Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Weebomancer on <04-23-12/1955:36>

Title: [OOC] The Dragonslayer
Post by: Weebomancer on <04-23-12/1955:36>
Please leave character stats here if you want. Otherwise this if for OOC thoughts, arguments, questions, and also a place where I can throw GM advice and nudges at people. I will now go and hit up that IC thread with the first contact.
Title: Re: [OOC] The Dragonslayer
Post by: Jian on <04-23-12/2014:01>
Stats for Easy Reference (http://forums.shadowrun4.com/index.php?topic=487.msg122966#msg122966)

Also, just so folks are warned again, I have limited SR experience. Tips are welcomed.  :)
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-23-12/2025:46>
My character Iron Raven (https://docs.google.com/document/d/16FEPdX64V4mcGZQVROOhRcIkntZgqH2jD5si5OHEK_M/edit)

Chase, Iron Raven's business partner. (https://docs.google.com/document/d/1YMIbnsrZeMoNnM7ogKjmoRFZoDSyzIcUUKdn019fYIA/edit)

Business sign
(http://i49.servimg.com/u/f49/17/39/81/77/mechan11.png)
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <04-23-12/2157:16>
Other "lifestyle" locations:
  Paris
  Cairo
  Dallas
  Note: The one from Trust Fund quality is in Tokyo.

Gear stashes:
== Weapons ==
Ares Predator IV
   +Personalized Grip
   +Skinlink
   +Smartgun System
   DV: 5P   AP: -1   RC: 1
Defiance T-250
   +Smartgun System, External
   +Personalized Grip
   +Skinlink
   DV: 7P   AP: -1   RC: 1
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb

== Gear ==
Ammo: EX-Explosive Rounds (Shotguns) x30
Ammo: Shock Lock Rounds (Shotguns) x30
Fake SIN Rating 5
   +Fake License Rating 5
   +Fake License Rating 5
   +Fake License Rating 5
   +Fake License Rating 5
   +Fake License Rating 5
Medkit Rating 6
Spare Clip (Ares Predator IV) x5
   +Ammo: APDS (Heavy Pistols)
Spare Clip (Ares Predator IV) x5
   +Ammo: Stick-n-Shock (Heavy Pistols)
Tag Eraser
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <04-24-12/0142:38>
My stats: http://forums.shadowrun4.com/index.php?topic=487.msg122371#msg122371
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <04-24-12/0838:01>
<<Shrike>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGNvMEVybjRiYXozQ1RKdWpGcDl3R0E) AI Hacker

Icon Description: She appears on the matrix as a glowing girl with extended talons/fingernails/probes that reach out to grasp information.  See the sketch attached to her character sheet.

Physical Description: She interacts with the world primarily through her Avatar drone which appears as a mid twenties attractive woman with long dark hair and sparkling green eyes.  It is the flawlessness of the drone which gives some hints as to its inhuman nature.

Personality Notes: She only dimly remembers her past and so is like an infant in her voracious search for knowledge.  She isn't niave though, she has had four years of intensive (sleepless) time to get a handle on metahumanity.


EDIT: Added some more detail in the 'background' tab.  Hope my IC post isn't jumping the gun!
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-24-12/1306:09>
From the IC post it seems like webomancer has only addressed one character, Predator. I would like to know if we should wait until we get personalized messages or to assume we were all contacted?
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <04-24-12/1311:03>
I'm sure most people will probably get the same basic messages.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-24-12/1440:21>
CTs character: (http://forums.shadowrun4.com/index.php?topic=487.msg122935#msg122935)

short description:
[spoiler]
CTs face always seems to be covered in a 5 o'clock stubble and his hair has a short buzz cut. Quite symmetrical face for an ork, he could be good looking, if it weren't for his two tusks, growing out in different shape and length, putting his face in odd distortions. His dark blue cybereyes seem to be blurry and lost in space, but on a closer look fast micromovements make them appear to look everywhere at once.

Spending a couple of years in a wheelchair, until he could afford his cyberlegs, kept his body in a bad shape. He is weak and slim for an ork, but at least he got some tan last summer, or people wouldn't take his milkface seriously. His favorite clothing is a dark grey industrious coverall, lots of pockets, filled with his electronics toolkit and still leaving place for some more if needed.

Most of the time he is around on his skimmer discs - quick nifty movements with almost no effort, its like floating in the wind. If possible he carries his feet in a backpack with him, just in case he needs them anyway.

CT has a very curious character and has no morals breaking into other peoples places or nodes just to follow some track or a muddleheaded idea. Its like brewing coffee in the morning and sometimes he has to be careful to not mix up his hobby with his job, when he is testing security systems of his companies clients. He is a freelancer and his boss has enough trust in him, reinforced by CTs excellent results, that he doesn't have to show up at work often. Sending in his extensive reports is enough most of the time.
[/spoiler]

status:
[spoiler]
Gear: FFHBA, PPP, Longcoat, IngramX in Concealed Holster
Agent(Analyze,Encrypt,Scan,Armor,Decrypt,Stealth,Attack,Blackout,Defuse,Sniffer,Track)
[/spoiler]

latest activities:
[spoiler]
Hovering through the fields of Snohomish, massprobing for his dayjob.
Dining at the Phoenix Inn with Mr. Woodward and collecting 1.000¥
[/spoiler]
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <04-28-12/0125:13>
Indeed you will get those messages. On that note. TV makes guns look less painful as does Shadowrun. I hope you guys learn from this sentence.

"BULLETS HURT!"

Never get shot. On that note sorry for the delay.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-28-12/0531:47>
Hehe, some feeble attempts to scare us? ;)

Not sure about the order of arriving. When A4BG decided for 2100 hours, i thought Johnson would try to get us us there at the same time. But if bangbang is going there in the night already, i dont think it will matter if not. So i decided to live my day first before preparing to show up there in the evening. Bangbang will probably arrive there long time before us.

As long as it doesn't matter to you, Weebo :-)
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-28-12/0641:45>
Question, you want us doing rolls in the IC thread or OOC thread?
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-28-12/0903:03>
Question, you want us doing rolls in the IC thread or OOC thread?
Also, are you taking the decreasing dicepool for extended test option?
If not, everyone can succeed in any extended test, if enough time given.
If you want to limit it by skill, its the suggested way of the book to reduce the dicepool by a cumulative -1 for each following test.
I.e. with a dicepool of 16 and buying hits, i could buy 4 in the first test, 3 in the next 4 tests, 2 in the next 4 tests, and 1 in the last 4 tests, and be limited to a max 28 hits in 13 tests total.
Title: Re: [OOC] The Dragonslayer
Post by: bangbangtequila on <04-28-12/1101:12>
Oh, if this is a group meeting, then screw showing up way earlier. I'll retcon to show up at 9 as well, if I may.

I'm a fan of being early. It tends to be the best way to avoid an ambush...

[spoiler]== Info ==
Street Name: Rosethorn
Name: Rosethorn
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Male Age 27
Height 6'0" Weight 170 lbs
Composure: 10
Judge Intentions: 12
Lift/Carry: 6 (60 kg/40 kg)
Memory: 9
Nuyen: 13500

== Attributes ==
BOD: 1 (2)
AGI: 5 (10)
REA: 5 (9)
STR: 1 (4)
CHA: 7
INT: 5
LOG: 3 (6)
WIL: 3
EDG: 2
RES: 3

== Derived Attributes ==
Essence:                   3.45
Initiative:                10 (11)
IP:                        1 (4)
Matrix Initiative:         11
Matrix IP:                 3
Physical Damage Track:     9
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 9
Armorer                    : 0                      Pool: 5
Artisan                    : 0                      Pool: 4
Automatics                 : 0                      Pool: 9
Blades                     : 0                      Pool: 9
Climbing                   : 0                      Pool: 3
Clubs                      : 0                      Pool: 9
Compiling                  : 2                      Pool: 5
Computer                   : 0                      Pool: 5
Con                        : 4                      Pool: 15
Cybercombat                : 0                      Pool: 5
Data Search                : 0                      Pool: 5
Demolitions                : 3                      Pool: 9
Disguise                   : 4                      Pool: 9
Diving                     : 0                      Pool: 1
Dodge                      : 0                      Pool: 5
Escape Artist              : 0                      Pool: 9
Etiquette                  : 4                      Pool: 14
First Aid                  : 0                      Pool: 5
Flight                     : 0                      Pool: 3
Forgery                    : 0                      Pool: 9
Gunnery                    : 0                      Pool: 9
Gymnastics                 : 0                      Pool: 9
Hacking                    : 0                      Pool: 5
Heavy Weapons              : 0                      Pool: 9
Infiltration               : 4                      Pool: 13
Instruction                : 0                      Pool: 10
Intimidation               : 0                      Pool: 10
Leadership                 : 4                      Pool: 15
Locksmith                  : 0                      Pool: 9
Longarms                   : 0                      Pool: 9
Navigation                 : 0                      Pool: 4
Negotiation                : 4                      Pool: 15
Palming                    : 4                      Pool: 14
Parachuting                : 0                      Pool: 1
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 0                      Pool: 5
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 6                      Pool: 16
Riding                     : 0                      Pool: 5
Running                    : 0                      Pool: 3
Shadowing                  : 4                      Pool: 9
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 3
Throwing Weapons           : 0                      Pool: 9
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 9

== Knowledge Skills ==
Art                        : 0                      Pool: 0
English                    : N                      Pool: 0
News                       : 3                      Pool: 8

== Qualities ==
Ambidextrous
In Debt (15,000¥)
Low-Light Vision
Restricted Gear (Rating 2)
Signature
Spirit Bane (Water)
Technomancer
Type O System

== Complex Forms ==
(Tradition: , Resist Fading with )
Analyze Rating: 3
Empathy Software Rating: 2
Exploit Rating: 3
Smartlink Rating: 1
Spoof Rating: 3
Stealth Rating: 3

-=Submersion=-
Grade 2
Biowire
Acceleration x 3

== Lifestyles ==
LeFleur Towers Penthouse  2 months
   Comforts:      High
   Entertainment: High
   Necessities:   High
   Neighborhood:  Middle
   Security:      High
   Qualities:     Workplace [1LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 3
Cyberears Rating 2
   +Ear Recording Unit
   +Sound Link
   +Audio Enhancement Rating 3
   +Damper
   +Select Sound Filter Rating 3
   +Damper
Cybereyes Basic System Rating 3
   +Eye Recording Unit
   +Image Link
   +Smartlink
   +Vision Enhancement Rating 3
   +Flare Compensation
   +Thermographic Vision
   +Low-Light Vision
   +Eye Laser Range Finder
   +Eye Laser Designator
DNA Masking, Genewipe
Muscle Augmentation Rating 2
Muscle Toner Rating 4
Sleep Regulator
Suprathyroid Gland
Tailored Pheromones Rating 3

== Armor ==
Ballistic Mask            2/1
Lined Coat                6/4
   +Chemical Protection 3
   +Nonconductivity 3
   +Concealable Holster
   +Quick-Draw Holster

== Weapons ==
Ares Viper Slivergun
   +Firing Selection Change, Small Mod (FA)
   +Gas Vent 3
   +Personalized Grip
   +Skinlink
   +Smartgun System
   +Sound Suppressor
   DV: 8P(f)   AP: +5   RC: 4
Ceramic Knife
   DV: 3P   AP: -   RC: 0
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: High Explosive
   DV: 10P (-2/m)   AP: -2   RC: 0
Grenade: Incendiary
   DV: Special   AP: -   RC: 0
HK Urban Fighter
   +Silencer, HK Urban Fighter
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Mine: B-114 Anti-Personnel
   DV: 12P (-2/m)   AP: -   RC: 0
Ruger Thunderbolt w/ Smartgun
   +Firing Selection Change, Small Mod (SA)
   +Gas Vent 3
   +Smartgun System
   DV: 5P   AP: -1   RC: 5
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Living Persona (3 (4), 3, 3, 2)
   +Living Persona
   +Biofeedback Filter Rating 7

== Gear ==
Ammo: APDS (Heavy Pistols) x60
Ammo: Regular Ammo (Heavy Pistols) x150
Fake License (Ares Viper Slivergun) Rating 3
Fake License (Ruger Thunderbolt w/ Smartgun) Rating 2
Fake SIN (Joseph Tryst) Rating 4
Fake SIN (Tu'ath Tir'Aluwe) Rating 2
Gecko Tape Gloves
GloWand
Grenade: Flash-Bang x2
Grenade: High Explosive x2
Grenade: Incendiary x2
Mine: B-114 Anti-Personnel x6
Plastic Explosive Rating 8 x5
Pull Detonator
Push Detonator x2
Radio Detonator x2
Smart Jammer, Area Rating 4
Tag Eraser
Timer Detonator x2[/spoiler]
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-28-12/1237:16>
Oh, if this is a group meeting, then screw showing up way earlier. I'll retcon to show up at 9 as well, if I may.

I'm a fan of being early. It tends to be the best way to avoid an ambush...
Nah, thats only what i thought. But Considering the last GM post, i think, it wont matter, because we get free lodgings there and will have the real meeting when everyone is there.

Also, if the GM plans an ambush, there will be an ambush, no matter how early you come. ;)
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <04-28-12/1516:55>
Indeed you will get those messages. On that note. TV makes guns look less painful as does Shadowrun. I hope you guys learn from this sentence.

"BULLETS HURT!"

Never get shot. On that note sorry for the delay.
Is that the voice of experience talking?!?  :o

So, we're aiming for a group meet at some point, as the consensus seems to be for 9 I'll aim for that too...

Any chance of a list of players and PCs in the first post of this thread?  Possibly with a 'samurai' or 'hacker' etc descriptor? Thanks
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-28-12/1620:23>
As soon as I get a clarification on my question and the extended test question I'll be posting, but, I fully intend to take close to the full 2 days to show up as there's no way my character would walk into that kind of situation without some knowledge and a good deal of sprites already registered.

Oh and I second the request for a list of characters and archetypes :)
Title: Re: [OOC] The Dragonslayer
Post by: Jian on <04-28-12/2141:33>
I'll try to post soon, but I have had a weary day.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <04-29-12/0423:37>
To the extended test question. Yes. I do have limits. In fact if I don't say you get to try again it means you don't get one but for those tests that are less one time deals you would use the accumulating penalty.

And yes I speak from the experience of being shot hence my delay.

I can't believe I missed it. But you should do rolls in the OOC thread here instead of the IC one.

Also to Lethe you find that the Inn used to be quite popular a long time ago. In fact it had a large number of establishments under it's name and became a corp in the late 20th century. Of course like all corporations back then no one had any idea that megacorps would rise and split the known world between them. A sad fate befell the Phoenix Inn after that. The dirty ways of the modern corporate world destroyed their business with rumors, sabotage, and even the earliest form of runners. What you know of the place now is that it's a subsidiary of Evo with a fairly good record and a spotless customer service record.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-29-12/0651:40>
To the extended test question. Yes. I do have limits. In fact if I don't say you get to try again it means you don't get one but for those tests that are less one time deals you would use the accumulating penalty.

And yes I speak from the experience of being shot hence my delay.

I can't believe I missed it. But you should do rolls in the OOC thread here instead of the IC one.
No, seriously, you got shot? Damn.

Ok, I removed my data search spoiler from IC, but it wasn't a roll anyway ;-).

Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-29-12/1112:08>
Rolls
Redid this to better address rules.

[spoiler]All Sprites are Rating 7

First Compile MS7(1)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune] Sprites Rating [7] Fading [CHR + RES] (20d6.hits(5)=7, 7d6.hits(5)=3, 12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3494395/)
3 stun Damage; MS(1) 4/1 services

Resting 3 hours
Resting [BOD + WIL] (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/3494856/)
Resting [BOD + WIL] (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3494857/)
Resting [BOD + WIL] (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3494858/)


Machine Diagnostics on Node MS(1)
Machine Diagnostics (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3494414/)
0 Stun Damage; MS(1) 2/1 services

Register Machine Sprite MS(1)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating x 2 [14] (25d6.hits(5)=7, 14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3494416/)
Should be register not compile but the numbers are the same.
Resist Fading [CHR + RES] (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3494860/)
8 Stun Damage; MS(1) 3/2 services

Resting 4 hours(just rolled 8 times so I didn't have to input it multiple times)
Resting (6d6.hits(5)=2, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=0, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3494861/)
0 Stun Damage; MS(1) 3/2 services

Compile Machine Sprite MS(2)[Home ground is replaced with paragon bonus]
Compile Machine Sprite [Compile + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating [7] Fading [CHR + RES] (25d6.hits(5)=9, 7d6.hits(5)=1, 12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3494418/)
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/1 services

Register Machine Sprite MS(2)
Register Machine Sprite [Register + 2 + RES + VR + Homeground + In-Tune + Diagnostics] Sprites Rating x 2 [14] (25d6.hits(5)=5, 14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/3494421/)
9 Stun Damage; MS(1) 3/2 services; MS(2) 9/2 services

Resting 4 hours
Resting (6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3494871/)
0 Stun Damage; MS(1) 3/2 services; MS(2) 9/2 services

Compile Machine Sprite MS(3)
Compile Machine Sprite [Compile + 2 + RES + VR + Para + In-Tune + Diag] Sprites Rating [7] Fading [CHR + RES] (25d6.hits(5)=8, 7d6.hits(5)=4, 12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3494885/)
6 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 4/1 services

Resting 2 hours
Resting (6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=2, 6d6.hits(5)=3, 6d6.hits(5)=5, 6d6.hits(5)=1, 6d6.hits(5)=2, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3494888/)

Rush Register MS(3)
[Register Machine Sprite [Compile + 2 + RES + VR + Para + In-Tune + Diag] Sprites Rating x 2 [14] Fading [CHR + RES] (25d6.hits(5)=7, 14d6.hits(5)=5, 12d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3494889/)
4 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services

Resting 2 hours
Resting (6d6.hits(5)=2, 6d6.hits(5)=4, 6d6.hits(5)=0, 6d6.hits(5)=3, 6d6.hits(5)=3, 6d6.hits(5)=1, 6d6.hits(5)=3, 6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3494892/)

Compile Paladin Sprite PS(1)
Compile Paladin Sprite [Compile + RES + VR + Para + In-Tune + Diag] Sprites Rating [7] Fading [CHR + RES] (23d6.hits(5)=9, 7d6.hits(5)=3, 12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3494897/)
0 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 6/1 services

Rush Register PS(1)
Register Paladin Sprite [Compile + RES + VR + Para + In-Tune + Diag] Sprites Rating x2 [14] Fading [CHR + RES] (23d6.hits(5)=6, 14d6.hits(5)=5, 12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/3494899/)
7 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services

Rest 5 hours
Rest (6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=1, 6d6.hits(5)=4, 6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3494904/)

Compile Sleuth Sprite SS(1)
Compile Sleuth Sprite [Compile + 2 + RES + VR + Para + In-Tune] Sprites Rating [7] Fading [CHR + RES] (18d6.hits(5)=6, 7d6.hits(5)=3, 12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/3494908/)
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 3/1 services

Data Search on Phoenix Inn SS(1)
Data Search(7) + Browse(7) = 14
Extended Test Max = 4+4+3+3+3+3+2+2+2+2+1+1+1+1=32
1 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 2/1 services

Rest 1 hours
Rest [BOD + WIL] (6d6.hits(5)=1, 6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/3494459/)
0 Stun Damage; MS(1) 3/2 services; MS(2) 8/2 services; MS(3) 6/3 services; PS(1) 7/3 services SS(1) 2/1 services
[/spoiler]

Before I go any further I need to know a general description of the inn including what type of neighborhood its in and what class of clientele it usually has, see above data search.


Also I need to know how my services to the Sprites are going to work. Sorry I should have figured this out before but I didn't really think about it.

Considering that the service difficulty should scale with rating, as I wrote it up, then perhaps 10 minutes worth of  time for each rating of the sprite for each service would be appropriate?

This would mean a rating 6 sprite I had compiled and rush registered would get three hours of my time, an unregistered rating 6 sprite would get an hour.

I also think, after using the rule, that a single additional service for not taking the full registering time is not enough I think 2 or even 3 additional would be more appropriate. But I leave that judgement up to you.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-29-12/1513:03>
Wow, that's a busy schedule.
Below is how i would have handled that, but Weebo was very generous so far, you might be lucky ;-)

[spoiler]
Home ground: physical or matrix.
If its the shop like you wrote on your sheet, it can't aid you with matrix actions.
If it should be the shops central node, it can't help you with repair actions.

First aid: logic 4 + medkit 6 - emerged 2 - wounded 1 = 7, so you rolled one die less.
But only hits over the threshold of 2 will heal any damage. SR4A,p252
So with your test, you would have healed nothing. Same for the 2nd first aid test.

Registering causes fading: SR4A,p243
In your case 10S which might have knocked you out, considering the actually non-healed damage.
This goes for all the registerings.

Diagnostics only aids with maximum skill rating dice.
Specialisation doesn't add to skill rating, but a situational dice pool modifier.
So you can only benefit from up to 5 dice.
Since the power only refers to aided characters, it kinda implies that "use and repair" refers to physical actions only, not to matrix actions, also it wouldn't help sprites. See http://forums.shadowrun4.com/index.php?topic=4054.msg55165#msg55165

The In-Tune livestyle quality only gives a bonus to the technomancer, not for his sprites.

You can only rush extended tests. Registering is an opposed test, not an extended test, it doesn't have intervals, and can't be rushed.
If it could be rushed, your register ms(3) had 15 1s and 2s, which caused a glitch. Also you would have faded for 14S damage.
If it could be rushed, one rush register would still take 3.5 hours, per rating 7 sprite. Not half an hour as used in your timeline.[/spoiler]

[spoiler]
Edit: Ah, thanks, that explained the last lines, i didn't understood. Didn't know such a paragon exist. Though i fail to see, that replacing 6 hours of registering by a 3 hour service, comes out as a disadvantage to you, which it is described as. If you think the same and trying to adjust by owing more services, you simple don't see, how much of a disadvantage a single service should be. By devalueing a service and adjusting only the rush register, you make the normal compile and register a lot of easier, since they still only require one service. Again, this whole thing is listed as a disadvantage, while instead i see you getting an advantage from that.... so far.

Diagnostics:
Hint: Registered sprites can assist in operations (by increasing a complex form) for a few turns per service. Why should a mere compiled sprite(they can continuously use a power as well) be able to assist for 8 hours straight to any matrix action. Comparing those two, you might have misunderstood something.
Hint: Comparing to adept metamagic attunement, which gives the adept a big dicepool bonus for "using" that item, it is commonly agreed on, that an attuned commlink does not help with matrix actions. Else you would have seen me taking that. :P
Hint: Only the machine sprite, which is "most likely to actually interact with the physical world" has the power. Every other sprite would be more suitable for having a power that assists with matrix actions.

You buy hits for every four dice, not for every three.[/spoiler]

Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-29-12/1657:25>
I can redo it it to account  for all of that it just means I'll have to rest more and likely rush another sprite.


And the rushing isn't standard rules its specific to my Paragon which Web ok'ed.
[spoiler]
Paragon
Trickster

The modern incarnation of the mythological helper who, while benevolent, is capricious and often has poorly thought out behavior. Trickster causes trouble not only for others but himself. Another way of looking at Trickster is that he is the paramount benevolent Gremlin. This paragon will appear to the technomancer as a his cultures trickster archetype in mechanical form. Technomancers that feel a deep connection to the mechanical and know that the more complicated a machine is the more likely it is to be perverse are likely to follow Trickster. A common response from such technomancers, “and why shouldn't a living machine have it's own will?” Sprites compiled by these technomancers tend to love playing tricks on others and will even play harmless tricks on the compiling technomancer.

Advantage: +2 Dice when compiling or registering sprites.

Disadvantage: When dealing with sprites the technomancer treats every sprite as its own entity and will bargain agreeing to do services for the sprite. In the case of unregistered sprites the technomancer will owe one service, with registered sprites the technomancer will owe two services. A technomancer may register a sprite with a single complex action but doing so increases the services he owes to three. These services can be completed either before or after the service of the sprite and time used by the technomancer to complete services does not count towards the sprites services. Unregistered sprites will return to collect their service even if crashed or decompiled after 16 days minus their rating, minimum 32 hours. The services demanded of the technomancer are often quite strange from a human perspective and the complexity and difficulty are increased with the rating of the sprite compiled. Because of the technomancers belief, a follower of Trickster will never link with a sprite as such an act they believe is slavery. Any sprite compiled by a follower of Trickster receives 2 dice when determining if it becomes a free sprite, such sprites will very rarely be antagonistic to the compiling technomancer and are more likely to be friendly.[/spoiler]


As for the diagnostics it states"

Quote
diagNostiCs
The Diagnostics power allows the sprite to evaluate the inner workings
of an electronic device. The sprite must be present in the node of the
device in question. The sprite can then assist someone using or repair-
ing the device with a Teamwork Test
. Make a sprite rating x 2 test;
each hit adds 1 die to the character’s test to use or repair the item. The
maximum dice bonus the character can receive from the teamwork test
is equal to that character’s skill.

Since a node is a device and is definately electronic and you are using it there is no reason as long as the sprite is present in that node that it couldn't help anyone using that node(i.e. doing matrix actions in or from that node) in a teamwork test.

Sorry new to actually playing so I will make mistakes.

The rolls post is updated as well as the timeline, I didn't put in specific sleep times but I'm assuming with the amount of resting he doing that would include sleep.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <04-30-12/0157:38>
That's quite okay. Still I would assume that IF you were about to tap out you would sleep and wait until you had enough of your wits back to keep going anyways. I don't like assuming that you would compile sprites until you die from it. As that makes no sense. Well in this case it would be unconsciousness.

Though you may be late to the meeting at least no one can say you didn't go prepared...or prepared-ish.

On that note the time seems fair enough. Three hours is a lot of time to owe a sprite I mean considering most would want you to do matrix things with and/or for them that almost sounds like it would function as a day job just more dynamic and without payment. Also I would say 2 additional services is more in line.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <04-30-12/0253:59>
This was typed by Nycidian Grey, honest. At 03:57:25 PM April 29. Which is today for me. This has been a Weebomancer style quote.

"Before I go any further I need to know a general description of the inn including what type of neighborhood its in and what class of clientele it usually has, see above data search."

The inn is a 15 story building with an average room size one would see for a pair of people. The building is 100 feet by 80 feet stretching it's property down the road a bit to a seperate motel like area and fuel pumps for vehicles. The inn and it's motel like area are kept in good shape. The area is obviously meant for tourists or middle class people getting away from home for a while. It includes various reacreational areas around it on it's property including a virtual room for laser tag and various other games for those who prefer to play a game in the meat and sweat a little. It also has various other indoor areas meant to look like a beach setting for thing like beach volleyball. It's matrix is expansive and looking at the employee list the matrix is taken care of by a fat, cynical, white man. Ironically he has spent more time fixing the sports facilities then using them. Either way he sports an impressive matrix games record and it seems he lacks implants. He is also the chief of security in charge of two dozen other guys who actually do patrols and make sure guests are not causing trouble. You can find a video stream about the place and how it offers great deals for a nearby getaway. It also boasts owning an immaculate and realistic AR view overlay of the 1940 through 2040. If you like living in an illusion of better times it's yours for only 200 nuyen a night.

The client list seems to be middle class mostly. You also get some upper class spenders which speaks for the quality of the hotel itself. Some of the people that occasionally stay here are whales. Even has a mega whale that stays here every year at about this time each year.

Searching on "whale" and "mega whale" you find that whales are a term coined for wealthy people. The kind of big wig CEO's you see at AA and sometimes AAA corps. However mega whale is a term reserved for people with the amount of money who can bet 340 million on a single hand and when they lose not blink an eye.

Searching on the surrounding area you find it's across a street from a big store that sells a lot of things pertaining to home improvement (think of Lowes or Home Depot), an adult shop (porn), and a family style diner (think of Denny or Applebee) across the other street near a high traffic road.

Searching the stores you find they mostly have standard staff with little out of the ordinary and local residents actually don't use them too often as the area behind the home improvement store starts to become a residential zone. The diner is standard fare but boasts that it uses 'real' potatoes in one of the new upwards farm UCAS has developed. Most buildings around here are run by solar and wind power in the governments newest bid to make things cheaper on itself so it can justify pumping more money into it's military (obvious reasons here if you read the background). Upon searching on the adult shop you find the only staff there is one person who runs the place while there are private showrooms in the basement and a party room across the hall from it. The person running the place is a female troll with records showing that she has a penile implant and several "furry" cosmetic adjustments. This includes the knotting on the penile implant. She also sports M cup breast implants.
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <04-30-12/1204:42>
Forgot to choose optional CF's, so here they are.

MS(1) 3/2 services [Badger]
Optional CF's: Covert Ops, Targeting(Ares MP-LMG)

MS(2) 8/2 services [Ferret]
Optional CF's: Covert Ops, Targeting(Fichetti Security 600)

MS(3) 6/4 services [Ferret]
Optional CF's: Covert Ops, Targeting(Fichetti Security 600)

PS(1) 7/4 services [Bear]
Optional CF's: Analyze, Attack

SS(1) 2/1 services [Snake]
Optional CF's:  Decrypt, Scan
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <04-30-12/1432:46>
Masking as a mundane:
Masking: intuition 4 + magic 7 + grade 6 (17d6.hits(5)=9) (http://invisiblecastle.com/roller/view/3496351/)

Palming for the opposed test, if somebody tries to find my Ingram:
Palming 1 + Agility 8 + Nimble Fingers 1 (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/3496360/)

Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <04-30-12/1450:30>
As you check in you will find a note on your door. For each of you, telling you to sit at table number 6 in the dining room of the hotel. For any who check the area out it's a fairly public place if you get too loud. Stay quiet and keep a civil tone and no one would hear a thing going on inside the booth.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-01-12/0400:50>
In pbp its hard to find the balance between chronological progression and posting frequency. I dont want to steal any spotlights and can easily wait a few days until my part continues ;-) Most of you will arrive around the same time anyway, i suppose.

CTs radar sensor works two ways. First it is an overlay over his normal visual sight. Second it feeds to the orientation system creating maps of his surroundings. Then just as a notice, his magic sense has a range of 70m and is able to detect active foci, spells, mana barriers, dual-natured beings, and mana anomalies.

One perception test for looking around. You can do further hidden tests as needed.
Perception 4 + Intuition 4 + Enhanced Perception 4 + Attention Coprocessor 3 + Perceptive 2 + Limbic 3 + Gear 3 (23d6.hits(5)=7) (http://invisiblecastle.com/roller/view/3497214/) Non-visual perception has 3 less dies and only 6 hits in this case.
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <05-02-12/1002:21>
Looking like everyone went to the inn the next day at 21:00 hours or so except for Iron Raven, who went the next day at at 18:00 + travel time?

Not sure what you want me to do, should I wait to post  or something else?
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <05-02-12/1313:27>
I'm assuming everyone would get to the Johnson or a room and wait for the rest at their own pace. So far we have one person at Mr. Johnson and one in their room. Another is being checked out by the desk woman with no name tag.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <05-02-12/1451:49>
We could just skip to the meeting, and be done with it. A little handwavium, and we're all sitting, waiting for the Johnson to start speaking.
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <05-02-12/1458:01>
^^^^
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-03-12/1014:21>
e-do hasn't been online for over to weeks now. jian for 4 days, but stated he was quite busy. Should we wait for them or was a certain drop out expected?

CT is really curious about this guy. Does he notice any magic activity around him or implants in him?
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <05-03-12/1753:53>
This is why I aim for 8 players. Because if they all are able it's not too many for me. If they aren't then at most we get cut to about 4 players. If more then that can't make it....I just will GM fiat in players to replace them and if that extreme measure should fail I just GM for 3 or less players.

On that note if I do get anyone to fill in places if we lose too many players. I will note that once you are done making your character you may gain and equal amount of karma to what others have. So should to group somehow amass 100 karma you will start with that much upon joining.

He seems to be normal, so completely normal in fact, one would think he is a monk or holds some kind of all natural stance on things. Of course he could be masking at an unbelievable level.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-08-12/1130:14>
I am not sure, if i understood it right so far.

We will not be ourselves means, we get fake identities and also disguises for that job. KE will think, it will be someone else, probably someone they know already.  We will be hunted as criminals, but only as long as we keep those identities, hence the minimal impact. Doesn't sound too bad, if its possible to keep our real identities hidden. I am not afraid of KE... yet.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <05-13-12/2133:48>
Indeed. And again sorry for the delay. Work is being a pain in my butt right now.
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <05-14-12/0811:51>
Cop killers heh?  I think Shrike is the first character I've ever played who might actually consider this :)  the benefits of not being human  ;)

Sounds like there will be lots of collatoral damage which might not be great for some people...unless we're meant to evacuate the building first?  Might be worth someone asking the question, not sure Shrike would care too much...then again her old self would have...hmmm, dilema!
Title: Re: [OOC] The Dragonslayer
Post by: bangbangtequila on <05-14-12/1306:20>
Does anyone have any half decent negotiation skill or is it up to me?

If you want to negotiate individually, have at it, but I'll not have you muck about with mine :p
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-14-12/1445:51>
Does anyone have any half decent negotiation skill or is it up to me?

If you want to negotiate individually, have at it, but I'll not have you muck about with mine :p
well with 2 cha and 1 skill, i can have a maximum of 6 dice. i seriously hope someone will do us the favor ;-)
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <05-14-12/1448:19>
Does anyone have any half decent negotiation skill or is it up to me?

If you want to negotiate individually, have at it, but I'll not have you muck about with mine :p
well with 2 cha and 1 skill, i can have a maximum of 6 dice. i seriously hope someone will do us the favor ;-)

I either have 10 dice or 14 dice depending on if Weebo uses that stupid tacked on bulldrek on social modifiers (personally, I throw that drek in the toilet when I have a bowel movement), so I could be of at least some assistance depending on the ruling there.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <05-14-12/1554:18>
Don't have any ranks in Negotiation, but I have 9 dice.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-15-12/0143:54>
that stupid tacked on bulldrek on social modifiers (personally, I throw that drek in the toilet when I have a bowel movement)
Hehe, you mean the rules?
Quote from: SR4A,p.130
Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <05-15-12/0550:04>
Yes, a change from SR4 that basically makes it so that if you don't have a face, you're better off starting fights than trying social skills.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-15-12/0818:54>
Only if you use charisma as a dump stat... and yes that's what faces are for, i guess.
Title: Re: [OOC] The Dragonslayer
Post by: bangbangtequila on <05-15-12/0821:21>
that stupid tacked on bulldrek on social modifiers (personally, I throw that drek in the toilet when I have a bowel movement)
Hehe, you mean the rules?
Quote from: SR4A,p.130
Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings.
;D ;D ;D
Well I sling a solid dicepool around with 7 charisma, rating three tailored pheromones, rating two empathy complex form, and 4 in the social group. Lucky me that I can bump my modifiers up by another 6 if I want to.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <05-15-12/0829:45>
The problem comes up when there isn't a face in the group, or when you're split up and both groups still have to be able to do things like lie convincingly, or other such things. If you don't have a face in the group, but instead someone who is acting as a face as a secondary or tertiary role because they have the highest CHA, you're uber-boned. And that happens more often than you might think, especially when people drop out unexpectedly like they do in online games. Things tend to get very pink mohawk at that point. Which tends to piss off DMs.
Title: Re: [OOC] The Dragonslayer
Post by: bangbangtequila on <05-15-12/0833:38>
Well, that just means the odds go from heavily in your favour to mildly, unless someone thought to not dumpstat charisma. Ten dice is not uber-screwed, nor is nine. You'd likely be lying to a guard with an opposing test of 7-ish dice, setting ten with an assist test of 9 pretty well off. Granted, I'd rather be there to throw around 16 (18 when I get to specialize Con).
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <05-15-12/1138:48>
Only if you use charisma as a dump stat... and yes that's what faces are for, i guess.

It hamstrings people who can't see having a Charisma higher than their metatype average.
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <05-15-12/1238:54>
Shrike has 8D for negotiation but as money isn't her driving force she'll probably leave it to the rest of the runners to negotiate a price!
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-17-12/0903:10>
Granted, I'd rather be there to throw around 16 (18 when I get to specialize Con).
You are there right now. How about taking those dice and showing our Johnson what we expect ;-)
Title: Re: [OOC] The Dragonslayer
Post by: bangbangtequila on <05-18-12/0735:58>
Well then I'd go ahead and try to demonstrate why the basis of my negotiation shouldn't be "Pay me twenty or I walk, feed these folk whatever you like"
This is the sort of job I built Thorn for exactly. He's a face with infiltration and demolitions, genemasque so his genetic traces won't be found or useable if they are anywhere in the facility, and Sprites to handle any hacking he may have to do. This is mint.
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <05-21-12/0047:06>
Is the game still alive?
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <05-21-12/0243:02>
Lets just hope so, couldn't bear having another game die of inactivity. But Weebo said he was aiming for only one post a week and it seems he is quite busy, so lets hope for the best.
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <05-22-12/1246:38>
I'm still checking in regularly...hopefully it will pick up again!
Title: Re: [OOC] The Dragonslayer
Post by: Nycidian Grey on <05-28-12/0409:23>
I am moving across the country so I won't be able to post for a little over a week but as there isn't much activity doubt it will matter.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <06-02-12/2142:09>
Interesting that you are moving. Same here. I just got done packing and subsequently moving half a house worth of stuff.

Anyways sorry for the delay.

Also anyone can roll a check to see if they can piece this together. You need 10 successes. Any science related to physics, and even parazoology work. Hell a plain old logic+intuition test works as well. Awakened characters get a +2 DP modifier because they know subconsciously what they are looking at even if the camera can't see it they know what they themselves would see were they there.

What you see on the video is the spontaneous appearance of paracritters. Not of the friendly variety. Some are new species even. Spontaneous means something is happening there that a camera cannot pick up.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <06-03-12/0414:37>
Welcome back Weebo!

CT ain't no scientist, but he is quite smart: 6 hits, no glitch.
4 Intuition + 6 Logic + 2 Awakened + 2 Analytical Mind (14d6.hits(5)=6) (http://invisiblecastle.com/roller/view/3549548/)

He would have a +3 bonus for intuition linked skill tests and +4 to logic linked skill tests, but since he doesn't have any skill, i didn't use any bonus. although the description would be quite fitting *hint* ;-)
Quote
Neocortical neural amplifiers enhance frontal lobe activity, which is essential to a metahuman’s abstract thought processes and problem-solving ability.
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <06-03-12/2241:51>
You don't know anything concrete but CT has heard of or read about this somewhere before and it's not something you find in a local library. With that many hits you can research it. 10 successes allows you to pull up the very obscure knowledge of what it is that's all.

Oh and I have been reading that rule...not sure I understand exactly what you are upset with. The natural DP maximums?

Last I checked max DP only counts for NON boosted DP's. For example say for some reason your max DP is 22 for pistols. Smartlink ignores that and still adds +2. It makes no sense to count that as it's not a NATURAL bonus it's an augmentation bonus. I think I'll allow DP max piercing if it's something augmented. I mean your attributes are already limited anyways right? Why double limit?
Title: Re: [OOC] The Dragonslayer
Post by: All4BigGuns on <06-04-12/0033:24>
You do realize that 10 hits is nigh impossible to get on any roll unless you have a dice pool in the upper thirties right (not that likely even then)?
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <06-04-12/0244:13>
Oh and I have been reading that rule...not sure I understand exactly what you are upset with. The natural DP maximums?
There is a special rule about charisma linked skills(p.130). With Tailored-Pheromones, Kinesics and especially the empathy software you can increase your social dicepool quite a lot (alltogether would be +12). But on that site it says, your Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings. So a character with CHA 3 and skill 2 would be capped at another +5 bonus from those sources.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <06-04-12/0759:41>
Oh and I have been reading that rule...not sure I understand exactly what you are upset with. The natural DP maximums?
There is a special rule about charisma linked skills(p.130). With Tailored-Pheromones, Kinesics and especially the empathy software you can increase your social dicepool quite a lot (alltogether would be +12). But on that site it says, your Cumulative positive Social Modifiers may not exceed the character’s combined natural Attribute + Skill Ratings. So a character with CHA 3 and skill 2 would be capped at another +5 bonus from those sources.
A stupid, knee-jerk reaction to pornomancers. That's like capping dice pools in combat because someone makes a combat monster.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <06-04-12/0808:56>
I don't see a big difference between shadowrunners and mercenaries and am quite interested in what will happen...

Quote
What Runners Do
Shadowrunners commit crimes, usually for money. When a corporation or other sponsor needs someone to do dirty work, they look to the shadows. As “deniable assets,” runners make advantageous—and expendable—tools.

This is a highpower campaign. 485BP + 40BP on base skills + some free Gear. Thats beyond prime runner status.
The task seems difficult, but we are experienced and the payment is excellent. I really don't see whats there not to like.
Title: Re: [OOC] The Dragonslayer
Post by: Mirikon on <06-04-12/0813:28>
There's actually a big difference, Lethe, though there's certainly some who play both fields. Mercs tend to get jobs that are more this style, because they are more likely to have milspec weapons and tactics. Shadowrunners are more covert action than 'storm in and kill everyone'. They actually go into some detail into the difference in some of the older books. Fields of Fire is a good choice for the basics on what a mercenary is.
Title: Re: [OOC] The Dragonslayer
Post by: Lethe on <06-04-12/0820:39>
I agree with the more stealth aspect, but when we accept, its more or less our choice how to deal with it.
We already agreed on not blwing up the building, because none of us wants this. We don't have to kill everyone. There are other distractions than blowing up buildings and massmurdering cops. And i'd rather go in there without anyone noticing. The real task is stealing, not killing. Though we all know, we can't always prevent it.

Yes, it is a challenge, but without it would be boring :-)

Edit: Since we get some money upfront, there is no harm in doing some research. Observe the building. Getting information on everyone who is allowed to enter, if anyone at all. Maybe Ares and KE are just hired as front door guards, who wouldn't even be allowed in there themselves. As soon as we are in there, it might be easy. After we get more information on whats going on, have collected backdoors and security codes, we could plan whats necessary to get in there. And if we then decide to not do it, because it might seem impossible, we could just sell the collected information to Gerrard. But quitting now without really knowing anything.... you are ruining your street cred ;-)

I would try it, even if its impossible, after all its just a game and i'd like to see how far we can get.
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <06-06-12/0819:45>
As my IC post whittered about, not even mercs could do this by blowing up the front door...Ares would nail them...this is a stealth op and short of hiring special forces, elite shadowrunners are the best at stealth, at least that's how I see it.  Shrike's game...but then she can't technically die (kinda), she died once already though...
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <06-12-12/0343:23>
So Mirikon...you going to make a new character that would join us on this run?  Looks like we don't have the original 8 active and it will take more than a handful of us to do this :)
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <06-18-12/0818:52>
Is this game a gonner?
Title: Re: [OOC] The Dragonslayer
Post by: Weebomancer on <06-19-12/1633:21>
No I'm just super busy moving still. We had to move all the stuff out of storage from here to another city and THEN we got to start doing the house stuff. All in all I should be set to devote more time to this then I am now in a month or so.

Problem is all the boxes we need  ;D
Title: Re: [OOC] The Dragonslayer
Post by: Aria on <06-20-12/0841:04>
Great, looking forward to seeing where this one goes!