This morning I released my 20th build of Chummer5 for folks to play with... 8 during alpha and 12 so far during beta. And I guess this is as good a time as any to give a "state of the Chummer" post.
In the 10 days since the first beta release, I've fixed around 150 bugs (good that they're fixed, bad that there were 150 of them), added 4 sourcebooks (Street Grimoire, Bullets & Bandages, Sail Away Sweet Sister, and Stolen Souls), and started in on the unfinished items including character sheets, Street Level/Prime Runner creation, and with this morning's build Knowledge Skill calculation using the optimal path as well.
And there's still a lot on the to-do list. I want to share the list just so you have an idea of where I'm seeing Chummer going and to get feedback. For some of these items I'll be soliciting contributions from you fine people like new PACKs and house rules. Aside from bugs I keep two to-do lists, the first is for smaller items that have been suggested, the second is for big-ticket items that will require a bit more heavy lifting to get them included.
Small Features
- Wherever possible replace text entries with dropdowns such as Codeslinger actions, Home Ground locations, Spirit Affinity and Spirit Bane spirits, and so on.
- Optional Rule to allow Guts to grant +2 to Composure.
- Have Spellcasting Foci show their bonus on spells of the appropriate school.
- Add an optional or house rule to allow cyberlimbs (particularly cyberlegs) to affect Movement Speed.
- Investigate the DV's for Critter Form and Shapechange (they appear to be swapped in the sourcebook).
- Investigate allowing Dwarfs to purchase the Resistance to Pathogens or Toxins as a quality in addition to their metatype bonus.
- Add defensive stats (Dodge, Full Defense, etc...) to the character sheets near the Armor values.
- Add a tooltip to Accuracy to show how it is calculated.
- Add the other campaign options such as Street Scum and High Life. While doing this make provision for custom priority options like say ABBCC.
Big Items
- Apply limits to gear ratings during character creation.
- Implement the translation ID's from Chummer 2. (Chummer 2 being the partially completed update to Chummer that Nebular was working on.) And once these are implemented, begin work on the foreign language translations.
- Re-enable the Optional Rules and House Rules. Optional rules will be pulled from the books, House Rules will be solicited from the community.
- Reintroduce PACKs. I've already asked for solicitations... please jump in and contribute.
http://forums.shadowruntabletop.com/index.php?topic=17338.0- Do what I can to fix issues with Chummer when running with Mono for Linux support.
- Add the ability to have multiple skill specializations on the same skill in career mode.
- Try to add the ability to unbreak skill groups.
- Add error logging throughout Chummer to help me find and fix bugs.
- Try to fix the "disappearing tooltip" problem. In addition, I've got a few enhancements I'd like to make to the tooltips like giving the option to not have them timeout.
- Add the ability to buy weapon accessories as gear so you can stash them away. (The example given to me was buying a silencer and a few clips and putting them in an inventory location.)
- Either fix or ditch the Critter creation and Karma build options. I think there's potentially a use for these by GM's as they allow for more freeform building of an NPC even though they're not official rules.
- Add in support of Wireless bonuses. These will likely be collected into a single box on the character sheet so you can track your bonuses and your exposure.
- Add better support for using Chummer during play. This would include things like tracking drug effects and other temporary stat changers.
- And finally, a pet project of mine... adding a "Cross-reference" tab. This would allow you to select a particular bonus and based on that selection it would show you everything that can provide that bonus using the XML data files as a source. So if you wanted to see every item, power, quality, spell, and so on that could grant you a bonus to Initiative... here's the list.
I'll be adding these in as I can. Some of the big items are things that may take a week or more just for a single item, so please be patient. But I wanted y'all to know what's coming and what I'll be working on and most importantly that when you send in a feature request, I may not get to it for a while but I'm definitely not ignoring them.