Priorities:
A: Attributes
B: Skills
C: Magic
D: Resources
E: Metatype(Human)
Dylan O'Sullivan 'Sinbad'
METATYPE: Human
B 4/6, A 6/6, R 6/7, S 4/6, W 3/6, L 2/6, I 4/6, C 4/6, ESS 6, EDG 3, M 4
Condition Monitor (P/S):
Armor: 8(10)
Limits: Physical 6, Mental 4, Social 6
Physical Initiative: 10+2d6
Active Skills: Athletics 5, Con 4, Blades 6(+2 Swords), Pistols 3, Survival 3, Navigation 4, Sneaking 4, Perception 4, Intimidation 4, Pilot Watercraft 3
Knowledge Skills: Caribbean Smuggling Routes 3, Mafia 3, Underworld 3
Languages: Sperethiel N, English N, Gaelic 3
Metatype Abilities: None
Positive Qualities: Bilingual, Mentor Spirit(Stag), One Trick Pony
Negative Qualities: Addicted to Foci(Mild), Code of Honor(Articles of Agreement), Distinctive Style(Black Woad Sleeve Tattoos)
Martial Art Styles:
. . La Verdadera Destreza
. . . . Riposte, Yielding Force(Riposte)
. . One Trick Pony
. . . . Barbed Hooks 5,500
Ki Powers:
. . Astral Perception 1.0
. . Critical Strike(Blades) .5
. . Enhanced Accuracy(Blades) .25
. . Improved Reflexes 1.5
. . Improved Sense(Direction Sense) .25
. . Quick Draw(If allowed) .5
Focus
. . Qi Focus(Woad Tattoos): 4 (12000)
. . . . Mystic Armor 2
Gear:
. . Contacts 3
. . . . Low Light Vision, Flare Compensation, Image Link (1375)
. . Auctioneer Business Clothes (1500)
. . Hermes Ikon (3000)
. . Subvocal Mic (50)
Weapons:
. . Cutlass (Acc 7, Reach 1, [Str+2]P, -3 AP) 1000
. . . Punching(Acc Physical, [Str+1])
. . Remington Roomsweeper(Acc 4[5], 7P/9P, -1/+4, 8m) 250
. . . . 24 Regular, 14 Flechette, Laser Sight 1645
Vehicles:
. . GMC Outrider (Handle 4, Speed 3, Accel 2, Body 12, Armor 6, Pilot 2, Sensor 2, Seats
21500
Contacts:
. . Kenta Matsumoto: Connection 3, Loyalty 1 (Shinto Shaman Talismonger / Qi Tattoo Artist)
. . Alexandre Telemasco: Connection 4, Loyalty 2 (Romero Fixer/Lawyer)
. . Sandy Douglas: Connection 1, Loyalty 3 (Dockmaster)
Resources:
. . Fake Sin 3
. . Fake Gun License 4
. . Fake Magic License 4
. . Lifestyle Low 2 Months
12700
Starting Money: 480 + 3d6 + 60
Karma Expenditures: -12 Martial Arts, -17 Positive, +24 Negative, -7 Resources, -1 Knowledge: Louisiana Waterways 0-1, -1 Language: Spanish 0-1, -2 Armorer 0-1, -1 Contacts 1, -8 Attune Foci
Leftover Karma: 0
Articles of Agreement, otherwise known as Charter Party or Pirate Code. Laws in place:
Pirate Code of Conduct 1 - Equal Voting Rights
Pirate Code of Conduct 2 - Fair share of the loot and pirates punishments for those who cheated
Pirate Code of Conduct 3 - Gambling was banned
Pirate Code of Conduct 4 - No lights at night - a pirates sleep should not be disturbed
Pirate Code of Conduct 5 - Each pirate was responsible for the upkeep of their weapons
Pirate Code of Conduct 6 - No Boys or women allowed on board
Pirate Code of Conduct 7 - Penalty for Desertion
Pirate Code of Conduct 8 - No fighting between pirates on board the ship
Pirate Code of Conduct 9 - A Pension according to the severity of wounds
Pirate Code of Conduct 10 - Shares of the loot or booty
Pirate Code of Conduct 11 - Musicians available to play when required
Just thought I'd try to make a new code of conduct.
Background:
Dylan was born and raised in Munster, Tir na nOg, a human in Elven nation in a family that had some prominence in the nation. While not a part of the Danaan Mor proper or even a direct blood relative to the representatives, his family still had to have a status to keep up and were more proud to have Elves than Humans born to them. While not the first child and already having Elvish children, the family attention-span for him was slim to none, so hanging out at the docks was the best way to pass time and got him friendly with the sailors. Unfortunately, this lead him down the route of first trying to be a legitimate sailor, then jumping ship in the Caribbean for less legitimate jobs and eventually finding himself part of the crew on The Vengeful Drake, a repurposed research vessel working the Caribbean and rivers heading up into Mainland Confederate States of America for pirating and smuggling routes. Until the main ship was sunk, Dylan had something decent going on with getting a small cut as muscle for different jobs and operating the small skiffs, either for trades or helping Runners.
Currently after the sinking of his captain's pirate ship, he is in New Orleans resting his bones a little with his new ship where he knows he is safe. Sandy may of not liked the lifestyle, but her brother was on the ship when it went down and she tries to make sure he doesn't go down to Davy Jones Locker like her brother. She inherited one of the major docks from her family that tends to have good security due to her standing with the local crime lord, paying protection money to make sure nothing is fire-bombed. Its also a good spot for smugglers due to the lack of city police to come and bust everything, but she doesn't like Dylan to do it. Which is why she tries to throw him legitimate jobs, but they don't really help when the people stiff him on the bill. She's an attractive elf in her mid twenties that likes to worry about people she got close to.
With his job as a smuggler and transporter, you have to deal with the mafia of the city or find yourself wearing a new pair of cement shoes. So he got in good with one of his contacts, but its always business and Alexandre always wants his cut to send back. He is a part of the Romero family, the Creole Mafia homegrown in New Orleans, under the Polish Mafia. On occasion Alexandre has been his legal council for getting him out of trouble as he knows people.
Kenta is his go to person for tattoos, even if its only for shinto usually. With enough of a contribution to the temple, he/she will look the other way and do other styles that not in their culture, but still imbue with power. They do a good job and don't mess up on the line work.
I can play this for standard or make something else.