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Pain and Gain [OOC]

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Volker

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« Reply #180 on: <12-16-15/0133:35> »
Sorry - Haven't been able to post earlier.
If I haven't missed something again, I need the whole Complex action to get rid of the net since shooting with net and Hot Potatoe would mean a -10 dice pool modifier. So if I got that right, Scary will holster his weapon (if he has enough courage) or simply drop it (otherwise) and try to break free (you rolled for it already).
He will then shoot in 1.

If I somehow got something wrong and he's able to shoot with "only" a -5 penalty, he will do so.

EDIT: since bnc has gone online, her initiative changed:
So, after the dog's action, pass 3 should be:

Round 1 - Pass 3
bnc: 22 12 17
Yin: 32 22 12
Torrent: 24 13 3 (injured)
Yang: 32 22 12 2(Full Defense)
Scary Spice (Played by Volker): 21 11 1
Slob: 28 18(Full Defense) 8 out of actions
Dog 1: 17 7
Dog 2: 17 7 KO
Krestov: 9 out of actions
« Last Edit: <12-16-15/0137:17> by Volker »
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Jack_Spade

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« Reply #181 on: <12-16-15/0241:23> »
Not quite. Only subsequent tries take a complex action. I rolled for Scary further up and he broke free.
So you are fully able to shoot now with -5 and try again at 1 without any penalties from spells.
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Volker

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« Reply #182 on: <12-16-15/0431:37> »
Ah, okay. I thought the spell resistance check is the free one (which he wouldn't have passed since he would have had to exceed 5 scores) and all others (against 3 hits) are Complex actions. If that's wrong, then of course I'll go for the bambam.
You can choose whether we leave the old roll:
Shoot: 15d6t5 7
   15d6t5: 7 [15d6t5=3, 5, 5, 5, 6, 6, 4, 4, 1, 4, 5, 2, 1, 3, 6]
which leaves 5 hits.

Or else, I'll roll a new one:
Shoot: 10d6t5 4

Depending on which roll counts, it's either 11P or 10P for the barrier.
The rule your were referring to (CRB 198, penetration weapons) only count if the DV exceeds the Armor rating. Since the DV of the Savalette Guardian with explosive ammo is 3 (which is lower than 4), the rules from CRB 197 apply. Thus, the barrier takes 4 (or, if you count the second roll (from OOC,  (11:15:41/12-14-15)) 3 points of damage.

So, in the end, depending on which rolls you count, Yang should suffer 8 (1st roll for aiming, 2nd roll for defending), 7 (both times 1st roll or both times 2nd roll) or 6 points (2nd for aiming, 1st for defending) of damage. These are reduced by both his INI+REA and his Damage resistance test.

Whew, SR is a good training for both lawyers and mathematicians ;-)
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Jack_Spade

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« Reply #183 on: <12-16-15/0450:58> »
I'm using the rules for penetration weapons, and also count your previous roll. So it's 5 hits, the wounded man needs to dodge:
Defense: 11d6t5 3

So two net hits, after barrier that's 10 P with Explosive Ammo AP 2 (Savalette has AP 1 +1 from Ex)
Yang tries to soak:Soak: 16d6t5 2
8 S, he goes unconscious before he can apply the patch.

Ok, quite a few things happen now: Ying loses her last action due to losing massive ammounts of Ini, the armor spells dissipate, her ability to wield the shotgun is reduced and she is more furious than ever - expect her to do something really stupid if she gets the chance...

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Revenant Kynos Isaint Rex

Sabato Kuroi

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« Reply #184 on: <12-16-15/0457:16> »

I guess Yang was  sustaining a couple of buffs on her behalf...?


« Last Edit: <12-16-15/0502:32> by Sabato Kuroi »

Jack_Spade

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« Reply #185 on: <12-16-15/0509:11> »
Yeah, that's his specialty: Illusions, Health and Manipulation. She does Combat and Detection with very little health on the side.

You might find some sustaining foci and quite a lot of used reagents on him later ;)
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Revenant Kynos Isaint Rex

SquirrelDude

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« Reply #186 on: <12-16-15/0752:24> »
Round 1 - Pass 4
bnc: 22 12 17(jacked in) 7 << bnc has one pass left
Yin: 32 22 12 acted, injured. out of actions
Torrent: 24 13 3 out of actions
Yang: 32 22 12 2 KO
Scary Spice (Played by Volker): 21 11 1 out of actions
Slob: 28 18(Full Defense) 8 out of actions
Dog 1: 17 7 out of actions
Dog 2: 17 7 KO
Krestov: 9 out of actions

Round 2 - Initiatives so far
Slobbertooth Round 2 Initiative: 4d6+13 25
Torrent 22
Dog 16
Yin 12
Krestov 11
« Last Edit: <12-16-15/0839:45> by SquirrelDude »
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SgtBoomCloud

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« Reply #187 on: <12-16-15/0754:36> »
Initiative: 1d6+7 11

You high initiatives in such a hurry :P

SquirrelDude

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« Reply #188 on: <12-16-15/0902:49> »
Question for the GM before Slob takes his turn before or after bnc/Scary Spice.

1. Is disengaging from melee an action, or is it just movement?
2. When the dog takes his intercept action after Slobbertooth moves, would Slobbertooth be able to interrupt the interrupt by using full defense and continue his turn (if the dog doesn't KO Slob)? If he continued his turn, would it be at the same initiative (so ending with a -20 penalty) or at a later initiative (-10 for full defense)?Would Slob be able to make an interrupt action to boost his defense at all?
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Jack_Spade

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« Reply #189 on: <12-16-15/0936:53> »
Interesting question.
I'd say: You take your action, are attacked during this action and go on Full Defense. After your action resolves your Ini drops by 20.

Of course: If you all manage to knock out Yin you don't need to content with the dog at all since the spirit will depart and the poor dog will run away as fast as possible...
talk think matrix

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Volker

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« Reply #190 on: <12-16-15/0941:21> »
bnc: INI roll turbo-boost: 6d6+12 30
crap, almost 4 actions ^^

Scary INI roll: 3d6+7 23

Also, Yin shouldn't be able to do any defense test until it's her roll since she's practically blind.
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Jack_Spade

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« Reply #191 on: <12-16-15/0944:57> »
There is a difference between not being able to see well and not being able to defend ;)

Also you can roll 5d6 ini max. Physical Ini =/= Matrix Ini. You'd need a Coprocessor Module from Datatrails to get the 5th dice.
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SquirrelDude

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« Reply #192 on: <12-16-15/0945:39> »
So Initiative for round 2 currently
bnc 30 (still needs to be rerolled?)
Scary Spice 23
Torrent 22 12 (acted)
Slobbertooth 25 5 (Full Defense + Acted)
Dog 16 14 (-2 penalty for injury?)
Yin 12 ?? ( - Reaction)
Krestov 11
« Last Edit: <12-16-15/1237:38> by SquirrelDude »
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Volker

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« Reply #193 on: <12-16-15/0948:11> »
Nope, with the one left she turned her glasses black.
Otherwise, she'll just have Yin's commlink make farting noises.

But against Slob, Scary and Torrent she should suffer a heavy penalty on all defense rolls since she can't see until pass 12 ;-) feel free to geek her
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Volker

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« Reply #194 on: <12-16-15/0951:09> »
There is a difference between not being able to see well and not being able to defend ;)

Also you can roll 5d6 ini max. Physical Ini =/= Matrix Ini. You'd need a Coprocessor Module from Datatrails to get the 5th dice.

Well, I don't know if there are any rules, but I do know that you can't defend yourself properly if you can't see against what you're defending (unless, of course, there's something I don't know, like magic).

Feel free to reduce her INI as much as you like ;-) the 2 extra dice are from Golden Mirror, but I don't mean to do anything anyway, so I'll just be fast or not.
Also, this might have applied for the old combat round, so I might have actually had one pass less. So I'd use my first turn in this CR to rape the glasses then.
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