I don't know about others, but I definitely intend on bringing up cyberlimbs as a whole.
That's good to hear. The system currently
works but it's weird.
Thought about it a little more. Was thinking about how it feels like metatypes have to pay more for them. ANd then, how when I'm building a relatively high stat character, it feels like cyberarms often start at a disadvantage, like I have to at least "buy them up to" what the characters stats are, and then of course you might as well max them, It's a weird process. In practice when I want a guy with a cyberlimb for thematic reasons -- cyberarms are
cool, they put the "cyber" in cyber punk. They're places to store cool shit, etc. -- I wind up actually lowering the main physical stats. So I don't get "ripped off". Which is weird, but I have a suspicion I'm one among many.
Why don't cyberlimbs just start at your normal (unaugmented) stats? I Imagine if that were the case, a lot more people would get them and leave them un-boosted, too, so you'd have fewer questions of "what str and agi can I use for this test, again?". WHen you can use the agi 9 for most things it feels cheesy and when you can't it feels like a rip off cuz your normal stats ain't great. Complicated, too. Less of that would be good, I think.