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Pain and Gain [OOC]

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Jack_Spade

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« Reply #105 on: <10-25-15/0942:35> »
Ah, sorry.
You had about three hours of rest. You can roll how much you reduced your stun damage.
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SquirrelDude

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« Reply #106 on: <10-25-15/1737:26> »
Alright, let's just roll those healing checks. here.

Hour 1: Stun Recovery: Body(7)+Willpower(4): 11d6t5 5 - 2/10 Boxes full
Hour 2: Stun Recovery: Body(7)+Willpower(4): 11d6t5 4 - 0/10 Boxes full


Whew.... Okay. Now let's go try and fix those rolls from before.

Okay. Gamestate reset. Slobbertooth takes 4S damage from FA Burst, but gets out of the way of the suppressing fire.
« Last Edit: <10-25-15/1758:57> by SquirrelDude »
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SquirrelDude

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« Reply #107 on: <10-27-15/0750:18> »
Who's turn is it?
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Jack_Spade

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« Reply #108 on: <10-27-15/0823:28> »
Yours  ;D
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SquirrelDude

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« Reply #109 on: <10-27-15/0829:32> »
Has Scary Spice gone yet?

Yes he has. Gimme a minute.

Done.
« Last Edit: <10-27-15/0838:57> by SquirrelDude »
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Jack_Spade

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« Reply #110 on: <10-27-15/1515:27> »
Just a minor correction: With a simple action you can only fire 6 shots with FA. On the plus side: No recoil penalty.
Wound penalties are taken from Ini just as from tests. But since you only have 1 you still get your additional phase.

Torrent is next in line before the drones.
« Last Edit: <10-27-15/1520:23> by Jack_Spade »
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Revenant Kynos Isaint Rex

SquirrelDude

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« Reply #111 on: <10-27-15/1603:18> »
Did I imply more than 6 bullets were fired? 6 Bullets would be a -5 to dodge. The HK Urban Combat has 2 recoil comp, Plus my strength of 5 for 2 more, plus 1 base equals 5 RC. That's a -1 penalty on FA burst with the HK Urban Combat.

I have more RC with the HK-227 but I was willing to take a -1 to hit for a +1 to damage.
« Last Edit: <10-27-15/1608:15> by SquirrelDude »
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Jack_Spade

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« Reply #112 on: <10-27-15/1626:00> »
Ah, sorry, I read the FA [9] wrongly as you wanted to shoot for a -9 to dodge. My reading comprehension always suffers at the end of a work day  ;D
And also yes, you are right with the recoil, I somehow had your RC stat at 6
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SgtBoomCloud

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« Reply #113 on: <10-27-15/2334:37> »
Posting to let people know I have returned fully from my leave of absence.  Thank you Jack for your understanding.  I will be ready to post as Krestov at his next turn in Initiative.

Volker

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« Reply #114 on: <10-28-15/0704:29> »
Since Slob wasn't shot with electro ammo, it should be:

Slobbertooth 23 - 10 = 13
Drone 1 Initiative: 8+4d6 21 - 10 = 11
Thug 1 Initiative: 11+2d6 19 - 10 = 9
Thug 3 Initiative: 10+2d6 18 - 10 = 8
Drone 2 Initiative: 8+4d6 18 - 10 = 8
Thug 4 Initiative: 10+2d6 16 - 10 = 6
Krestov: 14 - 10 = 4
Torrent: 14 - 10 = 4
Scary Spice: 12 (7?) - 10 = 2 (oder -3??)
Thug 2 Initiative: 10+2d6 10
bnc: 3


So, now come 5 GM passes, then Krestov and Torrent, then the 3rd pass of Slob and the drone.
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Jack_Spade

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« Reply #115 on: <10-28-15/1829:05> »
I'm not sure how you got Torrent down to 4.
His Ini was 22 and should now be 12 since he dodged the attack aimed at him with edge.

Thug 1 is out of it just like Thug 2

Thug 3 has 3 S damage so his Ini is at 7

Scary is at 2
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Revenant Kynos Isaint Rex

SgtBoomCloud

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« Reply #116 on: <10-28-15/1958:53> »
By that rights then, here is the current initiative:

Slobbertooth 23 - 10 = 13 Action taken
Torrent: 22 - 10 = 12 Action taken
Drone 1 Initiative: 8+4d6 21 - 10 = 11
Thug 1 Initiative: 11+2d6 19 - 10 = 9
Drone 2 Initiative: 8+4d6 18 - 10 = 8
Thug 3 Initiative: 10+2d6 18 - 10-1 -1 = 8 6
Thug 4 Initiative: 10+2d6 16 - 10 = 6
Krestov: 14 - 10 = 4
Scary Spice: 12 - 10 = 2
Thug 2 Initiative: 10+2d6 10
bnc: 3


Bold lines indicate recent changes based on how the pass is progressing.

Yes, Torrent, augmented Accuracy of a Savalette Guardian is 7.  Hella nice roll by the way!

Volker

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« Reply #117 on: <10-29-15/0343:24> »
dunno.... Musta confused something. Thanks for correction
Sorry, Sabato!
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Sabato Kuroi

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« Reply #118 on: <10-29-15/0625:54> »
@Sgt

Thanks for the confirmation, mate.And yes, this must have been my best shot as of yet :P



@Volker

No worries!

SquirrelDude

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« Reply #119 on: <10-29-15/0741:02> »
The drone doesn't actually take stun damage from Torrent's Savallete guardians because they deal electrical damage.

Quote from: Page 171
      Electronic equipment and drones can also be affect- ed by Electricity damage. They never suffer Stun dam- age so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage.
      The secondary effect for electronics and drones damaged by Electricity damage is shorting out or over- loading. In game terms this is reflected as second- ary Matrix damage equal to half the Physical damage rounded down.
      Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of ve- hicles can be targeted by a Called Shots (p. 195).

I don't think it really affects whether or not the drone goes down (nice shooting Torrent), but it's something to keep in mind for the future I guess.

Like how I need to remember to use medkits the next time I take stun damage.
« Last Edit: <10-29-15/0745:00> by SquirrelDude »
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