Archive
Attributes
Body-3
Agility-3
Reaction-4
Strength-2
Willpower-6
Charisma-4
Logic-5
Intuition-5
Edge-3
Essence-6
Resonance-6
Karma:2
Mild Allergy (Seafood) +10
National SIN (+5)
Addiction (Alcohol, Mild) (+4)
Distinctive Style (Scarring) (+5)
-16 5x CFs
-8 FC (2)
-6 3x R(1) Skills
-3 Quick Healer
-10 Karma to Nuyen (20,000 Nuyen)
Skills
Skill Group-Athletics 1
Skill Group Cracking 4
Compiling 6 (Machine Sprites)
Registering 6 (Machine Sprites)
Software 6
Computer 5
Hardware 3
Pistol 3 (Heavy Pistol)
Con 1
Etiquette 1
Sneak 3 (Urban)
Perception 1
Language Skills
English N
Knolwedge Skills
Matrix 4
Sprawl Life 4
Seattle Street Gangs 4
Ares Macrotechnology 2
Fashion 2
Neonet 4
Contacts
Carl Richter Connection 3 Loyalty 4
The man who rescued her from the gangers who cut up her face, Carl Richter is a ganger himself, head of one of the gangs competing her neighborhood, and at least one with a moral compass of sorts. After seeing her use her Technomancer powers in an attempt to beat off the ganger, he intended to rescue her just to use her powers, but over the years he’s become more of a surrogate father to her. He’s the closest thing that Archive has allowed to become a friend, and only after years of close scrutiny, to his exasperation.
Regland Brock Connection 2 Loyalty 3 Bartender Ork
The bartender at the local bar where Archive picks her poison. A silent stoic type, who generally just listens to what his customers say, he is one of the few people who Archive doesn’t treat with her usual detached coldness.
Complex Forms
Cleaner
Diffusion of Firewall
Editor
Resonance Veil
Static Veil
Transcendant Grid
Gear
Weapons + Armour:
Ares Predator V 725
+concealable holster 150
875
Armor Jacket 1000 1000
Helmet 100
-motion scanner 100
2200 total
_________________________________________________
Electronics:
Earbuds R2 100
-Audio Enhance R1 500
-SSF R1 250 850
Glasses R3 300
-Flare Comp 250
-Vision Mag 250
-Vision Enhance 1 500
1600
Renraku Sensei Commlink 1000
Fake Sin R4 1000
-Fake Gun License R4 800
-Fake Vehicle License R4 800
14425 spent
_________________________________________________
Misc:
Low Lifestyle (1 month) 2000
Erika elite Comnlink
Data chip x10 50
Standard tags (100) 100
Stealth Tags (50) 50
Bug scanner R6 600
Area Jammer R4 800
Gold Credstick 100
Disguise Kit 500
Medkit R6 1500
W/2 Refills 200
Casual Clothing 50
Ammo:
Regular x200 400
x5 spare clips 25
200 Nyuen left over
Background: The girl now called archive was born to a pair of PR managers who worked for Ares Macrotechnology in Seattle. The two were as ruthless as they came, and psychotic, seeing her as their legacy. Archive didn’t live up to their expectations though, being a frail, bookish girl. They were much happier with their following children, who they found much more easier to mold into their own image, treating Archive more like an unwanted houseguest. Like most people, they were prejudiced against Technomancers, and when they found out about her own talents when she was 12, they decided to get rid off her. Not wanting to dirty their own hands, they dumped her off in some alleyway to be killed by some hired gangers. The only reason she survived is because the gangers wanted to play with her first, why her otherwise pretty face now has several disfiguring scars across it. In a panic, she managed shut down the ganger’s augments and electronics, which is when Richter jumped in, seeing a chance to get a possible ally. Given the choice between going of on her own or working for him, Archive agreed to work for him, but only after he helped her take care of her loose ends. With his help, she personally shot down her parents, the first lives she would ever take, since she left her siblings alive, cutting off her life. After that her luck was still hard. While her relationship with Richter later turned into a friendship as close as either would allow to family, but after what she had experienced, she swore she would never let anyone close enough to betray her again. When she does make friends with people, it is an extremely slow process, and to the majority of people she acts more like a computer, except that computers aren't that biting. She only has really been friends with Richter, although she is acquaintances with several people, including a decker called Breeze.
Personality: Having grown up with unloving parents, and then thrown onto the streets of Seattle, Archive has grown to avoid personal attachments with a passion. Not only does she not want to risk further hurt, but also to avoid having the corps find her. She hasn't quite settled on one Personna quite yet, although she tends to prefer a robed woman in a mask, one-half the Greek mask of tragedy, one-half the one of comedy, joined from bottom to top.
Handle: Bookworm
Name: Delilah van der Stel
Race/Ethnicity: Dwarf/African
Gender: Female
Role: Hermetic Polymath
(Priorities - A: Magic, B: Attributes, C: Race, D: Skills, E: Resources)
ATTRIBUTES
BOD 4 WIL 6
AGI 3 LOG 6
REA 4 INT 5
STR 3 CHA 2
EDG 2 ESN 5.82
MGC 5
INI 9 + 1D6
Limits (M/P/S/A) 9/5/6/8
Monitor (P/S) 10/11
SKILLS (4 Karma)
Active
Combat: Pistols/Tasers (1)
Physical: Perception (2)
Magical: Alchemy (4), Arcana (1), Assensing (6), Counterspelling (6), Ritual Magic (2), Spellcasting (6)
Social: Con (1)
Technical: Computer/Matrix Search (3)
Knowledge
Academic: Biology (1), Economics (1), Geology (1), History (1), Literature (1), Magical Theory (1), Mathematics (1), Physics (1), Philosophy (1), Political Science (1), Psychology (1), Religion (1), Sociology (1)
Interests: Architecture (1), Music (1), Technology (1)
Professional: Accounting (1), Business (1), Engineering (1)
Street: Reagent Hotspots (2)
Language: English (N), Afrikaans (1)
QUALITIES (25-19+19 = 25 Karma)
Positive: Analytical Mind, Mentor Spirit (The Great Mystery/Snake), Photographic Memory, Quick Healer
Negative: Hot-Sim Addiction (Mild), SIN (Azania), Weak Immune System
CONTACTS & REP (7 Karma)
- Eiroa, Female Elf Fixer (4/1): Eiroa’s a small time fixer plying her trade in the vicinity of College Station, Killeen, and Waco. She occasionally subcontracts to other fixers in the big cities of DFW, Houston, and the parts of Austin still under CAS control who need additional talent for a run in her area of operation.
- Professor James Billings, PhD, Human Male Professor (3/2): Professor Billings is Delilah’s graduate studies mentor in the Information Sciences department. As Chair of the IS Department, he has a good understanding of the internal politics of Texas A&M&M as well as familiarity with most of the Hosts comprising the University.
- Tamara Davis, Female Human Talismonger (1/2): Tamara is a recent graduate from Texas A&M&M. Her focus in college was enchanting and she has just opened her own talismonger shop on the outskirts of town.
Current Karma (5), Total Karma (0), Street Cred (0), Notoriety (2), Public Awareness (0)
GEAR (Starting Nuyen: 505 + Starting Cash) (9 Karma)
Cavalier Safeguard [Darts] & Concealable Holster: 455 (W)
6x Taser Darts: 30
Armor Vest: 500
Erika Elite (4) w/Hot Sim-Module: 2,850
50x RFID Tags: 5
Datachip: 5
Goggles (2) w/FC & VE (1): 850 (W)
50 Drams of Reagents: 1,000
Fake SIN (2) [Erika Williams]: 5,000
Fake License (2) [Awakened]: 400
1-Month Low-Lifestyle [Cramped]: 2,200
Augmentations
Datajack [Alpha]: 1,200 (0.08)
Mnemonic Enhancer (1): 9,000 (0.1)
Spells
Combat: Stunbolt
Detection: Analyze Device, Analyze Truth, Detect Sensors, Mind Probe
Health: Heal (P)
Illusion: Mass Confusion
Manipulation: Levitate (P), Physical Barrier (P)
Rituals: Ward
DESCRIPTION
The dark-skinned female dwarf known as Bookworm wears her hair in the popular double afro puff style that is all the rage for those who can pull it off. A set of high-tech goggles rest towards the front of her head. A datajack adorns her left temple, the only obvious cyberware she has. A mid-grade commlink on a tight Lycra band rests around her neck, similar to an old-fashioned cameo band necklace. The rest of her outfit falls somewhere between undergrad and grad student: a grey hooded sweatshirt with the A&M&M symbol in Aggie Maroon on the front, lightly frayed blue jeans, and gray Chuck Taylor Converse shoes. Not stylish, but perfectly suited to spending hours studying and researching.
ICONOGRAPHY
A puff of smoke reveals a short, squat figure concealed by a high-collared black wizard’s robe and a tan wide-brimmed, pointed hat. The face is covered in impenetrable shadow, the only discernible part being a pair of bright, yellow eyes. The top half of the hat has bent and fallen backward. The robe itself is covered in yellow glowing arcane & mathematical formulae crawling across the fabric. White disembodied gloves serve as hands and the figure appears to have no feet.
PERSONALITY
Mostly abrupt and to the point, Bookworm doesn’t have much time for foolishness. As an information addict, she spends much of her time seeking out new sources of information, to include secrets being kept around her. As such, she tends to be somewhat nosey and curious, never hesitating to ask someone what they are doing. While she doesn’t fixate on knowledge to the exclusion of everything else, it does consume a fair amount of her time. Easily distracted by minute details, it isn’t uncommon for Bookworm to suddenly drop into VR while pursuing some esoteric piece of information. To be fair, she’s at least gotten much better about not doing that when she’s walking. Largely lacking in social grace, Bookworm tends to feel much more comfortable as an icon in the Matrix. While she understands that the activities she participates in are illegal, Bookworm’s compulsion to seek out knowledge overrides her fear of the consequences of her actions.
BACKGROUND
Delilah was born a member of the Zulu tribe of Azania. Being born a dwarf in a notoriously elven tribe would have once meant a rather quick end to her tale, but she was fortunate. Azania had recently established a program to reduce child abandonment through targeted adoptions. The young dwarf was adopted by a pair of renowned and affluent musicians living in the Pretoria-Witwatersrand-Vaal sprawl and grew up sheltered, if largely left to entertain herself.
In her youth, Delilah was fascinated with technology and would spend hours every day on her parent’s data-terminal. Constantly surfing the Matrix resulted in her developing information addiction. Her parents’ focus on their musical careers to the exclusion of their adopted daughter allowed the addiction to fester and grow. They actually exacerbated it by encouraging her to do as much reading and research as she wanted, believing the encouragement would improve her chances at a better education, going so far as to fund a high-quality datajack for her 16th birthday. The device opened a new realm to Delilah, allowing her to mentally control and access the various devices she owned. Pairing the datajack with a cheap, but cold sim-enabled commlink, Delilah started to spend a significant portion of her waking hours running the Matrix. Fortunately, her natural intelligence let her get high marks in school despite her propensity to ignore assignments for topics she felt were more interesting. Earning a scholarship to Texas A&M&M in the CAS, she left home and started her studies in College Station under a student visa.
College came as something of a shock. Delilah’s bookish nature kept her away from the more social aspects of collegiate life. She found the Midnight Yell Practice to be an annoyance that interrupted her sleep and found the Greek system to be vapid, at best. In addition, her customized general studies coursework was far more demanding than she expected, forcing her to pull back on her Matrix outings.
Tragedy struck as Delilah’s graduation approached, her father died from a stroke but left her a sizeable inheritance. With bittersweet memories, she used a portion of her inheritance to fund her next augmentation: mnemonic enhancement. The money allowed her to have the procedure performed at a relatively high quality clinic. It was during the clinic’s pre-screening process that Delilah learned she was Awakened. After the staff magician assured her that the procedure was unlikely to do any more harm to her magical potential than her datajack already had, she went through with the augmentation.
While recovering and finishing up her coursework, she reapplied to A&M&M seeking a second degree, this time in Thaumaturgy. Exploring her newfound abilities through studious research, she encountered her mentor spirit, an entity known only as the Great Mystery. The Great Mystery complimented the sacrifices she had made for the sake of knowledge and urged her to continue to dig deeper and study more. During her years of study, she developed into an accomplished mage. As graduation once again approached, Delilah decided to further her studies and applied to a graduate program in Information Sciences, hoping that staying within the A&M&M system would continue to provide her with opportunities to research and study the greater mysteries of the world.
It was at this time that she came across someone else who held the Great Mystery as their mentor, a Professor of Thaumaturgy named XYZ. It was XYZ who told her that many of the greatest mysteries could only be revealed by getting in the field and getting your hands dirty. With his help, Delilah adopted the handle of Bookworm and began her exploration in the shadows.
Error
METATYPE: ORK
B 5, A 4, R 5, S 5, W 3, L 3, I 5, C 3, ESS 1.56, EDG 2
Condition Monitor (P/S): 15 / 10
Armor: 18
Limits: Physical 7, Mental 5, Social 6
Physical Initiative: 10+1D6
Active Skills: Automatics 2 (3), Etiquette 2 (Media +2), Gymnastics 2, Perception 4, Performance 3 (Showing-off +2), Sneaking 3, Unarmed Combat 6 (7) (Jeet Kune Do +2)
Martial Arts Techniques: Counterstrike, Kick Attack, Randori (Vitals)
Knowledge Skills: Comics 2, Implants 3, Professional Fighting 5
Languages: Aztlaner Spanish 2, English 2, Japanese 2, Russian N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Dependent(s) (1): Girlfriend, Distinctive Style: Star Fighter, One Trick Pony, Prejudiced, Specific (Outspoken): Indians, Quick Healer, Weak Immune System
Augmentations:
. . Cyber Arm (Obvious) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (11), Enhanced Agility (3), Enhanced Strength (3)
. . Cyber Arm (Obvious) (Off Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (11), Enhanced Agility (3), Enhanced Strength (3)
. . Cyber Leg (Obvious) w/ Cyberlimb Agility (9), Cyberlimb Strength (11), Enhanced Agility (3), Enhanced Strength (3)
. . Cyber Leg (Obvious) w/ Cyberlimb Agility (9), Cyberlimb Strength (11), Enhanced Agility (3), Enhanced Strength (3)
. . Datajack (Alphaware)
. . Reflex Recorder: Automatics
. . Reflex Recorder: Unarmed Combat
. . Smartlink (Alphaware)
Gear:
. . Ballistic Mask (Customized) w/ Gas Mask, Micro-Tranceiver
. . Certified Credstick, Standard
. . Executive Suite w/ Custom Fit, Increase Social Limit by 2, Insulation (4), Newest Model
. . Forearm Guards
. . Jazz x2
. . Max Little w/ (12 months) DocWagon Basic Contract, Fake License: Concealed Carry (4), Fake License: Drugs (4), Fake License: Firearms (4), Fake License: Implants (4), Fake License: Smartgun (4), Fake SIN (4), (1 month) Middle Lifestyle
. . Micro-Tranceiver
. . Quick-Draw Holster
. . Securetech PPP Arms Kit w/ Decrease Social Limit by 1
. . Securetech PPP Legs Kit w/ Decrease Social Limit by 1
. . Securetech PPP Vitals Kit w/ Decrease Social Limit by 1
. . Transys Avalon Commlink
Weapons:
. . Ares Alpha [Assault Rifle, Acc 7, DV 11P, AP -2, SA/BF/FA, RC 2, 42 (c)] w/ (50x) APDS, Grenade Launcher, Smartgun System, Internal
. . . . Ares Alpha Grenade Launcher [Grenade Launcher, Acc 6, DV By Ammo, AP –, SS, 6 (c)] w/ Smartgun System, Internal
. . Ingram Smartgun X [SMG, Acc 6, DV 8P, AP –, BF/FA, RC 2(3), 32 (c)] w/ (50x) APDS, (50x) Explosive Rounds, Folding Stock, Gas-Vent System (2), (100x) Regular Ammo, Silencer/Suppressor, Smartgun System, Internal, (3x) Spare Clips
Contacts:
Bartender (Connection 1, Loyalty 1)
Street Doc (Connection 3, Loyalty 4)
Starting ¥: 5 + (4D6 x 100)¥
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