How do *I* feel about this?
Yes!
Good riddance. Tracking recoil was, rightly, mocked as one of the needlessly complicated things that kept 5e from being more popular/drawing more players to Shadowrun. It was the kind of detail you HAD to handwaive if you wanted to have a smoothly flowing and exciting combat.
Ok. Cool; not just me then! I dislike tracking any per-person variable from turn to turn if I can help it. Health/damage; sure; can’t escape that. Initiative: same, need that. But 5e’s recoil is too damned fiddly.
penllawen,
Hello! I’ve had a drink. Please bear with me. [1]
I'm not mocking you.
Sure.
But I am wondering if you noticed 6we doesn't have a suppressive fire rule
Hah! I had not.
and if you think that's as unacceptable? It, like a mechanic for delaying your initiative turn, is likely to be in the upcoming combat rules expansion splatbook. I'd imagine, anyway. If it's not there, then yeah I'd find that odd, too.
Aw hell, I think “unacceptable” is a stretch, for either. Did I say that? “Odd”, maybe, sure. You have to balance page count of the CRB versus how often players will do a thing versus how easy GMs could ad lib a thing, I think. Which for delaying a turn, the former part seems more often, but the latter part seems to be fairly easily. For suppressing fire, I’d say it’s reversed; players maybe don’t want to do it as often but it’s a little harder to rule how it’d worry if they do spring that in you.
(Dunno, I’m drunk and writing this with zero forethought.)
I’d be very surprised if both weren’t in this combat supplement, agreed.
[1] I feel like I need to qualify that. I am a Brit / Londoner. When I say “I’ve had a drink” what I mean is “I’ve drunk enough to make my Michigander in-laws whisper about me, but not enough to make them call an ambulance.”