Hey Jayde Moon I don't know if you have read the thread on it, but I need to put in the follow power for SRM consideration.
Boosted Attribute (Strength)- I'm putting this in for consideration, this powers wording is problematic, as it specifies dice pools and not ratings. The Counter argument currently in vogue is it adds to "Feats of strength", sadly for the counter argument, in point of fact raw strength rolls don't occur, Lift/Carry the roll to picking up heavy object is derived stat from Body+Str, and therefore not enhanced by the wording of BAS. Which means this power is useless and needs to be clarified. Other variant of the same power (see Boosted Attribute Agility), directly contributing to damage, so we know the author didn't care if this power did add to damage. So I'm making the argument it needs to be errata'ed for BAS to specifically call out that it affect the damage rating that calculate their damage rating from strength (Most melee weapons, bows, thrown, unarmed etc). The power doesn't say it won't enhance damage rating and does say adds to the attribute. In the same way the BAB adds to soak, and BAR adds dodge and piloting. It just happens that those are direct pools.
On a different note I'm concerned about the negative quality Stolen Gear (No Future page 177). While I suspect the easy response is just to ban it, but as it's a cool quality, perhaps reducing the ether per point amount or capping the possible amount spent might be doable? I can certainly understand if that's to much trouble, and it just needs to be banned but I think it's a cool quality.
PS I love Candle in the Darkness please, please, please let that in! Thanks!