Augmentation Houserules
1) When upgrading current ‘Ware you will pay the difference between what you have and what you are getting.
2) There will be recovery time related to the surgery. Anywhere from a week to a month if the procedure is invasive enough. (i.e. getting a VCR or Wired Reflexes installed)
3) The availability test will involve
a. Having access to the appropriate Clinic or Chop Shop that has the equipment to perform the surgery.
b. The Rating of the Augments will also factor into this. Deltaware is only available in like a Dozen places on the planet and most of them are
Black Labs associated with a Government’s Military or one of the AAA Corps.
c. Forget Gammaware. That is a Pipedream Chummer.
4) Essence Holes are enforced. There are no rules for it in 5th ed but it is implied as Rules as Intended since you can never get essence back. (Chrome Flesh has changed this somewhat but not entirely.)
5)Any other questions please ask.
Changed Augments Stats
Muscle Replacement (1-4) Essence: Rating x .85 Availability: Rating x 5R Cost: Rating x 25,000¥
Wired Reflexes
Lvl 1 Essence: 1.25 Availability: 5R Cost: 40,000¥
Lvl 2 Essence: 2.5 Availability: 10R Cost: 80,000¥
Lvl 3 Essence: 3.75 Availability: 15R Cost: 160,000¥
Synaptic Booster
Lvl 1 Esence: 0.5 Availability: 8R Cost: 100,000¥
Lvl 2 Essence: 1.0 Availability: 12R Cost: 200,000¥
Lvl 3 Essence: 1.5 Availability: 20R Cost: 400,000¥
Move by Wire (This may change)
Lvl 1 Essence: 2.25 Availability: 10F Cost: 50,000¥
Lvl 2 Essence: 3.0 Availability: 12F Cost: 120,000¥
Lvl 3 Essence: 4.25 Availability: 20F Cost: 200,000¥