) (4d6.hits(5)=0, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=2, 4d6.hits(5)=2, 4d6.hits(5)=1, 4d6.hits(5)=1, 4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2926898/)

Hell if I wrote number of rolls 15 it would be 15 rolls to get those succeses... :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-10-11/1622:50>
Ok, that's another point:

4.  Put your rolls inside the IC thread.  OOC is for metagaming discussions that go more than a sentence or two long.  Use italics to put it in your post.

[OOC: just like this....put rolls in here]



Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-10-11/1744:13>
OK, done :)
Ubung machen meister
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-11-11/1758:10>
since we haven't claified our status presently, so everyone knows, I've got my weapons with me, but they are not openly in my hands. refer to this to know what gear i have and where.

Panther XXL (carried in a quick draw holster, that looks like a large duffel bag)
ingram smartgun (slung on his body out of sight, but in reach)
monofilament sword (concealed under his coat)
both knives (kept in his pants pockets)
shock glove (kept in his coat pocket)

what's in the pack
medkit rating 6
trama patch
stimpatch rating 4
flashbangs
smoke grenades
smartjammer rating 6 (sync'd to his pan for quick activation as necessary)
rope 100m

ammo
4x 19 round clips of assault cannon ammo. 76 rnds
3 clip of 40 rounds stick and shock 160 rnds
2 clip of 40 rounds apds 80 rnds
2 clip of 40 rounds ex explosive 80 rnds
2 clips of 40 regular ammo 80 rnds
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-11-11/1802:47>
Doesn't that mean "practice master"?  And wouldn't you write it Ubungmachenmiester lol?  Wouldn't I be the Spielmeister? 

Ok here's another point:

5.  If you don't specifically declare (IC or OOC) in a post that "something" is in a certain "state", then i'll usually just assume for it to be in a "normal" state, the last state it was in, or what i deem for it's state to be.  If you want something in a "special" state, then you have to make it explicit. 
Examples:
--If you don't specifically say you're concealing a weapon you're holding, i.e. "I have my SMG slung under my trench coat so that it's somewhat concealed"...then i'm just gonna assume it's quite visible unless you specifically bought a "concealed" holster for it. 
--If you never said your face was covered by a bandana, mask,or something, then it's exposed for everyone to see and ID.  If a full armor helmet is part of your armor then i'll assume your face is covered.
--My SMG is in FA mode.  Just for simplicity, i'll assume all weapon's are in SA mode to begin with unless you state otherwise. 
--Chameleon suits are only on if you turn them on, weapons are ready if you drew them and say you have them ready.  If you don't state the drawn state of your weapon, then i'm gonna assume that it's in the state it was in when you entered the building which is holstered.
--You gotta tell me what programs you have loaded and which are in memory. 
--Which Foci you have activated
--Where are spirits you control: on standby in the metaplanes, in astral space or materialized.  I'll assume standby when you haven't said anything else.
--I'll assume your PAN's are on public if you are a SINner, and hidden if you have a fake SIN unless you otherwise specify. 

If in doubt, ask.  The list goes on and on and you can't think of everything, so when we come to something that you haven't specified, i'll be the one who decides what state it's in.  This is very much like real life....unless I consciously state to the universe where my glasses are i.e. on my nose or in my pocket....then the universe has a funny way of deciding for me where my glasses are and it always baffles me how the HELL they got there!!  Sorry, i just spent a while looking for my glasses. 
 
Just be mindful of this because this is a HUGE part of strategy and makes the game a lot funner for people who really like combat strategy and I don't want to bulldoze over this nice detail.  You should pay a little price for not planning ahead well enough and book keeping is not really a problem in slowing down PbP...that's the advantage of this format.  Also with PbP, if I forget that you declared something, you can always point back to it and then I gotta fix my mistake.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-12-11/0228:00>
@Sichr:

Bring your last comment into the OOC thread and delete it from the IC thread.  It's just you said that you'd "Listen to the doors 501,..." so I assumed that you walked to each door and you even rolled an infiltration test so it just seemed to me like you intended to move.  For now we'll just assume that you moved and next time you roll an infiltration test tell me more specifically what you're actually doing.

Also roll initiative.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-12-11/0550:24>
Erm, Inca, I'm invisible. :)

Quote from: Surprise and Initiative tests: Intuition(5)x2-2
Astral Surprise roll (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2931053/)
Astral Initiative (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2931054/) Did you expect something better? I didn't.

Stryker has his sword - in hand now, that he's in the Astral - his Manhunter, with the same loadout that he had in the first scenario, and pretty much the same equipment as then.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-12-11/0851:20>
OK. maybe GM s full of tempo :)
I didnt any move outside the elevator, everything I did was from that poin of elevator doors.
I will not go any furher before any info from astral
all I picked up from my sensors remains...
If I see the corridor is empty..like I did. Ill try to wire the elevator.
There is no hurry and Im able to go step by step...
Im not going to trap myself in anything...

As for the listening, I wrote that I use directional microphone (my first IC post) so I didnt have to make any move.
As for the infiltration test...

All Ive done was a quick check of the corridor and LOS from the elevator doors. Then I got back and started rewiring the elevator. I didnt wanted to be seen or hit by bullet, so I made this observation as stealthly, as I could - thus I rolled infiltration.

Ubung machen meister means: Practice makes masters...
And I dont want to move further befoe I got info from astral observation. I like strategy, so I dont want to make any hasty steps without knowing where I go...

OT:
Hell. Im going to hospital to undergo some serious surgery tomorow, I will probably be offline for next week...I just wanted toplay some shadowrun...this is obviously not going to happen :( Would you guys wait for me to return to the game? I know it is anoying, always wait for someone...but pliiiiz :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-12-11/0952:03>
Ok, if you're going to be summoning watchers and casting spells you gotta IC it too....sorry, someone must have posted after you and I didn't catch your OOC post about that, but everything that your character "does" has to be reflected in IC thread.  Just go to the post that you had about sitting down and before that edit in about the watchers and the invis.  It's too complicated if i have to be looking at 2 threads to find out information so all the rolls please put in this format: [OOC: in italics] inside of the IC thread. 

OOC is to ask me questions about the game and for discussions about the action that go longer than just a sentence. 

IC: Narration and rolls with a little dab of metagaming if it's only a sentence or two.

OOC:  metagame all you want.

@Kot:
I need your surprise roll (Intx2 +3) , and your Init roll (Intx2)

@Sichr:
Well, a week for Urban Brawl scenarios is a pretty long time, but at the same time the team is gonna need you.  Well right now Kot is gonna be encountering something which you guys have no clue about.  So i'll just take you back to the elevators and focus on what Kot's doing.  If things really start up for you and Brick then we'll probably only have to wait a day or two for you before we can start back up again.  Good luck man and don't bite the bullet yet chummer, you got some cred to collect :)

Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-12-11/1029:45>
Zachs Gear:

Camo

Ceramic Knife - CatsClaw :)
  Hidden Gun Arm Slide

Cougar Fineblade Knife Long Blade
  Quick-Draw Holster, left leg

HK-227X             Sling - LH
 APDS Loaded
2x spareclip of APDS
2x spareclips of ExEx

Commlink : Novatech Airware - set to Signal 0
Trodes

Programs:
Edit (Rating 5)
Decrypt (Rating 2)
Firewall (Rating 5) +
System (Rating 5)
Scan (Rating 6) +
Sniffer (Rating 2)
Command (Rating 5) +

Holo Projector OFF
Autopicker (Rating 4)

Backpack:
White Noise Generator (Rating 6)
Autopicker (Rating 4)
Sequencer (Rating 3)
Wire clippers + 20 m microwire
Rappeling Gloves
Glasscutter
Miniwelder
Toolkit (Hardware)
Radio Signal Scanner 6 - OFF

Respirator (Rating 4) - ON

Handheld Sensor / Minidrone
+ Directional Microphone
+ MAD Scanner (Rating 3)

Handheld Sensor / Minidrone
+ Atmosphere Sensor (Rating 3)
+ Radio Signal Scanner (Rating 6)
+ Geiger Counter

Tool Kit - Electronics
2x Plasteel Restraint

Contact Lenses
+Image Link
+Smartlink
+Thermographic Vision

Goggles - ON
+Flare Compensation
+Image Link
+Vision Enhancement (Rating 3)
+Vision Magnification
+Ultrasound Vision

Headphones - ON
+ Audio Enhancement (Rating 3)
+ Spatial Recognizer
+ Select Sound Filter (Rating 3) OFF --

Lonestar EyeBall (Offensive - flashpack)
  Thermographic camera with Flare compensation and image link
  Mircophone with Spatial recognizer
  Movement detector

Sylwia
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-12-11/1136:56>
@Sichr:

One thing you also need to do is choose between Ultrasound, Thermo, and Lowlight and it's a free to switch in between these different channels.  Flare-Comp is automatic though. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-12-11/1146:24>
Im using my natural vision ( inc LowLight), until otherwive stated...
I may be new on PbP, but Im playing SR for 15 years since 2nd edition. I know the drill...;)

Anyway...what would be the interval for that elevator rewiring?
And please, move my mark on the map back to the elevator, just keep track of real events. Thanx :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-13-11/0823:14>
OK. Leaving for hospital now. Wish me luck, Ill be back at thursday. If everything goes OK  8)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-13-11/1032:30>
Good luck omae!
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-13-11/1150:50>
@Inca: Here (http://forums.shadowrun4.com/index.php?topic=977.msg32090#msg32090) are those rolls. Crappy as usual. The Sustaining penalty for Invisibility included.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-14-11/0155:42>
thanks, please put rolls in IC from now on inside a little italics OOC brackets section.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-14-11/1802:02>
@Kot: 

The armor spell only works on the physical plane, you'd need to get the Astral Armor spell on pg. 172 of Street Magic for it to work on the astral plane.  So edit your post and redo your action for that IP and i'll just ignore the fact that you cast that armor spell.  You also can't cast spells across planes i.e. the spells you cast in astral only work on the astral and the spells you cast on the physical only work on the physical plane.  If you wanted to only cast regular armor spell on your body you'd have to be in the physical plane to do it.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-14-11/1920:31>
Okay. Seems like I lack proper spells to fight astrally without my Weapon Focus. I hope you won't have anything against a Banishing attempt. This is the one roll my luck has turned on...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-14-11/2020:20>
@Kot:
You can Banish no problem.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-15-11/0657:44>
Then it's been banished, probably. I doubt someone invested more than 2-3 services in a spirit like that, and that amount I'll probably beat without problem.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-17-11/1205:30>
Sichr said he'd hopefully be out of the hospital today so i'll wait a little bit to post to IC, like until tonight.  Hopefully he's doing ok.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-17-11/1211:03>
I've just remembered, that you allowed me to heal the Binding damage. That means Stryker is at 10/11 S (he has 5 Willpower, so that's 11 boxes of Stun track). Let's just say he lost consciousness for a little while, and will wake up on any interaction...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-17-11/1216:47>
Ok, i just took your word when you said he was unconscious.  That's fine, we'll say he passed out but you just wake him up in astral space and remember it takes a complex action to return to your body too.  Wait until after my next post to start acting though.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-18-11/0916:13>
Thanx Inca,
Seems Im online=alive and ready to roll now and on...
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-18-11/0920:36>
Good. Looks like the least I can do now would be returning to my body and using the remaining free action to tell the guys which room has the mage in.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-19-11/2257:55>
@Sichr:

So the way surprise works (pg. 165 SR4A) is that for your surprise roll, you roll your initiative and count the number of hits.  The number of hits is your "surprise score".  If you've been alerted to the possibility of being surprised you get a +3 to this roll.  So your init is 11 and then +3, so you rolled 14 and got 3 hits, so your initiative score is 3.  Now you roll initiative, so just roll 11 dice and then this you handle normally, you add the hits to 11 and that's your initiative score. 

Anyone who gets a higher surprise score than you you are unable to act against or react to for the first IP.  For people without a 2nd IP, you can hold your action until the 2nd IP and then act normally against anyone.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-20-11/0406:56>
Ok. Ive always played it with just one roll, its slowing game to reroll initiative when you have 10 players at the table :)
But RAW you are right, Ive forgot it yet,...and there is no need to hurry in PbP :)

@IC questions:
How many foot steps did I heard If I can count them)?
What is our position in the moment of initiative? You say I hear slowly moving footsteps, and Ive been running (silently, but running) to the corner. Am I already there or am I on the way there? (I bet that Im anoying because you have the map already drawn, Im asking just because I need to know if i could get one more turn before we come to LOS situation (I should use free and complex action, both things should be done while Im moving)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-20-11/2026:41>
@Brick:
So you're surprise score is 6, and your init score is just 9. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-20-11/2139:17>
Oops. Yeah... :D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-21-11/0506:58>
Well...
Im not going to die 10 seconds after the character come to play, am I?
I should still need a Hand of God (I have 8 CT to decide...)
but that way or another... Im out for the rest of the run...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-21-11/0646:57>
HH. When creating another character I realized that Combat sense 2 that gives me 2 dices for surprise rolls. Ive tried for Zach :)
No succes :)
Like I said.
Shit happens.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-21-11/1231:31>
If you can get some healing coming your way, then you can be back in the action :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-21-11/1536:18>
Ok, I modified the very first post of OOC thread to have the house rules in it. 
I also added two more:

--You have to spend a free action to change your vision mode.  Low Light, Thermo and Ultrasound do not stack; you need to spend a free action to switch in between them.

--If you want to infiltrate someone who can hear you, going at your running speed incurs a -2 dicepool modifier, sprinting incurs a -3 dicepool modifier.  If the perceiving character is only using visual, then these penalties don't apply. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-21-11/1548:41>
@Sichr:

Put your last IC comment in italics and OOC brackets or else put it in OOC thread.  Your Edge is 2, so you should actually roll 2 dice, but you did get 1 success.  Nothing is broken in him at the moment and if you come back to conciousness you can play out the adventure without a special handicap.  But that doesn't mean that you might not have something more long lasting that wouldn't warrant some kind of replacement after the run.  Filling up your P meter has gotta leave a mark man :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-21-11/1629:11>
Another great thing would be if everyone could link their character sheet to their signature the way Sichr has it, that makes things a lot easier for everyone.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-22-11/0308:15>
I'll try getting to Zach and healing him, though it will probably kill me anyway with the amount of damage he has... Damn, I should have bought a slap patch...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-22-11/1007:08>
You dont need to heal all the damage, do you? Some 4 points would be enought.

As for how it works, you will need to stabilize Zach first, using Logic+First aid (may be defaulted) or Logic+Medicine (cannot be defaulted) +1stAid kit may add its rating roll with threshold 2 (+/- modificators)

Good news is that drain from attribude boost will make two boxes of stun, not physical damage.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-22-11/1012:48>
No, the Drain is based on the amount of damage...
Quote
DV: (Damage Value) – 2
That's around DV 11, plus I can heal 8 boxes max on Overcasting (having Magic 4 sucks).
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-22-11/1020:52>
I think that means: Damage Value Healed = boxes healed by the spell.
You are the one who choses the power of the spell, so you wont commit a suicide by healing 12 points, you should cast fce5 spells and if Im lucky enought, Ill end up with 3/10 boxes......and the Drain would be 3 (Healed Dmage Value=5-2)

IMHO, im not so sure now... Inca would say.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-22-11/1100:30>
Ok, let me help out with a little strategy because I don't want to see you guys get wasted :)

@Kot
Since there's really no limit to how much you want to heal him, I would overcast for sure.  This means cast at a force higher than your magic attribute because with Heal spell the drain doesn't depend on force.  Force would only specify the maximum hits you could get on the test and thus the maximum drain. 

What is your magic pool? (this is why it'd be cool for you to link your char sheet to your signature)....let's say it's about 10, even if you got 8 hits on that, you'd have to resist 6P.  Most likely you'd get like 3-4 hits on a decent roll and then you'd only have to resist 1-2 P, and you got a full meter of P.  This is definitely a time where you want to be overcasting.  If you could do first aid first though, then you'd be golden....but that would take up combat turns....but once he's magically healed he can't be first-aided.   Remember that street doc?  Well even if you didn't add him/her as a contact, you still probably got the number on your call list from a few months ago.  Search your contact list {Computer+Browse(6,1 Complex Action)....just Browse if you don't have Computer skill}, and maybe she can operate the medkit remotely.  This would add her skill and attribute to the dicepool at a -2.  Otherwise you could just slap the medkit on him and it would just roll it's rating for all tests and take a number of Combat Turns = Boxes healed.  Then you could magically heal on top of that and you'd have to sustain it for that many turns also. 

You really gotta use all your resources man, so the first thing I'd do is also start using that spirit you bound.  Also you gotta keep your eyes on the astral cuz you know there's a caster around.  How do you think they knew that Zach was around the corner??  Gotta watch that eye in the sky man.  Oh ya, and another grenade might be coming next round.  So maybe levitate him towards you...use edge if you gotta....or have the spirit grab him.  There's a bunch of other options. 

Are you gonna do any actions cuz from your last post i'm not quite sure how your actions break down.  Make sure you roll the Body + Will + modifiers (2) test that I called for if you want to get up

Good luck fellas :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-22-11/1125:38>
@Kot: look Id be gratefull, but dont force yourself into anything. Its just a character in the game. I could create another one.
Im "interested" about the way he found me..and well, I didnt roll stealh too high so even this is a possibility. Even with astral perception you cannos see throught walls, the exists in the astral just in the form of shadows but they cover auras of those behind them, isnt it true?
Clairvoyance would be the option...or some other detection magic...

But first things first. That bitch is running away and even if healed, Im still uncounsciousness, that means at least 10 minutes to wake up. By that time, she will be half way across Seattle and deffinitively out of our reach.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-22-11/1538:48>
Or maybe there's a watcher standing right behind you in astral space that the caster sent once his spirit alerted him that there were intruders lol....Kot was unconcious for an turn or two.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-22-11/1550:24>
Watchers..I still didnt get used to this watchdogs and that they may be so efective...Im glad he didnt bark
You know...
That shock would kill me :D

But Id like to play more, even with this character or another. Seems to me like a good tactical training. That is something I appreciate.

But..
If I may ask...next time please give us some time before we enter the battlefield. There are things that maz be done bfore the run - like astral recon, securing entry&access points, planning and such. Once we are at the floor, its kind of different story, something I`d call "unprepared"...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-22-11/1820:04>
I agree, that the scenario just starts up and it's not like a full-on shadowrun....but such is the nature of Urban Brawl Scenarios!  GM gives you lemons, learn how to make lemonade.....then drink the lemonade and piss blood!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-22-11/1839:53>
LOL 8)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-23-11/1208:28>
It's your move Kot, you still haven't told me what you wanna do.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/0536:13>
Err... I did? I have to get up, and move to Zach to heal him. Not much I can do besides that.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-24-11/0949:56>
I strongly suggest you move him to you not the other way around. I'm flanking around the hall, but I'm not gonna get to get this grenade shooting dude until probably the next combat turn which means if you get close to zach and he shoots again we're looking at TPWO...
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/1129:47>
If i try Levitating Zach, the shooter will fire again. If I move, I'm just risking my own life, as his is on the edge already...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-24-11/1137:10>
your call chum. just remember if you go down i'm alone against at least 3 people.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-24-11/1152:46>
@Kot:
Just remember that if there is a watcher spirit watching you and Zach then it needs to spend a free action telling it's master and if the master is not the shooter, then he needs to spend a free action relaying that to whoever is shooting.  Astral over watch isn't instant, it's like telefone (unless he has a mindlink spell cast on the watcher).  Through AR overlays Stryker can also see where Brick is and how soon he can get LOS with the 512 section of the hallway.

Unless i missed where you posted it, I asked a bunch of times for a Body + Will (2) test in order for you to get up, otherwise you can't just IC that you stood up.  If you posted it somewhere and I missed it then let me know. 

I don't know man, but I feel the funnest times in Shadowrun are when you're character is pretty close to biting it, those times are much funner than when your character is totally kicking ass.....but that's kinda my personality.....so don't get discouraged!  I know that each scenario your character has been up against the ropes from the get go, but each time it's been for a different reason, so at least you're not making the same mistake twice :)  I mean, being a mage is tough...with great power comes great responsibility.  Also, each time Stryker has bounced back through shear determination, a little luck, and a little help from his friends, so hopefully this time that will happen again. 

@Zach:
Just cuz you're unconsious doesn't mean you can't contribute to the meta-game strategy discussion.  You can read what the other guys are saying anyways, so just use all the information that Sichr knows and speak your mind....you just gotta remember as best you can when you're role-playing Zach that Zach might not know certain things.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/1208:15>
Okay, edited my post. I have a Simple action left, so I'll exchange it for a Free to declare counterspelling on the team, just in case.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-24-11/1217:28>
You know...the funny thing is, that when I asked about that action before the surprise, I was thinkin on jamming-on-the fly of that corridor. Didnt happen :)
And about the strategy...there is no such thing in this. Stryker knows his bussiness, also Brick knows it too and I have nothing to say.
We got:

Mage, knocked down and almost unconsciousness from drain trying to stand at his feets in the elevator.
Infiltrator dying ten meters away with body full of shrapnels
Gunman trying to flank the enemy, what is the first thing the enemy would imagine we are doing, even without enhanced senses
Probably astral overwatch watching our every step
Unknown number of enemies at least one mage and one wired guy who is using heavies in inhabited house - means unscruppulous pros or scared trigger happy ammateurs, I dont know what is worse.
Target probably running away via stairs that are unreachable for us.

Sorry, but that strategy part we skipped over when we just walked in the trap after the elevator doors opened. Now there are just consequencies.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/1219:21>
That's how a mission without legwork looks like. And Inca made us skip Legwork entirely. We could have gotten like three rolls for Legwork, and that wouldn't even happen.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-24-11/1233:24>
Like I said.
Lets try to survive this and next time we would do our homeworks right.
Because now its like we spawned in what looks like:

The territory under enemies surveillance.
Enemy is prepared for the action and have a plan.
Enemy has escape routes we have no chance to block or controll.
And he is prepared to use them and have an exit strategy.

vs.:

We have no moment of surprise
We dont know the battlefield
We dont have any plan
we dont know how strong the enemy is
we have acces to only one of all possible entry/exit points

thats just a basic list. From this point it seems like we act like a bunch of absolute ammateurs.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-24-11/1322:18>
@Kot:
Ok, you can only counterspell those team members who are LOS.  Since Zach is unconscious, maybe calling your bound spirit from the metaplanes might be a good option.  It's whatever you choose, but whatever it is post it in the IC thread.  Any actions, rolls, or anything else that your character does I want in the IC thread....and if it's an OOC statement then just put it in those brackets.  OOC thread is to not clutter up the IC thread with meta-discussion like this post i'm posting right now :)

@Sichr:

This wasn't a trap, they had no idea you were coming....but Zach just stepped out of the elevator without even thinking about the Astral Plane....so did Stryker!  Mage and Muscle need to work hand in hand...and if you're up against a team that is doing just that, then this is what happens.

Well, the logical consequence is that the shit hit the fan which is why strategy is more important now than ever.  Ok, i'll just straight out say what I think would be a good idea.  This is not like some kind of thing i planned, this is just me assessing the situacion which you guys totally created.   

Stryker needs to wait until Brick gets to the other side of the southern hallway and can lay down some supressing fire (not necesarily the FA action), and once Brick spends a free action to give the sign that the hall is clear, Stryker should grab Zach to Stabilize him.  As long as Brick has that bottom part of the hallway covered then it should be clear and there's no other entrance points to the floor save the elevator; and if there's no other enemies in the other apartments, then Stryker can start healing in relative safety.  Another idea is that the wall next to the grenade blast was only left with a structure rating of 1, armor 12.  Brick could blow it through and Stryker could drag Zach into that apartment and would have some great cover and a safer space to heal Zach.  This are just some ideas....but please debate people.

Stryker though also needs to make sure nothing is watching him on the Astral.  Now it's hard to do all this with a -3 wound modifier...anyone got stim patches?....but it's still doable.

@To whom it may concern:

It just kinda frustrates me that you guys don't really debate strategy all that much and you don't really ask me if X Y and Z are possible or good ideas, but then will be super quick to be like "this is so unfair!".  Everything I have done so far has been sticking to rolls (some of them behind my GM screen) and RAW and house rules as closely as possible, so I think my GM calls aren't too far fetched.  Tell me in a personal message if you think otherwise.  You guys know how UB works...you get dropped into the middle of a combat scenario. 

It's really standard shadowrunner protocol to be ever aware of the Astral Plane....so even if you didn't get to detail the situation as well as you could have in a full blown shadowrun with legwork and all, you still got a TON of room for maneuvering in my opinion.  I started you off in the elevator, not the hallway for a reason....so that you don't start off in the middle of danger.  If you really feel that something I'm doing is just way out of sync with the character or nature of Shadowrun or truly "unfair", then let me know in a personal message....but next time you want to post something like "If the GM had only...." or "In my games I usually....."...just think for a second if you truly feel it's unfair....like you really think i'm not just presenting you with a challenge, i'm actually rigging things so that you get fragged, or at least maimed....then by all means let me know.  But if you think that maybe a little strategy and discussion with your fellow teamates could have prevented a situation, or if you feel that this is more than just a "fun" amount of the "unfairness" of shadowrunning being a dangerous profession, then when you criticize the adventure you're kind of undermining the legitimacy and fun of doing a PbP role-playing game. 

It's a trust thing.  You trust me that I try to make my NPC's and scenarios work by the same rules of the game which constrain and determine the players actions, and whenever I don't do that it's for a good plot reason to tell a good story and that i'm always trying to stay balanced and not just trying to see you get blown to pieces....and then the GM trusts that you'll accept the world which he is presenting to you at face value.  When this trust is there then role-playing games start getting really fun because you feel like your character is really living in a world with cause, effect and flavoer and you're not just going through some motions.

No hard feelings, just want to let you know how I feel.  I really think it's cool that this is already the 3rd Urban Brawl scenario and it's fun to see Brick and Stryker develop as characters through Karma, cred and roleplaying.  Even though these are just combat scenarios, i try to put some loose plot elements in it.  Hopefully Zach will live to develop too, and if I were you i'd be excited because the next time he's at a his favorite runner bar down in Renton, when the shaman who's assensed him asks him why he got the liver replacement, he'll be able to growl out between his tusks in a thick russian accent..."Back in '72, lost it to some shrapnel from a frag grenade...didn't do a proper astral sweep, shit hit the fan...but we did the job, got paid...can't complain except vodka gives me the runs now..."  ...and it won't be just character background, he'll be able to say that for real.  I don't know man, but for me that's what Shadowrun is all about. :) 

Like this guy I play table-top with, he plays this really beautiful elf infiltrator/face chick but she went into overflow damage in a fight with a squad of fire-spirits near the docks in Lagos.  One spirit hugged her real tight and burned her hand, when it finally got magically healed her fingers ended up fused together....so she had to go to the chop-shop off of a marketplace  and get it loped off and now she's got a cyber-hand with a shock-hand attachment.  So at the present moment she's sailing away from the coast of Nigeria with 500 nuyen worth of Cowry shells in her pocket from winning an MMA fight with an african troll AND a brand spanking new cyber-hand....bad-bitch :)  Now tell me that that's not cooler than paying like 2 BP at character creation!  That's shadowrun dude!  Maybe i'm masochistic but I only really start digging a character once it's been scarred...or even better yet...killed...Just a nice big R.I.P. written on the character sheet and all the players in the room standing for a moment of silence :) 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-24-11/1333:40>
You know...when I was stepping out of the elevator, Stryker was uncounsciousness and target was on move. I habve no abbility to see astral and, RAW, there is no way that uncounsciousness should be healed before it heals alone...and that takes at least ten minutes. I had to move with no other options, if I wanted to success in the mission. That communication jamming is something I didnt catch. And when i got to the corner, the grenade was already on its way. And if that motherfucker is that good, Brick is highly probably running against another hot potatoe, because enemy didnt have to make more than a few steps.


EDIT:
To make it clear..I trust you about the rolls etc. Otherwise Ill be off week ago. But..talking about strategy...It is maybe 7 seconds after we entred the level. What we should have said we said in IC thread, there is no time or space to discuss strategy in OOC thread this isnt how things work...you know...character just freezes in the midle of the move with the "Sorry, my player just take a time to discuss strategy with other players...and aftere he returns to game, we would have a plan"

That would be unfair and I hate this idea. Character should know from each other just what they say to each other. If they didnt have a time to discuss strategy, more than we did in IC, so OOC thread is not for any planning or playing, is it? What should we discuss? I cannot give Kot any advice on how he should play hios character, and until we didnt make any agreements before, I didnt even know if his character is willing to save my ass. If he does so, Ill be gratefull, but in this moment im not able even to call "pliiizzz heeeellp im dying".. Nor giving Teyl any tactical advices...he knows his job.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-24-11/1404:56>
@Sichr:

Well, that was where we had the confusion about you "listening to the doors" and i thought you went to those doors, but you meant that you only wanted to point your directional mike AT the doors.  But in any case on the astral plane your aura is like a lightbulb, so the Spirits assensing test still caught you cuz you weren't infiltrating on the astral since you can't see the astral.  Zach wouldn't even have a clear idea of how aura's work and how far out they extend etc. etc. cuz he has no assensing skill.  So you peaked out and exposed your aura to the hallway before Stryker was unconscious.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-24-11/1411:17>
Ok i take that, but the elevator with opened doors, where we were standing is clearly visible from the corridor and technicaly taht space is a part of the corridor for that monent, so what difference there is if I look out for the moment or I stay in the elevator, I can be assensed that way or another, IMHO...?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-24-11/1423:55>
Ya, but it's impossible to play it safe on a shadowrun....you can only play it safer.  Besides, if the spirit had been right in front of the elevator doors, it definitely would have had initiative and materialized to attack you guys.  Instead as soon as Stryker astrally projected, it took it's next turn to attack him.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/1428:03>
The thing is, I don't have any bound spirits. And wasting time to summon one would mean risking Zach's life. And that's pretty much what Stryker wants to avoid - he's the type that would risk his life to save his teammate, even if he's one that was just met...

As I wrote - giving us a chance to do some one-post legwork would be enough. If this was a real game, I wouldn't even get close to the building without a summoned spirit, a bunch of watchers, and serious astral recon...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-24-11/1446:02>
@Inca: next time Ill be prepared. For this run, like I said, Im done. At least 10 minutes to recover from uncounsciousness, even if I survived....see you in UB4 i suppose

@Kot: And Ive sopended some time climbing the rooftops of surrounding buildings, scanning somunications and looking for power lines etc. :)

err.  fuck it. lets get it done a nd get out of here.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-24-11/1733:58>
You could abort the run too....that's an always an option....just walk away. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-24-11/1742:12>
guys? i'm all for having this talk since it seems to be a re-occuring topic, but can we not have it mid run? lets just do what we can to get out of this and maybe get paid before looking like mooks. aborting is an option but not one i'm jumping on yet. NOW, WHO'S TURN IS IT AND WOULD THEY KINDLY GO SO WE CAN SLAY SOME MOTHERFUCKERS? >:(
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-24-11/1815:58>
Says the guy who's not rendered unconscious or useless by the first action he attempts. :P
But yeah, let's. Try at least...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-25-11/0224:50>
Im never aborting (thats why they call me Sichr="For sure" in german), but Im wasted :)
So you are definitely not waiting for my turn...

GET THOSE BASTARDS. GOOD LUCK !!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-25-11/0352:26>
LOL. Lets say...Shadowrunnig should be fun. This aint. Bye.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-25-11/0405:25>
Hey man, can't stand the heat, get outa the kitchen.  I don't know why on earth Strykers bound spirit wasn't called on to go grab you....but that's Stryker's call man.  Good luck on your future shadowruns!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-25-11/0407:27>
The thing is, I don't have any bound spirits. And wasting time to summon one would mean risking Zach's life. And that's pretty much what Stryker wants to avoid - he's the type that would risk his life to save his teammate, even if he's one that was just met...

As I wrote - giving us a chance to do some one-post legwork would be enough. If this was a real game, I wouldn't even get close to the building without a summoned spirit, a bunch of watchers, and serious astral recon...

Maybe for this reason?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-25-11/0426:37>
Oh, he actually failed the binding attempt, didn't catch that....I knew he took drain but he actually failed the attempt as well.  Well in any case an overcasted levitate spell....well, it is what it is.  Hope there's no hard feelings.  Have fun!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-25-11/0430:51>
No, there are no hard feelings, you are just a s........ch ;)

Ill burn that EDGE for the Hand of GOD

And Ill make you suffer for this.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-26-11/1928:19>
Hey, I posted my my perception and infiltration rolls at the -2 requested in my last IC post.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-28-11/0923:04>
Check out the post I've made. Let's see if burning Edge will be needed. If Brick manages to flank the bastard in the next IP, we might be saved.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-28-11/1127:25>
Check out the post I've made. Let's see if burning Edge will be needed. If Brick manages to flank the bastard in the next IP, we might be saved.

If will be, lets hope that Hand Of God would cover us both, we have a realy cose relationship now...I mean, if you got hit by he grenade, we would be something like blood brothers...you Vinetou, me Old Shartterhand :D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-28-11/1455:15>
Inca, i only have 2 IP's. So i'm just going to to roll my init.
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-28-11/1524:03>
Inca, did I manage to shield Zach and save his life? I'd probably be able to get a Heal spell with one or two hits to stabilize him, or even bring him back to consciousness...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-28-11/1543:04>
I'm pretty sure you saved him. It doesn't say zach is dead, just bleeding still.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-28-11/1719:30>
Ya, he's stabilized and at -2 overflow
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-28-11/1737:29>
@Brick:

Actually since we're doing the line things, then it's just a straight edge+reaction (hits) test for people caught in the line and then narrow burst is just 1 line but it adds +5 to DV we'll say.  I'm doing +5 which is usually for long burst because since we're doing the line things, it's more likely they'll get hit by all 3 rounds. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-28-11/1757:03>
fine by me. Am I rolling it or are you?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-28-11/2213:39>
I roll the edge+reaction
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-29-11/1758:42>
Then I'm ready when you are.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <03-30-11/0109:37>
Just need an init roll from Stryker
Title: Re: OOC: Urban Brawl
Post by: Kot on <03-30-11/0506:50>
Initiative-5 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2958073/)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-31-11/1333:35>
Ok, so heres what I've got for ideas as for how to allow us to survive and maybe even succeed this combat.

We've probably got a dude in the stairwell who is either running or waiting to come out and shoot at me.  But I'm not sure of that, otherwise I know I'm freaking out the people in the apartment, and presently my plan is to come around the next corner so that I'll be looking at Zach and Styker, I'm gonna fire one burst into the apartment to keep try and keep them pinned down or kill them, and then either shoot at or cover the stairs entrance holding my action as an immediate interrupt so if anything happens their I'll be shooting first if not just blind firing at the stairs area to kill/force the dude there to flee. Getting zach back on his feet would be awesome at this point, but i don't think we're gonna be getting that miracle today, so once he's either stable/safe if styker could join me I could use his help.

I figure the mage they have isn't dead yet, and is gonna try something nasty on us. Counter spelling would be awesome to help with that if possible. other possibly helpful things would be quick astral recon, of the room or one of your friendly spirits as back up since we could really use the help if they're open to helping us... I can keep suppressing the room for a little bit, and I've got flash bangs that will really help if we have to go in there and dig them out. but no matter what I'm gonna need a little bit more back up here. 

any other thoughts or tactical suggestions?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-31-11/1404:51>
Since Stryker is (no offense) possibly not able to cast more spells, I would recomend him to take at least one ofy my SMGs laying somewhere close to me (gecko grip would keep them close, i suppose) and he should use them at least for cover fire. That doesnt need too much skill (not sure if you are trained with firearms, Stryker).
But for the beginning I would recomend him to go astral and locate threats...hell...that is what we need to do until the first pass of this run.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-31-11/1412:52>
OK, read the IC thread already...(so forget about that part Stryker using my guns ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-31-11/1449:35>
welcome back to the fight brother.... ready to pay them back?  :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-31-11/1455:24>
well, lets see... :)
seems like we will need more straighforward plan than the initial "more entrance points, blades and silencers" :D
Ill try to jam theirs comunication for the beginning...then lets see what we should do about that stairs runaway. With Strykers info...at least bodycount, we should be able to take thme out.
You made a lot of big holes with that...huh...thunderstick of yours :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-31-11/1458:38>
i figure you or him handle the stairs,i'm gonna keep gutting the room they're hiding in. Also I'll kick on my smart jammer next turn. hopefully that'll help deaden the comm equipment.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-31-11/1503:01>
What is that Jammers signal rating?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-31-11/1504:40>
smart jammer area, rating 6.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <03-31-11/1511:14>
OK, think that would be enought, Iwould otherwise run Jamming on the fly, as oposed test, but I have lesser signal rating and thus I would use my actions to get up and move my ass..
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <03-31-11/1515:35>
yeah, you worry about the fight and moving. I'm still sitting pretty so i can afford to do it more than you.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-01-11/1358:46>
I knew that they would like that tridshow :)

Inca..I got no wires, its a kind of magic (I`m adept ;)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-01-11/1527:56>
One more thing: I didnt have to go so far as you said. Holo projector is able to do the show anywhere in 5 meters range, so it was just two steps there, laying it on the ground and get away.
The advantages of modern electronics :)

Just FYI.
But...something happened when I put it there so Ill stay with Stryker just where you have placed my mark on the map ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-01-11/1540:37>
Ok, well it was the same thing with the directional mics, ....if you don't say to me very specifically certain things, then they're left up to my discretion....especially once the action has moved along a good deal.  Use the map all you want to indicate where everything is..... say things like, "i place the hologram where the H is, but the holoprojector is this other little dot over here...".  I just  imagined you placed the hologram and holoprojector a the same spot on the H and didn't think twice about it.   Luckily it was still close enough for you to be behind cover at the end of the 2nd IP.  So you're staying their and after Brick's 3rd IP turn you can take yours. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-01-11/1552:58>
Ok, well it was the same thing with the directional mics, ....if you don't say to me very specifically certain things, then they're left up to my discretion....especially once the action has moved along a good deal.  Use the map all you want to indicate where everything is..... say things like, "i place the hologram where the H is, but the holoprojector is this other little dot over here...".  I just  imagined you placed the hologram and holoprojector a the same spot on the H and didn't think twice about it.   Luckily it was still close enough for you to be behind cover at the end of the 2nd IP.  So you're staying their and after Brick's 3rd IP turn you can take yours.

I`ll learn that one day :) I understand that you could hardly see into my head :D
This is a good way to practice my english..I would possibly told you that in czech, but you know, when you switch to another language, a lot of things remain untold :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-01-11/1604:52>
hide and go seek IS OVER! lets fuck these fools up! 8)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-01-11/1618:28>
hh. I think I dont have to be afraid to be heard in mayhem like this .. still, Id rather be carefull...I have quite fresh memory of meeting The CAT and we got only nine lives, you know :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-01-11/1622:05>
we do need to hurry actually. remember where we are? if anyone got a call out to KE we have all of 3 minutes to bleach your blood on the carpet, kill that bitch, and GTFO before we're royally fucked.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-01-11/1634:36>
Well thats tru...still. I wont survive other granade or the burst from the stairs, I have to be carefulll... :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-01-11/2015:03>
wow. talk about a knock down drag out no holds barred slug match! everyone is out of edge but zach (that we know of) :o, I just finished my first clip, Zach, you should have a clear LOS on the sam down the hallway so if I don't finish the bastard please give him some EX-EX to enjoy? We are almost done with these bastards guys!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/0722:24>
To hell with the edge...used it+burned it :)
I am aiming to do it.
Just had quit yesterday, im on CET and my girlfriend just came from her shift...tired and pissed off...and she didnt have right understanding for my midnight shadowruning :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-02-11/0823:23>
I really hope he won't get enough hits to shrug off the spell. Because then I'm pretty much dead by another grenade...
Well, at least I'm a diversion.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/1100:22>
I hope that he will be dead so you do not have to worry...none of us...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1109:17>
Zach needs to spend a free action to duck out into the hallway. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/1134:49>
ok so no called shot, I make a new roll for that weapon
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1139:10>
naw,  just roll 4 more dice.  also you need to handle recoil differently.  Either you can do a Long Burst and a Short burst with a complex action.... so your second burst needs to be a short burst.  The only way you could do 2 long bursts is to split your dicepool and use 1 simple action.  then the next simple action you could do 2 shortbursts.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/1148:56>
???
I mean...
I fire one long burst from my first gu
and then one long burst with my secong gun

that is two simple actions???

puzzled...
...
Reading the rules
...
AHA :)
...
OK

Ill split the dice pool and modify the post in IC
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1157:20>
First read the message on recoil that I sent you.  With the gasvent on your  HK-227X , you only have 3 RC so that leaves -2 recoil per gun, but then you add that together....so that would be -4 recoil for each gun with 2 long bursts....so if you went 6 and 6 for each hand, that would leave you with 2 and 2 for each initial dicepool....and then AFTER splitting you apply modifiers...and that's -1 for range, -2 for wound....you no longer have dicepool left.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1223:26>
Well how about we don't split hairs and I'll say you can use the RC from the folding stock by bracing both SMG's to your body and that gives you 5 RC....so you would have a DP of 3 for each hand for doing 2 Long Bursts.  But it's hard for me to imagine you able to do that from cover, so i'm gonna say you can't be behind cover of the doorway and be able to shoot both SMG's braced to get RC....you gotta come completely out into the hallway.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/1238:40>
forget it. I would lower my thatrical imagination and concentrate more on the practical aspect. more to it PM.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1516:59>
@Kot:
Ya you can keep your rolls.  Just delete your last post where you didn't act and pass those links over to your new post.  I'll roll resist against those rolls.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-02-11/1521:14>
Done.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-02-11/1552:17>
I'm okay with the additional drain. If this won't stop him, I'm dead anyway...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-02-11/1743:32>
LOL
I hope it is possible to do what I did :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-02-11/1804:02>
Yeah, it takes a free to release knife into your hand with a hidden arm slide....and then you can walk over because it's only 3 m, so that takes no action...and you have a complex left that you could have actually attacked with....so you don't have to just parry....you could actually attack the guy and engage him in melee.  What i would say is that we could handle you parrying an attack against Stryker as an intercept....so if you have a free action available you can parry the blow...so it works out fine. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-03-11/0612:43>
I have only one IP, so I can't act in IP 2.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-03-11/0637:46>
lets hope Zach can handle this... :P
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-03-11/1235:07>
here cometh the cavalry.... 8)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-03-11/1252:42>
Sounds more like the demolition squad to me :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-03-11/1305:59>
I have one idea that might fix the map and positioning problem - if you divide it into map-like sections numbered on one side, and letter-labeled on the other, we can skip the editing, and just declare 'I'm moving from B2 to C6'. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-03-11/1313:22>
So like chess.....interesting.  The problem is that it's a ton of squares and there's a few people moving around.  For me at least it's really easy to just throw it into paintbrush and cut and paste the little dots.  I mean i think it would be good if people said things like "I will move 8 meters north form my position"....I think we should be fine without a grid system as long as people state clearly where the position is changing to....like if they say they're gonna take a certain action, also specifically say the quantitative position associated with that...or just edit the map with paintbrush which is quite fast.  I think that it would take the same amount of time for everyone to look along the sides of the map and calculate the position and then remember that position.  That's another thing....the dots are to have a easy-access reference for remembering shit.....because if there's anything i've learned about shadowrun....if you don't write it down on a something that's right in front of you....you're NOT gonna remember it :) 

But that would be pretty bad ass to be able to say "Troll to B9....check..."   8)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-03-11/1316:34>
Didn't you ever play Archon live, or minion chess?
You get a bunch of characters/critters stats and use them for chess figures. If you move to take a piece, you have to beat it in a combat encounter... :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-03-11/1317:51>
I remember also in WoW they had this one instance where you had to play this chess game.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-03-11/1320:03>
10-man Raid actually, the final event before the Prince in Karazhan... I was the one who was usually leading Karazhan, and even if I wasn't, as the Loremaster they usually made me lead the chess event...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-03-11/1328:04>
But that would be pretty bad ass to be able to say "Troll to B9....check..."   8)

LOL
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-03-11/1343:35>
I think we are waiting for opositions turn :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-03-11/1939:57>
Oh shit, yeah sorry, i meant Zach lol.  The next CT is coming up and you'll get to act......it's a good roll so i'll just let you keep the roll if that's what you're going to do for your next action....we'll just hold it and you delete that post  and post when your Action phase come up.  But you might end up doing something else cuz things could change drastically.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-04-11/0305:47>
eeeh...
If Im getiing this right, there is 3rd IP and we have to do something. Brick and Stryker have no more IPs, so I hink that they should probably roll new initiative, and from visible oponents fo me there is only adept, Zach has 3rd IP, but he is declaring his action last (and acting first) as he has the highest initiative...
So..
Im waiting for adept to make his move, then I`ll decide what to do...
:)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-04-11/0336:50>
Don't you want to try to kill him before he tries to kill you?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-04-11/0341:32>
well i have no issue rolling my init so I'll send that off to the IC also, Zach, you might want to take the offensive while that's still i choice, while i am right behind you guys, it looks like i'll be cutting off an escape route soon, we have a target to kill and she's gonna be coming out of that apartment in a few seconds. So I'm going to do everything i can to finish them, then back you up.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-04-11/0510:50>
Don't you want to try to kill him before he tries to kill you?

I barely managed to parry that first attack - And I also have this Cat Mentor spirit, you know...there are things that must be done...

If He is attacking: Full Parry
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-04-11/0609:02>
hey, just something i was thinking about when we started this, once we're finished killing our foes, we should loot as much of their weapons, foci, armor, etc. as we can. (that's worth taking) I know we're all gonna have medical bills after this, we might as well help ourselves to some of their better gear for a better profit.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-04-11/0617:17>
Hmmm... I have Ambidexterity. Two weapon foci would be nice. :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-04-11/0729:01>
HH.
Looting bodies
Best part of every RPG :)
Hmmm... I have Ambidexterity. Two weapon foci would be nice. :)

So do I :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-04-11/1724:29>
Sichr, Zach did a strength boots, not an agility boost.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-04-11/1740:40>
Oh, and Sichr, you don't apply penalties to Drain and Damage Resistance tests. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-05-11/0033:45>
damn, we had a good pace going. what happened?  :-\
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-05-11/0435:50>
Sichr, Zach did a strength boots, not an agility boost.

Ive made an Agility boost +2 in CT1. Drain from Strenght boost will come in CT8.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-05-11/1529:48>
Lucky me, That bastard was better with the blade, I had to wait for an advantage to level the odds.... :)

@Inca: I`ve modified my last post while you were answering...just add a bit of description. But I think I should have left it up to you :)

This Cat thing: Cat has an obsession in playing with her victims. There is a roll for it also, that cat would not incapacitate the target with single blow...This all counts for healthy cats, not for those wounded ones, but I feel that I have to please my totem after she let me back from the land of dead :) It doesn`t mean that it was some kind of bloody sacrifice...just that dance should have satisfy her.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-05-11/1612:26>
Well, i changed what you said a little....but if you remember, toying with Razor Girl and recording it is actually part of the objectives of the run ....that's one of the reasons they hired you.  So if you manage to keep Razor Girl alive, i'll let you satisfy your totem by playing with her.   

I totally imagine Micky Rourke in Iron Man 2 when i think of Zach lol....Micky Rourke is a real life ork!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-05-11/1624:47>
Hey hey, Razor mice, Cats are comin :)
Now I just remembered the scene from Blade Runner, Roy Batty hunting Deckard in that apartement house. Nasty experience brrr.

Four! Five!
How to stay alive!?

Mickey Rourke is man like that...I remember tha last fight with JCVD  in Double team...HtH combat on the minefield :) I havent seen that Iron Man 2 movie yet...I`ll look for it. maybe I`ll get some inspiration :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-05-11/1702:50>
He plays a russian and it's totally bad ass
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-05-11/1730:11>
Well, i changed what you said a little....but if you remember, toying with Razor Girl and recording it is actually part of the objectives of the run ....that's one of the reasons they hired you.  So if you manage to keep Razor Girl alive, i'll let you satisfy your totem by playing with her.   

I totally imagine Micky Rourke in Iron Man 2 when i think of Zach lol....Micky Rourke is a real life ork!
hey inca, Presently I'm going move into the door way of the stairwell, and then hold my turn until i see anyone (foe) or anything come into that door way. the second I see that bitch or her friend, i'm gonna open fire. so I'll leave it to you to sort that out until I can make them in to paste.

Sorry zach/guys but I don't think she's gonna live to be toyed with. I'm gonna rake that bitch down with the panther and anyone standing to close can join her and her friends in hell cause I'm sick of her shit and i can't wait till she's a smear on the wall. (I'll record that with my cyber eyes btw)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0500:17>
Erm, didn't Brick make enough holes in the walls to let them sneak out? Maybe we'll just go from the other side, or something?
Where are those holes?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0504:11>
If I can count to three...now we have that magician to take care of. I assume, for the worst case, he is perfectly healthy and ready for us. We may need a little preparation done before...
And we should use that astral surveiilance at least :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0506:58>
No, we can't. I'll go belly-up after one hit, and it might even kill me. The enemy knows there is a mage around. And he'll be able to attack me in the astral. And I don't trust my luck enough to risk...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/0537:08>
they won't be coming out of the holes my shots made. those things are large, but not that large. no they are headed for either the stairs or the elevators, they don't have any other ways out. now we've killed all their friends, and they must face an ugly shitty truth, they can run, or they can hide. So far all hiding has gotten them is shot at by a gun that laughs at their cover, it's just a matter of time before i get lucky or we go in. the things we should worry the most about, are where's the grenade launcher that almost wiped the party, and where that mage is. Personally if had the actions to talk with out burning my shooting opportunities, i'd say stay by the elevators, grab all their stuff, (beg you to grab my custom bag for the panther, and guard the other exit. just don't give their boy LOS on you cause he'll one shot you both. from where i am I have concealment, and cover, from either a grenade or a spell, and the second anything come from the right side of that door way I'm going to shred it into a thick grimy pulp. we're almost done, and we have a chance to steal plenty of good shit before we have to bust out of there and KE is on our asses. I've got a contact that works with the ork underground, once we make it out of the apartment, we can make it to the underground and disappear.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0538:26>
Well that sucks :) what about just astral perception to look around. He may not be projecting, if he is evacuating that bitch.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0541:38>
I can send a Watcher to check it out. Ooooh... And make him shout 'He's here!' at the enemy's position. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/0545:35>
that'd be good. no harm in trying if you've got spirits handy. see if it can find that damned Grenade launcher too if possible. I'm off to bed, see you guys in....6 hours.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0547:48>
I just need to kick at least one or two stun wounds off the top, so I won't fall unconscious from a simple drain failure. And I'm not in shape to do that. Does Zach have First Aid maybe?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0548:23>
LOL I just woke up :)

@Kot: And maybe there is one watching us ;)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0549:32>
I just need to kick at least one or two stun wounds off the top, so I won't fall unconscious from a simple drain failure. And I'm not in shape to do that. Does Zach have First Aid maybe?

Nothing helps against stun damage, even if I have First Aid. you need 10 minutes per box
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0551:13>
No, a First Aid test helps. Every net hit above the test (2) threshold heals one box of damage, stun or physical.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0557:04>
In Stryker's case that would be a Logic+First Aid+Medkit test, at a -2 penalty (Awakened). And since I have a -5 wound penalty, that would be a -7 total, for a dice pool that's enough only for beating the threshold, nothing more...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0601:56>
hh
I should try to default it (but it would be 3-1-2-2 LOL ), or if you have an Medikit, I should try to use it...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/0603:25>
Nah, I have a Rating 4 Medkit, if I remember correctly. So no use trying...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/0623:17>
nonono, that is 3+4-4...Ill give it a try...

Then again...looking modifiers table (combat=- 3) it is hopeless :(
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1000:18>
We're not in combat at the moment. That modifier is for flying lead and grenades exploding around you. Oh, and there's a -1 modifier for Indoors condition also, so no use...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-06-11/1016:05>
The grenade launcher is slung around the shoulder of the dead street samurai
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1018:22>
So no more grenades... Good. In CQB grenades are... well, Zach's Edge burning would be a good explanation...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/1220:51>
someone snag that damn thing, it's worth at least 600 nuyen. that'll help pay the medical bills for you both, :D and maybe even cover our entry to the underground....
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1222:35>
What medical bills? Do you see me needing medical assistance? I just need time to get rid of the Stun, and Heal the rest.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1241:57>
I think we will skin this cat after it is dead. it is about 12 seconds since first KABOOM, no police unit in the whole fuckin world has so fast response. But we are not finished yet.

So. Are we going to something with those watchers? Im not going there to meet the manabolt in the doorframe :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1318:29>
Yes, but on my next turn unfortunately... :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1325:25>
It would be OK. If there is any menace, return to your body and make him materialize, and lets hope we would be able to help you with the fight :)

And about that Katana...not exactly my style...Ill keep it for you now ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/1340:35>
medkit supplies cost money too, also zach will need the doctor, that's pretty much a non argument. right now i've figured out what a few ways we can do to finish the fight, i'm now planning for the after game. IE we need to steal every weapon we can find foci, tech, anything everything that might be of value, while someone goes to the cleaning closet and spreads bleach all over your blood splatter, then we take everything hit the stairs (or a fire escape) and go with all possible haste too the big rhino where we can get into the underground and find our way out of downtown.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/1349:08>
I think we will skin this cat after it is dead. it is about 12 seconds since first KABOOM, no police unit in the whole fuckin world has so fast response.
true, but this is set in america. I know law enforcement pretty well. the best response time is 8  minutes, from the second the call goes to dispatch, but we might have more depending on the call volume they're getting. depending on the call they'll send at least one car, but for us i figure we'll get 2 plus drones. given the way you guys probably look, we'll need to get you covered up before we leave.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-06-11/1414:18>
So you're right that each combat turn takes approximately 3 seconds ....cuz remember combat is always a little abstract....so they say about 3 seconds.  Now as soon as you're out of combat time moves slower, so just to be realistic with everything that has happened I'll say 1 minute has gone by since the elevator doors opened and to somehow reflect a little bit of the meta-discussion that has gone on.  It's just with all the roleplaying flair that we give our actions, having had everything that happened happen in 12 seconds is a just not realistic....that's why unless knowing the time down to the second is crucial (i.e. say a bomb timer is ticking, or somebody is falling of a roof and you're trying to get LOS to catch him with levitate), then we'll say a combat turn is a flexible thing which is long enough to be able to include the roleplaying flair.  You guys see what i'm saying? 

 I'll let you know how much time has passed in instances when it's not crucial.  In your case you need to know how long your actions take to within the minute, not the second.  So depending on what you guys decide to do, i'll just remind you guys about how much time has passed.  So like I said, up to now 1 minute has gone by. 

One thing I thought of doing is that when you're in combat, CT=3 seconds....this reflects the fact that reacting to super fast events forces you to do things as fast as possible.  I don't know if guys other than Teyl have been in a fight, but a lot happens in a really short period of time and it kind of amazes you....or just think of sports...it's cuz you're using both red and white muscle tissue...active and reactive tissue.  That's why if you work out by yourself at the gym...you might be sore...but it's nothing like if you get in a fight or have to run for your life....i've woken up seriously sore from that and been like...dang, why am i so sore?  It's cuz i used the reactive muscle tissue as well.........so then outside of combat (no visible enemies) we could just say for general purposes a CT = 20 seconds.  This is not to be overly analyzed cuz depending on the action this might seem too much or too little....just for bookkeeping purposes.  I'll try to follow approximately this guideline, but not exactly.

Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1426:40>
I doesnt to be exact, ok. just wanted to say that it was just a moment since the fight begins and we have some time before SWAT hits the road. Still...
WE NEED TO KEEP MOVING, we may spended a lot of money for doctors yet we didnt even earn our payment ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-06-11/1458:43>
alright gents, if you've checked the IC, i assume you've seen we have a possible easy ending. so meta gaming gents what do you think? I'm inclined to take the deal. we get the girl, the mage walks, (fight's over no lasting grudge, professional courtesy. with the explicit understanding that if they fuck around while we can still see them they're dead, and if we rub shoulders again not as friends, they'll die.) we clean up and steal everything in sight, we're gone in 5-6 minutes. what do you guys say?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1507:20>
alright gents, if you've checked the IC, i assume you've seen we have a possible easy ending. so meta gaming gents what do you think? I'm inclined to take the deal. we get the girl, the mage walks, (fight's over no lasting grudge, professional courtesy. with the explicit understanding that if they fuck around while we can still see them they're dead, and if we rub shoulders again not as friends, they'll die.) we clean up and steal everything in sight, we're gone in 5-6 minutes. what do you guys say?

We stay with the girl, he walks away. And he would be tripple checked before he leaves. I still expect the unexpected...some mojo doll in the shape of that girl or possibly a disguised killer spirit...But I vote for it. It is not necessary to kill another hired professional, that is not what we are paid for...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1637:09>
I'm not deciding on that one...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1650:51>
How would we be able to recognize if it is not a trap or fake? I have no idea what mages are capable of...and like i said...i dont trust him at all...me being on his place, I would be glad to get the deal like that, but on the other side, I would also think how to screw us...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-06-11/1702:27>
I'm at  -5 to everything so it would be possible to fool me. And I don't feel comfortable enough in any position to decide. Sorry if I'm not helping, but Stryker wouldn't be able to do that either in this situation and the state he's in.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-06-11/1717:32>
No worries. You have done more than enought, saving my life, slowing that katana boy. We should try to handle it on our own.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-08-11/0549:37>
Playground is yours :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-08-11/1401:18>
Inca, if he gets killed, will the Watchers stay, or will they dissipate?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-08-11/1507:28>
@Kot:  Ya, once he dies, then watchers go free....all spirits go free.

Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-08-11/1628:15>
@IC: Next time Ill put my helmet on Ill have my breakfast ready :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-08-11/1716:40>
 @Zach: Wow, so you're taking the corpses with you...a heavy ass Street Sam.  Well ok.  You're the only one with shadowing....so I'll say he's the one who's directing you when to move from alley to alley for when the coast is clear.  I'll just fold all little things you could think of to keep a low profile into Zach's shadowing roll.  I'm a little confused as to who's going where.  From what I understood you guys are infact separating, Brick & Stryker gone off to ork underground with girl.....but I noticed that Zach doesn't have any contacts at all.....so I mean, you can have O.R.C.A. in your background, but when you actually need favors from them, you just don't have a working relationship with any of them.  So you can't just show up and be like "help me"....or if you do, you're at their mercy.  So the best bet is you go with the rest of the team cuz Brick has a contact in the underground which he actually spent BP on.   Since you do have the ORCA safe houses knowledge skill you can find them, you just don't have anyone their who's name you could drop and get help and then you'd have to rely on some social tests that i'd set up.

So it'll just be one shadowing roll for all of you with Zach directing it if you guys go together.  Otherwise Brick & Stryker have to make their own shadowing roll to take the girl to the ork underground.  Regardless of little details you come up with to hide the girl, i'm just assuming in this roll that you're trying everything you can to hide her, but if you don't have shadowing, you just never trained to blend in and become inconspicuous so you gotta just rely on defaulting on your intuition.  Moving corpses and hostages around isn't a cakewalk.  Just from a metagaming perspective, i thought you guys would probably deal with the whole Razor girl issue up at the apartment once bad guys were neutralized, but you took a different path, and that's cool but since i'm also reacting to what you guys chose i'm gonna leave it up to rolls to decide.

Let me know what you guys decide.  Once you all decide, Zach should do the shadowing roll over and you can add a +1 since it's night time, and another +1 cuz it's less patrolled streets.  So remember, i'm just folding anything your characters could think of to do into these shadowing rolls.  I'll just roll a KE perception roll and if the result is equal to or greater then they smell something fishy and they'll ask questions.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-08-11/1856:20>
Shadowing? Not Infiltration? I thought Infiltration is Sneakiness, and Shadowing if for working as a tail, and being unseen by the mark... I have Infiltration, Watchers and skill in Security Procedures... I think with Zach's mapsoft help I could lead that.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-08-11/2013:27>
Well, infiltration is agility based....so for me that means that it's the actual detailed art of physically moving so you don't make sound or don't get seen.  Shadowing is intuition based and for me that's moving around so that you're "unnoticed"....people might see you and hear you but they don't care because you're not standing out.  Like you know not to sweat the homeless dwarf in the alley because he won't snitch...but you do know to watch out for KE fixed cameras and you know where they tend to be located.   Imagine a detective who has really shitty agility cuz he's like an old troll, but he's super good at following people or moving several blocks unnoticed because he knows the right distance, the right following distance and way of carrying himself so that he just doesn't arouse suspicion. 

I guess the best way i'd break it down is that if you're only trying to be sneaky over a short distance and the action has zoomed in on a very specific event/maneuver....then ya, moving across an alley without kicking a can or something is important and that would make sense to make it Infiltration + Agility.  But if you're following someone over several city blocks and the roll needs to be used to describe a lot of different actions that aren't being roleplayed, then Shadowing+Intuition I feel is the skill that needs to be used.  Otherwise you could just always substitute Infil for Shadowing and the latter skill would become useless to buy at character creation.  It also says that infil and shadowing can be used at GM's descretion instead of a perception test to detect someone using those skills on you. 

In your particular case, it's gonna be impossible to drag a corpse around and try to be stealthy in an infiltration type of way.  It's not about how fast and agily you can drag that corpse across a street......it's knowing the right timing and having a good feel for people's attention spans and whether or not they look distracted to tell you the right moment to come out of the alley and drag the corpse with you at a more leasurely pace.  That's why shadowing is intuition based.

So just for future reference.....basically for me as a guideline, Infiltration=short distances/specific movements.....Shadowing=larger distances/more abstract series of several maneurvers over this distance. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-09-11/0327:37>
Yup. Shadowing is at the place. Infiltration is about getting somewhere unnoticed, fool the sensors etc. Shadowing is about folowing and being not followed, if you understand what I mean.

Well, without that corpse on ymy back I would be happy to just leave without hesitation, but with the corpse, I was looking for the first hide out. Maybe when I got there I sould call Brick to ask his contact for help....And I even dont know if I find that place, because I got only 2 hits...ANd hell, It is not like some elf walk in the doors, Im just another ork...with the corpse bound to his back ok. :)

The other thing: Even if it is hiden in some dark back alley and with chameleon coating on, My chopper is staying there in the rain. Not that this would hurt it...but if I dont drive it away now, I wont be here when I come back. We should think something out...

And...anyhow...I would like to keep that roll, I would not be so lucky for a second time.


OK. I think Ill think out something. I should still walk with Brick and Stryker, pushing the bike at my side. Or, if anyone has a contact for someone with the van, this would be even easier.

Hang out to dry SUCKS!!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-09-11/0351:23>
if that's the case Zach should just come with us, No offense but it's more likely to get you a doctor and safety. We can all just go there, and wait till things calm down then get secure transport out of downtown and to the doctors office. Stryker and zach both can get some full on first aid checks while we're at the safe house see if we can make the doctor visit a bit less expensive.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-09-11/0417:44>
Then I probably shouldn't even roll. I know my luck. ==' Let me try something, and we'll see how it works...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-09-11/0522:52>
Ive modified my post in IC to fit the "travelling together" scenario. It covers the way from Crimescene to the safehouse.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-09-11/0540:42>
Oh, did any of the dead guys have a credstick? :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-09-11/0546:00>
As for the samurai, you should look by yourself :)
And for the katana boy...sorry...I forgot to search him..but I have his head, right here...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-09-11/0549:12>
Oh. I'm not that kind of mage, sorry...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-09-11/0550:39>
Dont worry, just joking. I leave that head at the apartement. Instead of this brown brick ;)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-09-11/0612:13>
Oh, and what was that? Drugs?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-09-11/0618:55>
Oh, and what was that? Drugs?

To tell the truth, I still dont know. I didnt had a time to look into it, you should see that laying on the table amongst other things.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-09-11/0701:35>
Okay, So it was. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1317:08>
I modified the post about the wired reflexes, sorry, my bad.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1334:13>
Ok, so another thing which you REALLY GOTTA DO, is please put how much nuyen you currently have!  I looked and looked but I couldn't find it on any of your character sheets at all.  I'll go back into OOC posts with how much you made from each job and also see what you guys have bought and spent, but please write this kind of bookkeeping on your character sheets so i can quick ref it.  I didn't see a lifestyle anywhere on Zach's sheet so that means you live completely on the streets so you really needed this job lol....but you got (1d6+3)x10¥ for starting cash.  Since it wasn't written down, then everyone just reroll their starting nuyen and WRITE IT DOWN down once you've figured out how much you made....i'll be figuring it out too.   
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1336:12>
Ok I found Brick's starting nuyen on page 7 of OOC.  On that thread Kot also says he has only 50 nuyen left....
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1357:08>
@Kot:
So you start off with 1 month lifestyle.  After the run and your purchases you were 50¥.  Then on the Vicelli hit you made 2500¥.  So in between Vicelli hit and Razor girl hit, you had to spend 2000¥ on lifestyle.  That left you with 500¥.  Then you bought some binding materials but failed the binding attempt....so that was 2000¥.  That's why from now on I want all this stuff on your character sheet.  So we'll say you got some credit we'll just say that you're in the hole with your talislegger and 1500¥ needs to come out of what you make from this run to cover that.  If you don't want to pay it, they'll come after you. 

Also PLEASE link your character sheet to your signature ...thanks :)

@Stryker:
Mark on your character sheet how much total karma you've received and how much you actually have at this point.  Also put the original values for your attributes and skills and then next to it put in brackets or what the Karma raised values are so that we know where you've spent it. 

Ok page 12 you say that after the lifestyle cost between Vicelli hit and Razor hit you have 1750¥ left, so if that's right mark that down.

NOW we can talk about what was made this run as soon as it's officially over.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-11-11/1401:42>
Roled and added to mz character. 90Y

And yes, I was living on the streets using only my survival skills...and I really needed that job ;D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1406:58>
Ok, so before your next run, i'm gonna have you make a survival test with a threshold of 1.  If you fail you start off with 2 Stun unresisted from being so freakin hungry and tired.  Since this is urban environment i'd let you add hits from a Charisma + any skill in Influence group to that survival DP.  This is if you don't purchase another lifestyle....you can also use advanced lifestyle rules too.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-11-11/1409:07>
Body(4)+Survival(2) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2976710/)
LOL
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1428:50>
Ok, you'll be good to go for the next scenario....you manage to find enough food on the mean streets.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1433:58>
I thought also that I said it, but maybe i didn't.  Well you have Doc Watson as a 1/4 contact.  And now that includes Zach too.  It's now a 2/4 contact for Brick. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-11-11/1435:25>
oh...Ill maybe use RC rules to figure out something...Ive created some characters with them and I love that system...
But it depends on how much money i have left from this medical mayhem :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-11-11/1515:38>
As fair as owing rush goes we'll just take it out of the bliss, so it'll be 350 now. I'll IC the rest in a bit. Stryker should be with us at the Street doc's place as he has serious inurjies that need some medical attention as well.

*edited to bring stryker along since he wasn't in any posts as going with us.*
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-11-11/1523:09>
Bookkeeping:

2x Ingram Smartgun X =1300
1x Armtech MGL 12 = 2000
22x Frag Minigrenade = 770
Cybereyes (IV, without further addons)= 1500
2X Obvious Full arm = 30000
Wired Reflexes 2= 32000

Total: 67570 x0.3= 20271+ 400 (Bliss)

Weapon focus (2 reach 1) = 20000
Katana= 1000
Total= 21000x0.4= 8400

Total: 29071 Y

Ill keep 4 SMG clips of APDS (2x32+2x27, if I remember correctly)

Inca, You owe us  ;D:
"The Street Samurai has a belt pack which is full of a few things which would take a little time to inventory, you decide it's best to just grab the pack."
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1620:47>
Oh, right:
1 Hermes Ikon Commlink
3 Rating 4 Stimpatches
1 Credstick which you'd need to crack to find out how much is on it.  You'll need to contact a Hacker House so any of your Contacts can roll a Charisma+Connection (4) and if you succeed  they are able to hook you up with one.
1 Rating 4 Medkit
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-11-11/1844:04>
we'll keep all of those things. I'm sure we can find uses for them. we'll just have the hackers wipe the commlink back to factory settings, medical stuff is always good to have spare, and depending on the stick that'll be good enough. Inca what's Anita's charsima? it's connection 6 and that for the roll you post it i'll roll it.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1845:16>
She has Charisma 5
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-11-11/1846:19>
Give me a day, or so. I need to rest after today's hell's ride... Ugh...
As for the money, I've spent too much, and that probably made the landlord (the gang :P) unhappy.
Oh, and can i be up at Zach's surgery to assist the doc with my skills and magic? That would probably save a few thousands for the resuscitation...

Oh, and the Edge roll: Edge(3) (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2977125/)
Good. But a cane would be badass... :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-11-11/1900:15>
Street Doc doesn't allow that.  If you want his services you do it his/her way.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-11-11/1903:08>
Stryker, when we went to doc's office you were sedated by the time Zach was in surgery. you'll probably be staying that way till after they finish fixing you up too.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-11-11/1907:58>
I can sell myself into indentured service to pay for it. :P
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-11-11/1919:19>
whatever you wanna do buddy. But you'll be Out of action for at least a day. that'll get rid of your stun, give them time to pull out the shrapnel and sew you up. I'll be coming by to get the both of you later. for now I'm gonna go sell our goods to my fixer, and finish our mission.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/0322:57>
Sell our goods  :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-12-11/0338:24>
Fixers also take 5% x connection rating....so it would be a 30% cut of what you make....but she'll do it for Brick for 15% cut. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-12-11/0344:47>
Oh and the wired reflexes can't be re-sold, that's not like a piece of cyberware that you can really cut out like cyber eyes or cyber limbs.  Instead of cutting it completely out, i'll say that the chop shop can get a little micro-processor from it in the brain and they'll give you 1500 for it.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/0404:45>
Oh and the wired reflexes can't be re-sold, that's not like a piece of cyberware that you can really cut out like cyber eyes or cyber limbs.

What? Why, It is not beta grade, and there is no limitation that Wired reflexes cannot be bought as a Second hand cyberware in Augmentation. Even if they are alpha, they should be.
We are going to sell the whole body to the Chop shop, we are not going to cut that out by ourselves.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-12-11/0839:37>
And with the amount of stuff I take part in there's no way to fit that into my signature with the limited amount of characters. I suggest editing the first post of the OOC thread and putting the character list with links there. I'll take care of the rest after lunch. The census system is down again, so I'm not working.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/1127:40>
You know what, Inca...do that counting by yourself. Ive already counted all you gave us RAW * xx%. Then you changed your mind. Just tell us tha final sum. I dont care any more.
Ive already paid more than enought for something that wasnt my mistake. Now Im laying on the fucking surgeons table in coma and dont give a shit, dreaming about being surprised by unexpected enemy in the middle of combat.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-12-11/1159:14>
I think that burning Edge was a penalty steep enough. The amount of money he'd have to spend is probably more than his share for the job...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-12-11/1354:26>
You guys more than covered your medical expenses and will still come away with a profit.  I understand Edge was burned, but Hand of God is supposed to take a guy out of the action and I was super lenient and gave you enough condition boxes back so that you could at least get a shot at helping the team out and you freakin took that opportunity and aced it!  So the Hand of God issue is settled and now we're no longer about "penalizing" Zach for almost dying, we're just selling off loot.  I appreciate you adding that stuff up, but I don't know what you wanna sell and what you don't wanna sell so you have to be the one that adds the loot up.  Then it would be subject to my approval and you modify you're sum based on my discretion. 

  I'm giving you something for the wired reflexes...and I gave you basically the same price for the cyber-eyes and cyberarms that you would sell for if you stole it off the shelf of some street doc and just resold it, brand-spankin' new!  pg. 312 SR4A says that gear is sold for 30% of it's market price.  You shot up the cyber-arm and I still let you sell them both for like 10,000 nuyen.  Now even if you give the body to chop shop (which unlike the hacker house i didn't even make you roll for to see if you can get hooked up with one) they're probably gonna charge you based on what they can salvage from the guy.  Really I should have gone with the market price of Second Hand Cyberware in Augmentation which is 0.5 of the price of a new one, and that's really what you're selling, so then it's 30% of that, which would end up being 15% of the price listed in SR4A for the cyberware.  So I feel you got a hell of a lot of money for the loot.

 I just don't want to set a precedent that every street Sam's body is worth 20,000 nuyen +.....cuz if that were true, that's all people would be doing, setting up elaborate crazy well planned out runs to cash in on that kind of loot.....and they'd be a lot easier than most shadowruns.  Payout from a run should be right around what the lifestyle costs are and then I feel a little more so that a long with loot, people can buy some things they want.  You guys used your brains and skills and pulled off one of the coolest action sequences i've GM'd, I mean there's people talking about that fight.....so you guys get some pretty hefty loot money.  I told Zach in the IC post that he should rest a little before surgery, but he decided not to and incurred an addtional 5K expense....but luckily it still works out to you guys going home with a good profit...probably like 2-3 times your lifestyle cost.  The only little "intervention" i did was that when you told me that you were actually giving the whole body to a chop shop and not cutting out yourselves, then I realized you wanted to include the wired reflexes so to compensate for the fact that you put down the price for new cyberlimbs, I scaled back on the wired reflexes because you really should only get 0.15 x 32000= 4,800 for them cuz you're fencing second hand cyberware....not fencing stolen brand spankin new cyberware, which would be 0.3 x 32000. 

So say i took the second hand cyberware: used cybereyes 750 + 2 used limbs 15000 + used wires 16000= 31750.  Then 0.30 of that is 9525 nuyen rounding up.  You made more than that, so I was generous!

So unless you guys want the rest of you're UB's to be standing around waiting for a Street Sam to come around the corner worth 20K+, which would be worth way more of your time than going on shadowruns, then sending a street sam to the chop shop can't be worth 20,000K!  Even 10,000K is pretty nuts....but that's how we'll play so those street sams out there better watch out cuz they're walking bags of gold!!
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-12-11/1357:21>
Do we look like body hunters? There was just one left from the job, so we took it... We're not going to make a habit out of this. I hope.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-12-11/1433:04>
Kot, this ain't the march of dimes. We aren't gonna get paid enough to keep our bodies whole, bullets fresh, and rent paid just from these runs. I intend, to fill our pockets whenever possible, by whatever profitable means necessary. If Stryker doesn't like it? he doesn't have to take the money or he should find another line of work. But to Brick just about nothing's scared and he's got more to worry about than Stryker does. He just wants to get by, keep his kid safe, and give her a better future than just as some sin'less prositiute in the barrens, or an anonymous shadow runner like him, he's not going to lose sleep or time over the details and he won't pretend otherwise to make anyone feel better about it. If that means pulling a dead street sam somewhere to get chopped up cause it's an easy payday so be it. He doesn't plan on regularly selling people to tamanous, but this time... she's a special case.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/1519:04>
I see the púoint ofg misunderstanding. So let me clear this:
It is not the GREED that lets me to write my post.
You told us: You have pair of cybereyes, pair of cyberarms, wired reflexes, guns with clips and weapon focus.
You can sell it for 30/40 %

Ive made a count, posted numbers.
Then you say: No, you dont have Wired reflexes.

So why did you post it first? Why didnt say that at the first post...he has WR, but they are FUBAR so there is no profit in them.
If you gave me 30%, I will count it. If you give me 15% I will do that. Just give me the correct numbers for the first time and I will work with them. Ex-post corrections always look...not good. No offense, I just hate doing this math exercises again and again.

About that +5K for the operation. We are talking about liver malfunction, are we? Next. Character would not be able to recover without propper care. So I suppose that means those 8P damage would be 8P damage this way or another. Aditional 5P is damage from the operation. Absolutley clear. No sleep would help this character, no aditional clear Physical damage boxes would appear, so why wait. If he would roll the day after tomorow, he may had rolled the same result and it would be the same situation. +5K. Nay, I wasnt happy that I needed new liver.
Im also not happy that after first run with 400BP character I have ended up with 390BP character. But that is the life and I will go on with that. Considering Zachs state, as you described it...would anything else but "immediate surgery" make sense?

In general, I have only two "Objections":
1. I want 3s Combat turns back. In the combat we are moving in superhuman speeds, and that this skirmish takes almost 1 minute, that seems to me like an insult of whole shadowrun setting.

2. (srry for this, but I need to say that) Surpise is reserved fo "UNEXPECTED" encounters. Everything else is missuse or abuse of this rule.
Use of Surprise roll in what is the obvious combat situation is exatly like that. We know of the enemy, enemy knows of us, everybody is ready for action, and now "SURPRISE" IMHO this really sucks.
This situation is treated by initiative roll...fastest goes first.
When we walk into an ambush, Means that our oponents were prepared for us and wait for us, Ill be the first one to say "Fuck, we fucked this up!" and roll with any penalty without hesitation. But those suckers were entering the corridor at the same moment as we have and both sides were "AWARE"
Enought from me.

About that sams hunting...I think you were kidding in this part...We are adults, not children...and I could hardly imagine that we are playing Shadowrun because we can loot the bodies. It is welcomed bonus, it is, but I doubt it is anyones motivation.

So. It was very good action, and it wasnt the last one, I hope :)
And I hope that Brick would finish that soon enought so we can enjoy the sweetest of all rewards...improving the character :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-12-11/1543:47>
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers  which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/1555:22>
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers  which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.

We are the trio:
Good, Bad and Ugly :D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-12-11/1556:43>
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers  which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.

We are the trio:
Good, Bad and Ugly :D

When you say that I'm assuming you mean you're the ugly one right? ;D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-12-11/1558:29>
we should see forward movement on that tonight sichr. soon as i hear from anita about the organ leggers  which she rolled a nice (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2977977/) on we finalize the deal and i'll go break her bones.

We are the trio:
Good, Bad and Ugly :D

When you say that I'm assuming you mean you're the ugly one right? ;D

Thaaaaatz right

Better:
Good, Big and Ugly :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-12-11/1635:37>
I was just adjusting the prices that you listed for the cyberware,  that's all.  You do get 1500 for the wired reflexes, but next time i'll just straight up give you the prices when there's loot, point taken.

I didn't change the 3s CT when you're actually in combat.  So when it comes to shooting, striking, dodging, running in the middle of combat everything happens at 3s.   But to try to pack in all the roleplaying fluff which happens usually outside of combat into only a few seconds, it just is pretty rediculous to think that the speed at which you talk and carry on a conversation is somehow sped up at super human speeds.....that would just be kind of lame.  I just imagine it like matrix, where people move and talk rather normally until combat starts and then everything goes into slow motion and you can actually see marble and plaster flying off of the walls and you flipping upside down in slow-motion....and then as soon as the immediate threats are neutralized and you're not engaged, the camera speeds up again and you move at slower more realistic speeds.  I mean I would stick to RAW and have everything be cut into 3s intervals....but then vehicle combat contradicts this and now all of a sudden a CT=20s.  So what about other activities?   This shows that even RAW says that time is supposed to be flexible depending on activity.  I described it in that post i did. 

But don't worry, you're still moving like Neo when it comes to combat sequences.  The thing is when I said that 1 minute had passed, you guys had been out of combat for a little bit and only had enemies in the apartement and you guys were waiting each other out alittle and a bunch of dialogue had passed....you cut a guys head off i think....I don't know, but in any case....I'll determine how much time has gone by when you're not directly engaging an enemy, that's all I meant. 

Then when it comes to Surprise...there's a whole thread discussing it. (http://forums.shadowrun4.com/index.php?topic=3322.msg36733#msg36733)  I feel that just knowing that "there is an enemy somewhere" is not enough to be immune from being surprised.  There's alerady a mechanism for "being ready" and that's the +3 to surprise if you're "alerted".  You guys didn't walk into an ambush either....the guys had no idea you were coming.  All you did was alert the spirit which was guarding the hallway and since Stryker was projecting, you didn't know for at least 1 CT that there was any trouble. 

When i spoke about sammy hunting of course i was kidding........but i did mean to say that in a world where even a moderately cybered sam's body could sell for 20K, every fixer in town would suddenly get into the sammy hunting business because it would be the most lucrative gig in town!  I'm just talking economics.  So eventually what would happen?  Every fixer in town would get into it....then the supply of used sammy parts would sky rocket, and that would shoot the price down, then it would go way less than 20K.  I was just giving a realworld example of why a 20K sammy is just not "realistic".



Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-12-11/2143:58>
I'm seeing a trend occuring, so I want the throw this out right now and this is directed to everyone currently active in the OOC.

To my fellow PC's. please listen to me when I say I know that you might be frustrated about certain aspects of what happens while we are playing and how things go down sometimes. Believe me when I say, I understand. HOWEVER, we are the players and Inca is the GM. It is his Job to throw us into situations that we have to fight our way out of by either brains or brawn. YES sometimes we could level the playing field by getting more of a chance to figure out what we're walking into, and I understand that you want the opportunity to do so; but you also have to understand that even the most prepared people can only be ready for so much. We had choices from the get go that would have allowed us to engage on other terms, and we didn't take them because We walked in thinking we had the upper hand. Most people would consider the fact that we not only lived, but still beat our enemies after they took us by surprise BEYOND lucky, considering we almost had a Total Party Wipe out in the first CT. But we did beat them and we still got away, made a profit, and things no matter how shitty they are, are looking up for us. To quote Brick, "We turned a shitty situation into a success story. " So please for interest of not distracting from the run, I would ask you to show a little faith in our GM who is challenging us as a team. We are here improve our skills not only as PC's but as players dealing in combat as a whole. This PBP is specifically for that and you should have known that when you made your characters they were going to get thrown into the shittiest of FUBAR situations. You can't blame the GM every time his NPCs kick our asses, that's why they're there. Also OUR choices affect what happens too. I'm getting a little tired of the finger pointing and the, "well if only this wasn't that." or "that's just not fair" If you look at the over all picture of what happened its all our fault just as much as anything else.

So that said I would really and truly appreciate it if this OOC bickering would stop. We are all grown ass men. If you don't like the play style you don't have to play. If you want to play, then understand that our GM is trying to challenge us to become better. If you don't like how something has played out in the IC or feel that something has been done UNFAIRLY to your character or our group please take it up with myself before just saying this is Bullshit. I will be more than happy to talk to you about something that you don't like and argue the point in your defense to the GM or allow you to do it yourself, as long as it is done tactfully. Inca even though he's our GM is still human too and can make mistakes. He knows as much and is more than willing to make amends when it's pointed out tactfully. I respect all of you, and I expect you to treat each other and myself in the same way.

It is not my intent to offend anyone, if I have I apologize, but I have increasingly felt the need to clarify my position and to try and end this frustrating and pointless pissing match. We're all in this together, now lets see this run finished so we can karma up and see what the future holds.

Teyl-
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-13-11/0326:32>
I'm still thinking a few OOC Legwork rolls would be in order before the next job...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-13-11/0708:19>
When i spoke about sammy hunting of course i was kidding........but i did mean to say that in a world where even a moderately cybered sam's body could sell for 20K, every fixer in town would suddenly get into the sammy hunting business because it would be the most lucrative gig in town!  I'm just talking economics.  So eventually what would happen?  Every fixer in town would get into it....then the supply of used sammy parts would sky rocket, and that would shoot the price down, then it would go way less than 20K.  I was just giving a realworld example of why a 20K sammy is just not "realistic".

You know...there is very prosperous and advanced bussines in the Shadowrun world, Tamanous and other organ leggers are good example. So it is not at all impossible or necessarily unrealistic.
About that 3s CT taken. That is why I had been against sme OOC planing, in the combat we have ony limited space for discusion...I think that simple sentence is a free action. My tabletop players already developed a set of simple signals they should use in the combat, when they are disputing some plan details, I am treating them like passive targets, they quickly developed the ability to talk less and act more :)

About that surprise rules...we both have our opinions. For me it is meant, as it is RAW stated, for UNEXPECTED encounters. For you, it is more like what you called in that thread "WoW sneaky attacks". Surprise rules are lethal, so there may be some consensus on their use.
I dont want to change something that happened. Id just like to avoid this kind of missunderstading in the future. Sorry,

This was my last post about that topic :)

I respect you Teyl, and there is lot of truth in your words. I like that:
"We turned a shitty situation into a success story."
Also no offense, but I dont need your approval for disputing something with my GM. Clear?

For me, it is an honor to be the part of this game and the team, and I like that it is challenging. Im done with complaining and ready for next grenade :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-13-11/1155:40>
Ok, so costs:

Zach's medical care: 11500
Strykers: 1000

Rush's safehouse: We'll call it at 300 nuyen for 6 hours to keep the bodies.

Total costs: 12800¥
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-13-11/1157:22>
since things moved kind of fast i just wanted to throw this up on since brick would have done it while waiting for the calls.Brick's first Aid roll at the underground safe house at a -1 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2979403/) that's P2 I'll get back and i can now have that -1 back :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-13-11/1337:18>
@Sichr:

And one more thing about "disputing" something with your GM.  Sentences like "my table-top group does" so and so are more what Teyl I feel is talking about.  I mean, in most things in life, like at your job or even with your teacher at school, and your parents...basically any authority figure, it's important to sometimes question what they say because sometimes they're wrong.  But I'm a GM, not an authority figure!  I'm not trying to oppress you or tell you what to do....I'm basically the computer that you're playing WoW on....I'm you're Xbox 360.  Maybe you're the type of guy who shouts at your Xbox 360 and throws the controller across the room when you get frustrated....but people who wanna keep on having fun usually don't do that and just accept what that Xbox 360 tells them happened to their Halo character because they understood that when they stepped into the world of Halo, they would accept whatever the computer tells them happens.  That's why cheat-codes exist, cuz there's some people that don't have fun doing things that way....but a lot of people don't like using cheatcodes...basically telling the computer to do things the way they want them to go....they wanna be at the mercy of the computer with their only friends being their brain and their controller.

So IDEALLY, unless you're straight up correcting a mistake I made about something you said, you know, a misunderstanding or what not, you shouldn't really be disputing ANYTHING at all about my calls.  Basically your only friend is those sweaty little dice in your hand and your roleplaying skills.  If you want to debate the price of something with me for example....do it through IC dialogue between your character and an NPC i'm playing....cuss that NPC out all you want, but at least you're still participating in the illusion of the adventure.  I mean, very few things in life are like RPG's....not even sports, because the umpire is just an authority figure.  In pen and paper RPG's...the GM is GOD.  Now why would someone submit themselves to having another person be GOD?  Well because we do the same thing everytime we pick up a novel.....i've literally read books that I wanna throw because I'm so mad at the author for what he chose to do with certain characters....I usually keep on reading to find out more, especially if I like the author.  A few rare times i just decide to stop reading because it just pisses me off too much....kind of like you almost did when you ate that second frag grenade, but you didn't and everyone involved had a lot of fun because of your decision to stay.

So basically, it's not so much that a player is ruining it for me if they treat the GM more like an authority figure and not like the computer they play WoW on, they're ruining it for the other players.  Now of course that's not gonna totally stop people from arguing with the GM, that's just part of role-playing culture...but still, that IDEAL is what should always be kept in mind and what I feel Teyl was referring to.  It wasn't about his "approval" to dispute something with me....he was just expressing that it lessens the fun for him because all of a sudden the fantasy world becomes less real when people are getting "meta-pissed off". 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-13-11/1421:57>
Sorry...no Xbox, no WoW in my life. Only Farcry and Mount and Blades ;)

Aaahhh. You are no G.O.D, only a human GM, who sometimes may make a mistake.

You know what?

Just forget it. This only pisses people off. It is our first run together, sometimes people just need to get used to each others style. I will do just roleplay and anytime in the future I will feel you are missinterpretting rules I will just bite my tongue. Because you are GM and you can do it. I know that when Im a GM, I also have some tricks..not cheats, just atmosphere boosters...and sometimes I do things that are really impossible by RAW.

Should we please consider this finihed?
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-13-11/1427:51>
Well, I'm a GM, and I don't consider myself 'god', only a director/arbiter+storywriter+narrator. It's all about having fun, and I tend to point out reasons why I don't, as I encourage my players to do. Besides that - by not allowing Legwork in UB you create scenarios, where we start a run unprepared. That's why this happened for the third time - you made a judgment call our characters would never do.
I'll say again, that a basic, roll-based legwork process would create a more controlled encounter in which we would have a chance to be prepared.

It's not that I don't enjoy it. I know in both cases it was pure bad luck that made my character almost end his career. I like UB, and I would like to continue playing it in this form, or another...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-13-11/1450:58>
I agree with Kot on the legwork thing and it's a good point.  Before the next UB, in order to get quickly to the action, we'll just do some die rolls that i set up like Kot mentioned and that will give a few different levels of information.  ..also in between runs is the best time for you to comment on stuff like this all you want....and we're basically done, Teyl just has to post and I'll react to his post and wrap it up and we should be done unless any of you guys have anything else you wanna do.

@Sichr:
it's all cool, i'm done saying what I had to say.  I agree, there are different styles, and my style, especially cuz SR leaves so much up to the GM as actual RAW is to try to be as much like a computer RPG as I can be but then a step up because I can adapt and change a plot completely as events unfold.  Especially in PbP though, i like to run it more like an author writing a book and your decisions, roleplaying and die rolls which i call for are what alter the narrative.  So i think we're ready for the next UB and we all understand each other's styles now.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-13-11/1528:42>
Ready? You bet :) It is a pleasure.
About that narrating...Im doing what I can with my english...and I think that this month after the surgery spended by communicating with people in english helped me a lot.
One think is that legwork should help us to understand the threat. But in fact, we had made some mistakes and we paid for them. Every impatience reveals itself. But it was possible to do this mission without complications also from the point we had entered  this time. We just need to do things right :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-14-11/1534:52>
Ok we're done.  Awesome job guys....best UB so far!!!  Now we'll start on UB 4 soon.  A fourth guy wants to come on board and if he's down with the way things work here then we'll be ready.   I'll post Karma in a few hours, gotta go teach right now! 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-14-11/1712:47>
Yдовольствие !!!  ;D

It was a good plan...even better than ghouls. Well done, Teyl :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-15-11/0144:15>
Thank you sichr. Moments like this just remind me that Hannibal said it best, "I love it when a plan comes together." 8)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-15-11/1438:23>
Ok so for Karma:

Base for everyone is 5 for just going on the run, and 5 Karma for a completing the objective for a total of 10 Karma.  I'm not gonna be doing the usual Street Cred = Total Karma Earned/10, since because we're on PbP total Karma earned is skewed to account for the length of realworld time it takes to do a shadowrun.  So each of you get 1 point of Street Cred.  This means you can add this to social tests in the shadows that I say it can apply to.

@Brick:   +2 Karma for having a crazy idea for saving both your teammates from certain death which eventually led to completing the mission.
               +1 Karma for keeping with your Signature negative quality
               +2 For the great roleplaying like in that last post.
             Total= 15 Karma
             You do get +1 notoriety in the shadows though for your signature.  You also get +1 notoriety for the video because word gets out that the guy making it is some runner named "Brick" but that's your alter-ego.

@Stryker: +2 Karma for great roleplaying of your character and taking the fact that your character gets wailed on pretty hard and doing something roleplaying-wise with it.  The altruism and his youth really come across.
                +1 Karma for Banishing that spirit and some other pwnage.
              Total=13 Karma

@Zach:  +1 Karma for really taking that Hand of God chance I gave you and bouncing back to save both of your teamates when they most needed it.

              +1 For roleplaying Zach really well....you're developing him and now you have a lot more stuff to roleplay on in the next UB.
             Total=12 Karma

So you can use this to train whatever attribute you want and this doesn't take up time.  To train skills, make an instruction test like it says in SR4A and make sure to pay a lifestyle cost for every month that it takes.  Zach has to make a survival test for each month.  All damage accumulated from failing a survival test stays with you and you start with that much damage for the run.  This reflects your general lack of health for living completely on the streets.  If you buy a higher lifestyle for a month, then you don't have to make a survival test that month.   

Stryker can initiate too if he desires.  If you wanna do an Ordeal or join a group, then we can talk about it.

Also discuss how you're gonna divide up loot money.  The total payday with everything included and all costs subtracted is 16224 nuyen, but you guys should decide how your characters would divide this.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-15-11/1519:46>
I think I have enough Karma to Initiate. Checking... Yes.
I would really like to both do an Initiatory Ordeal, and join a group - hopefully that can be my Master's group. It that's possible the cost would be lowered by 6 karma to a total of 7, and that would leave me with enough karma to raise Binding to 2 and purchase a Spirits of Man specialty on it.

I would really like to pay the rent i owe, and next months rent. And I won't say anything about 'my cut' either...

Quote from: Learning Binding at rank 2 - Intuition(5)+Binding(1) (4, 1 week)
Intuition(5)+Binding(1) (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2982456/)
Intuition(5)+Binding(1) (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2982458/)

Also, Stryker won't allow Zach to roam the streets with such wounds. He wants him to stay at Stryker's place where he can get a good medical care. I checked up Augumentation on healing rules, and Stryker can add to Zach's healing rolls by both using Medicine, extended magical care, Enchanting and Assensing based healing arts. Worth a shot. :)
Plus, that's only a 10% increase in lifestyle prices. And a free bodyguard. :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-15-11/1717:58>
I've spoken with the crew. Brick is getting 6408, and Stryker and Zach get 4,908 each. Also, in addition to Doc watson being added as a L 1 C 4  Zach should probably have Rush added as a L 1 C 2 contact considering they did some business together and all. any repairs zach needs done Brick will contact Anita for so he can get that stuff done. Brick is going to send an extra 150 nuyen to Doc watson as thanks for the last minute help. which will leave him at 9,008 nuyen left. I'll do some thinking and then post what He's going to use it on and how he's going to spend his karma.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-16-11/0515:10>
also Inca, I want to discuss the notoriety you're giving me. I'm looking in SR4a about how it street cred and public awareness work, with the way I'm reading it works the street cred is karma divided by 10 rounded up, that puts me at 4 ish. (since career start) as far as my notoriety goes its supposed to be something you earn for, failing or refusing a run, killing the innocent, pissing off a johnson, picking and losing a fight, behaviors that are obnoxious/callous, getting arrested, betraying people, earning a powerful enemy, working for a dragon, and/or exceptional bad luck (fuck ups). and seems only related to the opinion of the other people in the shadow world. Public awareness is for doing something that catches the eyes of the public, authorities, and in the media. it's supposed to be street cred+notoriety divided by 3 rounded down.
You do get +1 notoriety in the shadows though for your signature.  You also get +1 notoriety for the video because word gets out that the guy making it is some runner named "Brick" but that's your alter-ego.
with the way you described how I got the notoriety, it doesn't seem appropriate, as it seems more like a public awareness boon since it hit the media on purpose. I'm therefore wondering if the numbers given are accurate to what happened :-\.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-16-11/0518:53>
I think he's right. The Signature negative quality gives a point of Notoriety if you have it at character creation, but not beyond that. And I don't think Brick would give away his identity in the video. Any of them...

P.S. Woah. I forgot I saved 3 karma from the last run! :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-16-11/0529:30>
I think he's right. The Signature negative quality gives a point of Notoriety if you have it at character creation, but not beyond that. And I don't think Brick would give away his identity in the video. Any of them...
It's not listed on P.265, but i'm not arguing that point, hell I agree with it. I am arguing word getting out that it's me thing, I think that falls under public awareness unless theirs a good reason for it not to. just IMO.

Edit: fuck yea extra karma!
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-16-11/0602:39>
It couldn't be listed, because that list involves Qualities from the corebook. Signature is in Runners Companion, and that book doesn't have any list of qualities that give Notoriety. And since it's a rule that involves only chargen qualities that give Notoriety, I'd argue with Inca until he tells you 'because I say so'. :)

Oh, and it looks like I'll get a Rank 3 esence cost-free Wired Reflexes for 4 Karma. Quickening rocks. :)
And I'm making up a new safehouse from the RC rules. Sichr, any requests? You want a workshop/training room?

So, I've beefed up that Lifestyle, and though it's a tricky one, I think we can afford it, if Zach agrees to join up and share the place. :)
This is a raw version, we'd have to get Inca to agree on it, and I'm waiting for suggestions.

Quote from: Lifestyle - Ye Olde Magick Place
It's an old house, probably dating back to the early 20-th century. It has history, space, and mortar-and-brick walls. Two stories high, with a porch, basement and attic, and a small, but nicely kept yard. It has no garage, and no parking space, but it's big enough to fit more than six people... For three it's a perfect place.

Comforts: Low (2) - the furniture is old and rickety*, but at least it's not aged cheap plastic.

Entertainment: Squatter (1) - not much, as keeping the house takes up a lot of time and resources, and mages have better things to do.

Necessities: Middle (3) - the place doesn't look like much, but it has it's perks, along with a lot of appliances and such.

Neighborhood: Squatter (1) - this neighborhood is bad, and there's not much anyone can do about it...

Security: Middle (3) - ...but at least that's good for the local ' security forces' who are not to be trifled with.



Positive Qualities:

-> Perfect Roommate (2) - it's a fellow Spellweaver, a woman called Kaya, who had some rough times, and needs a roommate to help her keep the place.

-> Aspected Domain (5) - the best thing about the place is that the Spellweaver cabal managed to groom this place's background count to reflect their own way of magic.

-> Homegrown Farming (1) - Spellweavers are a bit down-to-earth people and many of them try to keep a healthy lifestyle, and growing your own food helps with that.

-> Workplace (1) - this safehouse is big enough to accommodate more than one study/lodge, and to fit other workspaces in.


Negative Qualities:
-> Crash Pad (1) - the Domain makes other Spellweavers and their allies come and go, and nobody can really tell them to keep out.

-> Green Plan (1) - since the local gang blew up one of the neighboring buildings, the house is running on a few cheap solar panels and a jury-rigged bio-gas generator.

-> Worse Neighbors (1) - ghouls. Yes, you've heard right, ghouls. The people-eating kind. But they don't eat where they sleep, fortunately.

-> Rough Neighborhood (1) - between the ghouls, the go-gangs waging war with the Ancients, and the amount of lowlife scum around nobody really wants to visit this district. It's bad even for Barrens standards.

-> Trigger-happy Landlord (1) - he's a greedy ex-fixer who burned his bridges, and this place is his biggest treasure, since he found out about the Domain. He's dumb enough to think he can sell it of to some wealthy hermetic, and just waits till he can kick them out. As Kaya said - 'I'd like to have a Dragon landlord, who'd just eat us if we don't pay.'

The total point cost is 14 (10 from the main Aspects, +9 from the Positive Qualities, and  -5 from the Negative Qualities), that gives a monthly cost of 4,4k. If Zach will be so kind to join Stryker, the costs would be 4,840, so divided between the two of them it would be 2420 monthly each. We can get that, right?

* Made by an obscure independent Scandinavian manufacturer.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-16-11/0705:31>
Man I need every coin to repair and upgrade my equip and skillz. maybe next time, If I manage to save more money. I`d stay on the street I think. Ill see about that, Im mastering Dusk today and Im preparing for the run, so i dont have the time right now.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-16-11/0709:38>
Well, then I can't really afford it, if Inca doesn't allow to share the cost with the Perfect Roommate NPC. Sigh...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-16-11/0943:51>
@Teyl:

Signature negative quality doesn't add a point of Notoriety at character creation....i don't know where that came from.

So I misspoke a little when I meant the Notoriety was for your Signature negative quality, i meant to say more specifically that it was for the acts you committed which also happen to satisfy your Signature.  Signature is usually a little more specific i.e. joker card, chess piece, but yours works too.....I see it as a certain amount of unnecessary distruction that anyone who knows about Brick would rather quickly make the connection, "that's Brick's handywork". 

So the notoriety is not necesarily for your Signature negative quality, it's for tearing up the whole floor of the building which happened to also fulfill your Signature....but that's not why you tore the floor up.  In Notoriety and Street Cred section, it talks about how it only affects people who know about your reputation.  So a huge number of fixers and people who want jobs done in the shadows tend to want to have those things done quietly....so now your reputation among people that know the shadows is out there.  The assumption is that the way the shadows work is that somehow someway, people within the shadows are gonna find out about these super secret shadowruns that are going on.  It's like urban legends.  Covering your traces basically just makes sure that corporations, authorities, media etc. don't connect a job with your biometrics....and keep you out of trouble.  It's way way harder to keep your name out of Shadowrunner gossip.  Among whispers that go on only inside shadowrunner bars, word gets out that this one guy "Brick" has a serious penchant for fucking shit up in a way over-the-top style....not only buildings, but he goes to work on snitches with 7 gallons of water and an extension cable and he basically doesn't give a fuck.

Now this can be a good thing if that's what you're getting hired to do....hence Notoriety is added as an Intimidation positive modifier against people who also might know your "Reputation".  I'd make sure to make a note next to each point of Notoriety saying what it's for and then this will help us determine who these points can apply to.  You Signature negative quality just makes it harder for you to avoid gaining notoriety....but i'm not saying you're automatically gonna get notoriety ever shadowrun just cuz you gotta satisfy Signature....you could satisfy it by just busting a watermain in a building or something....cuz the purpose of Signature is more of a "calling card" type of thing for those who know how to look for those things....so you could have fullfilled Signature in a quieter way.  It's a fluid concept that sometimes will help you and sometimes bite you in the ass.

Street Cred is far broader and is basically just an indicator of how much raw "experience" you have in the shadows...how much of a "name" you have....basically a proxy for "levels" in D&D, and that's why it's based off of total Karma earned.  As I said in my earlier post, the one problem with this though is that i'm doing almost twice as much Karma reward as they recommend.  Shadowrun Missions gives out like 6 Karma per run. ...and say people do a run every two weeks real world time....then it works out the same.  So since we're doing PbP that's why I give you guys more Karma, so that it kind of matches realworld time Karma accumulation and it doesn't take like 6 months for you guys to improve your chars to an extent that it would take a normal group of table-top runners only like 2-3 months to improve to the same extent.  The deal is then that stats derived from total Karma earned are based on the table-top karma progression, and since I'm giving you more, it's best to just scrap the Total Karma Earned/10 and i'll just regulate your street cred growth. 

So the idea is basically that I gave the Notoriety points to Brick to mainly reflect the added Intimidation factor that he has.  People in the shadows know that the guy who fucked up that building with a weapon they have never even heard of before and made that video is named "Brick"....so whenever they encounter "Brick" there's gonna be that intimidation factor there.  The negative side of this is that your gonna have to work extra hard to convince Johnson's who maybe want their jobs done with a little more finesse that you can do their job and be stealthy too.  In this case Notoriety might affect a social test to Negotiate more money for a job for example.  I feel the Notoriety points capture this whole idea quite well so let's keep it how it is.  Don't worry, Notoriety gets applied in a case by case basis depending on who you're talking to...so don't feel like it's a this curse.  It would be a big punishment for someone like Kot, cuz he cares what Spirits think of him, etc.....but Brick just doesn't. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-17-11/0350:43>
Well, I was referring to the rules from Character Generation, where you use your negative qualities to discern your starting Notoriety. But I'm okay with that explanation - it fits the way Brick works.

Oh, and I've dropped the usual karma regulated Street Cred rules alltogether, so I like it.
EDIT: Spirit Cred and Spirit Notoriety... Now, that's an idea!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-17-11/1758:33>
Alright, I spent some of my karma and i'm going to save the rest for now, also brick is going to pay his next month's rent right off the bat, just make his land lord happy. so that's -2K from 9K, his money, karma, street cred and notoriety are listed at the bottom of his character sheet. I might spend some of the money Brick has otherwise, before the next run starts. if so, i'll list what and how much was paid here.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-17-11/2053:52>
Ok, so Sichr brought to my attention the fact that I think we've been doing the way nodes work totally wrong.  People on the thread (http://forums.shadowrun4.com/index.php?topic=3426.msg39586#msg39586) i created really confirm this for me.  So the deal is, if your commlink detects a node, it really only gives you a list of nodes that it has detected but nothing about their location unless the node decides to actively broadcast it's location to you.  So when you see the list of what nodes your commlink has detected you only know that they are somewhere inside of a dome that has the radius of YOUR comm's signal range.  This is as specific as you can get with just a Scan program.  Now, if your signal range is greater than 50 m (rating >1) then by conducting a trace with a Trace program you can narrow it down to within 50m of that node. 

The gps coordinates of the node are stored inside of that node, so the only other way I could see of highlighting a little dot on an ARO  to indicate the location of that node is if either: 1. that node is openly broadcasting it's gps coordinates, or 2. you managed to hack into that node and instruct it to broadcast it's gps coordinates.  I would say you can choose who you want to have access to your gps coordinates....this way a team can be hooked up. 

So since in the last run you were able to find the location of the nodes, the fix will be that the team guarding Razor Girl didn't take too much precaution when it came to wireless matters and basically kept thier comm's on universal gps broadcast mode (which could be part of what SIN broadcasts) and then just went into hidden mode.  This meant that only comms which knew of their comes could see their gps, but all it took was a detect hidden nodes scan and as soon as you were aware of the node, you could see it was broadcasting it's coordinates.  Basically they relied too much on the notion that nobody would detect their comms on hidden. 

This make sense to everyone?  This seems to be how everyone else is playing it and it also makes hacker's role more important and integral to combat so i like the teamwork aspect to it.  The hacker finds the nodes and then hacks them to try and get in and instruct it to broadcast gps.....and then boom, you got a little dot on your ARO that you hunt down.  Hack also has to be on sight cuz his comm needs to be able to be in mutual signal range (unless he has a drone on sight that has a good Scan program loaded).
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/0325:27>
Actualy, I was thinking about the GPS, because even today GPS is able to locate transmitter within +-5m. So this idea about exact Node coordinates stored insiide the Node and accesible by Hacking is what I find perfect solution. Thanx Inca, Ill use this in my games also.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1436:46>
OK. To get ready Zach needs to:
- Find someone who will repair his armor (he was hit just once...:) )
- Buy Quick draw holster for the SMG
- Buy Climbing gear
- Find someone, who will be able to change barrel and firing pin of his gun. Next time i may not be using ex-ex and I dont want to get my guns hot in that case, so Ill need an armorer.

If you tell me what rolls are needed and what costs I have to pay I will do that. Nothing else, I dont have enought karma to do something that matters right now.

And Ill roll survival for every month, so tell me how many rolls I need.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-18-11/1458:19>
Brick is an armorer, and also has a fixer who can probably get your stuff repaired. also long as you front the cost of repairs and a cut for the fixer I'll roll her stats to get your things repaired, and Brick can probably handle the work you want done to you weapons as long as you provide the parts. if that's ok with Inca.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-18-11/1508:49>
As I wrote - since I'm not moving out yet (I can't afford that new Lifestyle yet, and Inca has not approved it yet), you're welcome to stay. I'll be happy to provide lodgings, since Stryker will be out mostly, either of his body, or from the RV. So you can crash for the month - we'll have better luck next time.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1518:17>
I think it would be nice, but Im not sure if I could afford it, Chameleon suit is quite expensive thing and even its repair would not be cheap. Ill see after Inca gave me some numbers...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-18-11/1524:26>
200 NY for the 10% increase in Lifestyle price (it's a basic Low lifestyle for now).
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1547:50>
I think you need me to pay half the rent ???
If you need just 200Y, it would be ok...at least I hope...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-18-11/1551:33>
No, I already pay 2k for the lifestyle, and a roommate would only raise it by 10%.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1552:52>
Looks like we have a deal :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-18-11/1601:07>
I've sent Inca the proper 'paperwork', and I already know what the Ordeal to lower the Initiation cost will be - an Oath that's required to join the Group.
As for the money, I'll probably be broke again after paying for the lifestyle, and repaying the debt...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1605:18>
I've sent Inca the proper 'paperwork', and I already know what the Ordeal to lower the Initiation cost will be - an Oath that's required to join the Group.
As for the money, I'll probably be broke again after paying for the lifestyle, and repaying the debt...
Im afraid the same here :)

Brick is an armorer, and also has a fixer who can probably get your stuff repaired. also long as you front the cost of repairs and a cut for the fixer I'll roll her stats to get your things repaired, and Brick can probably handle the work you want done to you weapons as long as you provide the parts. if that's ok with Inca.

Perfect :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-18-11/1618:38>
I've sent Inca the proper 'paperwork', and I already know what the Ordeal to lower the Initiation cost will be - an Oath that's required to join the Group.
As for the money, I'll probably be broke again after paying for the lifestyle, and repaying the debt...
well your doctor bill is 1K your lifestyle, due last month is 2k next month is 2.2K that's 5,200 total, if zach can put up  half or more of next month's rent you guys should be ok. we'll just have to hope for a moderate payday, and steal everything we get our hands on.

also, brick has that spare R4 medkit for whoever isn't carrying one. that way we can all have at least 4 dice to a healing test.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-18-11/1619:44>
I would also Like to sell Lock on countermeasures from my bike...in the urban area it seems to have much less use than on the plains of Siberia.
I should possibly barter it for Sidecar.
(LOC=5000, A10R X Sidecar=1500,A6)

But if I should get fair price, I won`t hessitate :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-19-11/1801:29>
Ok, so we'll do it like this, since they leave repair costs up to the GM.  We'll handle it similar to vehicle repair.  The cost in materials is 5%/point of armor that was degraded.  So each time your armor gets pierced and was not from a called shot to an exposed area, then your armor degrades 1 point.  The interval for the test is 6 hours, so in the downtime between UB's don't even worry about rollin for it.  But for future reference i'll make it an Armorer + Logic (Higher of B/I values, 6hours) test.  This reflects that the more protective the armor, the more complex it is to repair....because these bullet stopping materials are not just steel plates, they're crazy polymer carbon fibers and what not, and this needs skill to work with.  Brick will also have to have at least an Armor Repair Tool Kit (500nuyen) to do the job at all. 

To have a contact hook you up with someone to do the repairs make it a Charisma + Connection -2 if Contact outside of shadows (2) test.  If you wanna look for it yourself make it just a Charisma test. 

Cost of labor would be 100nuyen flat.  So in this case i'll roll the test for and NPC armorer to see how long it took him. 

Brick should have Ballistic Armor -1 from the bullets that pierced him, Zach should have impact armor -1 from frag grenade, and so should Stryker. 

@Sichr:

Well, for the lock, if someone has Automotive Mechanics skill, they can remove it for you.  If none of you have that, then you'd have to pay a guy to do it.  He charges 15nuyen an hour.   The mechanics test would be the same as the modification test but with the threshold halved, and no materials cost.   Then it'll sell for 30% of market value, and it's used, so -20% of that, so we'll say it sells for 24% of the listed price.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-19-11/1908:39>
Ok, like I said, Brick will be paying his rent early this month so that's 9,008 -2,000 = 7,008 and then -500 for the repair kit. = 6,508 do the repairs this week. Brick will fix the teams armor for 75 nuyen per person. (Friend price, sorry if it seems steep guys. If you can't pay it, I'll take an IOU till after the next run.)  Inca, do you want me to do the actual rolls for it? (if so tell me.) I can't do anything about the bike except use my contacts so it's up to Zach to ask "me" for the help Brick would hook him up for 10% anita would take her normal cut and the rest would go to Zach. Also, what about Zach's guns?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1301:37>
OKOK. So this my money spending:
Living with Stryker = 200Y
Armor repair kit for Brick = 500Y+50
Armor repair cost: 0,05 x 8000 = 400Y
Climbing gear = 200Y
2x Sling for the SMG = 30Y
2X Foregrip = 100 Y +10Y
Backpack = 250 Y
Lone Star iBall (offensive) = 2000Y+200
Program: Command r.5 = 500Y+50

Total cost: 4490Y

Ill keep that LOC for now.
And I give two Shock Pads to brick to use them as he wants to.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1347:36>
Also...it looks like the Sensors for the drone has to be bought separatelybut Im almost deptled. Brick, would you be able to lend me some money?

Also, what about Zach's guns?

Forget about the guns now, Ill use the clear one on the next run and then I hope Ill get those barrels and Firing pins changed
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1353:04>
No, the Drone has an amount of sensors equal to its Sensor rating included.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1356:45>
No, the Drone has an amount of sensors equal to its Sensor rating included.
But what kind of sensors nobody tells. It has the rating 3, but win no further specifications. In 3 points of capacity I shoul have trideo camera, Microphone and UWB radar...but it costs, so I suppose it is up to me...I dont want to get catched unprepaired when Inca asks..
"And What sensor are you using? Aha. You have only camera? But there is too dark to see anything :)"
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-20-11/1412:42>
Someone needed a mechanic?

Name: Viktor 'Vik' Vedel
Alias: Wagner
Race: Dwarf
Sex: Male
Nationality: Polish
Lifestyle: Low
Spending Money:  {300Y}  300Y starting money (http://invisiblecastle.com/roller/view/2991908/)
Karma / Spent: 0 / 0
Physical Description: A short, fat dwarf. Thick and heavy brown beard, often with black singed parts.
Personality/background Viktor used to work for a Polish firm specialized in technical security (Drones, Matrix). It went bankrupt because of the heavy competition on the market and charges of money embezzling and tax evasion against the management. Out of work and out of money Viktor learned that there was great demand for someone with his skills but not too choosy of what they're used for. He snagged some gear which the curators had labeled as "to be destroyed" and found a smuggler willing to take him to the UCAS. His nickname he earned for his love of classical music and the fact that he reenacted the "ride of the walkures" scene from an old movie he saw with a hacked rotordrone. An act that got him suspended from work for 3 months, but caused some laughs.
He's very passionate about hardware, drones in particular. Software and the matrix are part of this too, of course. He hates how graphic The Matrix has become and how people are calling it "a second world created by us". It's a tool to him and all the graphics are distractions from what's important. His own node is an empty grey nothingness, the programs static monochromatic icons, connections straight undecorated lines. His Icon is the same one he bought when he was a 12 year old kid, a robot from an animated show that was popular in Poland 30 years ago, its looks and animations now horribly outdated. He never could be bothered to change it.

Attributes
BodyAgilityReactionStrength
2213
CharismaIntuitionLogicWillpower
3456
EdgeEssenceInitiativeColdSim/HotSim
32.6759, 2IP/10, 3IP

Positive Qualities
Black Market Pipeline - Vehicles
Restricted Gear - Concealed Turret
Born Rich (Reflavored: Equipment taken from former company)

Negative Qualities
In Debt 10.000Y (15kY left to pay to the Vory)
SINner (Poland, ex-military)
Compulsive, Mild (Talks to drones)
Asthma


Active Skills
Cracking Skill Group4
-Hacking4
-Cybercombat4
-Electronic Warfare4
Electronics Skill Group3
-Computer3
-Data Search3
-Hardware3
-Software3
Mechanic Skill Group2
-Aeronautic Mechanics2
-Automotive Mechanics2
-Industrial Mechanics2
-Nautical Mechanics2
Gunnery4
Armorer3
Infiltration2
Pilot Aircraft2
Pilot Groundcraft2
Perception1
Shadowing1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Firearm Design4
Vehicle Design (Drones)3(5)
Security Design5
Security Procedures3
Classical Music2
Sci-Fi Trids2
Language Skills
PolishN
English (Speak)3(5)
Russian (Speak)2(4)
German (Read)1(3)

Cyber/Bioware
CyberwareEssenceCostNotes
Control Rig, Used0.65.000¥+2 vehicle tests when jumped in
Commlink Implant, Used0.241.000¥BBB, See Electronics
Datajack0.1500¥
Math SPU, Used0.182.250¥+2 mathematics and Electronic Warefare tests
Platelet Factories, Used0.2412.500¥-1 damage when dam>=2
PuSHeD0.115.000¥+1 to all tests w/ logic-linked skills
Hot Sim Module, Used0.242.500¥
Encephalon II, Used1.837.500¥+1 to all tests w/ logic-linked skills, +1 Cracking & Electronics in AR/VR

Hacking Stuff
Implanted Commlink
Battle Buddy Basic10.000¥
+ Signal 5
+ Response 5
+ System 52500¥
+ Firewall 63000¥
+ Biometric Lock
+ Hardening 5
+ Armor Case 5
+ Optimization (Exploit)500¥
Software
Analyze 6, Ergonomic, Optimized 1, Crashguard900¥
Browse 6, Optimized 1700¥
Command 6, Optimized 1700¥
Edit 6, Optimized 1700¥
Encrypt 6, Ergonomic,  Optimized 1, Crashguard900¥
Scan 6, Optimized 1700¥
Armor 5, Ergonomic, Crashguard5.200¥
Attack 5, Targetting5.000¥
Biofeedback Filter 5, Ergonomic, Crashguard5.200¥
Decrypt 55.000¥
Defuse 55.000¥
Exploit 5, Mute5.100¥
Sniffer 55.000¥
Spoof 55.000¥
Stealth 5, Ergonomic, Crashguard5.100¥
Track 55.000¥
ECCM 5, Crashguard5.100¥
Mapsoft 6, Optimised 1130¥

Gear
Helmet B1, I2100¥
Leather Jacket B2, I2200¥
Fake SIN 44000¥
Fake Licence (Doberman Armor)400¥
Satellite Link500¥
Respirator R6600¥

Lifestyle
Comforts 1, Entertainment 2, Necessities 2, Neighborhood 2, Security 32000¥
{0 Months paid}

Vehicles
Klaudia, Toyota Coaster (Rover 2068, SUV)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/35140213102622500¥/51750¥
Modifications & Accessories
Amenities (High)
Off-Road Suspension
Passenger Protection 2
Anti-Theft System 2
Rigger Adaptation
Morphing License Plate
Spoof Chip
Run Flat Tires x 4
Rigger Cocoon, Enhanced
Wifi-Negating Smuggling Compartment
Extra Entry/Exit (Bottom Escape Hatch)
Concealed Heavy Turret, Remote
+ Ingram White Knight (6P, -1AP, BF/FA)
++ 270 rounds, 180 Ex-Ex (+1DV, -1AP) + 90 Tracer Rounds
+ Underbarrel Grenade Launcher
++ Airburst Link
++ 5 High-Explosive Grenades (10P, -2AP, -2DV/m)

Lena, Shiawase Kanmushi (Micro Crawler Drone)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300Upg. R3/S48900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Chameleon Coating
Amphibious Operation I
Signal Upgrade 4
Improved Sensor Array
+ Ultrawideband Radar R4
+ Camera R6
++ Vision Enhancement 3
++ Low-Light
++ Thermographic
++ Ultrasound

Luka, Shiawase Kanmushi (Micro Crawler Drone)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300Upg. R3/S88900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Fuzzy Logic
Chameleon Coating
Satellite Communication
Improved Sensor Array
+ Laser Microphone R6
++ Select Sount Filter 1
+ Camera R6
++ Thermographic
++ Vision Enhancement 3
++ Low Light
++ Ultrasound
+ Microphone R6
++ Audio Enhancement 3
++ Select Sount Filter 1

Sylwia, Dragonfly
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
13/15303112122250¥/10420¥
Software
Targetting 4 (C12, High-Explosive)
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Personality Software
Modifications
Signal Upgrade 5
Fuzzy Logic
Chameleon Coating
Gecko Tips
Improved Sensor Array
+ Camera Neutralizer R6

Katya, GM-Nissan Doberman
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
010/25754363122700¥/27670¥
Software
Electronic Warfare 3
Clearsight 3
Defense 3
Targetting 4
Covert Ops 4
Personality Software
Modifications
Signal Upgrade 5
Nonconductivity 10
Chameleon Coating
Gecko Tips
Improved Sensor Array
Weapon Mount
+ HK PSG Enforcer Sniper Rifle
++ Chameleon Coating
++ Electronic Firing
++ Int. Silencer
++ Smartgun System
++ 5 clips w/ Ex-Ex, 12 shots
++ 5 clips w/ Stick-n-Shock, 12 shots

Karina, GM-Nissan Doberman
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
010/25753393122700¥/10320¥
Software
Electronic Warfare 3
Clearsight 3
Defense 3
Targetting 3
Personality Software
Modifications
Armor Upgrade 9 (Overmodded, double price)
Nonconductivity 10
Concealed Weapon Mount
+ Colt M22A3 (incl. underbarrel grenade launcher)
++ Int. Sound Suppressor
++ Extended Clip (+25% ammo/clip)
++ Additional Clip (-25% ammo/clip, free action to switch clip)
++ 2 clips Ex-Ex, 40 Rounds/clip
= 7P, -2AP, SA/BF/FA
++ 2 clips Stick-n-Shock, 40 Round/clip
= 6S(e), Half Impact, SA/BF/FA
+ Underbarrel Grenade Launcher
++ Airburst Link
++ 6 High-Explosive Grenades (10P, -2AP, -2DV/m)

Contacts
ContactC/L
Jakub Polak, Knight Errand Supply ManagerC4, L3
An old friend Viktor went to technical school with and who ended up working for the knights; eventually getting transfered from Warshaw to Seattle in a cultural enrichment project (anti-racism project to please the media and public) where he got married, kids and divorced. Now earns some extra cred by selling weapons and ammo.
Sarah Joyce, Metroplex Technical ManagementC4, L4
It's a small world. Viktor got to know her on the matrix on a site about classical music. They liked the same composers, started talking and found that they're both pretty crazy about technology too. They're 'friends' even though they never met in person. It wasn't until Viktor mentioned to her that he'd left his country and had arrived in Seattle that he found out she lived there too. He leaked her some confidential information, blueprints and schematics that got her climbing the ranks in her office; in return, she got some "scrapped" drones sent his way.
{Dustin Menugian} Software Development{C3, L2}
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1424:34>
Ooops :(
Nah..I still dont have it. I thing that I was counting only that and Microphone, with UWB I dont think I need a camera...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1432:34>
looks like we are ready to go :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1437:18>
Also...it looks like the Sensors for the drone has to be bought separatelybut Im almost deptled. Brick, would you be able to lend me some money?

Depends on how much are you talking about. Give me a number?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1453:31>
Damn  Xzylvador. ;D
It would seems we are indeed ready to kick some asses.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1457:37>
?? 250Y
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1501:01>
That will get me
Camera(3) with TG, Flare compensation and imagelink
Micriophone 1 with Spatial recognizer

And I will ad Motion sensor from my handheld sensor, at least I will not need to cary that stuff all around.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1516:57>
?? 250Y
you got it. but i'd like it back next run please. I'm trying to hook up some FFBA. that'll put me at 6,258 nuyen.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1522:33>
:)
This lend includes those 80 Y for the Armor repair, in adition to those 400Y Ill give you as a 5% from the armor value...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1529:39>
cool. just remember what you have to pay me back ;P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1533:39>
Don`t worry, You can trust the Siberian :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1541:20>
I'm going to comment the newest addition to the team:
Wooohooo! Shotgun!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1547:46>
I call the back hatch. it's the only place I'll fit, and i can provide Fire to the rear..... god damn it, that all just sounds dirty. ::)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1549:56>
At least I will not need that sidecar for Stryker :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-20-11/1607:40>
Ok, so since Brick is doing the armor repair, all he has to do is pay the costs, don't worry about rolls.  Unless the cost of any of the gear you wanna get is higher than 10,000, don't worry about rolling availability.  Just pay the price for it.  Make sure to put the net amount after everything on your character sheet, and also if you payed lifestyle costs in advance, make  sure you also markdown how many months ahead you have paid.  Other than that we should be ready to go and we have a new member, a Hacker/Rigger codenamed "Wagner", so everyone welcome him on board and then break the bad news to him.....you know, how he's gonna have a hard time surviving......And Teyl can let you know how much i just LOVE those hacker/rigger types who spend all their time in a cocoon :D
   
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1627:12>
And Teyl can let you know how much i just LOVE those hacker/rigger types who spend all their time in a cocoon :D

I don't want to say you're fucked, but....  lets just say he's seen this act before. < read: watch your ass.  As for me, I'm going to follow the same rules I always follow, protect your buddies, always fight smarter and harder, and when in doubt, dead check everything. (that the abridged version  :P) I suggest you do the same :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1705:49>
Well, looks like I'll be living on the streets for a while. Sorry, Sichr, no lifestyle for the next month or so... :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1713:40>
No problem, at least I should give 200 bucks to Brick :)

@Inca: How many survival rolls would we need before another run?, Ill try to take care about Stryker...if he is able to be useful at least with keeping fire burning :)
Lucky weather is not too harsh here in Seattle. In Siberia...well..he would be eaten :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1725:43>
Hey, remember I can powerbolt any predator to hell and back. And after the last run I bet Stryker has some steam to vent...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1729:25>
Calm down, or you will distract all the devil rats down here and we would have no dinner at all ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1754:29>
Kot, you could always go squatter, it ain't pretty, but it's a roof... (and for the low low price of 550 a month between you and our new friend. ;)) there's a good place in everett, not far from where brick lives. the Tripletree Inn old luxury hotel. the place has been disputed since the crash is 2041. KE leaves it alone for the most part as to not stur up troubles with the local groups and the city won't destroy it until someone puts forward a development idea. worth checking out at least. anyway, just a suggestion.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1801:18>
Nah, I'm taking the Asceticism Ordeal, so no Lifestyle for me this month. I'll just eat NutriBars and drink Water. And no trids, and stuff. Or even devil rat fights. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1805:12>
Nah, I'm taking the Asceticism Ordeal, so no Lifestyle for me this month. I'll just eat NutriBars and drink Water. And no trids, and stuff. Or even devil rat fights. :P
hm...

I think that rat diet is quite an asketicism...

Ill take care of the hunting, and sometimes Ill leave some meat in front of your teepee, oh medicinneman...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-20-11/1811:23>
Better do that stealthy, or I'll use my trusty medicine focus...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-20-11/1813:54>
Better do that stealthy, or I'll use my trusty medicine focus...

...to roast them?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-20-11/1853:20>
And Teyl can let you know how much i just LOVE those hacker/rigger types who spend all their time in a cocoon :D

I don't want to say you're fucked, but....  lets just say he's seen this act before. < read: watch your ass.  As for me, I'm going to follow the same rules I always follow, protect your buddies, always fight smarter and harder, and when in doubt, dead check everything. (that the abridged version  :P) I suggest you do the same :)

Bah, you can't expect a char that's hacker AND rigger to also be physically capable of doing anything useful other than taking bullets. Besides the lack of BP's, there's just no way such a tech freak has had actual physical exercise the last decade! :p

Besides, last time you guys entered a building, two of you were near-death after 1.5 seconds of action; well, lack of action unless you count standing in an explosion as acting... How much more dangerous can my car be?

As for mentioning what's on and what's off (as demanded in the houserules):
*The 5 ergonomic softs Wagner's got installed are always, always running unless there's very good reason not to, so is ECCM.
*When inside the cocoon, the car is instructed to warn Wagner when it detects any signs of hostility near it.
*The Sniper Doberman's in the Shielded Smuggling Compartment. The compartment can be accessed from inside the car or the extra entry underneath the car if/when Wagner sends the command for it to open.
*The Colt M22A3 is in BF mode by default... so is the Ingram, which couldn't be in SA even if I wanted to.
*Drones with Chameleon Coating have it activated. There's little use for it otherwise.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1918:56>
Bah, you can't expect a char that's hacker AND rigger to also be physically capable of doing anything useful other than taking bullets. Besides the lack of BP's, there's just no way such a tech freak has had actual physical exercise the last decade! :p

Besides, last time you guys entered a building, two of you were near-death after 1.5 seconds of action; well, lack of action unless you count standing in an explosion as acting... How much more dangerous can my car be?

As for mentioning what's on and what's off (as demanded in the houserules):
*The 5 ergonomic softs Wagner's got installed are always, always running unless there's very good reason not to, so is ECCM.
*When inside the cocoon, the car is instructed to warn Wagner when it detects any signs of hostility near it.
*The Sniper Doberman's in the Shielded Smuggling Compartment. The compartment can be accessed from inside the car or the extra entry underneath the car if/when Wagner sends the command for it to open.
*The Colt M22A3 is in BF mode by default... so is the Ingram, which couldn't be in SA even if I wanted to.
*Drones with Chameleon Coating have it activated. There's little use for it otherwise.

color me excited to see how your role will play out next run man.  8)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-20-11/1924:30>
Yeah... same here.

... car bombs, that's how you kill a dragon, not a 'runner, right?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-20-11/1936:27>
Yeah... same here.

... car bombs, that's how you kill a dragon, not a 'runner, right?
LOL, that's how you kill anyone you want to kill. Just depends on the volume and type of explosives that get packed into it.
examples: timothy Mcvaey, insurgents in iraq (<serious personal experience.), and the now deceased former UCAS president.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-21-11/1833:42>
Not even playing yet and already rolled a critical glitch... Luckily it was on my starting money, so I don't think that counts :p Good thing to have it out of the way...
Starting Nuyen: 50Y x (3d6=6) (http://invisiblecastle.com/roller/view/2991908/)
Updated the sheet, also put he link in my sig.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-22-11/0200:30>
Hey, you got 7Y more then I do :)

I think it means we really need the job :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-22-11/0313:15>
guess it's fate huh? well I can tell you guys this much, we've still got at least a few days before the next run will be ready.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-24-11/0137:14>
@Kot:
 you think you could at least just link one of the words in your signature to your character sheet?  that would be real helpful for me.  Also make sure to put your current nuyen amount on your character sheet.  Make sure to also make note of the fact that you're now a level 1 initiate, your new metamagic and then also that you are now part of a magical group. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-24-11/0423:34>
Done. I'm modifying the character sheet now.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-24-11/0428:14>
@Kot:
NICE thanks! ok that makes my life A LOT easier.  Ok so one little detail that i didn't really catch before.  It says you don't know your real name, but you have the Criminal Sinner quality.  So this means either that you either: A. don't know about your Criminal Sinner status because you've never been caught.  If you did, you would find out your real name right away because the cops have it.

B. You SIN is connected to some fake name but is never-the-less connected to all your real biometrics and thus still would tie you to any biometric information found on you....however it isn't a legit SIN that was issued at birth but later in life.

Let me know how you wanna resolve this.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-24-11/0431:26>
... Easter and easter monday means family visits and such today and tomorrow so probably won't be posting much.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-24-11/0435:59>
No, the Criminal SIN is more of a fake one, but not the usual kind. The corp that 'made' him created it after he did that thoughtless hit on it's facility, and provided the SIN database with info on the 'criminal'. So the data is probably mostly fake, but it has his biometrics, detail, and such. Or it might be his real SIN. Doesn't matter much to Stryker, as he can't trust the name they issued to him. And he doesn't want to know, because it was the best thing that happened to him - making his own path, free of any bonds of the life in servitude.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-24-11/0437:00>
sounds good
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1350:45>
I'll just assume everyone is there for the meet.  Remember, UB isn't preparation heavy but you'll get a few rolls for legwork to get some info.  I also always just plop you down in the middle of something for UB so this is where i'm plopping you all down...everyone at the meet in flesh and blood.  So don't be like "my character would NEVER do that!!"  lol.  I'll also be picking you up after you finish some preparations and plopping you down somewhere else again also.

I don't know about you guys, but most of the time in my life I look up and find myself in the middle of a situation and I say to myself .."but i would never do that!!  but for some reason i'm doin that right now!" 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1353:40>
I'll just assume everyone is there for the meet.  Remember, UB isn't preparation heavy but you'll get a few rolls for legwork to get some info.  I also always just plop you down in the middle of something for UB so this is where i'm plopping you all down...everyone at the meet in flesh and blood.  So don't be like "my character would NEVER do that!!"  lol.  I'll also be picking you up after you finish some preparations and plopping you down somewhere else again also.

I don't know about you guys, but most of the time in my life I look up and find myself in the middle of a situation and I say to myself .."but i would never do that!!  but for some reason i'm doin that right now!" 

and..would we be able to respawn also ??? :D
plopp: KILLYAAAA
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-25-11/1354:37>
 ::)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1356:29>
Naw, you take your wounds with you everytime you get plopped unless it's stun damage and there's been time to completely rest.  I'm just saying that i'm gonna be moving fluff stuff along.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1404:14>
@Kot:
I'm also assuming that when you spent the karma to quicken increased reflexes you cast it a few times until you got it right and now you have F3 Increased Reflexes sustained with no penalty.  Remember if it gets disrupted or you chose to drop it, you lose the karma.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-25-11/1405:13>
F4, since I've spent 4 Karma on it. I can roll for it, if you want.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1413:56>
No, it's cool, you had enough time to do trial and error and once you got then you quickened it.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1452:24>
What's the rating of the jammer?
Edit: and is his comm&SIN active/passive/hidden?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1513:40>
The Jammer is rating 10.  His commlink is being jammed so you can't detect it's node. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-25-11/1515:53>
 :o holy shit! I wasn't aware you could have a portable jammer of that rating above 6... ???

also you didn't answer Brick's questions about the package.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1520:22>
Yeah... that kind of sucks :p
Still, good to know the guy takes his security serious.

Also, means Brick can't subvocal me.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1532:50>
Yeah... that kind of sucks :p
Still, good to know the guy takes his security serious.

Also, means Brick can't subvocal me.

Good point. Ill modifz mz IC post in that manner
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1538:53>
When Zach looks up the route...how dangerous is it...
on the scale from 1=rosegarden / 5=pit-fights arena?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-25-11/1543:39>
metagaming here. for a dude that takes his security so seriously, he doesn't seem to connecting some major dots. serious target recon has been done on him (his apartment has been raided twice!), there is a leak from inside his office (bugs don't just end up inside one guys office in a secure corp facility. to be placed without getting spotted they'd have to be drones or placed by someone that can avoid being seen by their cameras/guards and bypass their security.), and people are probably already watching him.  (this is an entertainment venue.) he's been fed a company line.  (they told him specifically not to do something that makes total sense when you think you are in danger, switch your routes up randomly.)

once Inca can edit his post to include the info i asked about what to do in a worst case scenario concerning the package I'm gonna put my foot down on the route change.  If we follow the route he's been told to take, since someone on the inside knows all of these things and is feeding the info out, we'll be royally fucked if we take it. we already know whoever is chasing this dude's paydata has hackers and muscle/B&E, it's likely they have a mage around for good measure so, we'll be getting hit from astral, matrix, and enemy guns /vehicles. The only question is what serving of each we'll be getting slammed with.

Anyone disagree with my assessment?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1546:55>
well, I was saying almost the same loudly in IC :D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-25-11/1548:06>
well, I was saying almost the same loudly in IC :D
That's why I'm spelling it out here and giving you total props brah ;p
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1550:40>
Sounds about right...
and it really does sound like he could be a decoy too, but that won't make him less of a target. Also doesn't change the job. Question is, is the software the job or is the guy? (Of course he'll say it's him, but the company's paying, not him.)
Also, 5k for a 51k car? That's just insulting! :p
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1604:01>
Being the decoy makes him more of target, I suppose. Like when you have "hit me" stampo on your forehead.
But we are expecting this, are we not?
And if the car is worht that money, it would not be damaged too much...lets hope :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1616:29>
Metagame: Yeah, but like I said, Odyssey Multimedia is a startup company that's not even a AA.  They probably don't even have much at all in actual real estate assets except an office in some building.  Imagine them more like a Catalyst Inc. and most of their assets are probably matrix.  Probably most programmers work from home.  Nonetheless, a lot of times it's this small guys that make some good developements and then the Mega's just try to steal it.   I just said the nexus cluster was in Everett but I never said that it was a secure corp facility....probably just an office with a bunch of nexus nodes wired together.  Whatever package this guy has hidden he has definitely hidden quite well.  Also remember that not every piece of information that a Mega wants is gonna be worth them funding a full out response that could potentially blow up in their faces.  They do a complex cost benefit analysis and then dish out only as much money to get what they want until it becomes no longer worth it.  I mean, if he all of a sudden had the cure for VITAS on his hands then shit, they'd probably just hire 5 shadowrun teams and just kidnap him and torture him.....but maybe this little advancement that Odyssey Multimedia developed is just something pretty cool and not something of earth shattering importance.  ......but then just remember.....nothing wets a Mega's appetite than the perception that other Mega's want something too...or if it starts looking nice and shiny...then maybe they start dishing out a little bit more to get it.... ;)  ...make sense guys? 


In any case, you guys also gotta remember that I wanna keep this UB-style so some of the scenario is kind of locked in place already.  If this was a full blown run i'd sandbox it a lot more.  So just to give you guys a little more direction as to what i'm gonna rail and what is open:  This intro sequence should be more focused on negotiating price, and then after the meet you have until basically the next evening to prepare.  You could prepare a different route, but then i'm probably just gonna end up having the encounter start just the same.  However, changing the route could potentially affect a few variables like lighting, wifi, terrain.  Maybe Wagner feels like he'd have the upper hand on rougher roads.  I'm just saying, I don't want people to get super invested in some elaborate route planning and then when you run into some shit be like "OH COME ON!"  lol.  I mean the point in UB is for you to basically run into some shit....so maybe that initial shit you can't avoid, but then the shit that comes after that is all you.

I'm just saying this cuz i wanna move the prep along and get to the actual UB4 scenario. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1624:27>
1. Yeah...and sometimes a simple buyout and takeover is better tactict than hiring runners and shotting at the people. I think that we dont heve to expect baenshees..but better we are ready for it.

2. Dont wory. Just RP a bit, but with the info I have I think that the fastest route would be the one he prooses, and that I would tell to team. But still we would have prepared scenario to get away from there and tactics for the Highway exit points...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1628:46>
... funny, when roleplaying, "come on, let's just skip to the combat" pops into my mind occasionally.
And here we've got potential combat, and we all start roleplaying? :p
Still doesn't mean I want my car all beat up though.

-- Thanks Inca for pointing out Wagner's Signal 5+ECCM5 means he's still got signal.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1646:30>
Pretty new to hackers... I want his access ID, and I want to see if there's any signals tracking him at this moment. I figure anything getting through this jammer won't be doing it by accident.
That's Matrix Perception, analyse + computer?
And a scan: Elec. Warfare + Scan?

For maps and route: Do I need to roll for just finding a map and plan some routes? I do want some rough terrain if it's not too far out of the way, but would prefer a mix of different environments, difficult for me but for pursuers too. Alleys and sharp turns make it easier to shake someone than open terrain. On roads I just don't want to be surprised by traffic jams, road works etc. So any info about that... What do I roll?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1657:44>
Well, I already told you that I have a Map by myself, I should share it, if you need. r5 means that it is quite detailed up to date map that is almost clever than me :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1707:02>
Wagner doesn't know that yet... also, why the hell didn't he buy that...
30Y and no availability, avail 1 with Opti1: can I assume he can download it immediately?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1716:54>
@Xzylvador:
Ya, you could just download it and pay the nuyen.  If Zach wants to share programs the copy protection needs to be cracked.

Zach already rolled a navigation test with the mapsoft and he got 3 hits, so we'll say that's enough for the route that you guys plan out to be to the specifications that you want....i.e. traffic, turns, etc.  It's up to you to remember this, but i'll say that with 3 hits you get a +1 bonus to your vehicle tests on the route since you have it planned out and are a little more prepared. 

That test would be an EW+Sniffer(3) test to capture the wireless signal. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-25-11/1719:32>
@Kot:
Remember, watchers would have an Assensing dicepool of Int 1 + Assensing 1= 2.  So they're not to good at finding stuff. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-25-11/1728:11>
Yeah, but an extra pair of eyes is better than none.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-25-11/1740:19>
alright guys I think we're just about good to move on this one. Remember, just because we're trying to pull shit over the eyes of our tail doesn't mean we'll get away scott free. I'm sure Inca will still get some serious combat in here to slap us with, :P so everyone watch yourselves and each others backs.  :D

I'll be back around in a few hours. I'm gonna go clear the mind and work out. 8)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-25-11/1743:21>
Rack ops here :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-25-11/1745:08>
Need to get some sleep soon.
The smart jammer: if it was provided to him, it might easily be configured to allow the mole access to him comm when he thinks it's safe... if Wagner finds a signal now, attempting to identify/trace it before moving out could be worth waiting a moment.

Bought the mapsoft: my mistake for not buying it in the first place. Will take the +1 without rolling for it, it's more a fluff kind of thing.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/0929:33>
Okay. I can try anticipating 'hot' areas with the help of a Guidance spirit, and summon either a more versatile support (Spirit of Man), or a more combat-heavy one (Guardian Spirit).
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1005:30>
Guidance Spirits can even do Divining as a service :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1008:58>
That's what I was talking about, actually. It worked really well till now...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1046:19>
It always depends on the tradition, what spirits you may use. Just dont forget it...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1052:01>
and..just BTW, Xyzlv, watch out for your implants...for example MathSPU gives you additional dices just for Encrypt/Decrypt EW test...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1055:10>
Sichr, not really. The Tradition only restricts one type of spirits. The others are just uncommon... And I do have all of those in my Tradition list.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1120:43>
Ok so you guys need to decide the pickup location and time that you told the Johnson...cuz originally it was 22.00 the next day.  You can go do whatever you want until the meet.  Just let me know when each of you is ready to move to the UB4 scenario.

@Kot:
I'm not quite sure what you meant from your last OOC post, but the Tradition does restrict what kind of spirits you can summon.  You can't summon any spirits outside of the ones your tradition believes in.....i.e. one type for each different branch of magic.  So the type of spirits on your character sheet are the only ones you can summon.  I'm pretty sure you know that already though, but I think that's what Sichr meant without having looked at your character sheet.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1127:38>
Hm, no books at hand, thought math SPU was for all EW tests... not that it mattered for that roll, I beat the threshold anyway.

Inca: so, let me get this straight: The guy has got a smart jammer on the table with which he is blocking his own signal? And there are no other signals in the air? Okay.

Also, just a side remark... (Don't mean to criticize, just wondering about character motivation.)
2500 nuyen for a job where he'll become a target of an unknown number of hostiles who could be laying an ambush? (And 5k insurance on a car worth 10 times as much...) Is that because our employer knows 2 of the 4 'runners are living on the streets and 1 of 'em is new in town and needs to (re-)build a career? Risking life and livelihood (if he loses the car any chance of getting a career is over) for two and a half k...
I'll bite 'cuz I want to play, but that's a pretty shabby risk vs. reward ratio.

Edit: order to the crawler is basically to activate its covert ops program and then observe who's following/observing Dustin. I figure with covert ops and clearsight, it can understand that order; if not Wagner will do it himself in AR.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1216:47>
Well, i just posted a table of contents on the first post in the OOC thread so that people kind of know where the UB scenarios are divided.  That's been the typical amount so far that the guys have been getting.  I mean, no one wanted to negotiate with him money-wise, but it wouldn't have likely changed things too much. 

@Xzylvador:
I've talked about this before but you should consider that Wagner has 300¥ in his pocket and he's got a low lifestyle that costs him 2000¥ a month.  If this run isn't a by-the-book standard shadowrun, then i don't know what is.  I mean, I would say that almost every single shadowrun a runner goes on is going to have approximately the same level of threat that you guys are feeling right now....would you agree on this?  Ok, so that being said, the assumption is that this is your line of work, so you pay the bills with these types of job on a regular basis....so if these types of jobs paid much more than i'm giving out, why would you still be living a low lifestyle with 300¥ in your pocket?  You also have a more resource needy character....Stryker the spellweaver has a more Karma needy character....just goes with the territory.

At the end of the day it just boils down to play styles....and I like a grittier more street level play style than a high-rise condominium james bond style play.  It also just makes more sense to me that beginning shadowrunners really do the work they do because unless they have the negative quality SINner, then they're these SINless rejects who by and large come from very poor backgrounds because in the Sixth World poor=SINless.  Sure some guy could have had his identity hacked and that's how he became SINless, but by and large the background story of a shadowrunner is one of poverty.  People who have a lot to lose just don't throw themselves in front of bullets IRL....that's why you saw people in Egypt, Tunisia, Yemen, now Syria just rushing armed guards and getting shot at but overpowering them in numbers......whereas when we had protests here in Madison WI, people let it all out and it was a beautiful moment in U.S. history, but it was peaceful (perhaps regrettably so) because so many people involved just had too much to lose from escalating it to violence. 

My take on things is that shadowrunners by and large aren't motivated by some moral code like super-heroes, or even some sense of adventure like in D&D.....it's pretty much about the bottom line and also an anarchistic sense of keeping your freedom from the corporate feudal state.  So this means they gotta be hurting for money to actually put themselves through the shit they do.  So a rating 10 smart jammer worth 5000¥ should really be like that shiny toy in that shop-window and it's gonna take a few jobs to get it, but then you also gotta pay your bills.....so there's some choices you gotta make...and it's those choice which produce the fun factor.  So i feel your motivation should be that if you don't do the job, you're gonna be homeless or at least get worked over by whoever you owe...cuz i'll totally make that happen, believe me....and then you're already even more in the hole with your negative quality....shit doesn't look too good for you actually...but what other choice do you got? 

So essentially it's kind of gonna be about what motivates you more, and since i'm the GM, maybe i'm kind of imposing my tastes on you, but that's the nature of rpg's.  If making your character's gear even more leet motivates you, then that's gonna take a while and you may not feel motivated.  But if you gain most of your satisfaction from having really paid sweat and blood for every little nuyen, then you'll feel quite motivated. 

And I just hope to god you don't have the nuyen anytime soon to max out the armor of all your drones and vehicles....that just makes my life hell!
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1230:12>
Oh, and on the note about the Johnson's comm.....i mean, I base jamming on what it says pg. 231 SR4A about jamming a signal.  It says devices which are jammed "lose wireless connectivity".....that to me basically means that no longer really have a signal rating....hence you can't interact with them wirelessly...hence they no longer have a node you could detect wirelessly.  I admit though, they aren't too clear on some of the details of how jamming works.  The Johnson turned on the jammer and just wanted to kill EVERYTHING in the room cuz some observer could even have hacked his comm and be listening in. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1255:38>
Him using a smart jammer instead of a normal one, I figured there must be some channels left open. Either he knew about this and was keeping it open for himself, or he didn't know about it being a smart jammer and felt safe while actually someone could still easily monitor everything on his comm. Of course it's possible to jam everything with a smart jammer, which apparently he did. That's ok, means at least we weren't being spied on electronically.

As for the pay, it's all your choise and I like the grittier feeling. Just saying that it's kind of weird; why risk your life in the shadows just to maintain a low lifestyle when you could manage an average lifestyle working 40 hours a week. Of course, wanted criminals and such have little choice and some run shadows because of some weird ideology; but most people who choose to turn to crime do so because, well, "crime pays". It's riskier, but if you're good at it you should be able to live above the average wageslave lifestyle...
*shrug* not going to push this, I must've missed that discussion earlier (unless you're talking about that "chopping up streetsams and selling them for parts"... but that's not shadowrunning) and you don't need to redo it for me, you're the GM :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1305:24>
I cannot talk for this setting, but being the shadowrunner is quite  special way of being criminal. If you want that Crime that pays, you may work for some syndicate...So I think Yes, being the runner is wery much affected by ideology and goals character follows, not just greed.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1328:54>
I know tht i do care too much about tactics right now, but I still remember that lack of coordination leads ty my "near death" experience last time...and Im just trying to stay away from something like that :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1335:27>
But the point is that if you are SINless, then you are a complete second class citizen, where would you get this supposed 40 hour a week job?  You can't get a job, you can't really do anything.  It's like saying, why do illegal immigrants in the U.S. choose to clean toilets?  It's because they have to get whatever jobs they can that don't check your paperwork too thoroughly....and the employers of jobs people usually don't want to do are the ones who will tend to be most lax in checking.  Sure you could get a rating 6 fake SIN, but how many times you think you could go through the ID check at work and not critical glitch on 6 dice?

One of the few other alternatives would be working for corporate security where you get a weekly/monthly mind check by the corp mage to make sure you're still loyal.  That's where the whole anarchist/freedom thing comes into play because no matter how much a shadowrunner is about the bottomline, the real bottomline is his/her personal freedom. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1342:03>
Concealment doesn't work on vehicles
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1417:11>
- Does the car need to be hacked to drive itself with grid guide? Or is the hacking to convince the thing there's still a driver/passenger inside?

- How long is this drive if we take the route we planned? Both in distance and estimated time?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1434:19>
Concealment doesn't work on vehicles
Well since it is P power, it should.
"Tis power refers to a critter’s ability to mystically hide itself or
others, or alternatively  to hide  something  that people are  looking for."

But its your call...
- Does the car need to be hacked to drive itself with grid guide? Or is the hacking to convince the thing there's still a driver/passenger inside?

- How long is this drive if we take the route we planned? Both in distance and estimated time?

You shoul be able to program the autopilot to do that...
He said the distance using Interstate is 28,3 km
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1435:27>
The Concealment Power? It does. But the biggest Size possible to conceal is Powerx2, and the van has size of 20+. Stryker can oversummon to Power 8. So he can't help here...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1447:08>
The Concealment Power? It does. But the biggest Size possible to conceal is Powerx2, and the van has size of 20+. Stryker can oversummon to Power 8. So he can't help here...

Van has a body of 12 I think...and you can hide multiple subjects (force), there is nothing like diameter and it would also cover us from astral detection. very usefull.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1452:54>
Body 13 on the Rover.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1453:47>
Concealment works just like your suit. If they find us, It won't help anyway. And I can have only one spirit on standby. No money for the Binding materials anymore, sorry... Maybe when we strike rich, I'll think about it.
And I was serious with that 'hurling heavy objects' part. It could work wonders...

As for the Concealment, it would be a Force 7 spirit. And the higher in regard to my Magic is the spirit's power, the more less likely he would be to help us. Spirits at Force 4 are the equivalent of a shadowrunner colleague, but Force 7-8? That's prime runners of the Spirit world.  Almost out of my reach, and summoning them could kill or incapacitate me if the dice betray me in the end...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1502:43>
Well, your call. No risk, no fun, and even -4 modifier for targeting on us would do the great job.

Body 13 on the Rover.

Sorry :) It is a beautifull car. Since it has Ammenities (High) you dont even have to maintain living costs...so far as you have something to eat... :)
But that is only a joke. Who would want to live in the van ;)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1507:18>
Me. A Magical Lodge would fit. And with an auto turret on the roof...
Damn, I need to learn how to drive, and fix myself a Mystery Machine. ;P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-26-11/1513:54>
Me. A Magical Lodge would fit. And with an auto turret on the roof...
Damn, I need to learn how to drive, and fix myself a Mystery Machine. ;P

LOL
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1549:53>
Purely hypothetical question: Suppose someone has a doberman drone or two with gecko grips... would it have trouble standing(/clinging) on top, at the side or even under, let's say for example, a Rover going 140km/h on rough terrain?

Editted for better use of verbs.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-26-11/1552:49>
I wouldn't call it standing, but I think the legs should hold. But barely...

P.S. I hope you don't mind, Sichr. You have a F3 Spirit of Man with one service to help you. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-26-11/1715:35>
@Xzylvador:

I would say it would have to make appropriate pilot tests that I would determine based on the difficulty of what's happening, but if he passes the tests, sure he could do it.  Gecko grip would give it a bonus.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-26-11/1901:48>
Sounds risky, but never know when it might be required...

Inca, I'm waiting to see if we can identify anyone following Dustin and what our action would be then.
If we're skipping that because of this being Urban Brawl and we're fast forwarding to the action, I'd like to know how long it takes Wagner to create a backdoor into GridGuide, so I can make sure to get his post right... I start hacking 11 hours before the meet; should provide enough time.
VR: 1 hour interval extended test. Threshold = target's System + Firewall + 6(Admin).
See how long it takes Wagner to create a backdoor to GridGuide.
Hacking 4 + Exploit 5 + Optimization 1 + Encephalon 2 + PuSHeD 1 = 13d6 =
(13d6.hits(5)=2, 13d6.hits(5)=4, 13d6.hits(5)=3, 13d6.hits(5)=4, 13d6.hits(5)=4, 13d6.hits(5)=6, 13d6.hits(5)=4, 13d6.hits(5)=0, 13d6.hits(5)=9, 13d6.hits(5)=8) (http://invisiblecastle.com/roller/view/2997478/)

I know you want rolling on IC, will re-post there later, just didn't want to mess up the whole thing in case something happens before we all head home/to bed.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-27-11/0443:30>
@Xzylvador:

Don't sweat the grid guide test, don't waste edge on it.  You managed to already hack the car.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-27-11/0514:19>
That wasn't for the car, but for GridGuide/Traffic Control itself.
Quote from: Wagner IC
Maybe I hack gridguide main server too, green lights for us and guide traffic to trouble people behind us? Can try find backdoor before we start.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-27-11/0534:16>
Just so it's perfectly clear to everyone. I'm saying it here. our combat turns are now 20 seconds as stated for vehicle combat.  Also Stryker, Brick is planning that pretty much from the get go you're hooked up to a rating 4 med kit and it's at your feet, so Brick can heal you (or try) as necessary. Brick's got the panther's case already unzipped, so he just has to pull it out of the bag to have it on hand to return fire and he's got the Rocket launcher on his lap ready to go as well. His Smart Jammer is online only allowing wagner, Stryker, Zach, and Himself to transmit. (he would have advised Dustin to bring his as well.)



Listing of what Brick is carrying:
Panther XXL (carried in a quick draw holster, that looks like a large duffel bag)
Aztechnology Striker with single loaded inferno rocket. (soft launch capable)
Ingram smartgun (slung on his body out of sight, but in reach)
monofilament sword (concealed under his coat)
both knives (kept in his pants pockets)
shock glove (kept in his coat pocket)

what's in the pack
medkit rating 6
stimpatch rating 4
flashbangs
smoke grenades
smartjammer (sync'd to his pan for quick activation as necessary)
rope 100m

ammo
4x 20 round mags of assault cannon ammo. 80 rnds
1 clip of 40 rounds stick and shock 40 rnds
1 clip of 40 rounds apds 40 rnds
1 clip of 40 rounds ex explosive 40 rnds
2 clips of 40 regular ammo 80 rnds

{Status: No damage No Stun damage, no Wound penalty, }
Panther ammo:19 in clip, 1 in the chamber on safe
Launcher: loaded and on safe.
Ingram X ammo: apds 40 clip loaded on safe
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-27-11/1722:16>
Stryker has the usual gear, plus the FN HAR with two spare clips of ammo.
Oh, and I have a jammer too. :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-27-11/1731:56>
I have y gear list linked at the character quick stats in Black book
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1209:09>
@Everyone:
So far everything is running smoothly.

wait for it.... wait foor it.....
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1229:09>
Yeah. For me hearing this that means to have a bullet in the chamber. I hope this time we should surprise those who would attack on us :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1231:24>
Sichr, I love you man. But that just ain't how this is gonna go down. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1243:05>
you better write

!!!SPOILER WARNING!!!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1245:24>
see what I mean sichr? I know you too well Inca.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1249:30>
http://www.youtube.com/watch?v=ThppEppMw5w&feature=related
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1252:24>
http://www.youtube.com/watch?v=ThppEppMw5w&feature=related
:o!
*fell over laughing so hard I cried*
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1255:45>
@Wagner: Id say
Crash that system :)
But i dont know anything is going on, my bike is not even connected :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1312:09>
I think the alert isn't for us, but for "several vehicles" around us who just decided to drive manually for some reason.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1313:43>
I wander what reason they should have ;)

Numbers
Angles
Distance

Vehickle type (since thy probably use Spoof chips this should be less valuable info, bu who knows...)
???
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1320:08>
Searching logs for that info possible within the time frame? It's probably only a second ago, but even one second is still a buttload of data for all the traffic in the neighbourhood...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1323:33>
elaborate on the make them run part of your statement? ???
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1331:55>
fight or flight... i guess we'll do both at the same time, just asking which has priority.

If Inca's ok with it, I would appreciate you guys offering advice along the road (ooc) on what Wagner could do; I'm still only half-aware of the full possibilities of drones and even worse, the matrix; never done this kind of char before but am more than willing to learn.
Not saying he'll do everything you say, but there seems to be endless possibilities every second, just knowing what's possible would be very learning.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-28-11/1408:24>
I don`t know, I may not be the best source of ideas...I`ve said that we should have some kind of strategy up front...well lets do it now.

1. Do we care about collateral damages?
2. Slow down or run faster, both options are OK, but I would create as much chaos as possible, causing some cars to stop and break the traffic, it should cut of some of pursuiters.
3. Speed up to nearest exit to get out of the open...pursuit in the city streets would be more difficult for them, but we will need to be carefull not to get catched from multiple directions...better to divide them and take one by one.

Still, we would see who will take care of the KE drone...before it arrives, we better stay low...and maybe not. Im really not skilled in this kind of actions. Heawy weapons are always speaking, nothing for honest Zach.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-28-11/1408:34>
Turn of that funky Jammer, guys. :P
We asked for it. :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-28-11/1417:36>
Oh, I just realized i think Wagner is in his cocoon which is probably under the seats, so the drivers side is empty, if you want Stryker can be sitting in the passenger's seat. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-28-11/1430:07>
That's why I posted that he's looking over his shoulder. I'll edit with 'down over his shoulder' then. :P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-28-11/1445:22>
So are you still gonna leave the drivers seat empty?  Or move into it.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-28-11/1446:29>
No, there's a hologram there.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1452:11>
... Bah, you'd think at least our characters thought of that. That's what I mean when I say I don't know all the finesses of that matrix stuff yet.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-28-11/1454:36>
Well, but we didn't. And Inca is the GM. It's his job to use our errors against us.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-28-11/1501:12>
Well like you did for Dustin's car, I said anyone with a decent analyze program or no image link would tell the difference.  So drones would probably be able to see there's no passenger, but they'd have to be looking.  That's why i wanted to give you the option to take the drivers seat.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-28-11/1508:26>
Oh. But I don't have a valid SIN. That's not something I can just pass... And are remote-controlled cars that unusual?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1514:05>
^ was wondering that too... You got Gridcab; rigger adaptation is avail 4 and not R or F, so can't be too uncommon; even a cocoon doesn't seem to be that rare.

As for the Alert, ok, stupid mistake...
How would I fix it? How long would it take for my car's spoof chip to morph? Guess I can edit GridGuide's logs to make it seem like it was always there.

As for being tracked; if I'm logged in as admin, don't I just see all the software running, including IC? With an admin account it's possible to just shut down IC software (of course, that's fairly obvious and any spider and possibly other IC progs could notice it) but don't I have full rights so see everything that's running?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-28-11/1550:21>
Yeah, I would say by 2072 it's ok to not have a driver in the passenger seat, but it's not ok to have no one at all in the car...I'll say you'd need a liscence to do this.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-28-11/1620:33>
Are cars on GridGuide by default? (More specifically, is mine?) Apparently not.
Just turning off the jammer would mean they'd have to pull over every vehicle to check what was going on, if we morph plates and spoof a new ID, no?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/1851:22>
well right now KE is coming to investigate what's going on. we have  a couple options. run, attack, distract, or hide.
you can use your spoof programs to make us not stand out is a possablity, we could try and crash the drone coming to check things out, Zach could cause a rockus somewhere nearby for them to deal with. We could park it somewhere for a minute while they sort out the dead space. (I'm assuming caused by my jammer. :-\) then push on. A combo of all of the above. I suggest wagner check is sheet for things that would otherwise help us out... (you've got an awful lot of gear and programs, I'm sure something in there is useful. ;) )
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-28-11/1852:40>
So are you gonna leave it on or turn it off?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-28-11/2032:29>
It's turned to now allow everything to function normally but on still tracking all those nodes previously found.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-29-11/0236:43>
I can try Levitating the Drone into another car, if needed. But for now Wagner should be savvy enough to handle hacking a drone on his own.

P.S. To use GridGuide the car's node had to be broadcasting. In hidden GG couldn't sent any data to it.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0251:20>
Actuallly, I have my HK on the slink on my back, so it is hidden by the hologram from normal sight...dont have time to post, but that doesnt mean that Im willing to let myself in trouble without doing anything. We had 30 seconds since that warning. all we managed to do is to turn off the jammer?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0254:24>
Just entry for the holo projector: You need to beat Perception thresshold (2) to figure out thet the image is not real. If you beat that you still see the image, even if you know that it is a hologram, so for normal sight everything is hidden behind the hologram.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0256:08>
@Xyzlv: beautifull!!!
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/0300:04>
... I honestly don't know if what I'm trying to do makes much sense. Wagner's got Security Protocols 3 and Security Design 5, so I figure he does.
If not, please tell me what/where I'm doing wrong.
Spoof roll seemed pretty decent. If what I'm trying now worked so far (and is on time, but I'm guessing meat-speed humans aren't always that fast), I think a second spoof to give Zach's bike an all clear would work too?

As for fluff, or the lack thereof: Wagner isn't really the kind of guy who dresses up the matrix into colorful icons and cartoon figures, in fact considers all that an annoying distraction, it's all 1's and 0's, that's all there is to it. Now drones on the other hand...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0301:27>
What do you mean by "give Zach's bike an all clear"?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0301:52>
Jesus Xy, I fucking owe you one. Sorry about the rookie move on my part guys. I blame my paranoia for that one. :-\
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0303:07>
Just a remark: Once you track the node, you need to use Analyze it (Matrix perception) to find its Acces ID...but Im not sura about that, you can red something like that in the short story at the beginning of The wireless world chapter in SRA :) (Game, set, match... i thin)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0304:29>
... I honestly don't know if what I'm trying to do makes much sense. Wagner's got Security Protocols 3 and Security Design 5, so I figure he does.
If not, please tell me what/where I'm doing wrong.
Spoof roll seemed pretty decent. If what I'm trying now worked so far (and is on time, but I'm guessing meat-speed humans aren't always that fast), I think a second spoof to give Zach's bike an all clear would work too?

As for fluff, or the lack thereof: Wagner isn't really the kind of guy who dresses up the matrix into colorful icons and cartoon figures, in fact considers all that an annoying distraction, it's all 1's and 0's, that's all there is to it. Now drones on the other hand...

Im way behind you and the drone missed me, I suppose. Please dont attract no more attention to me :(
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0305:42>
If you Spoof a command you need it to spoof an access ID that you know the drone accepts commands from.  It's not like just a "Con"....it's just basically pretending your access ID is someone else's, and the drone will only follow your commands if it accepts commands from that access ID you're pretending to be.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0308:37>
So are we clear or still under the scope?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0310:32>
Well Stryker and Brick need to roll the infil test I called for to not be seen inside the vehicle.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0311:54>
threshold?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0312:24>
The drone rolled a 1 on it's perception test.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0315:33>
safe. 5 hits total.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/0316:06>
@Sichr "Just a remark: Once you track the node, you need to use Analyze it (Matrix perception) to find its Acces ID...but Im not sura about that, you can red something like that in the short story at the beginning of The wireless world chapter in SRA :) (Game, set, match... i thin)"
Not according to http://forums.shadowrun4.com/index.php?topic=814.0 and SR4A p232 Trace User. I should be able to find an ID from which it takes commands...


With giving Zach's bike the all clear, I mean that if/when the Drone scans Zach, I'll make it believe it scanned it and cleared it.
Again, not sure that's possible, but I'm guessing the drone has a list of vehicles it's supposed to check, marked with either "unchecked", "checked: ok" and "checked: illegal". Wagner's just trying to mark themselves (and possibly Zach too, if he's on the checklist), on the "checked: ok" list.

Being spotted in the vehicle: I thought it was pretty standard for all windows being one-way see through in 2072. Wagner definitely doesn't want people to watch inside.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0330:46>
what is this drone seeing? ???
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-29-11/0335:31>
Maybe it has other sensors than just a camera?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0342:10>
Well, the drone is getting a lot of data packets from a bunch of different sources and you have no way of knowing which one is the one giving it commands.  Since you're within mutual signal range of the drone and we're not in combat turns yet, so that i'll assume once you get a list of all wireless traffic to and from the drone you're able to search through it rather quickly and find the traffic which is sending commands and grab it's access ID. 
Roll an Elec War + Sniffer (3) to capture wireless traffic and then if you pass this test, since the time frame is a little open we'll just assume you have gotton the access ID of the node sending commands and then we'll use the Spoof Command roll you made and i'll just roll Pilot + Firewall.

You don't necessarily need trace because all you need is the Access ID of the persona/agent that's sending the drone commands...not necessarily what node that persona/agent is working out of. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0410:46>
@Sichr "Just a remark: Once you track the node, you need to use Analyze it (Matrix perception) to find its Acces ID...but Im not sura about that, you can red something like that in the short story at the beginning of The wireless world chapter in SRA :) (Game, set, match... i thin)"
Not according to http://forums.shadowrun4.com/index.php?topic=814.0 and SR4A p232 Trace User. I should be able to find an ID from which it takes commands...

good news for my rigger in other game I suppose :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/0415:55>
Im not sure but spirits, spells and other magical phenomenas cannot be seen by technical means...Ive read that before (I suppose it was that Dulkezahn`s rift cannot be filmed, taken picture of etc...), I dont know if this still holds in 4ed
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0429:35>
Well, a materialized spirit can be seen by technology...it has a body on the physical world.  Dunkelzahn's Rift would mainly be an astral phenomenon and then of course you couldn't take a picture of it.  One thing you might be thinking of is the fact that spirits can't view technological displays.  So a free spirit couldn't see AR or even read a computer monitor...it would just look like gibberish to them....but they could read a book. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/0431:45>
Im not sure but spirits, spells and other magical phenomenas cannot be seen by technical means...Ive read that before (I suppose it was that Dulkezahn`s rift cannot be filmed, taken picture of etc...), I dont know if this still holds in 4ed
I remember reading that somewhere too... no idea where though. (or the rules that go with it.)  :-\ Anyway, I declare, Rack ops in the northern midwest. :D see ya. I'll be back to continue this in...6-10 hours.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/0435:12>
"Roll an Elec War + Sniffer (3) to capture wireless traffic and then if you pass this test, since the time frame is a little open we'll just assume you have gotton the access ID of the node sending commands and then we'll use the Spoof Command roll you made and i'll just roll Pilot + Firewall."

Wow... sorry, things seem to be going fast and I'm kind of feeling Wagner's being ignored.
I rolled all that stuff and more; do you mean none of that worked? (If the decrypt and trace weren't required, cut them out, but the rest seems about right... 5 hits on Scan, 8 on Spoof. That would happen within 2 seconds, seems kind of fast for the Drone to issue a second warning, most meat speed people wouldn't be able to react that fast...)

As for magic and sensors: I thought the P (Physical) things and manifested spirits and such could be detected, mana things, no.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/0442:52>
Well it's really an Elec War + Sniffer (3) test...not Hacking + Sniffer....but you rolled that test with the same intention....so i'll just use the same roll knock off one die since your EW is 3, but you still get enough hits.  So you successfully spoofed the command.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/1249:47>
@Wagner:
Your subscription limit is 2xSystem= 10 I think.  So right now you have a subscription to your Rover, 2 drones, and Grid Guide node.  So that's 4.  With respect to programs, you have a processer limit of 5 before you suffer response degredation.  You can also have an additional 5 programs with ergonomic program option.  So basically you can have 10 programs running with full Response rating.  So let me know what those 10 programs are.....maybe link them to your character sheet under a Status section you can create on the sheet. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-29-11/1254:20>
I can share my commlink's resources, it's not like Stryker is using it beyond the team link.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/1455:01>
@Wagner: Your subscription limit is 2xSystem= 10 I think.  So right now you have a subscription to your Rover, 2 drones, and Grid Guide node.  So that's 4.  With respect to programs, you have a processer limit of 5 before you suffer response degredation
Yeah, it is... is this an issue somewhere? Don't think I've gone over either limit...
Connected to Rover, Gridguide and 3 drones (2 bugs and 1 doberman) by the way, so 5.
As for programs, the ergonomic programs don't count towards the response degradation. So I'm running Analyze, Armor, Biofeedback, Stealth and Encrypt pretty much all the time, with 5 program 'slots' left.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/1602:42>
@Wagner:
So i just looked at the rules again and actually it's that you suffer 1 response reduction for every System programs running.  So that would mean you have 4 more slots left for programs before you Response goes down by 1.  I would just load them so that they're ready and you don't have to spend a simple action loading some program that you want if you need it quick and tell me which ones they are (ideally put it in some little status section at the end of your char sheet to keep track of it and not have to search OOC for that info.)  To load or unload a program remember it's a simple action. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-29-11/1631:22>
To hell it goes :)


Intuition(4)+Navi(2)+Mapsoft(5) (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3001932/)

Repeated roll

Intuition(4)+Navi(2)+Mapsoft(5)-2 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3001935/)

seems Zach would prefere to stay on highway with this results, he is not able to find the alternative that would be much better...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/1633:34>
@Everyone:

With that little hitch out of the way Dustin breathes a sigh of relief but remains silent but still rather sweaty.  You continue down the planned route and you are starting to enter a residential neighborhood in Everette, your ETA to the drop off location being aproximately 15 mintues.
??? We aren't on the highway anymore man we're rolling on side streets.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/1643:58>
I wonder if they'd attack if we had kept a KE drone hovering above our car... maybe next time ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/1722:34>
@Wagner:
So your firewall detected an access ID which was hacking your PAN and is continuing to do so, but your Firewall is now +4 against him.  He is still hacking from his home node and in order to find out which node that is you have to run a Trace.  Then you could try and Hack his home node and get to him.  Otherwise you could wait until he gets in and then attack him.  There's a bunch of stuff you could do so let me know.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/1729:09>
Would he still have to crack encryption after that?
I think I'll run a trace though, don't have IC to launch, heh.
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-29-11/1732:58>
Just tell me whom to Powerbolt. :P
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/1736:46>
The "Terminate Connection" thing on 238; how does that work?
Is it something the node (my commlink) does by itself? (Since it says the node does it, and doesn't use any skills or programs.)
Or does it only apply to real server-like "nodes" and not to commlinks, drones etc?

Second: I remember reading something about having to make regular vehicle tests, but can't seem to find it back...
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-29-11/1744:30>
You have to 'spend' 1 IP driving, i think.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/1754:58>
@Wagner:

Yeah, you have to spend at least 1 complex action making a vehicle test every CT.  Since you didn't predefine your alert response if your PAN gets hacked, the only thing that will happen now is the standard consequences of a restricted alert against an access ID.  If you spend a complex action you can initiate any of those alert responses against the intruder. 

But to terminate a connection, a connection needs to first be established (i.e. intruder has to have successfully logged on to your PAN), then a terminate connection can be done.  Once he's in though, I would make it an opposed Logic+Computer test though to see who can initiate a command first since you might both have admin accounts. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-29-11/1822:32>
Could a smart jammer be programmed to jam his frequency?
I seem to remember someone with an R10 thingy sitting on my backseat. :)
(But then I'd first wait for him to log on and treat him to some dumpshock.)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/1835:26>
I can switch on mine. It's still detecting at 6 hits for hidden nodes so it should work, if not we can use our package's equipment. As of right now I'll hold my actions until someone wants me to start shooting, throwing drones out of the back, or applying first aid, but all of my guns are locked cocked, and ready to rock. Xzy, post on the OOC if you want me to do anything specific otherwise Brick will be ready with the Rocket launcher.

I'm going to be gone for a few hours. going for dinner with the family. don't get too far without me lads ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-29-11/1930:56>
@Brick:
You'll have to roll again if you switch your jammer on.  It would be a ratingx2(4) to find the node of the car and it can't use Edge cuz it's a drone basically.

@Wagner:
So now that we're in combat turns, you need to spend a simple action to jump in and jump out of your Rover.  Free action to switch from hotsim to coldsim if you ever want to as well.  Because you have to stay focused on your subscription to the Rover while you're jumped in you'd have to jump out in order to do other Matrix actions except issue commands to other drones and/or agents.  Just think of subscriptions like channels on a TV, or very much like Spectator Mode in Quake Live.  You can switch between nodes that you are subscribed to at will, but in cybercombat it becomes a little bit more dicey.  Well "jumping in" is just a special mode of subscribing to your vehicle/drone where your control-rig kicks in and all your neurological system gets hooked up to sensors all over the vehicle and you "become" the vehicle, but this is harder to come in and out of than just standard subscriptions and hence is a simple action as opposed to no action. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-29-11/2130:08>
@Brick:
You'll have to roll again if you switch your jammer on.  It would be a ratingx2(4) to find the node of the car and it can't use Edge cuz it's a drone basically.

Smart jammer scanning for hidden nodes, (not active jamming yet, but standing by to do so. (12d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3002367/) also posted in the IC.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0209:11>
http://forums.shadowrun4.com/index.php?topic=3478.msg41897#msg41897

Like I said...Im following wagner from 80-50 meters.

Doing otherwise would not make a sense...we are expecting troubles, Im the one who is Shadowing so Im watching our back, there is not much probability that the attack would come from our front since we are the only one who knows the route (Me, Brick, wagner, Stryker)
Adn what use I will be if Im cut from the threat by the Van and all Im able is to watch the show in rear mirrors?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/0257:36>
So I actually lose 2 IP's if I want to fight the hacker and drive at the same time? (1 complex=control vehicle, 2xsimple to get in and out) Just for switching between subscriptions, normally not even an action? You're the boss... but ouch!

I can jump out and then Remote Control with 1 complex/CT, right?

If I trace successfully, I can get the right ID/frequency to jam, no?
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-30-11/0323:09>
You can tell the Pilot to drive. It should handle things well if it has a high rating...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0337:15>
or allow him to connect and start jamming on the fly - your signal + Electronic warfare against his Signal (modified by the distance)and EW..., if you win, this would dump shock him...and if you loose, Brick can do the work with his smart jammer...unless they have very high signal and ECCM
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-30-11/0347:15>
Corporate mooks. They probably do. And other than that, let's just decide what to do in the meat world.
Inca, can I use Powerbolt with LoS though windows? Should be, since it's an Indirect spell, and it pretty much grounds the energy in the target. If I can, then:
1. I can start casting Powerbolt on their tyres/wheels.
2. If the car has a classic hood, I could Levitate it and try to obscure their vision, and bare the engine to cast Powerbolt on it.
3. I could just use: 1 Free action to declare Counterspelling, 1 Simple to Observe in Detail, 1 Simple to rely what i observed to the team
4. Jump out of my body again (I assume I returned when the car started moving abnormally, and I noticed no Awakened activity), and try to distract them by manifesting inside their car.
5. Let my Watchers do the same as in 4, but if there's an Awakened Asset, they'd be in danger, so I wouldn't want that...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/0354:42>
Yeah, wait for the connect and then see if that R10 jammer can get 4 hits. With 20 dice, odds are good.
But if I can make the odds 100% by finding his node/frequency and input them into the jammer, so much the better.

Lower windows while jumped in, free action?
Of course, right now they're having difficulties to see you through tinted windows, you'd lose that bonus. Make sure Dustin's ducking.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0355:48>
Also combination of Movement and accident power works nice in sharp curves ;) I dont know if you have them but its just an idea for the future ;)
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-30-11/0358:22>
For now we have a Guidance spirit. If there's no Awakened support for them, I'll just summon a Spirit of Man and ask him for help.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/0402:52>
Well pg. 245 SR4A says that:

You "jump in" to a drone via full VR.  This requires a subscription to
the drone, vehicle, or device and takes a Simple Action. When jumped
in, the rigger essentially “becomes” the drone, perceiving through its
sensors and operating it as if it were his own body. A rigger who has
jumped into a drone can issue commands to other drones, but cannot
control them remotely.


So you can jump out at will but then jumping back in takes a simple action or jumping into a different drone.  You can control your other drones remotely by jumping out.

@Sichr: 

Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know. 

Well I didn't see that you were behind the vehicle so that changes things and changes what they would do.  I edited the layout in the diagram I had before.  So you're not behind the Rover, but in between the lane changing car and the Rover. 

@Kot:

It's the other way around, direct spells ground the magic in the target.  Indirect spells work just like ranged attackes.  So the window would get shattered by your indirect spell....but a direct spell would go right through it after the target. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-30-11/0403:37>
Please please please declare counter spelling. all it takes is one good AOE spell to screw our asses up in total. If your magical attacks don't work, I can always send them a nice party favor. 8)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0456:27>
@Sichr: 

Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know. 

True, but since you are jamming the signal in your area, they are not able to connect to your node, you are in the middle of safe zone.

Well I didn't see that you were behind the vehicle so that changes things and changes what they would do.  I edited the layout in the diagram I had before.  So you're not behind the Rover, but in between the lane changing car and the Rover. 

So they are 20 meters behind me...that means at least 70 meters from the Rover...since we have nothing in common with the Rover, Iwould let them pass by I think...if I manage to spot them (I should roll Shadowing or Perception, just tell me what to do) I also should spot them before brick does. We will need to rewrite the situation a bit...

Int(4)+Perception(4)+VisE(3) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3002820/)

Int(4)+Shadowing(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3002819/)
Reroll:
Int(4)+Shadowing(3)-Reroll(2) (5d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3002821/)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/0513:29>
"Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know. "
Great!

Correct me if I'm wrong:
1- Wagner severs connections to gridguide and all drones but the car, so he can keep remote controlling it.
2- Wagner waits for the hacker to break the firewall and log in. Since this costs the hacker an action, he shouldn't be able to do anything else that turn. (Since I know he's trying, do I automatically detect when he's inside?)
3- Wagner sever connection to the car; then tells Brick to jam his comm for a split second, then immediately turn off the jammer again. (My Signal 5, no ECCM running, his Jammer R6 knows its freq. so doesn't have to roll to jam it.)
Wagner has no outside connections running, so doesn't get dumpshocked when he loses signal. Hacker inside his comm loses connection -even a split second is enough to make him lose the connection and suffer from dumpshock- and has to try getting in again.
4- Jammer's off, Wagner reconnects with the car and is back in business.

Did I miss anything there?
-- Editting my post to ask Brick to target his jammer on my comm frequency and be ready to cut my signal. I'm guessing Dustin won't be acting but just ducking?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <04-30-11/0516:32>
"Jamming only works if the matrix intruder's actual node is physically within the jammer's range, but his node code physically be anywhere as far as you know. "
Great!

Correct me if I'm wrong:
1- Wagner severs connections to gridguide and all drones but the car, so he can keep remote controlling it.
2- Wagner waits for the hacker to break the firewall and log in. Since this costs the hacker an action, he shouldn't be able to do anything else that turn. (Since I know he's trying, do I automatically detect when he's inside?)
3- Wagner sever connection to the car; then tells Brick to jam his comm for a split second, then immediately turn off the jammer again. (My Signal 5, no ECCM running, his Jammer R6 knows its freq. so doesn't have to roll to jam it.)
Wagner has no outside connections running, so doesn't get dumpshocked when he loses signal. Hacker inside his comm loses connection -even a split second is enough to make him lose the connection and suffer from dumpshock- and has to try getting in again.
4- Jammer's off, Wagner reconnects with the car and is back in business.

Did I miss anything there?
-- Editting my post to ask Brick to target his jammer on my comm frequency and be ready to cut my signal. I'm guessing Dustin won't be acting but just ducking?
My jammer is already up and running, all you have to do is give me a link ID.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0519:22>
You dont need to know it...since once wagner gave you the signal, you may jam Everything.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/0523:18>
Let's not do the "jam everything" again, we know what'll happen then. (Unless of course we want KE as backup, heh.)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0526:22>
No more on the highway, and it should be just for the split of the second...but you are right, they may be watching...

And you are still on that Grid admin account???

Besides

Important question:

How dense is the traffic in Everett streets at 22:15 cca?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/0529:20>
@Sichr:

But you'd have to jam every single node in your mutual signal range for their subscription to not get routed through that node...and you'd cut yourself off from the matrix as well because you'd have jammed all nodes that could route a matrix signal to your comm.  The matrix is just a bunch of interlinked nodes and your persona travels from one node to another by going through a path of interconnected devices until it gets to one that's in your signal range.....if that device goes out, then it dynamically routes it through another device that is still in mutual signal range of the node you have a subscription to. 

So it's not that you're "jamming the signal in your area"....you are jamming each specific node.  If you manage to remove wireless connectivity from every node/device in your mutual signal range, then there is no longer any way for you to connect to the matrix.

w.r.t. the car....everything is acting based on GM rolls that i have made, so when you said that you are actually behind the Rover....other rolls have to be made by me and then the diagram you see is the result of those actions and rolls which I myself roll so that you guys can't see them.  The roll you did see was the teamwork perception test and that was the roll to spot them, so that's the only roll that'll be made to spot them....and when Zach spotted the car behaving strangely, it was behind him.  Now if you want to get behind it, you have to do it through chase combat, but maybe they have already spotted you. 

The traffic is a few cars on the street.  This is a metroplex....a city that never sleeps.  Especially now when many people have sleep regulator implants and sometimes start their work day at 22.15.  Also metahumans with low light vision have a different attitude toward night time.  It's safe to say that traffic runs all day and all night in the 'plexes of the Sixth World. 

@Wagner:

That all is pretty good.  The only things I can see is that the Intruder wouldn't suffer dump shock...the intruder would just get logged off the node.  You only get dumpshock if one of the nodes your persona's in gets crashed, your persona gets crashed, or you jack out all of a sudden without logging off.  Logging off gracefully from a node takes a simple action otherwise you suffer dumpshock. 

So as long as you spend the proper actions for each thing this should be fine and you can start doing them as soon as your turn comes up.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/0535:29>
"You only get dumpshock if <snip> you jack out all of a sudden without logging off."
I figured that since he suddenly gets his connection cut off (basically the same as jacking out, only someone else is doing it for you), he doesn't get a chance to log off gracefully and suffers from the shock of suddenly going virtually blind, deaf, paralyzed etc: dumpshock.
If not, there's no reason for me to do any of the "logging off from my drones/nodes" neither...

In fact, Log Off specifically mentions that it is how you can get out of a connection without suffering dumpshock. I think any other way of being severed from an active subscription without having the opportunity to log off (drone being killed, signal being cut, node suddenly gone because of crash, reboot or shut down) results in dumpshock.

-- Ugh, that's why I don't like hackers and riggers, all these different interpretations. Again, your game, your rules. I'm just explaining how I thought things work and more importantly, why. If you rule otherwise I'll try adapting to it. This is why I'm asking these things in advance on OOC before acting them in IC though; whatever rules we're playing with, even if I don't know them, I do assume Wagner knows them in advance and keeps them in mind for his plans.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0553:24>
@Sichr:

But you'd have to jam every single node in your mutual signal range for their subscription to not get routed through that node...and you'd cut yourself off from the matrix as well because you'd have jammed all nodes that could route a matrix signal to your comm.  The matrix is just a bunch of interlinked nodes and your persona travels from one node to another by going through a path of interconnected devices until it gets to one that's in your signal range.....if that device goes out, then it dynamically routes it through another device that is still in mutual signal range of the node you have a subscription to. 

So it's not that you're "jamming the signal in your area"....you are jamming each specific node.  If you manage to remove wireless connectivity from every node/device in your mutual signal range, then there is no longer any way for you to connect to the matrix.

w.r.t. the car....everything is acting based on GM rolls that i have made, so when you said that you are actually behind the Rover....other rolls have to be made by me and then the diagram you see is the result of those actions and rolls which I myself roll so that you guys can't see them.  The roll you did see was the teamwork perception test and that was the roll to spot them, so that's the only roll that'll be made to spot them....and when Zach spotted the car behaving strangely, it was behind him.  Now if you want to get behind it, you have to do it through chase combat, but maybe they have already spotted you. 

The traffic is a few cars on the street.  This is a metroplex....a city that never sleeps.  Especially now when many people have sleep regulator implants and sometimes start their work day at 22.15.  Also metahumans with low light vision have a different attitude toward night time.  It's safe to say that traffic runs all day and all night in the 'plexes of the Sixth World. 

@Wagner:

That all is pretty good.  The only things I can see is that the Intruder wouldn't suffer dump shock...the intruder would just get logged off the node.  You only get dumpshock if one of the nodes your persona's in gets crashed, your persona gets crashed, or you jack out all of a sudden without logging off.  Logging off gracefully from a node takes a simple action otherwise you suffer dumpshock. 

So as long as you spend the proper actions for each thing this should be fine and you can start doing them as soon as your turn comes up.
Well if Sichr was rolling for team perception, it was 11+3 - 14 dices, and that is the difference, just FYI. Since we are not in online contact all the time, I should have rolled without the team - see my roll in previous post. Shadowing roll would be used once you tell me, if there is a crossroad,or some alley I should drive to from the main street:

Intuition(4) + Navigation(2) + Mapsoft(5) (11d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3002831/)

I need to:
1. Break away from the line, like Im not connected to the van.
2. Find parallel running street
3. Find the crossroad that would enable me to get back on the scene, behind our pursuit
4. Send my waypoints and timestaps to Brick (and only Brick) so he is able to coordinate our actions, one single pulse, then Ill go silent, accepting only his reply.
Im in hidden mode
Title: Re: OOC: Urban Brawl
Post by: Sichr on <04-30-11/0558:19>
Also here
http://forums.shadowrun4.com/index.php?topic=3478.msg41897#msg41897 are my EW rolls (Radio signal scanner=sniffer)
Should I roll again?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/1317:42>
@Xzylvador:

No, don't get me wrong, that's totally awesome your asking first in OOC....and being cool about it when my answers change things slightly.  So for the disconnection...if you look at pg. 238 under Terminate Connection...it doesn't say anything about the hacker who's connection got terminated gets dumpshock....and why would an alert response want to "let him down nicely"....you know what i'm saying.  So if a Terminate Connection alert response doesn't give you dumpshock, I don't feel temporary loss of wireless connectivity to a node which would be way more common and could happen to anyone would give you dumpshock.  That would mean anyone in a zone with a lot of static that loses wifi periodically would get dump shock any time one of their subscriptions dropped.  That would also mean everyone in the nearby cars that just got jammed would have gotten dumpshock that could even kill some weaker people.  I mean it's normal for little kids to use the matrix and if a common little flicker in the wireless connectivity suddenly severed one of their subscriptions, it could kill them....they just learn not to pull off their trodes all of a sudden because that is straight up messing with their synapses and if they don't do that they should be good. 

Basically, if all your subscriptions got severed, what you would see is your point of view switch all of a sudden back to the copy of your persona which is always residing inside your PAN and you would still be in VR....you wouldn't have gotten dumped from VR suddenly.  So the ways to actually get dumpshock is if your persona gets crashed by malignant code i.e. Attack code......if a node you have a subscription to gets crashed with malignant code.....or if you suddenly jack out of VR. 

So i'm being nice because I feel that you shouldn't even get logged off the node just because your matrix connectivity got severed....just like Shadowrun Forums, if i loose connectivity to the internet, as soon as my connectivity comes back up online, i don't have to re-authenticate.  But i'll just say it logs him off.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/1457:03>
Ok just so people aren't confused, because i feel there's confusion, here's the text for Chase Combat, SR4A pg. 169: 

Chase combat is radically different from ordinary tactical combat.
Because everyone is moving around quickly, it’s nearly impossible and
practically pointless to keep track of everyone’s position. Instead, chase
combat is handled in abstract terms, where each driver tries to maneuver
his vehicle to gain an advantage over his opponent(s).


So the thing is i'll just SCRAP the diagram because that makes you guys wanna think too linearly and geometrically.  Distances and positions are totally abstracted so create whatever layout you want in your mind, but just remember that all that matters is if the engagement range is short, medium, long, or extreme and the only way to change these is by winning a set-up test.  This gets rid of the confusion when engagement range is changed between only two vehicles because if you're thinking about positions, this should logically change the engagement range between all 3 vehicles.  But we're ABSTRACTING it because it's assumed you're change actual distances constantly and fluidly and it's not all the time based on where you wanna go but also what other cars, obstacles, or turns on the road force you to do.  So rather than get bogged down in details, it's all just boiled down to engagement ranges.  Don't think linearly....and I apologizing for putting up that linear diagram, i was just trying to think of some way to express the information of engagement range in play by post...(this is my first PbP vehicle combat...but i've done it table top several times)....but it was a poor choice of representation.  Now i'll just say what the range is between all parties involved. 

So please don't complain when logic seems bent a bit when cars change their engagement range.  Just imagine the road as a rather 2dimensional playing field rather than a linear playing field and i'm sure you could resolve whatever issues with logic that you may be having.  The only "logic" i'll use is the idea that Rover is in the lead, and currently Zach and Driver are together.  Now it'll get weird if Driver passes ahead of Zach and changes to Short range with Rover, but Zach somehow is still Long Range from Rover, but still Short Range from Driver.  It gets all screwy logically.....and multiple opponent Chase Combat is weird like that...and best designed for just two sides.  But since Zach really wanted to have movement independence and not always be close to the Rover, we'll just do it like this and ignore that logical fallacy.  We can just fix it like this:

We won't really care what distance Zach is to Rover, but if he ever cares about his distance to the Rover...i'll just make him do a Vehicle Test and he can get to whatever range he wants to it....and the difficulty will be how much the change in range is.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/1550:21>
Actually, only the ones doing highly illegal hotsim could've been lethally dumpshocked; which, along with BTL, is probably why it's illegal in the first place.
Noone in AR -by far the most common and popular way of working on the matrix- would suffer dumpshock. People in coldsim would suffer stun damage because of dumpshock.

But I can live with your interpretation of the rules; if anything, it's a lot safer for Wagner; if at this moment, by my view of the rules, someone activated a R6+ jammer on him, he'd suffer dumpshock 5 times, so your interpretation is a lot safer ;)

-- No need to further discuss this here. But if you don't mind, I am going to start a thread on the rules forum for this though; I get the idea that this won't be the only game I'll be running into this. Whatever gets called there has no impact here. Like I said, your rule is a lot safer for my hacker/rigger ;)

For the record: Yes, I do think Terminate Connection would give dumpshock. I'm under the belief that Log Out is the only way to get out without dumpshock. Anything else than "gracefully disconnecting" is simply too taxing for the (meta)human brain to deal with. "You always retreat back safely to the persona in your own PAN": without Log Off, I don't think so, otherwise being in a crashed node or destroyed drone wouldn't result in dumpshock neither.

2nd post: Cool.
Also: It's a Toyota Coaster, not a Rover! :p
Also (but this might be a typo on your part): if Driver and Zach are both at Long range from Wagner, and Driver won/wins a vehicle test, Driver can improve to Medium range; not Short. One step at a time, no? Yep, typo, done right in IC.

IC post: You sure this is a three way chase? The way I count, there's only two opposing sides, one just has two vehicles. Three way chase would be if KE joins in on the fun too, then there'd be 3 opposing sides.
Quote: "For instance should a Lone Star
helicopter be following a shadowrunning team trying to evade a corp
sec unit would constitute three sides and apply a –2 dice pool modifier
to everyone’s tests."
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/1629:45>
@Wagner:
w.r.t. Multple Opponents Chase Combat, Top of pg. 170:

all opposing vehicles on each side are treated as
being at the same Engagement range to begin with. If the gamemaster
deems this inappropriate with regards to the scene he’s described, treat
the vehicles further out under the Multiple Opponents rules, at right


About dumpshock, what i meant to say was that 5S could kill some weak people....like a child.  Basically, we could just boil it down to one single thing that causes dumpshock:  Getting ejected from VR all of a sudden.  There's only 2 things which can make you get ejected from VR too suddenly: 1. Just pulling the plug or killing someone's commlink in any way other than switching it off the normal way which definitely has a "cooldown" mechanism to it.  2. If your persona crashes.  Persona's only crash when an attack with malignant code is involved.  This could be through matrix combat or it could be through crashing a node that persona has a subscription to (pg. 230 calls Crash Node (Exploit) an "Attack").  These are things which the normal VR failsafes aren't able to handle.

 Otherwise i'm very sure A LOT of fail-safes would be involved because even in cold-sim, dump-shock could kill those who are weak.  A punch in the face could kill an old person....so could cold-sim dumpshock.  Besides, companies would want to be the first to introduce mechanisms to reduce and basically eliminate those "pesky" dumpshock and by now it would just be standard issue. 

What you're forgetting is that every persona always has a "subscription" to his or her commlink.  When you Terminate Connection, you're not terminating that person's connection from the matrix....you're just terminating their subscription to your node, that's all you have control over.  Just think of each of your subscriptions like a "copy" of your persona that has the exact same access ID and looks exactly the same sculpting wise....you can switch between them just like switch between players in Quake Live Spectator Mode.  So if you're a hacker and someone kills your subscription to some remote node through the matrix, you'll just end up bouncing back to the one subscription you have left which is to your own commlink and still be in full VR.  Now, if Attack or malignant code is involved, then it would affect ALL copies of your persona and even dump you from your own commlink because your persona itself got corrupted, thus ending VR abruptly and inducing dumpshock. 

So to answer your question, here's what it says for the Log Off Simple Action pg. 229:

Log Off: Your persona logs off of a node, severing the subscription and connection
to that node. You may also use this to gracefully disconnect from
your persona
while in VR, avoiding dumpshock. Note that black IC
programs are capable of preventing you from logging off (p. 237).


So so you only need to worry about avoiding dumpshock when you're actually logging off from your PERSONA....not just any node.  So you need to spend a Simple to log off from a node, otherwise your subscription to that node stays active....but it's not a Simple Action that you spend to avoid dumpshock.....that's equivalent to me going up to the top of the SR forums page and clicking on the link "log off" ....otherwise i stay idle still logged in until it times out, which would depend on how the protocol for the node is setup.  Basically, if I don't log off, i'm still logged in unless it gets killed through some other reason. 

You can close all connections at once though with one Complex Action by Spoofing your access ID.  Here's a snippet of what it says on pg. 99 of Unwired with regard to spoofing:

Under some circumstances,
this may be an expedient way of
closing multiple connections.


Now w.r.t. the Encryption....you didn't encrypt your node, you just had encryption program running.  You have to spend a simple action to encrypt it, if you can show me where you said that you're going to encrypt your node explicitly, then i'll say it's encrypted.  But even then, the hacker would have cracked the encryption before trying to do a hacking attempt so the very fact that he did the hacking attempt means he already  cracked it.  You can't detect him cracking encryption because that's just basically him solving a complex puzzle....not doing anything to poke or mess around with your PAN like a Hacking attempt would involve.  Just remember you need to explicitly state what you're encrypting for it to be encrypted.  You could Encrypt files, connections, or Nodes. 

Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <04-30-11/1655:26>
Hm. Missed the fact that Log Off has two functions: one for nodes and one for persona.
So yeah, I see what you mean there... I missed that.
You're right, I was wrong :)
But then I don't get why being in a crashing or rebooting node would be so severe in comparison. The "bad code" hits the software, not your mind in the way IC does. If it was your own node, I could see it make sense; but it does that to everyone who's logged in... But that's not really important, it does what it does, good to know that it does that.

Questions then:
1. That would mean Wagner doesn't have to spend 5 simple log-off actions, right? He can just get himself kicked off when Brick jams the comm, without suffering.
2. After Hacker cracks my firewall, does he still have to decrypt my encryption before he can do anything?
3. After Hacker gets jammed & kicked out, does he have to start all over again?
3b. If not, can I delete his hacked account or something so he does have to start all over?
3c. Or, even better, can I just deny his connection all together?
Title: Re: OOC: Urban Brawl
Post by: Kot on <04-30-11/1748:00>
Oh, I used 1 Edge on the Summoning test earlier. So I'm at 2/3 Edge.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/1754:07>
@Xzylvador:

I mean, that's just my take on RAI. 

Anways:
1. Yeah, you wouldn't have to spend 5 simple when Brick jams the comm.
2.  I answered that in last post.
3.  If he gets to log into your node, and you kick him out he'd have to hack all over again because it's a hack on the fly, not a probe.

Title: Re: OOC: Urban Brawl
Post by: Kot on <04-30-11/1759:42>
Inca, my 5 hits on Spellcasting should be enough to hit a fairly complicated device, and I'm just targeting their wheels (not tyres, they're probably flats anyway).
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <04-30-11/1830:09>
Yeah, so it won't cause Vehicle damage but it will give them a Handling negative modifier.  So don't even add in anymore net hits cuz each hit you add to DV causes 1 more DV of Drain with direct spells...remember.   Just the base damage will be enough to mess up a tire.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-01-11/1034:08>
One question..if physical  reality and obstacles are abstracted, how the cover is handled in the chase combat test`s?
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-01-11/1127:21>
I did. That's why I raised the DV to 6 instead of 8. To keep the strain nullified.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-01-11/1130:18>
Drivers Vehicle Test: Reaction 7 + Pilot 3 + Speed advantage (180-140)/10= 7+3+4= (14d6.hits(5)=8) (http://invisiblecastle.com/roller/view/3002190/). 

What exactly is speed advantage? Because you are mixing Oposed vehicle test and Multiple opponents ???

Opposed Test:
Whichever side has the greater Speed value adds a +1 modifer  for every 10 points (rounded down) that their Speed exceeds  their opponents...

Multiple oponents:
 For every 20 points that the highest total Speed Rating exceeds the second highest total, apply an additional –1 dice pool modifer to all Chase Stunt Tests performed by the slower factions’ vehicles


Ill wait with my driving test until you resolve this, it would possibly affect my dicepool
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-01-11/1213:18>
@Sichr:
Well at the beginning of every chase combat turn, every party involved makes a vehicle test...this is the Opposed Vehicle Test.  There are special modifiers to this test at the beginning of a CT and those are +2 for every car on your side, -2 for every car opposed to you....so in your case, a net +2 is what you guys got for the opposed vehicle test at the beginning of the CT.  You ALWAYS do the Opposed Vehicle test at the beginning of every CT, even in Multiple Opponent Chase Combat.

Now when we are doing the rules for Multiple Opponents, which is what we're using because Zach didn't start off close to the Coaster, everybody gets a -2 for ALL their Vehicle Tests.  Also, the side with the highest speed rating compares his speed to the side with the second highest speed and for every 20 over, all slower sides get a -1.  So you would all get a  (160-140)/20 = -1

So total modifiers for the Opposed Test at the beginning of the CT are going to be +2 for you guys.  And then for any maneuver inside of the turn, everyone gets a -2+-1=-3 

So that quote that you put was the Drivers roll for the Vehicle Opposed test at the beginning of the CT.  Any other time there's no speed advantage. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-01-11/1227:24>
understood, I thought that it is Opposed OR Multi-oponent.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-01-11/1237:28>
Are there any cars parked along the street?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-01-11/1241:15>
Yeah, every once in a while there are blocks with cars parked on them.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-01-11/1516:28>
Hacker beat my stealth? Impressive. Damnit.
Since I'm an admin as far as the IC knows though, can't I send the IC his way? Can I see what kind of account he's got?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-01-11/1536:53>
He is ramming me while Im parking my bike - on the spot between those parked cars Ive been asking about?

Looks loke I forgot to roll that thresshold test you wanted (srry, falling asleep between posts, iIm tired as hell from yesterdays festival). Ive added the roll now.
And succeeded...

How many lanes are on standard Everett street? 42? :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-01-11/1548:50>
Rolled defense, got 4 hits so attack would miss...
Not posting in IC yet because (And this is gonna hurt.)
I don't know how much time has past since we spotted we were under attack, but if this is Turn1, IP1 and the hacker attacked me; I'm still jumped in the car, so that's where my active persona would be. I think -no books at hand atm- that in cybercombat only one persona can be active, if any other ones on other nodes get attacked, it's defenseless.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-01-11/1901:39>
Just buying hits on an Analyze test you can see that he also has an Admin Account.  He probably doesn't want to alert the Grid Guide system of anything strange going on if he doesn't have to.  I'll say any Admin task that you do is going to be based on an opposed Logic + Computer (hotsim can be added here too) test and takes a Complex Action.  Whoever wins was able to issue a command first and block the other person's command.  But in any case you still have to do your defensive roll.  Then it'll be your turn once that's all resolved. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-01-11/1913:07>
Like I said: I'm not even sure I get a defense roll.
If I do, it's Defense: Response 5 + Firewall 6 + VR 2 (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3004712/) so the attack misses.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-01-11/2112:55>
I'm conflicted and since it affects our game plan, and might draw more attention to us, I'm asking for a opinions. Should I hit the approaching car?(yes/no) and with what should I hit it? (panther/inferno rocket)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/0111:08>
@Zach: 

You said you'd "Allow the pursuer to pass " and the only way you could do that is by holding action to see what he does.  So your bike wasn't parked.  You thought the car would just pass by and then you'd park, but it didn't work out that way. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/0240:12>
I'm conflicted and since it affects our game plan, and might draw more attention to us, I'm asking for a opinions. Should I hit the approaching car?(yes/no) and with what should I hit it? (panther/inferno rocket)

Doesn't look like they're pulling their punches, that ram could've easily killed Zach and Blackhammer isn't the friendliest of programs neither. If it's cops you're worried about, I'm guessing an attempt to ram a bike from the street will be reported as well, so we might as well engage.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-02-11/0259:19>
ok, but what should I use? the inferno rocket has an AOE naplam effect that will last for around 6 turns, does 6P damage to the car, and has a radius of 12 M so I'd have to screw up badly to not hit them with it, but it also costs me 1,500 to use. (short version: flashly Damage over time.) the panther I have 14 dice to use, with a negative 10P -5AP stat i can make the bursts narrow +2 DV or wide -2 defense if i fire in bursts. (short version: High Damage Per Shot) either option will screw these guys up. If I don't hear back before my turn I'll flip a coin. (Only problem with being the heavy weapons guy, sometimes you just can't decide what'd be more fun.)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/0303:16>
Isn't he driving like, right next to Zach? Napalm explosions, as fun as any character named Wagner would find it, might be a bit too dangerous.
Just my 2 cents, I'm by far an expert.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/0306:57>
@Zach: 

You said you'd "Allow the pursuer to pass " and the only way you could do that is by holding action to see what he does.  So your bike wasn't parked.  You thought the car would just pass by and then you'd park, but it didn't work out that way.

Zach decides to continue like he is not the part of the game, being casual biker: Options:
1) there is the crossroad or alley that would allow Zach to drive on the parallel street until the next crossroad (Like turn left - turn right - go paralell in max 100m distance from van and driver-turn right-turn left - reconnects with the "Chase street")
2) There are no crossroads nearby, that would allow Zach to do 1). In that case Zach will drive to park on the side of the street...

Allows the pursuiter to pass by...


Read -
1. I would turn away or park the bike
2. Allow pursuiter to pass

maybe my use of "Allow" is not propper, excuse my english...I was only telling that I would do my actions (turning to side street or parking) and let the pursuiter to drive forward, passing by me...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-02-11/0307:42>
looks like zach isn't behind us anymore ;D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/0343:46>
Edited my ramming post due to rolls mismatch.

One way or another, Zach is not behind you anymore :'(
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-02-11/0357:14>
Sichr, you still have 1 Edge point. If you re-roll failed dice on the defense test, you need just one hit to get out of this unscathed. That's a DP of 11.
If you get behind, I'll send a Watcher to guide you back to us. And then you'll be behind their back. With a gun. :P
Besides, if you get down now, I don't know if we can make it. And remember, that the costs of medical care and repairs will be huge. Again.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/0416:05>
OK. mess celared, move on.
My girl must have been thinking on me really dearly when Ive rolled :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/0424:23>
Xzylv, Im not sure (no bokks right now) but you should crash him even without attack (I think Exploit is used for this)
Or his program(i.e. Stealth)
But what you do is exactly what I had on mind ... to crash his stealth and expose him to KE....:)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/0430:25>
Thought I had to attack his node for that, not his icon?
I could trace, then spoof his node to shut down or attack & crash it, would be nasty on him, but the trace is a threshold 10 + stealth, so will take some passes.
I'm thinking it'd be faster to chase him away from GridGuide so he's got only my comm to attack, then when he's in there, jam to disconnect and he has to start over hacking my firewall, hopefully buying me some time to do something useful with my car.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/0433:26>
Aha. Good to know that about crashing, I thought it works with persona as well.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/0504:24>
Inca, if possibly, I'll use my free action to open the rear hatch of my car.
I imagined it a 2-part rear hatch. Upper part is mostly the glass and opens upward. Then you've got the lower part, (metal & licence plate) which opens downwards, like the back of a pickup truck. That part stays closed to provide some cover.
(Was trying to find pics of what I mean, but I know squat about cars and my google-fu seems off today. Closest I could get attached...)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1327:02>
Driving test:
I forgot 2 dices for Chopper, but I rolled no hits so I`d not even post it to prevent confusion

Still that is thresshold 5 + 4 more hits  - Total for the first roll :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/1353:12>
@Zach:

Ok, so at the beginning of the next CT you can re-enter.  You basically went around the block and in 20 seconds you back on the road positioned wherever you want.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1355:07>
OK. Ill wait for others to finish this turn :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/1424:02>
Editted post, free action opened back window of the car.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/1456:56>
Hey I found the perfect little motivational for you guys  8).  Check it out (http://forums.shadowrun4.com/index.php?topic=977.msg12096#msg12096)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-02-11/1513:48>
Sichr, roll for Edit and make the holo act like it was you in chameleon masking. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1520:01>
Sichr, roll for Edit and make the holo act like it was you in chameleon masking. :P

Im working just with saved images, so that would possibly be me in camo...
Ill need to upgrade my collection :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/1520:56>
@Xzylvador:

This one's just for you:

(http://wiki.rpg.net/images/a/a2/MPost13516-BatMOTIVE.jpg)

(http://motivationalimage.com/old/wp-content/2008_07/bba33613e8.jpg)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/1522:21>
@Zach:

You could have Wagner cook you something up too....or just roll a Computer + Edit....remember, defaulting on programs is just Edit....not Edit -1. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-02-11/1527:12>
Hey, it has guns. I'm okay with anything faster than me with guns. :)

EDIT: As for Brick's action. Why didn't you use the Panther? Shooting their engine would be enough. <random deity name>!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1532:28>
maybe next time, its too late to do that once in the combat I suppose...current image appears exactly like what my Chameleon was programed to look like before, both suit and and the bike.

The back hatch of the coaster opens Brick lifts the rocket launcher up and aims through the back hatch. (Simple aim action +1 DP now 11 total DP for the shot.) Brick lines up the shot and fires. (11d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3006381/)

( :o Inevitable glitch is inevitable. Saw this coming, did it anyway. Using 1 edge to re-roll my misses.)(edge used on misses, lets see how this goes.) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3006383/) (3 hits total.) for scatter (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3006400/) (Inca you're gonna have to help me figure out what this all means, sorry.)

LOL seems we have both the MathSPU hacked or disabled for today, 4x1 from 11 dices is not enought for the glitch... :)

Scatter means you have to put those numbers together = 11...-1 per net hits is quite enought, you also need to roll direction of scatter (1d6)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-02-11/1534:46>
Oh, and what glitch? Glitches occur when the ones are half or more of your Dice Pool, right?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-02-11/1552:43>
Oh, and what glitch? Glitches occur when the ones are half or more of your Dice Pool, right?
Ah you're right, I'm one short of that glitch. oh well, I needed those extra hits anyway. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1614:52>
Hey, it has guns. I'm okay with anything faster than me with guns. :)

EDIT: As for Brick's action. Why didn't you use the Panther? Shooting their engine would be enough. <random deity name>!

Ive also managed to write: and less colaterall damage in everett streets...but than the idea suddenly dissapeared...burned down by napalm :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-02-11/1618:07>
too bad it didn't fuck their car up more. :-\ oh well, it's better than the rocket misfiring and blown up in our car. :P as for why the rocket, BECAUSE I REALLY REALLY WANTED TOO,  ;D I just hoped it would turn out better.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1621:22>
too bad it didn't fuck their car up more. :-\ oh well, it's better than the rocket misfiring and blown up in our car. :P as for why the rocket, BECAUSE I REALLY REALLY WANTED TOO,  ;D I just hoped it would turn out better.

Just dont tell Denis about that pointy ear...wow she was HOT :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-02-11/1625:04>
You definitely satisfied your Signature negative quality though. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-02-11/1636:28>
Too bad I had a dinner today...otherwise Ill call you Brick the Cook :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-02-11/1648:30>
Just dont tell Denis about that pointy ear...wow she was HOT :D
:o..... She'll look better when I turn her into paste. :P
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-02-11/1833:24>
@Inca:
Posters: Both vehicles are still lacking the right amount of weapons ;) But still, I'll take the first one of your hands for 2500Y when this job's done!

(Note to self: make "maneuver" vehicle test in hope to get bonus dice.)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-03-11/0622:27>
Well, Brick will have some serious explaining to do this time... Collateral deaths weren't in the job description. And as I said - a Panther burst to the engine should be enough... Yes, they need to talk about Subtlety. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-03-11/0657:27>
I just have the feeling that you are overestimating watchers..guardian dogs with inteligence 1...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-03-11/0731:02>
Well, Brick will have some serious explaining to do this time... Collateral deaths weren't in the job description. And as I said - a Panther burst to the engine should be enough... Yes, they need to talk about Subtlety. :P

Well, depending on what happens before my action in the new IP, I'm currently planning to found out what the effect would be of a grenade lobbed through the open roof of a car and exploding inside it...
Brick and Wagner might get along pretty well.  8)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-03-11/1531:53>
"Wagner and Brick's turn."
Stryker's spell has no effect?
And the hacker was before us too... or we just didn't see his action?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-03-11/1557:27>
Thanks, i edited my last post to include Stryker's spell....been up real late...brain ain't working.

I also changed the initiative list because I rolled initiative for the Hacker in secret, but then realized that I had also at some point rolled init again and posted it later, so I switched it to what i had posted which was a score of 12.

So NOW it's yours and Brick's turn :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-03-11/1601:56>
R U Cheating?!
Wait, you're the GM... you could just decide we all get hit by a meteorite too, nevermind.

What's the modifiers I suffer from firing the car's turret, if I aim to toss a grenade inside the opening of the car's roof?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-03-11/1739:07>
Xzy! I want your opinion! check your messages!
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-03-11/1740:01>
I was typing man! :p

Off to bed now, will blow up what's left of the enemies in the morning.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-03-11/1741:28>
I was typing man! :p
<<<<<< SO IMPATIENT! ;D, also using it. also, good luck with that grenade lob, I hope it's got an airburst link
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/0317:44>
Told you my tactical advice isn't worth much, sowwy.
Luckily, my generous donations to Invisible Castle is returning some very nice rolls for myself!
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/0324:31>
Forgot to roll scatter, thanks for pointing that out Teyl;
p322 tells me it's 1d6, p155 tells me it's 2d6... will roll twice: Scatter, 1d6 or 2d6: [2,5] = (7) (http://invisiblecastle.com/roller/view/3009319/)
So 2 or 7 metres, minus net hits; hopefully being inside the car it'll just bounce against carseats and or doors.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-04-11/0329:06>
Ha no worries. ;) I'm getting a mixed bag from that place these days. :-[ in other news, I REALLY HOPE THAT GRENADE KILLS THEM BOTH. >:(

I don't know if you also did the -3 because we're driving, but that'll get sorted out, (whole reason we're here is to learn better combat tactics and how those mechanics work.) Also for grenades, the 1D6 is for the direction it scatters in so that matters. figure is at the bottom of pg155. Inca knows how to compute that stuff WAY better than me though, I've certainly given him enough practice. :P
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-04-11/0411:20>
What cover? This isn't an aimed spell, cover doesn't apply. She resists if she has 5 hits. All or nothing. And she resists with Body+Counterspelling.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/0447:25>
Ok, so the way I would do it is that I would make it a called shot at -4 and then you have to bring the scatter down to zero.  Scatter is 2d6 for airburst mini-grenade.  So it becomes 7m - 1m /net hit. 
Also you only apply the Rigger bonus to Vehicle Tests.  So that would be a net -6 to your roll....which amazingly still leaves you with 9 hits.  Let me roll defense and post what happens. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/0501:03>
Gunnery is a vehicle test afaik...

Then again, the more penalties I get, the bigger a critical succes this becomes, so yeah >:p
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/0511:56>
Yeah, but control rig specifically says "Vehicle skill tests".....this means Pilot Ground, Pilot Air, etc....
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/0516:43>
you guys can act freely now out of initiative but don't over do it.  Keep the time frame for you action to anything that would take like about 30s.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/0522:24>
Don't want to start another rules argument, I'm ok with your rules.
Just like to point out that SR4A p128 really puts Gunnery among the Vehicle skills; and Control Rig gives a bonus to vehicle skills, not piloting skills. *shrug*
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/1235:15>
Damned, wanted to see if I could somehow make it appear on GridGuide that some car was quickly driving away from the scene in a direction other than ours to throw the cops off our tails. Too late I guess.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1237:08>
Well this test is an amalgam of KE matrix, ground, air, astral, etc. resources, so to keep it simple we'll just do it like this.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-04-11/1240:38>
hh, my boss was incoming, so I didnt managed to finish my post:
if there is nothing like that, Ill look around for the gas station with the Car Wash chamber...or something like this...even multilevel garrage would be suitable...!!!
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1255:03>
@Wagner:

So the handling of your Toyota is +1, but you're on streets so that's -1, so you're net handling is zero so you're not gonna add anything from that.  Sorry i wasn't clear, when i meant vehicle, i meant Pilot Ground....so you don't add your response in there.  So taking out 5 dice, that's still 5 hits so you make it. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-04-11/1318:15>
What about my spell? You've handled it as an aimed spell (I know SR names are different, but this way it's easier to discern), just like a ranged attack. And Powerbolt doesn't work that way. It needs only Line of Sight, and is resisted with Body(+Counterspelling) in a all-or-nothing effort. Either the target gets enough hits to nullify the spell altogether, or he can only lower the amount of net hits (and damage, if they're used for that). In this case, the ork spellslinger needs 5 hits to resist my spell. If she doesn't get that much, she gets 4P damage. If she gets 5 hits, she takes none. At least that's the way it was described in the SR4A.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1325:34>
@Kot:
Naw, I did it like you're saying there.  Here's the post (http://forums.shadowrun4.com/index.php?topic=3478.msg43390#msg43390).  I did resist with Will though, but her Body is 4 also so it's the same.  She got 5 hits, and you'll see that Visibility and Cover modifiers affect ALL LOS spellcasting, not just indirect spells.  Look at the beginning of pg. 160 SR4A, it clearly says that cover applies to LOS spells.  This is a REALLY crucial part of defending against magic....you wanna always find cover. 

@Everyone:

Ok you guys can do some wrap up posts about what you do after the drop off....there's no more danger, Wagner's roll made it safe for everyone.  Then after that I'll give out Karma.
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-04-11/1328:26>
Oh. So I was basically useless. Those rules suck. Bah...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1336:04>
@Kot:

No, i think those rules are great because then they actually give you a chance against direct spells and allow you to strategize against them.  You weren't useless at all, you took out the tire of the Sports Car and brought it's handling from +3 down to zero.  Sichr would have died cuz he got just the exact amount of hits to beat the 4 hits the ramming test got.  With the +3 Handling, Sichr would have eaten pavement.  with the +3 handling, they could have gotten 1- 3 hits more on the dodge to the called shot Wagner made and it would have given them 1m scatter and it would have just been a normal grenade attack.  You could definitely say that your powerbolt to the tire is hugely responsible for the success of the mission.
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-04-11/1340:15>
But they take away the edge that Direct spells have over Indirect. And this rule isn't logical. You always have a chance to resist a Direct spell, especially if you also have Counterspelling. Cover should apply to normal attack spells...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-04-11/1343:58>
lets say that loud:

HIGHFIVE!!!! ;D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-04-11/1348:49>
lets say that loud:

HIGHFIVE!!!! ;D

HIGHFIVE!!!!BBQ! ;D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1403:46>
@Kot:
Direct spells still have a HUGE edge over indirect spells.  First of all, their drain is less.  Second of all there is NO damage soak....like you said, it's all or nothing damage.  But I really like the idea that LOS is not just something you get automatically when you say "i'm gonna make sure i can see him".....it should be something that's also rolled for because LOS can get broken by obstacles and anything that impairs your clear line of sight to the target.  So this is included in the Spellcasting test....that test is a mix of how well you know your craft, how powerful your magic is and then also whether or not you're able to acquire LOS on the target along with other external conditions which affect your performance.  If a spell fails, the GM can explain it be just saying the guy ducked and moved out of LOS at the wrong instant. 

I feel the biggest issue with people liking or disliking certain rule mechanics usually has to do with it just not fitting in with the mental picture they have of a given test.  Of course, if you imagine someone to be "behind good cover" then you imagine a piece of them sticking out and LOS should just be a given.  But the problem with that then is you get a whole bunch of logical fallacies when you treat the mental image of combat as this kind of "frame by frame" motion.  The nature of table-top games of courses forces us to play out the die rolls in a frame-by-frame way, but this is just a necessity of table-top gaming where us humans need some time to calculate die rolls and their effects.  But the assumption is that no matter how realistic a given rule may be and how well it fits in with how we perceive a given action, nevertheless is an abstraction.  But the mental image should have the ruled "state" of something as more just a guideline.  Being behind good cover might mean "being behind good cover most of the time"....you see what i'm saying. 

So when I judge a rule, ultimately my goal is to see if it kind of captures the level of "influence" of a given factor....and if a rule leaves out or overplays a certain influence then maybe I stop liking a rule.  I feel SR does a pretty good job of this and it's system is built on trying to include the effects of a variety of complex influences and allow that to affect a story-line.  I mean, think about it, the amount by which you messed up a dudes tire was quantified and played itself out in so many ways. 

@Everyone:

High five :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/1503:46>
High five and a BBQ? Sounds good.
Any Karma? :p
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1514:48>
UB4 Finished -- Karma & Loot

Base for everyone is 4 for just going on the run, and 4 Karma for a completing the main objective for a total of 8 Karma.  To reiterate for Xzylvador, I'm not gonna be doing the usual Street Cred = Total Karma Earned/10, since because we're on PbP total Karma earned is skewed to account for the length of realworld time it takes to do a shadowrun.

@Brick:   +1 for the change of route plan which changed the dynamics a good deal.
             Total= 9 Karma
     
@Stryker: +1 Karma for staying true to your character's good nature even when it's inconvenient. 
                  +1 For what we mentioned in personal messages about the jammer.
              Total=10 Karma

@Zach:  +1 For the being honest thing we talked about in personal messages.
             Total= 9 Karma

@Xzylvador:  +1 for just it being your first time and gel'ing with the team so well
                        +2 for the INSANE roll along with the idea of calling it inside the sunroof ftw.
              Total= 11 Karma

So you can use this to train whatever attribute you want and this doesn't take up time.  To train skills, make an instruction test like it says in SR4A and make sure to pay a lifestyle cost for every month that it takes.  Zach has to make a survival test for each month.  All damage accumulated from failing a survival test stays with you and you start with that much damage for the run.  This reflects your general lack of health for living completely on the streets.  If you buy a higher lifestyle for a month, then you don't have to make a survival test that month.   

That's 2500¥ each. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-04-11/1518:21>
what was that about the money???
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1520:21>
Sorry, accidentally posted before i was ready....now it's edited.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-04-11/1522:44>
I thought so :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-04-11/1531:56>
I figure wagner has things he'll need more money on this time around so I'm willing to shave 500 off my share (plus the team meal) so he can get those things done. otherwise I remember being owed a bit from zach so i figure he'll pay me back whatever he owes in the end. my share will look like 1850 after everything I just said. anyone have an issue with that? ???
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1706:12>
So don't forget to update your character sheet with your current nuyen, current karma, and total karma earned.   Once the next UB gets underway, whatever is on your character sheet is what your character has and tough luck if you didn't write it down. 
 
@Xzylvador:

In order to keep track of BP vs. Karma changes, leave the original character creation value you have for the character and then mark the new values in brackets {} next to the original value.   Another thing which would help is if you record how much karma you spent on what at the bottom of your character sheet.  This just saves a lot of detective work when something is a little strange or we wanna go back and check. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-04-11/1729:19>
Brick wants to spend some of his money on ammo for the panther, and few other things I'll get the list to you later and attach it to this post.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/1837:09>
Like I said to everyone, Please keep detailed bookkeeping of things such as ammo and all. 

@Brick:
I'm not gonna go back and try to figure out how much ammo you spent.  So I'll just say this:
Panther:
UB1-- I remember you doing 3 bursts = 9 rounds
UB2-- I remember you like 3 bursts = 9 rounds
UB3-- you used up a whole clip = 19 rounds right?
UB4-- 1 burst = 3 rounds

So total = 40 rounds
+1 rocket....but i won't remind you of that, i know it's a painful memory.

We'll just say that's the number regardless of what's in the posts, don't spend time looking back.  In the future if you guys don't want me to hand-wavingly say how much ammo i think you spent (most of the time i'll probably over-estimate it) then please book keep it on your character sheet. 

@Xzylvador:
You used 1 mini-grenade....oh and did you use it well.

@Everyone:
Ok for medkit use....just taking into account usage and time passing before certain chemical compounds lose their potency, we'll say each of you need to buy Medkit supplies for your medkits.

Let's see.....anything else in terms of minute book-keeping....hmmmmm.....Oh, program degredation.

@Xzylvador:
So I assume all your programs are copy-protected and registered to your SIN.  If you ever try to copy one of your programs (i.e. produce another copy and load it onto another device) then you have to crack the copy protection.  From character creation, if you used multiple copies of a single program (i.e. bought Elec. Warfare 3 only once and loaded it on each drone) then it's assumed that you cracked the copy protection.  So for each Doberman for example, did you buy it it's own copy of each program?  If not, then you're gonna have to spend time writing patches for the software cuz it degrades by 1 rating point / month for Hacking and Malware programs, and 1 rating point/ 2 months for all other programs.  So you're autosofts would fall under normal porgrams except for Electronic Warfare.   Copy protected registered software downloads it's own updates and stays cutting edge.

If you do have a cracked program on your hands, then to patch it up it's a Logic+Software(amount degraded, 1 week) for each program.  So we assume about 1 month between UB's for bookkeeping. 

--Another issue too is that even though you didn't deploy your drones....they're were sitting in the back of your van and to deploy them would take a good amount of time.  With a drone rack which is a device that holds them in your van and then deploys them, it takes a Complex Action to deploy them and anywhere from 1 minute to 1 CA to reembark them depending on the rack.  That means that without a drone-rack it would take you I'll say 3 complex actions to deploy a drone cuz it would have to open the door, then climb out and all.   
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-04-11/1905:20>
Teyl: "I figure wagner has things he'll need more money on this time around so I'm willing to shave 500 off my share etc etc"
No need for that, he's only down one grenade. Don't think he'll accept the offer anyway. He had too much fun this job. If you treat him like a team member (he doesn't know if this was a one time deal or will be recurring), he might try to fit some metahuman adjustment into the car.

EW: I bought it only once for all my drones. TBH kind of missed/skipped those rules because I was in a hurry to get the char finished, so when the excel sheet said EW had to be bought only once and counted for all drones, I went with that.
It's the only program I only bought once. All the other programs are paid for seperately.

Drones & Deploying: No money left for all that stuff! I figured the dobermans are walkers about as big as a dog and named after one, so doesn't have any more problems entering or leaving a car than a dog and as for fitting, it sits on the backseat or in the trunk, like a dog. Dragonfly is usually gecko-stuck somewhere in the car (usually in the shielded compartment, together with the sniper doberman) and can fly out either through the exit in the bottom of the car or through a opened window or sunroof. The 2 microcrawlers can stick pretty much anywhere. If not on watch duty or such, they're either stuck on Wagner's boots or if he's in the cocoon, they hitch a ride on the drones... like fleas on a dog.

Q about the money: So we earned 2500, but now a couple of months pass? How is it possible to sustain a lifestyle, let alone save some to buy new gear this way? Or am I missing something? (You play with Karma->Nuyen conversion?)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/2032:28>
@Xzylvador:

Yeah, so for the doberman's and the medium sized drones....if it's like a dog leaving a vehicle, then the whole process of opening the door and the thing crawling out, assuming it's on and ready to go, would take about 10 seconds which seems reasonable....so 3 Complex Actions for the drone....that's like 3 seconds....much faster than one would think.  So we'll just say across the board, 3 CA for no drone rack.  Drone rack just pops it right out in 1 CA.  Of course the micro-drones can just deploy right away, as well as small drones that can fly. 

So for Elec. Warfare you're gonna have to patch it up.  So that'll be a Logic + Software (1, 1 week) test you have to do this month. 

So about money, you can sustain a low lifestyle with that money....and that's working once a a month.  Not a bad job.  Like I said....rich people don't jump in front of bullets....only poor people do.

We just say 1 month lifestyle costs in between UB runs unless someone does something that takes longer than a month.  I know Rigger's are a resource heavy archtype, but then that's balanced out by the fact that you're pretty freakin powerful so I feel it'll keep the balance more if we do it this way.....you already showed in the last run that you're pretty freakin powerful.  Trust me, i've done it before, and there's nothing that breaks an SR game like a cocooned rigger with a lot of resources :)   

At this point you don't have costs except for your lifestyle because you managed to keep your shit out of trouble.  Brick has managed to save a nice little amount of cred so ask him for some pointers.  Trust me man, this game is waaay funner when money is not just flying left and right, that's the biggest realization i've had.....especially when the runs are short and come often.  If it was an epic run that took months and then you got that amount, then it would start getting frustrating....but I feel that UB at this moment is pretty well calibrated at that sweet spot....if i notice it's starting to fall off of that sweet spot, then i'll course correct.   

The way that last run went, all you managed to get was the pay from the gig.....but that's not always gonna be the case.  (BTW, there were two enemies that i built in that car which you never even met).  If you want money you gotta come up with clever ways to get it.  Maybe even start selling shit.  Or buy something and soup it a a bit and sell it for a profit if you got a skill.....that skills gonna be an extended test and if it takes you too long then you start incurring more lifestyle costs.  If you live on the streets....you gotta start using survival skill, and really really watch out cuz you're gear could start getting stolen.  I'm trying to have as much action-reaction....choice-consequence going on here as possible without getting too bogged down.  Play-by-post allows for more of that though, so i wanna take advantages of the PbP format as opposed to table-top.

Like I said from the get-go, if someone doesn't like having adversity fly at their character, then this is not the PbP for them because I really want you guys to play your characters with the mentality...."wow, i'm still alive....thank you Great Ghost...i'm still alive!"  I mean Zach almost totally bit it but narrowly escaped eating pavement going at something like 60 mph.  The whole team basically survived because that mage chick rolled 0 hits on 10 dice.  But  people's luck runs out.  When the resources start coming in like nobodies business, then survivability starts to become almost guaranteed. 

So check it out.  Say 2000 goes to lifestyle....that's rent, food, just plain old living, etc. etc.  Ok you have 500 nuyen left.  So you think that that's pittance.  Ok so let's see what i can get for 500 nuyen.  Well first of all, looking back I see that actually, on that insane roll, you rolled Response + Gunnery for your attack test.  I didn't catch that at the time, but it's supposed to be Sensor + Gunnery.  Your sensor on your van is only 2.  So that should be another -3 to your test.  So the total dice I kill from your roll is -9 dice.....and since that roll is so utterly bad ass, that still leaves you with 8 hits....which is enough to still get the called shot and nothing changes.  So let's see...how much would it be to upgrade to sensor rating 3? 
Well Arsenal pg. 105 says:
Standard Sensor Package:
• Atmosphere Sensor (taking up 1 Capacity)
• 2 Cameras (front and back, taking up 2 Capacity)
• 2 Laser Range Finders (front and back, taking up 2 Capacity)
• 2 Motion Sensors (front and back, taking up 2 Capacity)
• Radar (taking up 5 Capacity)

The sensor rating is the average (round up) of all these sensors.  I'd say in order to function properly and calculate all variables properly they all apply to gunnery (ambient temperature is crucial variable to determine for proper functioning of delicate mechanical and electronic systems).  So they all start out at rating 2 for your van.  Let's add a rating 5 camera.  (2+2+5 + 2x2+2x2+2)/8 = 2.37 ....rounding up...= 3. 

So by spending 500nuyen, you can upgrade your sensor package to a net rating 3.  So now your van has a Sensor attribute of 3.  It costs Brick buttloads of Karma or a ton of cash to raise his agility for attack tests.....you did it for 500 nuyen.  See what i'm saying.  So next time you think something is unfair....first think...how can I make the best of these tough situation....and if it's still really bugging you, IM me and we can talk about it. 

Lol, don't worry, these lectures are part of every UB newb's hazing.  Everyone's had to get a few of these :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-04-11/2129:59>
*Rabble rabble* back in my day we got screwed on money and got hit by all kinds of killer junk and we liked it! *rabble rabble* damn brats ....  ;p
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-04-11/2248:07>
I'm an old 1st edition curmudgeon!
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-05-11/0251:30>
lol
Well, sorry 'bout the wrong roll, now you make me feel like a cheater :( Really was an honest mistake.

For the money: Just feels weird that I have to worry I might not be able to afford that single minigrenade I fired. When one of my drones gets busted up, which might happen at any time -and the main reason my 50k car isn't broken is 'cuz the mage had some bad luck- I'll be out of business.

Anyways, I'm in debt for 15k too. With 2K for lifestyle, there's 500Y left, not enough.
So I'll use the last month of lifestyle paid for at chargen and pay 2500Y to the Vory. 1500 interest and 1000 to lower the debt to 14k. I'll be broke and on the street next month.

See, it's just weird that in one month of 'running and risking his life, he's losing money.
Now I know, In Debt is a Neg. Quality, serves me right, but after a run that went about as perfect as can be hoped for (=no damage or expenses to anything or anyone and only thing it cost him was one minigrenade) -- not counting the dead civilian, sorry-- that's pretty painful.

But I'll trust your judgement, we'll see where it goes :)
(Zach, expect company in the gutter and another enemy of the Vory.... At least we'll have massaging car seats instead of cardboard boxes to sleep on)

Q: Writing own software has 1 month intervals... that means it can't be combined with something that has a week interval, right? Can edge that wasn't spent on the run be used to shorten the interval? (optional p 75)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-05-11/0318:01>
lol
Well, sorry 'bout the wrong roll, now you make me feel like a cheater :( Really was an honest mistake.
Chummer, really don't worry about it. We've all made mistakes here and no one would call you a cheater in anyway other than sarcastically. :D
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-05-11/0326:01>
Hmmm... So, I'm the one with 5,5k saved, and no lifestyle. I was thinking of re-making the one I generated before into a more squatter-level one, except for stuff like a garage+workshop and Lodge space. I can spend my cash on that this time, and with a 10% raise for each person that would be 20% for accommodating both Zach and Wagner there. Team lifestyles are both team-bonding and nuyen-saving. :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-05-11/0340:56>
lol
Well, sorry 'bout the wrong roll, now you make me feel like a cheater :( Really was an honest mistake.

For the money: Just feels weird that I have to worry I might not be able to afford that single minigrenade I fired. When one of my drones gets busted up, which might happen at any time -and the main reason my 50k car isn't broken is 'cuz the mage had some bad luck- I'll be out of business.

Anyways, I'm in debt for 15k too. With 2K for lifestyle, there's 500Y left, not enough.
So I'll use the last month of lifestyle paid for at chargen and pay 2500Y to the Vory. 1500 interest and 1000 to lower the debt to 14k. I'll be broke and on the street next month.

See, it's just weird that in one month of 'running and risking his life, he's losing money.
Now I know, In Debt is a Neg. Quality, serves me right, but after a run that went about as perfect as can be hoped for (=no damage or expenses to anything or anyone and only thing it cost him was one minigrenade) -- not counting the dead civilian, sorry-- that's pretty painful.

But I'll trust your judgement, we'll see where it goes :)
(Zach, expect company in the gutter and another enemy of the Vory.... At least we'll have massaging car seats instead of cardboard boxes to sleep on)

Q: Writing own software has 1 month intervals... that means it can't be combined with something that has a week interval, right? Can edge that wasn't spent on the run be used to shorten the interval? (optional p 75)

Well your Rover has Amennities High so in fact you dont really need to pay too much for the lifestyle, rations costs 2-5 Y a day...

About that anti-Vory coalition, count me in, and if they came for you, just give me the call and if Im close enought to make a difference, I will come.

And hell, whats wrong about living on the strees ? :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-05-11/0344:49>
And hell, whats wrong about living on the streets ? :)
About 30 reasons a month. :P
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-05-11/0436:21>
Hmmm... So, I'm the one with 5,5k saved, and no lifestyle. I was thinking of re-making the one I generated before into a more squatter-level one, except for stuff like a garage+workshop and Lodge space. I can spend my cash on that this time, and with a 10% raise for each person that would be 20% for accommodating both Zach and Wagner there. Team lifestyles are both team-bonding and nuyen-saving. :)
sounds like a good call to me man. BTW grats on your 1500th post! :D
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-05-11/0444:11>
And hell, whats wrong about living on the streets ? :)
About 30 reasons a month. :P
Also, a high amenities car still doesn't come with a shower, we aren't all satisfied washing by scrubbing ourselves with dirt... and Klaudia needs her privacy too you know!

1500 posts? You freak!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-05-11/0452:14>
Why shower, there is whole ocean with warm Sound outthere :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-05-11/0850:29>
Nah, It's nothing. The 'spammer' threshold is 2500 posts. :P
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-05-11/1606:26>
@Inca: And gratz on 1000 posts to you, heh. Loving reading Road to Redmond by the way.
You thinking of squeezing in another UB before leaving on your trip?
Title: Re: OOC: Urban Brawl
Post by: Chrona on <05-05-11/1610:24>
Nah, It's nothing. The 'spammer' threshold is 2500 posts. :P

What happens then?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-05-11/1627:12>
You became AI
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-05-11/1653:12>
@Xzylvador:
Yeah man, my idea is let's just start off a UB naturally, and then once I leave on my trip it'll probably just slow down, and we'll just keep doing it at a slow pace until i come back and speed it up again.  That way there's at least something going on, and that's funner than nothing :)

I'm glad you're enjoying Road to Redmond.  If they guys survive it, they'll be close to finishing it hopefully before I leave.  It's nice to be GM'ing 1 epic storytelling PbP and 1 no-nonsense gritty cut-straight-to-the-chase PbP.....so i wanna keep that going cuz it's a good balance.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-05-11/1956:28>
So are people gonna be doing anything in the interim until UB5?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-05-11/2048:23>
So are people gonna be doing anything in the interim until UB5?
Brick will contact anita looking for 40 rounds of panther ammo. total cost 1800 avail:16f it'll take 2 days per interval to find them. and Springing to do something nice for her since she's been pulling so many favors for him recently. Since she's usually a work a-holic the gravity bar north would be a place she could let her hair down. the core book lists a fancy dinner place as being 100-200 per person/meal so I'll let you decide on the price tag. It'll be anywhere between 250-450¥ (with drinks) It might even cost a little bit more but she's worth it to him. so that'll take his profits from this run remaining, 2,350 after the team meal -1800 = 550 leftover which is just enough for the night out and a tip to anita for the ammo he's looking for. I'll just say at this point it's all spent. and I'm back down to what I had from the get go till you get back to me about what you want to make those prices. I'll probably hit you on chat if you aren't busy and want to haggle. :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-05-11/2249:49>
Well, the fancy dinner isn't what did this, cuz Anita ain't like that, but it's not like it hurts....but let's raise her Loyalty to 6.  I would say it's just more a general reflection of how she's become more and more a part of your life with your daughter.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-06-11/0208:37>
Well tonight Im going to give a ride to that redhead...a bit carefull if she is working for Vory...and Ill dissapear before she woke up.
Fuck and forget...or at least Ill see her sometimes in the furture in that pub...
I`ll spend most time bz travelling the roads of Seattle, trying to improve my knowledge of the streets...to the point Ill try to add a specialization for Smugling routes - Seattle
Also my navigation skill is something I have used a lot, , Im thinking about raising it or adding the specialiyation also...
Im also becoming quite used to the Seattle streets, so I think that adding Urban specialization to my Survival skill
This I suppose would be natural developement, although Im trying to save Karma for spiritual growth, this seems to support the evolution.
Im also trying to find some contacts with ORCA (maybe with Bricks help) and Im listening to the street knowledge about Crows (IMHO that is Orkish tribe called "Cascada Crows", but I may be mistaken by Czech translation of 2nd ed.)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-06-11/0313:10>
Wagner spends a while updating his drone's EW software, the rest of the time he spends mostly on coding a piece of software to send at the next hacker to attack his node.
He has a SIN... intelligent, skilled, experienced... maybe the shadows weren't such a good decision, he could make a pretty good living getting a 9 to 11 job.
But the freedom of not having to do that was getting to him, and running sure did offer a heck of a lot more fun and excitement than being a wageslave, even a wageslave that got to mess with drones and machinery.
Then again, if nuyen didn't start coming in very soon, he'd be kicked out of this place... that wasn't really a problem for himself, but Klaudia and the other girls deserved better. If needed, he'd give up his freedom again to make sure they had a dry and warm place to stay.
Needless to say, he doesn't get much work done, too distracted by financial problems, hoping and waiting for a job offer that doesn't arrive.
Coding, Blackhammer 5, Threshold 10 1 month interval: Software 3 + Logic 5 + PuSHeD 1 + Enceph 2 (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3012437/)
He chats with Jakub and Sarah, always in the matrix. Promises of dropping in when they're in the neighborhood get exchanged, but everyone "really busy with a lot of things" right now; they have their jobs, Wagner's got his worries.

=== Thinking about hoarding karma for Juryrigger. Anything that'll save Wagner some cred seems well worth it. Yeah, whatever happens, he'll find a way to treat his girls like they deserve.
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-06-11/0329:26>
Stryker will be working with his new Circle, using his skills (Arcana, Enchanting, Medicine, First Aid, Assensing) to help them and make their bond into something more than just group members. He'll also try to pick up any hints and advice that could help him improve his own bond with the Manastreams (I'm hoarding Karma to raise Magic to 5 - it'll take ~2 more runs, but I need to improve Stryker's Magic to reflect his advancement), and server as a Guardian and assistant during any astral travels his group would have. He needs to fit in, and find his place there...
Besides that, he'll ask Brick (reluctantly) to ask Anita if there are any people interested in a more direct 'magical services', like a Combat Sense, Improved Invisibility or Increase Reflexes spell for the run. This could earn him a few nuyen, since he wouldn't have to be on the spot to sustain them, and the team caster - if they have one - would be less strained by sustaining spells.
As for the nuyen, I'll put that new version of the lifestyle together today (I hope). I have an errand to run, and a visit to pay at my old high school...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-06-11/0338:53>
Stryker will be working with his new Circle, using his skills (Arcana, Enchanting, Medicine, First Aid, Assensing) to help them and make their bond into something more than just group members. He'll also try to pick up any hints and advice that could help him improve his own bond with the Manastreams (I'm hoarding Karma to raise Magic to 5 - it'll take ~2 more runs, but I need to improve Stryker's Magic to reflect his advancement), and server as a Guardian and assistant during any astral travels his group would have. He needs to fit in, and find his place there...
Besides that, he'll ask Brick (reluctantly) to ask Anita if there are any people interested in a more direct 'magical services', like a Combat Sense, Improved Invisibility or Increase Reflexes spell for the run. This could earn him a few nuyen, since he wouldn't have to be on the spot to sustain them, and the team caster - if they have one - would be less strained by sustaining spells.
As for the nuyen, I'll put that new version of the lifestyle together today (I hope). I have an errand to run, and a visit to pay at my old high school...

Dont forget about Warding, you are capable of it and it is good business :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-06-11/0414:31>
Oh I forgot. Brick will go shopping for med kit supplies as well. should be easy to find in a hardware store in Everett.
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-06-11/0528:57>
Dont forget about Warding, you are capable of it and it is good business :)
Nope. I have no spells like that, unfortunately...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-06-11/0547:28>
Dont forget about Warding, you are capable of it and it is good business :)
Nope. I have no spells like that, unfortunately...

Read the rules: Every magical character capable of astral perception is able to do this :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-06-11/1353:41>
Ok, so for side jobs.  We'll do it like this:

1. first get the side job approved by me.  This might be warding, a little bouncing, a little repair, a little coding, a little instruction, etc.

2. Roll Charisma.  Number of hits is how many "jobs" you can get for the interim period between UB's.

3. Roll just raw Attribute + Skill.  Modifiers have to be approved by me. 

4. 50 nuyen per hit. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-06-11/1442:44>
is this side work thing for everyone?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-06-11/1524:29>
If they can be combined with the blackhammer programming:
Wagner will help for some people wanting a good library of trids or a subscription to Prime3V but unable to afford it, hacking the copy protection or spoofing ID's. Since he doesn't want to attract too much attention, the job's done pretty sloppy, the kind of hack that will usually get found after the next security update. He tells this to people in advance, he's not ripping them off; they get what they pay for, which isn't all that much.
Nothing on a big scale, people looking for that know how to find the sites of larger pirate groups.
If it can't be combined, he just programs.
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-06-11/1607:50>
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3013112/)
This is where those rules you've posted don't. It's all depending on luck with rolls...
Besides, I'm not going to spend my karma for some shitty wards for 50 nuyen. Bah. I won't be bothered for 10000 per Karma point. Casting and sustaining spells for profit? I wouldn't do that below 100 NY per point of Force per day...
I get that you don't want to give away too much, but this is our fourth job done. We're around Street Cred 4-5. People on the streets start talking about the team, low-life journalists and bloggers try to make a story out of them, fixers know their fixer's number, and such. They're semi-professionals. And until now all they could do was choose between living on the streets, and new gear. Except for Brick, who has no real choice.
It's not realistic. Our characters aren't low-life thugs who live from hit to hit. Though they earn less in a month than an average bodyguard does (200NY per day, that's 3k per month, usually). Yes, there's a lot of Karma, but you can't buy stuff with it. I can't get Bound spirits, Wagner can't upgrade his drones, and such... This is frustrating, as you assume our characters can - during a whole month between jobs - earn ~50-100 nuyen. I play a Mage, Xzylvador plays a Rigger/Hacker, Sichr plays an Adept samurai, and Teyl plays... well, Brick. Each of them could get a job that pays out a hundred or two per day. Not easily, but they have the contacts and street cred to vouch for them... And a job for 50NY doesn't even cover the costs for a day of lifestyle.
Damn, I'm going to crack up some kind of odd job rules.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-06-11/1759:43>
Well first of all your street cred is not 4-5....it's only 1.  I did a whole post on street cred before. 

Yeah, just like most other things in this game, things should depend a lot on luck with rolls, and better stats at something equates to better luck with those rolls.  The idea is that if you have a good charisma, you have a better shot at getting a little sidework.  Then, you can just make a ward for someone and it just lasts a few weeks....no sustaining, no Karma...reread the part on wards.  But the point was to abstract the side jobs process that I thought I'd introduce specifically to reflect that thing you were talking about about making wards for people and what not.  It's some money man...i was just trying to help out in a way that makes sense.   Brick's saved up a good amount...cuz he's made certain choices....you've all made choices.  You decided you'd run over to Zach to help him out when you guys were in that apartment....it cost you some nuyen getting shrapenel out of your butt....you could have run the other way with Brick....but then at the same time you gained favor with your spirits for the altruistic move and that was reflected in terms of Karma.....but that job was a good payday anyways....last job wasn't, there will be more jobs.....some lucrative, some just ordinary...and maybe even some come at a loss if you royally screw up.   Another example:  you bought binding materials but you didn't have a high binding skill....what did you think was gonna happen??  You failed the binding test and blew 2000nuyen.  That's not my fault dude, that's your fault.  You'd be 2000nuyen richer if you hadn't done that.  That's betting 2000 nuyen on a 50/50 chance man....not a smart move.  So are you really just frustrated cuz I don't give you enough nuyen to recover from foreseeable mistakes? 

Ok, so why don't you go get a job as a bodyguard and see how long that criminal SIN of yours holds out in the application process.  You guys mabye aren't low-life thugs....but you're definitely people who can't be part of the system because once you're outside the system, it's a rat race to try to get into the system.  Trust me man, i've got close family that has to deal with being outside the system in this country and you can't just decide..."hey i'm gonna be a bodyguard, hey i'm gonna be a nurse."  At every little turn you don't got the right paperwork to even get your foot in the door....so you gotta hide and keep your head low and do jobs other people don't wanna do.

So i mean, i'll let you give it a shot if you wanna apply to be a body guard.  But I warn you....if you refuse to do stuff which is against your code of ethics....either you do it or get fired.  Either the fake SIN passes the scan it's gonna get every single day, and as soon as it doesn't pass, you're busted and a 6000 nuyen fake is burned. 

I just don't see how this doesn't seem realistic to you.  I mean, even if in an absolute moral sense, shadowrunners aren't criminals or low-lifes....but from a corporations perspective...they're the most dangerous thing on the planet and since corporations rule the world and make all the laws....shadowrunners definitely are criminals in their eyes. 

As you can see, depending on your guys decisions and rolls, your guys paydays can vary a whole lot. 

I don't have a problem entertaining ANY ideas you guys have and considering them.  LIke if you want to become a bodyguard, i'll figure out how to do it in order to make it realistic and feasible in the context of the team.  But if you roll bad....don't blame anyone.  You could have gotten two jobs on that 3 Cha roll with a decent probability.  Then you'd roll for the ward and probably gotten like 200-400 nuyen.  Since i give you good Karma, use it on your skills.  Then you can start gathering your own binding materials ....crafting your own foci.  That's why the Shadowrun developers developed those rules.  I'm telling you man, half the rules in the shadowrun books just are useless if i give you much more money than i'm giving you now. 

@Xzylvador:
As a side note, check out "spoofing life" in unwired.

@Brick:
Yeah, the side jobs are for anyone.

 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-06-11/1825:52>
Still working my way through unwired, hadn't reached that yet. Thanks for pointing that out... but I don't think that's something for Wagner, not yet anyway.
If he's going to be a parasite, it'll be on rich people's backs, not from bums who can barely afford their own lives.
Like I said (well, wrote), he's got a SIN, a résumé... I'd be lying if he wasn't considering going back to that. That Day Job quality's starting to look attractive.
Cha (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3013368/) Well, at least he won't be disturbed from his programming :)

Something I thought of before but forgot to post, also became a little hesitant about the idea because of the whole "this isn't a normal SR game but an UB game" thing:
Wouldn't GridGuide contain some very useful paydata? Like, the location of pretty much anyone, any time, as far as the logs go back?
Or realtime updates of people's locations... He could be selling that info; or just sell the account.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-06-11/1921:52>
@ Zxy, dude that's a good point, I'm sure gridguide controls every toll road. so the must control the deposit system for those tolls! Hell if you only took .5 nuyen for every toll paid for one day of every week you'd still be making money! Hard part would be not getting caught as I'm sure its loaded with IC and security spiders on the  look out for just such a program.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-06-11/2000:20>
So i'll also let you guys let your contacts help you find a job too.  You can do a Cha+Connection roll as well for different contacts.  For each contact I'll determine an appropriate job. 

@Xzylvador:

The Grid Guide thing might be a possibility.  Well remember that you hacked the Grid Guide system on the fly, so as soon as you log out, the account is no longer valid.  You'd have to probe the target or search for a backdoor.  Read that whole section in Unwired ...basically pg. 93 - 101.  That's for advanced spoofing, backdoors, forging credsticks, etc. etc.

So the Gridguide system is just the direct node that your vehicle is in contact with.  It's quite fortified but it's only part of a whole network of nodes.


@Everyone: 

Ok, so after giving it some thought, I think the only way to resolve this whole interim time period in between UB's is to basically be very explicit about how much time is in between each UB.  I'll just do a test of Amazing Larry's Charisma 4 + Connection 4 (6, 1 week).  We'll just use AL's dicepool just to keep it simple.  This will be the time you have, and then EVERYTHING you do.  Purchasing gear, tests...etc. will take out from this time.  Things can only be done simultaneously under my approval. 

Time between runs (6, 1 week): (8d6.hits(5)=5, 8d6.hits(5)=2, 8d6.hits(5)=5, 8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3013433/).  So you have 2 weeks until next UB.  Lifestyle costs come every 4 weeks. 

We'll try this for a little while and see if it works. 


Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-06-11/2101:05>
You want some money, take the Day job Quality. Otherwise you are aerning just by runs. I didnt even read Incas response...and I will ...but whinning about "so much money" takes me to the point where I can say...using explosives on a 100K car???
The last option you take if you think at least a bit economicaly...

We may be able, but we had to make our way to the top...and 4 hits...you are kidding...if any journallist would try to find out more about me, that would be an execution...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-06-11/2158:41>
omg! that would have been hilarious if you guys had car jacked those fools!!!  lol.

Or maybe you guys wanna start doing some carjackings?  Or scope somebody out and then break into their house...you know a little B&E...never hurt nobody :) 

I'm game dude....i mean, i can totally make something like that your next UB.  You guys can set up your own UB's....you don't have to wait for amazing Larry.  I'll love a lot of stuff up to the dice to decide when it comes to seeing if something is feasible.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-06-11/2316:49>
omg! that would have been hilarious if you guys had car jacked those fools!!!  lol.

Or maybe you guys wanna start doing some carjackings?  Or scope somebody out and then break into their house...you know a little B&E...never hurt nobody :) 

I'm game dude....i mean, i can totally make something like that your next UB.  You guys can set up your own UB's....you don't have to wait for amazing Larry.  I'll love a lot of stuff up to the dice to decide when it comes to seeing if something is feasible.
Some of these things are really good calls. but i don't think they would qualify combat wise. to the leave of UB. but hell,  Robbing people happens everyday. and we could come up with some good idea's for heists. since we've got a rigger we could totally jack people's vehicles and we could chopshop that shit up!

As for brick, He's willing to tinker around with other people's guns and gear if they want work done on them, reasonable prices for friends  ;). Also side jobs roll. (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3013772/) Brick is sticking to at least semi legal armorer stuff or helping out contacts like Rush, the Doctor, or Anita for some spare cash. (although I think he'd still charge what it would cost him favors from them. depending on the work of course.) I'll talk to you about possible jobs and all this weekend since shit isn't flying (as usual)>:(. hit me up on chat if you're around tonight, I will be. gotta finish up that specialist.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-07-11/0225:19>
Quote
Well remember that you hacked the Grid Guide system on the fly, so as soon as you log out, the account is no longer valid.
Uhm... Pretty sure Wagner did a much more thorough job (http://forums.shadowrun4.com/index.php?topic=3478.msg41834#msg41834).

So wait, are we now 2 weeks after the run, so don't need to pay rent for another 2 weeks? Or are we 6 weeks after the run before we get a new job?
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-07-11/0425:55>
Meh. Okay. Sorry for sounding so frustrated there, but It's not the best time for me.
First, wasn't Street=Cred Karma Eaned/10?
Second, you wrote like there's no SINless job market. We live in the barrens, so why not just hook up with someone who needs some help without the paperwork and taxes? A talismonger needing a semi-qualified assistant, or a fixer that needs an armorer/bodyguard/driver?
Third, what about more 'gathering' type professions? Like my Enchanting - I could run around gathering Devil Rat tails, or something like that (geez, sounds almost like a WoW quest :P)...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-07-11/1442:38>
@Kot:
yeah, that was the idea of the side jobs....use your skills...like i said, for security, enchanting, etc..  But these two weeks you don't have much luck looking for sidework.  The 50nuyen/ hit reflects the SINless nature of the job market and how the people who would hire you don't have much money at all to pay with. 


@Xzylvador:

Well, you didn't find any employers or buyers during these two weeks.  Roll the Charisma + Connection for one of your contacts.  Contacts will take 5% of what you sell for loyalty less than 4.  For 1 hit you can sell the false account on the Grid guide system....for 2 hits you can also sell some paydata....and more hits will give you other side jobs.

It would be 2 weeks since last UB.   My bad about the Hacking on the Fly.. you did probe the target.  So we'll say you can sell the hack into the system for 3d6x100 nuyen.  Once you sell it the buyer would change it up so that only he can use it and you can't use it anymore.  If you want to also first go in and find paydata.  I"ll say you can roll Browse+Datasearch(3) plus your usual modifiers and sell data for (Net Hits)x100 nuyen.  Even though you're an admin, there are system Spiders who are constantly checking the access logs etc. for intruders and any strange accounts or anything strange.  So roll a Hacking+Edit (3) with usual modifiers and if you fail, it could mean some trouble that i'll determine.  You can use edge on the Browse roll and the Stealth roll only and whatever edge you use comes out of your pool for UB5. 

@Teyl:

So you found a job fixing up some people's armor.  Roll Armor+Logic and you get Hitsx50nuyen.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-07-11/1548:53>
side job money earned 50Xhits (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3014201/) HAHAHA my odd luck continues. 6's and 1's. wtf castle? :-\ 150 nuyen added to my main sheet.


Edit: what's the status of my ammo order and medkit supplies? Am I good to go for that ?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <05-07-11/1704:31>
Finding Paydata: Browse 6 + Data Search 3 + Enceph+Pushed 3 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3014245/) Forgot 2 VR (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3014257/)
So 100Y of paydata.

Mess with access logs: Hacking+Edit (3)
Edit 6 + Hacking 4 + Enceph+Pushed 3 + VR 2 (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3014254/)
Fudge.

Contact: Sarah Joyce, Metroplex Technical Management    C4, L4. I figure her most likely to be asked if she could find some GridGuide data.
Cha + Connection (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3014240/)
So she could sell his account, which he's not selling.
And he's selling paydata, which she's not buying.

Not spending edge to make the missed threshold, for various reasons. This is an edit test and not a stealth test, I figure he just doesn't know his editing wasn't good enough until it's too late. And metagame, I was starting to get the feel of the whole "shit happens" situation you were describing. After that lucky shot, Wagner's hit a streak of bad luck. He'll take what you throw at him.
Wagner's doubt about whether he made the right choice quitting wageslave life for "freedom" in the shadows increases... will see how that'll reflect on his attitude next run.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-07-11/2222:47>
@Teyl:

So for the ammo, roll an availability test since there's 2 weeks.  10 rounds of Assault Cannon is 450.  So 40 rounds = 1800.  This is 16F, so this is a Negotiations 5 + Charisma 5 + Connections 6 (16, 2days) test.  Usual fee is 5%xConnection= 30%.  Anita will do 15% for her Loyalty. 

Medkit supplies have now availibility and just are 50nuyen for each medkit. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <05-07-11/2342:32>
rgr that. total: 2070 I'll subtract the rest of the 270  (15%) and 50 for my medkit supplies from my money.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-08-11/1647:53>
bussiness trip to germany, back in two days...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-08-11/2122:54>
@Zach:

Also I forgot to tell you that you can add Miranda, the ork waitress from the Exile, as a L2/C2 contact. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <05-12-11/1236:48>
So just to give you guys an update, from the way things look right now, we'll probably be picking UB back up in June when I get back from Peru because it'll be frustrating if there are huge stretches where I can't post. 

Hopefully everyone will still be on board for UB5.  Have a great spring guys!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <05-12-11/1320:14>
Enjoy your trip :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <05-13-11/1413:07>
Have fun. And watch out for Awakened Llamas. ;P
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <06-24-11/1455:28>
Well I'm back guys so let's start up the next Urban Brawl.  I everyone ready?  Zach, Wagner, Brick and Stryker?
Title: Re: OOC: Urban Brawl
Post by: Kot on <06-24-11/1504:19>
Yep. Ready and willing... I might not get as much time to spend on it as I'd like - I didn't have time to browse the forums for some time. I bet I've lots a lot of fun, but well... It's the 'oh shit wee need to have it done before the vacations start' season for most companies that employ freelancers, and I actually happen to be one. Fun times.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-24-11/1508:00>
Lets do this :)
Ill just need to reread end of previous run to get ready ...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <06-24-11/1525:19>
Ready enough for freelance work. :D
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <06-24-11/1546:50>
I'm here, Wagner's probably around somewhere too.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-26-11/0846:51>
OK Here are Zachs upgrades:

New specializations:
Shadowing - Tail Evasion +2 (in fact, I hope that this is the right one. I have no idea what "stakeouts" as a possible specialization for shadowing means, my dictionary is not any help on this...)
Karma: 2

Survival - Urban +2
Karma: 2

Navigation - Urban +2
Karma: 2

Smuggling routes: Seattle +2
Karma: 2

Equipement:
---

Total cost:
Karma: 8

I will update my character sheet after GM approval.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-26-11/0851:44>
Also this:

.....
Im also trying to find some contacts with ORCA (maybe with Bricks help) and Im listening to the street knowledge about Crows (IMHO that is Orkish tribe called "Cascada Crows", but I may be mistaken by Czech translation of 2nd ed.)

is my actual goal
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <06-26-11/1638:15>
A stakeout is the thing you see in cop movies: undercover cops sitting in a car/van or in a hotel room across their target's home, eating donuts, drinking coffee and watching what happens.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-26-11/1651:17>
thank you :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <06-28-11/1819:20>
@Sichr:

Those changes seem fine, and you can update your character sheet when you want.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <06-28-11/2033:15>
Ok, so legwork is going to only be relegated to a some narration with knowledge skill rolls or rolls by contacts.  So if you wanna ask a contact something then I'll do the roll for the contact. 

I'll allow one post of rolls for each person and then we'll fast-forward to the action cuz this is UB after all!  So for example you could say...."I'm gonna roll my security design knowledge skill and then hit up my fixer contact for some info on someone who knows"  and if you roll well enough maybe you actually know where to find these emails.
Title: Re: OOC: Urban Brawl
Post by: Kot on <06-29-11/0358:57>
Okay, let's pool our resources. :)

I have Security Systems 3 and Japanese 3 - that should allow me to assist someone on any Security-related rolls. I could also use Spirits/Magical Threats if there's any hint of magical security, and Magic Bacground to indentify any possible wagemages (i bet the Awakened community has a lot of gossip).
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-29-11/0426:42>
I have Security design and Security procedures 2, So i can give +1 to team test for Wagner.
Roll 1.
Navigation skills and Smuggling routes knowledge should help us to find a way in/out and around.
Roll 2.
Smugglers etiquette should help me to gaet some more info about accessess and security of the place, it is possible that smugglers work also as drivers for burglars and thieves, so Ill see if I can dig out anything interresting.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <06-29-11/1146:47>

Since you all have a security design/systems/procedures knowledge skill i'll add 3 teamwork dice.  Team bonus (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3091074/). 

@Sichr:
Navigation is an active skill and it applies to any environment but it's not specific knowledge about geography.....it could be used anywhere.  Smugglin Routes (Seattle) knowledge skill would definitely apply and you could use the specializations.  I'll say that's   Smuggling Routes (Seattle) 5 + Intuition 4 = 9 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3091083/).  I'll Also roll an Etiquette (smugglers) 4 + Charisma 2 = 6. (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3091112/).  I'll let that be 2 more dice on your Smugglers roll.  2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/3091115/). 

I'll narrate that IC.

@Kot:

Magical threats is more about knowledge of what it takes to kill an insect spirit etc.  Not really what kind of security a place would have.  I'll say that magic background would work though to know a few things about what mages work where. 
Magic Background 3 + Intuition 5 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3091118/). 

I'll narrate that IC.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-29-11/1153:09>
HEy, you are doing it again :)
rolling my rolls for me :) what about my own luck...well...ok...just waste yours, you will miss it when you will need it, after we came with brilliant plan :)
(in fact I was waiting for aproval for those rolls to do it myself, but I dont mind ;)

And navigation and Smugling routes goes together IMHO, without Navigation, you are not able to read the map, without smuggling routes, you dont know where to look...or maybe Navigation helps to stay on the right way when you are on the route... anyhow, im absolutely comfortable with that use of those skills
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <06-29-11/1226:15>
I think navigation's more about the ability to do it -without- maps, just instinct and natural orientation.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <06-29-11/1352:54>
Normally I might even make those rolls secret so that you don't even know whether the knowledge you got is reliable or not reliable.  I decided to let you see them.  Sometimes I'll make rolls for you tu save time on play by post.
Title: Re: OOC: Urban Brawl
Post by: Kot on <06-29-11/1439:38>
I'll have just one suggestion - could you buy hits when you roll for us? This way it's more fair and balanced - no failures, no spectacular successes. In my case, that would be the same for the Magical Background roll, but +2 teamwork dice from the Security Systems knowledge roll. Not much, but still enough to make a difference and allow the leading character to buy more hits, or just roll more dice.

As for the other Knowledge skills Stryker has, Spirits could be used to discern what kind of them would we meet if there's one included in the security. Magical Threats/Parazoology would be for other Awakened security measures. But I'll go with what you've said.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <06-29-11/2132:03>
Personally I don't really mind the GM rolling for me in such cases (and in fact prefer it to buying hits).
Inca's right, us even knowing the result of the die roll already potentially gives a heap of metagame info.

But then, I might be the least superstitious roleplayer there is, I don't even mind people touching my dice at a table game! (But hands off my chips and peanuts!)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <06-30-11/0219:42>
jup, peanuts are sacred... :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-03-11/1926:29>
Wow, it's been a while since we ran. forgive me guys. I'm a little behind on stuff I should be more available in the next few days. Also, inca, feel free to do legwork and other rolls for me.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-06-11/1804:27>
OOO, action? Yay!
Uhm, slightly too tired and a bit too much to drink to post IC now; will be for tomorrow.

So, climbing elevator shaft stuff... I suppose that means Wagner didn't get to bring Karina along? Put her on guard duty below the car... Katya is a chameleon coated, gecko grip crawler, would he be able to bring her along?
No wifi whatsoever, means no matrix cover, but are there (hidden) nodes inside, or is this really a dead space?

Can an UWB pulse map/detect anything?

As for the maglock test; not gonna roll now because I'm sure I'll mess it up. If you want to do so in my place, please do so. If Wagner notices Zach messing about with the lock, I'm sure he'll laugh, make some "Is funny joining those wires, alarm always make interesting times... but maybe you try green wire instead and put bypass over black, it less loud and open door" comment and take over.
(If he can't take over before the (critical) glitches, hopefully extra dice from aid will set some stuff straight? Damned Sichr, those were some pretty lousy rolls :p First roll is a crit glitch too.)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-07-11/0136:49>
LOLOL. that is how the fun begin :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-07-11/0743:05>
So yeah, not sure if I can take over before things go to hell, but if I can, here's my dice:
Maglock Messing: Logic 5, Hardware 3, PuSHeD 1, Encephalon 1, no penalty from memory, Zach's tools 1.
11d6.hits(5) → [2,2,5,1,3,4,1,2,5,5,4] = (3) -- Rating 1 Maglock
11d6.hits(5) → [6,1,4,5,2,6,3,1,1,3,3] = (3) -- Rating 3 Maglock
11d6.hits(5) → [1,4,4,2,6,5,4,3,5,6,2] = (4) -- Rating 5 Maglock
11d6.hits(5) → [6,6,6,5,2,4,5,6,4,2,3] = (6) -- Rating 8 Maglock
11d6.hits(5) → [3,3,5,2,1,6,6,6,4,3,1] = (4) -- Rating 10 Maglock
11d6.hits(5) → [4,3,5,2,2,2,1,2,1,2,4] = (1)
11d6.hits(5) → [4,6,2,2,6,1,2,2,6,1,1] = (3)
11d6.hits(5) → [2,6,3,1,5,5,6,3,1,1,2] = (4)
11d6.hits(5) → [2,3,2,5,1,4,1,1,4,5,1] = (2)
11d6.hits(5) → [2,5,1,1,5,5,1,3,4,6,3] = (4)
 (http://invisiblecastle.com/roller/view/3100093/)

If not allowed to interrupt, hopefully they count as assistance, giving Zach <hits> extra dice and hopefully, he doesn't roll 1's with those and makes the glitches go away...
(Not posting this IC, 'cuz I don't know what Wagner's allowed to do.)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-09-11/0130:51>
Kot, Brother, You're killing me. :( a Critical glitch on 10 dice?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-09-11/0420:51>
Since this isn't time sensitive, we'll just ignore the extended test and say that you finish it in whatever time you need.  Since Zach seems to be the one opening the casing, just make the anti-tampering system test.  I'm gonna go ahead and make this a Hardware + Agility test instead of Hardware + Logic because this particular Maglock is more like the game of Operation if you know what i'm saying.  So Zach do a Hardware + Agility + Superior Tools 1 and don't worry about the whole memory thing.  The threshold will be 4. 

Will say that the Maglock casing was opened by the time Stryker did the summoning.  The sequencer would take 1 CA to connect and 1 CA to run and open the door. 

@Kot:

Wow, my man...let me just repost that roll.  10d6.hits(5) → [2,1,1,3,3,4,3,1,1,1] = (0).

Ok so that's an honest to goodness, full-fledged text book Critical Glitch.  I would say a glitch would trip an alarm....CG is downright dangerous and potentially lethal.  Especially a fullfledged one like that!  Well, there will be consequences....may the Great Ghost be with you my friend....with you all....

Since the CG was with your magic, then you also on top of the CG, are going to have to roll a Magic+Willpower(3) test to see if you can avert a crises of faith or confidence.  This would reduce your Magic by 1 until you found an appropriate Gaes

Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-09-11/0537:28>
We'd dead.

In all fairness though, the glitch was on the drain test, not the summoning.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-09-11/1201:10>
Don't get discouraged!  If you make it through this one maybe just maybe the hide of this creature might fetch a nice price with some alchemists or talismongers.  So since we are in such close quarters, firing off weapons is gonna have the potential to cause friendly fire to hit group members.  What I'll do is that when a gun is fired off i'll roll a 1d6.  There's 4 of you + 2 drones, so that will determine who needs to make an Edge + Reaction (2), or Response (2) test to not get hit.  If you get hit you have to do a damage soak against the base damage of the weapon.  If you get hit by SnS just handle it like a normal SnS resist test.   We'll also say that if you're the one doing the shooting, then it's because of a Ricochet and we'll make that an Edge + Reaction (1) test.

1. Stryker 2. Brick 3. Wagner 4. Zach 5. Katya 6. Karina
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-09-11/1403:30>
Can we lower that threshold by taking aiming actions? it would give us an opportunity to make sure we aren't aiming at our buddies.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-09-11/1535:43>
Yeah, take aim lowers the threshold by 1.  So for buddies it's (1) and for yourself it's (0). 
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-11-11/1721:08>
I'll post the roll here, if that's okay with you.
Magic: Magic(4)+Willpower(5) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3105337/)
Should be enough. If not, I'll re-roll with Edge.
Ricochet: Reaction(6)+Edge(3) (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3105359/)


I just don't get it why instead of making me suffer from some other kind of mishap - like getting that Drain damage in Physical form - you took liberty of pulling a daemon from the void. But well, that's your game...
But, if it has been summoned, can I Banish it back?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-11-11/1738:09>
This or we will kill it. one way or another, tonight we dine in hell...or maybe we should just kick the door, run and let this creature of void to take care of guards...?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-11-11/1740:55>
I have no Idea what we're gonna do about this thing, but it's very obviously gonna fuck us up if we stay in this closet,  but Sichr has a good point, we let it run rampant in this building, we've got a great distraction... as long as it doesn't turn us all inside out.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-11-11/1744:50>
A few minutes after...

Zach: How do you feel?
Brick: Half eaten
Zach: That makes us one whole?

:)
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-11-11/1751:34>
No no no no... We've left a trail of bodies high enough. Just think of your rep, if you won't think of mine. Releasing a creature like that on the world is like bombing every orphanage in the city with napalm and sarin...

As for the creature's appearance, I'll go with this version: By no circumstances something like this should have happened. It denies every truth about Magic that Stryker knows. So, he'll think this has to be something different - like an effect of corporate black magic research... That would suit the corp well, and from his point of view, it's plausible.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-11-11/1804:43>
Again, hippie inside Stryker :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-11-11/1806:18>
The thing is, this time I don't think he could take that kind of crap from the team...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-11-11/1807:51>
If you can't banish it, and we can't fight it, I'm gonna let it do what it does. We aren't the white knights and if it helps us get paid so be it. But Brick isn't interested in a 1. a losing battle with no profit. 2. Dying. if Styker can't live with that, that's a personal problem cause we ain't a non for profit clean up squad.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-11-11/1952:44>
It's a force 10 spirit of beast.  So it can be banished.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-11-11/2032:28>
It's a force 10 spirit of beast.  So it can be banished.
It can also flat out kill you if you fail.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-12-11/0228:30>
It should be killed. Use enought S`n`S to keep it down...it should be immune to normal weapons, still electricity elemental efect should work..all we need to do is to try. Than Ill use my foci to kill it, and thats all :)

@Inca: Are the alarms still silent?
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-12-11/0414:46>
Edited my post, I'm down to 6/11 Stun and 1/3 Edge.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-12-11/0421:17>
How scary does this thing look? Enough to warrant a composure check if locked with it inside a small room and prefering to do combat through camera's and drones?
(I'm thinking Wagner's going to collapse and retreat to a happy place eg. inside his own head.)


Was Brick's fire silenced? How much noise have we made so far? Any alarms going?

As for S'n'S, far as I know the only reason it's more effective vs. spirits is because it halves the hardened armor, so you "only" need 10 damage instead of 20 to potentially harm it. But that still means having to make 4 net hits to get to 10S or take aimed shots at negative dice pool mods, but this thing has 12 Reaction to defend against range; that's just the stat, without going full defense or using any of its 10 edge.

Wagner scored 3 hits on his Composure vs. Big Spirit (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3105934/) test, and doesn't know all these metagame numbers, so he'll order his drones to take some aimed shots; but my guess is that after X shots we'll still have done zero damage and be near death. He's smart enough to know that means running is the only way to get out of here.
Releasing bad things into the world isn't really his thing neither, but let's be realistic here; suicide is even less his thing.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-12-11/1258:11>
ingram smartguns have integral sound suppressors. So yes the fire was silenced.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-13-11/1534:01>
Heads-up, will be on holiday next week monday 'til saturday. Probably won't have internet.

Whose turn to act is it anyways?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-13-11/1817:46>
Inca`s? :)
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-14-11/1158:40>
I don't really have a chance of surviving this. And I find the whole daemon situation completely improbable, so I'm not willing to argue over something like that again, to be honest. So, no, I don't burn Edge, and I don't really care...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-14-11/1218:24>
Do drones delay if they didn't get orders or do they skip their turn?
When it's Wagner's turn, he'll order them to engage I think, so they'll act then or wait 'til next IP?

Beyond that: Sucks to see that happen Kot. If it's any consolation, I think we're all dead anyway. What's the chances of surviving a leap into the shaft we came in through? (height?)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-14-11/1234:50>
Well, I would say roll a Pilot + Response (2) test.  If it passes then it will know to come to your defense from it's own algorithms. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-14-11/1245:58>
@Kot:

Well, I wanted to make it a critical glitch that reflected the improbability of your roll.  It's been real fun with Stryker and his development was super fun to watch.  I guess the thing is whatever the hell kind of bad luck that character had really was starting to get scary man.  I mean, 5 scenarios man...and he got pwned from the get go as soon as he comes out the door, except the car one.  This time he got pwned even before he got out the door man!  I think you made the right decision and put the poor little nordic mage out of his misery.  Now he is partying it away with all the wenches he could want up in Valhalla.  I'm sure his teamates will miss him though, I know I will.
Till Ragnarok!!!
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-14-11/1250:31>
The glitch was on drain, not summoning. And as such, the only way you could have used it in the spirit of rules was to punish Stryker for it, and him only. This was a stupid death, a dumb idea to exploit a completely non-related critical glitch, and a stupid situation altogether. That, and the castle hating me. Sorry, I stand by my opinion.
Have fun (while it lasts).
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-14-11/1355:17>
Dude, a massive critical glitch on a summoning drain resistance I feel definitely could release a free spirit into the world.  It's not like you got hit by a bullet, glitched your damage resistance test and then all of a sudden a free spirit appears....but I feel a GM could totally do that, even if it seems a tad random.  There's even SR4 material which suggest permanently lowering one of your attributes for such CG's, in this case i would be indirectly lowering your Edge by one.  I don't see what you mean by
Quote
the only way you could have used it in the spirit of rules was to punish Stryker for it, and him only.
 
I mean, that's what i ended up doing, but still, maybe i'm ignorant about this, but I don't know what rules you're talking about.

  Since this is our first solid Critical Glitch, then let's remember that in the future, I handle glitches with a mishap that's in my opinion as the GM proportional to the massiveness of the glitch or the context of the glitch.  I could maybe understand arguments against making the beast force 10 as being perhaps excessive, but arguments against the story behind the mishap i chose for the critical glitch don't make much sense to me.  SR4 is very vague and purposely leaves a lot up to the GM.  Every once in a while they prescribe the result of glitches, like in extended tests or when using a flamethrower, but they definitely don't say what you can or cannot do with glitches on summoning drain resistance tests. 

I mean, if a rigger seriously critical glitched on a test with one of his drones, I could totally see that drone all of a sudden getting hacked by a punk kid street hacker and commandeered and then the rigger would  have to deal with this.   Critical Glitches of this magnitude are rare though, i wouldn't have that happen on a Critical Glitch with just 3 dice for example. 

If you were walking on a tight rope between two buildings though, i definitely would make a glitch or critical glitch on 3 dice mean a fall though, cuz it's a knife's edge really dangerous situation. 

In the end, I'm happy I didn't let such an awesome roll go by without a cool story behind it.  I don't know why you tried to Banish it....the drain is 2x the number of hits it gets and you'd have to lower his Edge of 10 to 0 with each net hit on your part to banish him.  You should have just casted with your 3 IP's and you would have had a bigger chance of surviving.  Sorry you didn't want to burn edge and keep Stryker alive. 
Title: Re: OOC: Urban Brawl
Post by: Kot on <07-14-11/1404:03>
A glitch isn't a 'kill and/or maim character' card. And summoning a spirit of Force 10 because of a drain glitch isn't plausible. And I didn't wanted to play that way, sorry. When rules mean nothing at all, I'm standing in the dark, with a grenade in my hand, unsure if it was pinned, or not.

P.S. Feel free to help yourself to any possessions Stryker has. Have fun.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-14-11/1433:00>
Here's what it says on SR4A pg. 62.

Quote
Critical glitches are far worse than regular glitches—
they may cause serious injury or even threaten the character’s life. The
gamemaster decides the nature of the glitch based on dramatic effect.

Well, let's keep plugging along after that little bump in the road.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-14-11/1457:53>
Truth be told, I ain't sure how to save this.
I'm now -almost- getting the impression that after "punishing" Stryker the spirit might leave us alone -or at least not disembowel us- but I'm afraid that's kind of too late.

Wagner's in a small room with a monster of mind boggling power that just killed one of his allies with extreme


Hrm.
So well, yeah. His plan was simple action: order doberman1 to eject & detonate grenade clip, simple action order drones to go down the shaft asap, free action "everyone jump in shaft, NOW". and then 1.5 second later they'd all be 3 stories down while the spirit takes damage of 6 simultaneously exploding chunky-salsa high-explosive grenades.
(They may or may not survive their fall or the ensuing explosion, but it seems like a less certain death than staying there.)

... so how fast after the attack does all that happen?

(Don't get me wrong, it's kind of a "nice" ending I suppose; but Wagner's kind of in a GTFO-mood, not a "let's stand still and watch a cinematic ending" kinda mood.)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-14-11/1644:15>
blahblahblah
we got the bitch to kill so please, gentlemen, back to work.

@Wagner: Ive read your post after that sentence wruiten, and I cannot believe my eyes. Since Im standing on the oposite side of the room and that creature is between me and the shaft, , I have no chance to escape. If I by any miracle do survive this, Ill find you and Ill kill you, motherfucker. count on it.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-14-11/1652:33>
aha, next time Ill read IC first.
...seems like we are one less...and the bitch is away.
still, I have to act acordingly to visible actions, so I cannot even distrust wagner if he wont act as Xylv wrote in his last OOC post...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-14-11/1652:57>
and what the hell is composture test?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-14-11/1844:28>
@ Sichr: willpower+charisma. also, chunky salsa rule, no way you'd have lived. sorry bro but it would have been to save our asses. I wouldn't blame you if you did the same. But it didn't go down like that so let's all chill.
@ Styker/Kot: sorry bro, hope the afterlife treats you better than this one. ps. thanks for the free gear... :). you gonna make a new guy or are you done?
@ xzyl: you're a crazy Mofo!  ;D that would have been a good plan if it had stuck around to fuck us up...
@ inca: tests posted in the IC.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-15-11/0200:10>
@ Sichr: willpower+charisma. also, chunky salsa rule, no way you'd have lived....

I still have 1 more edge to burn for Hand of God...and you now, cats have nine lives...and Im standing at the weakest point of the structure...the doors, that are already almost opened...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-15-11/0210:44>
@ Sichr: willpower+charisma. also, chunky salsa rule, no way you'd have lived....

I still have 1 more edge to burn for Hand of God...and you now, cats have nine lives...and Im standing at the weakest point of the structure...the doors, that are already almost opened...
hand of god would stabilize you from death, but not heal you so you could run. then corp sec finds you, sinless and an ork in a Japanese triple A megacorp R&D lab. I don't think you'd be long for the world brother... cats might have 9 lives, but who says what forms of death only count once?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-15-11/0212:44>
Like Ive said...Id just burn my sacrifices and pray :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-15-11/0241:22>
on the other hand...if this is the kind of loyalty and mutual support in this team, this is the last time Im part of it...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-15-11/0433:13>
well, I have a conversation with TI on the topic, and like I said before, Zach can only react on the IC events, not on OOC thoughts. Still, someone able to willingly sacrifice whole team to save his sorry ass is not the kind of backup I need in the combat situations. I have no problem with further cooperatin with Brick, we prove each other that we should depend on each other. Well, wagner I would judge by his futher actions. But this gets me really upset...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-15-11/0521:51>
Uhm, that -was- Wagner trying to save the whole team, if not part of the city by taking out an incredibly powerful demon before it could wreak havoc.

If you can tell me any way for that to have ended without all of us being torn to pieces (not including the divine intervention we just got), let me know.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-15-11/0546:14>
As for the IC: Sure, just give Wagner a second to get his head 'round things.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-15-11/0557:51>
ugh...
I`ve cooled down :)
nice IC.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-20-11/0217:20>
business trip to germany. Ill be back on saturday, possibly without connection.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-20-11/0221:25>
roger that man. At this moment I'm thinking that you're also our best bet to bypass their security given Brick's size he doesn't have much of a chance moving around this office space until those turrets are delt with. Once security is down he'll be more than happy to come out and play.

edit: i'm guessing we're on pause until Sichr gets back?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-23-11/0721:03>
Was kind of wondering about that wired security thing too...
No wireless because wires are more secured, I understand.
Communication/research server not connected to the security systems, I'd do the same.

But with the maglock -being part of the wired security network- cracked open, can't Wagner try hacking into the security systems from there?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-23-11/1214:27>
ahhh...very interesting.  Yes, he could attempt.  That's a Hardware + Logic (3) test to see if you're skills are able to rig up an ASSIST connection physically through the maglock.  If you fail then you just won't be able to connect through this slaved node.  Slaved Maglock Node is a Device Rating 4.  You also incur the +2 to the hacking threshold for a slave node.  Buying hits with your Security Procedures or Design knowledge skills i can tell you that if you set off an alert on the maglock node, since the system is wired and the exact physical location of all nodes is known, security will most likely instantly know your exact physical location in the facility.  Magical security resources could be at your location instantly.....and the rest of the muscle wouldn't be far behind. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-23-11/1746:37>
I'm guessing this is ultrasound motion detecting, right? Would microcrawlers or other small/mini drones have more chance of getting past those? They have a lot less "signature", but not sure how that works against those kinds of sensors. (Wagner would know.)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-23-11/2058:19>
Like i said:
If you roll a Logic + Software test i'll let you use the hits scored as a dicepool for the drones.   I'll say that microcrawlers give a +2 to the test and smaller drones give a +3. 

Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-24-11/0940:49>
OK. Back to black.
Ill do my stelthy mojo and get us some more info about surroundings, we will think somethink out about fooling those sensors i hope.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-24-11/1506:42>

[OOC: To get past motion sensors, each person who enters the hallway must move crazy slowly and it's an Infiltration + Agility (3) test with a
negative dicepool modifer equal to the number of extra IP's you have.  So someone with 2 IP's would have a -1 to this test
since they're ramped for speed. 


Inca, you know Im quite comfortable with your GMing, well this is bullshit.
Im forged into agile and precise combatant with knife, well because of it Im unable to WALK SLOWLY and precisely.
Does it mean that my abilities are beyond my ability to control them? lol
Ill take any other modifier based on reasonable premises, otherwise Ill roll my full infiltration.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-25-11/0656:04>
... wow, that's a second amazingly crappy roll in this game. Starting to believe we're cursed.
FYI, I don't think Agility Boost will work. It only works a couple of CT's. Considering how slowly you'd have to move for the motion sensors, you'd only be a couple of steps further before it wears off again.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-25-11/0700:17>
well, so Ill have to stand for a while and do it one more time. well, since this is not combat, IDN if this reallly matters. For instance, when being uin the chase combat, turn lasts 20 seconds or so and there is no limitation how long attribute boost holds, so 4CT in normal combat equals CT in chase...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-25-11/1430:32>
Well you negated the CRAZY C. glitch with Edge which was smart.  Hopefully you can stay alive. 

I agree that chase combat would make attribute boosts last longer and I was just watching an interview with J. Hardy about a possible 5th edition and he says that one of the things that will get fixed is chase/tactical combat because it creates a whole lot of logical fallacies.  So we'll just go with the normal combat round for now meaning that each combat turn is 3 seconds just so that we can translate to out of combat.  That myns Xzyl is right about agility boost wearing off pretty quickly since you have to move so slowly.   Just pretend you never did the second AG boost so that you don't have to worry about drain.

We'll just view chase combat as kind of like a sub-game type of thing. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-25-11/1632:21>
Hey...I didnt had any stun damage so far??? So why that 1S1S? Ive rolled my drain before???
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-25-11/1645:13>
Body(4)+Will(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3123948/)
this is the drain roll for that Agility boost Ive made for the boosting stealh. consider this closed so I have no boosts right now.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-25-11/1653:57>
lol
I understand that you need to make this as chalenging as possible, but do you know that thresshold for the infiltration, which is normaly opposed test versus Sensors+Clearsight IMO... means that those turrets have Sensors 6 + Clearsight 6 and just bought hits(3). I should have done the same, well IMO more fair is to roll, when buying hits there is no chance for glitch ;)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-26-11/1205:25>
If there are no objections, Ill move behind the corner to the right and shoot at the turret on the intersection. I expect there is more of them on the corridor, but hell, I got owhere else to do. so this and full gymnastic defense are the only things Im able to do now...ad I think I dont have a free single action to boost my agility again :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-26-11/1206:30>
I mean I need to know modifiers, Inca....
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-26-11/1210:15>
Dangerous move, still in range of that 1 turret; and like you said, lord knows what else is around that corner... plus it's likely that's where reinforcements will be coming from while we're pinned down in our room.

But *shrug* It's your call.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-26-11/1230:34>
Dangerous move, still in range of that 1 turret; and like you said, lord knows what else is around that corner... plus it's likely that's where reinforcements will be coming from while we're pinned down in our room.

But *shrug* It's your call.

nowhere else to go :( Id rather have any other choices, but only thing on that corridor that should provide me cover is another doors on the oposite side...closed IMO. So if there are 3 turrets on every 20 meters of corridor everywhere in the facility, this makes no difference. With luck and enought APDS Ill be able to disable that turret. If you disable other two, Ill be able to fall back, but right now it is running against 3 machine guns and thats too much IMO...enought to take me out even with suppressive fire.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-26-11/1701:56>
@Xzyl:

Before you do any more matrix actions please specify what your current program load is.  I tried to look to see if already did but i can't find it, so if you have just show me where.  With your System 5, you can have up to 5 ergonomic programs running and then you can choose what else you have loaded currently.  Also let me know what subscriptions you have.  One for each drone and then one to the maglock node.  Remember you can have a maximum of 10. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-26-11/1716:49>
unless the turrets know xzy and myself are in the closet I'm gonna just hold my actions until i need to defend myself or him. The door is my hard point, if something hostile comes through it, I'm gonna open up on it.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-26-11/1739:13>
@Brick:
Ok so the utility room door we'll assume is closed right after Zach when out.   

@Xzyl:

You still need to hack the maglock node inside of Combat Turns if you want to enter it.  Only this way can you also have wired access to the node which LOCK424A9 is slaved to. 

@Sichr:

Just for future reference look at pg. 261 SR4A on motion sensors.  It's a standard rule.
Quote
Defeating a motion sensor
requires that characters move very slowly through the field, one halfmeter
per Combat Turn, and succeeding in an Infiltration + Agility
(3) Test. Characters amped for speed may find it difficult to maneuver
in this way; apply a negative dice pool modifier equal to their extra
Initiative Passes.

 Maybe you're character is super awesome and going places unnoticed from sight or sound and doing it very quickly.  Going insanely slowly at 1/2 meter per combat turn though is something that maybe is harder for someone who's built for quick fluid motions.  Just imagine that you're Cat Mentor Spirit's bonus cancels this out and makes you also normal at going super slow through motion sensors since you effectively don't have the -2 that a street sammy with 3 IP's would have.  So you can still imagine yourself like a cat. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-26-11/1756:30>
Posted about the Ergonomics before, don't ask me where... previous game or OOC. Would've mentioned the other programs when Wagner prepared after hearing the plan, but Zach took of without a countdown and PbP doesn't really make interrupting easy :)
Ergonomic: Loaded unless otherwise mentioned:
Analyze 6
Encrypt 6 (comms)
Armor 5
Biofeedback 5
Stealth 5

Since this is a potential combat situation:
Command

And then since he's preparing to hack:
Exploit 5+1
Attack 5

I'm assuming Zach & Brick's comms are slaved to Wagner's and he's encrypting the channels, are those subscriptions?
Other than that, since the doberman's managed to come along, all 5 drones are here: Two doggies in the room, two crawler's currently sitting on his boots and the dragonfly gecko'd on his shoulder like a pirate's parrot.

Ninja'd:

I know I need to hack during the CT's. Since Zach wanted to try his way, Wagner didn't want to risk an alarm by hacking in before he got a chance to get in undetected.
Man, I hate hacking on the fly :p

I kind of imagined the utility door being opened, otherwise Brick & drones couldn't rush to Zach's aid when required...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-26-11/2011:19>
@Sichr:

Just for future reference look at pg. 261 SR4A on motion sensors.  It's a standard rule.
Quote
Defeating a motion sensor
requires that characters move very slowly through the field, one halfmeter
per Combat Turn, and succeeding in an Infiltration + Agility
(3) Test. Characters amped for speed may find it difficult to maneuver
in this way; apply a negative dice pool modifier equal to their extra
Initiative Passes.

 Maybe you're character is super awesome and going places unnoticed from sight or sound and doing it very quickly.  Going insanely slowly at 1/2 meter per combat turn though is something that maybe is harder for someone who's built for quick fluid motions.  Just imagine that you're Cat Mentor Spirit's bonus cancels this out and makes you also normal at going super slow through motion sensors since you effectively don't have the -2 that a street sammy with 3 IP's would have.  So you can still imagine yourself like a cat.

Understood, still, this is really stupid:
1) exception from normal infiltration vs. perception test: non-systematic, this also maks me cry. Well I should live with that
2) that speed penalty is absolute nonsense. Cybered character should turn his wires off, so he will not suffer any penalties. Considering wires as alien to body. On the other side, adept, who is awakened, and thus magic is natural part of his body and life, he learns how to use it every minute of his life since awakening or from birth. well he could not turn this off, so he suffers penalty. thank you SRA writers. Even more stupid is that the character who is able to make judgement three times faster than normal human would be penalized for it...even if it means that he realizes possible mistake much faster than normal human and have a better chance to correct it. blablabla.
enough from me, just, more im reading SRA, more I see than some things are really crippled.


Posted about the Ergonomics before, don't ask me where... previous game or OOC. Would've mentioned the other programs when Wagner prepared after hearing the plan, but Zach took of without a countdown and PbP doesn't really make interrupting easy :)

oops...ive just began when Ive ended before my leave for germany :) no posts show sign of further planning :) eeeh...sorry if Im too hasty (doesnt matter, probing would take hours and Stryker would began to stink during that time....)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-26-11/2017:06>
@Inca: Just remove those 1S1S wound, dont know where it comes from and it is nothing but a mistake.
Can you please describe more details about those turrets? Id like to shoot one and I dont know if I need to aim fir something special, how big they are etc... thanks..
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-27-11/0156:28>
@Sichr:

Ok, I read from one of your posts that the drain you suffered was 1S each, but I see that was before the resist test so I changed it and you're not wounded.


@Everyone:

Turret naming:
                        T7

                        T6
   
T1       T2          T3

                         T5

                         T4

I would rather treat the turrets as grunts, so I'll just have them all act on Init score 10. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-27-11/0237:41>

Quote
Zach does a two back hand springs and makes it around the bend into the other corridor. 

That's his action and it's now Wagner's?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-27-11/0402:21>
IC posted...almost :)
Inca, Ill roll normal dicepool if there are any mods remove dices by your consideration
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-27-11/0435:38>
I have 6 points of RC, and long burst + short burst is 5+2, so maybe I have one more dice for the second shot. Well...
possible recoil dice :) (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3126097/)
shit happens :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-27-11/0640:45>
9 hits... Firewall 4, +2 slave, +3 secure account, I'm in? *beg*

Wait, didn't hacking a slave mean automatically being redirected to the master node, so I'm hacking that? Damn my lack of knowledge and books!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-27-11/0646:19>
9 hits... Firewall 4, +2 slave, +3 secure account, I'm in? *beg*

Wait, didn't hacking a slave mean automatically being redirected to the master node, so I'm hacking that? Damn my lack of knowledge and books!

One node, the slave, may be linked to another node, the mas-
te r. In this setup, the master is given full admin access to the slave.
When slaving a node to a master, the slaved node does not accept
any Matrix connections from any other node but the master and
instantly forwards any connection attempts to the master.
Hackers have three options when faced with a slaved node.
First, they can hack in directly to the slave with an additional
threshold modifer of +2, though this requires a physical (wired)
connection to the device. Second, they can hack the master node
(thus gaining access to the slaved node—and any other slaves—
as well), though this node is usually more secure. Tird, they can
spoof the access ID of the master node and then spoof commands
to the slave.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-27-11/0709:08>
Having access only to the maglock would be kind of pointless though, not? The maglock controls... well, itself. It wouldn't have turret control or even control to other doors. So attacking the system itself sounds good.
Guessing 9 ain't enough to get through into the security system?
(Then again, Firewall 6, Security  Account +3 = 9. No -2 'cuz I'm not attacking a slave?)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-27-11/1005:26>
IMO first good roll in this bloody game :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-27-11/1043:57>
Well, in a wired system, the only way to travel to a node inside the system is through nodes physically connected to them.  You had the hardware of the maglock node in front of you, so you can wire yourself into that node.  I mean, maybe if you actually took a piece of the wall around the lock out you could get to to the hardline between the maglock and it's master node and intercept that signal, but that would be a more involved hardware test.  You just opened up the covering of the maglock system which pertains to the keypad.  This also gave you enough exposure to the lock to make a VR connection with the lock itself. 

Once in the maglock node then you can connect to any other node its wired to and attempt to gain access to those nodes. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-27-11/1153:45>
Well, in a wired system, the only way to travel to a node inside the system is through nodes physically connected to them.  You had the hardware of the maglock node in front of you, so you can wire yourself into that node.  I mean, maybe if you actually took a piece of the wall around the lock out you could get to to the hardline between the maglock and it's master node and intercept that signal, but that would be a more involved hardware test.  You just opened up the covering of the maglock system which pertains to the keypad.  This also gave you enough exposure to the lock to make a VR connection with the lock itself. 

Once in the maglock node then you can connect to any other node its wired to and attempt to gain access to those nodes.

IMO the maglock has anti tampering system built in, I had to override it. Should this line not be used for hacking? I mean...if the lock is able to send the data that it has been breached, the line should be aslo used to send something else...
IMO...
we are still in the abstract SR system, are we?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-27-11/1319:41>
Well the simple answer is that's just how the architecture of the system is built.  More specifically, the anti-tampering system is probably just some electronic copper wiring....when a circuit is broken the maglock knows and alerts the master node through either a fiber-optic line or perhaps even a direct copper wire to some hardware somewhere else in the building.  I'm basically saying that you'd need to get further into the maglock's hardware which extends into the wall in order to access that fiberoptic cable which goes to the master node. 

When cracking the maglock, i'm assuming that you remove just enough panelling in order to mess with the combination and also jack into the maglock itself for maintenance purposes, and even that required a little jerry-rigging.  It makes sense that any security system would want to limit access to the system to choke-points as much as possible and not have stray connections which could be shunted.  The fiberoptic cabling of the system would at least be well shielded inside walls and would take more than a maglock cracking test to access.  That's basically what i'm saying.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-27-11/1540:37>
All good to me, spending that edge still cut one CT off the time it'll take Wagner to hopefully shut down the security.
Inca, should I (/Wagner) consider this standard security design? Just to know in the future what to reasonably expect/plan for. TBH I still only understand probably 10% of the matrix possibilities in SR, but Wagner knows a lot more.

From what I understand, now I'm linked to the lock's node which is linked to the main security node, so I can now try to get inside that one? But theoretically it's possible I'll have to hack through a dozen in-between nodes before having a chance to hit the central node?

Other question: Would it be possible to connect a wireless device to such a cracked open wired device like I did now, so I can interact with it from a distance? (Device could be anything from an antenna to a disposable commlink to one of the drones stuck to Wagner.)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-28-11/0051:10>
@Xzyl:

You're questions are really good ones and one of the main drawbacks of SR4A and Unwired vs. earlier editions of SR is that they are very vague about matrix topology and that just doesn't help game play too much.  One website that you should definitely look at from a guy who made a lot of sense of what's in the books is this one.  http://pavao.org/shadowrun/miscellany/example_matrix.pdf (http://pavao.org/shadowrun/miscellany/example_matrix.pdf).  Unwired does a better job but still it would be nice to have a diagrammed layout of a matrix network. 

So matrix security systems want to do precisely what you mentioned:  intruders need to go through several layers in order to get to the good stuff.  The counter balance to this is resources, practicality and system efficiency.  A network should be uncluttered so that it's easier to monitor, but not so simple that only one authentication step gets you access to everything. 

In your case, you can connect to nodes which are physically linked with fiberoptic cable to the hardware which pertains to the node in which you currently find yourself.  In this case it's the maglock.  If you roll a matrix analyze you can find out stuff about nodes connecting to this one.  Roughly I give you 1 piece of info for each hit. 

Now, what you said about connecting a wireless device is a really great idea and it's actually something i did one time when i was playing a hacker and we were raiding a facility.  I connected my decoy commlink to the maglock and went wireless. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/0627:02>
@Xzyl:

You're questions are really good ones and one of the main drawbacks of SR4A and Unwired vs. earlier editions of SR is that they are very vague about matrix topology and that just doesn't help game play too much.  One website that you should definitely look at from a guy who made a lot of sense of what's in the books is this one.  http://pavao.org/shadowrun/miscellany/example_matrix.pdf (http://pavao.org/shadowrun/miscellany/example_matrix.pdf).  Unwired does a better job but still it would be nice to have a diagrammed layout of a matrix network. 

Some really good stuff on this page. Thanx a lot, Inca :)

Well the simple answer is that's just how the architecture of the system is built.  More specifically, the anti-tampering system is probably just some electronic copper wiring....when a circuit is broken the maglock knows and alerts the master node through either a fiber-optic line or perhaps even a direct copper wire to some hardware somewhere else in the building.  I'm basically saying that you'd need to get further into the maglock's hardware which extends into the wall in order to access that fiberoptic cable which goes to the master node. 

When cracking the maglock, i'm assuming that you remove just enough panelling in order to mess with the combination and also jack into the maglock itself for maintenance purposes, and even that required a little jerry-rigging.  It makes sense that any security system would want to limit access to the system to choke-points as much as possible and not have stray connections which could be shunted.  The fiberoptic cabling of the system would at least be well shielded inside walls and would take more than a maglock cracking test to access.  That's basically what i'm saying.


Well its Wagners work so if he is comfortable with it I dont care too much, but:
Quote from: SRA, p.262
Te frst step to bypassing a maglock is to remove the case and
access  the maglock’s  electronic  “guts.” This  requires  a  successful
Hardware + Logic (Maglock rating x 2, 1 Combat Turn) Extended
Test
...
Keypads utilize an access code (ofen diferent access codes for
diferent users). Unless the code is known, defeating a keypad requires
rewiring the internal electronics. Tis means cracking open the case
(see above) and then rewiring the circuits—another Hardware + Logic
(Maglock rating x 2, 1 Combat Turn) Extended Test

If opened maglock is opened enought that rewiring circuits is possible, further rolls are just wasting time IMO. KISS, so anybody can stick to it and play by the rules, even those who are not 2073 electronic engineers.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-28-11/0934:56>
We did all that, the test Zach glitched but Inca allowed Wagner to help rectify.
What we're doing now has got nothing to do with the maglock (or the maglock rules), but with hacking into the system.
And I have to admit that something like what Inca is describing here is described in Unwired. Putting a system behind a system behind a system. Only way to get to the last is to first break through the first ones.

What might be possible is that Unwired meant that, instead of every device being one of those required steps, they're divided into larger subsystems than one single lock. (The pdf example doesn't even have those but only has one large "security" node)
Like for example, the maglocks run on their own system, the turrets run on their own system and both are running in the security system.
This would mean that hacking a secure account into the maglock sub-system is enough to control all locks -not just the one Wagner's hooked to. But getting to the turret system from the lock would mean first hacking the maglock system, then from there hacking the central-security system and only from there can the turret system be hacked.

Bleh, will find out after a matrix perception check. IP2 here? (I think Brick said he was delaying to shoot down whoever bust through the door, but TI might have changed his mind...)

@Inca: Wagner's shout over comms: Was just a free action speech thing. Not a simple action Issue Command; but since you sometimes seem to allow drone pilots a level of intelligence (they are attack combat drones after all) I figured it was worth a shot. I'll leave you to decide their action (or inaction) and rolls since it's their dog-brain deciding their actions, not Wagner.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1028:33>
I understand...I just meant that if the maglock is opened enought to rewire its systzem, there is no need to break the wall around the maglock to find the optic cable.
I also think that maglock node would be further slaved to some kind of main securitty node, that has privileges also for node maintaining turrets and other armed response...and possibly another one for cameras and tactical informations for response teams. Having those systems completely separated would be risky, because they need to share a lot of data.
Well digging through it would take a bit longer.
Sorry for that hurried infiltration post, I was a bit jumpy when I got back from Germany. now we have to do this the hard way...which really wasn`t my intention :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-28-11/1038:43>
No problem, was just trying to convey what Wagner would've done when Zach said he wanted to sneak past the sensors, which inca allowed.
UB was supposed to go fast, no need to wait for a thumbs up from everyone for every step you take :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1055:38>
right :)
Well I feel like Im endangered specie now :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-28-11/1103:41>
@ xzy: I'm still holding that door for you brother. anything that comes uninvited to this party is gonna get a face full of pain.

@sichr:... good luck man. I suggest you just do what you do and try to live through it.

@Inca: it's just like i said last night.  :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1128:49>
Teyl: Well I would feel better if you destroy those two towers in the corridor, well I understand that SnS would probably not work on them and XXL would make more noise than me screaming in pain :)

EDIT: If so, that would be just by my own fault...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-28-11/1222:23>
it might be panther time regardless soon. If those turrets are being monitored (sure bet they are.) the security is gonna show up soon. if you're dead and its just me an xzy, he's gonna be busy getting the data we need or we're gonna be making a hasty exit... I hope you make it to cover soon or something...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1316:34>
Sir, open your eyes and watch me dance :) (even if it is for the last time :D )

If wagner makes it throught the system quick enought, he can mess with the reports so response teams will be rerouted to someplace else. I`m fool...mental note: when infiltrating, prepare a diversion first to distract guard to the oposite part of the building...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-28-11/1334:27>
... or send out a chameleon microcrawler covert-ops drone to make sure there aren't another half a dozen turrets around the corner?

:p

As for no alert: I wouldn't count on it... no matter how quick Wagner gets in. Who'd build security consisting of movement sensors, a dozen armed turrets, maglocks on every internal door and a well-secured security node, but then skip hiring a spider?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1409:04>
... or send out a chameleon microcrawler covert-ops drone to make sure there aren't another half a dozen turrets around the corner?
Wait. Better send in an ork. Its cheaper ;)

(you have such drone? LOL)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-28-11/1426:52>
Link to the sheet's right below ;)

Lena, Shiawase Kanmushi (Micro Crawler Drone)
Handling   Accel   Speed   Pilot   Body   Armor   Sensor   Availability   Cost
1   2/10   10   3   0   0   Upg. R3/S4   8   900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Chameleon Coating
Amphibious Operation I
Signal Upgrade 4
Improved Sensor Array
+ Ultrawideband Radar R4
+ Camera R6
++ Vision Enhancement 3
++ Low-Light
++ Thermographic
++ Ultrasound

A waterproof camouflaged UW-radar-equipped roach seemed like fun to map out buildings through their water pipes, drains, airducts or any other cracks. ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-28-11/1551:04>
maybe in the future we should lead with that....
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1606:38>
It has a potential! You should had mentioned it sooner :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-28-11/1611:38>
What, and miss out on all this fun?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <07-28-11/1640:56>
... yes. :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-28-11/1829:00>
You dont even have a clear LOS for the show, so you are missing it this way or another

IMO we need more glitches to really enjoy the game :)

Inca...what happened to that turret. did Zach at least scratch it? Would it be able to scrath him back?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <07-29-11/0641:08>
OK guys Im leaving for a trip tomorow and Ill be completely disconnected from matrix for at least 5 days. If Zach manages to survive this IP, he will run back and to the room where others are. Gmnastic dodge all the time, even if he needs to use next CT 1st IP.
I believe Inca would be able to roll for my character, he had no problem doing it in the past ;)

Good luck..
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-30-11/1154:29>
No IC or spiders in the node I'm in, right? (None that I can see)
Figure with that roll, wagner'd probably see them. But I expect they'll be deeper in the system watching the maglock node or central security rather than sit in every single maglock.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-30-11/1215:39>
No IC in the current node but I edited the last post i made so check it out.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <07-30-11/1228:38>
Wagner spent edge to crack that maglock in one CT, so edge 2/3.

Drones didn't respond?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <07-30-11/1400:26>
I'll figure out what the drones are gonna do.  One thing I noticed though is that you said they have a response of 4.  I'll allow this because Arsenal says to use the device rating for the response....which says 3 for "drones"....but i will consider doberman's as security vehicles.  So Karina with a response of 4 and a Pilot (which functions as system rating) of 3, that means that after 2 programs running you get a -1 to response, then at 6 programs running you get another -1.  So she has 5 programs and gets a -1 to response and that brings it to 3.  Katya has Pilot 4, so at 6 programs running she has a Response of 3 also. 

Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-01-11/1155:55>
I wasn't too clear about Zach's movements.  At the beginning of CT1,IP1 he used a free to get over to the other hallway, a simple to shoot the turret and then he has a simple left which I was gonna leave for him to use, but i'll just make it a sprint action which he could use on the remaining 4 meters he can run this IP and will take him to the middle of the first hallway.  I'll edit my last IC post accordingly. 
So Zach is still in immediate danger.  He's back in the original hallway up against the northern wall 13m from the Utility door entrance.  He'll need at least 2 IP's to get back.  The turret at the intersection is dead but there are still 2 turrets that have LOS on him. 

@Wagner:

Let me know what the deal is with the drones Response as I wrote above, and then we can roll init for them and I'll insert them in this IP.


Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-01-11/1424:12>
What do you mean "What the deal is..."
I thought you explained why you believed them to be Response 3.
(I did assume Device Rating 4 because they're not household but security, yes.)

To be honest, I kind of forgot that those system and program rules counted for drones and such too, but you're right; no reason they wouldn't.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-01-11/1715:49>
Well mainly what i mean is which programs you've decided to have running on your drones and which programs you want to be loaded.  It takes a complex action to load a program, a simple to unload.  I you want to have the full suite loaded then the response if what I said it was.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-02-11/0246:54>
Hm, I always assumed that unless the controller/rigger took over the drones (jump in or command) and did that stuff manually, the drone-soft decided that itself.
Right now, combat situation, so I'm guessing everything but Covert Ops on both drones.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-02-11/1207:01>
OK, so Karina's Response is 3 now and her Pilot stays at 3.  Katya's Response is downgraded to 3 but that also caps her System/Pilot rating as well so no her Pilot is running at 3 as well. 

Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-02-11/1227:24>
Got a lot to learn...
Anyway, kind of waiting for what the rest wants to do. I'm not sure staying's still an option. We're down one already and that was before triggering the intruder alarm. Blowing up one of the security turrets will mean they'll be coming at us with full violence, we're obviously armed and dangerous.

Well... armed, at least.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-02-11/1326:48>
for now it's you an me xzy. things are getting shitty, but with your doberman's and my panther, we might be able to hold out. but we'd need to crash and burn everything in this place. no left over footage, as few witness as possible, I wanted to do this quietly, but if that's not in the cards anymore, we either hit them full force, pulling no punches, or we retreat with our tales between our legs. either way, we need to figure that out right now, because every second we wait, is more time for their security to get set and come at us. I'm game for either, so tell me what you're thinking brother.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-02-11/1531:57>
Personally, I'd get the hell out of there. The hallway's a death trap, we're located & cornered (not counting the shaft we can hopefully still use to escape), probably outnumbered. They don't even need to come in but can just wait us out if they want, but if they want to engage a single grenade tossed through our open door means lights out for all of us. So sitting tight is no option.
That means charging into hallways with autofire turrets and an unknown number of security personnel. They possibly (probably) have magic support while ours is dead. To make it worse, we don't even know where to run to or what we'll find when we get there while the enemy will doubtlessly know our every move and is on familiar terrain.
Sure, hacking in might drop the turrets or even turn them and open some doors, but they know to expect it so the already strong security is now probably really freakin' strong. I doubt Wagner can take it.
Imo, the moment we lost Stryker it was "quiet or not" and quiet is now out of the window.

But that's just me, Wagner's probably crazy enough to continue if the rest of the team wants to, though the fact that he's showing hesitation for a second time means he isn't sure it's the best of ideas.

Metagame-wise, this probably still means we're screwed if we survive that. Survival will definitely mean blowing up everything and everyone on this floor if not the building. The past in-between-missions time has been pretty rough already and those runs didn't even go that bad. This one... wow.  Both options will be bad for our reputation but "quiting to minimize damage" seems preferable to "being responsible for the slaughter of the year while hired to steal some notes". I could be wrong.

Have to say that I think this is a decision we should make with all of us.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-02-11/1656:37>
I'm with you. we don't need to get famous for excessive civilian deaths. less attention = better. As for an escape strategy,  you drop a data bomb in their system if you can to scramble what it can touch, (that's the best we're covering our tracks.) while you do that brick will make a mess of the cleaning agents in the closet to mess up an biological evidence, we should just go back the way we came in. fast rope down the elevator, have the drones cover our retreat, once we're at the entrance we came in from is, we hit the road asap. (metagaming) I'm not worried about magical covering since that thing showed up, it's astral signature probably made a mess of everything around it. we'll either just have to settle for not completing this mission, and we'll have to refund our Johnson the 2000 each he's paid us so far. we might get away with keeping stryker's 2,000 and split that among ourselves, plus selling his gear. it'll hopefully make up enough to handle lifestyle payments for the rest of us. anyway that's all I've got. thoughts? or are we waiting till Sichr gets back?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-06-11/1403:35>
Back to black

1) Inca, amazing roplls, that character surprised me, Ive been calculationg about creating something new...well I love Zach so Ill try to survive this. IMO Ill continue with next IP in IC, since noone else except turrrets is acting...IDN if wagner continues his hard-wired adventures...

2) If I make it back to the room, I agree completely with leaving ASAP, well IDN if we can consider covering wagner`s hacking action long enought to get the job done...or planting wireless device to the maglock and connecting it with the node so wagner can continue wirelessly while running away.
We can set things up to look like that Stryker was the only intruder and he was KIA, leaving us some space to move arround.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-06-11/1716:46>
I wouldn't count on the server we need to hack to even be attached to the nodes Wagner can reach from the maglock... Inca, if I'm wrong about this (I mean, if Wagner has reasons to suspect otherwise), tell us, but otherwise, to quote Monty Python: "Run away!".
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-07-11/0503:07>
Also:
Quote from: Inca, IC
You begin to flip, spin, weave and tumble (choose your favorite moves) and with your magical cat-like reflexes you can literally see  tracer rounds weave in between your arms and legs as you land a final butterfly side-flip which launches you into your sprint back to the utility room.

I think Zach already made it back.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-07-11/0537:51>
Also:
Quote from: Inca, IC
launches you into your sprint back to the utility room.

I think Zach already made it back.

I think Zach is just sprinting back...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-07-11/2005:19>
After his dodge of the turrets he had 4m left to move that IP.  Next IP he can roll a sprint to try and add meters to the 8 meters he gets that IP.  He has about 13 meters to go though to the room.

@Zach:

The action you posted will have to come on your 3rd IP since on IP1 you used to move to the 2nd hallway and shoot, and then the for IP2 you used Full Defense, so all you could do was moving actions.  Since you're on Full D you can't really do much else other than dodge and run....but I'll let you do the Strength boost this time around. 

@Wagner:

Make sure to modify your post where you assumed that Zach had already reached the utility room.  Remember, characters move 8m per IP in a 3 IP combat turn.  With a simple action they can roll running and each hit adds a meter. 

The turrets will act again after you and shoot at Zach who's in the initial hallway. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-08-11/0248:49>
OK. If needed, Ill use my 1st IP in next CT for full defense.
Otherwise, my full defense rolls were made in IC.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-08-11/0510:49>
Apologies for the misunderstanding.
Editted post. Let me know if I'm wrong with the action.
If possible, taking the shot from an angle through the doorway so the doberman isn't in LOS of the other turret.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-10-11/1348:14>
@Sichr:

Ok, I read from one of your posts that the drain you suffered was 1S each, but I see that was before the resist test so I changed it and you're not wounded.


@Everyone:

Turret naming:
                        T7

                        T6
   
T1       T2          T3

                         T5

                         T4

I would rather treat the turrets as grunts, so I'll just have them all act on Init score 10.

Hell :) If you use my T1 roll I would have enought hits to bypass the attack. But it makes sense that drone shots at the T1.
So have one more dice for defense because there was no previous attack...so wish me luck...
Pray for defense... (1d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3145156/)
Im fucked.

Can I use Edge to reroll mises for the defense now? Im not sure how to handle this in PbP.

Otherwise, Ill use it for damage resistance roll:
Body(4)+Balistics(6)-1 (9d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/3145167/) - means 3 damage. I will apply after your decision about the defense reroll...understand me, Im not afraid of being hurt a bit, but leaving biological traces.

@Team: With KABOOM from Ex-ex we are truly compromised, so I won`t stay here for any longer ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-10-11/1357:54>
yeah, it's about time we got the hell out.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-10-11/1454:45>
Should be plenty take out the drone... means Zach's safe, right?

Q: Do drones get the +2 from smartgun or did I waste that money?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-10-11/1904:13>
That's a tough call, because you'd be rerolling 4 dice...to try and get 1 hit.  Versus taking 3P.  I'll say just take the 3P.  Since it was enough to pierce your amor there is a chance of leaving behind blood splatter.  I'll say roll a Logic+ Street Cred (2) test and if you fail it Zach doesn't think of the possibility of leaving behind blood. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-11-11/0358:08>
That's a tough call, because you'd be rerolling 4 dice...to try and get 1 hit.  Versus taking 3P.  I'll say just take the 3P.  Since it was enough to pierce your amor there is a chance of leaving behind blood splatter.  I'll say roll a Logic+ Street Cred (2) test and if you fail it Zach doesn't think of the possibility of leaving behind blood.

Well if you read some previous runs and the way Zach was working with possible traces, is that roll really necessary? Now, when the corridor is safe there is oportunity for me to check for those blood spills (there is alwas a chance that I miss something, right) and use some cleaning chemicals on them, if I managed to find some. then...gtfo :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-11-11/1157:01>
@Sichr:  Well you can roll a Security Procedures knowledge skill too to see if you know that detail.  Remember, this is about what kind of stuff your character would know based on the knowledge skills, active skills and runners experience (i.e. karma) ....that's all i was getting at with that roll.  In any case, it's probably a moot point because security is hot on your guys trail right now so scrubbing hallways isn't necessarily the best idea right now so don't even worry about that roll.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-11-11/1212:47>
Point taken. I vote for napalm :)
Intuition(4)+Security Procedures(2)-wound(1) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3146426/)

I just want to point out that my chameleon is still on, so all they...or my teammmates get is just a blur image.

Also...it would be nice if there is some kind of bandage in the spray in the medkit...just to stop bleeding, not for the first aid or healing. What do you think? I would use it, or if there is nothing like it, I just put on my rappeling gloves and move to the elevator shaft to...rappel?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-11-11/1223:33>
If your chameleon suit is active it would be GLARINGLY obvious that you were bleeding. just saying :P Also, you should prepare that we're doing our best to just GTFO.

my suggestion is that we use the elevator's cables to fast rope down. it'll be a lot faster than the ladder, and won't leave us exposed for long. I know brick is wearing gloves and zach probably is too, if it comes to it wagner can hitch a ride on us down if he doesn't have his own gloves.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-11-11/1239:11>
I dont argue on that  :), isnt there at least any duct tape to cover those holes? Even in Electronic tool kit?

Is it possible to disable the doors for a while longer with a miniwielder?

Otherwise: Climbing gear on, stealth line, rappeling gloves, GTFO.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-11-11/1254:01>
Ok so this is how we're gonna do it.

 If you're climbing down the ladder, you can spend 1 simple action per IP to go 5m down the ladder.  You only have to make a climbing test if you get hit and take damage or glitch on some test.   This means you still have a simple to shoot but it's at a -2.  You also can't go past a person who's below you on the ladder.

If you're rappelling to the side of the ladder with climbing gear then it's the same but you must make a Strength + Climbing (2) test each simple you choose to rappel and you go 20 + nethits meters.  You also get a -2 to shooting for an Action phase where you take a rappel action.  At the bottom of the climb you need to make another Strenth + Climbing (2) test and if you fail you take damage as if falling from 4m. 

So let me know who's got gear and who doesn't, then roll intiative and the climb will start.   
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-11-11/1330:59>
I've got two doberman drones with gecko grip, they can walk across ceilings... could Wagner strap himself to them and have them do the climbing (just walking for them) instead?

Edit:
Quote from: inca on IC
After a sweaty 5 story climb through a service-elevator shaft, you manage to pry open the massive doors with minimal sound.
5 stories = a 100m decent?
I mean, I get the cinematic effect thing, but when Wagner considered jumping down the shaft earlier (the spirit thing) it was because he thought it was only like 15m or something like that because of what you described...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-11-11/1403:41>
Ya well i didn't tackle the whole jump thing or say if it was doable or not because my post about the beast disappearing came before i could address the actual height.  I just imagined the ventilation shaft being accessed in the deep recesses of the building in like a parking garage so I wasn't sticking to exact 5 stories.  And usually the first floor of fancy offices buildings is pretty freakin high.  So 5 stories + tall-ass lobby+ going into the ground a little bit+ cinetmatics = 100m is what i'm thinking :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-11-11/1731:19>
Ya well i didn't tackle the whole jump thing or say if it was doable or not because my post about the beast disappearing came before i could address the actual height.  I just imagined the ventilation shaft being accessed in the deep recesses of the building in like a parking garage so I wasn't sticking to exact 5 stories.  And usually the first floor of fancy offices buildings is pretty freakin high.  So 5 stories + tall-ass lobby+ going into the ground a little bit+ cinetmatics = 100m is what i'm thinking :)
100m=300ft /8=37.5 stories. 37 if the lobby is taller than standard building height. when you said 5 stories at first my thoughts were, oh that's 13 meters, no problem to fast rope that out. but 100 meters is a HUGE difference. So that needs to get sorted out. Is it 5 stories or 37 cause one is a lethal fall that would take 5 CT's to do, the other is survivable and wouldn't take more than a CT to do. Also you don't need climbing gear to fast rope. just hands (preferably protected) and feet (wearing boots) you control your decent using your feet and hands to apply pressure to break properly. climbing gear would only help if you made your own rigging line down which would take time to harness and then set and that would take time if it wasn't preset.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-11-11/1821:09>
If Wagner believes he fried the door's hydraulic system (or believes he can do so by sticking around a bit longer), he'll say so.
If he hasn't yet but thinks by messing with the system a bit longer, he'll stick around to do so.

Security Design 5, Logic 5, 'ware 2 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3146819/)
That give extra dice or tell him if it's possible or not?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-11-11/1842:43>
It's a long ways down and we'll go with 100m for two main reasons:

 1.  I didn't really have to think about how high up you are in the building because I was gonna end the UB once you guys got into the ventilation shaft with the data, so I forgot that I had said 5 stories earlier on, so even though I said that, i'm picturing you guys up in a skyscraper. 

2. I want it to be a height that provides a long enough get-away for a mini UB sub-scenario....UB 5.5 if you will.  This way you can still squeeze some karma out of the whole thing...not as much, but at least some.   

So I don't wanna go back on what I said and change things up, but at the same time I wanna do an escape/rappelling scene and kind of salvage this UB and still make it a scenario of sorts.  So we'll just say that the whole way you got in the sky-scraper in the first place is through some crazy ventilation/utility network that runs so deep people hardly ever consider it or even use it anymore....hence the 100m.   

Instead of a full Edge refresh I"ll give everyone back 1 point of Edge.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-11-11/1850:51>
Quote
Instead of a full Edge refresh I"ll give everyone back 1 point of Edge.
+
Quote
Edge: Zach 1/1, Brick 2/3, Wagner 2/3
=

Awww, you big softy, it's the same thing! ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-11-11/1941:56>
Quote
Instead of a full Edge refresh I"ll give everyone back 1 point of Edge.
+
Quote
Edge: Zach 1/1, Brick 2/3, Wagner 2/3
=

Awww, you big softy, it's the same thing! ;)
*reads, falls over laughing*
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-11-11/2121:07>
Hey man...it's not!  It's not just about what you're trying to say...it's how you say it which makes all the difference  ;)  So don't think for a second that this is an official Edge refresh....not for one second buster!
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-12-11/0335:37>
Would you mind terribly telling me how Wagner's doing with the door and if he's managed to reach his car?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-12-11/0407:58>
IMO if there is the vent shaft like this, why we havent used it to get in instead of creeping down the hallways :)

Thanx for the edge...should I leave it for future use? :D

To HELL with that!!!

Are we really leaving like that?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-12-11/1113:23>
@Wagner:
There's no wireless connection to your car.  The door is shut and you shorted the maglock to make it harder for them to get in.  I guess you could strap yourself to your drones.  I'll say roll a Logic + Strength test to see how strong of a knot you can make.  Well use the hits when need be.  I'll say drone with you on it's back needs to tread more carefully.  For each action phase where it uses a simple action, roll a Pilot + Maneuver (2) test and that will take it 5 meters+nethits.  It will suffer a -2 also to attacks while climbing down. 

@Zach:

You did use the shaft to get in the building....it just doesn't just happen to pop out directly into the email server nexus lol.

@Brick:

Ok, you can rappel without climbing gear but i'll say it's only 10 meters per simple action for the descent and you'll have to make the same Climbing (2) test to make progress.  Net hits above 2 add meters.  If you don't have Climbing then you gotta default.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-12-11/1449:14>
@Brick:

Ok, you can rappel without climbing gear but i'll say it's only 10 meters per simple action for the descent and you'll have to make the same Climbing (2) test to make progress.  Net hits above 2 add meters.  If you don't have Climbing then you gotta default.
Thankfully that won't be a problem omae`
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0432:09>
Strange, that RAW climbing gear has no visible effect for the game, unless you fall. Well there is a "with the proper equipement" sentence in the climbing/Rappeling, so maybe this is it.

Aha..
There is a table in that section, that says the Assisted Cliumbing gives you a +2 modifier to dicepool. So thats it

Brick...lol...you have thresshold 100 for the test according to that table  ;D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-13-11/0436:03>
Strange, that RAW climbing gear has no visible effect for the game, unless you fall. Well there is a "with the proper equipement" sentence in the climbing/Rappeling, so maybe this is it.

Aha..
There is a table in that section, that says the Assisted Cliumbing gives you a +2 modifier to dicepool. So thats it

Brick...lol...you have thresshold 100 for the test according to that table  ;D
what now? Sorry man, but I'm not understanding your meaning.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0439:47>
Im a bit sick so maybe I was saying it wrong way...you know, all that dizziness, temperature above normal etc.
There is table in SRA, p132, for climbing.
Therre are dicepool modifiers and thressholds for climbing.
Unasisted climbing down has a thresshold (Distance in meters) :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-13-11/0440:53>
Im a bit sick so maybe I was saying it wrong way...you know, all that dizziness, temperature above normal etc.
There is table in SRA, p132, for climbing.
Therre are dicepool modifiers and thressholds for climbing.
Unasisted climbing down has a thresshold (Distance in meters) :)
Oh snap! i gotta look that up!

LOL actually it doesn't apply to this as best i can tell.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0502:39>
hope so...maybe it only serves to calculate how long it takes to descend...I cannot imagine anyone rolling handfull of dices again and again until he meets thresshold like this ;D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-13-11/0516:45>
Right, that's why i'm saying that using the ladder it's 5m+nethits/Action phase if you use a simple action on a Climbing (2) test.  On the back of a drone is the same except it's Pilot + Maneuver (2) test.  Rappelling with just rope and no gear is 10m+nethits/Actionphase if you pass  a Climbing (2) test.  With gear it's the same but 20m/Actionphase.  This way we don't have to roll a long extended test. 

Thus if you choose to make progress you still have a simple action to shoot at a -2.  These are all the rules we need to worry about.  If things get hairy like you need to save yourself from a fall we'll address that when we come to it.

@Wagner:

Roll the init that you're gonna use i.e. meat body or VR.  You can roll for your drones too....especially the one carrying you. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-13-11/0541:48>
He's tied to both drones actually, figuring they can help eachother carry him. Wagner will be in VR. Hanging by some rope over a 100m drop while being physically incapable of helping himself... VR's a much nicer place at this moment.

Edit: Added Init rolls to Wagner's last IC post.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0926:48>
As I told in IC: Would it be possible to find a place +-15 meters from the place we are entering elevator shaft? Firm place where I can stand or sit or whatever and have LOS on the "entry" point? Maybe some construction girder or something???
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-13-11/0947:41>
None of us have (thermal) smoke grenades? Would provide some pretty good cover.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0951:06>
none here
But I have chameleon with 4 Thermal dampening, so at least this would help...well it doesnt matter against UWB or ultrasound...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/0953:11>
Just a reminder...if some of those bullets that hit me are still in my body, Wagner, please remember to do the scan for security RFIDs and shutting them down, before we leave the building...thanx
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-13-11/1158:39>
Remind him later, preferably in-game. I'm sure I'll forget otherwise.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-13-11/1212:41>
:)
There aere two of us who know about it...three when we count GM...and Im sure he will not forget about this possibility :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-13-11/1234:12>
sorry Xzy, I've only got smoke, not thermal smoke.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-13-11/1320:55>
Better than nothing, no?

.... Ventilation shaft!  Inca, any chance of Wagner getting in the node in charge of the heating? If he can turn the heat up to max, we'll be sweating a lot but invisible to thermal.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-13-11/1732:29>
Better than nothing, no?

.... Ventilation shaft!  Inca, any chance of Wagner getting in the node in charge of the heating? If he can turn the heat up to max, we'll be sweating a lot but invisible to thermal.
Honestly I doubt they'll help us more than they'll hurt us. if the shaft is 100 meters there won't be enough time for the smoke to fill the shaft, if we throw one down, we won't know when to slow for the end of the decent, we pop one in the room we won't be able to see anything in the room or even equal and then lower to it once the smoke fills the room and over flows in to the shaft and starts to decend. The possibility that we'll be blind on both ends and in more trouble that way than without is very high, you sure we want to do that.?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-13-11/1830:18>
Throw one down?
How about drop +/-10m from starting point, fix one there, drop another 10m before it detonates. Poof, everything between us and them filled with smoke.
Sounds preferable to being shot by a bunch of people hanging out of the opening into the shaft firing down at you while hanging on a rope above a 100m drop...
Then again I'm not sure if the cloud floats up, vanishes or descends.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-13-11/1912:15>
They aren't exactly sticky genades. Placing them would take time we aren't going to have. It's gravity assist or placement on the floor no time for anything else. Besides you're going to be the only one who control his decent. I'm not going to be able to stop once I start going. Just in case there is some kind of confusion I'm going to be doing this (http://www.youtube.com/watch?v=1Z9e98E7Z9A), which is very different from rappelling which looks like this (http://www.youtube.com/watch?v=-AB_25k07G0&feature=related).
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-14-11/0300:32>
Come on, there is not much time left for chitchat.The first Half of your descent Ill be covering you, Wagner.. Brick may be able to get down in that time. Then Ill rappel down myself, Brick can provide cover from ground level (100m is far away for my SMG range, but not so far for his Panther...)
You will be safe all the way down ;)
Now lets move it...or Ill change my mind and begin to ask about fulfilling our primary goal :)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-14-11/0427:08>
Already decending, rolled initiative and everything.
Will even edit to add the drones climbing tests!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-18-11/0125:29>
wondering what the hold up is ???
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-18-11/0335:52>
As I told in IC: Would it be possible to find a place +-15 meters from the place we are entering elevator shaft? Firm place where I can stand or sit or whatever and have LOS on the "entry" point? Maybe some construction girder or something???

IDN. I just need one answer... :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-18-11/1246:11>
Sorry guys! this week has just been really nuts and I'm going nuts trying to apply to some positions and I just bought a car and it's gonna need some more work..etc. etc. ... If i don't post tonight then tomorrow for sure! 

@Sichr:

I'm gonna start you off at that hard point you're asking about.

@Everyone:

Everyone else is gonna start off 20m down into the shaft.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-19-11/1706:59>
@Wagner:

So i'll take the progress of your slowest drown...you know the weakest link ...since you're tied to both of them.  So when one of them fails the test, then both of them fail.  I have them succeeding together 8 times.  That's then a base of 8x5m=40 m.  Then each net hit over 2 adds a meter, so adding up all the net hits i get 8, so a total of 48 meters in 4 combat turns.  For a glitch i'll just say subtract 2d6 meters.  2d6=4 (http://invisiblecastle.com/roller/view/3156198/).  So that's a total of 44m.  So you are 64m down the shaft....i.e. 36m from the bottom at the end of 4 CT's....way to buy the team some time. 

@Brick: you're all the way down, you don't see any resistance in the horizontal tunnel you've come out into.

@Zach: You're 15m down the shaft at the end of 4 CT's with your climbing gear all attached and ready to go. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-19-11/1759:23>
Uhm, seeing that, -reaaly- want to see what Wagner could accomplish with his hacking. Rolled the scans to find their nodes (I think), if you need more let me know.
4CT's is a lot of hacking time...

Or, if we don't want to waste all that time, we can just assume he managed to get the spider's access ID? *innocent smile*
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-19-11/1913:40>
@Brick: you're all the way down, you don't see any resistance in the horizontal tunnel you've come out into.
That's good to know, but to clarify, the aim actions are pointed at the top of the shaft where the danger will be coming from, rather than where the tunnel now leads.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-20-11/1452:55>
@Wagner:  You're signal range can only detect the 4 drones that you see that just popped into the shaft....you do detect occasionally a few other drones whose signal pops in and out probably due to their signals bouncing around in the wireless-proof structure.

@Everyone:

Also I made a little modification on the Friendly Fire House Rules before anyone actually shoots.  When you use a take aim action to avoid friendly fire with SS or SA, then you DON'T get the +1 bonus because you don't have complete freedom as to when you take the shot so it might be less than optimal.  This is similar to the scope magnification take aim action. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-20-11/1514:00>
so what does that mean considering I've taken two aim actions?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-21-11/2325:03>
i'll give you the +1 bonus for subsequent aim actions
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-21-11/2346:31>
good to go. I'm ready to kick this off! :D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-22-11/0327:54>
Ill open at the evening. Crazy weekend, no way to post at all :) (god dammit, Im happy that I can speak at least czech after that party :) )
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-23-11/1130:07>
Any of you guys can post cuz your init is before the rotodrones.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-23-11/1144:42>
on it.

edit* looks like invisible castle is down.  ::) I'll try again in a few hours.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-23-11/1203:31>
^ ninja'd on invis castle being down.

Reading Unwired, says the best way to hijack a drone is by intercepting the signals to get its commanders access ID, then spoof.
I rolled those dice earlier, so let me know how long it takes before I get it.

-- Kind of made me think though, if the only wireless nodes are mine and the 4 drones, how are they getting their signals? Either an oversight there or they aren't getting any more commands and are now following their last command (probably kill those intruders?). In that case there's no more comm to intercept, and Wagner will switch to hacking:
Hacking 4 + Exploit 5 + Optimized 1 + PuSHeD 1 + Enceph 2 + VR 2= 15d6, feel free to roll.

Not changing the orders to Wagner's drones, so they keep carrying him down.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-23-11/1319:08>
on it.

edit* looks like invisible castle is down.  ::) I'll try again in a few hours.

Ill catch the attention, try to buy Wagner some time. If I manage to take some of them down, watch your heads down there. If you can clear some more space, from down bellow, brick, Ill be sure as hell gratefull :)

Inca: Is there a possibilty they would be surprised? If so, here is my surprise roll:

..
Ah, sjit, IC still down. Guess we will have to wait for it...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-23-11/1631:18>
Castle is up! ;D
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-23-11/1657:47>
The hacking roll, should sniffers not work: Hacking 4 + Exploit 5 + Optimized 1 + PuSHeD 1 + Enceph 2 + VR 2 (15d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3160655/)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-24-11/0256:01>
Inca: given that Im standing on the firm point, would it be possible to hit me with friendly fire from below? (i understand that he can hit the traverse Im standing on, so that would have consequences, well would it give me some armor bonus?)
(Ill post at evening, I cannot access IC from my workstation)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-24-11/0258:59>
Inca: given that Im standing on the firm point, would it be possible to hit me with friendly fire from below? (i understand that he can hit the traverse Im standing on, so that would have consequences, well would it give me some armor bonus?)
(Ill post at evening, I cannot access IC from my workstation)
you might get parital cover, but i'm not sure how well it would stand up to -5 ap.... :-\
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-24-11/0307:31>
I still get 7+1 dices to get 1 hit...maybe you can roll for me on IC so we have this clear?

Pliiiiiz :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <08-24-11/0310:46>
I'll roll it for you and post it to the OOC under Brick's name on Invisible castle. Zach's roll to not get hit by assault cannon rounds. (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3161286/)..... MAYBE you should roll it later, I really don't like the idea of killing your character both because of shooting and not rolling enough to save him...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-24-11/0316:08>
I'll roll it for you and post it to the OOC under Brick's name on Invisible castle. Zach's roll to not get hit by assault cannon rounds. (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3161286/)..... MAYBE you should roll it later, I really don't like the idea of killing your character both because of shooting and not rolling enough to save him...

1 hit is enuf ;)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-24-11/0501:52>
Secure account is good enough to control the drone?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-24-11/1848:56>
Yes, and then the roll will depend on what you want it to do.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-26-11/1130:03>
Booked a Last-Minute in an attempt to see some sunshine and blue sky for the first time this summer.
Not sure I'll have internet from this Sunday 'til Friday the 2nd.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-27-11/0422:43>
Booked a Last-Minute in an attempt to see some sunshine and blue sky for the first time this summer.
Not sure I'll have internet from this Sunday 'til Friday the 2nd.

Enjoy your hollidays...and stay away form internetz, itz an evil ;) (at least for that few days)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-30-11/1356:36>
Let's roll init guys, so that it's ready for when Xyl gets back.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <08-30-11/1517:50>
Briefly jumping on the internet from hotel public PC, figure I'd roll some dice. Forgot init: Init VR (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3168786/)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <08-30-11/1839:37>
That's the spirit!!!!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <08-31-11/0208:00>
few of really stressfull days in work, srry for delay
My last IP would be climbing down, there is no way Ill wait for what is comming , and Wagner has that area covered by rotodrone. Time for me to GTFO, before some heavy gun changes me into the blood rain on your heads. Unable to rolls from here, well if you want to do it Inca:
1.SA: Strenght boost - Mag(5)+boost(1), number of hits added to strenght
2.SA: Climbing (Grappeling gloves +2, assisted climbing +2, strenght 4 + boost, Climbing (3)-wound(1)
3. Speech
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-01-11/1525:19>
FYI, drone's flying down at full speed... considering its speed, should be at the bottom of the shaft at the end of the next CT.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-02-11/1005:05>
¨huh...I just hope that the drone would be of use from bellow, range of light weapons taken into consideration...otherwise, there is just a lot of flying lead between you and the robot in the top entrance, my next climbing roll would possibly take me below your level...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-02-11/2104:24>
@Brick:

I'll say that if you know specifically where something is gonna pop out from then you can do a take aim action and in this case you do.   We'll say you can only use one though because you don't really see the target yet.  You're probably gonna wanna do that take aim action as a magnification instead of the +1 though depending on the range of your gun.

@Xyl:

I'll just roll init for you for this CT.

Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-03-11/0340:40>
@Brick:

I'll say that if you know specifically where something is gonna pop out from then you can do a take aim action and in this case you do.   We'll say you can only use one though because you don't really see the target yet.  You're probably gonna wanna do that take aim action as a magnification instead of the +1 though depending on the range of your gun.
I didn't realize i needed to take an action to magnify, I figured that it was just adaptive to when you need to shoot, as long as your visual mods/weapon accessories where active. but if you want to make it that way I'll change the action to magnify. the range on the panther is 100M till I take a -1 so it's right at that edge of a -1 penalty. anyway, I'll wait for Zach to keep coming down and I'll be doing 2 single semi auto shots. as to not make him have to test against getting hit.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-03-11/0448:06>
@Xyl:

I'll just roll init for you for this CT.

Briefly jumping on the internet from hotel public PC, figure I'd roll some dice. Forgot init: Init VR (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3168786/)
I rolled, just forgot to while posting the IC, so rolled & posted while posting here.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-03-11/0450:19>
Free actions (speech) can be taken anywhere in a CT? Wagner'd like to know if the rest still thinks using explosives is a bad idea...

Edit: And how big is this shaft? If that 'borg gets destroyed and falls down, how big are the chances of it taking Zach, Wagner and the other drones with it?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-03-11/0457:32>
pop it man. no reason no to at this point. My thermographics can target the drone,and still see between you and zach so go for it if you like. I'm going to try and called shot the turrets this walker drone has. see if i can take it out of the fight fast.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-04-11/2001:16>
@Xyl:
5x5 wide.  There's a chance that could happen. 

@Brick:

For the called shot on the gun, if it hits then it'll only disable the gun but not do damage to the chasis of the borg.  To specifically do more damage with a called shot I would probably need you to roll some robotics or cybernetics knowledge skill to have a feel for weak spots. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-05-11/0237:25>
Uhm, Inca... Wagner did beat the 'borg's initiative and would really like to act before the lethal larger-than-life death machine...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-05-11/0248:45>
@Inca: If Wagner begin to fall, is that simple action enought to try to catch him?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-05-11/0351:52>
Also, not sure what rolls you're seeing, but Brick's first attack was 6 hits, the bots defense was 3 hits, so that should be a hit.
Damage being used is wrong too. Brick's firing at 10P, -5AP with aimed shot for +4DV, so 14DV + net hits instead of 10+nethits. (Teyl, don't just add hits to the DV you're posting... gets confusing.)
Have to say though that the second shot couldn't have been aimed for extra damage because that's a free action and he used that to aim his first shot.

So all in all, the second shot was handled correctly. (10P + 2 net hits=12P incoming, 2 soaked so 10 got through)

That does leave the first shot to be handled: 10P + 4DV + 3 net hits = 17P, -5AP to soak for the 'borg.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-05-11/0411:42>
;)
I also hate monday mornings
;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-05-11/1036:24>
@Xyl:
That's why i posted above that a called shot to do more DV specifically needs knowledge of where to hit the thing in an extra damaging area, otherwise it just serves a specific purpose like disabling it's guns.  You're right that he needs a free action to call a shot so he couldn't take two called shots.  We'll just leave it like it is and he was able to take two called shots, luckily the 2nd one serving it's purpose. 

I was using the initiative i rolled for you but we'll go with the one you rolled.  So take an action and then i'll modify the last post accordingly.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-05-11/1211:47>
Still don't get why the first attack didn't hit... 6 hits attack (on 11 dice, damned good roll) vs. 3 hits defense. Not a called shot? Even better! Would've blown a decent chunk out of the bot itself (13DV, -5 AP is nothing to sneeze at), now it does nothing at all?

Anyhow, I'll post my attack.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-05-11/1304:29>
Inca, Im afraid that holding my action under this circumstances would not bring me anythin good, I just need to catch somevhere not to fall down :)
IMO grenade would destroy a great portion of stealht rope, not just cut itclearly. But Ill wait for what you say. My roll holds...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-05-11/1307:31>
@Sichr:

Just edited my posts to account for everything.  Let me know if there are any more uncertainties guys :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-05-11/1404:44>
Also, not sure what rolls you're seeing, but Brick's first attack was 6 hits, the bots defense was 3 hits, so that should be a hit.
Damage being used is wrong too. Brick's firing at 10P, -5AP with aimed shot for +4DV, so 14DV + net hits instead of 10+nethits. (Teyl, don't just add hits to the DV you're posting... gets confusing.)
Have to say though that the second shot couldn't have been aimed for extra damage because that's a free action and he used that to aim his first shot.

So all in all, the second shot was handled correctly. (10P + 2 net hits=12P incoming, 2 soaked so 10 got through)

That does leave the first shot to be handled: 10P + 4DV + 3 net hits = 17P, -5AP to soak for the 'borg.

@ Xzy: Sorry I'll not do that next time.

I'm re rolling the 2nd shot.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-05-11/1417:46>
 :D
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-05-11/1941:47>
Quote
[OOC: we'll just say that due to the size of the drone and the shaft, any airburst grenade in shaft is a direct hit,even though scatter was 2d6-1/m leaving you with 4 meters away.  We'll say chunky salsa just adds a flat 50%, so that's 15P.  Cyborg: Body 10 + Armor 10 + -2 AP = (18d6.hits(5)=8).  Edge reroll of misses: (10d6.hits(5)=4).  That's a total of 12 hits.  Borg takes 3P.]
What'd I do wrong with the scatter? First time actually using those rules, so I want to learn from this ;)
Rolled 2d6 for the scatter, 9 meters away. Rolled 5 hits on the attack & grenade launchers reduce scatter by 2 meters per hit, so the scatter is reduced to zero; no?
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-06-11/0311:48>
Uhm, yeah... good luck surviving, guys.
Zach shouldn't waste time & effort on Wagner, better get himself to safety.

Depending on inca, you guys might make some money here. The Rover's safely parked outside (since Wagner couldn't reach it to come get them) and the two microcrawler drones are sitting at Stryker's feet.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0338:53>
IMO one of you is mistaken:
Inca: Scatter reduction = -1m / hit
Xzylvador: Scatter reduction = -2m / hit

I just dont know if 50% is right for chunky salsa effect, for being in shaft and getting chunky from all four sides...IMO this must be more. I remember that you`ve been very precise when it comes to applying chunky salsa effect on us, Inca ;)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-06-11/0512:56>
He gave 1 more damage points than what I calculated, so not complaining about the chunky salsa ;)
Problem with HE grenade is the -2DV per meter. In this 5x5 space, if it exploded dead center: 2.5m to the wall, 2.5m back = 5m. At -2/m, there isn't any chunky salsa effect in the exact center.
But that's a bit abstract, the target will always have a size so the grenade won't detonate in the center.

Inca: Scatter reduction = -1m / hit
Xzylvador: Scatter reduction = -2m / hit

-- Ah, k, got it. 1m/hit is for normal grenades. Launchers and aerodynamic grenades reduce by 2m per hit instead.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0519:21>
He gave 1 more damage points than what I calculated, so not complaining about the chunky salsa ;)
Problem with HE grenade is the -2DV per meter. In this 5x5 space, if it exploded dead center: 2.5m to the wall, 2.5m back = 5m. At -2/m, there isn't any chunky salsa effect in the exact center.
But that's a bit abstract, the target will always have a size so the grenade won't detonate in the center.

Inca: Scatter reduction = -1m / hit
Xzylvador: Scatter reduction = -2m / hit

-- Ah, k, got it. 1m/hit is for normal grenades. Launchers and aerodynamic grenades reduce by 2m per hit instead.

Damage -2/m...sucks :(

Hope we will get out of this. I need to keep you alive to thank you properly...
No way letting you down...you`ve saved my live upstairs, destroying that turret ;)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-06-11/0530:06>
Right, forgot about that ;)
Still, if he survives, I don't think Wagner will stick around after this.
He's got a SIN, got the credentials and got the skills to find a decent paying job.
He figured 'running would be more fun and excitement, guess he underestimated how hard the real world can be... he probably thought he could do most of it from the safety of his cocoon or at least from behind the frontlines.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-06-11/0556:14>
@Xzyl:

Well the table on pg. 155 says 3d6 - 2/m for grenade launcher but then 2d6 - 1/m - sensor for airburst.   Since the geometry of the scene is complex, I was just doing a GM call on what the damage values are going to be because it's not really feasible to calculate everything out.  So I just said that any grenade shot through the shaft is going to automatically hit the borg, so he has to resist 10P + 5P for chunky salsa. 

You do have Edge in your pool so you can burn a point of Edge to get a hand of god if you'd like.  If you survive i hope you stick around, you guys are gonna get a full UB's worth of Karma at least.  Maybe you can scrounge out some loot too.  Team could really use your help too. 

@Sichr: 

If Wagner burns some Edge then I'll make the catch and save happen automatically otherwise since you already used a Complex Action this phase, you can use your next action phase in the next IP to try and catch Wagner.  When your turn comes up this would require a Strength + Reaction (4) test.  If you succeed then you've caught him and grabbed hold of the ladder. 

@Brick & Wagner:

You guys are up next, Wagner can take actions.  Wagner can roll a Intuition + Logic (2) test and if you succeed you understand what just happened to you and you can act accordingly.  With a Free action you can switch out of VR.  With a Simple action and a Strength + Reaction (3) test you can catch yourself. 
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-06-11/0617:18>
Scatter: Heh, only read the text, not the table... My bad. What's the sensor rating of a smartgun's airbust link?

TBH, this seems like a perfect exit for Wagner, even if he survives.
Don't get me wrong, I like the dark "this is a harsh world and drek happens to 'runners" setting of the Urban Brawl games, but after this Wagner's character is pretty much burned for me.
He lost the two doberman drones (and will soon lose his dragonfly too): equipment worth about 70kY that formed his prime 'running tools. At the rate we're earning money (if we're earning at all instead of losing it to expenses) it'll take ages to recover those losses and in the meanwhile he'll just be a hacker/chauffeur. Not a character I'm sure I feel like playing; and roleplay wise I just don't see Wagner continuing 'running; he loved those drones and is about to get the dragonfly to destroy itself to save his team. Like I said, if he survives he'll probably walk away realizing how stupid he was for getting into this biz.

Will burn edge, of course. But not sure he's sticking around even if he is saved.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0647:34>

@Sichr: 

If Wagner burns some Edge then I'll make the catch and save happen automatically otherwise since you already used a Complex Action this phase, you can use your next action phase in the next IP to try and catch Wagner.  When your turn comes up this would require a Strength + Reaction (4) test.  If you succeed then you've caught him and grabbed hold of the ladder. 

Exactly my thoughts. Like I said, Ill roll once I got home...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-06-11/0716:26>
@Xzyl:

I understand where you're coming from and I totally respect your decision to make an exit.  I really enjoyed your role-playing style and it's a shame to lose it.  I mean, I kind of set out to make UB just the way it is right now and the goal was that you guys were just gonna start scoring some jobs with bigger players involved and it would rise up a notch in terms of league but as well as in terms of difficulty.  Two pretty bad critical glitches didn't help at all.  With riggers it's tough cuz drones can just be these insane killing machines so the flip-side is that they're pretty damn expensive.   But at the end of the day I'd rather keep UB gritty and build it's reputation as pretty merciless even if maybe some players get kind of discouraged.  At the same time though I'm gonna try my best to sweeten the pot so that surviving such mayhem doesn't go un-rewarded.  70K hole will take some time to get out of if you're not able to drag your drones out to be repaired, but I would still consider the crazy anecdotes you could tell.  Just ask Sichr. 

You've also got some good mechanics skills and you probably can save a lot of money with that too. 



Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0719:51>
@Xzyl:

...  Just ask Sichr. 


I dont know what you are talking about. Just gimmie another shot of milk.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0739:55>
On the other side, Inca, to keep the game realistic, you really need to think about characters, not players motivations....
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-06-11/0808:55>
Hey, like I said, I'm not disliking the setting, just thinking that Wagner kind of got in it with the wrong ideas. That's a character thing, not a player thing. Unlike the others, Wagner does have other options than shadowrunning...
Don't change the darkness and grit.

If I stop with Wagner, I'd still like to ask you to consider letting me join the next game with a different character.
(Another reason I might be letting Wagner go to easily, I've always been wanting to play a mage character and now there's an opening....)

I understand that you're upping the power levels, which is another reason why Wagner will have an even tougher time crawling out of the 70k hole created now. By the time he'll have caught up again (if ever), it'll probably not be enough to face the power levels we'll be facing then.
I also understand that UB wasn't meant to be a real deep roleplaying thing... but it's just stronger than myself :p
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/0813:32>
We all have other options than doing jobs like this :)
But IMO Zach would be the same opinion with me if I say that ...hell...I love this game ;)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-06-11/1000:56>
Zxy, of course you can make a new guy and start again with us! I won't speak for the others, (though I'm sure I could.) When I say its good having you here rolling with us. If you want to keep playing with a new character, I'd be happy to see you joining us for more. If brick ever ends up dead I was hoping to make a new character and re-join the next run be cause games like this are to me more about the atmosphere than the pay, and that's why I'd keep playing.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/1002:06>
Zxy, of course you can make a new guy and start again with us! I won't speak for the others, (though I'm sure I could.) When I say its good having you here rolling with us. If you want to keep playing with a new character, I'd be happy to see you joining us for more. If brick ever ends up dead I was hoping to make a new character and re-join the next run be cause games like this are to me more about the atmosphere than the pay, and that's why I'd keep playing.

+1
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-06-11/1005:59>
@ sichr: and you're god damn right.  :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-06-11/1047:03>
If you want to put together a mage then you definitely got first dibs on the next UB!  That means our mage spot is filled and then we'll have an opening for a hacker ....especially a hacker with same Face skills :) 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/1112:04>
in fact. if the security structure and wireless conectivity in the building is not so fucked up, You should have made a great job overcoming theirs defence, Xzylv. So dont give up so easily, next time we should hit something much better...and if we cooperate in the free time between jobs, we may think out how to make some money...by being criminal I mean ;)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/1114:15>
IC modified, save roll posted...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-06-11/1423:26>
I don't mean to beat a dead horse, but my first shooting phase against this borg needs to be corrected inca. otherwise I'm going to take my next action.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-06-11/1431:51>
Simply put:

Called shot to first turret. -4 dp +4 DV (14 skill +1 aim=15-4=11dp) (11d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3174428/)

Cyborg defense: Response 5 = (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3176127/)

This aint miss, but 3 net sucess...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-06-11/1742:47>
@Brick:
Ok, i corrected the confusion.  First called shot does 3 net hits and destroys gun second shot does 3 net hits and does 2P to the borg.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-06-11/1744:07>
good to go :) on to the next round. 8)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-07-11/1118:03>
I just modified my last post so everyone check it.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-07-11/1217:32>
Edited Wagner's post.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-08-11/0422:04>
Sichr, don't forget:
Quote
[OOC: You have 1 CT before cyborg falls on you.  Each of you roll an Edge + Reaction (3) test to not get hit. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-08-11/0440:05>
behind the firewall here. Ill roll as soon as I got home, but thanx, Ive missed that...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-09-11/1026:03>
@Brick: 

Well first of all the grenade hits well before the chasis makes it down to you but it doesn't matter really cuz Wagner already dodged it so eventually it comes to you.  The grenade however started at a distance of 10m to you and the cyborg reduced the distance to 5m.  Then your 2 hits in your dodge roll would increase that distance to 7m so you would still get 1P of the white phosphorus.  So resist 1P of fire damage which is Body + 1/2 impact + fire resistance.  Then you have to resist it again at the end of every CT for 10 CT's.  Shouldn't be much of a problem. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-09-11/1041:36>
Hmmm white phosphrus...makes beautiful war wounds...
And under this circumstances...hmmm...feels like im getting hungry, thinking about roast beef. Well...I need to roll for avouiding being hit by drone first, or I can as weel eneded as the main food ;) Ill roll once I ot home, forgot to do it yesterday...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-09-11/1250:13>
Modified my last IC post. 3 hits, dodged even without using Combat Sense...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-09-11/1301:12>
@Brick: 

Well first of all the grenade hits well before the chasis makes it down to you but it doesn't matter really cuz Wagner already dodged it so eventually it comes to you.  The grenade however started at a distance of 10m to you and the cyborg reduced the distance to 5m.  Then your 2 hits in your dodge roll would increase that distance to 7m so you would still get 1P of the white phosphorus.  So resist 1P of fire damage which is Body + 1/2 impact + fire resistance.  Then you have to resist it again at the end of every CT for 10 CT's.  Shouldn't be much of a problem.
It should be chem protection since it's not real fire, it's a chemical reacting to air. doesn't change my rolls any, but I'm going to spend the edge to not bother with those damage rolls to save time. brb to re-roll misses.

got the only hit I needed and I'm out of the blast raidious. as for the formating of post, I figured that since the grenade was propelled away from the falling borg it would hit first, but due to the rules being strange about how and when grenades go off. (next IP/CT) and with the drone falling at an equal speed it would have hit bottom close to the same time. sorry if that screws things up. I can try to fix it if you like. ???
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-09-11/1303:29>
IMO you will be able to just buy enought hit, isn that true?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-09-11/1309:23>
IMO you will be able to just buy enought hit, isn that true?
Buying hits is always GM's call, and since this was a resist damage test and we don't pull punches here I figured it was only fair I roll it to see how it goes down. Besides I already rolled it and made it out so it's no sweat omae. (literally  ;D) 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-09-11/1321:36>
Yeah, it's GM's call for buying hits and that's usually for stuff that isn't dangerous or under stress just to save time with a pesky roll. 

These mini-grenades are airburst so they detonate on the same action phase.  Even if it hadn't been airburst, it would have landed and then just sat in one place for a few seconds before blowing up.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-09-11/1324:53>
Yeah, it's GM's call for buying hits and that's usually for stuff that isn't dangerous or under stress just to save time with a pesky roll. 

These mini-grenades are airburst so they detonate on the same action phase.  Even if it hadn't been airburst, it would have landed and then just sat in one place for a few seconds before blowing up.
Ah, In my head the scatter part was like? but it's in a confined space.... where would it go for scatter? only directions availible is down the new tunnel, or up... if it's hitting the ground at high speed it's gonna bounce before it ricochets, so that's my path of logic.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-11-11/0426:19>
Oh wagner, you poor bastard. good call going back to VR, you don't want to feel what's gonna happen next, either meeting the ground or the  phosphorus. Once we're out of here we'll drink something hard and listen to something classical to remember you Omae.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-11-11/1813:23>
Good luck you guys ;)

Working on a char... So slowly.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-16-11/0146:38>
Inca. is there any way to avoid the fire at all? using climbing, rope or something to get into tunnel without stepping on the ground and being stained by white phosphorus? Or the only way is to roll against the damage? Ill IC post as soon as I know the answer, Ive been 5 days AFK and there is another 5 days comming from tomorow or sunday...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-16-11/0326:36>
LOL read last IC...IMO no way we are wayiting for 3 minutes :) I understand that I dont repply for a some time...welll not my fault, just RL...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-16-11/2052:53>
@Sichr:

Unless you can figure some way to put it out or wait, you'll have to take damage. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-16-11/2100:08>
Brick is going to do what he can to go unnoticed by the guards. Brick rolling for infiltration agility 5 +skill 2 =7dp (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3186854/)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-16-11/2212:56>
@Teyl:

Put your last post in IC
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-17-11/0702:30>
OK. So Climbing down, then using my grapple gun to place another rope on the wall above the tunnel entrance and swing above the flames right into the tunnel entrance is an option?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-17-11/1751:32>
It's not just a little fire off the ground...it's raging flames...but i'll let you add hits from an athletics test to your damage soak.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-18-11/0246:40>
Ahh shit. Well roasted Siberian :)

Some automated sprinlers? Fire extinguisher in the shaft? No? I expected that.

One more idea... If I have a Flashbang detonated in flames, would shock wawe lower the flames at least for the few moments...enought for me to swing above it?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-19-11/1802:11>
@Sichr: 

That's a pretty crazy move!  Well let's see, how about we make you do a Agility + Grenades Skill test.  Each 2 hits can give you a +1 on your soak.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-20-11/1015:35>
:) I dont have grendae, only an offensive spyball microdrone...well this is about survival   :'( :'( :'(

Ill post later, another bussiness trip, and roll accordingly to our agreement...
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-20-11/1440:26>
At least I wont be stained by phosphorus...just roasted :)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-20-11/1451:58>
Strenght boost drain (1S): Magic(5)+Will(3) (8d6.hits(5)=2=OK) (http://invisiblecastle.com/roller/view/3190866/)
Zach carefully finishes his descent, stoping a few feets above raging flames. He puts on his rebreather to avoid fumes and figured out his next move. From his backpack, he took out grapple gun and place the grapple with the rope on the wall above the tunnel entrance. Then he takes a few deep breaths, calming his body and preparing for the risky operation:
Agility boost: Magic(5)+Boost(1)-WND(1) (5d6.hits(5)=1 - Glitch? Ill consider no hit happened) (http://invisiblecastle.com/roller/view/3190869/)
Failing to concentrate, he gives up his idea to use his EyeBall to lower the risk of being burned, hanged on the rope and jumps, swinging across the flames right into the darness of the escape tunnel:
Agility(4)+Gymnastics(3)-WND(1)+Edge(1) (7d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/3190889/)
Adds 4 hits to damage resistance test:
Body(4)+1/2 Impact(2)+4 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3190893/)+4P=7P


Check this before I post it in IC.
Does it mean it would be 2P in the next CT and 0P in the last CT? Does those 4 hits still apply to the damage resistance? Or would it be only 1 time damage, since Im not stained by that shit? Ill finish my rolloing after your reply

Nice that I have +3 fire resistance camo...packed on my bike :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-20-11/1528:13>
@Sichr: 

You add hits from you athletics test as dice to your resistance pool, not as automatic successes.  So just roll 4 more dice for the athletics skill hits and that's your damage soak. 

Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-20-11/1714:46>
reread my post pls ;)
last roll is resistance pool +4
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-20-11/1833:38>
@Sichr: 
Ok i misread what you had.  So you're gonna take 8P-4P = 4P first CT.  The agility test bonus only applies for the first CT since it's when you swing through the fire.  Next CT 6....one after that 4...2...0. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-21-11/0138:31>
Inca...I know you want it harsh but lets just keep it at least a bit realistic. Flames so hot that they burn human body in armormor in 6 seconds almost to ash would have temperature that would detonate grenades and ammo in wagners Dobermans clips and whatever droid had on him...
more to it: swinging above the flames, not even being hit by the fuel, is equal to direct hit from best flamethrower on the market. srsly?
how muc efforts I can put to lower the damage? I have 3 IPs to try to put the fire on myself out?
Otherwise next round would be my last IMO its 6 dicepool X 6P, and all I need is to trake aditional 3P damage to die.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-21-11/1807:29>
Just because I recall a few things from chemistry lessons undergone during my education, Ive checked a few things:

Burning Injuries from white phosphorus.

Incandescent particles of WP cast off by a WP weapon's initial explosion can produce extensive, deep second and third degree burns. One reason why this occurs is the tendency of the element to stick to the skin. Phosphorus burns carry a greater risk of mortality than other forms of burns due to the absorption of phosphorus into the body through the burned area, resulting in liver, heart and kidney damage, and in some cases multiple organ failure.[70] These weapons are particularly dangerous to exposed people because white phosphorus continues to burn unless deprived of oxygen or until it is completely consumed. In some cases, burns are limited to areas of exposed skin because the smaller WP particles do not burn completely through personal clothing before being consumed.

For those raging flames:
http://www.youtube.com/watch?v=Oke8GinWDG8
cca 3:20

As Teyl previously stated, the core of the effect is chemical raction. WP is not dangerous for "raging flames" but for the part when if you get stained (hope thats the right word) the flame cannot be put out until there is no oxygene that it could react with. Chemical protection wont work, because it is the heat that damages even chemical protection suite, but you have to be exposed to this chemical so it will burn throught your armor, skin and flesh until it absorbs all oxygene in reach or is absorbed by reaction. More to it, I can hardly imagine that there is additional fuel for the fire in elevator shft, besides concrete and steel...

Back to my case.
Would removing the burning (stained) parts of armor help to lower the damage?
How muc of my armor is stained by WP, and how difficult would it be to remove it? IDN how quickly can one remove chameleon suit...?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-21-11/1904:24>
@Sichr:

Ok, well you and Teyl have convinced me about how the white phosphorus works....you put in the research and he put in the blood sweat and tears, so we'll just say that with armor, you only take a one time damage hit from the white phosphorus if you were exposed just to the flames and not the splatter of the phosphorus itself.  I was treating it more like fire damage because your clothes and armor could catch on fire, but we'll just say you take the one time hit.   So forget about the -2P every CT.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-22-11/0458:38>
@Sichr:

Ok, well you and Teyl have convinced me about how the white phosphorus works....you put in the research and he put in the blood sweat and tears, so we'll just say that with armor, you only take a one time damage hit from the white phosphorus if you were exposed just to the flames and not the splatter of the phosphorus itself.  I was treating it more like fire damage because your clothes and armor could catch on fire, but we'll just say you take the one time hit.   So forget about the -2P every CT.

my respect man ;)

@Teyl Illiar: Well, we work well as a team, aren`t we? :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-22-11/1451:58>
@Xzyl:

How's that mage coming along?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-22-11/1539:11>
@Teyl Illiar: Well, we work well as a team, aren`t we? :)
It's a true story. Filled with blood, pain, and really poor pay. :P (no offense inca) now then kids. The gloves are off and it's time to "end" this, one way or another.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-22-11/1555:23>
Fully remembering how much I hate character building... Man I hate mystic adepts, but really wanted to make one work!
Regular 400BP build, right?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-22-11/1621:03>
Fully remembering how much I hate character building... Man I hate mystic adepts, but really wanted to make one work!
Regular 400BP build, right?
mystic adepts, more like tough shit. :P i feel for you omae.

Inca, maybe he should get a little more than 400 BP since at this point with the threats we're facing zach and Brick are just surviving. If you throw the same stuff at him idk how long he'll last. (no offense xzy.)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-22-11/1825:19>
Good point.  But still, he's a newcomer so i'll just reflect it in awarding Xyl more BP on your first run.  You'll have to help him out that much more to bring him up to pace with the team.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-22-11/1827:59>
None taken, the thought had crossed my mind too.

@Inca: Since this is high-aggression and higher lethality (@Brick: RUN!!!), would you mind if I ask for advice on charbuild forum?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-22-11/2011:09>
@Teyl Illiar: Well, we work well as a team, aren`t we? :)
It's a true story. Filled with blood, pain, and really poor pay. :P (no offense inca) now then kids. The gloves are off and it's time to "end" this, one way or another.
Ill set up communications ASAP and cover your retreat if Im able to do so...as a player id say tomorow.right now:
http://www.youtube.com/watch?v=uJ7pgElCPXE
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-23-11/0345:31>
Now Im really confused.
What way out of here?

Does situation looks like this:

Guards.............30m..................Brick......WP fire.....Zach................................Exit

?????
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-23-11/0956:11>
Sorry for not being clearer:

Exit............Guards.............30m..................Brick......WP fire.....Zach................................Exit

It's like a service/drainage tunnel....a very old one. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-23-11/1017:36>
7-10?!  :o Damn omae what did I ever do to you? :( well that's going to changr somethings.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-23-11/1037:06>
Trought the fire?
In any case, Zach is reloading and waiting fot Bricks decision. And remains prone.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-23-11/1613:08>
@Teyl:

Grenades linked to PAN can go off whenever you send the command.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-23-11/1624:08>
Done deal.  8) I'll post soon.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-24-11/0823:50>
Inca, how does the tunnel look from inside. Is there any tubing or pipes? Are there some hitches I can attach a rope or a wire to?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-24-11/1617:36>
Ok, you guys got away and UB5 is basically done unless there's a few loose ends you guys wanna personally tie up.  We'll wait for Xzyl to finish and then we'll start up another UB.  I'll dish out Karma once you guys chime in.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-24-11/1706:20>
well, there is one possible end I want to tie... Wagners Rover...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-24-11/1743:20>
well, there is one possible end I want to tie... Wagners Rover...
agreed. We have the data transfered to us from Wagner and at this point we wouldnt just leave it to sit. It was going to be my ride out of there.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-24-11/1754:09>
And 3 other drones that can be very useful, they're sitting on Zach.



Charbuilding: Completely stuck :(
Was toying with the idea of a Mystic Adept Chaos Mage specializing in manipulation spells. Adept powers would be Mind over Matter (Log -> Agi) and Improved Reflexes to get an extra IP for 3PP at start, later boosted for more reflexes and ability boosts. Then another 3 magic (yes, 6 magic total), combined with maxed out spellcasting and a mentor spirit to help offset the loss of dice from the adept powers.
Would either use an automatic rifle for offense and use spells for defense, or be really dangerous with touch spells (Force 12 knockout has 3 drain!), using spells (mental, levitate or barriers) not to be shot.

-Almost- had a character build, then read that you need to have assensing to clean up astral signatures. Which means wasting a complete PP and point of magic and another 12 complex actions just to remove my magic fingerprints. So have to start from scratch. Man, Mystic Adepts blow.

Wanted to try something different than the cliché and oh-so-optimal stunballing, manabolting combat caster... but that's just the only thing that seems to make sense or have any chance of survival ;(
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-24-11/2358:18>
you don't need a stun balling cookie cutter to make it out here. just pull some serious combat/utility/manipulation spells OR focus on spirits... (talk about crazy lethal.) If you have the Daisy box character builder I could email you some concepts.... I'm totally down for helping you out man, all you have to do is ask. :D
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-25-11/1359:43>
Currently working with the Chummer Character generator and have to say that it's the best I've found so far, as complete as the Damian Knight Excel Sheet and a lot easier to use.

- Spirits: I -HATE- them. Enough to seriously consider taking "One Less Spirit" as a spell. Spending Karma on temporary benefits is something I just can't do. Hmm... "prejudiced, spirits, active", is that enough to warrant some BP's? ;-)

Feel free to send me some builds in any format you want though, I'll find a way to read it :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-26-11/1049:29>
@Xzyl:

Have you looked into possession based traditions in street magic?  They also flesh it out a little more in the PDF Digital Grimoire.  You add force to your existing physical stats up to racial max.  I'm imagining a troll possession based mage would be pretty messed up.  You can also have your spirits possess enemies...corpses...it's pretty bad-ass.  You also get the hardened armor of a spirit too :) 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-26-11/1154:47>
Yup, posession traditions are designed to create hardly stopable magical tanks IMO :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-26-11/1249:46>
@Xzyl:

I'd say the only thing to think about with possession based mage is that there is going to have to be a splitpersonality role playing aspect, and also as the GM i'd have more input and leeway since spirits are NPC's.  You'd still control the actions of your possessed form, but there'd be the door open for some control by the GM.  Just giving you a heads up.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-26-11/1411:14>
I'll look into it, but we had a possession spirit at the table once... the group's immediate response the first time he let himself be possessed, was telling him to get the f*** lost or have a whole lot of bullets headed for his brains (the only reason we didn't fire immediately was because we felt kind of bad for the player.
Then we had a brief OOC look at the character and what it could and couldn't do and decided it was just too munchkiny.

And did I mention I hate spirits? :p
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <09-26-11/1714:55>
So Karma give out is 5 for going on the run and surviving it.  It would have been another 5 for completing the mission but that didn't happen.   So base Karma is 5.

@Brick:  +2 for pwning the cyborg.  You were a good deal more cautious but since you're the sole survivor of 5 Urban Brawls, maybe it's paid off for you.
               
 
@Zach:  +1 for surviving that crazy run into the hallway.  Even though it was a little brash and may have contributed to the failing of the run, it still was ballsy.
                    you do have nine lives my friend.
              +2 for staying back and making sure the group got out safe before you did.
              +1 for trying to save Wagner even though in the end he bit a piece of that borg and fell to his death.

Well we lost two good shadowrunners on this run......a moment of silence please......one of them was not able to handle the shear power of magical entities which those insane enough to follow his craft must deal with day in and day out.  Now he's flying the metaplanes with the eternal ones.  The fate of your other fallen colleague is also not so clear....you saw what you saw....this is the 6th world though....who really knows.  So maybe dump a forty out on the pavement for them or something, whatever feels most appropriate.

Ok, the surviving runners also get both 1 point of Notoriety.  Corp Sec. have rumor mills of their own and often like to swap stories of runners they sent running for their money. Make sure to mark on your character sheet what this notoriety is for because i like to determine individually what notoriety applies for what tests. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <09-30-11/0341:08>
I've added the notoriety to Brick's sheet. Since we've got the time, we should discuss if we want to sell or keep the rover. I think it would be a boon for us to sell it as we don't have anyway of utilizing it in a useful way, (no one has gunnery or mechanical skill to keep it moving if it gets trashed.) considering it's in good condition right now we might as well sell it for a good price. (it's worth 51750¥ even at a -40% knock off it'll be 31050/2 =15525. I'm sure after Anita kicks the price up to take her cut of the profit, it'll be at LEAST that much, which we can then invest in getting ourselves more prepared than we were this time for anything this big time.

No offense Inca, and I know we've gone over this a thousand times here, but for the pay we'd be getting the risk of going in against MCT just wouldn't be worth it. we wouldn't have even made enough to cover hospital costs new SIN's, repairs even. going up against the 3xA's is going to require us to have better gear and tech than we had with us, not just to get in, but to even face down the kinds of threats we're facing, Brick slagging that borg is one thing, fighting 10 dudes with AR's in Milspec armor is something totally different. (This isn't meant to be viewed as bitching, I'm just making an observation. ;))

Brick is going to make plans to move somewhere else inside of Everett and get a new SIN as well as armor at the very least.
I'll spitball some figures and go over the sale of the rover with you when you've got the time.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <09-30-11/0354:04>
Ain't my call, but I'd keep the vehicle if allowed. Even without gunnery skills, a command program with optimization isn't that expensive and gives you a nice dicepool. And it's still a good team transportation with wifi-negating smuggling compartment.

You can sell the other drones if need be; though they can operate by pilot as scout if you need 'em.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <09-30-11/0616:49>
For Zach the time has come for initiation IMO. Id like to follow the main characters motivation, as I had quoted it before...to get in contact with Cascada orkish tribes (Crows?) 
Dont have too much money also, but IMO for the doctor it would be enought. I have 14 days of radio silence with Brick and I will avoid other places Ive been visiting lately, including docs ambulance...Ill send a message to her when Im close to ambulance so she could direct me to some safe entrance/exit points of her ambulance..
"Cat, liver got fried a bit, maybe need a good cook to take care of it. point them to safe vector."

When inside the ambulance, Ill stay only for the time necessary, using theat time to chage my AcessID in the commlink and check those drones wagner parked on me (surprised a bit, I didnt even noticed that in the heat of a situation)

When Im done with it, Id like to try to look for some contacts in the orkish underground. Even magical group would be helpfull, well Ill seek ammong my brethen...and ordeal of course. Ill solve this when i got to my books.

Inca, Id like to tlk more about that cascade connection. Are you familiar with this tribe? Cascade Crows or ravens or IDN how they are called in english? I remember them from second edition and maybe some books, well IDN any reference right now...
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-12-11/2117:19>
Alright. Here is Tolan, the newest addition to the team submitted for review and approval.

http://www.mediafire.com/?3q91314h41b1ixp

I have to apologize in advance if there are any glaring flaws. I'm rather ill at the moment so I'm not firing on all cylinders.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-13-11/0318:35>
Alright. Here is Tolan, the newest addition to the team submitted for review and approval.

http://www.mediafire.com/?3q91314h41b1ixp

I have to apologize in advance if there are any glaring flaws. I'm rather ill at the moment so I'm not firing on all cylinders.

welcome to the heat. would you post your character in Character creation and critique? mediafire dont work here behind the firewall..
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-13-11/1040:20>
Linked in the sig, bottom link.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-13-11/1133:01>
@Everyone:

So let me know what you guys think of the new character we might have on board.  You can message me personally your ideas.

@Socinus:

Ok, I have several issues with your build but I need to review it a little more to give you a complete assessment.  I'll post more a little later.  I need a BP breakdown of your character.  The most glaring problem though is having a Resonance of 7.  Maximum is 6.  Then you also have a heavy pistol but you don't have a skill for heavy pistols.    Look at Fastjacks code and fill that out.  It's the best way to show a character here on the forums.

@Brick: 

Those figures for the Van look good for me.   However, since the Van is so bad-ass and it was in great condition and belonged to an ex-teammate, It'll only be marked down 20% instead of 40%.

@Zach:

You're good with Doc Watson and he just tells you to rest up.  To find the Cascade Orks (which come from the Cascade Crows) it's a little more involved because Salish-Shidhe immigration policies for non-Amerindians is quite strict.  If you would like their aid in Initiatiing, I would make the search and meeting of them count as your Initiatory Ordeal.   If you want to persuade the team to help you on this that could be an option for what I'd make UB6.

@Xzylvador:

So how's the character coming?

Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-13-11/1204:04>
@Socinus:

Ok, I have several issues with your build but I need to review it a little more to give you a complete assessment.  I'll post more a little later.  I need a BP breakdown of your character.  The most glaring problem though is having a Resonance of 7.  Maximum is 6.  Then you also have a heavy pistol but you don't have a skill for heavy pistols.    Look at Fastjacks code and fill that out.  It's the best way to show a character here on the forums.

I didnt use the BP system, I used Karma. Which is how I got a Resonance of 7, with 1 rank of Submersion. The weapon is a pistol-sized grenade launcher.

The breakdown
Stats- 305
Resonance- 281
Active Skills- 182
Knowledge/Language- 29
Positive Qualities- 10
Negative Qualities- -80
Resources- 2
Contacts- 20
Total = 749 spent out of 750 Karma


[spoiler]Name: Tolan
Alias: Firewall
Race: Elf
Sex: Male
Nationality: American
Lifestyle: Low
Karma Spent: 749
Physical Description: Tolan is fond of wearing non-descript clothing and concealed armor. He is most often seen wearing a hooded sweatshirt and dark cargo pants with work boots. He also frequently carries around a backpack or messenger bag which he keeps close to his person, almost never removing it.
In the few Matrix encounters that have been recorded with Tolan his icon appears as a paramilitary figure, masked and heavily armored. It carries a large grenade launcher in which the grenades take the form of the programs he uses.

Personality/background Earliest records recovered from Mitsuhama project on the investigation of the Technomancer phenomenon. Tolan was enrolled by his parents at 16 in a front group that posed as a support group for newly emerging Technomancers and their parents. Several years after enrolling, Tolan was reported missing after not coming home after school. Few details exist of the time Tolan spent at Mitsuhama but from recovered data it is reasonable to assume that he endured extremely injurious conditions while at Mitsuhama.
The project Tolan was held by was halted five years after he was brought in. An explosion destroyed half the facility the project was housed in and many of the participants escaped, Tolan among them. The cause of the explosion was blamed on faulty equipment; however the presence of chemical residue after the explosion contradicts this theory. Over the next few years, Tolan rarely surfaced for long. Recently, Tolan has come into the shadows as a full-fledged runner, borrowing a significant sum of money (In Debt 15,000) to finance his entry and the pursuit of his goals.

Tolan seems motivated by revenge (Vendetta and Enemy (4) = Mitsuhama) for his years of captivity. His hatred of Mitsuhama and its allies should not be underestimated. His demeanor is quiet and non-confrontational, preferring to sit and wait for a target to come to an optimal position rather than a direct assault. This is counter-balanced by his use of explosives, something he greatly enjoys. Tolan almost seems to consider his devices to be works of art, taking deep pride in being able to create massive amounts of destruction or death to a single person in the middle of a crowd without so much as ruffling the shirt of the person next to the target. His penchant for creative applications when it comes to explosives, and his tendency to opt for maximum damage whenever given free reign to do so, has earned him the nickname Firewall.
Tolan’s operation is methodical, careful, and subtle right until the moment his plans are activated. Someone walking away from a confrontation with Tolan feeling victorious had better be cautious. They may find that their vehicle has been augmented with…explosive new features.


Attributes

BodyAgilityReactionStrength
3532
CharismaIntuitionLogicWillpower
3455
EdgeMagic/ResonanceEssenceInitiative
1767

Positive Qualities
None
Negative Qualities
In Debt (15,000)
Vendetta (MCT)
Enemy (4) (MCT)

Active Skills
Heavy Weapons (Grenade Launchers) 4 (+2)
Demolitions 5
Electronics (Group) 3
Tasking (Group)
Hacking 4
Electronic Warfare 3

Knowledge Skills
IED Design 4
High Energy Chemistry 3
Matrix Security 4

Language Skills
English  N

Spells/Complex Forms/Programs
Edit 7
Decrypt 7
Exploit 7
Stealth 7
Smartlink 1

Gear
8 x Mini Flash-Bang Grenade
8 x Mini Fragmentation Grenade
Concealable Holster
8 x Mini High Explosive Grenade
Miniwelder
Glue Sprayer
Goggles (1-6) Rtg 4
Flare Compensation
Thermographic
Vision Enhancement R(1-3) Rtg 3
Low Light
Kit
Subvocal Microphone
Chemistry Shop
Gas Mask
10 x Spare Clips

Contacts
Army EOD Officer (5/5)[/spoiler]
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <10-13-11/1427:38>
@ everyone:
Sorry, life's incredibly busy at the moment and not in the most pleasant way. No time for games whatsoever :(
I really am working on the character but I feel pretty bad for stalling you all so much. Probably best you start a game without me...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-13-11/1427:49>
@Socinus:

Well I don't have my book with me right now but I'd have to see what skill that weapon falls under.  It says "type: heavy pistol" on your character sheet, but i'll take a look at that weapon.  So if you're gonna use Karma gen, then it's gonna be strictly character creation karma, not stuff you could spend karma on after character creation, so initiation right out of character creation is not gonna be an option.   You're gonna have to spend game Karma on that.

Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-13-11/1429:44>
@Xzyl:

No problem man, hope everything calms down soon for you so that you're finally in a peace of mind that lets you join us again :)
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-13-11/1506:02>
@Socinus:

Well I don't have my book with me right now but I'd have to see what skill that weapon falls under.  It says "type: heavy pistol" on your character sheet, but i'll take a look at that weapon.  So if you're gonna use Karma gen, then it's gonna be strictly character creation karma, not stuff you could spend karma on after character creation, so initiation right out of character creation is not gonna be an option.   You're gonna have to spend game Karma on that.
It's an error in the generator. The MGL-6 is a grenade launcher from Arsenal (pg 31), pistol sized.

Submersion/Initiation grades are usually available at character generation if you're using the Karma Gen system.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-13-11/1542:20>
It says it's up to the GM, and I'm saying that it's not available.  The reason people do Karma Gen is not to be able to get stuff they can't get in the 400 BP system, it's just a different way of allocating points and tends to allow for more well rounded characters who still perform well.  It discourages maxing out skills and attributes and rewards getting different skills.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-13-11/1552:49>
@ everyone:
Sorry, life's incredibly busy at the moment and not in the most pleasant way. No time for games whatsoever :(
I really am working on the character but I feel pretty bad for stalling you all so much. Probably best you start a game without me...

Good luck
you will manage it...as always :)
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-13-11/1710:31>
It says it's up to the GM, and I'm saying that it's not available.  The reason people do Karma Gen is not to be able to get stuff they can't get in the 400 BP system, it's just a different way of allocating points and tends to allow for more well rounded characters who still perform well.  It discourages maxing out skills and attributes and rewards getting different skills.
Fair enough.

Fixed. Added the points back into CF's and bumped a couple of skills up as well as adding Throwing Weapons
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-14-11/0220:47>
Heh, Damn boyo, you sure went heavy on the skill groups.  About play style, are you planning on being the technomancer that stays out of the fight, or follows us in? because if that's the case, (it's just my opinion) I would suggest you spread those skills around a little more. I'm not saying the ones you have aren't good, but you could do with at least one point in either blades or clubs skills so you aren't helpless when people get in your face, and even more varied knowledge and active skills as well. (if you want suggestions just ask. I don't want to come off as pushy.) Also with a grenade focus you will be able to kick some ass, but won't be able to aid us fighting people that get up close and personal without seriously injuring or killing us and without other combat skills, again... helpless/ineffective. (food for thought)

I'm not sure you're gonna want the in debt negative quality in this game either as that could get really ugly for you, I know we don't really do a ton of out of fight RP, but I figure if you're gonna have negative qualities, Inca will find a way to use them on you on way or another... Otherwise I don't have any objections/concerns about your character, the rest of my questions will get answered once we start playing so I can learn about your play style. Oh and BTW. Welcome to the shit storm. 8)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-14-11/0354:15>
@Zach:

You're good with Doc Watson and he just tells you to rest up.  To find the Cascade Orks (which come from the Cascade Crows) it's a little more involved because Salish-Shidhe immigration policies for non-Amerindians is quite strict.  If you would like their aid in Initiatiing, I would make the search and meeting of them count as your Initiatory Ordeal.   If you want to persuade the team to help you on this that could be an option for what I'd make UB6.

I would be more than gratefull, well I would need to talk with Brick about that, because I dont have enought money to interest him in this, maybe his connections in Orkish underground would be usefull to find a job that would allow me to get in touch with them.
EDIT: And possibly gain some trust ;)
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-14-11/1254:08>
Heh, Damn boyo, you sure went heavy on the skill groups.  About play style, are you planning on being the technomancer that stays out of the fight, or follows us in? because if that's the case, (it's just my opinion) I would suggest you spread those skills around a little more. I'm not saying the ones you have aren't good, but you could do with at least one point in either blades or clubs skills so you aren't helpless when people get in your face, and even more varied knowledge and active skills as well. (if you want suggestions just ask. I don't want to come off as pushy.) Also with a grenade focus you will be able to kick some ass, but won't be able to aid us fighting people that get up close and personal without seriously injuring or killing us and without other combat skills, again... helpless/ineffective. (food for thought)
Follows you in, but stays back. I'm also planning on branching out once more Karma comes my way and there is A LOT I can do with grenades that dont involve killing my teammates :) You guys dont mind some singed hair, do you ;)

Quote
I'm not sure you're gonna want the in debt negative quality in this game either as that could get really ugly for you, I know we don't really do a ton of out of fight RP, but I figure if you're gonna have negative qualities, Inca will find a way to use them on you on way or another... Otherwise I don't have any objections/concerns about your character, the rest of my questions will get answered once we start playing so I can learn about your play style. Oh and BTW. Welcome to the shit storm. 8)
I'm ready to handle it, whatever may come of the negative qualities :)

Thank you
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-14-11/1505:53>

I'm ready to handle it


:D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-14-11/1857:07>
Ok, so we've started up UB6 and like the last few runs you have a tiny bit of prep-work you can do.  I just include this so that you at least are a little prepared for the run but i'll cut it short if its getting too long and just start the scenario. 

Taking into account the down time, everyone except Tolan pay 1 life-style month. 

Also tie up any loose ends from the last run like the money from the van, etc.


@Tolan:

Can you link the text based character sheet in your signature?  I can't read the link that you got.
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-14-11/2242:27>
Fixed
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-15-11/0112:34>
I'm just trying to see if you have any armor on your character as well.  Can't find it on your sheet but i'm pretty sure you had it on previous sheets.
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-15-11/0117:50>
Yes, cant believe I missed that.

Form-Fitting Body Armor Full-Body Suit         
Light Armored Vest         
SecureTech Vitals Protector         

Totaling out to 11/5

Chem Protection 6, Non-Conductivity 6, and an Autoinjector are spread out on the armor as well.

Fixed it in the PasteBin post.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-15-11/0303:43>
Need to know:
Dr. Watson reward?

And IMO it is 1 mont = 1 Survival roll:
Will(3)+Survival(4)+Survival kit(2) (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3222770/)
OK thresshold met and Zach is ready...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-16-11/0739:26>
First off, I'm sorry for not having this all done and ready for you before you kicked off UB6, I was weighting my options and taking a little to long to plan it all out, but now it's done and I'm posting My Post UB5-PreUB6 actions. OK, after some heart breaking choices had to be made, Zach and Brick have decided. We're not selling the vehicle, which means I'm going to be hanging on to it. Therefore in an effort to not be broke, between moving, getting a new SIN, and getting some new armor (I think you know what.) Brick is going to sell one of his prized weapons. along with the ammo he had for it's use.

Ares stroner M107   12,060¥
Accessories:external smartgun, Gas Vent 3, fore grip, sling, (interchangible smart firing platform) spare clips(drums).
Mods:Electronic firing, Smartgun, Metahuman Customization, Extended clip drum.
DV:7P RC:9 (+1 strength)=10 AP:-3 ranges:80/250/750/1200 ammo cap: 100(drum) or 40(belt)

Regular rounds x500   1,000¥
for a grand total of 13,060 ¥ -20% (used10% +20% for anita's time, that's 2,612 nuyen for her.)=9142¥ for what brick gets.

Since I haven't used it in any of the UB's so far, I'm not counting the Item as used, used in a crime, and I know it's not counterfit, or stolen. if you want to kick the price down or up for any reason, let me know what is left of the cut. for now Brick has: 15,400¥

A new SIN and License will cost Brick 6,600 for both being rating 6. Moving to the new "middle" lifestyle in Everett (comforts LP3 mid, Entertianment LP2, Necessities LP2, neighborhood LP1, Security LP2, Positive qualities: Quiet Neighborhood LP+1, Hasty Exit LP+2, Negative Qualities: Green plan-1LP Sprite Magnet -1LP. Total LP11 2,600¥ per month. total of 9,200¥ so far. Add a form fitting full body suit of armor (1,600¥) on the bill, and it comes to, -10,800. 15,400-10,800=4,600¥. Once he's all paid up, He'll move the Rover in to the building's garage. and that's where he'll be at Starting this New UB.  I'll be making the changes to my character sheet upon your approval. If there are any issues, shoot me a PM/email/phone call and we'll work it out and I can make the changes to my OOC Character Sheet.

(edits: fixed percentage of money, as well as all math following. also added street cred onto character sheet as well as detailing where my notoriety came from.)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-18-11/1538:08>
@Teyl:
The used part also has a "already driven off the lot" part of it too so i'll say take off another 10% the selling price and then you're good. 

Only other thing i'd say is to note what each notoriety point you got is for.  That way I know how and when to apply it.

Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-18-11/1539:16>
@Zach&Teyl:

Also add a point of Street Cred.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-18-11/1654:01>
@Zach&Teyl:

Also add a point of Street Cred.

Now this would deffinitely get us killed :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-18-11/1718:15>
@Zach&Teyl:

Also add a point of Street Cred.

Now this would deffinitely get us killed :)
whut?  ???
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-18-11/1724:33>
street cred. the more people knows us, the more likely someone will came for us... i.e. russians in my case...:)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-18-11/1739:40>
street cred. the more people knows us, the more likely someone will came for us... i.e. russians in my case...:)
Notoriety isn't much better Omae, people gotta trust you to do the work they send you on, and in that case our reps took a serious hit last run. BTW you might think of using karma to buy off some of that enemy rating. maybe get those подонок/[podonok]'s off your back. Inca, you mind if we use any karma since our current run is starting but not moving as of yet?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-18-11/1809:13>
@Teyl:

I just meant that by now I feel you guys should have more than just 1 point of Street Cred so I'm giving you another one, not as a reward for the botched run but just in general since you don't normally award street cred but in PbP I am because you're getting so much more karma than table top per run. 

You can still retroactively use any karma you want since we're waiting on a potential fourth player who will be our mage.  He's getting rolled up now.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-18-11/2051:25>
Karma spent listed on my sheet, got 1 rating in pilot ground and 1 in security drones.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-19-11/0458:17>
Talking about drones...I remember Xzylv saidf something about drones he landed on Sichr when he was falling...well IDN where are those listed? They should be now in our possession also...
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <10-19-11/2118:52>
Wagner's sheet's still in my sig, drones are in there.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-20-11/0221:11>
Wagner's sheet's still in my sig, drones are in there.
thx
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-20-11/0254:08>
I'm guessing Firewall is good to go for play.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-20-11/0855:45>
Yeah, he's good to go, just two things:

- In gear, you have "kit"....what kind of kit is that?

-You don't seem to have any type of comlink which means you don't have anywhere to store data, because technomancers have no storage capacity.  This is also good as simply a decoy commlink so that the world doesn't suspect you of being A. a shadowrunner, B. a technomancer.  Since you've got simsense, then you don't need subvocal mic and earbuds so you're cool there.

-You don't have any type of Fake SIN in order to broadcast a SIN.  You want your biometrics attached to some SIN cuz this can't be spoofed on the fly.  You could spoof someone else's SIN number, but then the biometrics attached to that SIN would obviously not be the same as the biometrics being read by a scanner and you'd have a problem.  You also don't have any licenses for your restricted stuff which is fine but be ready to get in trouble if you're caught. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-20-11/1333:52>
Wagner's sheet's still in my sig, drones are in there.

These?

Lena, Shiawase Kanmushi (Micro Crawler Drone)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300Upg. R3/S48900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Chameleon Coating
Amphibious Operation I
Signal Upgrade 4
Improved Sensor Array
+ Ultrawideband Radar R4
+ Camera R6
++ Vision Enhancement 3
++ Low-Light
++ Thermographic
++ Ultrasound

Luka, Shiawase Kanmushi (Micro Crawler Drone)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
12/1010300Upg. R3/S88900¥/5150¥
Software
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Modifications
Fuzzy Logic
Chameleon Coating
Satellite Communication
Improved Sensor Array
+ Laser Microphone R6
++ Select Sount Filter 1
+ Camera R6
++ Thermographic
++ Vision Enhancement 3
++ Low Light
++ Ultrasound
+ Microphone R6
++ Audio Enhancement 3
++ Select Sount Filter 1

Sylwia, Dragonfly
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
13/15303112122250¥/10420¥
Software
Targetting 4 (C12, High-Explosive)
Electronic Warfare 3
Covert Ops 3
Clearsight 3
Personality Software
Modifications
Signal Upgrade 5
Fuzzy Logic
Chameleon Coating
Gecko Tips
Improved Sensor Array
+ Camera Neutralizer R6
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-21-11/0254:46>
Yeah, he's good to go, just two things:

- In gear, you have "kit"....what kind of kit is that?
Basic roll-up toolkit (http://www.amazon.com/Avenir-94-27-500-Roll-Up-Tool-Kit/dp/B00165S9ZG)

Quote
-You don't seem to have any type of comlink which means you don't have anywhere to store data, because technomancers have no storage capacity.  This is also good as simply a decoy commlink so that the world doesn't suspect you of being A. a shadowrunner, B. a technomancer.  Since you've got simsense, then you don't need subvocal mic and earbuds so you're cool there.
I'll pick up 2 disposable commlinks, that's all I can afford currently. Dropping the Chem Lab, mic, and earbuds to redistribute the funds from it.

Quote
-You don't have any type of Fake SIN in order to broadcast a SIN.  You want your biometrics attached to some SIN cuz this can't be spoofed on the fly.  You could spoof someone else's SIN number, but then the biometrics attached to that SIN would obviously not be the same as the biometrics being read by a scanner and you'd have a problem.  You also don't have any licenses for your restricted stuff which is fine but be ready to get in trouble if you're caught.
Picked up a R4 Fake SIN and Licenses.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-21-11/1142:14>
@Socinus:

Well with the kit you state what active skill the kit is for.  So you'd buy Automotive Mechanics Kit, or Industrial Mechanics Kit, or Armorer Kit etc....  Just to make it simple they make all Kits, Shops and Facilities cost the same but you have to choose which type of kit it is when you buy it.  So for the set of tools you showed me there, I'd call that an Automotive Mechanics Kit.  This means for doing Automotive Mechanics Skill you wouldn't get the -2 Inadequate tools modifier.  Other than that technicality then you can just use the individual tools for whatever you want. 

You probably want a Demolotions Kit though since that's your only technical active skill. 

Are you also sure you don't want to buy any explosives and detonators?  It's really useful to have and otherwise you couldn't really use your Demolitions skill.  If you ever wanted to rig explosions using your grenades you'd be a lot more limited in what you could do and you might even be entering territory of Armorer Skill which you'd have to default on.  Take a look at the pg. 325 SR4A and also the Advanced Demolitions section in Arsenal. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-21-11/1224:50>
Are you also sure you don't want to buy any explosives and detonators?  It's really useful to have and otherwise you couldn't really use your Demolitions skill.  If you ever wanted to rig explosions using your grenades you'd be a lot more limited in what you could do and you might even be entering territory of Armorer Skill which you'd have to default on.  Take a look at the pg. 325 SR4A and also the Advanced Demolitions section in Arsenal.


While I would say if he knew his chemistry he wouldn't necessarily need professional grade explosives, for instance all you need are a few house hold products as well as some other commercially available products that can be used to make explosives, (NONE of which will list here.) Especially if he's specialized in making improvised devices. However you are right to insist on detonators. You need at least SOME kind of pressure/heat/mixture to kick off an explosive event. could be something as simple as a road flare on a propane tank, or a magazine in a toaster to get a flame, but you'll always need something to kick off the jams so to speak.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-21-11/1359:31>
yeah, but he doesn't have a Chemistry skill so he only knows how to work with pre-made materials.  Detonators would have to be bought but they could potentially be improvised.  The explosives section in Arsenal is cool but almost funny in the amount of calculations it has you do.  I'd understand all the calculations in a game where distances are very exact and explosion rules were a little bit less qualitative.  But in UB things will be mapped out a little more exactly so explosion rules should be pretty exact and any lee way will then be up to GM ruling. 

Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-21-11/1428:02>
@Socinus:

Well with the kit you state what active skill the kit is for.  So you'd buy Automotive Mechanics Kit, or Industrial Mechanics Kit, or Armorer Kit etc....  Just to make it simple they make all Kits, Shops and Facilities cost the same but you have to choose which type of kit it is when you buy it.  So for the set of tools you showed me there, I'd call that an Automotive Mechanics Kit.  This means for doing Automotive Mechanics Skill you wouldn't get the -2 Inadequate tools modifier.  Other than that technicality then you can just use the individual tools for whatever you want.

You probably want a Demolotions Kit though since that's your only technical active skill.
A lot of the tools for various kits would overlap and be basically the same thing, that's why it was just a basic tool kit.

If it has to be for a specific skill, I guess Demolitions would be the skill to choose.

Quote
Are you also sure you don't want to buy any explosives and detonators?  It's really useful to have and otherwise you couldn't really use your Demolitions skill.  If you ever wanted to rig explosions using your grenades you'd be a lot more limited in what you could do and you might even be entering territory of Armorer Skill which you'd have to default on.  Take a look at the pg. 325 SR4A and also the Advanced Demolitions section in Arsenal.
I'm familiar with the section, but I cant afford any of it yet. At least not in any fun quantities.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-24-11/0742:02>
Oh yeah. Normal day. Luck runs off, so lets see if skills would compensate it. IDN why I alays choose the hard way. If it wouldn`t be much easier to buy that point of edge back to get on the starting level :D
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-24-11/0921:26>
This is why having licensees to carry attached to your SIN real or fake, is important, so when the vory attack you can legally return fire :p
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-24-11/2233:00>
@Sichr:

Watch your last two posts cuz those really belong in the OOC section.   

Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-25-11/0148:50>
@Sichr:

Watch your last two posts cuz those really belong in the OOC section.   



WUT? Maybe it would be better to remind me rules for IC/OOC posting...too much PbPs and differnt approach in every one :) we also have a new runner so it can be helpfull even for him :)

otherwise...how dense is the traffic in the area?

Powerplant means power lines (i hope) can I see those on the map? are they closer than power plant?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-25-11/0940:41>
 If you're not describing what your character is doing or thinking, then you should use [OOC: blah blah blah] brackets with italics or put it in the OOC thread.  For example, a question to the game-master would be something that would go in OOC brackets or the OOC thread. 

@Sichr: 

Powerlines are all over the place in Seattle and also underground.  If you're looking for some main kind of power-line those are also all over the place in Seattle and Wifi in 2072 is pretty resilient to them. 

Traffic is at normal levels. 

[OOC: i.e. you wouldn't get modifiers for traffic in a chase combat]
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-26-11/0523:26>
If you're not describing what your character is doing or thinking, then you should use [OOC: blah blah blah] brackets with italics or put it in the OOC thread.  For example, a question to the game-master would be something that would go in OOC brackets or the OOC thread. 

@Sichr: 

Powerlines are all over the place in Seattle and also underground.  If you're looking for some main kind of power-line those are also all over the place in Seattle and Wifi in 2072 is pretty resilient to them. 

Traffic is at normal levels. 

[OOC: i.e. you wouldn't get modifiers for traffic in a chase combat]

I imagined something like this:

http://translate.google.com/translate?hl=cs&langpair=en|cs&u=http://en.wikipedia.org/wiki/Electrical_substation

like field of transformers, next to that power station...I know that WiFi is advanced in 2072/3, well even for that there are some limits, as in Unwired, p. 62, even mountains and landscape can influence the signal rating. IDn where I`ve seen table for modificators of signal due to surrounding...like heavy industrial area etc...
Wel...I realize that such place (substation) would very likely be guarded and protected in this times. So there is no other option than to run away.

Scenario as follows:
Drive to the crossroad with some "lesser?" street (not main street, IDN if there is some alley or passage, I can roll)
Jamming-on-fly for a few seconds, just enought to confuse the drone a bit
Activate holoprojector - image of me
Turn on chameleon coating on the bike, staying lowon the seating to be cevered as much as possible (I have a Travel boxes/in the back of a chopper)
Accelerate and try to runaway
on some other crossroad, close enought to the place Ive located (possibility for background static) my holo image turns left, I turn right
Turn off holoprojector
Find some place to stay for a minute
Continue my way much more cautiously

Electronic warfare, driving and shadowing rolls will follow as soon as I got out of firewall

Tell me if those actions are possible
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-26-11/1940:34>
@Sichr:

Well you know enough to know that drones have a full array of sensors that don't just rely on the visible spectrum so it has got you on thermographic so that chameleon coating won't make any difference. 

You can basically try to lose it using chase combat.  I'll give it a -1 to its actions because you're taking it into a static zone. 

Roll initiative in IC thread....and also roll your vehicle test. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-27-11/0102:50>
jup, standard:
Standard sensor package [12]:
• Atmosphere Sensor (taking up 1 Capacity)
• 2 Cameras (front and back, taking up 2 Capacity)
• 2 Laser Range Finders (front and back, taking up 2 Capacity)
• 2 Motion Sensors (front and back, taking up 2 Capacity)
• Radar (taking up 5 Capacity)

is meant for larger vehicles, but cameras may be upgraded with thermographic and low light. Radar is a must for flying drone so it would be my greatest problem...
Ill roll afternoon.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <10-28-11/1809:17>
Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.

(bows)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-28-11/1842:33>
So since the old UB team has also a say in who joins up I'll leave the floor open for comments from Teyl and Sichr about the character sheet and any changes that would be helpful for the team.  Again these would be suggestions cuz we don't want to make Thermo's character for him but i'm sure Thermo's open to comments anyways.  Character sheet is linked to his signature :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-28-11/2149:57>
Well Zach hit a bit of a snag, but we'll just use this little time while this is resolved to get everything in order to start the next UB in earnest.  In any case, Zach can contact Brick at any moment. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <10-28-11/2347:15>
Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.

(bows)
welcome aboard, thermo/greybeard. You have one of the most unique concepts I've seen in the game so far and to be honest I don't have any suggestions for you character wise as I, 1. don't know anything about how to make him better at what he does. 2. wouldn't know what to add without taking away part of that unique-ness I spoke of before. I am curious what your take on what you're bringing to the table here is. What kind of skills/strengths are you adding to us?

@ inca: If thermo is joining us who isn't? to my knowledge Xzy isn't finished with his character, and I'm not sure what's going on with our demolitionist technomancer as you haven't done anything to include him in UB6 yet. Can you clarify?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-29-11/0007:34>
So Xzyl said to move on without him cuz he's super busy right now so Thunderhead will be filling his spot with his unique build.  So Firewall the technomancer/demolitions dude is on-board and as soon as we finish this hitch he'll meet up with the crew if Zach isn't under arrest or dead.  Otherwise we'll figure some other way for you guys to meet.  This means though that we're back up to a full well rounded team hopefully. 
Title: Re: OOC: Urban Brawl
Post by: Socinus on <10-29-11/0200:34>
Do you have a link to the formatting for IC talk/actions etc etc are spelled out?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-29-11/0856:56>
Sorry guys my brother is celebrating his 30. birthday so things are a bit..ehh...hectic...hopefully Ill be able to post some serrious shadowrun tomorow. today just rolls without further fluff
Title: Re: OOC: Urban Brawl
Post by: Thermo on <10-29-11/1512:55>
Hey everyone, thought I'd say hi as I'll be jumping into the current Urban Brawl game. I'm playing a dwarven mystic adept druid beastmaster named Fenris Greybeard, aka Thunderhead. He's got a bunch of skills and such related to animal handling (qualities and adept powers), and he has a giant Fenrir Wolf that he keeps out of sight by using an illusion spell to make it look like a beagle. He's got some powerful beast spirit summoning abilities. He can provide astral overwatch and counterspelling as well. He's not immensely powerful in direct combat, but he can at least hold his own when the magic runs out. He's got some serious issues with technology, so don't expect him to do anything too high-tech. The character sheet, in case you want to read more, is linked in my sig.

(bows)
welcome aboard, thermo/greybeard. You have one of the most unique concepts I've seen in the game so far and to be honest I don't have any suggestions for you character wise as I, 1. don't know anything about how to make him better at what he does. 2. wouldn't know what to add without taking away part of that unique-ness I spoke of before. I am curious what your take on what you're bringing to the table here is. What kind of skills/strengths are you adding to us?

@ inca: If thermo is joining us who isn't? to my knowledge Xzy isn't finished with his character, and I'm not sure what's going on with our demolitionist technomancer as you haven't done anything to include him in UB6 yet. Can you clarify?

Glad you find the character interesting! I have been reading some of the Dresden Files books and I liked the challenges that would be presented by a character that had issues with modern technology.

As for what he brings to the party, he's a solid all-around combat mage and summoner, with the ability to do astral monitoring and counterspelling as well. Good blend of offense and defense. His beast summoning should be really helpful, as he's got some serious chops in this department not necessarily in his Force but in his drain resistance and his skill. The animal handling part seemed really cool to me. The Merlin Hawk will be great for aerial surveillance and such, since they can cast illusion spells and detection spells. The Fenrir Wolf acts mostly as Fenris's bodyguard, since Fenris doesn't have any melee skills. The wolf is also good for intimidation, tracking, shadowing, and counterspelling. He's got two offensive spells, both of which involve sending clouds of shrapnel into the enemy. Pretty cool. He'll be able to buff the combat-oriented characters with Increase Reflexes as necessary, and he can cast Heal on the wounded after the fight.

If anyone doesn't have the Running Wild sourcebook I can post the stats on his animal companions so you can get a feel for what they'll be useful for
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-29-11/1655:08>
IMO very good character. I just didnt want to repeat what Teyl said. I had a feeling that you will be part of this team as soon as I saw your character in Black Book. I also had a feeling that I was sending a meesage to you or to inca, but I cant find it so possibly I was too drunk or just imagined that :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-29-11/2131:22>
Do you have a link to the formatting for IC talk/actions etc etc are spelled out?

Look at the first post (http://forums.shadowrun4.com/index.php?topic=977.msg12096#msg12096) for the OOC thread.  That has the format for IC.  We keep it simple and it's worked out just fine until now. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <10-30-11/1525:19>
@Zach:
[OOC:  If you're not going to do anything else this CT and just want to move forward to the next CT here's the drone's 2nd CT Vehicle test: Response 4 + Maneuver 4 + Speed advantage 2 = (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3244646/).]

Correct, I need to gain significant advantage because after one minute= one chase turn more drones gets attracted so I need advantage to shake off their numbers.
I would work with Average thresshold (2) so if I understand itt right I have +3+4 dices from my Maneuvers for next turn vehicle test?
Confirm please...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <10-31-11/1645:00>
@Zach:

You only can do a "Chase Stunt -- Maneuver" one time / CT.  So only one IP out of your 3 IPs can be used for this.  So take the first roll, and that gives you a modifier of 3 dice to your Opposed Vehicle Test for the next CT.  So you spent 1st IP jamming, 2nd IP Maneuvering, and if you're not going to do anything your 3rd IP then just do you rolls for the next CT. 

If you win the vehicle test, then you can move to "Long" range and then you can start using the Chase Stunt IP to do a Break Away stunt action instead of the Maneuver.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-03-11/0541:31>
??
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-03-11/1737:56>
I don't quite understand your question.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-03-11/1822:36>
I don't quite understand your question.

:)

No questions :)

http://forums.shadowrun4.com/index.php?topic=5136.msg83875#msg83875

Just dont know if you didnt missed my post and are waiting for me :) you know me...impatient as always...and I want this to move...any direction
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-03-11/1842:59>
Is the group still waiting on another player?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-04-11/1511:32>
No we're not waiting on any more players and from the looks of it we're all ready to go now.  I was just playing out Zach's little predicament while we waited, but since he got a critical success on the break away test, in the interest of time i'm gonna say that he managed a break away.  Zach just is gonna have problems in getting downtown.

@Zach:

Roll a Intuition + Smuggling Routes (5) test and if you succeed you make it to the meet with Brick downtown.  If  not, then you can't find a safe way into downtown.  Good thing you got a good bike skill or you might be in jail right now.

Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <11-05-11/0555:18>
Hm, sorry, I thought you'd started without me, didn't know you were still waiting on me.

Been away from the forum and seriously busy outside of it, haven't been able to do much work on the character but I figured that time wasn't that important anymore since I'd wait this game out; guess I misunderstood.

The concept is/was a Chaos Mage who (believes he')s a direct descendant from the caesars that once ruled the civilized world. He believes that magic is just a newly discovered source of energy which can be studied scientifically and which can be used as a tool and wielded like a weapon by those strong enough of will and mind. He thinks he's far above mundane people *not strong-minded enough to use magic* and even more above shamanic and similar types (Cha-based) of magic-users *deluded people too weak of mind to control magic and instead let it control them*. Spirits are something he despises too of course, nothing more than bundles of magical energy that needs to be controlled; their so-called sentience something that just needs to be corrected/beaten out of it.
Mainly focused on manipulation (the ability to bend things to his own powerful will) and counterspelling (the ability to have his will overpower that of others). At first wanted to make him a mage/shooter with Mind over Matter to use Logic instead of agility for shooting, but that seems just unattainable for BP's...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-05-11/0848:24>
@Xzyl:

I understood that you had some very pressing real life issues (actually we all do i think but you got the kind that you can't ignore!) and as I understood from some other threads you posted, some very good news as well, congratulations :)  Correct me if i'm wrong.

We actually did already start so we'll play this UB6 out...with the four players we got and then on UB7 you can climb on. 

The character concept sounds awesome! 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-05-11/1304:19>
@Thermo:

So I assume that you have an illusion spell cast on the wolf....what exactly is that?  I'll just assume for now that it's 3 hits on the spellcasting test associated with the spell since your sustaining focus is rating 3.  I'll say you had it cast for a while already and the drain has healed if there was any.  So where are your other pets at?  They're not with you are they?  In the non- corp parts of the Sixth World Metroplex i'm not gonna say that you'd look like a "freak" walking around with a falcon on your shoulder and a dog and a cat around you.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-05-11/1312:12>
The illusion spell that Thunderhead keeps cast on Max most of the time is a Force 3 Improved Invisibility. Shoryuken (Merlin Hawk) isn't even restricted, so he perches on Thunderhead's shoulder with his talons firmly grabbing his chainmail coif. Nova (Blackberry cat) stays curled up in his satchel. Even if Thunderhead wants to leave Nova behind she somehow always shows up.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <11-05-11/1504:38>
Word of warning: F3 Improved Invisibility actually does nothing vs. a lot of sensors. "Security devices" have a device rating of 4.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-05-11/1703:06>
good to know, thanks for the heads up on that.. guess I'll be casting it at a higher force (and sustaining it myself) during anything in a security area
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-05-11/1737:10>
Can I get any satellite views of the area? Aerial photos? As recent as possible without becoming a labor to get, something to show the terrain and possible structures.

Is this an area where a vehicle could get through?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-05-11/1742:55>
Sure, a vehicle could get there on a single highway, but vehicles are easily spotted.  To get some hardcore smugglers to take it through via vehicle or through the air using bribes, evasion, etc. is too expensive for him. 

Once the whole team gets there you can negotiate with him.  I'll say each net hit on a negotiations test is 5000 nuyen. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-05-11/1746:06>
Can I move Zach forward to Meeting with Brick, or would there be anything else in the meantime?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-05-11/1833:20>
@Sichr:
Make sure you're reading up in the posts because I did call for a Smuggling Route test if you wanna make it into downtown.  Just forget about that roll though.  Teyl is a little more busy lately so we'll just move it all forward so that Brick finally met up with you and you both went to the meet with the Amerindian dwarf where he's with Firewall and Thunder right now.

@Teyl & Sichr:

Start IC'ing from the point where you walk into the garage.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-05-11/1850:25>
@Sichr:
Make sure you're reading up in the posts because I did call for a Smuggling Route test if you wanna make it into downtown.  Just forget about that roll though.  Teyl is a little more busy lately so we'll just move it all forward so that Brick finally met up with you and you both went to the meet with the Amerindian dwarf where he's with Firewall and Thunder right now.

@Teyl & Sichr:

Start IC'ing from the point where you walk into the garage.

Ive rolled for that, its in my last IC post, well I did have only 3 hits so I didnt succeeded, taht is why I told Brick we will meet in Renton...cuz Downtown is not an option now (out of luck, Zach wont get laid with that barmaid until he gets his fake SIN or, gets 5 hits on smuggling routes or take a risk and try to play tag with KE drones :) )
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-05-11/1902:03>
@Sichr: 
My bad lol....didn't see that ....been checking forums in between long hours on the computer doing work. 

In any case, just IC from the point I mentioned.

I thought he already tapped that ass?  I guess Zach keeps going back for more. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-05-11/1904:39>
He would, but you see, its not an easy task to get to that place :)
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-05-11/2036:24>
Can I pick up a satellite view of the area we're going through? Even a 2070 Google Maps shot will do, just to give us an overview of the topography and SOMETHING to go off of.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-06-11/0036:15>
I will post to the IC tonight, burning out a food coma.

ok now that I'm back with the living... a few questions.
Since Zach and I skipped the part where we met up I would like to clarify if we [Zach & I] know anything about this job other than it's a job and it pays? (I know Zach got an address and echo about a possible and he would have told Me that once we linked up, but is there anything else he'd know?) Brick is always interested in something that pays good, but always more important is if he can trust the person trying to sell the work. Being greeted like he was expected and the assumption he'll take the work with no briefing from a dwarf he doesn't know/hasn't met is less than settling. (which goes back to question 1. If we have any reason to trust this guy is on the level we can talk business but otherwise this is one of those moments where you ask yourself, "20k, to move something for a man I don't know, to a place I've never been? am I SURE this isn't a set up?" and considering what happened to him and zach recently that would be something he'd be worrying about.) also, I want to make the test to see if I can see the wolf as that will tell me volumes about the other dwarf in the room. Can we use street cred to help us with negotiation rolls?

For the tl;dr crowd
Do we know anything about this meet/johnson to just accept the work without caring it's a setup? can we use Street cred to help with rolls dealing with the Johnson?

things I'll have to roll for: (Yes, I will post them in the IC once I do post.)
What's the roll I'd need to make to detect the wolf? straight willpower? or Will+something? If it is Straight will, 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/3254143/) I'm betting I don't see it.
Judge intentions on the Johnson (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3254069/) / Visual perception of  the other two men in the shop. Visual perception of the two other men in the room. (8d6.hits(5)=2, Firewall 8d6.hits(5)=3) Thunderhead (http://invisiblecastle.com/roller/view/3254070/)
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <11-06-11/1155:40>
Inca, the Illuminates of the New Dawn (SM72) ideologically seem a perfect fit to my character (Magic = high science & mages are superiour), so I'd like my char to be one of them...
- What rating would they be as a group contact and how high could the loyalty rating be? (Would he automatically be connected to the Global group, or if he's a normal member, only to the local or national circle?)
- Could he get magical items at a discount (/at creation)?
- What would their position be on shadowrunning? Could they know? Could they be fixers (eg. people in need of magic support can call them)?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-06-11/1826:58>
Yes, you guys can use your (Street Cred - Notoriety)  as a modifier for your social skills with him. 
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-06-11/1836:33>
Thanks,  :) what about the other tests? anything to say about those? ???
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-08-11/1406:34>
To see the terrain, just go to google maps and type in Darrington, WA.  It's very close to this town which no longer exists after the Denver Treaty  that you will be dropped off.  Hwy 503 still exists, but this is the border for certain tribal territories that have strict immigration policies.   Then the hike is through the pristine mountainous forests going almost due East until you get to the river.  The GPS coordinates of the drop-off has been given to you. 

You have until 1700 the next day to do any preparations you would like to do.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-08-11/1631:37>
Just to confirm, we're talking about starting in what was formerly Darrington at Highway 530, then moving due East across Gold Mountain/Prairie Mountain to the bend in the river approximately 15 km away, then getting back in one piece with the drone intact. Correct?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-08-11/1817:58>
"Correct"
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-09-11/0330:49>
Alright, I want to call up my Army EOD guy (6/5) and see what he can get me at short notice.

I just need some basic explosives, enough to make a small (yet fun) IED. Probably some mid rating Plastic explosives (higher the better), a couple blasting caps, and a pull detonator. Nothing over five kilos.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-09-11/0331:52>
Alright, I want to call up my Army EOD guy (6/5) and see what he can get me at short notice.

I just need some basic explosives, enough to make a small (yet fun) IED. Probably some mid rating Plastic explosives, a couple blasting caps, and a pull detonator.

Traps? :)
Claymores?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-09-11/0843:41>
@Socinus:

Well, plastic explosives cost 100 x rating.  You need the base price to be less than or equal to 1000 nuyen in order to get an interval of 1day.   Rushing the job it's 12 hours.   The availability is 16F, so the threshold is 16, and with 2 rolls that's gonna next to impossible to do.  We'll try it though.  For an extra 25% of base price you can add 1 die up to 10 dice. 

I'll give your Army EOD contact Negotations 3 and Charisma 5.  So for 2 kilos of rating 5, that's 1000 nuyen+ 2,500 for 10 more dice = 3,500 nuyen.  Test is Neg 3 + Cha 5 + Connect 5 + increased price 10 (16, 12 hour), with 1's and 2's counting for glitches.   Rolling for your contact, I get: 23d6.hits(5)=4, 23d6.hits(5)=10 (http://invisiblecastle.com/roller/view/3257929/).  Since he's Connection 5 and for a favor that you now owe him, your contact will use Edge and reroll the first roll.  19d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3257930/).  No glitches and you make the threshold.  So he got you 2 kilos of rating 5 plastic explosives for 3,500 nuyen on really short notice!

Commercial explosives however, are 100 nuyen/ kilo with an availability of 8R.  So say you buy 5 kilos of that.  That's 500 nuyen base cost, so the test would be your contacts Negotiation  + Charisma + Connection (8, 1day).  Now if you rush the job, then that's (8,12 hour), which is definitely doable in 2 rolls.  For every 125 nuyen added you get one more die.  Adding 500 nuyen to the price gives you 4 dice.

So that's  Neg 3 + Cha 5 + Connection 5 + added price 4 (8,12hour) test with 1's and 2's counting for glitches.   

17d6.hits(5)=9, 17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3257932/).  So he gets you 5 kilos of rating 3 commercial explosives for 1000 nuyen. 

He throws in two blasting caps for free. 
 
He's got the stuff for you like you asked and if you don't wanna buy that's really gonna piss him off.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-09-11/1009:32>
Thunderhead is going to spend his remaining time before the run at his rental apartment doing research in his library. He wants to find out everything he can about the Beixaflor flower (pictures, etc would be helpful for Detection spells) and train Shoryuken to look for it from the air (using Detection spells to search out the flower, find mana pools where the flower is likely to bloom, etc)
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-09-11/1019:13>
What kind of para-wildlife does Thunderhead expect we'll run into?

Paracritters (3) + Logic (2) (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3258023/)

[shiiiiiiit guess Thunder should have paid a bit more attention in that lesson]
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-09-11/1407:05>
@Socinus:

Well, plastic explosives cost 100 x rating.  You need the base price to be less than or equal to 1000 nuyen in order to get an interval of 1day.   Rushing the job it's 12 hours.   The availability is 16F, so the threshold is 16, and with 2 rolls that's gonna next to impossible to do.  We'll try it though.  For an extra 25% of base price you can add 1 die up to 10 dice. 

I'll give your Army EOD contact Negotations 3 and Charisma 5.  So for 2 kilos of rating 5, that's 1000 nuyen+ 2,500 for 10 more dice = 3,500 nuyen.  Test is Neg 3 + Cha 5 + Connect 5 + increased price 10 (16, 12 hour), with 1's and 2's counting for glitches.   Rolling for your contact, I get: 23d6.hits(5)=4, 23d6.hits(5)=10 (http://invisiblecastle.com/roller/view/3257929/).  Since he's Connection 5 and for a favor that you now owe him, your contact will use Edge and reroll the first roll.  19d6.hits(5)=3 (http://invisiblecastle.com/roller/view/3257930/).  No glitches and you make the threshold.  So he got you 2 kilos of rating 5 plastic explosives for 3,500 nuyen on really short notice!

Commercial explosives however, are 100 nuyen/ kilo with an availability of 8R.  So say you buy 5 kilos of that.  That's 500 nuyen base cost, so the test would be your contacts Negotiation  + Charisma + Connection (8, 1day).  Now if you rush the job, then that's (8,12 hour), which is definitely doable in 2 rolls.  For every 125 nuyen added you get one more die.  Adding 500 nuyen to the price gives you 4 dice.

So that's  Neg 3 + Cha 5 + Connection 5 + added price 4 (8,12hour) test with 1's and 2's counting for glitches.   

17d6.hits(5)=9, 17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/3257932/).  So he gets you 5 kilos of rating 3 commercial explosives for 1000 nuyen. 

He throws in two blasting caps for free. 
 
He's got the stuff for you like you asked and if you don't wanna buy that's really gonna piss him off.
I can give him 500 up front (that's everything I've got) and a guarantee that the first stop for any payment I get off this job is his bank account. He's a solid friend (Loyalty 6) so he'll probably grumble but be ok with it.


Traps? :)
Claymores?
Plan B :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-09-11/1513:45>
@Socinus:

On your character sheet it says 5/5 for the Contact.   But he'll let you owe him but he needs to get paid right away after the run otherwise his Loyalty will drop.

For a contact with a connection that high and a loyalty that high you should definitely write out who he is and how he became Firewall's contact in your character sheet.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <11-09-11/1517:44>
Inca, an answer to the charbuild contact question(s) I asked at the top of this page would be welcome...
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-09-11/1518:18>
@Socinus:

On your character sheet it says 5/5 for the Contact.
I think I didnt update the PasteBin when I made the last round of changes. I'll fix that now.

Quote
But he'll let you owe him but he needs to get paid right away after the run otherwise his Loyalty will drop.

For a contact with a connection that high and a loyalty that high you should definitely write out who he is and how he became Firewall's contact in your character sheet.
Ok, I'll put that up soon.
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-09-11/1935:52>
Here's the write-up

Quote
"Frank"
Frank's relationship with Tolan goes back to when Tolan first entered the Mitsuhama program. Frank was a chemist assigned to the project, recruited to research the possibility of Technomancers' being able to trigger explosives with their abilities without needing a detonator. During his time with the project, Frank became close to the subjects of the program and began to feel sympathy towards them, seeing the treatment they recieved. Frank began forming a closer relationship with Tolan when Tolan managed to break loose while being transfered and seriously injure the program's director before being restrained. The director and Frank were not on friendly terms, Frank charitably describing the director as a "pompous, inhuman ass." From that point on, Frank began sneaking food and other treats to Tolan. Frank also managed to secure time to talk with Tolan one-on-one, ostensibly for research, and Tolan's education in chemistry began as a way to occupy his mind.

As Tolan grew, his friendship with Frank as one of the few friends he could count on grew stronger until Frank decided he could no longer abide by what the project was doing to the subjects. Frank began sneaking Tolan basic components to make explosives and gradually helped Tolan construct a device. That device was the key to Tolan's freedom. After his escape, Tolan got back in touch with Frank and the two have kept a close friendship ever since. Frank opted to go into the army after Mitsuhama, finding a place with the army's EOD unit.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-10-11/1409:07>
Rolling to teach my animal companions new tricks (need 6 hits each, extended test, interval = 1 day):

Nova (Blackberry Cat)
Nova - Combat Sense (alert me) - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3259711/)

Shoryuken (Merlin Hawk)
Shoryuken - Find Flower - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3259712/)

Max (Fenrir Wolf)
Max - Fear/Intimidate on command - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3259713/)

No luck completing their training today, have to try again tomorrow!
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-10-11/1410:39>
Thunderhead is going to spend the remainder of the day in his library researching the flower he agreed to find for Hatcher
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-10-11/1422:57>
Was my guy able to get me both the Commercial and the Plastic or is this an either-or kind of thing?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-10-11/1423:54>
He got you both of them.
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-10-11/1439:35>
Sweet! Alright, once I get back home with my new toys, I've got some buildin' to do!

What I basically want to construct is a small IED that will sit in a pouch on the front (facing away from the wearer) of the backpack. It'll be wired up such that if someone opens the backpack without disabling the pull wire first, the bomb goes off. This will be a shrapnel producing weapon.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-10-11/1509:31>
Well omae, I have only short range weapons...sold my FN HAR on my way to seattle for gas. So if you are able to get me some riffle, it would be very nice of you. Also...some gas and IR gass grenades would be nice to have, do you know where to get some?
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-11-11/1539:42>
Thunderhead is going to walk to the local Stuffer Shack and pick up some outdoor gear, in between reading all he can about exotic and awakened flowers. He'll pick up the following:

Survival Kit (100)
Rations x20 (100)
Sleeping Bag (75)
Tent (75)
Camouflage Netting x10 square meters (100)
Backpack (250)

for a total of 700 nuyen

subtracting that from starting money of 1700 leaves Thunderhead with 1000 remaining cred
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-14-11/1844:20>
You can retroactively say what you did up until the point we're at right now, 2hours before you leave Seattle.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-14-11/2154:36>
Just gonna post my gear list again.

Brick is packing these weapons for personal use.
Panther AC with 5 clips of AC rounds (95 rounds)
Ingram smartgunX  with 80 stick and shock/80 Exex/80 APDS ammo
Combat Axe, Karmabit and shock glove.)

Other gear to be brought:
Backpack,
Trama patch
stim patch rating 6
Medkit rating 6
Flashbangs (bought 2 60¥) x4
(bought 2 for 60¥)  Smoke Grenade x4
Rations x8 bought for 40¥ (It doesn't specify how much you get per "rations" p.53 Arsenal, so I'm just counting it as a single meal per.)
survival kit (rations, compass, knife, matches, lighter, thermal blanket.)
smart canteens
Armorers toolkit

Brick will also pack his HK XM 30 for zach to use while we're on our nature walk per his request.  Brick will reset the normal grip so that Zach can use it. (should I even make an armorers test? Because that's like changing out a screw and switching out the grips. would only take like 2 minutes.)

Unless Zach has anything he needs from Brick, I'm ready to go.
Title: Re: OOC: Urban Brawl
Post by: Xzylvador on <11-15-11/0345:13>
-- Teyl, your char creating madness is needed at char creation thread!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-15-11/0512:25>
...just the question to IC: 2K is 2000, she offers AK97 for 200. This is intention or mistake?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-15-11/0914:50>
...just the question to IC: 2K is 2000, she offers AK97 for 200. This is intention or mistake?
intentional is my call, but you'd be better off with my rifle anyway so why spend the nuyen?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-15-11/1032:32>
...just the question to IC: 2K is 2000, she offers AK97 for 200. This is intention or mistake?
intentional is my call, but you'd be better off with my rifle anyway so why spend the nuyen?

jup, Ill take it if I can. thanx Teyl
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-15-11/1157:44>
Lol. Whole point of my offering of it. :P Use your money to get ammo instead. ;D
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-15-11/1225:28>
Lol. Whole point of my offering of it. :P Use your money to get ammo instead. ;D

Well I remembr you offering me to use your contact to buy my own :P so I got an impression you prefere me bringing my own iron. Nevermind. Ill give you some money for ammo, you would have better position to deal with your fixer. and 2hrs before leave Ill be prepared with my bike...and those drones, I keep forgetting about them...
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-15-11/1439:04>
Rolling to teach my animal companions new tricks (need 6 hits each, extended test, interval = 1 day):

Nova (Blackberry Cat)
Nova - Combat Sense (alert me) - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3265730/)
8 total hits, and Nova is purring like a dynamo whenever combat is imminent

Shoryuken (Merlin Hawk)
Shoryuken - Find Flower - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3265732/)
5 total hits, still need to do a bit of work before Shoryuken knows this trick...

Max (Fenrir Wolf)
Max - Fear/Intimidate on command - Animal Training (1) + Int (5) + Animal Empathy (2) + Animal Empathy Adept (4) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3265735/)
8 total hits, Max has learned to make people feel very uncomfortable when Thunderhead tells him to. The command for this trick is "Angst"
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-18-11/1033:30>
Sorry for waiting so long to post, it's been a killer week.  So we're fast forwarding to the action and the UB6 has begun in earnest!

That drone is basically a Lockheed Vulcan (pg. 122 Arsenal) with a Walker Mode mod which halves it speed.  It already has 3 damage boxes filled in to represent it being a little shabby.

Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-18-11/1259:59>
@Socinus:

w.r.t. the IED we'll use the rules for them in Arsenal even if they kind of contradict the brief explosive rules in SR4 (hell, the example in Arsenal even contradicts the rules in the same book).   But just to stay close to RAW, we'll just handle this as an IED as described on pg. 95 of Arsenal.  So I'll consider this the size of a hand-grenade, so that starts at threshold 8.  Then you chose the other options you want (mainly blast radius).  Once we settled on this then you make the extended test and the hits left over (which is a really weird way to do it) help determine damage.   Then you have to finally make a Demolotions + Agility test and not critical glitch on it.  If you do c. glitch, then you'll get hurt....and this will be after the fact (blasting cap on the fritz) and it took a while to finally fuck up and go off.  Since at the time of the bomb making we should have rolled this, I will make it so your teammates don't get hurt....or at least have a chance of not getting hurt. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-18-11/1514:48>
Oly 1 remark: Demolitions is Logic based skill IMO...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-18-11/1530:17>
Right, but that detonator test is a separate test from the demolitions test.  Read the part in arsenal about demolitions.  The regular demolitions test is a demo + logic.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-18-11/1722:56>
OK, never made it so far in arsenal...I wish I had time to read more then rules Ineed in the proper situation :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-18-11/1734:59>
Well, SR Missions doesn't even use the rules for IED's, but since we got a dude who that's his thing, I thought I'd just use it, see what happens.  It would actually be a cool rule if it was freakin CONSISTENT!  Who the hell ever uses net hits on an extended test to mean anything?  If anything you could have like 2 awesome rolls and hit the TN spot on and then have no net hits....so better rolls doesn't correllate to more damage with the IED. 

You know what, fuck it, We'll just do it like this.  The time needed to make an IED is the same as given in Arsenal.  A second test which resolves the damage which will be (Net Hits on a Logic + Demolitions (0) test + rating) x sqrt(kilos). 

@Socinus:

So this means that since you had a lot of time, scrap the extended test and just add the options you wanted to the bomb.  Then just make the detonator cap test of Demolitions + Agility.  Sorry for the confusion....but since I JUST read that Missions doesn't use IED rules, i'll scrap the part of it that i don't like.....keep the stuff I do like.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-18-11/1802:15>
Ive had a feeling that explosives and demo lacks rational rules, we had try that a few times before with my group...it takes crazy ammounts of explosives to do something that matters...strange, man would think that in combat poriented game this would be solved right..wel..we cannot have everything, can we? :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-19-11/1042:13>
I don't know, it seems like the rules for explosives ain't so bad and they're pretty deadly.   Just take the worst explosives out there, commercial explosives which are rating 3.  Let's say I attach them to a concrete wall.  Armor 16/ Structure 13.  Say I prepare the explosive well and get 4 hits on my demolitions test, that's effective rating of 7.  Now say i use only 2 kilograms.  That's a DV 10.  Now against a barrier you double the DV of an explosive.  So that's 20 DV.  Now the barrier rolls Armor since it's an explosive attached to it so that's 16 dice.  Even if it gets 7 hits, it still gets a 1mx1m hole blown in it.  Now since it destroyed the barrier, the blast value is halved with the debris, meaning that if it dropped off by -1/m, it now drops off by -1/2m.  That would lead to some pretty fucked up chunky salsa.  If it's placed on the outside wall of a room that's 4mx4m, then a guy standing in the middle of the room would have to soak 9+7+5+3+1 DV = 25 DV.  That's only 2 kilos of well placed shitty shitty explosive.  Imagine what you could do with just a little bit of C4!  Of course if you don't know how to set the explosive well you're gonna have a lot less effective blast which makes demolitions a damn good skill to have.

Now the rules for grenades/rockets/missiles is a problem area for SR.  Scatter is just too large I feel and explosions drop off too fast to make them all that deadly.  A street sam with a ruger super warhawk with APDS is a lot more deadly......which may be realistic, I'm not an expert....ask Teyl, he's the resident expert when it comes to things that go boom.

They also shouldn't call it "Scatter" or at least should clarify that scatter doesn't always mean "bouncing"...cuz a missle isn't going to "bounce"....it's just gonna "deviate" from the intended trajectory.....but SR just calls that "Scatter."
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-19-11/1146:36>
Since we never really introduced our characters to each other at the initial meet I'll just post here what our new characters should know about myself .

(IC:) Brick: "I'm Brick. Weapons specialist by trade. Been in the business for 3 years, and this isn't my first nature walk either. I don't know if any of you have any problems with violence, but if you do, I don't and If things need to get done and you don't have the stomach I want to know about it before hand. Zach and I have been working together for a while now. Now then If we're going to work together you should know I have rules. One. While we're working, The job comes first. If you've got something else you want to do while we're on it, and can do it while we're moving, I got no problems with that. As long as it doesn't affect the rest of us. Two. If you know or notice something the rest of us don't, Share with the team before it becomes a problem, even if you aren't sure. Three. and most important. While we're on the job, we have each other's backs. You can count on me if I can count on you. If you can handle all of that, then we'll get along just fine." (/IC)

Heh, as for things that go boom, In specific I'm thinking Inca is talking about how fast rocket blast radii are small and compounded. In that respect the book doesn't talk about that with the launchers but instead with the ammo that can be used by them. Presently most rocket/missile warheads are shaped charges. The shaping of those charges is what makes for the blast radius of the weapon, however they can act very differently. For instance take the RPG-7 one of the most recognizable rocket launchers in the world, It acts both as an anti personnel weapon and in an anti armor capacity. It is generally considered to have a "kill" radius of 4 meters and a "causality" radius of 15m, but these effects vary greatly depending on the ammunition used as there are 4 types of  rocket that the RPG-7 can use. A specific anti armor round known as HEAT, a dual HEAT round for use against reactive (smart) armor, A thermobaric round used to clear out bunkers/buildings housing threats, or an explosive fragmentation casing that is specifically made for personnel targets in the open. Each of these obviously has different effects to be used in different situations. That said, in some cases you aren't looking to flatten 20M of open ground with an HE warhead, and you don't need all that energy spread out (read wasted.) over a tank chassis. It would be better shot at people which i could actually hurt. At the same time a HEAT round won't lethally splash it's damage beyond 1/5th that range, but it will punch right though tank armor and kill the whole crew inside. (if it hits in the right place.) This is the same with rocket launchers from around the world. in other words, your ammo is what makes the difference. (Even if it's under powered to serve game balance. >:()
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-19-11/1257:42>
Thunderhead is going to cast Borrow Sense (F3) on Shoryuken, his Merlin Hawk, and will send him up to circle overhead. If successful, Thunder will switch back and forth between the hawk's regular vision (which I assume is razor-sharp even at night) and his astral sight.

Spellcasting(5)+Magic(3)+Power Focus(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3270493/)

Drain Resist: Int(5)+Wil(6) soaking 2 DV (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3270494/)

spell had three hits, Drain was soaked
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-19-11/1341:14>
Inca, just an FYI, every time you advance us in the game from A-B please keep in mind I will always be infiltrating, (or attempting to.) and scanning with visual and hearing perception for threats. IC post to follow.
Title: Re: OOC: Urban Brawl
Post by: Socinus on <11-20-11/2000:20>
Alright, I'm really sorry but I have to pull out of the game.

I'm basically homeless at this point (living out of my car) and I'm not really able to sign on and participate.

I'm sorry this is such short notice, it's pretty short notice for me as well.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-20-11/2006:25>
Shit :o... Sorry for your troubles man. :( Good luck finding a place.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-20-11/2059:37>
damn, that sucks.. hope you land on your feet, chummer
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-21-11/0032:02>
sorry to hear that. As others say, good luck finding a new home...at least stay someplace warm...you know...things can only get better ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-21-11/0159:49>
That's too bad man but things will look up pretty soon :)

I'll just have your character fail his composure test and go running into the woods and get "lost" ....

So when you're ready to come back, he'll get "found" again :)

How's that sound?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-21-11/1352:17>
Ill be able to post properly tomorrow I hope dont run away too far :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-21-11/1354:59>
Ill be able to post properly tomorrow I hope dont run away too far :)
??? I think he's talking about firewall omae.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-21-11/1444:55>
I know, just..right now I miss one composture roll, and IMO infiltration...I need to look what Composture means :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-22-11/1308:41>
OK. GF is away now, so I can focus on th game :) for the start Ill read last week IC and Ill post my rolls if something is pending
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-25-11/1133:06>
Oh yeah. Here we go again :D
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-29-11/0921:27>
Ok, took a bit of a hiatus cuz thanksgiving break was wild.  Back now and ready to throw some dice!!
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-29-11/1043:07>
Nova (Blackberry Cat)

Innate spell: Combat Sense (each net hit gives +1 to surprise roll)
Nova: Combat Sense: Magic(4)+Spellcasting(3) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281432/)
Perception:
Nova: Perception: Perception(4)+Int(6) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281435/)
Surprise:
Nova: Surprise Test: Init(11) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281438/) (+3 for combat sense) = 6
Initiative:
Nova: Initiative: Init(11) (11d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3281440/) Total Initiative: 15

Shoryuken (Merlin Hawk)

Perception:
Shoryuken: Perception: Perception(4)+Int(6) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3281441/)
Surprise:
Shoryuken: Surprise Test: Init(9) (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3281442/)
Initiative:
Shoryuken: Initiative: Init(9) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281443/) Total Initiative: 12

Max (Fenrir Wolf)

Perception: Hearing
Max: Perception: Hearing: Perception(3)+Int(5)+Enhanced Senses:Hearing(+2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281449/)
Surprise:
Max: Surprise Test: Init(9) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3281451/)
Initiative:
Max: Initiative: Init(9) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3281452/) Total Initiative: 11

Thunderhead

Thunderhead immediately severs the mental connection with Shoryuken
Perception:
Thunderhead: Perception: Perception(1)+Int(5) (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3281459/), no glitch
Surprise:
Thunderhead: Surprise Test: Init(7) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3281462/) Does Thunderhead get a bonus due to Nova's Combat Sense?
Initiative:
Thunderhead: Initiative: Init(7) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3281464/) Total Initiative: 8
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-29-11/1503:07>
When I called for the rolls you were still sustaining the spell.  So even though you the player knows that your character has to make some rolls which have to do with surprise, your character would still be sustaining the spells unless you had IC'd that he dropped them in response to something that's actually IC (i.e. the howl).  Even after the howling and the crash of the rock you kicked you specifically said that you were still sustaining the spell so that's gonna count in your rolls.

That just knocks your Init down to 6 and everything else stays the same. 

You didn't command your cat Nova to cast Combat Sense so unless you take a free action to command it then it's not cast.  Even if it was cast, Nova casts it on itself so you wouldn't benefit from it. 

Don't mean to be a stickler but these are important things in strategizing and forgetting to buff up or having a weapon packed away instead of in-hand can be very crucial in combat so I don't want to just hand-wave things that make all the difference in the split second combat of SR. 

Things like having a weapon loaded, your typical combat systems engaged, or a focus touching your body i'll hand-wave.....but casting spells or dropping sustained spells I won't. 
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-29-11/1518:43>
So I need to command my animals to cast innate spells? I thought that meant that they were on all the time. I had taught Nova (as her first 'trick') to alert me if her Combat Sense warned her that something was imminent. She's in my pack with her head poked out and I assume that she'd purr really loudly or something similar.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-29-11/1529:37>
If you look at the section in Running Wild on Innate Spell it works just like a normal spell.  It's gotta be cast and it has drain and everything...it would have sustaining penalties as well.  In the wild I would say the cat casts it on itself when it's in combat or feels that combat is imminent but it failed it's perception roll. 

Innate Spell (Paranormal)
Type: as spell • Action: Complex • Range: per spell • Dur: per spell
A creature with the Innate Spell power has the instinctive
ability to cast one spell. The critter must possess the Spellcasting
skill in order to use the power effectively. Innate Spells cast by a
critter are the same as those cast by magicians, and magicians can
use Counterspelling against them as normal. Innate spells produce
Drain as normal. Critters and spirits resist Drain with either
Intuition or Charisma (at the gamemaster’s discretion).
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-29-11/1839:52>
thanks for linking that, I didn't see that section
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <11-29-11/1859:20>
Thermo, Please make sure you post those rolls to the IC.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <11-29-11/1910:13>
ok, posted in the IC thread, sorry I thought people were posting rolls and such in the OOC thread
Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-30-11/0258:05>
Ive just noticed that I didnt roll for audio perception, Inca, pls feel free to roll for me, I dont expect any miracle but it would be complete.
Besides
I have 3 drones attached to my PAN. one of them that flying dragonfly, two nicrocrawlers hidden in pockets etc. One of them posess UWB radar.
Questions:
1) Since drones posess sensors and clearsight SW, should I use them as +1 for team test, instead of rolling for every separate one? For example in case of that Dragonfly,for visual and audio perception, others would not have any relevant LOS.
2) What about that UWB radar...IDn if it adds to perception rolls, and IDN if it adds to Drones perception or my perception, resp. would I be able to link this UWB to my visors?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <11-30-11/1249:36>
@Everyone: 

I"m gonna let it slide this time, but just remember that you have to be careful about reacting IC to stuff that's metagame info.  So for example, if I ask for a surprise roll, just assume that you can't take any more actions until combat has begun.  If I just ask for a perception roll, then there's nothing I can really do to stop you from reacting with your character with the request for a roll, but try to stay as "in character" as possible.  The character doesn't know that dice are being rolled, so if I didn't post anything in the IC thread, just the request for a roll shouldn't be the cause of one of your actions.  It's hard to enforce this but it's something to keep in mind. 

But with the surprise roll or request for initiative, just assume you can't take any actions out of initiative.  So for now i'll just assume you're reacting to the crash

@Sichr:

I said to roll the larger of audio/visual/smelling dice pools.  I'll roll for your drones.  His radar just allows him to ignore visibility modifiers.  I'm just gonna roll straight perception for them and then an intelligence test to see if it knows well enough to alert you. 

Title: Re: OOC: Urban Brawl
Post by: Sichr on <11-30-11/1339:29>
ok.
And sorry about that, the reaction was assued to avalanche, well there have been week or more of silence so I didnt see the reason to post, even if I thought about it. Had also another PbP thats running pretty tight and I was just in powersaving mode for UB. Next time it will be done as asked.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-01-11/0443:38>
Also,, sometimes Ill just made my rolls when i got home, narative part I may fill in pauses during the job, so if there is some "only rolls" post maybe something will come later.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-01-11/0909:54>
@Sichr:
I believe your counterstrike is only level 1, not 2, but it doesn't make a difference in your last roll. 

@Thermo:

Yeah, you can use edge to reroll if it's before the action has moved on...i.e. before i have posted.  Since you asked this time just use it as soon as you're able to. 

Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-01-11/0916:12>
@Sichr:
I believe your counterstrike is only level 1, not 2, but it doesn't make a difference in your last roll. 

@Thermo:

Yeah, you can use edge to reroll if it's before the action has moved on...i.e. before i have posted.  Since you asked this time just use it as soon as you're able to. 



Opps, my fault..
Title: Re: OOC: Urban Brawl
Post by: Thermo on <12-01-11/1213:07>
Thunderhead is frozen stiff, but I can still cast LOS spells, and I can't react directly to anyone just yet. Can I summon (with the -1 penalty)?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-01-11/1310:58>
So if I wanted to attack the Creature that just attacked me and missed, would I have to engage in a blind fight test? or are you just saying I can't attack it period? I understand that it had surprise on me which is why it attacked first, but despite that I think I should at least be able to react to it now that it's pass is over and it's still standing in front of me. my point being if I can still see it, I should be able to attack it especially since B1 is still within melee range of me and will get a free attack if I do try to move out of said space with it . I'm going to bed now, but I'll try to post tonight. hopefully I'll have an answer by then?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-01-11/2323:52>
@Teyl:
You can attack it but you'd have to wait until your next initiative pass.  It surprised Brick and Brick hasn't gotten his bearings yet as to what's going on.  In game terms for the first IP you can't react to or attack something that surprised you.  So you're still basically like "what the fuck was that"....this could be explained a variety of ways, but the bottom line is you can't attack it until you're next action phase.  Let's just say it's still behind you and you need to whip around to really see what's going on.  In a 3 second combat turn, this action takes about a second if you've got wired reflexes.

Now, one thing you could do is delay you're 1st IP's action phase until the 2nd IP, but then you'd give up you're 2nd IP's action phase.  Since the 1st IP would technically be over then you could attack B1 and this would happen before it attacked you. 
Title: Re: OOC: Urban Brawl
Post by: Thermo on <12-02-11/1019:56>
Inca, can I summon while frozen?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-02-11/1036:45>
RAW you need only to concentrate and whole lot of dancing and chanting and other things are just theatre for the bystanders. That is, unless you have some Geas on that...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-02-11/1131:19>
Yeah, but i'll impose a -1 to your conjuring just like to your spellcasting.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-03-11/0209:25>
Pretty sure I just auto hit B2. With the -5 to reaction and Barghest's having 6 reaction, my net hits exceed by one his ability to escape getting hit. the only question now is if it's for 7P or 8P.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-04-11/0855:04>
off to germany for 3 days. I hope Ill be able to post but thats unsure. See you later guys. and dont let yourself killed ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-10-11/1636:59>
One small aesthetic request....can you please start puttin OOC comments in italics?  It's real easy, just hit ctrl-i and you get it.  It just distinguishes the actual narration IC text better and I just like it more!  Thanks!

Oh, and all debuffs are now gone.
Title: Re: OOC: Urban Brawl
Post by: FastJack on <12-10-11/1736:19>
One small aesthetic request....can you please start puttin OOC comments in italics?  It's real easy, just hit ctrl-i and you get it.  It just distinguishes the actual narration IC text better and I just like it more!  Thanks!

Oh, and all debuffs are now gone.

Actually, ctrl+i in Firefox opens up the bookmark menu.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-10-11/1759:46>
Well, i'm using firefox and when my cursor is clicked into the text box for posting and I hit ctrl-i it gives me the little italics brackets.  Try doing it with you cursor clicked into the dialogue box and it's blinking.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-11-11/0626:04>
Hey Inca I sent you a PM with questions read it and hit me back so I can know what you want to do.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-13-11/0226:40>
Inca, the spirit search power is detailed on p.297 SR4A.
Quote from: SR4A p.297 Search:
Type:P Action: complex Range:special: Duration:special
The being may seek any person, place, or object. To find the target the creature makes a Magic + intuition test (5,10 minutes) Extended test. Apply the dice pool modifiers from the search modifiers table. The critter must have seen what it is searching for before; spirits may search out anything that their summoner provides a mental image of. Critters with the astral form power may use search in astral space and do not have to materialize while searching. (modifiers listed below.)


basically for a watcher it would be (magic1+int1=2dp)x5 minutes=? for the search test hits to find Brick would depend on your call. Until this part is resolved I'm going to wait to roll because the spirit could cut down the time I'm searching to find my way back to the group by hours even with the time between each test being 30 minutes. I'll keep my DP to track (int3+outdoors2= 5dp) my way back on standby till this gets figured out.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-13-11/0321:10>
aehm...
is this alive?
or had UB finaly meet its doom?
Inca? You still with us?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-13-11/0527:32>
@Sichr:
uhmmm?  yeah, we just had an instense fight....and were just now discussing how to find Brick...so the activity level seemed about average to me.  UB going strong though :) no worries. 

@Thermo:

Drain is number of hits you make you on your test...which translates to hours watcher is alive.  It doesn't really say this in RAW, but i'll allow you to discard hits/hours if you don't want them.

So I"ll roll the Magic 1 + Intuition 1 (5, 10 min) extended test for your watcher.

Watcher's Search: (2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=1, 2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3299232/).  2 hits
Watcher's Search: (2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3299233/).  1 hit
Watcher's Search: (2d6.hits(5)=1, 2d6.hits(5)=2, 2d6.hits(5)=1, 2d6.hits(5)=1, 2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3299235/). 

Finds Brick after 12 rolls.  So that's 120 minutes, or two hours. 

If anyone, Brick included wants to make the tracking test I called for then you can try to cut down your time.  I changed the interval, so it's a Tracking + Intuition (8, 30 min) extended test. 

Beast Spirit's Search:  Search for Max: (10d6.hits(5)=7, 10d6.hits(5)=5, 10d6.hits(5)=3, 10d6.hits(5)=1, 10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3299237/).  After only 20 min. the beast spirit finds max.  By the time Max is back with you we'll say 30 min. have passed.  You have 3 services left with your Beast Spirit.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-13-11/0713:44>
IDN...since Brick started to run in the moment combat ended, I hope we were able to react on his run away. I dont want to stop him, impossible, but Id like to send dragonfly to follow him...unless it is impossible for the drone to do so, IDN the speed it is able to fly is enought...
Title: Re: OOC: Urban Brawl
Post by: Thermo on <12-13-11/0747:48>
he's out of signal range, I'd suggest keeping your Dragonfly close at hand so it can watch over the makeshift camp while we rest and heal.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-13-11/0755:10>
We dont know this...since we are maintaining radio silence, which means Signal 0 = signal range 3 meters. But Dragonfly is able to find its way back through to GPS...Even Brick should be able to do so if with GPS coordinates of his PAN node...if he has a map and is able to navigate at least a bit :)
Title: Re: OOC: Urban Brawl
Post by: Thermo on <12-13-11/0817:44>
true, we don't know that. I'm sending out the beast spirit to hunt for him (in addition to the watcher spirit already looking), if you can get him back here sooner then all the better. I'm keeping Max at our current location to protect Thunderhead while he meditates and heals stun damage from the watcher spirit. Can't really leave as a group to hunt for him since we've got this big walker mech full of beans to deal with  :)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-13-11/1204:04>
thermo, since you're sending the wold spirit back out to find me after like 30 minutes follow Inca's rolls for doing another search test. I'm going to attempt to start back tracking my way to you guys but my luck with the dice hasn't given me much faith that 5 dice are going to get me back to you within 1 hour.

Edit: So justified on that lack of faith. 4 rolls later and I'm still 1 hit away. Since at this point that watcher would have found me I'm going to stop rolling now. Once the wolf spirit does it's tracking rolls we'll see what would have found me first, and how soon. I'll edit and fill in my IC post accordingly then and just do a bit now so we can get underway as a team without specifying more than an hour's worth of time elapsed.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <12-13-11/1454:06>
Spirit searching for Brick (10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=3, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3299770/)

Spirit finds Brick in 20 minutes, brings him back a bit later. Total time between the two searches should be around an hour and a quarter, enough time for Thunder to rest up and purge the area astrally.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-14-11/0607:33>
Inca, is there encounter planned or would I be able to make a halt, based on that informations on drones flamboyance, so we can talk about changes of formation? If there is an encouinter, we will deal with that afterwards (if still alive :) ), no problem. I just didnt realized that no matter how silent are we, the drone is like beacon around here...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-24-11/1842:31>
Sorry for the delay, was pretty busy.  Gonna be in town and quite free for the holidays though so hopefully we can take advantage of a more active posting schedule on my part!

Merry Christmas everyone!  5 points of Karma which you can use right away is my holiday present to everyone!!  Don't worry about rolling training or learning ....paying for spell formulas....it's a christmas present.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-24-11/1859:22>
Merry christmass to you too, and everyone :)
seems like Im about to begin to trust in Santa. Good we have "Ježíšek" here :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <12-24-11/2010:52>
Oh you bet your buttons you can trust in santa!!....
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-25-11/0933:50>
I'll be much more free to post over this holiday than I usually am so hopefully we can get some progress knocked out! :)
Thanks for the Karma cupcake Inca. I'll get back to you about what I'm going to use it on in short order. 8)

hope everyone's having a relaxing holiday.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <12-25-11/1014:18>
@B possibly OOk, Ill wait for those perception check results before decision ;)
for now, she is a target.
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <12-31-11/0938:10>
Still waiting on Invisible castle to live before I can do much of anything. Hope everyone is having a good holiday! :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-01-12/2007:51>
Ok, I created a room at http://rolz.org (http://rolz.org) called "Urban Brawl 6".  We can roll the dice here.  Go to the dice room link.  The one thing that I don't think rollz.org does is show the list of all the dice rolled.  A shadowrun roll syntax would be of the form "5d6e5"....and it counts # of ones but doesn't show the whole list of the dice.....maybe there's a away to get this....but we'll just wing it until with that syntax until invis castle is back up.  Syntax for exploding rolls with rule of 6 is "5d6r5". To embed the roll look at the link near the roll and it will show some BB code, which creates this funny medievel looking script for the roll in your post.  Use # for comments.  Here's an example:
(http://rolz.org/embed?1043503) (http://rolz.org/info?1043503)

 So we can continue with the action at this site until we go back to our beloved invisible castle.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-02-12/1417:34>
castle's back up everyone!!!
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-03-12/0221:11>
will Guts quality count to that check?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-03-12/0309:03>
Naw, cuz it's not a fear based power. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-03-12/0332:22>
ok. roll on rolz, since it is firewall free here :)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-09-12/1255:16>
@Zach:

The vehicle roll would be pilot 3 + maneuver 3 + Handling -1 + wound -1 = 4 DP.  So if you're magic is higher than that it doesn't even get a roll.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-09-12/1306:27>
and the result of the accident?

EDIT: also terrain etc counts so yeah, no roll..maybe 1 dice which is minimum IMO...
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-19-12/1622:12>
Sichr, PM sent before we roll Int.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-19-12/1818:53>
@Zach:
 YOu need to also roll damage soak.  Your Body + 1/2 impact + nonconduct
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-20-12/0249:48>
@Zach:
 YOu need to also roll damage soak.  Your Body + 1/2 impact + nonconduct

OK
That would be 4/2(i)+4(nonconduct)=6+body
But I suppose Hardened armor 10 (ITNW) works against this as well, doesnt it?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-20-12/1038:21>
@Zach:
Your armor is just 10/10.  It doesn't stack.  So 1/2 impact would be 5.  The non-conductivity from your worn armor does apply though. 

Also remember that your mental stats are the spirits mental stats so your willpower is actually 5.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-22-12/1246:11>
is it possible to attack the spirit through astral combat without hurting Zach?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-22-12/1555:07>
@Thermo:
No it's not.  He's dual natured now.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-22-12/1652:20>
Zach finished up his actions for CT1, so did Thermo (3 banishing attempts, managed to reduce his Edge by 1) and Brick took 2 IPs already. 

So no it's CT2 and everyone rolled init and i posted the results.

@Sicher & Thermo:
Please take each of your last IC posts down and put them in OOC or delete them because those comments don't belong in IC since they're not direct combat rolls and they're just comments or questions about something that's going on in IC.
Thanks
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-22-12/1706:49>
ok, comment deleted.

in CT2, Zach's first turn was spent trying to get Max to attack Brick through the Compulsion power
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-22-12/2223:53>
Ok I see that now, so it's Brick's turn now.

@Thermo:
I'm gonna have to say that Max only uses conterspelling on himself until you train him to do otherwise.  Right now he's not trained to follow a counterspelling command so edit your post accordingly.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-22-12/2234:20>
ok, edited

Thunderhead's init score is higher than Brick's this turn, btw
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-23-12/0816:50>
Inca...It seems this will continue further for a few CTs. is there any way for Zach to fight against the posession. Or is he cold? I mean, watching the horror movie for now, with no chance to make something?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-23-12/0919:05>
@Sichr:
Right now you're a puppet.  In 5 Combat turns i'll let you make another Will+Int test vs. spirit's Force x 2.  Any net hits on your part reduce the initial amount of net hits the spirit got on the original possession test. 
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-23-12/0922:05>
Not at my books right now, can I use a free action to dismiss the wolf spirit? Darn thing is a killing machine!
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-23-12/0928:37>
do you mean 5 more turns or in 2 since we've already gone through 3CT's on our way to 4.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-23-12/0930:55>
in 2...so on CT5
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-23-12/0933:04>
Not at my books right now, can I use a free action to dismiss the wolf spirit? Darn thing is a killing machine!

give it a try ;)
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-23-12/1314:13>
Hell she ran out of luck with that last roll. On the other side, even that should be enought...since she has access to Zachs memories and skills, she will know exactly what to do. I didnt used Palming, since IDN if aproppriate for this kind of action...and power :P
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-23-12/1330:38>
I'm glad I held that action.... hey buddy, CATCH! :P
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-23-12/1412:48>
 :o
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-24-12/1021:12>
She actually doesn't have access to Zach's memories and skills.

Before i roll the grenade throw i should put down a map. 

@Brick:
The only cover here is trees, and you're pretty big, so you have partial cover (+2)
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-24-12/1024:35>
That's fine. I'll keep it in mind. What if I go prone voluntarily?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-24-12/1229:42>
Technically you would need to grab the grenade before throwing it and that would require two simple actions.  I'll wave that right now and just impose a -1 penalty on the throw. 

Also everyone remember that if you don't declare that you are holding an action, then you lose the action.  Brick explicitly declared it so he's cool.

Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-24-12/1305:30>
@Memories: OOps I really missed that "no" in the PM, reading it "She has access to your skills and memories, you are just a prisoner... :)

@Delayed actions: Its not about declaring delayed action in my case. Using Full defense as interupt eats your next Complex action. I always forget that that means you have free action left for use well I gues to take cover I need only one of them. So how far is that grenade?

EDIT: Ah, I see. Is it possible to roll Reaction to jump away, or am I just going to get hit?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-24-12/1430:21>
Thermo, but if ordered to stun, your spirit would most probably attack me with astral combat, since swe are both dual, and deals stun damage. Whats the problem. You told him to stun zach, didn`t you?

Inca: Is this flashbang Normal weapon? Or should I use standard armor?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-24-12/1438:21>
Astral Combat can be either S or P  but that's only against astral forms, otherwise it's just handled normally in the case of dual natured beings.

@Sichr:
Flashbang is normal weapon and you would use the spirit armor.  You still could get affected by the glare of the flash though. 
With the grenade you don't get a reaction cuz he was throwing at the spot you are at.  However, you can move from now until the next IP if your initiative comes before Brick's (which is when the grenade goes off and you just use a free action to move.

@Thermo:
You can only hold an action until the end of the same IP.  You can hold an action through to the next IP but you have to declare it and you lose the normal turn during that IP if you act with your held action.
So right now you just have your third IP's action phase (i.e. 1 complex action 1 free and equivalent). 

Roll init everyone.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-24-12/1445:50>
So technicaly you say spirit will not follow his masters order ???
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-24-12/1448:46>
shouldn't the grenade go off on Zach's IP is since I used a held action to get rid of it and he's the one who mojo'd it to becoming active? I mean I'd understand if I was the one doing everything to the grenade, but you've always allowed the one IP throwback before, the only difference now is that he didn't throw it at first, he just pulled the pin on his turn and now i'm throwing it to him.

Also what about my turn for this IP? I used the held action to go ahead of my normal turn in the order and throw which is a simple, so I should still have another set of actions for this IP if even just a free and a second simple. 
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-24-12/1452:43>
Why would Thunder lose his action in IP 2? He didn't say he was holding his action, he got skipped so Brick could resolve his action with Zach and the grenade.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-24-12/1456:50>
Thermo, but if ordered to stun, your spirit would most probably attack me with astral combat, since swe are both dual, and deals stun damage. Whats the problem. You told him to stun zach, didn`t you?

Inca: Is this flashbang Normal weapon? Or should I use standard armor?

Default damage for a summoned beast is stun, you have to give it teeth with a special power. Same for the venom. I was going to summon a bear with noxious breath to knock your ass out.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-24-12/1953:07>
So technicaly you say spirit will not follow his masters order ???

agreed...

not to complain, and what's done is done, but next time can I get a roll using animal handling (yeah, I know it's a spirit, but it's a beast spirit), or maybe have the spirit roll int+wil or something?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-25-12/0219:19>
SR4A pg. 145:
A character can also delay his action until the next Initiative Pass.
If he had an action in that Initiative Pass, then he automatically loses
it (in place of the delayed action—you only get one action per pass).


So since you held your action from IP1, when you use it in IP2 you lose your action phase for IP2.  The advantage that you get is you can go first before anybody in the next IP and react to things, the balancing aspect is that you can't act anymore for that IP. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-26-12/1644:53>
@Thermo:
You summon with a complex and then you have to wait until you have a simple on your next turn before you command it.

@Everyone:
roll initiative.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <01-29-12/0031:35>
since the spirit has a higher initiative than Thunderhead, should I assume that it holds its action on the first IP until Thunder's turn when he can give it a command, then it acts immediately?
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <01-29-12/0542:48>
Inca I still want a ruling on this, as it affects everyone's actions and I didn't activate this grenade.

shouldn't the grenade go off on Zach's IP is since I used a held action to get rid of it and he's the one who mojo'd it to becoming active? I mean I'd understand if I was the one doing everything to the grenade, but you've always allowed the one IP throwback before, the only difference now is that he didn't throw it at first, he just pulled the pin on his turn and now i'm throwing it to him.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-29-12/0550:17>
Inca, I know this is almost a year campaign and lot changed since we bagan to play. Ever since UB 3 I joined Ive enjoyed fast, fluentr and rulewise GMing of yours. So please...FOCUS :D and stay with us at least untill the end of this ;)
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-29-12/1710:03>
@Zach:
Sorry man, I know this has been going a little slower and it's mainly my posting schedule but I'll definitely step it up. 

@Brick:
The grenade got the pin pulled and I just IC'd how it went off.  Max, Thermo and Zach got caught inside the 10m radius.

@Thermo:
Yep, he holds action until you can command it.
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-31-12/1344:18>

Zach just has to resist 10S with a -3 AP. 
Zach, Thunder and Brick also need to make a Reaction + Perception (3) test and spend a free action to look away and not get a -4 for the rest of the CT...-2 with glare comp.

Max doesn't know enough to look away so he'll get the -4 to his actions.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <01-31-12/1353:55>
1) does it count as Normal weapon, or normal impact armor is applied? Ill roll ASAP after reply...
2) Zach probably knows what flashbang is capable of, well IDN if the "Alma" is?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <01-31-12/1528:17>
@Sichr:
Zach's knowledge is completely off limits for all you decisions while playing the little girl.  Since the flashbang is behind you i'll let you make the Reaction + Perception roll as well.

It's a normal weapon and would use the hardened impact armor.  That's 10 in your case but the flashbang has AP -3 so it's 7 meaning it affects you. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-07-12/1332:18>
So the bear spirit attacked just waiting for Zach to defend against the attack.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-07-12/1347:04>
oops missed that on the way
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-07-12/1421:17>
You also have to dodge Brick's attack.  Check the IC thread.  Make sure to give yourself a -1 to defense for having done a previous defense.
Title: Re: OOC: Urban Brawl
Post by: Thermo on <02-07-12/1854:33>
waaaaaaait a minute here.. we're walking around in the middle of a forest. And Zach just happens to be wearing his respirator??
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-07-12/2332:41>
Didn't think of that.  His description does say he has a respirator freely hanging around his neck so I'll roll an Edge + Intuition (3) test for Zach to see if he out of luck and a gut feeling put it around his face.  If he fails, then i'll knock off the respirator dice.
Zach's Intuition 4 + Edge 1 = (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3365955/)

Holy shit, he made it, so we'll say that he got lucky and had the respirator on.  Carry on....
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-08-12/1507:53>
Sorry for that...In my head Zach always wears this (and googles) on when on the run, since it makes him (his face) less recognizable...I forget that I wrote somewhere that it is hanging around his neck :P
Feel free to remove respirator/dices and apply further consequences...or continue with that roll
My misstake, Ill need to reread my descriptions over , it has been a while I wrote them :p
Title: Re: OOC: Urban Brawl
Post by: Thermo on <02-08-12/2005:37>
no sweat, just thought it was something good to bring up

I'll have my bear give you a big hug to show there's no hard feelings
Title: Re: OOC: Urban Brawl
Post by: Thermo on <02-08-12/2013:13>
while we're talking OOC, do spirit powers work on other spirits? I can totally see them working on metahumans and even animals, but spirits are.. well, spirits. Just like you can't read their thoughts, you can't cause Fear or Compulsion. Inca, can you weigh in on this?
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-09-12/1243:45>
It would open up the door to a lot of GM ruling if I say that some spirit powers don't work on other spirits.  We'd then say that spirits can't Conceal stuff from other spirits or use Elemental attack on each other.  It's a slippery slope and I'm gonna say that they actually do work on other spirits which is what i'm pretty sure what RAI is.  So spirits resist other spirit powers normally.  These powers are super-natural and are part of the way spirits fight each other making spirit vs. spirit battles pretty epic and weird. 
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-09-12/1249:02>
I can see Master Shedim using Astral gateway to drag every entity in the affected area to be swalowed by its deep metaplane...brrr
Title: Re: OOC: Urban Brawl
Post by: Thermo on <02-12-12/0929:29>
It would open up the door to a lot of GM ruling if I say that some spirit powers don't work on other spirits.  We'd then say that spirits can't Conceal stuff from other spirits or use Elemental attack on each other.  It's a slippery slope and I'm gonna say that they actually do work on other spirits which is what i'm pretty sure what RAI is.  So spirits resist other spirit powers normally.  These powers are super-natural and are part of the way spirits fight each other making spirit vs. spirit battles pretty epic and weird.

ok, fair enough.. I'm not rolling for the spirit, just commanding it, so Inca you'll need to roll the Bear's resistance to the compulsion. If I can I'd like to request that the spirit uses edge to help it resist. Is there a way Thunderhead can try to give it a command to NOT attack him (i.e. a battle of wills) if the bear's resist fails? Finally, if all else fails, Thunderhead will try to dodge the attack.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-12-12/0931:53>
hey
that was on Brick...IMO Ive said that  :o
Title: Re: OOC: Urban Brawl
Post by: Teyl_Iliar on <02-12-12/0940:15>
And I resist that with what? Also, Thermo if you aren't counter spelling this is gonna get really ugly for you.
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-12-12/1046:06>
Will + Charisma
IDN
Im using this power to Protect the girl...almost like "Protect me." and it works only for single action...but Inca may want to approve this...
Title: Re: OOC: Urban Brawl
Post by: Thermo on <02-12-12/1050:03>
hey
that was on Brick...IMO Ive said that  :o

oops! you're totally right, my bad.. I read that post wrong, I thought the command was against the bear spirit so it'd attack Thunder.

Inca, can I counterspell against the compulsion command?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-12-12/1051:34>
hey
that was on Brick...IMO Ive said that  :o

oops! you're totally right, my bad.. I read that post wrong, I thought the command was against the bear spirit so it'd attack Thunder.

Inca, can I counterspell against the compulsion command?

Nopoe its a power.
well like I said, Inca may change things a lot, lets wait for his approval...
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-13-12/0019:34>
Luckily you resist Compulsion with Willpower + Charisma.  Since it's a power, you can't counterspell it. 

Compulsion's description does suggest that it should be for a specific type of action depending on the species of paracritter.  So in the case of it being an optional power with spirits that you choose, i'll say that you need to specify this when you take Compulsion.  Since I didn't know this before and Zach already knows what he wants to compel and this is the first use of Compulsion we'll just say that the action which this spirit compels is to have friends attack friends.  So from here on out you can only use it for that and can't compel other types of actions. 

So if Brick fails the resist roll then he will be compelled to shoot Thermo on his next action phase only. 
Title: Re: OOC: Urban Brawl
Post by: inca1980 on <02-20-12/0258:32>
Hey Thunder, you gonna dodge those shots Brick made?
Title: Re: OOC: Urban Brawl
Post by: Sichr on <02-20-12/0518:28>