Creating a generic Street Samurai base I can work from / alter as necessary. Sort of a psuedo-archetype. Negative Qualities, Contacts, and Knowledge skills can be edited to change concept.
STREET SAMURAI
A = Attribute, B = NuYen, C = Skills, D = Metatype (Human), E =Magic
Attributes: Body 3, Strength 4, Agility 5 ( 8 ), Reaction 5 (9), Charisma 4, Willpower 4 (5), Intuition 6 (5), Logic 1, Edge 5, Essence 0.495
Limits: Physical 7, Social 5, Mental 5
Skills: Athletics Skill Group 2, Long-Arm [Sniper Rifle] 6, Pistols [Semi-Automatics] 6, Perception [Searching] 6, Sneaking [Urban] 6, Heavy Weapons 1, Thrown Weapons 1, Palming 1, Pilot Ground Craft 1, Escape Artist 1, Etiquette 1 Karma:12
Knowledges: 12 Points to spend.
Qualities: Agile Defender (-3) Restricted Gear [Pain Editor] (-10), Black Market Pipeline [Cybersurgeon, 'Ware] (-10), 25 Points in Negative Qualities of Choice (+25) Karma: -2
Defenses: Physical DM 10, Stun DM 10, Soak (3 + 16 Armor +7 vs (e) +11 vs (r)), Defense Roll 14 (+9 during Full Defense)
Initiative: 14+2d6 (+2d6 on Kamikaze)
Contacts: Arms Dealer (Loyalty 1, Connected 6), Cybersurgeon (Loyalty 1, Connected 6), Fixer (Loyalty 6, Connected 1) Karma: 9
Attacks:
Defiance EX Shocker [Taser, Accuracy 4 (6), Attack 16, DV 9(e), AP -5, SS, 4(m)]
Defiance EX Shocker (Melee) [Taser, Accuracy 3, Reach 0, Attack 15, DV 9(e), AP -5, SS]
10 Taser Darts
Savalette Guardian [Heavy Pistol, Accuracy 5 (7), Attack 18, DV 8P, AP -1, SA/BF, RC 3, 12(c); Extra Clip, Shock Pad, Silencer/Suppressor, Concealed Holster]
20 Stick-n-Shock Rounds (-2S, -5 AP); 20 Explosive Rounds (+1P, -1 AP)
Mossberg AM-CMDT [Shotgun, Accuracy 5 (7), Attack 16, DV 12P, AP -1, SA/BF/FA, RC 6 (12), 10(c); Extra Clip, Shock Pad, Gas Vent System 3]
20 Stick-n-Shock Rounds (-2S, -5 AP); 20 Explosive Rounds (+1P, -1 AP); 20 Flechette Rounds (+2P, +5 AP)
Cavalier Arms Crockett EBR [Sniper Rifle, Accuracy 6 ( 8 ), Attack 18, DV 12P, AP -3, SA/BF, RC 3 (9), 20(c); Extra Clip, Shock Pad, Silencer/Suppressor]
20 Stick-n-Shock Rounds (-2S, -5 AP); 20 APDS (+0P, -4 AP)
Augmentations:
Total: 221,569 x 0.9 = 199,412
72,000 E0.75 Used Muscle Toner 3
62,400 E0.30 Pain Editor [Restricted Gear]
29,250 E2.50 Used Wired Reflexes 1
29,250 E1.125 Used Reaction Enhancers 3
12,750 E0.25 Used Platelet Factory
07,969 E0.25 Used Cyberears Rating 1 ([2] Spacial Recognizer, [1] Damper, [1] Selective Sound Filter (Talking))
06,750 E0.25 Used Cybereyes Rating 1 ([1] Flare Compensation, [3] Smartlink)
01,200 E0.08 Alphaware Datajack
Equipment:
Weapons
Sub-Total: 17,615
2,055 Mossberg AM-CMDT with Extra Clip, Shock Pad, Gas Vent System 3
11,355 Cavalier Arms Crockett EBR with Extra Clip, Shock Pad, Silencer/Suppressor
1,055 Savalette Guardian with Extra Clip, Shock Pad, Silencer/Suppressor, Concealed Holster
650 Defiance EX Shocker with Internal Smartgun System, Concealed Holster
1,400 Gyro-Mount
1,200 Aztechnology Striker
100 Survival Knife
Ammo
Sub-Total: 4,300
2,000 Fragmentation Rocket
240 APDS Rounds x20
480 Stick-n-Shock x60
130 Flechette rounds
375 Flash-pak x3
300 Fragmentation Grenade x3
300 High Explosive Grenade x3
180 Thermal Smoke Grenade x3
175 Gas Grenade (Pepper Punch) x3
120 Smoke Grenade x3
Armor
Sub-Total: 10,700
4,550 Armored Coat with built-in Medkit Rating 6, Biomonitor, Nonconductivity 1 and Radiation Shielding 6
2,000 Executive Suit
2,550 Helmet with Thermographic Vision and Nonconductivity 2 and Radiation Shielding 5
550 Securetech PPP Legs Kit with Nonconductivity 1
1050 Forearm Guards with Nonconductivity 3
Electronics
Sub-Total: 14,920
5,100 Transys Avalon with Sim Module
3,300 Goggles with Vision Enhancement 6
1,650 Earbuds (Audio Enhancement 3)
1,350 Contacts 3 with Low-Light Vision and Magnification
800 Area Jammer 4
600 Rating 6 Bugscanner
450 Tag Eraser
300 White Noise Generator 6
300 Metalink x3
200 Trid Projector
150 AR Gloves
100 Micro-Transceiver
100 Certified Credstick x20
50 Subvocal Mic
50 Datachip x10
50 Security Tag x10
50 Stealth Tag x10
20 Standard RFID Tags x20
Identity
Sub-Total: 29,400
10,000 High Lifestyle
10,000 Fake SiN(4)
5,000 Fake SiN(1) x2
800 Fake License(4): Firearms
800 Fake License(4): Concealed Carry
800 Fake License(4): Restricted Cyberware
800 Fake License(4): Restricted Bioware
400 Fake License(1): Firearms x2
400 Fake License(1): Concealed Carry x2
400 Fake License(1): Restricted Cyberware x2
Basic Utility
Sub-Total: 2,880
450 Glue Sprayer x3
300 Respirator(6)
270 Glue Solvent x3
250 Miniwelder
250 Gecko Tape Gloves
200 Myometric Rope 10 Meters
200 Climbing Gear
200 Survival Kit
175 Microflare Launcher
125 Light Stick x5
125 Microflare x5
80 Miniwelder Fuel Canister
50 Flashlight x2
50 Rapelling Gloves
50 Backpack
50 Swiss Army Knife
20 Metal Restraint
20 Crowbar
10 Duct Tape
5 Plastic Restraints
Medical
Sub-Total: 1,100
500 Trauma Patch
300 Stim Patch 6 x2
300 Antidote Patch 6
Vehicles
Sub-Total: 5000
5,000 Yamaha Growler
Drugs
Sub-Total: 300
200 Kamikaze x2
100 Long Haul x2
Total: 285,628
Leftover NuYen: 1372+5d6*500 Karma Spent: 6
Leftover Karma: 0
Plans to Advance
Next 40,000 Nuyen
10,000 High Lifestyle
8,600 Ammo Budget
2,755 Auto Assault 16 with External Smartgun System, Extra Clip, Shock Pad, Gas Vent System 3
12,000+ Sleeping Tiger with mods
Next 24 Karma
Not sure. Probably Magic Resist 1-2
Notes
Nabbing Resources A has some value in that it lets you pick up Wired Reflexes 2 (which in turn lets you get +1 Agility), upgrade everything to Alphaware and frees up the Karma spent on Resources and Black Market Pipeline. Requires dropping Charisma to 1 though.